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1
Chrono News / Re: Yoshinori Kitase mentions possible Chrono Trigger remake on podcast
« on: March 08, 2024, 10:13:26 pm »I am solidly in the camp of going the FF7R route. As sergecross says, they have ported the game many times. A simple remaster isn't going to garner much attention. With the release of the Chrono Cross Radical Dreamers edition, the original canon is essentially preserved in the most complete form we are going to get. Going back to that with no appreciable alterations or additions serves no purpose. It's too late to "finish" the original planned trilogy. The foundation is just too shaky to build a part three that makes any kind of narrative sense, seeing how Cross turned out.
The fact that Kitase is even talking about this publicly suggest he thinks the time is ripe to revisit Chrono and remake the saga from the ground up. If treated as one grand story, they would approach the complex narrative of Chrono Cross in pre-production before most of the work on Trigger was even begun. This way would avoid the contradictions of their previous piecemeal approach. The developers would know exactly what happens between the events of Trigger and Cross, it would just be a question of when they reveal this knowledge to the player, or whether there is any foreshadowing of future events.
To remake the events of Trigger using modern production values in a single game I think is unrealistic. Not if they want to do it right. And Square-Enix will soon be in a position where they need a production that can generate some real buzz. Once the final part of the FF7R saga drops, what does the company have? Most of their post-legacy projects (which I define as coming after Final Fantasy 12) have either fallen short of commercial goals or crashed and burned out of the gate. The company can't afford to take another risk on something that is unproven in a major production. Plus, Square-Enix isn't looking for a single game, they're looking for a franchise. Something that can sustain the company for years. Chrono could be that new flagship franchise.
While I agree it's unlikely we'll ever see Chrono Cross get revisited again and thus its canon is now written in stone, I completely disagree that a Chrono Trigger remake should have its story altered to bring it in line with that canon. I dearly love Chrono Cross; it's an amazing game in its own right, but my favorite way to describe it is "a good story, told poorly." Meanwhile, Chrono Trigger is as near to perfect as humanly possible. I would rather the two games' plot discrepancies remain forever unresolved than to see Trigger's beautiful story mangled to fit into Cross's ambitious but unnecessarily convoluted framework.
If Chrono Trigger is to be remade, I feel it should be a 100% faithful effort like that of Super Mario RPG, using the same graphics engine as the 3D Dragon Quest games to preserve the late Toriyama's iconic style.
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Welcome / Birthday / Seeya! Forum / Re: Luna has Joined The Party.
« on: August 20, 2023, 09:44:44 pm »
Welcome tot he party!
3
Chrono News / Re: Chrono Trigger HD-2D remake rumors
« on: June 22, 2023, 11:11:28 pm »
I'm kind of hyped for Super Mario RPG. I probably won't go out and buy a Switch just to play it, considering I still have both the original and the SNES Classic, but this looks to be a remake done right. Such a faithful recreation that I imagine this is what the game must have looked like on the original development hardware before the graphics were compressed to fit on a SNES cartridge.
As for the supposed Chrono Trigger remake, I'm not holding my breath (how many times have we been burned before?), but if it's true I really hope they aren't going with the Octopath Traveler art style as everyone is speculating. I enjoyed that game well enough but the 16-bit textures on 3D objects just looked like total ass. It would have looked much better with traditional 2D maps; the extra depth wasn't worth every environment being a blurry, grainy mess.
I would much rather a Chrono Trigger remake use whatever graphics engine the newer Dragonball games are using. Those mimic the Toriyama style perfectly.
As for the supposed Chrono Trigger remake, I'm not holding my breath (how many times have we been burned before?), but if it's true I really hope they aren't going with the Octopath Traveler art style as everyone is speculating. I enjoyed that game well enough but the 16-bit textures on 3D objects just looked like total ass. It would have looked much better with traditional 2D maps; the extra depth wasn't worth every environment being a blurry, grainy mess.
I would much rather a Chrono Trigger remake use whatever graphics engine the newer Dragonball games are using. Those mimic the Toriyama style perfectly.
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Chrono News / Chrono Cross: The Radical Dreamers Edition is Finally Getting an Official Patch
« on: February 20, 2023, 05:12:23 pm »5
Chrono News / Theatrhythm Final Bar Line
« on: January 30, 2023, 04:30:43 pm »
I don't know anything about this game, but it's getting some Chrono content:
https://twitter.com/FinalFantasy/status/1620059523074629635
https://twitter.com/FinalFantasy/status/1620059523074629635
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Chrono / Gameplay Casual Discussion / Re: To Far Away Times: Chrono Trigger & Chrono Cross Arrangement Album Questions
« on: November 29, 2022, 02:53:41 pm »
1. Laura Shigihara sings "Schala's Theme," "Corridors of Time," and "On The Other Side." Sarah Alainn sings "Radical Dreamers" and "To Far Away Times."
2. I always assumed the lyrics were Japanese.
3. "On The Other Side" is based on "Epilogue - To My Dear Friends" from Chrono Trigger.
2. I always assumed the lyrics were Japanese.
3. "On The Other Side" is based on "Epilogue - To My Dear Friends" from Chrono Trigger.
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Characters, Plot, and Themes / Re: A question regarding Miguel in both dimensions
« on: September 13, 2022, 09:14:35 pm »
Welcome tot he party!
I think Miguel's encyclopedia entry needs an edit to clear up this confusion.
Quote from: Miguel
Yes... I've been hereThis is Home World's Miguel speaking. He remembers the Sea of Eden becoming the Dead Sea, so I don't know where the idea that he died came from.
in this very place...
For 14 years...
It wasn't like this
when I got here, though...
An incident that occurred
10 years ago, transformed
it into the Dead Sea.
Quote from: Chronopolis Computer
However...Another World's Miguel is unaccounted for, but I don't see anything in the script to suggest that he replaced his Home World version in the Dead Sea.
Ever since the formation of
the Dead Sea 10 years ago...
FATE has been unable to intervene
directly with World 01.
The best FATE could do was cross
the dimension and receive data
through the Records of Fate.
And with much difficulty, FATE
succeeded in binding Miguel
to the Dead Sea as a watchman...
I think Miguel's encyclopedia entry needs an edit to clear up this confusion.
8
Lavos, the Planet, and other Entities / Re: When and why was knowledge of Lavos lost throughout the ages?
« on: August 21, 2022, 03:12:15 pm »
The Lithosphere Investigation Report is weird. It's dated 2300 AD and shows a picture of the Day of Lavos, but speaks of Lavos as if it had yet to awaken:
Quote from: Monitor
2300 A.D.
Lithosphere Investigation Report
~
~
- Report no. 27 -
~
[Unknown Life Force,
Parasitic to the Planet]
Geologic Stratum Result - 65,000,000 B.C.
Code - '"Lavos"'
Slumbering deep beneath the crust...
When Lavos awakes, this planet will...
9
Chrono News / Re: Chrono Cross Remaster and Radical Dreamers Localization Announced!
« on: April 09, 2022, 02:21:12 pm »
Anybody else experiencing lots of crashes on the Steam version? Whenever I launch the game it shows a warning about "Insufficient VRAM" even though my computer more than meets the recommended requirements.
I just farmed the Viper Manor Bluffs for copper, then when I tried to return to town the game crashed. It's happened before, and always when changing areas. The autosave feature should prevent stuff like this, but instead it seems to be the thing causing it. Crashes are always annoying, but this one was particularly disheartening because of the time and copper I lost.
Does anyone know a solution, or should I just wait to see if this gets patched?
I just farmed the Viper Manor Bluffs for copper, then when I tried to return to town the game crashed. It's happened before, and always when changing areas. The autosave feature should prevent stuff like this, but instead it seems to be the thing causing it. Crashes are always annoying, but this one was particularly disheartening because of the time and copper I lost.
Does anyone know a solution, or should I just wait to see if this gets patched?
10
Chrono News / Re: Chrono Cross Remaster and Radical Dreamers Localization Announced!
« on: April 08, 2022, 03:10:47 pm »
Was Belcha's wife's pan always triangular?
Other changes I've noticed so far:
Edit:
Mojo does still say "-om" occasionally.
Other changes I've noticed so far:
- Minor differences in the conversation with Leena at Opassa Beach. Nothing big, just stuff like "all the time" becoming "often" and some changes to punctuation.
- The short scene where Poshul rejoins you after being kicked off the cliff by Peppor is skipped.
- Mojo no longer adds "-om" to his speech.
Edit:
Mojo does still say "-om" occasionally.
11
Chrono News / Re: Chrono Cross Remaster and Radical Dreamers Localization Announced!
« on: April 08, 2022, 04:49:09 am »Maybe, but there seems to be other differences. Earlier in the thread there's a quote that Kid said slightly different. And I could have sworn some of the early dialogue with Una was different too...
Quote from: Una (Original)
Don't tell her I said
so, but my sister's
a bit uptight, you know?
Could you, like, break
her in a little? You know,
make her act a little
more ladylike?
Quote from: Una (New)
Don't tell her I said
so, but my sister's a
bit too quick to lash out.
Could you, like, make
her be a little nicer
to me?
12
Chrono News / Re: Chrono Cross Remaster and Radical Dreamers Localization Announced!
« on: April 04, 2022, 01:23:43 pm »
https://twitter.com/CHRONO_CROSS_RD/status/1510814421446238208
Hopefully somebody can acquire a copy of this magazine for the Compendium.
Quote from: Google Translate
New key art released by Nobuteru Yuki, who was in charge of character design ‼️🎨✨
It is also used on the cover of Famitsu-san, which was announced today on 4/7 (Thursday) 🙌 and will be released on the same day as this work ☝️ .
There are also valuable development secret stories, so please check them out 📘✨ .
Hopefully somebody can acquire a copy of this magazine for the Compendium.
13
Chrono News / Re: Chrono Cross Remaster and Radical Dreamers Localization Announced!
« on: April 03, 2022, 12:13:10 pm »I don't understand the "uproar". Outside of a handful of the songs, my understanding was that most of the OST was more or less the same. I assumed terms like "refined" just meant it was going to be the same music, just slightly higher sound quality. Kind of like, whether a song is MP3 or FLAC quality, it's still the same song ultimately.
It's because that handful of songs was so bad, and Square wasn't clear that they would be part of a separate album. People were worried that the new versions would replace the originals in the game itself.
14
Chrono News / Re: Rumor - Chrono Cross Remaster
« on: March 31, 2022, 04:47:55 pm »
Yes, it's fan art. Here's a link to the original (DeviantArt, very much NSFW).
If somebody is claiming this is box art or something, that's super shady.
If somebody is claiming this is box art or something, that's super shady.
15
Chrono News / Re: Chrono Cross Remaster and Radical Dreamers Localization Announced!
« on: March 24, 2022, 03:56:16 pm »
https://twitter.com/chronogame/status/1507032241666416642
Edit:
Now that I've had time to sit down and listen to this a few times, I have to say I like the Radical Dreamers intro and hate the rest. I doubt it's a coincidence that the one song I like is the only one credited to Yasunori Mitsuda.
Edit:
Now that I've had time to sit down and listen to this a few times, I have to say I like the Radical Dreamers intro and hate the rest. I doubt it's a coincidence that the one song I like is the only one credited to Yasunori Mitsuda.