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Messages - redandblack64

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General Discussion / Re: FFVI for 3DS in celebration of 25 years?
« on: February 29, 2012, 08:28:23 pm »
I would be more than happy to see this happen, but the "evidence" presented on that website seems to be, um, a bit of a stretch.

Also, I don't think an FF6 remake should have Dissidia graphics; Dissidia graphics is ugly. I'd much rather have something that looks like FF4 Complete or Bravely Default.
I may look more like Bravely Default, as it's by the same developer that did the Final Fantasy DS remakes.

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Characters, Plot, and Themes / Re: anybody else not care for Chrono Cross?
« on: December 19, 2011, 06:59:21 pm »
Oh, and don't forget that this game is riddled with evidence of it being unfinished due to time and money constraints. This best explains why the second half of the game is riddled with plot/info dumps, and has a bunch of go-nowhere plot threads compared to the start of the game.

This game is a failure in comparison to Trigger, because the creators couldn't do what they set out to do with the game. That's why this game NEEDS a remake; so that it can be finished and live up to it's fullest potential, like Trigger did. I swear, if this isn't remade for 3DS or Vita...

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General Discussion / Re: Storytelling in Video Games
« on: June 10, 2011, 04:10:24 pm »
Huh, I was about to start a thread here about this. Here's a thread I started on Smackjeeves on the same subject. I think that gameplay and narrative need to go hand in hand if the game is trying to tell a story, and that cutscenes need to be kept to a minimum, as they tend to play the game for you. That said, certain games that aren't trying to tell a story (like Pacman or Tetris) just need to have good gameplay, as that's what they're all about.

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General Discussion / Re: Square Enix Hurting!
« on: May 18, 2011, 03:24:26 pm »
I wonder how much the Chrono IP would go for? Could you imagine...a giant fan community donation drive? With a tracking thermometer on the site, Howard Dean style? "Just twenty million more to go, folks..."

Do you think that if Square went under, Nintendo would buy the Chrono IP and let Monolith Soft, Kato and Mitsuda take over the series? That would be for the best, I think, and would greatly increase the chances of Chrono Cross getting remade for the 3DS with the kinks ironed out. I'm actually hoping Square gets what they deserve... AFTER the FFV and VI enhanced remakes on the 3DS, which are inevitable.

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I just voted for the handhelds, because they're the systems I'm going to get (and the most-likely platforms the game would show up on), and I think it would make sense to include one of Sony's consoles, considering Cross was a PS1 game.

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Hm... I wonder, with it's mixed ratings and views, would CC be remade?
The Chrono Trigger remake on DS seems to have been made partly to bring new players who havent played it before (like me) into it's 10 year old sequel, Chrono Cross. In fact, the new 13th ending seems to serve as a bit of a sequel hook, along with other things that were added. After playing Cross, I think it would only make sense for it to get the same treatment Trigger got, especially since there are lots of newer fans who are expecting a remake of the next game. It also kinda needs a remake, due to the fact that it could have used another year or two in development. This game deserves a second chance.

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Well, if this game got an enhanced remake, as minimal as Chrono Trigger DS or as drastic as the DS Final Fantasy games, which two systems would you want it on? I didn't include the PSP or DS because those two systems are about to be overshadowed by the newer handhelds.

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Chrono / Gameplay Casual Discussion / Re: Want a new Chrono game?
« on: May 12, 2011, 02:47:04 am »
You know, I wonder if anyone's ever openly criticized Kato for his writing in Chrono Cross.

Well, the most common criticism is that the pacing for roughly half the game was bad; it seemed Kato ran out of time near the end and had to sqeeze in the rest of his ideas into the game. This is why Chrono Cross NEEDS to be remade. The game could only have lived up to its fullest potential if it had an extra year or two of development. A remake like CTDS would at give Kato the oppurntunity to right his wrongs in the game. Here's hoping for an enhanced remake on the 3DS/NGP.

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Polling / Re: If you could change Chrono Cross, how would you do it?
« on: April 23, 2011, 10:42:30 pm »
I really think the playables killed it. They sapped so much potential emotion and drama from the story and a lot of them are just a character design vehicle.

You can do huge casts well-- Suikoden does it. But in Suikoden's case, both the plot and gameplay integrate the huge cast beautifully, and that's just not the case with CC.

Also, wtf was with JRPGs in the PS1 era infodumping you huge amounts of needlessly obscure information in textbox form? I'm all for poetic allusiveness and esotericness, but show, don't tell is something CT does so well. Why did CC not learn this lesson?

Oh well. The music kicks ass.
Yeah, you nailed it with the info dumping. The second half of the game is a storytelling disaster, because the pace is way, way too fast (plot/event wise), and, as you said, the dialogue an exposition aren't handled well, ramming too much down our throats, instead of handling it subtly.

Anyways, what Chrono Cross needs is an enhanced remake, preferably for the NGP and 3DS, with a full fledged grapical overhaul, like the Final Fantasy games on the DS. More importantly, though, is that the game needs to be finished. I'm of the opinion that the developers ran out of time with the original game, and couldn't get everything they wanted to in the game in a satisfying manner. That would explain the info dumping, convoluted plot, ridiculous pacing, and that rushed ending during the second half of Cross. If this game gets a remake, not a port, this would allow Kato and the other developers to fix the storytelling flaws, add the extras the CTDS has, and even add more dungeons, areas, and story arcs for some of the characters. Other than that, the game needs a faster battle system and better battle music.

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Chrono / Gameplay Casual Discussion / Re: Why are you here?
« on: April 14, 2011, 06:57:50 pm »
An older fan who worked at GameStop recommended Chrono Trigger DS to me last year, when I was bored and wasnted to buy a cheap used DS game. At first, it didn't look very appealing, as the "Dragonball effect" was taking effect. I was hooked, and one of the endings in that remake made me curious about Chrono Cross, along with the trailer I saw on Youtube, and the fact that the music sounded more ethnic to me (Fado, Mediterranean, Celtic and African influence? Interesting). Luckily, the Microcenter i live next to had cheap, untouched copied of Cross for the same price of the used CTDS I bought, and I sannep one up.

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I've got a few questions surrounding the art.

First, do you think the style and tone of the art and story of Chrono Cross were at odds with each other more than that of Chrono Trigger?

And, what type of a game do you envision when you think of the following artists working on the next game?

Yoshiyuki Sadamato (Neon Genesis Evangelion)
Hiromu Arakawa (Full Metal Alchemist)
Nobuhiro Watsuki (Kenshin)
Fumi Ishikawa (Suikoden)
Masato Kato (Radical Dreamers)
Yusuke Naora (Lufia: Curse of the Sinistrals)

Try to guess how their art styles would affect the tone and mood of the game in terms of story and other things.

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Welcome / Birthday / Seeya! Forum / Re: Welcome, welcome!
« on: January 06, 2011, 06:51:30 pm »
This is a little late, but I'm a brand new fan to this series, as I had Chrono Trigger DS recommended to me last year at a GameStop by an older fan who worked there. After wasting 4 whole months going for 100% completion on that game, and finding the 13th ending, I got curious about Chrono Cross. When I went to the Micro Center in Denver, I found that they had untouched copies of Cross for $17.99, and realized that was a ten year old game. I snatched that up immediately, brought it home, and played through it on my PSone. Other than that, I'm a comic artist and writer who has yet to start art school at RMCAD.   

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That's true. Hasn't Chrono Trigger DS surpassed 1 million copies by now? And didn't that happen after the "If you want a sequel, buy more copies!" remark? That remake did bring  Chrono to a new generation of gamers, and gave people who missed it a chance to play it, so wouldn't it make sense to port the next game over? We haven't heard anything from Square when CTDS hit 1 million copies, have we?

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Excuse me, but can someone answer how much the original CC data can hold?

http://gonintendo.com/viewstory.php?id=145313

If it's less than eight GB, that's one hell of a game.
Two PSOne disks hold about 1.4 GB, as a CD ROM can hold 700 MB. Chrono Cross has to be under 2 GB.

That article blew me away! If Square wanted to, they could rebuild Cross in full 3D, add extras like CTDS, space out the story, fix the pacing issues, and still have some extra space left! Though I imagine that game costing $35 to even $50.

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Well, the problem with that is the save files would have to be on a game single card, because game saves wont go on the 3DS system or a memory card (reserved for DSiWare, music, apps, etc), meaning you can't load data on a different card. A straight port of the game could easily fit inside a single game card with all the save data, but a full 3D remake is going to take more space. By the time Square hopefully announces a remake, Nintendo will have 4 GB cards, more than enough for the whole game to fit.

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