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Messages - Celdine

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1
General Discussion / Re: New SE game?
« on: June 26, 2009, 03:30:55 pm »
Nice find utunnels, in light of that Romancing Saga 4 would make the most sense then.

2
Chrono Trigger DS Analysis / Re: Is This game hard?
« on: June 26, 2009, 03:00:57 pm »
This is definitely an easier RPG. I don't think I ever needed to use a strategy guide for it. It requires no grind at all either, as Zephira said, don't skip a lot of battles and you should be at a decent level for any boss.

If you want the game to be much easier, you really only have to remember one thing: When you get asked, "You wish to fight me?" (or something to that effect, new script), say no.

QFT  :D

3
Chrono Trigger DS Analysis / Re: Worth getting?
« on: June 26, 2009, 02:47:45 pm »
I'd say get it. If you enjoy the new content, great. If not, it's still and awesome game that is worth replaying  :)

4
General Discussion / Re: New SE game?
« on: June 26, 2009, 02:40:19 pm »
Romancing Saga 4, perhaps.

could be

That's one helluva teaser...definitely has music reminiscent of the old days, but aside from that, I have no idea what this is for. The art on the page kinda reminds me of Legend of Mana...

Only 225 days till the truth is revealed!

Same. I swear I've heard this before, I can't remember where though...

5
General Discussion / Re: New SE game?
« on: June 26, 2009, 02:21:04 pm »
I don't know how the 4 would symbolize SAGA

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General Discussion / Re: New SE game?
« on: June 26, 2009, 02:08:46 pm »
Thats nes or gameboy music, don't recognize it though... time to do some research >.>

7
I noticed some of this when I was playing FFXI. I left for a few months and came back only to find out I  had to pay extra to start my account back up  :x.  There was something else that they tacked on a hidden fee that I didn't see until I got my credit report that I can't remember right now... so this doesn't surprise me. I'm sure they had these fees mentioned in some legal thing you have to agree to when you make a payment. 

as to the accuser not knowing FFXI was an mmo... thats their own dam fault, it mentions it right on the box.

8
Submissions / Re: Chrono Trigger Chat Thingy!
« on: June 22, 2009, 11:21:08 pm »
I see. I've been in that situation waaaaaaay to many times already, so I know how it is.

Anyways I figured out I can attach files directly here... so I'm gonna quickly setup the client to ask for a server IP and throw both the server and client up for download. That way you guys can at least see what I'm messing around with right now.

Edit: Here are the project files and w/e is needed. The controls are still crap but you can get an idea of the basic communications that are going on between client and sever (which for me, is all i've really accomplished so far). You will need a full version of Game Maker to view the project files. You will need to sign in using:
username: celdine
password: celdine

the account creation button isn't coded yet.

Edit2: forgot to attach ><

9
Submissions / Re: Chrono Trigger Chat Thingy!
« on: June 22, 2009, 05:12:50 pm »
My area of expertise is simple but efficient and good looking movement scripts...

But I did program an RPG battle system once... it was a real pain to get it working... (Ironically I used CT backgrounds as the areas for that game...)

 don't think I'll be able to do anything like CT though... I also don't know how I'd have to modify the movement script to work for multiple players... (or IF I'd have to modify it.)

Well Right now I'm approaching things one system at a time. Chatting works (it needs some refinement to make it more user friendly but it works) I am currently setting up a simple account system, (I don't know if it is really neccessary for what you guys would want, but its something I wanted to mess with anyways). Next I was gonna work on player movement. So a battle system would be a last step in my mind, meaning once we get to that point, we could focus almost solely on the battle system. Did you create the battle system in game maker? if so I'd say post it, I wouldn't mind seeing how you did it.

In the end I'll wait until you're satisfied with your code's legibility.

Also about the running server thing... Why shouldn't people run it from their PC's? it would be like hosting a private/public room on any other game... you'd just have to make sure each instance of the server program is different, so that multiple servers can exist...

The easiest way to post my code is to post my current client file, I don't know a good way to do that ...

and as to the issue about people running it from their computer is that for the server to communicate, the computer running it needs to be wide open, I had to place my computer in a dmz, basically opening it up to everything. I guess you could program it to allow the user to enter an ip to hookup to their desired server to take care of the multiple server issue.

I mean, under this circumstance, it is QUITE possible to make a server/client/host system...  just by copying the game early in production and then splitting off in 2 directions.

But that's not very efficient. In terms of programming the possibility of that working is no more than a fluke. A lucky glitch.

Possibly. Not knowing how that works exactly would be a little irksome to rely on. From what I've read mplay can be laggy as is, and so far, under very light loads, the 39dll script seems to be working well.

sorry for another wall of text, you guys give me to damn much to ramble about...   :?

10
General Discussion / Re: Name Origin
« on: June 22, 2009, 12:21:38 am »
Then why don't you just spell it Keldin so there's no question?

Cause to me it looks like "Sell-Dean."

For some reason I prefer the the way "Celdine" looks over "Keldin", or even how "Cel" looks over "Kel".  The fact that everybody pronounces it wrong stopped bothering me a loooooong time ago.

11
General Discussion / Re: Name Origin
« on: June 21, 2009, 06:29:16 pm »
(Pronounced Keldin) I got this name backed when I played WoW. It was a random generated name I used for my first character. The friend who got me into the game couldn't remember names at all, so he encouraged me to keep the name when we moved on to other games so he wouldn't have to get used to a different name. Once his family started calling me Kel, for short, it stuck. Even his mom, and my gf call me Kel...  :D

12
General Discussion / Re: BULLIES!
« on: June 21, 2009, 06:12:07 pm »
I had to deal with a couple of asshats in middle school. They would always give me shit during lunch. Thankfully when I reached high school, I was usually in the advanced classes so I never had to see them anymore and no one bothered to stick around for lunch in high school either.

Its funny though, before even graduating from high school, one of the asshats had already had a kid and was basically tied down to a whore. Pretty sure he had to drop out because of that too.  I'm still free to do w/e the hell I want with my life. So it seems things work out in the end. ;)

13
Submissions / Re: Chrono Trigger Chat Thingy!
« on: June 21, 2009, 06:00:25 pm »
Actually, the best programmers are those who have the humility and openness to let others see their code as-is, regardless of the state, and without any personal feelings of attachment to it. That's because those are the programmers who get code reviews and learn how to improve their code.

So don't be afraid of posting messy, broken, WIP code.

I agree with this sentiment. I wasn't planning on getting things 100% before I showed the code either. I just wanted to get it to communicate correctly so Satoh would be able to figure out how the 39dll worked.

There used to be chat games kind of like this on BYOND. http://www.byond.com/ Maybe you could use that to make it?

BYOND looks like it requires a bit of knowledge to get it running... moreso it looks like a HOST for games rather than an engine.

I could be wrong, but I can't say using MySQL queries on a worldwide scale is something any Joe Hobo can do... From the looks of it you program the game and they run its servers...

Still, it is intriguing.

I'll have to look at that. It would be nice to have something to host a server for us, as I don't know how we would have it hosted otherwise. I have some SQL experience, though almost none with MySQL.

EDIT:
please expand on the meaning of this statement, because based on my knowledge its possible that its not true...

just because I missed this earlier... I built 2 completely separate programs to make this work, one for the client and one for the server. When I tried to do this using mplay functions it didn't work because I didn't know how to edit the game ID's to make each program talk to the other. I did manage to get a program that would talk to another instance of itself, just not to an entirely different game. Either way I have it working using the 39dll functions.  My only concern is how we would host a separate server program without having someone just run it from their computer.

Update: Tested the Chat program, works fine over the internet as well.

14
Submissions / Re: Chrono Trigger Chat Thingy!
« on: June 20, 2009, 09:01:11 pm »
Well the built in online functions ( I'll just refer to them as mplay) for GM are easy to use, but not very flexible. it requires that you use a single program to connect the games. So instead i got an extension dll called 39dll that gives me more control over what I can do. It has allowed me to setup 2 separate programs, one a client, and one being a server. It's a bit more complicated, but the tutorial that comes with it along with the authors comments for the functions has been doing me fine so far in terms of learning it. It should definitely allow several users to hook up to each other fairly easily compared to the mplay functions.

I have Game maker as well... but I never got even as far as getting the two to connect... I'm willing to mess with that too, though I'm sure if you got that far, my moderate level of GML knowledge won't be of much use...

However, if you do get this working through GM, I'd love to see your code, as I have another online project of similar purpose...

My GML knowledge is pretty low actually. I just got the full version of the program recently and I've mostly just been working with the 39dll.

I'll show you my terribly messy code when I get it working decent enough to have it be worth showing ;)

15
Submissions / Re: Chrono Trigger Chat Thingy!
« on: June 20, 2009, 07:42:50 pm »
I was not aware that RMXP had any online capabilities.   I have spent the last week learning game maker and its online capabilities using the 39dll extension. I am in the process of building a crude chat program in it using a client/server structure. I have it so the 2 programs hook up, but I'm still working on making the chatting work correctly. I could work it into this project over time.

I know rm2k3 tended to be stiff and required a lot of work arounds to make this work the way you wanted, i don't know if its that way with RMXP but i do know that game maker is fairly easy to learn and feels alot more flexible. 

I think this was Ema's originally,  so if you wanna take lead and choose engine or w/e, I would be willing to help gather backgrounds and such if we go with RMXP or some other engine.



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