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Messages - Mauron

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1
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: Yesterday at 06:27:04 pm »
The Hi-Tech update will be done soon. I still won't be messing with data Temporal Flux can already edit, such as item names.

2
General Discussion / Re: Deleting Spam Like...
« on: August 13, 2019, 01:36:32 am »
It'll look better when we see Kodokami's finisher.

3
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 10, 2019, 02:39:12 pm »
I'll try to push an update soon.

4
Chrono Compendium Discussion / Re: Encyclopedia needs Editing
« on: August 09, 2019, 11:45:15 am »
Fixed all of the above.

5
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 08, 2019, 05:05:27 pm »
I hadn't looked closely enough at that particular project. I knew there were a couple (format) to SPC projects, but hadn't checked on the details, and didn't know enough about either format to realize how useful they were, so I had glanced over them. That and FF6 hacking's resources have a lot of things that can help with some of the questions I had.

6
Chrono Compendium Discussion / Re: Encyclopedia needs Editing
« on: August 08, 2019, 03:35:16 pm »
The Dragon Tank was listing showing stats that were different for a specific form. If the head and grinder both had 8 for a stat, that's all that was shown. I made this a little clearer. I also added Stamina and elemental resistance.

7
Chrono Compendium Discussion / Re: Encyclopedia needs Editing
« on: August 08, 2019, 02:19:35 pm »
Mt. Woe and both S.S. locations from CC have the same issue. I passed that one on. The data is there, but I think the period is tripping things up.

Have you gotten any generalized errors on the same page twice, other than the ones mentioned above?

What page had the Truce Canyon link wrong?

I updated Truce Canyon to include Blue Imps and Polies.

8
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 08, 2019, 02:30:40 am »
That is quite useful. Thanks!

9
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 07, 2019, 08:21:03 pm »
CTM wouldn't be of help. It was an emulator specific hack that didn't understand the data in the ROM at all.

The MSU-1 hack wouldn't work either, because while that does impact the game's code, it doesn't have enough data on the SPC format.

Basically I need someone who can look at this video and say "Those notes are B, A, C, and D."

Palettes will be done after I finish some important updates to other plugins.

Tiles are trickier when allowing editing. Direct data import/export would be easier.

10
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: August 07, 2019, 08:12:11 pm »
Hi-Tech needs a few updates. Enemy AId is kind of a mess at this point due to some data loss, but I'll get it back together.

11
Chrono Trigger Modification / Re: New Tech Editor
« on: August 07, 2019, 04:21:02 pm »
The bug that allows healing to kill the Dream Devourer is actually a holdover from the SNES version that couldn't be triggered originally. If it still exists in the Steam version, there's probably some similarities to the data structure.

12
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: August 07, 2019, 03:58:51 pm »
I've been toying with an SPC editor, but I need help from someone more musical than me.

Palettes are on my to do list.

Tiles are trickier.

Random hex changes just aren't doable with a Temporal Flux plugin.

13
Chrono Trigger Modification / Re: New Tech Editor
« on: August 07, 2019, 03:39:46 pm »
This is just for storing less data. Most dual and triple techs share effect data with the single techs they use.

I couldn't say for sure about the Steam Port. Can you heal the Dream Devourer to death on that one?

14
Chrono Trigger Modification / Re: New Tech Editor
« on: August 07, 2019, 03:15:13 pm »
It shouldn't be everyone, but it would apply in multiple places.

There's 1 unique control header for each character. Each control header loads 1 of three effect headers. Trying to change Crono's effect header will apply to Frog, Robo, and Magus. Trying to change Marle's control header will apply to her melee, ranged, and critical attacks.

15
Chrono Trigger Modification / Re: Dreams of a great feat
« on: August 04, 2019, 05:24:27 pm »
I find it easiest to change the label of what you want to link/goto to, then that will be the very last entry on the list.

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