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Messages - Zakyrus

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1
You are real close with SNES9 x 2018 there's a certain configuration I'm not sure what it is.... but it will play around with ROM patches once I get another computer. I will look at how to do this and perhaps make a tutorial because I was making a tutorial about my ROM patch in a video.

Unfortunately my current computer is destroyed( go figure) just another fucking delay. XD.

(No more loaded dice not today Satan haha.)

;)
-Z

2
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 12, 2020, 01:41:55 am »
I meant I'd try writing the whole TF program in C++, with Qt perhaps. However, it's certainly possible to do it in C#. Garbage collection is a pet peeve of mine though.

This so needs to happen, so much more could be coded into plugins.

~Z

3
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 11, 2020, 08:36:16 pm »
Humm... guess I can use my wizardry in C++ and port it

Grab the TPFA make plugins in C# (you can use a wrapper ...perhaps in CoProcessing under settings) to get it to still compile C#.

~Z

4
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 11, 2020, 05:31:53 pm »
I....
NeeeeeeeeeeeeeeeeeeeeeEEEEEEEEEEEEEEDDDDDDDDddd......

Focus. :D

Fair enough. You shall find it SOOOOOOOOOOOOOOOOOOON!

~Z

5
Chrono Trigger Modification / Re: Temporal Flux Plugins
« on: February 11, 2020, 03:25:04 pm »
Bout to attempt more recording, starting video #2.

Should no anomaly occur, it shant take long....

I....
NeeeeeeeeeeeeeeeeeeeeeEEEEEEEEEEEEEEDDDDDDDDddd......
Pallet Editors. :D

Please and Thank You.


~Z

6
Chrono Trigger Modification / Re: Any volunteers for a widescreen hack?
« on: February 11, 2020, 03:10:56 pm »
Sweet, you should refine that (without the need of external programs).

...Looking cool!

~Z

7
Chrono Trigger Modification / Re: How many active hackers do we have here?
« on: February 11, 2020, 09:29:10 am »
I drop in now and then (been busy at work) hopefully soon, I'll get the CT+ tutorial put on YouTube(donate so I can quit my day-job, lol)

~Z

8
Chrono Trigger Modification / Re: Mode 7 research
« on: December 12, 2019, 11:44:08 am »
This is excellent news, great work Mauron!

~Z

9
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: December 05, 2019, 11:49:56 pm »
Ok, my apologies for the wait... (I'll be honest I'm addicted to Pokemon GO!)

Status Update:
I've got about 1 more hour to add of content to video, then I can refine it.

Tutorials are now more of a 'journey' so to speak (I realized this with the the rewrite of Tutorial 1)

Quote
TUTORIAL 1: INTRO shzat (and the Beauty of .IMPORT/.EXPORT), Interface CONTENT, Plugins GALORE!!
Menu Functions, Events(LATER!!), ...but Music, Strings(why so soon?), Treasure for NOW!, (BONUS GFX!), Basic Events.
Follow up: Millennial Fair Expansion EXTRAVAGANZA! (upgrade complete!)

Just going through the interface and temporal flux and explaining it, (while being complete) to the point of explaining making a DEBUG warp room(combining what was taught about locations, maps, exits, events all together near the end has taken nearly 6 hours. I also start talking about plugins extras like making custom items. (may as well include that in the first video, gotta make it interesting >:-)

I hope to get some more finishing touches and quit putting getting this released off...so I can work on other endeavors ;)

~Z

10
Chrono Trigger Modification / Re: Mode 7 research
« on: November 30, 2019, 11:12:44 pm »
Most likely yes. Data storage for the credits is fairly straight forward, but there are few parts that need to be clarified first.

Most likely {delay XX} seconds, line break and others (OR some kind of simulairity variant of the EVENT Commands are used). ...?

~Z

11
Chrono Trigger Modification / Re: Mode 7 research
« on: November 30, 2019, 09:59:48 pm »
Is the possibility that a "Credits Editor" as an early working plugin a reality?

~Z

12
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: November 30, 2019, 09:55:56 pm »
Actually, since I've had to refactor these...I'm including this in Video #1.

We will be replacing the icons (weapons, accessory, items) and expanding upon this (adding a "legendary weapons item icon", CUSTOM ITEM ICON (like the Adamantium Ore) and HOWTO do the least amount of steps for doing so.

I've got some days off coming up, hope to FINALLY upload the videos.

~Z

13
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: November 19, 2019, 05:13:28 pm »
I hate to say it but I'm going to have to re-record the video... after reviewing it several times that are too many erratic portions in it and wastes of time. ... I'm just not happy how it turned out I'm going to re-do it.

I'll try to have it up soon... shouldn't take me nearly as long.

~Z

14
Chrono Trigger Modification / ~
« on: October 30, 2019, 05:53:31 pm »
hmmm... Okay, I'll do some final mixing tonight and see...I've got a couple more things to add to the first video(but it's nearly complete!)

~Z

15
Chrono Trigger Modification / Re: Temporal Flux tutorial videos.
« on: October 26, 2019, 05:15:46 pm »
Finalizing some edits it's not perfect I'm going to leave a few of the mistakes I've made along the way in there as lessons to show "what not to do" and such I do have to figure out a different level of compression though...because the first video of being 3 hours long is 17.5 GB.

I don't know if YouTube is going to get mad at me if I upload this... I'll have to opt for a smaller file format without losing image quality. Hope to have this figured out within a couple days or so.
-Z

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