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Messages - Zakyrus

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1
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: Yesterday at 11:49:56 pm »
Ok, my apologies for the wait... (I'll be honest I'm addicted to Pokemon GO!)

Status Update:
I've got about 1 more hour to add of content to video, then I can refine it.

Tutorials are now more of a 'journey' so to speak (I realized this with the the rewrite of Tutorial 1)

Quote
TUTORIAL 1: INTRO shzat (and the Beauty of .IMPORT/.EXPORT), Interface CONTENT, Plugins GALORE!!
Menu Functions, Events(LATER!!), ...but Music, Strings(why so soon?), Treasure for NOW!, (BONUS GFX!), Basic Events.
Follow up: Millennial Fair Expansion EXTRAVAGANZA! (upgrade complete!)

Just going through the interface and temporal flux and explaining it, (while being complete) to the point of explaining making a DEBUG warp room(combining what was taught about locations, maps, exits, events all together near the end has taken nearly 6 hours. I also start talking about plugins extras like making custom items. (may as well include that in the first video, gotta make it interesting >:-)

I hope to get some more finishing touches and quit putting getting this released off...so I can work on other endeavors ;)

~Z

2
Chrono Trigger Modification / Re: Mode 7 research
« on: November 30, 2019, 11:12:44 pm »
Most likely yes. Data storage for the credits is fairly straight forward, but there are few parts that need to be clarified first.

Most likely {delay XX} seconds, line break and others (OR some kind of simulairity variant of the EVENT Commands are used). ...?

~Z

3
Chrono Trigger Modification / Re: Mode 7 research
« on: November 30, 2019, 09:59:48 pm »
Is the possibility that a "Credits Editor" as an early working plugin a reality?

~Z

4
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: November 30, 2019, 09:55:56 pm »
Actually, since I've had to refactor these...I'm including this in Video #1.

We will be replacing the icons (weapons, accessory, items) and expanding upon this (adding a "legendary weapons item icon", CUSTOM ITEM ICON (like the Adamantium Ore) and HOWTO do the least amount of steps for doing so.

I've got some days off coming up, hope to FINALLY upload the videos.

~Z

5
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: November 19, 2019, 05:13:28 pm »
I hate to say it but I'm going to have to re-record the video... after reviewing it several times that are too many erratic portions in it and wastes of time. ... I'm just not happy how it turned out I'm going to re-do it.

I'll try to have it up soon... shouldn't take me nearly as long.

~Z

6
Chrono Trigger Modification / ~
« on: October 30, 2019, 05:53:31 pm »
hmmm... Okay, I'll do some final mixing tonight and see...I've got a couple more things to add to the first video(but it's nearly complete!)

~Z

7
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: October 26, 2019, 05:15:46 pm »
Finalizing some edits it's not perfect I'm going to leave a few of the mistakes I've made along the way in there as lessons to show "what not to do" and such I do have to figure out a different level of compression though...because the first video of being 3 hours long is 17.5 GB.

I don't know if YouTube is going to get mad at me if I upload this... I'll have to opt for a smaller file format without losing image quality. Hope to have this figured out within a couple days or so.
-Z

8
Chrono Trigger Modification / Re: Help with overworld tiles?
« on: October 22, 2019, 12:39:51 am »
Just getting situated at my apartment, working on this tonight.

~Z

9
Kajar Laboratories / Re: Recognition for hackers
« on: October 21, 2019, 06:50:36 pm »
Thank you!

Don't EVER change my status. ;p

Although I would like sudo-moderator status so I can delete the stupid 'fake advertisement posts' that come up now and then.

~Z

10
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: October 21, 2019, 06:39:01 pm »
There's no upper limit, right? Can't it be somewhat of a rolling series? Thanks for your work.

After the main videos (and the sub-videos in between) then yes, perhaps this may become a rolling series...

~Z

11
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: October 14, 2019, 10:42:46 pm »
Nothing? Are you sure because I'm still taking requests after I start the video series however they will dwindle and optimize choice please cast your choices now....

... once I begin it won't be as easy and I will start a poll of what I might consider to add in later episodes.
... however right now on you get the choice of what you want... do you want a new dungeon or is there a certain cutscene type you would like to see that you don't know how to do or is there some bug that you would like to see how to get around or whatever let me know I can tell you how to figure that out at least and we'll work through it together in the videos haha. Until then video one is going to be released soon....
-Z


12
Chrono Trigger Modification / Re: Help with overworld tiles?
« on: October 14, 2019, 10:40:22 pm »
What IHBP said ....it sounds confusing at first, but it's actually pretty simple.

You click on the exit and position it (by coords...sort of like with Locations), and there is a slight offset of we're how far up the solidity tile you have to go'...however,  it's best if you actually copy and paste a tile of a similar exit type rather than try to create a new "tile" fro'm scratch.

If that still doesn't make sense I will post this in my first video of the tutorial series are temporal flux I promise I will have it out within a week.

-Z

13
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: October 11, 2019, 01:20:14 am »
Any other requests?

I would like before I finalize the start...

Palette Editors.

That's it.

Anyone else?

Here's what I've planned by the by...

Code: [Select]
Project Outline:: (5-8 60min tutorials (or so)...), though a bit of CHAOS is INVOLVED! >:-}
     Purpose: To teach Temporal Flux, and store the knowledge(by reverse engineering)
              ...(through an electron-medium in the Akashic Records of KNOWLEDGE for EVER! Mwa ha ha!)
GAME_WORLD::theory_of_practice (...THRU ALL THE TUTORIALS...), EXPORTS (and explanation)...

TUTORIAL 1: INTRO shzat (and the Beauty of .IMPORT/.EXPORT), Interface CONTENT, Plugins GALORE!!
Menu Functions, Events(LATER!!), ...but Music, Strings(why so soon?), Treasure for NOW!, (BONUS GFX!), Basic Events.
Follow up: Millennial Fair Expansion EXTRAVAGANZA! (upgrade complete!)
=--=-=--=--=--=--==-=---=--=-=-=-=-=-----=-==-=-------===-=
Silver Point System, Blackjack Overview!, Scavenger Hunt, Adventurer's Tent (WoW like reputation systems...!? Sweet!)
 
TUTORIAL 2: GOING BEYOND, GOING FURTHER...
Prep-stuff (refactor enemy drops, shops, new items, gfx, etc.)
Adventurer's Tent::ItemTrading & Templating(Merchant-In-A-Box, and Tab Makers, etc.)
...and Prehistoric Expedition SAFARI MOTHERF*CKER!! FactorySynthShop Super-Farming Upgrade!!
Denadoro Mts. Follow up: ( update enemies: robots, goblins, etc.)

TUTORIAL 3: ...why call it 'anything'? A BUNCH OF EXPORTS & Explanations of fundamentals
New Cutscenes: Ocean Palace / Black Omen, Extended Frog/Lucca Cutscenes, RubyEdge
GAME_WORLD::Dungeon Upgrades, spruce up areas, etc.
Manoria Chapel, Guardia Prison, Arris Dome, Heckran Caverns, Reptite's Lair, Castle Maou
Tyrano Lair, Follow up(s): Ayla's Quest Searing Chasm(ENEMY AI tutorial, etc.) AND hidden items(24)...

TUTORIAL 4:..where to go from here...? ...Lost Cutscenes: Post-Castle Magus Cataclysm, Zeal Palace Cutscene
Crono's Quest Elementals & Custom Puzzles,   Follow up(s): Villages, NPC QUESTs, MINI-DUNGEONS!! mwa ha ha! >:-}

TUTORIAL 5: Not yet wrapping things up...(there's so much more!)
EPIC GOD LAVOS ENDING SCENE FINALE UPGRADE COMPLETE JESUS BATMAN CHRIST THE MOVIE, AMEN 2.0 METEOR!11!11!!!!


Other than the content covered here, I'm taking other requests, please elaborate in details, if possible...and I'll try to incorporate 'how to do' in the Video Tutorial Series.
Thank you for the patience...

~Z

14
Chrono Trigger Modification / Re: New Tech Editor
« on: October 10, 2019, 08:35:49 pm »
Actually, I've found that 'Confuse' does not stack with 9999 damage.

 
Setting the techs power and modifier to really high numbers should work.

However, I'd like to get around this "issue", so I'll try that.

~Z

15
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: September 30, 2019, 07:57:27 am »
Sweet, look forward to the overhaul. ;)

~Z

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