Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - IHBP

Pages: [1] 2
1
Chrono Trigger Modification / New accessory
« on: February 13, 2020, 12:37:15 pm »
Now that the Rock accessories are no longer used is it possible to make one of them into an item like the Studs but with a 99% mp cost reduction?

2
Chrono Trigger Modification / Party change menu
« on: January 12, 2020, 07:02:25 pm »
Is there any way to edit the events for it in Temporal Flux?

3
Chrono Trigger Modification / Dactyls
« on: September 27, 2019, 12:02:14 pm »
Is it possible to use them on more than one map? Temporal flux suggests no.

4
Kajar Laboratories / Chrono Trigger plus 2.0
« on: August 19, 2019, 11:17:40 pm »
Finally available with all the cool stuff from my YouTube videos.

https://www.romhacking.net/hacks/3691/

5
Chrono Trigger Modification / Another idea
« on: July 17, 2019, 10:50:32 am »
The Berserker Ring changes a characters color which looks especially cool on Robo, I've converted the Relic accessory into a Robo exclusive item but it would be even better if I could give it the berserker's color change effect (without losing control of my character obviously. )

Actually in Status effects 2 where berserk is located there there are two empty slots, giving one of those the "red" option would allow anyone to add it to any accessory they want.

Probably a longshot but would it be possible to have the accessory load the pallet at location load instead of battle load up?

6
Chrono Trigger Modification / Just curious
« on: June 20, 2019, 09:30:12 pm »
If you were to take the Third Eye and direct it's 2x effect from Evade to level I wonder if it would work.

7
Chrono Trigger Modification / HP bonus
« on: March 21, 2019, 10:20:20 am »
Tried adding 100 HP to Crono through an event following the template for adding the other stats, I enclosed a picture of  the setup I used.

It added something like ~92 HP and changed his accessory,  what would the proper setup look like?

8
Chrono Trigger Modification / Some of my work
« on: March 19, 2019, 05:00:52 pm »
Since things have been pretty quiet here I'll post the video of what I've been working on for those who haven't seen it.

https://youtu.be/I3SULxIfqwU

9
Chrono Trigger Modification / CE/FoE tiles
« on: January 07, 2019, 05:05:11 pm »
Does anyone know who did the interiors for the houses in the future in these hacks? Specifically the modification of the 1F tileset.

I'm very proud of my 1999 maps but my house interiors pale in comparison to those ones, I'd be interested in their help modifying them.

10
Chrono Cross Modification / Drop tables
« on: November 30, 2018, 10:00:38 pm »
Been trying to edit the drop tables, but I only know how to use a hex editor and the damn drop tables are compressed, can anyone help me with editing them?

11
Chrono Cross Modification / Question about summons
« on: November 27, 2018, 06:20:36 pm »
Anyone know why they don't carry over? Is it a byte in their element data or some ng+ data somewhere else? I suppose the same question appies to level 7 techs.

12
Chrono Trigger Modification / Guest party members possible?
« on: November 05, 2018, 06:00:43 pm »
I believe there exists the limited ability to edit enemy AI, if an enemy could be programmed to attack only other enemies then you could have them follow the character the same way Crono's cat does, essentially creating a guest party member.

13
Chrono Cross Modification / Auto healing
« on: August 24, 2018, 06:45:02 pm »
Is there anyway using a hex editor to remove the option to auto heal after battle? its such a cheap broken system.

14
Chrono Trigger Modification / Temporal Flux stopped working
« on: February 12, 2018, 02:13:56 pm »
Has this happened to anyone else? On both my machines TF stops working and closes the moment its opened.

15
Chrono Trigger Modification / Chrono Trigger expansion project
« on: August 10, 2016, 09:35:42 am »
This project started out with just me tweaking things to my preferences ( cheaper fair games, spekkio changing forms when beaten, etc) but now it's evolved into a bigger project.

What's happening now is I'm adding in as much unused content as I can and allowing exploration of all areas here's a video sample of my work.

https://m.youtube.com/watch?v=0UhVgr_WrsE

As you can see I need the pyramid base tiles added to the mountain of woe tileset, also somehow in trying to make a ferry to Choras vortex pt now just locks up the game.

Pages: [1] 2