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Topics - ZeaLitY

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1
Site Updates / 2021 Remix Update and CT Restorations
« on: November 27, 2021, 10:09:48 pm »
[OCREMIX]  [ 'The Journey to the Darkest Depths' by Schneider Souza ][ 'Terminal Funk' by Deedubs ][ 'Zeal' by ymK ][ 'Another World' by Moiré Effect,Viking Guitar,Vivian Reeves ][ 'All I Am' by Moiré Effect,Viking Guitar ][ 'Serenity and Grace' by timaeus222 ]  [COMPENDIUM]  [ 'The Girl Who Stole the Stars (Sega Genesis)' by TheLegendofRenegade ][ 'Frozen Flame (Sega Genesis)' by TheLegendofRenegade ][ 'Secret of the Forest Superloop with Rain Sounds' by Retro Revue ][ 'Longing of the Wind' by Gaspar XR ][ 'Scars of Time' by Gaspar XR ][ 'A Strange Happening' by Gaspar XR ]  [OCRWIP]  [ 'Corridors of Time' by HarlemHeat360 ][ 'Corridors of Time' by JollyPls ]

[DWELLING OF DUELS]  [ 'Fate and the Dreamer' by Ivan Hakstok ][ 'A Shot through Time' by Powellman ][ 'Another World' by Moiré Effect, SuprMelO, BluuMonk, VikingGuitar, Vivian Reeves ][ 'Beat to Relax or Battle to' by FlextoneJunkie ][ 'Metal Domes' by Harjawaldar, Ludvig, Markus ][ 'Lamppost Fantaisie' by Harpsibored ][ 'An Damhsa Laghairt' by Na Daoine Laghairt, Ian Martyn, atomic-guy, evilsonic, Andromeda ][ 'Fields of Time' by BadHairlineProductions ][ 'Schala's Theme' by BadHairlineProductions ][ 'Dancefloors of Time' by Ivan Hakstok, Sixto Sounds ][ 'Gatito's Song' by Unknown Pseudoartist ]

[OrangeC Chrono Trigger Restorations]  [ Chrono Trigger ][ Guardia Millennial Fair ][ Battle 1 ][ Manoria Cathedral ][ Boss Battle 1 ][ Robo's Theme ][ Corridors of Time ][ Undersea Palace ][ Last Battle[tssf Chrono Trigger Restorations]  [ Longing of the Wind ][ Battle 1 ][ Corridors of Time ][ Schala's Theme ][ Epoch ~ Wings that Cross Time ][ To Far Away Times ]

2
Site Updates / 2021 Update! Music, Interviews, and More!
« on: November 26, 2021, 05:54:49 pm »
As we simmer and boil over these Chrono Cross remaster rumors, let's check out what the community has been up to over the last several months! We'll lead things off with...

Masato Kato's full interview in Mas alla Tiempo has been translated by r66y, as previously noted; check it out here[RESEARCH]  If you haven't checked out our prerelease coverage page lately, stop on by. We have a ton of scans up courtesy of Reld's sleuthing, and have added placeholders for many more magazines that are yet to be obtained or properly scanned. Special credit goes out to this website for creating their massive catalogue of works.  [SHOSHINKAI]  A new addition to that page is Nintendo Power Vol. 68's coverage of the 1994 Space World event; find the page here[V-JUMP VIDEO]  We have a better rip of the 1995 V-Jump special and its interviews. We've backed it up on the Compendium (349 MB, MKV) at this link[E3]  Cross fans rejoice! Square's E3 2000 art asset disc has been recovered and dumped online, and there's some high-quality art and logos available for Chrono Cross (as well as several other RPGs). We've linked it on the new Chrono Cross Prerelease Coverage page, where you can download the ISO (with the logos in original PSD format) or access the art in a gallery.

Here's some miscellaneous news!  [TRIGGER]  For the first time in ages, the Chrono Trigger SPC archive has been updated with Reld's amazing recreations of 1) a version of Frog's theme with the intro added; 2) a better version of the Unknown Fanfare with the drum table fixed; and 3) One Sunny Day When We Met. Grab it here[THERE'S MORE...]  If you'd like to play Chrono Trigger with the full version of Frog's theme added, use this IPS patch[2]  A very high-quality scan of Toriyama's "Resting at Lucca's" artwork was made by Heritage Auctions as part of its sale through the website. We've got it on the Compendium now; check it out here[CROSS]  Kodokami brings us a mostly incomplete Chrono Cross sound effect pack, with a few effects; grab it here. If you can help us find a better pack or rip the sounds from the game, please post in the forums!  [DREAMERS]  More pictures of the old Radical Dreamers Music Box have been added to its merchandise page here, in case you were curious what it looks like up close.

[TRIGGER MODDING]  Fauntleroy's Chrono Trigger: Schala Edition is now at version 2.1! If you haven't checked it out yet, read more here[2]  From C-Dude comes Reptite Redraw, which slightly edits the Reptite sprites to match their PSX cutscene appearances.  [3]  belthegor has released a patch that removes the extra copyright text in the US version of the game's pendulum screen to match the Japanese version; find it here[4]  Lastly, phi has output a stat tab hack for Chrono Trigger which allows modification of base Stamina! Check it out here. NOTE: This patch may break when PCs level. Check out this thread for a fix.  [TRANSLATIONS]  ExtraOrdinary has finished a new Chrono Trigger translation into Arabic! Check it out here. The Turkish translation project also has a new release (version 0.6); check it out here.

[CROSS MODDING]  legaiaflame has put together a great guide for installing the Chrono Cross HD texture upscale project; check it out here[2]  Saiferoth has provided some helpful notes on working with Chrono Cross's videos, and has also alerted us to jpsxdec, a powerful tool for PSX games. Check out the work here[3]  AwesomeHairo's helpful notes on using Terminus Traduction have been added to the Utilities (PSX) page. Now I can stop randomly pinging Yazoo, heh...A helpful note has also been added at the top of that page to remind users that most PSX tools should not be run on .bin images of games.  [4]  Dark_Ansem's written a helpful guide on how to change songs played in the Steam version of Chrono Trigger; see it here[5]  Grobycftw has put together an awesome tutorial for turning Dario into a player character! I've backed it up with all his tools at this page.

[OTHER MODIFICATION]  Encyclopedia updates have been made to: Tech Data Notes (updated with Layer 3 packets); Modification (Temporal Flux section updated with troubleshooting tip for NET 3.0);  ATB Code and Delay (new article from Pseudoarc); Enemy AI (note on what Action 12 does) by inuksuk; and SPC Commands (Drum Table) by Reld.  [CROSS]  Cross Fieldscript Notes by Grobycftw, who explained five commands; Chrono Cross shop pricing research by grobycftw; 1925-1930 Bend of Time notes by grobycftw; Game Mechanics by glennxserge and hexhexhex; Chrono Cross Enemy Stats (HP research) by glennxserge;

[MERCHANDISE]  A couple old Wayback machine links have been dug up showing Square and Digicube's online shops around the time of Chrono Cross's release: [ SquareShop ][ ShopCube[2]  Thanks to an Ebay listing, we've got better images of what the Yamaha Chrono Trigger Electone music book and diskette looked like; check it out here.

[OEKAKI]  The old Oekaki has been archived at Oekaki Archive[FAN ART]  Punch Girl Bartenders by Manly Man ][ Several pieces by Prince Janus ][ 83 Elemental Books and 84 Prophet Janus by mysticalpha ][ 'Bout to X-Strike by Ema ][ Rad-ical Dreamer by SileniaDream ]  Lastly, we have a special collection of archived works by Sakutarou556, wonderfully collected by hekset (as the original links are all dead). Find them in this thread (they've also been added to the encyclopedia).

[FAN FICTION]  Crimson Cold War: Agency by Doc Cigarette  ][  Graven and Shadows of Schala by Kitt ][ Friendlord by Prince Janus ]  [AFFILIATES]  We've added a new affiliate, Gamepad Music; go check it out!

3
Characters, Plot, and Themes / Xenogears vs. Chrono Cross, Connections
« on: November 26, 2021, 02:37:36 am »
Someone already covered this pretty well: https://gamefaqs.gamespot.com/boards/199365-xenogears/68321666

Now that we've got positive proof that Xenogears initially started out as Chrono Trigger 2, what plot conventions were shared or re-used between them?

Quote
Philosopher1701 7 years ago#1
Have you ever noticed these similarities between Xenogears and Chrono Cross?

Fei - The Contact, the person who made contact with the Zohar, which is part of the Deus System.
Elly - Part of the "will" of the Wave Existence, created to help free itself from the Deus system.
Wave Existence - A being from a higher universe that is trapped within the Deus system.
Deus - A sentient weapon that contains the Wave Existence and is considered a "god".

Now Chrono Cross:

Serge - The Arbiter, the person who made contact with the Frozen Flame, a piece of Lavos.
Kid - Part of Schala, created to help free herself from the Time Devourer.
Schala - A powerful human who has unwillingly merged with Lavos to become the Time Devourer.
Time Devourer - A fusion of Schala and Lavos that threatens to devour all space-time (god-like).

There are also obvious links between Xenogears and Chrono Trigger, like Lavos and Deus and their "creation" of humanity, the theme of defying fate, etc.

Edit: Even the save points are important to the story. In Xenogears, they are Memory Cubes that were created by Solaris, the country that controls the world. In Chrono Cross, they are Records of Fate that were created by FATE, the computer system that controls El Nido.

4
In https://www.chronocompendium.com/Term/Procyon_Studio_Question_and_Answer_Forms.html, one of the earliest things Mitsuda mentions in the 1999-2000 Q&A is that Tsuyoshi Sekito only composed the music for the CT PSX cutscenes, NOT the "extra tracks". Mitsuda states that these were done by the in-house composer at the "company that converted Chrono Trigger to Playstation" (Bird Studios?), and he was given no notice or warning. He states that he was really angry about it.

This begs the question; who was Toei's in-house composer in 1999?

5
Thanks to the amazing blogspot Squareference, we've completed a massive scrub of developer tweets and Japanese interviews. We've added them all to the Compendium, though they're untranslated. As machine translation has come a long way in the last few years (especially with DeepL), I've fed some of these through to try and glean interesting insights. In the meantime, we just have to reveal that the holy grail of interviews was among them. Tetsuya Takahashi stated in June 2003 (interview here that Xenogears was originally started as Chrono Trigger 2, before changing to an original title early in development. We've heard rumors for years that this was the case (see this page), and it's exhilarating to finally have it confirmed. No doubt, we should now begin endlessly speculating which parts of Xenogears setting or plot were originally intended for Chrono Trigger 2!



All these recovered interviews and tweets have been added to Material Requiring Translation, as well as the encyclopedia. Interesting facts are highlighted below the jump. [INTERVIEWS]  [ Procyon Studio Question and Answer Forms ][ 2001 RocketBaby Yasunori Mitsuda ][ 2010 Mida Showa's Memoirs on Radical Dreamers ][ 2019 Yasunori Mitsuda CC 20th ][ 2011 Yoshiyuki Miyagawa's Chrono Cross Memoirs ][ 2008 Interview with Kenichi Nishi ][ 2007 Yoshitaka Hirota Interview ][ 2009 Keizo Kokubo Interview ][ 2014 Xenoblade Interview with Yasunori Mitsuda ][ 2014 Interview with Hironobu Sakaguchi and Yoshinori Kitase ][ 2015 Shueshia Interview with Hironobu Sakaguchi and Yuji Horii ][ 2015 Interview with Yasunori Mitsuda, 2083 ][ 2015 Famitsu Interview with Yasunori Mitsuda ][ 2016 Creative Village Interview with Hironobu Sakaguchi ][ Denfa Minico Kazuhiko Torishima Interview ][ Developer Tweets ][ Procyon Studio Q&A ]

[Dream Team]

* Principal brainstorming by the Dream Team was held at a "Chrono Trigger Training Camp" at the ANA Hotel in Roppongi (now the ANA Intercontinental Hotel Tokyo), where they decided the final boss would be a parasite on the planet.
* Akira Toriyama drew the original key art, and then the look and feel of the game was fleshed out afterwards by Square. Toriyama's editor, Kazuhiko Torishima, joked that Hironobu Sakaguchi was originally upset with this approach, but realized it would work well.
* Torishima takes credit for nudging the team with the original idea of time travel, which Yuji Horii eagerly pushed for. Sakaguchi remarked to him that he wanted the game to be a perfect fusion of Final Fantasy and Dragon Quest.
* Sakaguchi insisted that party members would remain "the same people" even if they were out of the party when you changed time, paving the way for "Time Traveler's Immunity" as a story concept!
* Hironobu Sakaguchi held daily morning huddles and strove to have the teams spend an hour lunch with each other outside the office each day; he remarked that Chrono Trigger's development was very stressful.
* Part of this arose from Sakaguchi's merger of the Chrono Trigger team with Final Fantasy 6's team (after FF6's release), which caused tension, as the FF6 team was exhausted and close to burnout after working on that game.
* Torishima (Toriyama's editor) notes that he was perceived as a shadowy figure who was feeding ideas to both Square and Enix, and disputes rumors in the Japanese press about him taking illicit royalties from the sales of their games.
* Interestingly, Torishima (Toriyama's editor) states that at one point, Sakaguchi had a mostly finished ROM, which Torishima rejected. Sakaguchi discarded it and had the team rebuild the Chrono Trigger concept from scratch.
* It's easy to assume that the discarded ROM was the "24-bit" version with the radically different overworld, but the fact that this version was shown at V-Jump 1994 makes the discarded version seem like an even earlier build. This is an extremely mysterious story.

[Other Developers]

* Per Shinichiro Okaniwa's tweet (he worked on field graphics), Chrono Trigger was to be called "Grand Dream", with the heroes all coming from other planets destroyed by Lavos, who in their last moments sent the heroes into the dimensional seas to find their way to the Chrono Trigger planet. The game would have also required the party to defeat Lavos simultaneously in each era.
* We know from other translated interviews that Secret of Mana had the "Chrono Trigger" codename first before it was transferred to the game we know and love, lending credence to an alternate working title.
* Kenichi Nishi, field map designer for CT, spent a year at Square with nothing to work on until suddenly being thrust onto the Dream Team.
* Yoshitaka Hirota experimented with a vocoder to create Robo's voice.
* When the developers were planning the player characters' personalized dialogue in response to events, Masato Kato took over all of Magus's reactions while Takashi Tokita did Frog's.
* Keizo Kokubo developed event code system for Chrono Trigger, internally known as "Active Time Event Language" (ATEL) and later used for FF7.
* Side note: this is why Chrono Trigger DS and the Steam version have "atel_XXXX.dat" naming conventions. (Thanks Mauron.)
* Based on inference, the subquest where Lucca saves her mother's legs was added last in the development cycle by Yoshinori Kitase. A Marle subplot was also added by Tokashi Takita, but the interview does not identify which event.
* Mida Showa came up with the idea for the Mirror of Whispers in Radical Dreamers.
* Tetsuya Takahashi, Graphics Director for Chrono Trigger, states in June 2003 that Xenogears was originally the sequel to Chrono Trigger! After development difficulties, the team requested (and Sakaguchi approved) a change to an original title.
* Yoshiyuki Miyagawa states that Chrono Cross's engine was retooled to become the engine for Final Fantasy 11.

[Yasunori Mitsuda]

Here's what we gleaned about Yasunori Mitsuda. A lot of these points come from the godlike 2083 interview. Seriously, kudos to 2083 for asking all the right questions!

* Yasunori Mitsuda had been doing sound effects at Square until he talked to Hironobu Sakaguchi, who allowed him to work on Chrono Trigger.
* Mitsuda composed by printing out copies of Masato Kato's story notes, which he studied for opportunities to support events with unique songs.
* Mitsuda clarified that per Masato Kato, the true Japanese name of "Longing of the Wind" is "Kaze no shoukei" (“かぜのしょうけい”). (Unsurprisingly, this directly translates to "Longing of the Wind".)
* Mitsuda wrote "To Faraway Times" in high school in memory of a friend who passed away. To adapt it for the game, he incorporated the sound of the pendulum and the Chrono Trigger theme.
* Mitsuda chose acid jazz for the "The Brink of Time" arrangement based on inspiration from Jamiroquai. He acknowledged criticism for this style, reflecting that if Twitter had been around in 1995, he would have "gone up in flames."
* "The Brink of Time" was recorded at Studio GREENBIRD, a very large, spacious studio. The footsteps in the intro of Chrono Trigger were recorded live. At one point during the album's recording, a guitar amplifier caught fire.
* The photography for the Brink of Time's CD jacket was done in the studio. Mitsuda joked in his Procyon Q&A that any failed attempts at cooking the eggs were eaten by the studio assistant.
* Mitsuda composed the soundtrack for Radical Dreamers while working on Gun Hazard.
* Per Mitsuda, the original composition data for the Radical Dreamers soundtrack was lost by Square, and this is part of the reason why it has never been released. He also noted that he doesn't own the copyright; Square would have to do it.

PSX Era:

* Mitsuda claims that Tsuyoshi Sekito only arranged the PSX cutscene music, not the four additional tracks. These were done by the in-house composer at the company that converted Chrono Trigger to work on the Playstation. (Anyone know who that would've been? Someone at Bird Studios?)
* Mitsuda noted that due to rights issues, he could not release a guitar arrangement book for Chrono Trigger or Xenogears.
* Mitsuda composed Scars of Time to very closely match the Chrono Cross intro FMV, and considers the song arguably his most memorable.
* Mitsuda bought a guitar during the recording of Chrono Cross after being frustrated with his lack of technical ability, as he wanted the instrument to feature prominently in the soundtrack.
* Mitsuda demanded that programmers find a way to disable the "Victory" fanfare after beating Miguel in the Dead Sea, as he felt it completely destroyed the mood set by the "Prisoners of Fate" music.
* Mitsuda stated that "Lizard Rock" (Dance the Tokage) is explicitly NOT related to "Guardia Millennial Fair".
* The Radical Dreamers and Chrono Cross music boxes sold by Square was Mitsuda's idea.
* Mitsuda wanted to remove his unused tracks from Chrono Trigger DS, but Intelligent Systems overrode him, considering them too important to omit.
* The "To Faraway Times" arrangement album was originally going to feature a story about Kid written by Masato Kato, before Mitsuda decided to include Chrono Trigger tracks.

At some point in the future, I will add DeepL translations to those interview pages and get the notable facts cited in the Wikipedia articles for the games. In the meantime, we'll leave you with two other Youtube interviews that supposedly talk about the development of Chrono Trigger, as well as Chrono Break (the Another Eden video). If you know any fluent Japanese speakers willin to sit through these and give us the gist of the Chrono parts, you know where to reach us...

* アナデンまつり2018春アナザーエデン超感謝!祝リリース1周年生放送 (supposedly, Kato talks about Chrono Break on this one)
* FFXI もぎたてヴァナディール!第45回 (テスト放送付き)

6
Another lurker sent this in via e-mail: http://osarcofago.blogspot.com/2020/11/a-reportagem-que-me-apresentou-chrono.html

Quote
RPG ON TV

"Crono Trigger" is the most praised RPG in video games history.  It leads the Top-50 lists from American specialized magazines.  It's breaking all retails and rental records. In short, it is mind-blowing gamers around the world.

This the story:  Crono, the hero, goes back in time to hunt Lavos, a villain who plans to kill every terrestrial life form.  His mission is to prevent the douche-bag from fulfilling his plan.

Our hero is not alone on this adventure.  He's aided by an inventor, a frog (?!), a neanderthal woman, a little robot and a princess.

The game features nothing less than ten different endings.  Developed by Square, the same company that developed "Final fantasy" and "Secret of Mana" - two spine-tingling RPGs - "Crono Trigger" mixes fast paced action and dialogs.  The level of detail is startling:  you're gonna hear even the sounds of the animals in the forest.

Jokes are a good addition too: almost every dialog has a bit of humor.  Finally, pay attention on special effects:  they are blockbusters.  You cannot let "Crono trigger" pass you by.  Play it using a bib.

He mentioned that this article (appeared 10/22/1995 in Planeta Globo) exposed a ton of gamers to Chrono Trigger and kickstarted the fandom there.

8
https://twitter.com/29kyu/status/1370040578482708488

Shows unseen Magus artwork from Akira Toriyama. What else might it contain? We need to identify the book first, and then can grab a copy.

9
General Discussion / Vaporwave and Future Funk
« on: January 02, 2021, 10:50:00 pm »
Late to the party, but I finally finished curating my own collection of vaporwave/future funk based off Jason Sanders' recommendations (for the former) and the entire Artzie archive (for the latter). Threw it up on chronofan for a friend, but anyone wanting to explore these genres can find it at:

http://chronofan.com/Zeality/Vaporwave_Future_Funk.zip

Download is huge because my K-mart store PA archive is in there, too (basically https://archive.org/details/attentionkmartshoppers)

Hope everyone had a good holiday season. About to go into 1.5 months of pure hell work here. May we all stay safe in the springtime of youth.

10
Chrono News / Chrono Trigger Promotional Store Video Ripped!
« on: December 03, 2020, 05:18:57 pm »
We acquired this video via Yahoo Japan auctions last month. It's a VHS tape that would've played on repeat in a video game store, showing gameplay from Chrono Trigger and Front Mission. The Chrono Trigger portion seems to have been recorded using the Prerelease build, or possible a build in between, as it contains the Prerelease version of the Lavos eruption sprite. The only other interesting part I caught was the exploration of Magus's Lair—the party finds Magus, but the battle doesn't start (obviously this event was disabled; can't recall if that's how it is in the Prerelease as well).

The most exciting find with this tape, however, is that it plays A Premonition, Chrono Trigger, Secret of the Forest, and Battle 1 as they would've originally sounded before downsampling/conversion to Super Famicom/SNES hardware. These versions are potentially how Yasunori Mitsuda and Nobuo Uematsu heard them before they were placed into the game. Check them out! Also check out the Front Mission video if you're a fan of that series; I sadly don't know enough about it.



Big thanks to Hidden Palace for alerting me to the auction.

11
Site Updates / 2020 Update
« on: September 14, 2020, 12:41:31 am »
Lots of exciting stuff below, but as a result of this update, Material Requiring Translation is starting to break the bank. If anyone has contacts or ideas for getting translation assistance, please reply. Even if we have to death-by-a-thousand-papercuts this thing, it'll be wonderful to start getting some steady, even if microscopic progress. How many secrets still lay in wait for English-speaking fans?! (Also, the albums and doujins update will take longer—VGMDb enabled viewing all works attached to a particular franchise at some point in the last few years, and apparently we're missing like 300+ different fan arranges in the encyclopedia. Life is pain.)



[PRERELEASE]  A truly massive update has taken place on Alpha Screenshot Page, the tragically-named repository for prerelease screenshots! We've combed all the great recent scans on Twitter and have expanded and reorganized the page to index them all; check it out!  [MOCKUPS]  Reld has done some fantastic investigative work into the early screenshots and mockups! First, check out recreations of some of the more interesting mock-ups featured on the Alpha Screenshot Page, near the bottom. Second, check out the V-Jump video section—there is now a discussion on the probable name of the bridge shown on the overworld. I'd never even realized those Prerelease tombstones had been used on the bridge's field map!  [VIDEO]  Cabbusses's Retro Obscurities has also put up a backup of the Brut Press Volume, December 1994 coverage of Chrono Trigger as well; find it on the page under the Video section!

[TRANSLATION]  Shea Melvin has graciously translated the V-Jump video special on Chrono Trigger! The interview features most of the main developers (including Akira Toriyama) hyping up the game, with most of them talking about the capabilities of the 32 Megabit cartridge. Many thanks to Shea for this; check it out here[CE]  trig has rescued the old Youtube annotations from the Crimson Echoes Memorial playlist; grab them here[CT TRANSLATIONS]  But that's not all! Turkish, Spanish, Catalan, and Polish translations of Chrono Trigger for SNES have been uploaded here.

[ENCYC]  Many miscellaneous updates have been made, but chief among them are Mauron's contributions to the Chrono Trigger monster pages, which now list accurate weakness/resistance percentages to elements, as well as stamina stats (though most are 10). A page has also been added for the unused Magus enemy. Check it all out here[REFERENCES]  ForTex brought us the news that Another Eden made a field map of a beach that pays tribute to Opassa Beach, from Chrono Cross. Check it out here.

[CROSS HACKS]  Remi Negest made a patch to fix the Pip element grid issue. Note, it only works on savegames before the glitch has been triggered. Download it here[2]  Prizvel has made a patch to restore the Wraith with Ghetz's shirt to the Viper Manor sewers; grab it here[CT MODDING]  TheMage and Mauron have brought us this wonderful sprite insertion guide[2]  Mauron's made some significant updates to the Tech Data Notes page, as well as Menu Data. Also check out Vehek's PSX research here[3]  Likewise, we now have a guide on adding the last few enemy offsets as functional enemies! Find it here[4]  Plugin updates! HiTech 32 - The Rest (also updated/uploaded to the static webhost)

[OFFICIAL ART]  Acacia Sgt has ripped the source images in lossless PNG for the bonus art featured in the Steam version of Chrono Trigger! We've also added V-Jump scans from the Alpha page where better-resolution art has been located. Check it out!  [FAN ART]  Hit the page and look for new art by: batensan, chrono.source, cym0rg, gabrielf, Sailor Phantom  [FAN ANALYSIS]  New pages! [ Fates of the Chrono Trigger Team ][ Prometheus Circuit (Function) ][ Polis War (Timeline) ]

[REMIXES]  First up is OCReMix, but too many remixes have come out since 2016 to list individually here—hit up these chronological CT and CC pages instead: Chrono Trigger, Chrono Cross. (Don't worry; they've still been added to the encyclopedia.)  [DWELLING OF DUELS]  [ 'Wings that Cross Time' by sigmabeta ][ 'Trial and Errors' by Soniferous ][ 'Singing Mountain' by newip ][ 'Omen of Antiquity' by Careless Juja, Brandon Strader ][ 'Atlantis Burns Under a Lunar Eclipse' by Rifftus ][ 'Queen Zeal's Bedroom' by Team Pixels ][ 'Tango in the Sewer' by Hat ][ 'Time - Lavos - Chance (original - Moiré Effect)' by Katamari
[ 'The Secret of the Forest' by Ian Martyn ][ 'Jonny Races FATE Down Under' by Ian Martyn
[ 'Far Promise - Dream Shore' by Somewhere in Time ]  [CELESTIA]  [ Confrontation with Magus' by scare96 ][ 'Corridors of Time' by lookers-on ][ 'la nostalgie du vent -from Chrono Trigger-' by hiyama ][ 'Prayers Arise' by lix ][ 'Earth Dragon's Isle' by voile ]

[LEGEND OF RENEGADE SEGA GENESIS ARRANGEMENTS]  [ 'Battle 1 Sega Genesis' ][ 'Battle with Magus' ][ 'Boss Battle 2' ][ 'Confusing Melody' ][ 'Corridors of Time' ][ 'Fanfare 1' ][ 'Memories of Green' ][ 'Sealed Door' ][ 'Secret of the Forest' ][ 'Wind Scene'[VGMIX 4]  'Corridors of Time (Lounging in the Corridor Remix)' by Gary Stevens  [OCR WIPS]  [ 'Corridors of Time' by Celestial Aeon Project ][ 'Guldove (Another World)' by DCapo89 ][ 'Manoria Cathedral - Meditation for Solo Piano' by DCapo89 ][ 'Battle 1' by Mercurius FM ][ 'Termina (Another World) Arrange' by 0x000000FF ][ 'Secret of the Forest Piano and Flute Cover' by DCapo89 ][ 'Spekkio's Joy' by GeoffreyTaucer ][ 'Secret of the Forest' by Light of Aether ][ 'To Far Away Times' by pixelizer ][ 'Get T-Rekt' by YoshiBlade ][ 'Zealous Ambition' by Fusion42 ]

[COMPENDIUM REMIXES]  [ 'World Revolution - Last Battle' by GaMetal ][ 'Schala's Theme Remix Trance Super Extended' by Alexander Prievert ][ 'Chillopolis WIP 1' by bLiNd ][ 'Corridors of Time YM2612+SN76489 by Break ][ 'Another World' by Carpet Monster ][ 'Corridors of Time' by EchoGhost ][ 'Ocean Palace (Rising Beast Remix)' by EchoGhost ][ '600 A.D. Mix' by EchoGhost ][ 'Chrono Cross Dream of the Shore' by Fredrik Miller ][ 'Star-stealing Girl' by Fredrik Miller ][ 'Corridors of Time' by Fredrik Miller ][ 'Battle with Magus 2015' by GaMetal ][ 'Millennial Fair Jazz Cover' by insaneintherainmusic feat. ocabanda ][ 'Arni Village Trigger Style' by MagilsugaM ][ 'FATE Trigger Style' by MagilsugaM ][ 'Star-stealing Girl Trigger Style' by MagilsugaM ][ 'Schala Trance 91bpm' by Manomym2 ][ 'Outskirts of Time' by Jonny Atma ][ 'Schala Trance 125bpm' by Manomym2 ]

That's all for now. Pop into the forums to see what else you may have missed! And check out that bLiNd Chillopolis WIP in the remixes above; just incredible!

12
These games are supposedly what became of Chrono Break. Another Eden was written by Masato Kato and contains his vision for the game, while the rest of the Chrono team (Sakaguchi, etc.) ended up putting their ideas into FFDII. Unfortunately, we can't find good plot summaries anywhere to actually theorize what the games would've been if they were still in the Chrono franchise.

The APKs can be found on Google and emulated on one's PC (no need to buy/play them on an Android device, I think...)

13
General Discussion / Prototypes, Sonic Month, etc.
« on: September 13, 2020, 05:21:52 pm »
Anyone else been following these?

I started getting in on the action and contributed to the February group buy, which is starting to yield protos: https://hiddenpalace.org/News/Feb_2020_Group_Buy_(Part_2)_-_PlayStation

Waiting for the X-box series to come out with a couple Unreal Championship 2 prototypes that'll no doubt yield some unique stuff. Still holding out hope that an old-overworld Chrono Trigger proto will surface.

14
The Great To-Do List / [3000] Japanese scene messages regarding CT in 1995
« on: November 13, 2019, 11:35:46 pm »
Undisappearing for this:

http://members.tripod.com/tokyo_garakuta/nichipon.htm

The link above is an archive of communications within a Japanese scene community. It's 100% not translated right now, but there are 23 references to Chrono Trigger, and one of them is someone telling another person that they'll check if their Chrono Trigger build is the final if they send the ROM (with the final build date, per the poster, being January 20, 1995).

The implication is that whomever he's addressing may have a non-final build...the Prerelease, or maybe even a different prototype.

We definitely need all messages containing "クロノ" or in response to those translated ASAP! Put out the call if you know someone who can read and assist. It would be fascinating to find out there might be another prototype of CT out there, buried somewhere in Japan, perhaps rotting in some collector's EEPROM bin.

15
Sorry if I'm late tot he party, but this just came up on Twitter: Next up is Weekly Famitsu Sept. 23, 1994.




Hate using the "beta" and "alpha" verbiage of yore, but it pretty effectively communicates that what we're seeing here is the old tileset for 1000 A.D. There's also a different Zenan Bridge look going on as well. Will get these in the encyclopedia in the next update. If anyone knows OKD, we would murder to get better scans of those pages.

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