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Messages - hexhexhex

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1
Chrono Cross Modification / Re: Element Base Damages?
« on: September 22, 2020, 03:51:07 pm »
We should put that on the mechanics page instead of the current blurb about "f" because it's not relevant to that section.

Instead something like:

  • UltraNova: f = 0
  • SexWink: f = 10
  • Otherwise, attack elements: f = 20

And make a note that it corresponds to 0x0C in the element's data block.

2
Chrono Cross Modification / Re: Element Base Damages?
« on: September 21, 2020, 11:50:22 am »
I still don't get what variable "f" is in regards to the damage equation and as to the example Grobycftw gave, I think they misunderstood my original question.

I was not asking about the Element Color bits. I was asking about the variable "f" as used in this expression:

Code: [Select]
damage=((mag+3)*(100-f)*e-(mdef+2)*500)*(1000+v*125)/400000*c/1000*(100+r)/100
In the mechanics page, it says
Quote
f: Like weapon based damage, f is a semi-random value. It is 20 for most elements.

But which byte in the Element's binary corresponds to this "f" variable? This variable has to be a number between 0 and 99, so it's not the Element Color indicator.

3
Chrono Cross Modification / Re: Element Base Damages?
« on: September 08, 2020, 11:53:41 am »
Tried to update Game Mechanics somewhat with the notes. That Google sheet is pretty attractively organized.

Formatted the Base Damage table a little better.


Name           Level +/-   Targets      Base Damage
AquaBeam       1      7    Single Foe   12
IceLance       2      6    Single Foe   15
AquaBall       3      5    Single Foe   20
IceBlast       4      4    Single Foe   28
Deluge         5      3    All Foes     30
Iceberg        6      2    All Foes     38
           
Name           Level +/-   Targets      Base Damage
Fireball       1      7    Single Foe   12
MagmaBomb      2      6    All Foes     10
FirePillar     3      5    Single Foe   20
MagmaBurst     4      4    Single Foe   28
Inferno        5      3    All Foes     30
Volcano        6      2    All Foes     40
           
Name           Level +/-   Targets      Base Damage
Bushwhacker    1      7    Single Foe   12
Aerosaucer     2      6    Single Foe   15
Bushbasher     3      5    Single Foe   20
Aeroblaster    4      4    Single Foe   28
Carnivore      5      3    All Foes     30
Tornado        6      2    All Foes     38
           
Name           Level +/-   Targets      Base Damage
Uplift         1      7    Single Foe   12
ElectroJolt    2      6    Single Foe   15
Upheaval       3      5    Single Foe   20
ElectroBolt    4      4    Single Foe   28
Earthquake     5      3    All Foes     30
ThundaStorm    6      2    All Foes     40
           
Name           Level +/-   Targets      Base Damage
PhotonRay      1      7    Single Foe   13
Meteorite      2      6    Single Foe   16
PhotonBeam     3      5    Single Foe   22
MeteorShower   4      4    All Foes     25
HolyLight      5      3    All Foes     32
UltraNova      6      2    All Foes     42
           
Name           Level +/-   Targets      Base Damage
GravityBlow    1      7    Single Foe   13
HellSoul       2      -    Single Foe   --
Gravitonne     3      5    All Foes     16
HellBound      4      -    Single Foe   --
FreeFall       5      3    Single Foe   36
BlackHole      6      2    All Foes     44


Instead <table> might be best.

4
Chrono Cross Modification / Re: Element Base Damages?
« on: May 16, 2020, 02:05:04 pm »
Hi Hexhex,
I just want to confirm your findinds, Indeed the data sheet I made was for Format 2352
you're probably working with format 2048 making the disk slightly smaller , so the offset are a bit off, I remember wanting to make the list for format 2048, its not hard just take a little bit of time to do,

I'm not sure what the differences are between Format 2352 and Format 2048 are. My disk is SLUS-01041 if that's what determines the format. I don't remember what settings I used to make an image from my disk, but after that I just loaded it into a hex editor and started searching. My size on disk is 702 MB (737,005,568 bytes).

Now, when you say that I'm probably working with 2048, does that mean that the numbers above aren't the right ones associated with the elements' base damages? Or did I actually match them up correctly? If not, I don't mind going back through the disk with the right offsets and remaking the table for other people to use.

Also, when talking about the "f", I still can't really tell what you mean by your examples. "f" is supposed to be an attack or damage multiplier of sorts from the combat formulas. It's not really clear what that number is. We're talking about the "f" from here:https://www.chronocompendium.com/Term/Game_Mechanics.html

Also, thank you for taking the time to drop by. Glad you're still around.

5
Chrono Cross Modification / Re: Element Base Damages?
« on: April 02, 2020, 01:53:45 pm »
Interesting
As I though, Black Hole looks to be stronger element than their equivalents for same lvl.
Wonder how much stronger are Omegas, sadly theyre single target only.

Blackhole also has a special effect which outright kills White Element foes, not sure if it works on bosses, but I confirmed it on some junk mobs at one point.

6
Chrono Cross Modification / Re: Element Base Damages?
« on: March 31, 2020, 04:37:22 am »
This link by Grobycftw had a lot of the groundwork laid out for me, I just made a human-readable table.
https://www.chronocompendium.com/Forums/index.php?topic=12588.msg225023#msg225023

Unfortunately, they didn't aggregate the data in the format I have it. I popped my disc's image in a hex editor and I used those addresses and byte offsets to manually go to each element and check its damage bytes (bytes 9-10).

I then confirmed Grobycftw's findings for at least those damage bytes by plugging them into the formula and making sure the numbers were close enough to what I saw in game. Didn't do all that much testing, to be honest.

I really didn't even want things to come down to me manually fishing through a disk dump for those values if someone had already done that work because I expected it to be fairly tedious. I should have written a script for it, but I was already halfway through Green elements before I thought to.

7
Chrono Cross Modification / Re: Element Base Damages?
« on: March 30, 2020, 02:41:25 am »
Also, it seems that HellSoul and HellBound are a 32% chance and a 64% chance respectively, but I haven't confirmed that. It's just that those numbers seem to reside in a data section for those elements that seems like it might correspond to status effects. I don't know exactly what's in those sections and haven't had time to keep investigating.


As for the variable f, I've got absolutely no clue still. I'd need to do an in-game data collection and try to fit it to the formula for each attack element. Not willing to do that anytime soon; too much work.

8
Chrono Cross Modification / Re: Element Base Damages?
« on: March 30, 2020, 02:36:41 am »
I managed to find what I think is the Base Damage of most of the elements (attack elements Level 1 through 6 of each color)

Name   Level   +/-   Targets   Base Damage
AquaBeam   1   7   Single Foe   12
IceLance   2   6   Single Foe   15
AquaBall   3   5   Single Foe   20
IceBlast   4   4   Single Foe   28
Deluge   5   3   All Foes   30
Iceberg   6   2   All Foes   38
            
Name   Level   +/-   Targets   Base Damage
Fireball   1   7   Single Foe   12
MagmaBomb   2   6   All Foes   10
FirePillar   3   5   Single Foe   20
MagmaBurst   4   4   Single Foe   28
Inferno   5   3   All Foes   30
Volcano   6   2   All Foes   40
            
Name   Level   +/-   Targets   Base Damage
Bushwhacker   1   7   Single Foe   12
Aerosaucer   2   6   Single Foe   15
Bushbasher   3   5   Single Foe   20
Aeroblaster   4   4   Single Foe   28
Carnivore   5   3   All Foes   30
Tornado   6   2   All Foes   38
            
Name   Level   +/-   Targets   Base Damage
Uplift   1   7   Single Foe   12
ElectroJolt   2   6   Single Foe   15
Upheaval   3   5   Single Foe   20
ElectroBolt   4   4   Single Foe   28
Earthquake   5   3   All Foes   30
ThundaStorm   6   2   All Foes   40
            
Name   Level   +/-   Targets   Base Damage
PhotonRay   1   7   Single Foe   13
Meteorite   2   6   Single Foe   16
PhotonBeam   3   5   Single Foe   22
MeteorShower   4   4   All Foes   25
HolyLight   5   3   All Foes   32
UltraNova   6   2   All Foes   42
            
Name   Level   +/-   Targets   Base Damage
GravityBlow   1   7   Single Foe   13
HellSoul   2      Single Foe   
Gravitonne   3   5   All Foes   16
HellBound   4      Single Foe   
FreeFall   5   3   Single Foe   36
BlackHole   6   2   All Foes   44

9
Chrono Cross Modification / Re: Element Base Damages?
« on: March 21, 2020, 10:15:56 pm »
Also, is the variable f associated with elements? When is it not 20?

10
Chrono Cross Modification / Element Base Damages?
« on: March 21, 2020, 03:32:26 pm »
https://www.chronocompendium.com/Term/Game_Mechanics.html

In the section on Element damage, I can't find ANYWHERE a list of values for the variable e.

Also, the tools to extract the data from the CD aren't anywhere I can find.

Where can I find the Base Damage Values for Elements in Chrono Cross?

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