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Polling / What did you guys think of the Field Effect in Chrono Cross?
« on: July 15, 2009, 03:02:41 am »
Personally I liked it. I thought it was a great quirk for game play. What about you'll?
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Chrono / Gameplay Casual Discussion / Finally Finished Chrono Cross
« on: July 13, 2009, 02:23:48 am »
As the topic title states, I beat Chrono Cross for the first time two nights ago. I have to say, it was a very good game. I just wished I hadn't spoiled most of the good stuff for myself prior to beating it. It was a hard game to beat, and not because of difficult bosses.
I first started playing it back in '05 I think on my computer with the help of an emulator. I got to the dead sea and then puter went kaput. After my hard drive failed I took a break and tried again in like '07 I think, this time on the PlayStation. I got a little bit further and lost interest because I couldn't locate the dragon gods to get their blessing. Then a dog used my memory card as a chew toy.
Third times a charm I guess. I made it all the way to the end of Terra Tower when my disc decided it was time to become unplayable. I promptly facepalmed and eventually bought a new copy online. When it finally got to my house I was ready to go! I punched the USPS guy in the face and loaded the PS up. Final boss was difficult because I was trying to do it the music way for my first time and I had to line up all the notes right. Good thing my sister was on hand to help me discern which note went where.
I liked everything pretty much, although the plot is hard to follow 'cause they throw a few new factions at you. The only compliant I really have is that the ending after the final battle is a bit of a letdown. I guess everything got explained that needed before the final boss... but still... oh well. I highly recommend this game to anyone who claims to love RPG's.
I first started playing it back in '05 I think on my computer with the help of an emulator. I got to the dead sea and then puter went kaput. After my hard drive failed I took a break and tried again in like '07 I think, this time on the PlayStation. I got a little bit further and lost interest because I couldn't locate the dragon gods to get their blessing. Then a dog used my memory card as a chew toy.
Third times a charm I guess. I made it all the way to the end of Terra Tower when my disc decided it was time to become unplayable. I promptly facepalmed and eventually bought a new copy online. When it finally got to my house I was ready to go! I punched the USPS guy in the face and loaded the PS up. Final boss was difficult because I was trying to do it the music way for my first time and I had to line up all the notes right. Good thing my sister was on hand to help me discern which note went where.
I liked everything pretty much, although the plot is hard to follow 'cause they throw a few new factions at you. The only compliant I really have is that the ending after the final battle is a bit of a letdown. I guess everything got explained that needed before the final boss... but still... oh well. I highly recommend this game to anyone who claims to love RPG's.
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Magic, Elements, and Technology / Chrono Trigger elements vs. Crono Cross elements
« on: October 18, 2008, 06:35:28 pm »
I enjoy these boards very much, but sometimes I think that posters fail to see game play and storyline as separate entities. What I mean by this is that in any video game, game play is very important, and so sometimes aspects of the game must be tweaked with the understanding that it will have no effect on the storyline.
Here is my point, do you think that the creators of Chrono Trigger intentionally limited the amount of magic elements to four to suit game play needs(not enough characters to reasonably fill the blanks, didn't want too big of a spell library ect.) and in Chrono Cross because they had more characters and a more powerful medium to tell their story, or for whatever reason they were able to create six elements?
Please respond to this thread if you have the time, I value everybody's opinion on these boards and recognize that I am by no means a scholar on the subject. This is for personal nerd research, but please remember I see divisions between game play and storyline. I'll post my opinion in depth if this heats up.
Here is my point, do you think that the creators of Chrono Trigger intentionally limited the amount of magic elements to four to suit game play needs(not enough characters to reasonably fill the blanks, didn't want too big of a spell library ect.) and in Chrono Cross because they had more characters and a more powerful medium to tell their story, or for whatever reason they were able to create six elements?
Please respond to this thread if you have the time, I value everybody's opinion on these boards and recognize that I am by no means a scholar on the subject. This is for personal nerd research, but please remember I see divisions between game play and storyline. I'll post my opinion in depth if this heats up.
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Chrono / Gameplay Casual Discussion / names for powerfull magic
« on: July 06, 2006, 11:01:24 pm »
Just for fun, let me see what kind of inventive names you guys can come up with for powerfull magic attacks. Based on the Lightning/Shadow/Fire/Water theme. Also throw in any other element you can that you can think would be relevent.
As an example I will steal one from Chrono Trigger, as I always thought that "Hexaon Mist" was a kickass name for water attack.
Have fun.
As an example I will steal one from Chrono Trigger, as I always thought that "Hexaon Mist" was a kickass name for water attack.
Have fun.
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