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Messages - chrono12

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1
Chrono Compendium Discussion / Re: Triple Tech
« on: April 02, 2023, 07:41:52 pm »
I'm from Brazil comrade, unfortunately the chrono trigger scene is cooling down.

2
Chrono News / Re: Happy Chrono Holidays!
« on: February 21, 2023, 07:05:23 pm »
good to see this program updated :o

3
News Submissions / Re: find a song
« on: February 05, 2023, 04:43:52 pm »
I understand. but continue the search!

4
News Submissions / find a song
« on: February 04, 2023, 06:50:24 pm »
sorry for the topic. but i have a big doubt, a few years ago, there was a chrono trigger amv video, which had japanese music playing, and ps1 scenes in the background! Today in 2023 I can no longer find the video! I remember that it started with a green background, and some information from the video, such as the time of the video. :picardno

6
Chrono Trigger Modification / Re: Character Graphics Swap hack.
« on: September 12, 2022, 08:55:55 am »
I see you are one of the most active members in chrono trigger hack scene. and a light at the end of the tunnel for beginners like me

7
Chrono Trigger Modification / Re: temporal flux nds version? it's possible??
« on: September 10, 2022, 10:00:03 pm »
The data structure is the same or identical in many cases, but you need to locate it and load it.
would be very good, the nds version graphic is very good

8
Chrono Trigger Modification / Re: temporal flux nds version? it's possible??
« on: September 10, 2022, 09:57:14 pm »
we are waiting for you to develop it! :-)
    :picardno friend, I don't understand anything about programming, lol I hope that the creator of TF one day makes this size nds

9
Chrono Trigger Modification / temporal flux nds version? it's possible??
« on: September 07, 2022, 09:16:20 am »
a possible time stream for the nds version!?  :picardno

10
Chrono Trigger Modification / Re: help me!?
« on: June 23, 2020, 11:04:41 pm »
 :o

11
Chrono Trigger Modification / help me!?
« on: June 23, 2020, 07:21:31 pm »
 :o




how do solid blocks work of the upper world?

12
well helps in development

13
Chrono Trigger Modification / Re: Color change, Scenery.
« on: August 31, 2019, 07:10:37 pm »
Location palette sets are located at 0x3624C0 in the ROM. Each palette set is 0xd2 bytes in length, containing 7 palettes each. In Temporal Flux's Location Properties window, you can see the palette index used.

Palette location = 0xd2 * palette index + 0x3624C0.
    Bro! I do not understand many codes and numbers. so new in this matter of romhacking

14
Chrono Trigger Modification / Re: Color change, Scenery.
« on: August 31, 2019, 07:08:59 pm »
Nice. I would have to compare against the in-game to recognize the palette swap. Did you change it to use prehistory's palette?
       I took a picture of the denadoro map. And I modified the colors in photoshop. After I changed the colors with snespal

15
Chrono Trigger Modification / Color change, Scenery.
« on: August 30, 2019, 09:11:21 pm »
After a long time, looking for the addresses. I changed the colors of denadoro.
Would anyone have a list of map color locations?





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