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1
Chrono / Gameplay Casual Discussion / Did one of the artists sneak their signature into a pre-rendered background?!!
« on: June 10, 2024, 09:33:02 pm »
If that's not a hidden signature I don't know what is...Anyone notice this before? Either it's a left to right, right to left signature or flip it so it's vertical and maybe it's kanji?
Click below to enlarge:
https://pdsoasis.github.io/ccsig.jpg
Click below to enlarge:
https://pdsoasis.github.io/ccsig.jpg
2
Chrono / Gameplay Casual Discussion / Play as Serge (Help with Gameshark code/Character Modifier.) Spoilers
« on: June 08, 2024, 01:30:46 am »
Trying to get this gameshark code to work to play as Serge after you swap bodies with Lynx:
Alternate Character 1 Modifier
D00DAF18 0001
300DB0A5 00??
Does anyone know what two digits to put here to play as Serge? Tried 01 and human Serge shows up but if you use any special moves the game freezes.
Source: https://gamehacking.org/game/88595
Alternate Character 1 Modifier
D00DAF18 0001
300DB0A5 00??
Does anyone know what two digits to put here to play as Serge? Tried 01 and human Serge shows up but if you use any special moves the game freezes.
Source: https://gamehacking.org/game/88595
3
Chrono / Gameplay Casual Discussion / Games made by the Chrono Trigger/Cross Team
« on: May 27, 2021, 02:29:43 pm »
Here is a list of notable games that members from the original Chrono Trigger and Chrono Cross Team have helped make over the years:
Super Mario RPG: Legend of the Seven Stars
Treasure Hunter G
Chrono Cross
Threads of Fate
Brave Fencer Musashi
Xenogears
Vagrant Story
Legend of Mana
Secret of Mana
Seiken Densetsu 3
SaGa Frontier 2
Final Fantasy 7
Final Fantasy 8
Final Fantasy 9
Final Fantasy 10
Kingdom Hearts
Dragon Quest 8
Final Fantasy Crystal Chronicles: The Crystal Bearers
Baten Kaitos Series (Yasuyuki Honne art director)
World of Final Fantasy (Hiroki Chiba Director)
Deep Labyrinth (Masato Kato/Scenario) and (Yasunori Mitsuda/Music)
Source:
https://www.mobygames.com/
You can check any of these games on the site listed above and going to: Credits then Collaborations
Super Mario RPG: Legend of the Seven Stars
Treasure Hunter G
Chrono Cross
Threads of Fate
Brave Fencer Musashi
Xenogears
Vagrant Story
Legend of Mana
Secret of Mana
Seiken Densetsu 3
SaGa Frontier 2
Final Fantasy 7
Final Fantasy 8
Final Fantasy 9
Final Fantasy 10
Kingdom Hearts
Dragon Quest 8
Final Fantasy Crystal Chronicles: The Crystal Bearers
Baten Kaitos Series (Yasuyuki Honne art director)
World of Final Fantasy (Hiroki Chiba Director)
Deep Labyrinth (Masato Kato/Scenario) and (Yasunori Mitsuda/Music)
Source:
https://www.mobygames.com/
You can check any of these games on the site listed above and going to: Credits then Collaborations
4
Chrono Cross Modification / Easy Setup Guide for Playing Chrono Cross in HD
« on: May 25, 2021, 05:51:44 pm »
This is an easy setup guide for Chrono Cross HD Texture pack along with Retroarch and Playstation Beetle HW:
To play Chrono Cross in HD you will need to download the HD Texture Pack Found here and the Retroarch emulator.
Installing Retroarch:
The Chrono Cross Texture Pack works with the Retroarch emulator along with the Playstation Beetle HW Core. Forst you will need to download and setup the Retroarch emulator.
Go to the main Retroarch site and choose which device you want to install the emulator for. Once you have Retroarch installed you will need to put the bios files in the system folder found in your Retroarch main installation folder. Although, you’ll have to find the Bios files yourself, if you do a google search there is a pack on http://archive.org/
Once you have the emulator installed go to main menu and select the "Online Updater". Update everything in here. Then in Retroarch settings go to settings: Video/Scaling/Aspect Ratio/and set the aspect ratio to 16:9.
Next you will need to download your cores. A core is the emulator itself of which you install within the Retroarch user interface. Go to main menu and select download core. This is where you will download the Sony Playstation Beetle PSX HW core for PS1 games.
Setting up an M3U file for Multiple Discs
Once your core is downloaded you need to set up the game files. Retroarch will scan and play any .cue file of a specific game. Put your game files in a folder on your computer and move on to the next step. For a multi disc game you need to go through an additional step. You need to set up a .m3u text document containing all of your game files. So open up notebook or notebook++ and copy the name of your game files exactly for each disc. Example:
Visual Guide: https://docs.retroachievements.org/Multi-Disc-Games-Tutorial/
Chrono Cross (USA) (Disc 1).cue
Chrono Cross (USA) (Disc 2).cue
Then go to file and save as. You can save this file whatever you want so I saved mine as: Chrono Cross.m3u. But the ending extension is very important and it needs to be .m3u
NOTE: If you can't see the .txt extension at the end of your text document title you need to change your settings to show known file extensions. In Windows 10 it's very simple, you can find that on your folder under 'View' and a checkbox reading 'File name extensions'.
Once you create this file put it in the same directory as your game files. Then when in Retroarch use this file to load your game. Go to main menu/load content and select your game folder location and load that m3u file. Your game should boot up and you can select which core you want to use.
When you actually have to switch discs you will need to press F1 and go into the quick menu and perform these steps:
Play until the "Please insert disc 2" prompt.
Quick Menu > Disc Control > Eject Disc.
QUICK MENU > RESUME, just for a second.
Quick Menu > Disc Control > Current Disc Index, change for disc 2.
And finally: Insert Disc.
For all other single disc games you can just go to main menu/load content and just load the .cue game file as is.
Chrono Cross HD Texture Pack and Playstation Beetle HW Tracking Textures Option:
So, the Playstation Beetle HW core has an option to replace game textures with HD ones! There is currently one game that has a complete HD texture pack for use: and that's Chrono Cross! You can download the Chrono Cross texture pack here on the chrono compendium wiki (do a google search 6th link down) in the upscale section and download the texture pack. You can also find it on the main Chrono Compendium site under Encyclopedia/modification/ at the very bottom go to translations and just above that you will see "Chrono Cross Modifications and Translations". Click on that and go to the "Upscale Project". Download the Upscaled texture pack. Or find it here:
https://www.chronocompendium.com/Term/Chrono_Cross_Modifications_and_Translations.html
Next, chose a folder to put your Chrono Cross game or .cue files and HD texture pack into. You will have to make a custom folder for the HD textures called: Chrono Cross-texture-replacements
So your game folder should look like this:
Chrono Cross-texture-replacements (This folder contains the upscaled HD textures)
Chrono Cross (USA) (Disc 1).bin
Chrono Cross (USA) (Disc 1).cue
Chrono Cross (USA) (Disc 2).bin
Chrono Cross (USA) (Disc 2).cue
Chrono Cross.m3u
The files inside my Chrono Cross.m3u file reads as:
Chrono Cross (USA) (Disc 1).cue
Chrono Cross (USA) (Disc 2).cue
As you may have noticed above, you need to set up an m3u file so retroarch can switch to disc 2. Open up notepad and put the 2 game names as shown above like I did and save the file as Chrono Cross.m3u. Then you have to name your HD texture replacements folder the same thing: Chrono Cross-texture-replacements. When all this is set and done have retroarch load the Chrono Cross.m3u file to start the game.
Once you have your game folder set up like this go and run the game in Retroarch. Press F1 and go to options. First of all vulkan needs to be enabled, both in the Retroarch video settings and in the F1 options menu. Also, go to Core aspect ration and force 4:3. Next in the options menu turn on Track Textures and Replace Textures. Now restart the emulator and game. When you reload the game you should see the textures being replaced with HD ones! Note you don't need to turn on dump textures unless you want to actually dump the game's textures but for that you would need to make another separate folder called: Chrono Cross-texture-dump
Later on when the game prompts you to switch to disc 2 do the following:
Press F1 Quick Menu > Disc Control > Eject Disc.
QUICK MENU > RESUME, just for a second.
Quick Menu > Disc Control > Current Disc Index, change for disc 2.
And finally: Insert Disc.
Side Notes:
Just a minor thing to take note of when making the m3u file:
Whatever you named your m3u file to, like for instance, if you named it:
Chrono Cross Game.m3u
You have to then put that exact name in the texture replacement folder like this:
Chrono Cross Game-texture-replacements
You can name your m3u file anything you want but the exact name of the m3u file has to be put in the first part of the texture replacement folder name.
Also, not sure of this but the folder that has your game files specifically the .cue files, in this folder you might also have to have the .bin files, like I've shown above, of the game as well.
Extra: Making Custom Textures and using them in the game!
You can also edit any dumped textures from the game in any photoshop program and make custom ones as well! For example I put myself in the game!
http://pdsoasis.github.io/ccme1.png
http://pdsoasis.github.io/ccme2.png
http://pdsoasis.github.io/ccme3.png
http://pdsoasis.github.io/ccme4.png
Original Serge Textures:
http://pdsoasis.github.io/ccoriginal.png
My Custom Textures:
http://pdsoasis.github.io/ccmyface.png
Here is how I did it!:
https://www.youtube.com/watch?v=UTCYHBLVLLE&t=323s&ab_channel=IanDominicIslaIanDominicIsla
Extra: Retroarch Side by Side Shader (Play your games in 3D!)
Retroarch has a built in 3D Shader that lets you play games in 3D using a VR headset like Oculus, Vive or the Index. This shader apparently works with all cores/Playstation, N64, Saturn, Dreamcast, SNES, etc. When a game is running press F1 and scroll down to Shaders. Next go to Load and select shaders_slang/stereoscopic-3d/and select the side-by-side-simple shader. This shader will split the screen. Go back and then select Shader Parameters. In these options set each one to:
Eye Separation: -0.50 or -0.55 ( -0.52 preferred see manual change info below)
Vertical Placement: 0.42
Horizonal Placement: 0.99
Zoom: 0.70
If the Shader fails to load you might have to fix the file manually. Might be fixed and updated later but in case it isn't, here is how to fix it:
Go into Retroarch installation folder. Go into the shaders folder. Next, go into the shaders_slang folder. Go into stereoscopic-3d folder. right click side-by-side-simple and open it up in notepad++. Change this line:
shaders0 = shaders/side-by-side-simple.slang
To:
shader0 = shaders/side-by-side-simple.slang
Then go to file and save.
You can also manually increase the number count of the Eye Separation by editing that file as well. So you will get an even more precise 3D effect. Here is what you have to do:
Go to: [retroarch dir]\shaders\shaders_slang\stereoscopic-3d\shaders\side-by-side-simple.slang
Right click on side-by-side-simple.slang and open it up in notepad or notepad++. Edit this line near the top:
#pragma parameter eye_sep "Eye Separation" 0.30 -1.0 5.0 0.05
Change the 0.05 to 0.01
This will allow to eye separation to increase in increments of 1 instead of 5. Make sure to go to file and save your changes. With these new changes in place I suggest a starting number of -0.52 for the Eye Separation.
Next all you have to do is merge the screen with a free program like desktop+ or bigscreen. But I suggest the paid version of Virtual Desktop as it has more options as far as merging the screens. More information below.
Note: If you want to manually enter gameshark codes for the Beetle Playstation HW core here is how to do it. For a code that has more than on line you just put a + symbol before the second line. That's it. Example:
#Infinite Health Character 1
D10DB568 2C03+800DB130 03E7
To play Chrono Cross in HD you will need to download the HD Texture Pack Found here and the Retroarch emulator.
Installing Retroarch:
The Chrono Cross Texture Pack works with the Retroarch emulator along with the Playstation Beetle HW Core. Forst you will need to download and setup the Retroarch emulator.
Go to the main Retroarch site and choose which device you want to install the emulator for. Once you have Retroarch installed you will need to put the bios files in the system folder found in your Retroarch main installation folder. Although, you’ll have to find the Bios files yourself, if you do a google search there is a pack on http://archive.org/
Once you have the emulator installed go to main menu and select the "Online Updater". Update everything in here. Then in Retroarch settings go to settings: Video/Scaling/Aspect Ratio/and set the aspect ratio to 16:9.
Next you will need to download your cores. A core is the emulator itself of which you install within the Retroarch user interface. Go to main menu and select download core. This is where you will download the Sony Playstation Beetle PSX HW core for PS1 games.
Setting up an M3U file for Multiple Discs
Once your core is downloaded you need to set up the game files. Retroarch will scan and play any .cue file of a specific game. Put your game files in a folder on your computer and move on to the next step. For a multi disc game you need to go through an additional step. You need to set up a .m3u text document containing all of your game files. So open up notebook or notebook++ and copy the name of your game files exactly for each disc. Example:
Visual Guide: https://docs.retroachievements.org/Multi-Disc-Games-Tutorial/
Chrono Cross (USA) (Disc 1).cue
Chrono Cross (USA) (Disc 2).cue
Then go to file and save as. You can save this file whatever you want so I saved mine as: Chrono Cross.m3u. But the ending extension is very important and it needs to be .m3u
NOTE: If you can't see the .txt extension at the end of your text document title you need to change your settings to show known file extensions. In Windows 10 it's very simple, you can find that on your folder under 'View' and a checkbox reading 'File name extensions'.
Once you create this file put it in the same directory as your game files. Then when in Retroarch use this file to load your game. Go to main menu/load content and select your game folder location and load that m3u file. Your game should boot up and you can select which core you want to use.
When you actually have to switch discs you will need to press F1 and go into the quick menu and perform these steps:
Play until the "Please insert disc 2" prompt.
Quick Menu > Disc Control > Eject Disc.
QUICK MENU > RESUME, just for a second.
Quick Menu > Disc Control > Current Disc Index, change for disc 2.
And finally: Insert Disc.
For all other single disc games you can just go to main menu/load content and just load the .cue game file as is.
Chrono Cross HD Texture Pack and Playstation Beetle HW Tracking Textures Option:
So, the Playstation Beetle HW core has an option to replace game textures with HD ones! There is currently one game that has a complete HD texture pack for use: and that's Chrono Cross! You can download the Chrono Cross texture pack here on the chrono compendium wiki (do a google search 6th link down) in the upscale section and download the texture pack. You can also find it on the main Chrono Compendium site under Encyclopedia/modification/ at the very bottom go to translations and just above that you will see "Chrono Cross Modifications and Translations". Click on that and go to the "Upscale Project". Download the Upscaled texture pack. Or find it here:
https://www.chronocompendium.com/Term/Chrono_Cross_Modifications_and_Translations.html
Next, chose a folder to put your Chrono Cross game or .cue files and HD texture pack into. You will have to make a custom folder for the HD textures called: Chrono Cross-texture-replacements
So your game folder should look like this:
Chrono Cross-texture-replacements (This folder contains the upscaled HD textures)
Chrono Cross (USA) (Disc 1).bin
Chrono Cross (USA) (Disc 1).cue
Chrono Cross (USA) (Disc 2).bin
Chrono Cross (USA) (Disc 2).cue
Chrono Cross.m3u
The files inside my Chrono Cross.m3u file reads as:
Chrono Cross (USA) (Disc 1).cue
Chrono Cross (USA) (Disc 2).cue
As you may have noticed above, you need to set up an m3u file so retroarch can switch to disc 2. Open up notepad and put the 2 game names as shown above like I did and save the file as Chrono Cross.m3u. Then you have to name your HD texture replacements folder the same thing: Chrono Cross-texture-replacements. When all this is set and done have retroarch load the Chrono Cross.m3u file to start the game.
Once you have your game folder set up like this go and run the game in Retroarch. Press F1 and go to options. First of all vulkan needs to be enabled, both in the Retroarch video settings and in the F1 options menu. Also, go to Core aspect ration and force 4:3. Next in the options menu turn on Track Textures and Replace Textures. Now restart the emulator and game. When you reload the game you should see the textures being replaced with HD ones! Note you don't need to turn on dump textures unless you want to actually dump the game's textures but for that you would need to make another separate folder called: Chrono Cross-texture-dump
Later on when the game prompts you to switch to disc 2 do the following:
Press F1 Quick Menu > Disc Control > Eject Disc.
QUICK MENU > RESUME, just for a second.
Quick Menu > Disc Control > Current Disc Index, change for disc 2.
And finally: Insert Disc.
Side Notes:
Just a minor thing to take note of when making the m3u file:
Whatever you named your m3u file to, like for instance, if you named it:
Chrono Cross Game.m3u
You have to then put that exact name in the texture replacement folder like this:
Chrono Cross Game-texture-replacements
You can name your m3u file anything you want but the exact name of the m3u file has to be put in the first part of the texture replacement folder name.
Also, not sure of this but the folder that has your game files specifically the .cue files, in this folder you might also have to have the .bin files, like I've shown above, of the game as well.
Extra: Making Custom Textures and using them in the game!
You can also edit any dumped textures from the game in any photoshop program and make custom ones as well! For example I put myself in the game!
http://pdsoasis.github.io/ccme1.png
http://pdsoasis.github.io/ccme2.png
http://pdsoasis.github.io/ccme3.png
http://pdsoasis.github.io/ccme4.png
Original Serge Textures:
http://pdsoasis.github.io/ccoriginal.png
My Custom Textures:
http://pdsoasis.github.io/ccmyface.png
Here is how I did it!:
https://www.youtube.com/watch?v=UTCYHBLVLLE&t=323s&ab_channel=IanDominicIslaIanDominicIsla
Extra: Retroarch Side by Side Shader (Play your games in 3D!)
Retroarch has a built in 3D Shader that lets you play games in 3D using a VR headset like Oculus, Vive or the Index. This shader apparently works with all cores/Playstation, N64, Saturn, Dreamcast, SNES, etc. When a game is running press F1 and scroll down to Shaders. Next go to Load and select shaders_slang/stereoscopic-3d/and select the side-by-side-simple shader. This shader will split the screen. Go back and then select Shader Parameters. In these options set each one to:
Eye Separation: -0.50 or -0.55 ( -0.52 preferred see manual change info below)
Vertical Placement: 0.42
Horizonal Placement: 0.99
Zoom: 0.70
If the Shader fails to load you might have to fix the file manually. Might be fixed and updated later but in case it isn't, here is how to fix it:
Go into Retroarch installation folder. Go into the shaders folder. Next, go into the shaders_slang folder. Go into stereoscopic-3d folder. right click side-by-side-simple and open it up in notepad++. Change this line:
shaders0 = shaders/side-by-side-simple.slang
To:
shader0 = shaders/side-by-side-simple.slang
Then go to file and save.
You can also manually increase the number count of the Eye Separation by editing that file as well. So you will get an even more precise 3D effect. Here is what you have to do:
Go to: [retroarch dir]\shaders\shaders_slang\stereoscopic-3d\shaders\side-by-side-simple.slang
Right click on side-by-side-simple.slang and open it up in notepad or notepad++. Edit this line near the top:
#pragma parameter eye_sep "Eye Separation" 0.30 -1.0 5.0 0.05
Change the 0.05 to 0.01
This will allow to eye separation to increase in increments of 1 instead of 5. Make sure to go to file and save your changes. With these new changes in place I suggest a starting number of -0.52 for the Eye Separation.
Next all you have to do is merge the screen with a free program like desktop+ or bigscreen. But I suggest the paid version of Virtual Desktop as it has more options as far as merging the screens. More information below.
Note: If you want to manually enter gameshark codes for the Beetle Playstation HW core here is how to do it. For a code that has more than on line you just put a + symbol before the second line. That's it. Example:
#Infinite Health Character 1
D10DB568 2C03+800DB130 03E7
5
Characters, Plot, and Themes / Another Eden: All Chrono Trigger/Cross references
« on: April 02, 2021, 11:03:40 pm »
Been Playing Another Eden: Spiritual Successor to Chrono Trigger/Cross. Here are all of the CT/CC references I've found so far:
-In the beginning of the game you wake up in your room as your childhood friend opens the curtains.
-You get your life savings from your room.
-Lucca is in the starting village! You can find Lucca "Ashtear" in a house in the starting village at the beginning of the game! Same as she was in Xenogears!!
-There are cats everywhere.
-There is a character called Cyrus who is a "Frog".
-You go to a place like the End of Time called Spacetime Rift.
-There are Timewarp gates that appear, similar to the ones in CT.
-Inside the Volcano you fight Salamander. And he calls you child of man. Similar to how you fight Salamander in Chrono Cross.
These are the ones I've found so far. I'll keep updating. Or if anyone else wants to add to it feel free to post the references you've found!
-In the beginning of the game you wake up in your room as your childhood friend opens the curtains.
-You get your life savings from your room.
-Lucca is in the starting village! You can find Lucca "Ashtear" in a house in the starting village at the beginning of the game! Same as she was in Xenogears!!
-There are cats everywhere.
-There is a character called Cyrus who is a "Frog".
-You go to a place like the End of Time called Spacetime Rift.
-There are Timewarp gates that appear, similar to the ones in CT.
-Inside the Volcano you fight Salamander. And he calls you child of man. Similar to how you fight Salamander in Chrono Cross.
These are the ones I've found so far. I'll keep updating. Or if anyone else wants to add to it feel free to post the references you've found!
6
Characters, Plot, and Themes / After 19 years I still don't understand how Lavos resurrected....
« on: June 09, 2019, 01:28:32 am »
Exact quotes from Lucca at the beach:
"As the palace collapsed around her, Princess Schala was sucked into a dimenstional vortex along with the Lavos Mammon Machine."
"Schala and Lavos became unified into one even more powerful entity that would evolve into the Devouer of Time."
And later on Belthasar says that Lavos absorbed or integrated with the Dragon God, long ago in the distant past (still don't understand this)? If Lavos absorbed the Dragon God in the past, how could each individual dragon god and the Dragon God itself still exist in the present?
And during the Time Crash Lavos (when it was still alive?) pulled the Frozen Flame and Chronpolis to 10,000 B. C.; as a safeguard in the event it was defeated...But Chronopolis only exists on the new timeline, after Lavos is defeated. So, how could Lavos possibly do this?
So all I can take away from this is the Mammon Machine was the key to Lavos' revival. Was the machine a part of Lavos somehow? Did it contain the Frozen Flame? And for what purpose did Lavos pull the Frozen Flame and Chronoplis to the past for. How did this help its revival. The only thing that is stated is this "Lavos Mammon Machine" was combined with Schala...
"As the palace collapsed around her, Princess Schala was sucked into a dimenstional vortex along with the Lavos Mammon Machine."
"Schala and Lavos became unified into one even more powerful entity that would evolve into the Devouer of Time."
And later on Belthasar says that Lavos absorbed or integrated with the Dragon God, long ago in the distant past (still don't understand this)? If Lavos absorbed the Dragon God in the past, how could each individual dragon god and the Dragon God itself still exist in the present?
And during the Time Crash Lavos (when it was still alive?) pulled the Frozen Flame and Chronpolis to 10,000 B. C.; as a safeguard in the event it was defeated...But Chronopolis only exists on the new timeline, after Lavos is defeated. So, how could Lavos possibly do this?
So all I can take away from this is the Mammon Machine was the key to Lavos' revival. Was the machine a part of Lavos somehow? Did it contain the Frozen Flame? And for what purpose did Lavos pull the Frozen Flame and Chronoplis to the past for. How did this help its revival. The only thing that is stated is this "Lavos Mammon Machine" was combined with Schala...
7
Characters, Plot, and Themes / Is the Masamune a part of Lavos?
« on: May 19, 2019, 10:51:40 pm »
So, the Ruby Knife turns into the Masamune during the Mammon Machine incident. Supposedly, It was made from Dreamstone. But, is it ever stated directly that it was made from Dreamstone? All I remember is them talking about it being created from a red stone (shard of Lavos). Can someone bring up the text from that scene?
I know you need Dreamstone to repair it... But, I think it was hinted at that it was a part of Lavos?
I know you need Dreamstone to repair it... But, I think it was hinted at that it was a part of Lavos?
8
Chrono / Gameplay Casual Discussion / The origin of the pendant?
« on: July 13, 2016, 04:43:02 pm »
While playing Chrono Cross I noticed Leah has what seems like the same pendant Schala and later Marle had (because they are obviously related)...What I want to know is: what is the pendant? What is its origin? What is its purpose? Where did it get its power?
Either it originated during 65 million b.c. with Leah or it was created during the time of Zeal. It seems like its purpose was only to open sealed doors with the help of the Mammon Machine. But later in Chrono Cross, it seems like it enabled the travel between dimensions...
This has probably been discussed before, but I would just like to know your thoughts...
Either it originated during 65 million b.c. with Leah or it was created during the time of Zeal. It seems like its purpose was only to open sealed doors with the help of the Mammon Machine. But later in Chrono Cross, it seems like it enabled the travel between dimensions...
This has probably been discussed before, but I would just like to know your thoughts...
9
Chrono / Gameplay Casual Discussion / The dream after the Magus battle. (meaning)
« on: June 26, 2016, 12:15:54 pm »
So, I've been thinking about that dream Crono has after the Magus battle; just before you wake up in Ayla's hut. What is it's meaning?
In the dream, Marle wakes you up just like Crono's mother at the beginning of the game. She tells Crono to go out and get a job and to stop sponging off her dad; the king.
From what I can gather; this is a dream or rather vision, of the future. Crono ultimately will end up with Marle, both living in his mother's house for a short time, before they get married. Also, before this, Alya apparently, had a prophetic dream as well, about Crono and crew laying unconscious on Mystic Mountain. That's how you ended up in her hut. She knew to go there and get you from her dream.
I guess sometimes our dreams can give us visions of the future? Any other thoughts?
In the dream, Marle wakes you up just like Crono's mother at the beginning of the game. She tells Crono to go out and get a job and to stop sponging off her dad; the king.
From what I can gather; this is a dream or rather vision, of the future. Crono ultimately will end up with Marle, both living in his mother's house for a short time, before they get married. Also, before this, Alya apparently, had a prophetic dream as well, about Crono and crew laying unconscious on Mystic Mountain. That's how you ended up in her hut. She knew to go there and get you from her dream.
I guess sometimes our dreams can give us visions of the future? Any other thoughts?
10
Chrono / Gameplay Casual Discussion / Never before seen Toriyama CT art?!
« on: March 20, 2016, 12:58:32 pm »
https://www.youtube.com/watch?v=WfjSbij4vIU
In this Game Informer replay at 12:40, they mention how Akira Toriyama did artwork for their magazine cover. Unfortunately it was never used! Is it on the Internet anywhere?
In this Game Informer replay at 12:40, they mention how Akira Toriyama did artwork for their magazine cover. Unfortunately it was never used! Is it on the Internet anywhere?
11
Chrono / Gameplay Casual Discussion / Is there an earth-like planet in the sky of the Chrono Trigger world?
« on: June 14, 2012, 09:06:13 pm »
I say this because when the Black Omen rises out of the water I see a planet behind it. And when you see it on the map it is just a bit out of the water; certainly not in space!
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Chrono / Gameplay Casual Discussion / CHRONO TRIGGER V-Jump Guide ( 8 Inces by 6 inches??) is it that small
« on: August 04, 2010, 04:18:14 pm »
Is the CHRONO TRIGGER V-Jump Guide tha small? Only 8 inches tall and 6 inches wide? From what I saw on ebay at least..
13
Chrono / Gameplay Casual Discussion / Crimson Echoes plothole discussion
« on: June 09, 2009, 10:41:09 pm »
So this has bothered me with the whole "time travelers immunity" thing. When Crono, Glenn, and Magus get back to stop King Zeal, the Reptite Timeline is avoided but the party is still sent through portals by King Zeal.
So obviously, another version of Crono, Glenn, and Magus are sent, thus creating two sets of them due to time travelers immunity. Can anyone say "Plot Hole"!
I know the CE team obviously missed this little mistake, just like how you guys forgot that destroying the Dragon Tooth, failed to solve Chronopolis' energy problem, forcing you to fix that in a sort of corny way, even though it was completely destroyed along with Sorin (even if Chronopolis reconstructed it, that's kind of stretching it...).
So, care to comment on how this could be resolved without the entity/planet negating the other party. Imagine them being abandoned and having to live out their lives and die knowing they can never get back, always wondering what could have been and happend to the timeline...
So obviously, another version of Crono, Glenn, and Magus are sent, thus creating two sets of them due to time travelers immunity. Can anyone say "Plot Hole"!
I know the CE team obviously missed this little mistake, just like how you guys forgot that destroying the Dragon Tooth, failed to solve Chronopolis' energy problem, forcing you to fix that in a sort of corny way, even though it was completely destroyed along with Sorin (even if Chronopolis reconstructed it, that's kind of stretching it...).
So, care to comment on how this could be resolved without the entity/planet negating the other party. Imagine them being abandoned and having to live out their lives and die knowing they can never get back, always wondering what could have been and happend to the timeline...
14
Chrono / Gameplay Casual Discussion / A question about Glenn in Crimson Echoes...Just wondering why he isn't human?
« on: June 07, 2009, 02:20:56 am »
I'm wondering why when you meet him he is not changed back into a human? I am aware of the fact that in CE the events of Frogs original timeline were completely changed, but Marle kissed him at the end of the original anyway..he...he!
And the ending from the PS and DS game showed he had indeed regained his human form...
In Crimson Echoes does his transformation back to human form not occur until later, or since his timeline was changed the events involving Cyrus and Magus obviously never happened. Did this temporal disturbance somehow force him to stay in frog form? Or was it to save development time, so you guys didn't have to create another set of Glenn human form sprite/battle animations?
Maybe I'm forgetting something involving the flow of time or the change of time-lines, but I'd appreciate it if you could answer this question thanks! It's just really bothering me...
(Oh and I noticed in Video 1 of the CE playthrough while in the Chapter select room, you can see a human Glenn as one of the Chapter Selects!)
And the ending from the PS and DS game showed he had indeed regained his human form...
In Crimson Echoes does his transformation back to human form not occur until later, or since his timeline was changed the events involving Cyrus and Magus obviously never happened. Did this temporal disturbance somehow force him to stay in frog form? Or was it to save development time, so you guys didn't have to create another set of Glenn human form sprite/battle animations?
Maybe I'm forgetting something involving the flow of time or the change of time-lines, but I'd appreciate it if you could answer this question thanks! It's just really bothering me...
(Oh and I noticed in Video 1 of the CE playthrough while in the Chapter select room, you can see a human Glenn as one of the Chapter Selects!)
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