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Messages - Captain A

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Chrono Cross Modification / Re: CHRONO CROSS FILE EXPLORATION THREAD
« on: October 25, 2008, 10:42:31 pm »
so, how is this coming along? I just popped in here after awhile and wanted to see what you guys have done so far.
if you have any questions about Blender go ahead and ask.

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General Discussion / Re: Just watched "The Dark Knight" (no spoilers)
« on: July 31, 2008, 01:33:07 pm »
I saw it again last night and was able to detect such subtleties that made it more interesting.
you mean like joker's past?

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General Discussion / Re: Just watched "The Dark Knight" (no spoilers)
« on: July 21, 2008, 10:25:25 pm »
stupid kids and stupid parents. didn't they see the trailer? idiots. now they traumatized their kids because they didn't guess that the kids would not be able to handle it.

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ubisoft steals a Rainbow6 Vegas2 no-dvd-crack and claims it is a "patch".
Proof.

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Chrono Cross Modification / Re: CHRONO CROSS FILE EXPLORATION THREAD
« on: July 09, 2008, 09:16:04 am »
do you need the renders to have a alpha background? or do you want them to look blue on the back?


and where can I get the blender import script?

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Chrono Cross Modification / Re: CHRONO CROSS FILE EXPLORATION THREAD
« on: July 08, 2008, 03:20:33 pm »
I see this is going well...
if you need any help, don't be afraid to ask.
tag

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General Discussion / Re: What's your "Worst game Ever"?
« on: June 13, 2008, 02:17:41 pm »
Star Fox Adventures (well, Dinosaur Planet with SF characters quickly stuck on) is bad because Tricky is in it. Through the entire game. And he's annoying as all hell. I hate him. Plus that game wasn't even Star Fox, which pissed me off.
I liked SFA. yeah it wasn't a traditional star fox game, but it was good. it would have been better if you could fly the arwing in atmo.

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General Discussion / Re: What's your "Worst game Ever"?
« on: June 12, 2008, 05:23:36 pm »
Chrono Trigger.
J/K :lol:
Actually it would be Croc: The Legend of the Gobbos
http://www.gamespot.com/pc/action/croclegendofthegobbos/index.html?tag=stats;img



I thought it would be like Mario 64. boy, was I wrong.

EDIT: how do you insert a hyperlink here?

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well my spelling in Spanish is pretty bad. but I have a good idea of the grammar.

it probably is festival.

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a small correction:
I think it is supposed to be Vete al vestival not ve al festival

EDIT: actually its vayanse (spelling might be wrong) al vestival.

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Chrono / Gameplay Casual Discussion / Re: Hi! I'm the Cap'n!
« on: June 05, 2008, 04:38:41 pm »
yes it is.
maybe it's not as new as I thought. I just found out about it today :lol:.

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Chrono / Gameplay Casual Discussion / Re: Hi! I'm the Cap'n!
« on: June 05, 2008, 11:00:50 am »
OK, to use transparency textures in blender you need either a grayscale texture that defines transparency or a texture with a alpha channel. assuming chrono cross uses something like pureblack = transparent or r=0,g=255,b=0 makes transparent, you might need to edit the textures in gimp before you can get the models in blender.
my advice would be using gimp's "select by color tool" set the threshold at 0 to select the color that is meant to be transparent. use this selection to make a new texture that has all the transparent areas black and the other ares white.

to put this texture into blender, goto the materials button and, on the far right there should be a column of buttons. they kind of work like layers in photoshop or gimp, except the top one is first to be applied and the bottom one is last. the default material has a texture called "tex" on the top button. click it. if you already have a texture on that slot you can move it down by first pressing the button that looks like a cursor pointing to a wall. then press the  lower slot and press the button of the cursor pointing away from the wall. this will copy the texture down to the 2nd slot.

now clear the first slot and "add new". goto the "map input" tab and select "UV". this will tell blender to apply the texture to the uv map of the model. now goto the "map input" tab. this tab's buttons tell blender how the texture will effect the model.
unselect the "col" button and select the "alpha" button.

to the right of the material preview, there should be a panel that in the middle says "render pipeline". under it are the buttons "halo" and "ztransp". make sure that the "ztransp" is pressed. this allows the material to have video game style transparency.

now on the top of the buttons window, press the button that looks like a cheetah skin. these are the "texture buttons". select the top texture and select the "texture type" to be "image". in the "image" panel press "load". now browse for the transparency map you made before.


And that should do it! Hope I make sense to you guys. if you have any questions go ahead and post them in this thread.

as for the uv map being off by a few pixels, can you tell me where did you get this uvmap? IE: did you make it yourself or did it come from the model export?

EDIT: there is a new version of blender, I suggest you guys download it ;).

EDIT2: I see that you are also having problems with transparent objects being in the 3d window. to make transparent objects transparent in the window goto the "object" button. it looks like a 3d axis. then in the draw panel, press the "transp" button.

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Chrono / Gameplay Casual Discussion / Hi! I'm the Cap'n!
« on: June 04, 2008, 10:32:24 pm »
Hi. I am Captain A. I am a big Chrono Trigger fan. (and so far, a Chrono Cross fan too but I have not yet beaten the first disc, so please, no spoilers ;). ) I'm new to these forums. I came because I read that you guys where having problems with Blender3d. I have about a year of experience with Blender, so I might be able to help you guys out.
anyway I just wanted to ask, what where some of the things you were having trouble with?

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