Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Faulce

Pages: [1]
Magic, Elements, and Technology / Definition/Use of Dragonian Elements
« on: January 31, 2005, 08:17:45 pm »
I guess this is the place where we talk about what these elements really are and how they are used in Chrono Cross. I'll start:

My (initial) Definition: Dragonian Elements are crystals created/found/modified by Dragonians using the power found in the earth. Certain hotspots in the world can be used to 'harvest' these elements, which come in a variety of forms, all having a certain use. These elements come in six colors/sounds, all of which correspond to an innate color of any living being or the innate colors of any certain environment. Some of these elements are consumable, Tablets and Medicine, are common examples. They have a certain effect that can only be used once, however they seem to be found in greater abundance than non-consumable elements. Non-consumable Elements can be used once during a battle, but apparently require 'recharging' because they cannot be used again in the same battle, usually.

Use/How to Use: Elements are gathered and equipted on a characters "grid". I do not know exactly where this grid is located on the body if it is in fact a physical location at all. In battle, equipted elements can be used by first attacking enemies and building up your "Element Level". So these crystals need a small source of energy in order to be activated for use. Element Levels exist because most elements need more element levels to be obtained before they can be activated. There are three types of attacks, weak attacks which require little energy by comparison and are not very bold, strong attacks which require normal amounts of energy and are made with confidence, and fierce attacks which use the most energy and are usually very daring. These three attacks influence the element levels by adding 1,2,3 levels respectively after successfully made. There are eight elements levels - as you ascend levels the elements become stronger. Most elements can usually be used at lower/higher points in the grid, but will become weaker/stronger after doing so.
During battle a person attacks enough to use a simple element such as "Uplift". The elemental crystal is now activated and the character chooses to use it. They strain a bit, usually being drawn into a semi-crouched position with a small circle of energy radiating from their feet and around their body giving off the color of the element being used. I do not know whether this is "drawing energy from the field", "drawing energy straight from the earth" , "drawing energy from oneself", or "drawing energy from the crystal element" but afterwards the person has full control of the properties of this element - A small piece of earth rises from the ground, moves over to the enemy, and drops on it with considerable force. After the elemental attack ends, the element becomes unusable for the rest of the battle because it must recharge.
Apparently these non-consumable elements can recharge infinitley, however their power source confuses me: The energy given off during battle seems to power them, but they require "start up" energy from another source first. Perhaps the planet slowly revitalizes them after battle, im not sure.
You could say that enough energy needs to be built up in oneself first to use the elements, so thats why element levels exist. but you could also say that the elements require enough energy to be built up first within themselves before they can be used: both still dont answer my question about the original power source.
While in battle, the "field" (which records the last 3 element colors used) is the final determinant of the strength of the element used. So we have 3 power sources for the elements:
(1) The start up/rejuvination source (planet??)
(2) Battle action
(3) Field condition

This is all i can think of right now. add some stuff people :)

History, Locations, and Artifacts / Two Black Omen Mysteries
« on: June 17, 2004, 11:05:40 pm »
ok, two things to talk about: (1)The Mammon Machine was apparently destroyed in the Ocean Palace disaster, and the party sees the broken down Mammon Machine in the Black Omen.  And.....then you fight a fully restored version of the Mammon M.  The battle takes place in, i guess, the pocket dimension surrounding that Lavos has.  Queen Zeal says that she will "simply throw [them] into the Mammon Machine!".  What's that mean? And why does the Mammon M. still exist, when it has been and apparently still is destroyed?

(2)  In the Black Omen, you fight a Lavos Spawn.  It looks exactly the same as the ones you fight on Death Peak except a few odd things happen before you fight it.  First off, its introduced by coming out of what appears to be a gate.  Second, it makes the same sound Lavos does, yet none of the other Lavos Spawn make the same sound.  And of course, as the battle shows the player, this Lavos Spawn is much stronger and uses different attacks.  Now in the game there is another gate-like portal that is actually just a transport through 'space' not time.  it leads from the zeal palace to the ocean palace.  I wondered if perhaps the Lavos Spawn you fight in the Black Omen is actually baby Lavos; but killing Lavos as a child would make him cease to exist in 1999A.D. unless his pocket dimension somehow protects him; furthermore, things in the Black Omen are distorted, for some reason, killing the boss Mutants in the Present Black Omen leaves them still dead even if you infiltrate the Dark Ages Black Omen, yet Queen Zeal Remains intact until you defeat her in the Dark Ages. I dunno, I'm probably just messing with somethin not important, but for those who care, here are the stats for the Lavos Spawn on Death Peak and the Lavos Spawn in the Black Omen, in that order.
Death Peak-
Mouth::HP: 4000; Weakness, Absorbs, Cancels: N/A; Item Won: Elixir; Charm: Elixir; EXP: 747; G: 500; Tech. points: 120; Shell:: HP: 10000;
Attacks:: Mouth: Blizzard/Chaos, Lavos's Sigh/Sleep, Blanket Bomb/Fire, Lavos Spawn Needle; Shell: (counter) Lavos Spawn Needle

Black Omen-
Mouth::HP: 10000 ; Weaknesss,Absorbs,Cancels: N/A; Item Won: None; Charm: Haste Helm; EXP:2450; G: 2500; Tech. points: 120;
Shell:: HP: 13500; Charm: Safe Helm; Attacks:: Mouth: Wtr Rise/Water, Dark Bomb/Shadow, Destruction Zone, Lavos Spawn Needle Disorder; Shell: (counter) Lavos Spawn Needle.

hmm, why the differences and the gate entrance? if its just a transportation gate, where did the Lavos Spawn come from??

Magic, Elements, and Technology / Spekkio...
« on: June 14, 2004, 08:56:22 pm »
I've been looking around and I haven't seen much about him... If a Spekkio discussion already exists, kindly delete this and direct me to its location, thank you.

Who is Spekkio?  How did he get to the End Of Time?  Why is he so goddamn powerful when the party hits level **??

(1)  Well, I don't know who he is.. but I do know that he uses magic exclusively, which was brought to the world by Lavos.  So he obviously could not have existed in 65mil B.C.  Somebody somewhere else said that Lavos started messing with human evolution around 3mil B.C. So Spekkio was "born" or "created" somewhere between then and the EoT. Or perhaps he did exist before this time, but switched to magical attacks because they were more potent that physical attacks.
(2)  Somebody somewhere on these forums said that the EoT may be a pocket dimension.  Well then the gate really wouldnt be taking the party through time...unless the pocket dimension exists way after a bunch of stuff happens and is not accessible otherwise.  I think that the 3 rooms that exist at the EoT were already there when Gaspar was sent there.  Perhaps the EoT is Spekkio's pocket dimension.  He does say that he is the "Master of War" so maybe he came there to increase his skills.  Some sort of timeless warrior or something.  
(3)  He takes the form of a redish-pinkish Nu as his final form.  And has attacks such as Luminaire and Dark Matter.  Why a Nu???

Chrono / Gameplay Casual Discussion / Strange Battle
« on: June 10, 2004, 01:20:25 pm »
Game: Chrono Trigger. Location:2300 A.D. Arris Dome, the room where the party encounters the Guardian and his Bits.  For some reason on both the SNES and the PSX remake, if you switch the members of your party around (obviously in the menu, not the EoT switching) in this room you get into a battle.  I think its with two Proto 2 and two Buggers.  I always thought it was some freaky glitch until i played the PSX version of the game.  Why does this happen, are there other locations in the game where one can do this?

Pages: [1]