Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Zakyrus

Pages: [1] 2 3 ... 84
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: December 15, 2020, 12:01:41 pm »
I am not dead but my computer is...(go figure)
So Im using an old winXP machine(better suited for this kind of work anyways)...
Unfortunately this means I gotta re-familiarize myself in Temporal Flux before starting again.

HOPEFULLY there will be a video soon.


Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: May 03, 2020, 05:44:38 pm »
Great news I'm about to get a new computer to work on this....hope to have every tutorial possible about the basics of ChronoTrigger editing and events down to 6 videos.. while I do have my stuff on Google Drive backup I might actually re-record at least one final time and then I can cross-reference mix stuff later... but I feel at this point I could do so much better on a video tutorial once I get a PC to work on.


Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: April 20, 2020, 03:21:40 pm »
Let's face it times are rough on Earth right now.
Some ass clown decided to make some super power made out of a bat and fucked up....
...and the coronavirus came out instead.

While the coronavirus is not as dire as Lavos, we will endure.
I hope to actually get back into making those tutorials I have a much better template ization with less time-wasting than the last videos I was about to release when I had my last computer.
No more breaking computers... the way my brother breaks bikes(note to self)....

Hope to get back at it soon...happy hacking everyone! be safe.


Did you ever figure this out I'm about to get back into snes hacking soon.


Chrono Trigger Modification / Re: Dimensional Vortex maps [Extract]
« on: April 20, 2020, 03:17:01 pm »
Will there be a temporal flux exports version soon? :D

You are real close with SNES9 x 2018 there's a certain configuration I'm not sure what it is.... but it will play around with ROM patches once I get another computer. I will look at how to do this and perhaps make a tutorial because I was making a tutorial about my ROM patch in a video.

Unfortunately my current computer is destroyed( go figure) just another fucking delay. XD.

(No more loaded dice not today Satan haha.)


Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 12, 2020, 01:41:55 am »
I meant I'd try writing the whole TF program in C++, with Qt perhaps. However, it's certainly possible to do it in C#. Garbage collection is a pet peeve of mine though.

This so needs to happen, so much more could be coded into plugins.


Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 11, 2020, 08:36:16 pm »
Humm... guess I can use my wizardry in C++ and port it

Grab the TPFA make plugins in C# (you can use a wrapper ...perhaps in CoProcessing under settings) to get it to still compile C#.


Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 11, 2020, 05:31:53 pm »

Focus. :D

Fair enough. You shall find it SOOOOOOOOOOOOOOOOOOON!


Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 11, 2020, 03:25:04 pm »
Bout to attempt more recording, starting video #2.

Should no anomaly occur, it shant take long....

Pallet Editors. :D

Please and Thank You.


Chrono Trigger Modification / Re: Any volunteers for a widescreen hack?
« on: February 11, 2020, 03:10:56 pm »
Sweet, you should refine that (without the need of external programs).

...Looking cool!


Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: February 11, 2020, 09:29:10 am »
I drop in now and then (been busy at work) hopefully soon, I'll get the CT+ tutorial put on YouTube(donate so I can quit my day-job, lol)


Chrono Trigger Modification / Re: Mode 7 research
« on: December 12, 2019, 11:44:08 am »
This is excellent news, great work Mauron!


Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: December 05, 2019, 11:49:56 pm »
Ok, my apologies for the wait... (I'll be honest I'm addicted to Pokemon GO!)

Status Update:
I've got about 1 more hour to add of content to video, then I can refine it.

Tutorials are now more of a 'journey' so to speak (I realized this with the the rewrite of Tutorial 1)

TUTORIAL 1: INTRO shzat (and the Beauty of .IMPORT/.EXPORT), Interface CONTENT, Plugins GALORE!!
Menu Functions, Events(LATER!!), ...but Music, Strings(why so soon?), Treasure for NOW!, (BONUS GFX!), Basic Events.
Follow up: Millennial Fair Expansion EXTRAVAGANZA! (upgrade complete!)

Just going through the interface and temporal flux and explaining it, (while being complete) to the point of explaining making a DEBUG warp room(combining what was taught about locations, maps, exits, events all together near the end has taken nearly 6 hours. I also start talking about plugins extras like making custom items. (may as well include that in the first video, gotta make it interesting >:-)

I hope to get some more finishing touches and quit putting getting this released I can work on other endeavors ;)


Chrono Trigger Modification / Re: Mode 7 research
« on: November 30, 2019, 11:12:44 pm »
Most likely yes. Data storage for the credits is fairly straight forward, but there are few parts that need to be clarified first.

Most likely {delay XX} seconds, line break and others (OR some kind of simulairity variant of the EVENT Commands are used). ...?


Pages: [1] 2 3 ... 84