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Topics - Machina Kyrios

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Chrono / Gameplay Casual Discussion / As May 8th Approaches...
« on: May 03, 2010, 09:30:49 am »
I find myself hating, genuinely hating Square-Enix more and more, as the anniversary of CE's termination grows closer.


I want to see the flagship franchises sink.

I want another Final Fantasy: Spirits Within debacle.

I want to see it all vanish in a puff of failure, for the company to bleed money until it folds.

However unlikely, I wish Square Enix was no more.


Harsh words, sure, and possibly a bit irrational, (possibly) but has anything worthwhile even come out of the company in the last decade? Have they given any indication they aren't worthy of that kind of animosity? No, and more to the point, they've consistently stood between the CT fandom and anything good.

When May 9th, 2009 rolled around, and we were told of the C&D, I made a promise to myself, right there, that I would never buy a Square-Enix product that wasn't Chrono related again. That hasn't been hard. They've not only released nothing Chrono related, save announcing those figures, but they've released nothing good. Sure, rumors have circulated about a third Chrono game, but there have been Chrono Break rumors since the turn of the century. They've only teased us with the rumors, dismissing the idea with scorn and laughing at the fan base. However, can Square-Enix even be trusted to make a Chrono game anymore? No.

The only option for a new Chrono game is the fandom, and Square-Enix is determined to shut down any ambitious project that might make them look incompetent.


In five days, one year will have passed since Square Enix jammed a knife in the fandom's back, gave it a twist, and pissed in the wound. They've shown no sign of giving a damn about the Chrono series despite terminating major fan-initiated projects. Apparently, given their attitude toward the license, for shits and giggles. Sure, the argument could be made that they have the right to do it, but lawful does not mean just.

For my part, I'll be renewing that promise I made, and encouraging others not to buy Square-Enix's crap. (Take whichever meaning of that statement you wish, they all apply, save any involving actual fecal matter. ... Come to think of that, it does apply. Some people will buy dog shit if you slap a "Final Fantasy" on the box.) Hell, I've even encouraged a word that starts with a P and ends in rum. (Bad joke count ++)

Anyone else not willing to forgive just yet?




TL;DR: Fuck Squeenix. Rage. Hate.

(Disclaimer: The above post does not necessarily represent a sane or rational viewpoint, and was made under less than optimal conditions. The poster takes no responsibility for any pregnancies that result from this post.  Do not drive or operate heavy machinery while reading this post. Consult a doctor immediately if you have an erection lasting more than four hours. Werewolves should not take or handle this post due to a specific birth defect. Consult your doctor before beginning use of this disclaimer.)

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General Discussion / Causality Break - Original RPG Project Recruiting
« on: August 29, 2009, 11:25:09 pm »
Well, I've put this off enough. Originally, this was going to be posted around the middle of May, but the blood drawn by the Crimson Echoes C&D was too fresh. While that would have been a good time for a heartless opportunist to make his move, I happen to have a soul, and felt that would be a bit too bad of form. So now that the Crimson Echoes gameplay videos are out, and things have cooled down a bit, I can post this without feeling like a soulless vulture.


Causality Break is, as stated in the title, an original IP RPG, one based around time travel and a cosmic horror. Familiar grounds, no? There's already a rough framework of the concept, world, characters, and events, but this is rather early in the drafting process, after all, so there are character concepts that don't have names or ideas of what they look like, and most of the nations thoughout the world's history are unnamed.

Before getting into what's already there, full disclosure time. I am, first and foremost, a writer. My ability in regards to art, music, and programming is effectively non-existant. As such, without outside help, this will be done, most likely, in RPG Maker with whatever open modifications, editable sprites, and free music I can scavenge. I'm also leaning toward a more WRPG style, with dialog trees (doable in RPG Maker, at least) and hopefully, if I can recruit an interested programmer, Baldur's Gate style (Real Time with Pause) gameplay. There's a good example here with some commentary but the screen a bit cropped. But, as I said, if no such programmer can be recruited, I'll probably be making due with whatever I can get RPG Maker to do.

The plot is, at the beginning, rather simple.

Ten years before the game begins, in the year 1615, the kingdom of Kania is conquered by its neighbor and long-time foe, Golrana. Refugees flee across the sea to Kania's ally, the republic of Norywen, to plan their eventual counterattack against Golrana. The royal family of Kania is believed by the average person left in Kania to have been wiped out.

The game begins ten years later, with a young Kanian woman named Era in northern Norywen, plotting her own revenge against Golrana for the death of her family. Joined by her automaton bodyguard, Wulf, a trip through the woods leads to a sudden jump 626 years in the past, and a chance meeting with other time travelers with disturbing knowledge of the future and the end of the world.

Stopping there for now to avoid ruining any really big surprises. There's more decided, but putting everything out there to begin with would just make things even more cluttered.


The player's role in all of this is not in Era's shoes, but in her head as her conscience. In battle and on the field, you have full control of Era's actions, and the rest of the party, but in dialog and during some choices on actions, the options you get on the dialog trees are closer to "suggestions" than instructions. For example, if it comes up in the dialog tree to ask what happened during the war, Era will answer herself (and thus you) without having to ask something she already knows and necessitate an idiotic and contrived "Oh deary, how could you forget, yadda yadda yadda" exchange. Of course, there's also the inevitable conflict between what Era wants to do and what the player might want her to do. Usually in regards to whether or not it's a good idea to make someone mad. Those kind of situations are being well considered.


Any information I'm forgetting, or any questions? I'm trying to avoid an excessive info dump, but in my perpetually sleep deprived state I understand I might have missed things.

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