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Topics - Iyellalot

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I've been going over the plot of Chrono Cross lately, and it seems to me that in the ideal timeline, the need for the Promethius Circuit to exist would be gone.

Without the Promethius Circuit, Robo would presumably be free, and without FATE wanting to disengage the Promethius Circuit, Lynx would never presumably travel to Lucca's house and kill her.

Do either of these assumptions make any sense?

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Submissions / I need a Chrono Trigger tileset for RPGMaker 2003.
« on: May 15, 2011, 10:22:51 pm »
I can't seem to find any on the internet. Does anyone have any that I could use?

3
Ever since Crimson Echoes was C&D'd, any and all Chrono Trigger hacking utilities have been stalled or discontinued.

As someone interested in making a hack, this frustrates me very, very much.

Isn't someone here reasonable enough to realize that, if you don't draw attention to a hack or hacking utility, it won't gain attention from Square?

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Submissions / Any way to edit techs?
« on: May 06, 2011, 09:50:04 pm »
I'm looking for a way to edit techs on a Chrono Trigger ROM, but so far the only tech editor that I've found is one without documentation. Is there any way I can edit techs without resorting to hex editing?

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It appears that that the ESRB has officially rated a Virtual Console version of Chrono Trigger to be released on the Wii sometime this year.

Though it presumably lacks any of the DS additions, it will most likely sell for 900 Wii points as it is currently selling for in Japan, meaning it is substantially cheaper than the DS version.

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According to the Japanese Virtual Console website, the game known in Japan as クロノトリガー is coming in April 2011 to the Wii's Virtual Console in Japan.

In the Western Hemisphere, this game is more well known as Chrono Trigger!

(Seriously, how has this not been brought up yet?)

7
Basically, I came up with a spectacular "what if" scenario.

What if the Chrono Cross ended up merging every reality instead of just one? Think about it, a literally infinite number of universes including ours merged into an infinitely large omniverse.

The story would pick up where Chrono Cross left off, with the live-action Schala in what appears to be Tokyo. She speaks directly to the player, telling him/her that he or she is the only one who can save reality from certain destruction. She then uses her amulet to open a gate that leads to a yet unknown time and place.

The main cast of Chrono Trigger is back again for this one, only it's eventually revealed that they're actually each from different universes where events happened differently. Crono, Lucca (from a universe where she didn't die), Marle, and the others, find their way into space somehow, visiting many different worlds.

They soon discover that there are an infinite number of worlds out in space, and they realize that the Chrono Cross must have merged them all somehow.

Naturally, merging infinite realities into one creates an enormous distortion, and that distortion threatens to destroy all reality, a goal that the main villain (whom I've yet to come up with) seeks to accomplish. This is also implied that this will erase the player from existence too, breaking the fourth wall in a sense.

In the end of the game, Crono and company, along with quite a few new faces (whom I've also yet to come up with) from alternate realities, head towards the distortion to find the titular Chrono Break, which acts as a sort of reverse Chrono Cross, as rather than crossing all the realities into one, it breaks the one reality into the infinite realities that the omniverse was before. The player quite literally reaches through the fourth wall to guide the party as they seek to prevent the distortion from destroying everything.

In the end, the party fights an unwinnable battle, and the final boss, the main villain merged with the distortion's core, wipes the floor with the party in one turn.

Just when all seems lost, however, Schala appears again, revealing that she was the true Chrono Break all along, and sacrifices herself to separate the player's universe from the omniverse, but is too late to prevent every other universe from being wiped from reality.


... Until after the end credits, where it's revealed that the player's memories of the game are enough to bring back the other realities to the way they were before the Chrono Cross was activated. It is also implied that the events of the game will happen over and over again in an infinite loop.

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Characters, Plot, and Themes / Why kill off everyone we knew in CT?
« on: December 09, 2010, 03:08:39 pm »
This has always bugged me.

What exactly was Kato trying to accomplish when he killed of the main cast of Chrono Trigger in Chrono Cross?

Was he trying to prove that his own characters were better than the ones he didn't create? If that's true, than he's guilty of creating blatant Mary Sues/Marty Stus.

Was he trying to evoke an emotional response? Maybe, but that didn't mean he had to kill everyone, just a single character could have sufficed.

Was he trying to troll the fans of Chrono Trigger?

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I've noticed that the current Chrono Break Request Form is out of date.

Square Enix North America's current email address is "na.support@square-enix.com," not "support@square-enix-usa.com".

That is all.

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