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Topics - Kae

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Firstly, if this is in the wrong forum feel free to move it please. :)


I know there's been some discussion and feelings whether or not S-E has effectively put the Chrono series on the backburner indefinitely and thus forgotten about it, but there's at least one recent sign that they're still aware of it. It comes from another S-E game.

If anyone has Dragon Quest Heroes: Rocket Slime for the Nintendo DS (awesomely fun game, by the way. Get it if you can), you'll know about tank battles. If not, a brief description. Aside from the sort of Zelda-esque gameplay, there are occasionally battles between the main hero and enemies that involve giant tanks. In the intro screen for each tank battle, it gives a name to each tank, as well as a pun in the short description. Now, this is where the thread is going.

One of the enemy tanks that you fight on occasion that is run by moles, I believe, is called the Chrono Twigger. It has the same style of text as the Chrono Trigger logo, including the wavy italicized text on "Twigger." Maybe I'm reading too much into this, and it's just an Easter Egg for long time S-E fans, but it was put in intentionally, which tells me that S-E still has Chrono on their minds. Perhaps there's some hope after all?

-Edit-

The next time I encounter that tank I'll try to recall the description of it.

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Fan Fiction / An Untitled Work
« on: December 22, 2006, 08:25:15 am »
I just sat down and started writing. This is the first fanfic, or any piece of fictional literature I've ever written, and I actually had a lot of fun for what little I wrote! Comments and critique? :)

-------------

   The Gate closed, ending the journey.
   Marle looked over at Lucca and Crono. “Well, now what?” she said, smiling.
   Marle was a tall, blond-haired, young woman. She wore a simple white unitard with a powerful crossbow across her back. Headstrong and compassionate, she was the heir to the Guardia royal line. Over the past events with Lavos, the Epoch,  her friends, and with Crono, these qualities had shone through all the more.
   “I suppose we simply have to live our lives as best we can now,” answered Lucca.
   Lucca, a brilliant young scientist from the town of Truce, the greatest scientist the world had ever, and probably would ever know, stood beside the other two. Slightly shorter than Marle, her intellect made up for any physical prowess she lacked. Her trusty firearm at her hip, Lucca lowered her head slightly, adjusted her glasses, and moved a rogue purple hair out of her eye and back under her helmet.
   “There really isn't much else we can do.”
   Crono nodded his agreement. He was a young man also from Truce, not long past his teens, and the driving force behind the journey that had just come to an end. He stood not much taller than his two friends, clothed in simple travelling attire, wielding a katana for protection. His hair was what was most recognizable though – long, wild, unkempt, and flaming red, and he wore a bandana to keep it out of his eyes.
   “At any rate, we should probably head down to the main square. This is the Moonlight Festival, after all. Our families are waiting there for us, and I could really sit down for a while,” sighed Lucca, happy to finally have the chance to once again be home and work on her projects.
   “Well that's no fun!” giggled Marle.
   The three took one last look at where the Gate had been, turned around, and walked down the cobblestone path down to the main square. Silence overtook the fading footsteps as the three happily walked away. Their hard work was finally finished, and the world's future secure.
   The night overcame the area. The Telepod remained deployed, but unpowered. A mouse poked its head out from behind the console and sniffed the air, before turning around and scampering away.
   There was no one to see or hear the small crackle of energy where the gate had been.

-------------

Obviously unfinished. I don't know where I intend to go with it either, but if there's enough interest or positive feedback, I may continue working on it. :)

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Crimson Echoes / Updates 'bout myself
« on: October 10, 2006, 01:10:45 am »
Hey everyone, sorry I haven't been on at all in like, a month or more. I've been going through some personal things that haven't been resolved yet, and probably won't be for some time, but that's no excuse. To be entirely honest, I've had plenty of free time on my hands, but I've not shown up because I feel terrible that I just sort of disappeared and didn't want to show up because of that. I still like working around with Temporal Flux and the Crimson Echoes hack, but I haven't done it in some time.

So where does that leave me? Right now I'm ill with a nasty cold that's persisted for quite some time now. The whole epic of changing the carpet/bedding/computer desk/computer still actually hasn't happened. I'm also feeling pressure to get a job still, though I desperately don't want to (I have the Wii and other things like that to thank for it...). I just haven't been up for doing anything as of late. I should be seeing someone in November 21st about my whole mental state of affairs, and I'm hoping that may clear up at least a few things.

As for Crimson Echoes, I'm completely out of the loop as for its current progress. I haven't mapped in some time (and still haven't worked out the situational priority thing that I talked to J about), and I don't know what's to come for the hack. Whatever's ahead, I'm not very confident in making designs for the new maps -- I'm at home adding detail, making the small perfections, etcetera -- so if there's work for that, and I'm sure there is, I'd probably be okay with that sort of thing. I'm terrible at making myself actually work on things, so I've basically got to be told what to do to keep up with things.

So, yeah... I don't really know exactly what I'm trying to accomplish by posting this thread. I guess I'm just trying to say I haven't forgotten or forsaken Crimson Echoes and everyone working on it. If anyone has any questions or comments, feel free to post and I'll try to answer to the best of my ability.

-Kae

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Characters, Plot, and Themes / The Dead Sea and Chronopolis
« on: July 22, 2006, 07:02:04 pm »
Okay, apologies if this has been brought up before. I tried using the Search tool to see if it had, and I didn't see anything directly pertaining to this.



I'm working around amalgamating (in my opinion) the most feasible theories surrounding the Dead Sea, while answering some other questions ambiguous questions with theories of my own, in order to build a comprehensive look as to the complete nature of the Dead Sea. Yet one thing discussed doesn't seem to make sense to me.

In the Home dimension, the Dead Sea is the remnants of the future that Crono and Co. averted. This we've been told. However, why couldn't Chronopolis have existed there, parallel like Chronopolis in Another, up until the emergence of Lavos in 1999 A.D.?

This is what I'm thinking:

2400 A.D. in the timeline where Crono and Co. were successful, which gives us the Time Crash (Keystone T-1).
Chronopolis is sent into the past (7600 B.C. or otherwise, it's irrelevant) due to the Time Crash.
Time continues now with the El Nido archapelago.

1010 A.D.
Time/dimension split due to Serge living/dying.
Another (Serge dies): Chronopolis exists as per normal due to Serge dying. This is what we see in Chrono Cross.

Home (Serge Lives):
This is what I'm wondering:
Since Chronopolis exists in history, shouldn't Home be "created" upon the existing history (IE: the one with Chronopolis existing since 7600 B.C.), with the only difference being that Lavos will emerge in 1999 A.D.? Since the Chrono series ignores the Grandfather Paradox, Chronopolis wouldn't have had to exist as it originally did (IE: As seen in Another) in the ruined future in order to be sent back in time due to the Time Crash.

This is what I think happens:
Chronopolis exists as continues operation, not affecting the Zenan mainland as per its mandate, and the "original" history of the world plays out, identical to the history before Crono and Co. intervened (except the fact that Chronopolis exists unobtrusively), until 1999 A.D. when Lavos emerges. This gives the ruined future as seen in the Dead Sea, because when Serge first encounters it, he has not defeated the Time Devourer or changed Home's future.
Therefore, when we encounter the Dead Sea (and subsequently move forward in time when we enter it), in it exists elements of the Arris Dome, which we see, and elements of Chronopolis (IE: Validating Miguel's sentence "Welcome to Time Crash ground zero!").

Basically what I'm saying is that Home's Dead Sea is the original unaltered Chrono Trigger timeline, with Chronopolis existing as well, but it's the ruined end scenario of the Time Crash, while Another's Sea of Eden is the regular end scenario of the Time Crash.



...Sorry about the convoluted nature of this post. If you need some clarification I'll try my best. :|
Chances are I've messed up somewhere in temporal theories or otherwise, so there may be a blatantly obvious reason why my speculation is wrong. However, even if there's the slightest chance that it is in accordance with temporal theories etc, I ask that you give it serious consideration.

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Crimson Echoes / Currently tweaking the master ROM
« on: July 12, 2006, 09:45:16 pm »
With Jsondag's permission, I'm editing around certain areas in the master ROM right now to improve functionality, detail, and overall presentation. My apologies for the delay in posting an updated IPS file, but I'm trying to hammer out a few issues with Temporal Flux and getting the tiles to work the way I want.


Right now, I've finished tiling for the following maps:

{157} - CE - Vanguard Dungeon (Present)
{176} - CE - Cathedral Back Room (Present)
{1BB} - CE - Catheral Foyer (Present)
{1BC} - CE - Vanguard Courtyard (Present)
{1C2} - CE - Vanguard Post Lobby (Present)
{1C3} - CE - Vanguard Study (Present)

Most solidity modifications are also complete to these maps, in accordance with the tile editions. However, I'm trying to work out numerous issues of priority, which I am descretely asking the community for help with here.


Things for me to continue working on:

1: Finishing up the aforementioned maps' tile priorities (or changing them to accomodate different tiles if priority issues aren't addressed).
2: Tweak any solidity issues arising from the potential changes of the aforementioned maps.
3: Fix the overworld problems that arose from my tweaking (Southern Zenan continent is full of holes of water).
4: Test the maps to make sure they work properly and no tiling issues are found.
5: Publish an IPS file of these changes.
-----
6: Finish preliminary work on {02F} Sandorino Plains.
7: Finish Sandorino Plains.

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Chrono Trigger Modification / Temporal Flux Questions!
« on: July 12, 2006, 09:34:12 pm »
I've got a couple questions pertaining to Temporal Flux 2.00:

1: I was wondering if the maker of Temporal Flux is still actively working on improving the program, or even just working with it period.

2: Is it possible to have sprites draw over a tile when they are Y tiles below it, and draw behind when they're Y tiles behind it (IE: Adjustable priority based on if you're in front or behind)? For example, the singular trees in the Millenial Fairgrouds. Or is this something hardcoded into the ROM and is uneditable?

3: Is there a way to only locally edit a particular tile (in terms of priority) such that it doesn't affect the same tiles found elsewhere throughout the game?

4: Does anyone know how to get in touch with the creator of Temporal Flux, or does anyone know of a knowledge base or support centre for it? Of course, I'm excluding the "manual" when I ask this.

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