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Messages - jrsarc

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Maybe with this step by step I can get this thing working again, I swear it's more complicated than my ex girlfriend.

Yep, it took me hours to figure out. That's why I made this guide, to ease the suffering of others.

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This guide might be old news to many of you, but I hope some new players will find use out of it:

About a year ago I posted my experiences with a "hard" difficulty setting for Chrono Cross. I used increased enemy ATT/M.ATT, decreased enemy HP on trash mobs, and boosted enemy boss stats. I found that all of these changes helped make for a more thrilling and less tedious playthrough. A few people have asked for instructions on how to patch CC so that they can experiment with editing enemy stats/element/drops. In response to that, I've written this guide.

Files you will need:

Chrono Cross - duh. This FAQ was made assuming you have bin/cue files. If you have some other format, you'll need to get that converted to bin/cue.

PSX emulator: https://www.emuparadise.me/Sony_Playstation_Emulators/Windows/2

I am using the windows version of PSX, NOT ePSXe, or any other emulator. Others might work, but I'll use PSX since that's what I know. Here's the link:
https://www.emuparadise.me/emulators/files/user/pSX_1_13-1220.rar

    Playstaion BIOS file: https://the-eye.eu/public/rom/Bios/psx/

Select the 5th link: https://the-eye.eu/public/rom/Bios/psx/scph1001.zip

You need that BIOS file. I dunno why. It's got something to do with computers. You can find more info here if you're interested:

https://github.com/piorrro33/psxjin/wiki/PlayStation-1-BIOS-Guide

    PPF-o-matic - This is our patching program. We'll make small changes to the game (enemy stats), and then use PPF-o-matic to apply it to the .bin/cue files.

    CCenemyedit: https://www.romhacking.net/forum/index.php?topic=10069.0

Here's where the magic happens. With this amazing program, you can turn your 2nd, 3rd, whateverth playthrough of CC into something more interesting. I'm writing this guide because like many of you, I love CC. Sure, it's not perfect, but between the story, the art, the music, the gameplay--I can't help but replay it every few years. But one major complaint I have, like many of you, is that I feel the game is too easy. This program will change that.

file link: http://cc.ffsky.cn/files/ccenemyedit.zip Massive credit to user Magil at romhacking.net for making this.

Installation Steps:

    Create a copy of all CC and CCenemyedit files for safe keeping. 1.DL and install PSX 1a. Configure your PS/Xbox controller if you would like.
    DL and copy the BIOS file into the bios folder that is within the PSX directory. 2a. If this is all new to you so far, you should probably load PSX and CC and make sure everything is working so far.

So far so good? Nice. Because shit gets weird at this point. 3. When I wrote this FAQ, I tested the enemy stat changes once Serge wakes up in Arni Village, about 5 minutes into the game. I've done this because CCenemyedit more or less has all the enemies you will encounter laid out chrono(haha)logically starting from this point. Therefore, I'll be testing this FAQ by fighting Beach Bums. They are one of the first enemies you fight, so you'll know soon enough if the mod worked. Also, they're hippies and I hate them.

    Now comes the magic: open ccenemyedit. FYI You might see a window about .NET files... if that's the case, just hit accept to whatever Windows is asking. It's definitely 100% not a virus i slipped into the ccenemyedit zip file. Once you've restarted, you're ready. (and welcome to the botnet)
    Feel free to make whatever changes you want to for each enemy. I recommend something like:

+35% ATT, +35% MAG. (All enemies) +25% HP (Bosses) I left DEF and M.DEF, alone because I didn't want drawn out fights against trash mobs. This set up work really well. A couple of bosses will definitely wreck your shit, so good luck.

    NOW, THESE NEXT STEPS ARE CRITICAL. FYI: THERE MUST BE NO SPACES IN YOUR DIRECTORY PATHS!

Go into your ccenemyedit directory and open list1.txt and list2.txt. Change line 2 to match the exact file location of whatever .bin file you are using. Here's an example of mine:

list1.txt:

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D:\CC4\CCmod\CC1.bin
D:\CC4\CCmod\SLUS_010.41
data\enemydata.bin=0x13b8ed28
data\enemydata.lzs=0x13b61434
data\treasure.lzs=0x16a91c
data\DarioTexture.tim.bin=0x153FCA38
data\DarioBattleModel.bin=0x1540F968

list2.txt:

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D:\CC4\CCmod\CC2.bin
D:\CC4\CCmod\SLUS_010.80
data\enemydata.bin=0x139AEC68
data\enemydata.lzs=0x13981374
data\treasure.lzs=0x16A91c
data\DarioTexture.tim.bin=0x153CEB38
data\DarioBattleModel.bin=0x153E1A68


The line that ends with ".bin" needs to be corrected to match the location and name of the .bin file you plan to modify. there must be no spaces in the file address. I REPEAT. DO NOT USE FOLDER OR FILES NAMES THAT HAVE SPACES. THIS FUCKS EVERYTHING

Note the differences in line 3 between both examples. Don't change that.

Now go ahead and execute "ppf", which is in the same directory as ccenemyedit. That's "ppf", not "ppfmaker". You'll have to hit a key a couple of times to complete the execution.

    Now lets fix our files. Go into the directory where you have your .bin/cue's. There may be some .bak files. go ahead and delete those. What you need are the files that don't seem to have a file extension. There should be two. I believe they are labeled "SLUS_010.41" and "SLUS_010.80". Give both of those files a .ppf extension.

    Now that we have a ppf file (or two), we can use PPF-o-matic. Open that program, and for the "ISO" field, select the disc 1 bin/cue file. For "patch", select SLUS_010.41.ppf. Now do the same with disc2 and slus_010.80.ppf.

FINALLY!

You're ready to play the game. If things are too easy/difficult, just repeat steps 4-9. So far I have not had any issues with changing enemy stats and patching over an already patched bin file, even the saves seem to carry over just fine.

Good luck!


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Chrono Cross Modification / Re: Help with Chrono Cross "Hard Mode"
« on: January 28, 2018, 08:44:29 pm »
Dimitri33, where are these lines coming from?

C:\WINDOWS\Debug\UserMode\iso\1.bin
C:\WINDOWS\Debugb\UserMode\iso\patches\SLUS_010.41

Even the original .zip uses these lines in list1.txt

E:\iso\SLUS-01041 - Chrono Cross (U)\Chrono Cross (U) A.bin
E:\emu\eps\patches\SLUS_010.41

Thanks ahead of time!

4
Chrono Cross Modification / Re: Help with Chrono Cross "Hard Mode"
« on: January 28, 2018, 04:57:34 pm »
Thanks for the reply. I've modified list1.txt to read:

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D:\Emulation\epsxe\ePSXe205\isos\Chrono Cross (USA) (Disc 1).bin
D:\Emulation\epsxe\ePSXe205\isos
data\enemydata.bin=0x13b8ed28
data\enemydata.lzs=0x13b61434
data\treasure.lzs=0x16a91c
data\DarioTexture.tim.bin=0x153FCA38
data\DarioBattleModel.bin=0x1540F968


and list2.txt:
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D:\Emulation\epsxe\ePSXe205\isos\Chrono Cross (USA) (Disc 2).bin
D:\Emulation\epsxe\ePSXe205\isos
data\enemydata.bin=0x139AEC68
data\enemydata.lzs=0x13981374
data\treasure.lzs=0x16A91c
data\DarioTexture.tim.bin=0x153CEB38
data\DarioBattleModel.bin=0x153E1A68

Do I need the line:
 C:\WINDOWS\Debugb\UserMode\iso\patches\SLUS_010.41 ?
I don't have this folder. My copy of CC has a CD1 and CD2 bin/cue, and nothing more.

I've run ccenemyedit.exe and clicked save. To test, I changed Komodo Pup's HP to 500, but in game I've noticed no change.

I'm using both PSX and epsxe.

Thanks again

5
Chrono Cross Modification / Help with Chrono Cross "Hard Mode"
« on: January 27, 2018, 08:11:59 pm »
Apologizes as I know this topic has been covered before, but as I understand it I should make a new thread instead of bumping something ancient. Anyways, here we go:

So I'm trying to replay CC. A major complaint I'm sure we all share is that the game is too easy.  I've been searching for ways to increase the game's difficulty, but with limited success. So far, I've found only three solutions:

Solution #1: Setting an artificial limit on myself (ie avoid combat, avoid shops, etc..

Solution #2: make the game absurdly difficult, using the Time's Anguish hack

Neither of these solutions are what I'm looking for. What seems ideal is this:

Enemy editor:

https://www.romhacking.net/forum/index.php?topic=10069.0

(credit to Magil)

This looks perfect. But for the life of me, I cannot figure out what I need to do to install it. The OP made a youtube video:


https://www.youtube.com/watch?v=gJ5Jh60BmIQ&feature=youtu.be


but I'm lost when he talks about patching the directory. My copy of CC runs off of a disc 1 and 2 .bin & .cue, and nothing more.

Does anyone here have any experience running this mod? If so, can you please lay out the basic instructions for installation? (And preferably not via a 30 minute mind numbing youtube video)

Anyways, I'm posting this in the hope that someone else has installed the Enemy Editor mod and can shed some light on exactly what needs to be done with the .zip file in order to make it run. And I also wish this post can bring the mod itself to better awareness. This seems far and away the superior answer for folks like myself who are looking to replay CC with an added challenge.

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