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Fan Art / Re: CG R66-Y Revisited, WIP
« on: June 03, 2011, 11:43:05 am »
Also, for his laser techs, I'm reasonably sure he opens up his chest, so maybe something there that looks like it opens up to blast you in the face would be good.
Excellent work, by the way. Truly excellent.
Excellent work, by the way. Truly excellent.
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Dream Splash III - Chrono Break [2010] / Re: Chrono Break - The Conceptual Soundtrack
« on: June 01, 2011, 10:48:25 pm »
Fair enough. I'm just saying, it seems kinda weird, is all. There is some FUNKY evolution going on on the Chrono planet, that's for sure.
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Dream Splash III - Chrono Break [2010] / Re: Chrono Break - The Conceptual Soundtrack
« on: June 01, 2011, 01:38:43 pm »
I'd be interesting in hearing as well.
Also I must comment on the 140,000,000 BC thing, mainly being that...there's not going to be anything around at that point other than Reptites, IF THAT. (I thought it was rather implausible enough to have humanity stretching for 65 million years. If it pushed back to 140 million my ability to take the story seriously would be damaged, to say the least.)
Also I must comment on the 140,000,000 BC thing, mainly being that...there's not going to be anything around at that point other than Reptites, IF THAT. (I thought it was rather implausible enough to have humanity stretching for 65 million years. If it pushed back to 140 million my ability to take the story seriously would be damaged, to say the least.)
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Chrono / Gameplay Casual Discussion / Re: Your "Chrono" collection?
« on: May 30, 2011, 07:08:35 am »
I totally want that shirt now. Where did you get it?
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Chrono / Gameplay Casual Discussion / Re: 11 years later... No sequels...
« on: May 26, 2011, 09:36:38 pm »
Though 666 does have a point...I probably should have picked something else as my example...NSMB sold, what, twenty-eight million copies and the next thing on down the list sold ten?
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Characters, Plot, and Themes / Re: Did Belthasar undo the deaths of Lucca and Robo?
« on: May 26, 2011, 09:33:08 pm »
This assumes:
A. That the Prometheus circuit wasn't just a COPY of Robo's program
B. That Lynx actually murdered Lucca.
We can't be sure of either, really. Although that said I highly suspect Balthasar would have undone their deaths. He's that kind of interfering person, trying to save everyone.
I'm actually playing Cross right now, though nowhere near Chronopolis yet. (Down the saving Kid path and just getting the boat...poor Serge, he gets kicked in the balls no matter what he says to Kid.)
A. That the Prometheus circuit wasn't just a COPY of Robo's program
B. That Lynx actually murdered Lucca.
We can't be sure of either, really. Although that said I highly suspect Balthasar would have undone their deaths. He's that kind of interfering person, trying to save everyone.
I'm actually playing Cross right now, though nowhere near Chronopolis yet. (Down the saving Kid path and just getting the boat...poor Serge, he gets kicked in the balls no matter what he says to Kid.)
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Darkness Beyond Time - Dead Project Discussion / Re: Crimson Echoes leaked
« on: May 23, 2011, 03:40:06 am »
So, I finally got a chance to play this game.
It was ridiculously hard at points. And yet...frankly as far as I'm concerned it works so well with Trigger and Cross that, despite what is said at its beginning, it should be considered at least good quality fanon, if not canon, at least until contradicted by future entries in the series, if there ever will be.
And if not, then I think Crimson Echoes stands as a great testament to how much we fans enjoyed Chrono Trigger and Chrono Cross.
It was ridiculously hard at points. And yet...frankly as far as I'm concerned it works so well with Trigger and Cross that, despite what is said at its beginning, it should be considered at least good quality fanon, if not canon, at least until contradicted by future entries in the series, if there ever will be.
And if not, then I think Crimson Echoes stands as a great testament to how much we fans enjoyed Chrono Trigger and Chrono Cross.
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Chrono / Gameplay Casual Discussion / Re: 11 years later... No sequels...
« on: May 22, 2011, 06:16:47 pm »
Um, no.
Right now, as has been stated before, Square-Enix are concentrating their strategy on certain IPs, such as their huge moneymakers--Final Fantasy, Kingdom Hearts, Dragon Quest--as well as a few others including potentially a couple new IPs.
The fact that Chrono Trigger saw a sudden release on the DS, with all new content that tied it into Chrono Cross to boot, suggests quite highly that there is some interest at Square in releasing something new in the Chronoverse. It's possible that they may pick it up again in the near future.
On the other hand it's also possible that Chrono Trigger DS just didn't sell enough copies to make it worth it to them. It sold...790,000 I believe, which sounds like a lot but really isn't, compared to best sellers like New Super Mario Bros.
And yet...they still keep C&Ding Chrono fan projects...the fact that they keep doing that suggests there's enough interest on their part in wanting to make something new, but not enough to actually get around to doing it.
Really at this point we can't do much of anything anyway. We're not Japanese, and Square doesn't care anywhere near as much about North American or European customers as they do their core Japanese customers, as they keep proving with their release of extra story content for Kingdom Hearts(that they then go on to reference in their releases in NA and Europe as if we should know it already or just find out from elsewhere, which we wouldn't have to do if you'd just release the extra stuff in NA and Europe where it WOULD be profitable...)
So what we do is irrelevant. It's how the market in Japan pans out that'll matter.
Right now, as has been stated before, Square-Enix are concentrating their strategy on certain IPs, such as their huge moneymakers--Final Fantasy, Kingdom Hearts, Dragon Quest--as well as a few others including potentially a couple new IPs.
The fact that Chrono Trigger saw a sudden release on the DS, with all new content that tied it into Chrono Cross to boot, suggests quite highly that there is some interest at Square in releasing something new in the Chronoverse. It's possible that they may pick it up again in the near future.
On the other hand it's also possible that Chrono Trigger DS just didn't sell enough copies to make it worth it to them. It sold...790,000 I believe, which sounds like a lot but really isn't, compared to best sellers like New Super Mario Bros.
And yet...they still keep C&Ding Chrono fan projects...the fact that they keep doing that suggests there's enough interest on their part in wanting to make something new, but not enough to actually get around to doing it.
Really at this point we can't do much of anything anyway. We're not Japanese, and Square doesn't care anywhere near as much about North American or European customers as they do their core Japanese customers, as they keep proving with their release of extra story content for Kingdom Hearts(that they then go on to reference in their releases in NA and Europe as if we should know it already or just find out from elsewhere, which we wouldn't have to do if you'd just release the extra stuff in NA and Europe where it WOULD be profitable...)
So what we do is irrelevant. It's how the market in Japan pans out that'll matter.
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Chrono / Gameplay Casual Discussion / Re: Why are you here?
« on: May 22, 2011, 05:40:09 pm »Kyronea, your back! When did that happen?Oh just in the last few days. A few different things(just finally hearing about the CE leak, wanting to play a hardtype Chrono Trigger, etc etc) made me decide to wander back over here.
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Chrono / Gameplay Casual Discussion / Re: Something that has bugged me for a while...
« on: May 21, 2011, 07:41:01 pm »
Well there's always RPG Maker XP and RPG Maker VX. I've worked some with VX when I had a small little project going on(that sadly went nowhere but produced enough material that I think if I gave it to someone more interested in making games they might produce something good with it.)
VX works quite well and has plenty of features far beyond anything in RPG Maker 2K3. Particularly with the scripting it uses, there's almost no limit to what you can do with it if you know how to script in Ruby.
VX works quite well and has plenty of features far beyond anything in RPG Maker 2K3. Particularly with the scripting it uses, there's almost no limit to what you can do with it if you know how to script in Ruby.
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Chrono / Gameplay Casual Discussion / Re: Why are you here?
« on: May 20, 2011, 08:56:26 pm »What was the thing that drew you to Chrono Trigger (or Cross) in the first place?I first heard of Chrono Trigger from my friend Adam when I moved to Colorado in late 2002. I'd never heard of it before, naturally, because I'd grown up on PC gaming up to that point and had never played anything on any consoles.
For me, it was the huge combination of Time Travel, dinosaurs, an apocalyptic future with robots, and the floating Atlantis.
(I was in third grade in 1995 and that's what I liked. I don't feel ashamed that I'm drawn to the same things to this day)
I had a PSX that I had JUST purchased used from someone before moving to Colorado, so Adam loaned me his PSX copy of Chrono Trigger. Being a huge Back to the Future fan since it was one of the first movies I ever saw as a little kid, I was naturally hooked into the time traveling saga that was Chrono Trigger.
I only wish there were more decent RPGs involving time travel...
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Chrono / Gameplay Casual Discussion / Re: I'm Looking for a Chrono Trigger Hardtype...
« on: May 19, 2011, 09:51:33 pm »Kyronea, you haven't been around here for a while, have you?Really? That's unfortunate...I left shortly before the whole CE debacle and haven't been back since...I wasn't aware that the Compendium abandoned all ROM Hacking support.
We can't do or promote rom hacking of CT anymore. You'll have to look elsewhere.
My apologies. Mods, please lock this thread.
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Chrono / Gameplay Casual Discussion / I'm Looking for a Chrono Trigger Hardtype...
« on: May 19, 2011, 08:56:25 pm »
Well, I'm interested in replaying Chrono Trigger, but I've grown more than a little bit bored with the ease of which I can dominate it, and if I replay it that way it'll just kill my enjoyment.
So for the first time that I can ever think of, I'm looking for a hardtype version. Some sort of hack or whatever that increases the difficulty substantially, without being ridiculously unfair. (Bonus points if it contains the Retranslation by what's-his-face...the one that was done here on the Chrono Compendium a few years back.)
Incidentally my preference is for the SNES version, but if one exists for the DS version I would not be adverse to that either.
So for the first time that I can ever think of, I'm looking for a hardtype version. Some sort of hack or whatever that increases the difficulty substantially, without being ridiculously unfair. (Bonus points if it contains the Retranslation by what's-his-face...the one that was done here on the Chrono Compendium a few years back.)
Incidentally my preference is for the SNES version, but if one exists for the DS version I would not be adverse to that either.
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General Discussion / Re: Foolish debate within my class lecture hall
« on: November 22, 2007, 02:49:06 am »
Interesting...I'd object if this was done by the police or what have you, since such systems really don't work at all(just look at the statistics for the British system to see how much of a waste of money AND an invasion of privacy it is) but given that it is done by the private media...you know, so long as no one who owns any place nearby objects and they respect the privacy of the restaurant and the local government is fine with it, it's okay with me. I don't really have an opinion either way.
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