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Chrono / Gameplay Casual Discussion / Re: Want a new Chrono game?
« on: August 08, 2011, 04:58:13 am »
Eh, Chrono Break will never "officially" happen anyway, so I really think its up to the fans.
It's up to you guys to find a way to retcon out all the "Darker and Edgier" shit we had to put up with due to Chrono Cross.
It's up to you guys to find a way to retcon out all the "Darker and Edgier" shit we had to put up with due to Chrono Cross.
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Chrono / Gameplay Casual Discussion / Re: Chrono Trigger Coming to Virtual Console
« on: August 08, 2011, 04:55:42 am »I shouldn't buy it...
I have the snes cartridge, the psx remake and the DS remake.
...But I will probably buy it anyway !
Quoted for truth. I have all of the above, yet I'd still buy it on VC. It'll give me an excuse to dust off my Wii and listen to the glorious soundtrack over my surround sound. God knows my Wii isn't being used for anything else -_-
Man, come on ! Use your Wii to play Xenoblade, The Last Story and Pandora's Tower !
...
Hey, he might not live in Europe, so maybe that's not an option at this point.
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Chrono / Gameplay Casual Discussion / Re: Have you ever seen a game which is this close to Chrono Trigger?
« on: June 07, 2011, 12:19:56 am »I started playing the game and it looked good. However there were way too many random battles, and my party was often too exhausted to continue fightning in the middle of dungeons.
The game could have been better, but some bad design decisions wasted its potential.
Kinda like Crimson Echoes.
Oh snap!
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Chrono / Gameplay Casual Discussion / Re: 11 years later... No sequels...
« on: June 02, 2011, 01:01:30 am »
Well, IMO Dragon Quest IX proved to me that some parts of Square-Enix still know what they're doing.
CT was largely successful because Squaresoft hired some of Enix's best designers, and now that Square and Enix are together, it may be possible to have quite a bit of the original team working on a Chrono sequel.
CT was largely successful because Squaresoft hired some of Enix's best designers, and now that Square and Enix are together, it may be possible to have quite a bit of the original team working on a Chrono sequel.
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Characters, Plot, and Themes / Did Belthasar undo the deaths of Lucca and Robo?
« on: May 26, 2011, 05:46:22 pm »
I've been going over the plot of Chrono Cross lately, and it seems to me that in the ideal timeline, the need for the Promethius Circuit to exist would be gone.
Without the Promethius Circuit, Robo would presumably be free, and without FATE wanting to disengage the Promethius Circuit, Lynx would never presumably travel to Lucca's house and kill her.
Do either of these assumptions make any sense?
Without the Promethius Circuit, Robo would presumably be free, and without FATE wanting to disengage the Promethius Circuit, Lynx would never presumably travel to Lucca's house and kill her.
Do either of these assumptions make any sense?
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Dream Splash III - Chrono Break [2010] / Re: Chrono Break - The Conceptual Soundtrack
« on: May 23, 2011, 07:44:17 pm »
I seem to have accidentally deleted the folder containing the soundtrack while clearing up some space on my laptop.
Anyone still got a copy of this?
Anyone still got a copy of this?
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Chrono / Gameplay Casual Discussion / Re: 11 years later... No sequels...
« on: May 22, 2011, 06:49:12 pm »
Thank god for RPGMaker.
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Characters, Plot, and Themes / Re: Where did the Mystics come from?
« on: May 22, 2011, 02:26:07 pm »
In 12000 BC, you can see monsters on Mt. Woe that heavily resemble the Mystics. It's probably a fair assumption that they are the ancestors of the mystics.
Where the monsters on Mt. Woe came from on the other hand, is a mystery.
Where the monsters on Mt. Woe came from on the other hand, is a mystery.
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Chrono / Gameplay Casual Discussion / Re: Official Youtube / NICOVideo / Dailymotion Thread
« on: May 22, 2011, 02:20:10 pm »
http://www.youtube.com/watch?v=gJukB5hJybE
http://www.youtube.com/watch?v=TvmKbblfixE
These two videos are probably the most epic thing I've ever seen.
http://www.youtube.com/watch?v=TvmKbblfixE
These two videos are probably the most epic thing I've ever seen.
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Radical Dreamers, the RPGMaker Remake / Re: Info
« on: May 20, 2011, 10:59:19 pm »
Actually, this font works better because it's a truetype font.
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Radical Dreamers, the RPGMaker Remake / Re: Info
« on: May 17, 2011, 11:17:36 pm »
Hey, do you guys know if it's possible to use different fonts in RPGMaker? If so, how about using the Chrono Trigger font available here?
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Chrono Shift RPGMaker Project / Re: Chrono Shift General Progress Thread
« on: May 17, 2011, 02:38:19 pm »
Ah, well. The demo was quite fun, though, so I'm looking forward to this.
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Submissions / I need a Chrono Trigger tileset for RPGMaker 2003.
« on: May 15, 2011, 10:22:51 pm »
I can't seem to find any on the internet. Does anyone have any that I could use?
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Chrono Shift RPGMaker Project / Re: Chrono Shift General Progress Thread
« on: May 15, 2011, 09:26:20 pm »
I was just wondering, is the battle system for Chrono Shift going to be changed significantly from the demo version? I find the battle system to be somewhat unsatisfying compared to the preview of the battle system for the Radical Dreamers remake.
As the video shows, it is quite possible to remake Chrono Trigger's battle system in RPGMaker, and I would really like to see Chrono Shift attempt to do the same.
As the video shows, it is quite possible to remake Chrono Trigger's battle system in RPGMaker, and I would really like to see Chrono Shift attempt to do the same.
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