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1
Chrono Trigger Modification / Re: How-To: Expanding Tech Data.
« on: June 23, 2017, 01:58:12 am »
This is exactly the kind of stuff I'm missing by using the old NA offsets list hosted here! We need a publicly available update for that doc soon please.
2
Chrono Trigger Modification / Re: How-To: Expanding Tech Data.
« on: June 22, 2017, 09:19:49 pm »
Where can I get updates to the memory maps based on recent info such as this? MP costs being one byte each and starting at 0x01CB5D is useful info that is buried in the last version of the map as in the range 0x01C95C to 0x01CBF5 "CODE N Unknown routines 2008.02.13" and the audio stuff in CTSPCTool is also missing from the doc.
3
Chrono Trigger Modification / Re: IMPORTANT: Temporal Flux data corruption in version 3.02
« on: May 16, 2017, 07:48:51 pm »
Ah, groovy.
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Chrono Trigger Modification / Re: IMPORTANT: Temporal Flux data corruption in version 3.02
« on: May 16, 2017, 02:25:43 am »
Where is this 3.02 version of Temporal Flux that is to be replaced? I only see 3.01 at Geiger's site and in the Modification section.
5
Chrono / Gameplay Casual Discussion / What were Yasunori Mitsuda's instruments for CT/CC?
« on: December 11, 2016, 10:33:36 pm »
What synthesizers did Mitsuda use for the Chrono Trigger and Chrono Cross soundtracks? Did he ever say publicly what they were, as well as what brand(s) his acoustic instruments were (especially the bouzouki)? Uematsu might have used the same instruments for his contributions as well, or Mitsuda borrowed Uematsu's, who knows.
I remember hearing the clinking loop from CT 2300AD on a Yamaha (I think it was a lower-end keyboard like one of the PSS series), and the pipe hit echo loop from CC Chronopolis on another (might have been a higher-end Roland or even a Korg Triton).
I remember hearing the clinking loop from CT 2300AD on a Yamaha (I think it was a lower-end keyboard like one of the PSS series), and the pipe hit echo loop from CC Chronopolis on another (might have been a higher-end Roland or even a Korg Triton).
6
Chrono News / Re: RD the web game
« on: December 11, 2016, 10:13:38 pm »
Oh snizzap, I come back to CC to find a thing and I see utunnels with the web awesomeness!
7
Chrono / Gameplay Casual Discussion / Nu in CT Hunting Range, iOS version spawn timing?
« on: December 18, 2015, 02:20:49 am »
This year, I'm playing my annual Chrono Trigger playthrough on the iOS version (simply for portability, as I don't have access to my DS and I dislike some of the DS additions anyways) and am starting from scratch as a result. I just got the Dactyl and before heading to Tyrano Lair am building TP for a couple more techs (especially Charm) by fighting Nus in the Hunting Range.
I've never found any document of what the order of the three spawn locations was for the Hunting Range Nus, but I do remember that it changes depending on how far in the game you progress. Does anyone here know how the game determines which location to spawn the Nu, especially if game progression affects it, and is it possible that it could have been changed for the iOS version?
I've never found any document of what the order of the three spawn locations was for the Hunting Range Nus, but I do remember that it changes depending on how far in the game you progress. Does anyone here know how the game determines which location to spawn the Nu, especially if game progression affects it, and is it possible that it could have been changed for the iOS version?
8
Chrono Trigger Modification / Massive updated single-page CT memory map?
« on: November 27, 2015, 11:07:23 pm »
Is there an up-to-date single-page memory map (or even commented disassembly) for CT in one table somewhere? I'd like to play around and see what happens, and the Memory Map topic is a bit disjoint and seems out-of-date.
9
Kajar Laboratories / Re: Font discovery: Niveau
« on: July 10, 2013, 03:45:12 pm »
As far as existing typefaces go, Niveau would seem to require the least modification necessary to recreate the CC logo. I'm also pretty sure it's based on an existing (old) design, as the companion Niveau Serif looks a hell of a lot like Serif Gothic.
Gill Sans was one of the closer previous options, but its 'R' is more ridiculous than most other curved stem Rs and other straight stem R fonts like Penumbra and Futura were straight stem. Serif Gothic's R wasn't close enough in proportion to be considered previously.
Gill Sans was one of the closer previous options, but its 'R' is more ridiculous than most other curved stem Rs and other straight stem R fonts like Penumbra and Futura were straight stem. Serif Gothic's R wasn't close enough in proportion to be considered previously.
10
Kajar Laboratories / Font discovery: Niveau
« on: July 06, 2013, 03:27:12 pm »
Ladies and gentlemen, after years of searching I believe I have finally found a font that will be acceptable for use in remaking the word "CROSS" from the Chrono Cross logo:
I present Niveau Grotesk, specifically Bold (possibly Black). Not surprisingly, the same guy made a Serif Gothic-looking companion typeface, Niveau Serif, that can be used as a more than acceptable replacement for Serif Gothic when remaking the CC logo. It was released in 2013, hence the lack of existence until now.
Upon acquisition of this font, CC logo vectors should now be extremely possible. YOU'RE WELCOME
I present Niveau Grotesk, specifically Bold (possibly Black). Not surprisingly, the same guy made a Serif Gothic-looking companion typeface, Niveau Serif, that can be used as a more than acceptable replacement for Serif Gothic when remaking the CC logo. It was released in 2013, hence the lack of existence until now.
Upon acquisition of this font, CC logo vectors should now be extremely possible. YOU'RE WELCOME
11
Kajar Laboratories / [non-Chrono] Secret of Mana SFX?
« on: August 01, 2012, 08:39:00 pm »
I know this place contains some great research into Chrono Trigger, including sound related stuff. I remember a while back someone (utunnels I think?) posted SPC dumps (rips?) of the sound effects in CT. Is there a way to make this happen w/Secret of Mana? If so, I'd like to please request it be done or be instructed in a (preferably easy) method to do it myself.
12
Chrono News / Re: Tom Slattery Interview
« on: May 12, 2012, 08:51:58 pm »
oh hey, apparently he's the guy who designed the new gba pixel fonts! ^_____^
13
Kajar Laboratories / Re: [FONT - TTF] Trigger Bold (UPDATE: Trigger Light and Trigger Mono!)
« on: April 23, 2012, 04:34:17 pm »
that's a good idea; however, i wanted to manually edit the opentype names and such before doing any official packaging and the like, mainly b/c fontstruct's built-in naming is QUITE limited and as a result EVERYTHING is named as a "regular" weight in opentype.
you can keep this stuff up, but be sure that you update it as soon as i provide the next set of updates (which will include proper opentype names and HOPEFULLY the latin extended-b charset); it will be posted as an attachment, but one can always download from fontstruct if they don't mind improper naming.
you can keep this stuff up, but be sure that you update it as soon as i provide the next set of updates (which will include proper opentype names and HOPEFULLY the latin extended-b charset); it will be posted as an attachment, but one can always download from fontstruct if they don't mind improper naming.
14
Kajar Laboratories / Re: [FONT - TTF] Trigger Bold (UPDATE: Trigger Light and Trigger Mono!)
« on: March 15, 2012, 08:05:38 pm »
Update! Trigger Bold and the custom regular-weighted Trigger now expanded to include Extended Latin-A character set!
15
Kajar Laboratories / Re: [FONT - TTF] Trigger Bold (UPDATE: Trigger Light, also!)
« on: January 04, 2012, 07:35:42 pm »
UPDATE!!! SNES MONOSPACED "Trigger Mono" AVAILABLE! get it here! once again, made using the AMAZING fontstruct.
216 theoretically usable characters are available, 4 of them being playstation button icons in place of lesser used "copyright" "yen" "multiply" and "generic currency" characters, same set as "trigger bold" but adds U-ring and u-ring for some odd reason; best guess used where characters like "section" and "plus-minus" couldn't be sourced. based on the efforts of Corona!01 from Kagero Studios and Spriter's Resource. trigger mono is provided under CC-NC-SA license.
216 theoretically usable characters are available, 4 of them being playstation button icons in place of lesser used "copyright" "yen" "multiply" and "generic currency" characters, same set as "trigger bold" but adds U-ring and u-ring for some odd reason; best guess used where characters like "section" and "plus-minus" couldn't be sourced. based on the efforts of Corona!01 from Kagero Studios and Spriter's Resource. trigger mono is provided under CC-NC-SA license.