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Topics - b2therizzo

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Kajar Laboratories / CT/CE/RD/CC/CB fan remake megagame
« on: March 11, 2016, 12:26:35 pm »
I was thinking of starting a fan remake project that would combine elements of Chrono Trigger, Crimson Echoes, Radical Dreamers, Chrono Cross, and what I imagine Chrono Break might have been into a massive game ... I imagine there will be enough differences to avoid a C&D ... I attempted some ROM hacking but realized quickly that is very limited, like you can't add extra playable characters. I would probably have to use RPGMAKER.

I have a lot of notes and ideas, and would really love to talk with some artists who might want to get involved. I want to use a different style of artwork because Toriyama's style is so overused and not that good IMHO. Maybe a simplistic style like the Pokemon Gameboy games or quirky style like Adventure Time. Either way, I want to attempt something different, and add in more steampunk elements to match some of the newer story elements.

I want to set the environment around Leene's Fair to match the environment just before the French Revolution. There's a reason I call it Leene's Fair and not the Millenial Fair, because I also want remove story elements that make you believe you're on Earth, including AD and BC dates. Jesus Christ wasn't born after the fall of Zeal and I was alive in 1999, and Lavos didn't destroy the world then. I would like to just use general "Ages" ...

I also want to change the lead protagonist, and make him a cross (no pun intended) between Serge and Crono. This new protagonist will be named Serge and will have a father and mother, unlike Crono who was born like Anakin Skywalker (who names their kid Crono anyways). This new Serge will have a great backstory that really pushes him to be a hero.

I know some of what written here will make Squaresoft Can Do No Wrong Superfans to cry "Blasphemy" but I do believe my story will help eliminate plot holes and paradoxes and be a better all around story. I also have a secret idea for a new awesome ending. I will work on this on my own.

I'm looking for approval of a sub forum to begin some discussions with people who want more details ... As I said above as well, I'm looking to use the forum to meet at least some sketch artists too ...

Thank you for the consideration :D

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Kajar Laboratories / ct engine (help wanted) ...
« on: August 27, 2007, 01:46:18 am »
i just want to see if anyone on this board is an elite c++ guy with familiarity in making games ... i'm learning c++ syntax (already have a decent grasp on oop via other languages such as actionscript and php).  i'd like to maybe make a clone of ct's engine but update the graphics code to use alpha-blended png's, hidef viewport, tilemaps with a built-in fringe system, and some other improvements ... yeah i know that's not technically a clone, so sue me :)
anyways, i'd like a mentor or at least someone else who knows abit more than i do who may want to work on this with me.  or some someones ... the more the merrier.
i have some ideas that i think are good and especially would like someone who can say from a true programmer's pov that my ideas are good or that they stink and why they stink.  i tend to oversimplify things sometimes.

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so how about it?  lets have a laundry list of cons ... i'm considering a fan project that may take the input from a community like this into account.

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