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Topics - IHBP

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Chrono Trigger Modification / Stuck on a few things.
« on: November 25, 2023, 03:27:51 pm »
Got heavy back into working on CT plus. I pounded out most of the bug list without much trouble, but I got a couple things I could use some help with please.

Normally the fight with Lavos is a one way trip, but I had most endings deposit you back in the game to continue. I worked out all the bugs except one, using the Epoch (no wings) to fight Lavos causes a hard lock next time you go to the world map.
Obviously some flags are set that dont play nice with the overworld. but I can't tell what they are.

Second I need Grand Dream to work with a second weapon, specifically 2D.

Lastly I noticed that some characters have idle animations. Do we know anything about these? like the delay timer or animation used?

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Chrono Trigger Modification / Adding music?
« on: May 01, 2022, 05:12:11 pm »
I'm working with some other hackers to add the tracks exlusive to the later versions into Chrono Trigger Plus.
This seems to work pretty easy for msu-1 but I noticed while looking for the song pointers (which I can't find) that the game has byte that sets a song limit x53 which I assume is x00 to x52. Can someone add additional songs to the native game by increasing that number and changing some pointers (if there even is any)

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Chrono Trigger Modification / New accessory
« on: February 13, 2020, 12:37:15 pm »
Now that the Rock accessories are no longer used is it possible to make one of them into an item like the Studs but with a 99% mp cost reduction?

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Chrono Trigger Modification / Party change menu
« on: January 12, 2020, 07:02:25 pm »
Is there any way to edit the events for it in Temporal Flux?

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Chrono Trigger Modification / Dactyls
« on: September 27, 2019, 12:02:14 pm »
Is it possible to use them on more than one map? Temporal flux suggests no.

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Kajar Laboratories / Chrono Trigger plus 2.0
« on: August 19, 2019, 11:17:40 pm »
Finally available with all the cool stuff from my YouTube videos.

https://www.romhacking.net/hacks/3691/

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Chrono Trigger Modification / Another idea
« on: July 17, 2019, 10:50:32 am »
The Berserker Ring changes a characters color which looks especially cool on Robo, I've converted the Relic accessory into a Robo exclusive item but it would be even better if I could give it the berserker's color change effect (without losing control of my character obviously. )

Actually in Status effects 2 where berserk is located there there are two empty slots, giving one of those the "red" option would allow anyone to add it to any accessory they want.

Probably a longshot but would it be possible to have the accessory load the pallet at location load instead of battle load up?

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Chrono Trigger Modification / Just curious
« on: June 20, 2019, 09:30:12 pm »
If you were to take the Third Eye and direct it's 2x effect from Evade to level I wonder if it would work.

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Chrono Trigger Modification / HP bonus
« on: March 21, 2019, 10:20:20 am »
Tried adding 100 HP to Crono through an event following the template for adding the other stats, I enclosed a picture of  the setup I used.

It added something like ~92 HP and changed his accessory,  what would the proper setup look like?

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Chrono Trigger Modification / Some of my work
« on: March 19, 2019, 05:00:52 pm »
Since things have been pretty quiet here I'll post the video of what I've been working on for those who haven't seen it.

https://youtu.be/I3SULxIfqwU

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Chrono Trigger Modification / CE/FoE tiles
« on: January 07, 2019, 05:05:11 pm »
Does anyone know who did the interiors for the houses in the future in these hacks? Specifically the modification of the 1F tileset.

I'm very proud of my 1999 maps but my house interiors pale in comparison to those ones, I'd be interested in their help modifying them.

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Chrono Cross Modification / Drop tables
« on: November 30, 2018, 10:00:38 pm »
Been trying to edit the drop tables, but I only know how to use a hex editor and the damn drop tables are compressed, can anyone help me with editing them?

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Chrono Cross Modification / Question about summons
« on: November 27, 2018, 06:20:36 pm »
Anyone know why they don't carry over? Is it a byte in their element data or some ng+ data somewhere else? I suppose the same question appies to level 7 techs.

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Chrono Trigger Modification / Guest party members possible?
« on: November 05, 2018, 06:00:43 pm »
I believe there exists the limited ability to edit enemy AI, if an enemy could be programmed to attack only other enemies then you could have them follow the character the same way Crono's cat does, essentially creating a guest party member.

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