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Topics - BFG

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Chrono / Gameplay Casual Discussion / Just for fun...(Youtube video)
« on: July 05, 2022, 01:58:54 am »
I posted a video waaaay back in 2007 of Magus soloing Lavos.  Vid wasn't great quality and I didn't take it too seriously since it was a level 99 cakewalk.  But it WAS fun.  That was back when I was active on this site and some of my PAR code findings, including the ones that made that possible, are rattling around here somewhere.

Anyway, there's a meme going around currently that uses a track from Metal Gear: Revengeance to spice up various awe-inspiring video game scenes.  It seemed to fit pretty well so I gave it a shot.  Hope someone enjoys.

Chrono / Gameplay Casual Discussion / DS sound bug?
« on: September 16, 2015, 01:05:47 am »
I own two copies of the original SNES cartridge and one of the DS version.  I just started a playthrough of the DS version for the first time 2 or 3 days ago, and noticed an oddity.  Any time an enemy uses a Water tech (think on-screen bubbles), Lucca's gunshot is heard instead.  I've yet to hear the original "bubble" tech sound.  It's especially noticeable in 2300AD sewers, where it's used frequently.

Can anyone else confirm this on their copy?  I'd also be curious if it's corrected on the PS1 or other portable versions.

Chrono / Gameplay Casual Discussion / Maximum tabs in a single playthrough?
« on: November 25, 2012, 05:50:59 pm »
I'm playing CT again after having shelved it for years, and am trying to level up my characters as much as possible in a single playthrough.
As part of that, I'm trying to get every Tab possible.  But this has me curious - how many tabs are available in a single playthrough?

Here's the counts I came up with in the original version...has anyone found more?

Available: Unlimited (via Tubster Charming)
Needed: 0 (if Lucca and Marle excluded); 138 (if included)

Available: 43
Needed: 212

Available: 37
Needed: 44 (41 with Atropos' Ribbon)

I'm currently attempting to hit level ** with all my characters, without utilizing New Game +.  I've also maxed out everyone on Power Tabs via Tubster, and am trying to be very strategic with the use of Magic and Speed tabs.

Having already gotten 99 Megaelixers, Elixers, Hyperethers, and all other battle-usable items, though, I'm running out of interesting reasons to keep leveling up...and my characters are only around 70 or so.  It's going to take a LONG time to get to **..., has anyone else done it?

What new boundary/ies could the fourth in the series (if there ever is one!) cross?

Time and dimension?
Quantum realities?

Personally, I think the idea of spacetime holds the most promise...what would a game where a team of adventurers who try to prevent Lavos from ever falling to Earth, or ever being created - i.e. stopping him at his origin - look like?

I'll be browsing the Compendium shortly to come up with an answer on this.

But in the meantime, I have two questions on Tabs/Capsules in Chrono Trigger.

(1) I know how to obtain infinite Power Tabs in a single runthrough.  How about Speed and Magic tabs--are there any unlimited sources?
(2) Does the use of Power or Magic Tabs on a character affect how much Power/Magic they gain in subsequent level ups?  That is, is the increase permanent?

Chrono Trigger DS Analysis / The DS Script
« on: October 05, 2012, 06:19:26 pm »
Out of curiosity, has anyone extracted (or can anyone extract) the complete script from the English DS version?  I'd love to see it lined up side-by-side against the original Japanese and Ted Woolsey's scripts in the spreadsheet KWhazit and Zeality put together.  I'd even be willing to work on it if someone can get the script to me.

Chrono Trigger DS Analysis / I'm jealous.
« on: October 02, 2012, 01:47:39 am »
I just want to say that, as an owner of the original SNES version of Chrono Trigger, but not of a DS, I'm jealous of the extra content you DS owners get to experience.

That reminds me...I need to check if CT's been released on the PS3 yet.  If it has then I don't have any excuse to complain.   :o

I'm scouring the forums to see if this question's already been answered, but in the meantime...

I've decided to start a new playthrough of CT (SNES) after learning about KWhazit's literal translation patch.
On some sites, I've read that this patch not only retranslates the original Japanese script, but also restores the game's original difficulty level.  But the Compendium page itself makes no mention of this.  I'm hoping that it does restore the difficulty, but from the few battles I've experienced so far, the difficulty seems exactly the same as before.

Can anyone confirm whether this patch restores the original difficulty level?  If not, do any patches exist which do so?

Chrono / Gameplay Casual Discussion / Creative Juices Time
« on: September 22, 2007, 01:27:18 am »
Okay, here's a new topic...
A LOT of us have thought about what a Chrono Trigger/Cross sequel would look like.  But how about a PREquel?  Would such a thing even be possible given the story thus far?  If you had to write one, what would it look like...

Chrono / Gameplay Casual Discussion / A new ending discovered (?)
« on: January 18, 2007, 09:59:42 pm »
Guys, I've been playing CT a LOOOONNNG time, and I've never seen this one before.  I received it after using some PAR codes to fight Lavos with Magus only.

Have any of you seen it before?

Chrono / Gameplay Casual Discussion / Rather interesting topic
« on: December 09, 2005, 12:14:11 am »
I was over at Gamefaqs recently and saw this question:

Describe an additional end of game subquest, or a replacement for a current one.



Seemed like it could be fun, or provoke a decent discussion.  So I thought I would copy the first three answers over to this board, to see if anyone's interested.

Chrono Compendium Discussion / Relative magic strengths
« on: December 03, 2005, 06:35:47 pm »
This may not be particularly useful information, but I found in interesting if nothing else.

I've spent the last few hours observing the amount of damage each magic attack will do against the same group of enemies--those enemies not having any inherent strengths/weaknesses against a particular type of magic.

Here are the results, from highest to lowest.  To simplify things, the rankings of each are weighted, from lowest (1) to highest (76).  The spell with the rating of 76 causes approximately 76x as much damage as the one with a rating of 1.

This is against ONE ENEMY with no weaknesses/strengths against magic, and with ALL STATS for ALL CHARACTERS maxxed out (magic **, power **, and HP 1 where applicable).

DoublevBomb (Lucca+Robo): 76
Grand Dream (Marle+Frog+Robo; Gold Rock): 48
Frog Flare (Frog+Lucca): 34
Final Kick (Crono+Marle+Ayla): 29
Gatling Kick (Crono+Lucca+Ayla): 29
Fire Tackle (Lucca+Robo): 27
Ice Tackle (Marle+Robo): 26
Blaze Kick (Lucca+Ayla): 26
Cube Toss (Marle+Ayla): 22
Twister (Crono+Robo+Ayla): 18
Arc Impulse (Crono+Marle+Frog): 18
Ice Toss (Marle+Ayla): 17
Fire Punch (Lucca+Robo): 16
OmegaFlare (Magus+Lucca+Robo; Blue Rock): 16
Super Volt (Crono+Robo): 14
DarkEternal (Magus+Marle+Lucca; Black Rock): 13
Fire Sword 2 (Crono+Lucca): 13
Ice Sword 2 (Crono+Marle): 13
Fire Whirl (Crono+Lucca): 13
Flame Kick (Lucca+Ayla): 11
Antipode 3 (Marle+Lucca): 11
Spire (Crono+Frog): 11
Red Pin (Lucca+Frog): 10
Fire Sword (Crono+Lucca): 10
Ice Sword (Crono+Marle): 10
SwordStream (Crono+Frog): 9
Shock (Robo): 9
Delta Storm (Crono+Lucca+Frog): 8
Delta Force (Crono+Marle+Lucca): 8
Fire Zone (Crono+Lucca+Robo): 8
Luminaire (Crono): 8
Area Bomb (Robo): 7
Glacier (Marle+Frog): 7
Antipode 2 (Marle+Lucca): 7
Flare (Lucca): 7
PoyozoDance (Marle+Lucca+Ayla): 6
Tail Spin (Ayla): 6
DarkMatter (Magus): 6
Line Bomb (Lucca+Frog): 5
Mega Bomb (Lucca): 5
Fire Whirl (Crono+Lucca): 5
Dark Bomb (Magus): 4
Dark Mist (Magus): 4
Max Cyclone (Crono+Robo): 4
Rocket Roll (Crono+Robo): 4
Ice Water (Marle+Frog): 3
Antipode (Marle+Lucca): 3
Ice 2 (Magus): 3
Lightning2 (Magus): 3
Fire 2 (Magus): 3
Laser Spin (Robo): 2
Fire 2 (Lucca): 2
Water 2 (Frog): 2
Lightning 2 (Crono): 2
Ice 2 (Marle): 2
Lightning (Crono): 2
Napalm (Lucca): 2
Water (Frog): 2
Ice (Marle): 2
Fire (Lucca): 2
Slash (Crono): 2
Flame Toss (Lucca): 1

(By the way, these were tested against Spekkio's Nu form. To find out about how much HP damage each attack did, multiply their rating by 177. That is, except for a few such as DoublevBomb, which I had to extrapolate from other battles because they couldn't hit Spekkio.)

All techs that aren't listed are either physical attacks or healing/defense, so they have a rating of 0 for this. Those techs are:
3D Attack, Aura Beam, Aura Whirl, Beast Toss, Black Hole, Blade Toss, Boogie, Bubble Hit, Bubble Snap, Cat Attack, Charm, Confuse, Cure, Cure 2, Cure Beam, Cure Touch, Cure Wave, Cyclone, Dino Tail, Double Cure, Drill Kick, Drop Kick, Falcon Hit, Frog Squash, Haste, Heal, Heal Beam, Hypno Wave, Kiss, Leap Slash, Life, Life 2, Life Line, Magic Wall, Protect, Provoke, Robo Tackle, Rock Throw, RocketPunch, Rollo Kick, Slurp, Slurp Cut, Slurp Kiss, Spin Kick, Spin Strike, Spincut, Triple Kick, Triple Raid, Twin Charm, Uzi Punch, Volt Bite, and X Strike.

Whew, that's a lot of info...

Other Topics and the Prerelease / I did it! Solo Magus vs. Magus!
« on: November 21, 2005, 04:39:57 am »
I for one have wanted to see this happen for years.  And, with a combination of info from this site, the classic GG codes, and plain dumb luck, I've finally pulled it off...a SOLO Magus vs. Magus battle!  And I've got the savestate to prove it, if anyone's willing to host.

Here's how you can pull it off.

Step 1: Load any advanced savestate and put Magus in the first position in your party.  Go to 1000 AD Truce.

Step 2: Enter the following code and activate it.  This resets the event counter to just before Magus' battle.
7f000089 (Ozzie Defeated)

Step 3: Enter the Truce Market, then enter these codes.  After that, walk around in circles within the Market for a bit.
c0102cda (???)
c09b47ff (Walk Thru Walls)

Step 4: You will appear in a wall near the midpoint of Magus' Castle.  Walk through the wall towards the exit to your left.  Enter it, then turn the last two codes off.  A word of warning: even with those codes off, backtracking in the Castle, or pressing "down" in the wrong place, can cause you to go to an unexpected location such as Manoria Cathedral.

Step 5: Fight through Magus' Castle until you reach the Inner Sanctum and approach Magus...

Step 6: When you see the line, "Frog: Magus!!", then enter these codes and activate both of them.
This step empties the 2nd and 3rd positions in the active party.  Those characters will be "erased" until you turn the codes back off.

Step 7: Enjoy!

Polling / Toughest enemy in the game? (1st encounter)
« on: November 19, 2005, 01:22:35 am »
Just for fun.

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