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General Discussion / Hey guys
« on: July 22, 2009, 07:08:27 am »
Been awhile since I last logged in. Been busy with getting my life back in order and doing a few other things. What did I miss in the past month and a half? Anything new with the C&D?[/b]
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General Discussion / Question about SNES emulators
« on: May 20, 2009, 09:54:09 pm »
Well in the past if I wanted to play a SNES game I'd just dust my old one off. However years ago the system took a fall that cracked the connector on the back for the AC adapter making it a time bomb that would eventually not work. Even so I still got about another 5 years of life out of it and finally after 16 years my SNES has bit the dust. Not really a problem for me as far as CT is concerned since I have the DS version now but there's plenty of games I can't play now so I'm finally going to go ahead and get an emulator. I just was mainly wondering what the best one was and what things I should look out for or know prior to downloading ROMs. Any help I can get I'd be very thankful for since I know jack shit about this topic
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Polling / Who would you cast in a Chrono movie?
« on: May 16, 2009, 06:04:51 am »
Out of boredom I figured I'd post that good old question that eventually seems to pop up on all anime/video game sites. If they were to do a CT movie who would you cast in what role?
This'll by far be far from a full list from me since all I'd do is populate it with LotR actors and far too many obvious choices or popular names but one guy that I could truely see as either Gasper or Melchior would be Ian McKellen. As for Dalton I'd say James Marsters (Spike from Buffy and Piccolo from the god awful Dragon Ball movie). Spike's nature in that series usually had those comic relief moments yet he could still be a menace which is exactly what would be needed to play Dalton.
In any case what do you guys think? I always find these kinds of topics intresting so I'm eager to see what you guys say ^_~
This'll by far be far from a full list from me since all I'd do is populate it with LotR actors and far too many obvious choices or popular names but one guy that I could truely see as either Gasper or Melchior would be Ian McKellen. As for Dalton I'd say James Marsters (Spike from Buffy and Piccolo from the god awful Dragon Ball movie). Spike's nature in that series usually had those comic relief moments yet he could still be a menace which is exactly what would be needed to play Dalton.
In any case what do you guys think? I always find these kinds of topics intresting so I'm eager to see what you guys say ^_~
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Time, Space, and Dimensions / Something I noticed in regards to the Black Omen that needs an answer
« on: May 12, 2009, 05:50:21 am »
Ok I've been playing CT at least once a year since the original release in 1995 so I always figured I had a pretty decent handle on the game. As far as the Black Omen is concerned I thought I understood how it worked pretty well. For example if you enter it in 600 AD upon beating Zeal you wind up in 1999 AD and fight Lavos at that point. The easy explaination? Zeal herself says the Omen itself is a gateway to Lavos that transends time. Hence while you were running around inside the Omen at what felt like normal time outside it was moving through time at an accelrated rate.
Now try to follow me on this because here's where I feel things get a bit tricky and needs explanation.
Let's say you destroy the Omen in 1000 AD. Prior to the Lavos battle you see it crash back into the ocean. Upon beating the outer shell you have the option of returning to the End of Time. At this point if you leave via the Epoch and return to 1000 AD you'll see the Black Omen is gone. Go to either 600 AD or 12000 BC however and it's still floating about. That's because you destroyed it in 1000 AD. However by either an oversight or something more that the producers and writers may be trying to tell us an intresting thing occurs in the DS version. Today I beat the Omen in 1000 AD and during the destruction scene the 12000 BC map is shown on the bottom screen. However just like the Super NES version the Omen still exists in both 600 AD and 12000 BC. Also the place it goes down in does not correspond with where it hovers in 12000 BC. In years past I always felt it was simply just to show that it dropped in height and fell very close to the ocean and away from any land mass. Now however I am not so sure. The fact that it displays the 12000 BC map seems to be trying to tell us something.....or on the other hand I'm reading a bit too deep and it was just an oversight on the part of the team for the DS version.
In any case it's something to talk about. Any thoughts?
Now try to follow me on this because here's where I feel things get a bit tricky and needs explanation.
Let's say you destroy the Omen in 1000 AD. Prior to the Lavos battle you see it crash back into the ocean. Upon beating the outer shell you have the option of returning to the End of Time. At this point if you leave via the Epoch and return to 1000 AD you'll see the Black Omen is gone. Go to either 600 AD or 12000 BC however and it's still floating about. That's because you destroyed it in 1000 AD. However by either an oversight or something more that the producers and writers may be trying to tell us an intresting thing occurs in the DS version. Today I beat the Omen in 1000 AD and during the destruction scene the 12000 BC map is shown on the bottom screen. However just like the Super NES version the Omen still exists in both 600 AD and 12000 BC. Also the place it goes down in does not correspond with where it hovers in 12000 BC. In years past I always felt it was simply just to show that it dropped in height and fell very close to the ocean and away from any land mass. Now however I am not so sure. The fact that it displays the 12000 BC map seems to be trying to tell us something.....or on the other hand I'm reading a bit too deep and it was just an oversight on the part of the team for the DS version.
In any case it's something to talk about. Any thoughts?
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