Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - pating

Pages: [1]
Chrono Cross Modification / Re: Some usefull Hex list
« on: March 25, 2022, 04:38:12 am »

If it's still busted though.  I did take a look through some of the chrono compendium docs about the disc data file structure and found the sectors that look like battle stuff, and managed to match the same data on the Japan disc.  So I think the next step would be to see if we can find any meaningful differences between the two.

thank you so much but if we can't fix the Japanese version of the PSX and it seems good in the remastered version I might as well use the new one.

Chrono Cross Modification / Re: Some usefull Hex list
« on: March 18, 2022, 11:47:57 am »
Hi, Pating, I checked the Japan disc as well for the VitalForce stat block and it's in a different sector (to be expected), but it does match the US version, which rules out any easy fixes.  It's probably something in the battle logic, which would require a lot more digging.  I think you'd need to extract the entire US and Japan discs and then diff appropriate files to find changes, or very painstakingly follow game execution of both through an emulator that has a debugger.  It's pretty time consuming, but doable if you have lots of patience and know-how.

I have patience as long as I manage to know how to extract it and compress it back. For now I really don't know how to do it.

But I might try and check the remastered version once it is release. It might be fixed in the remastered version

Chrono Cross Modification / Re: Some usefull Hex list
« on: March 14, 2022, 09:55:22 pm »
Hey, Pating, I'm not sure I can help, but we can give it a shot.  I've been doing a bit of element tweaking for my own CC project.

Looking at my notes.  The seventh byte of an element stat is used to determine the grid level (cost).  Vital Force is set to '0' in the US version, which is correct

Code: [Select]
139 VitalForce
                00 01 02 00 00 80 08 00 1D 50 00 00 00 0F 00 02 00
01 B3 00 00 00 05 10 FF FF 00 00 00 00 00 00 00 00
02 00 00 00 00 00 00 00 00 00 00 00 00

I'm on mobile at the moment so I don't have the ability to find the bin address for that block, but it's probably in a different location on the Japanese version anyway.  That's what I'd look at first, and barring that it's probably something in the actual battle engine logic or the EINS files (which aren't well understood).  Hope that helps.

Edit:  One other thing I thought of.  Since the elements used for VitalForce aren't the same level, this probably is a bug related to how game executes dual techs.  I'd also check other unequal techs to see if they have the same issues.  I think SwordStorm and DragonSpike use different levels.

Thank you for your kind respond I deeply appreciate your help. For starters I still doesn't know how to extract files from my disc I only see two files in it.

I was thinking if there's a way to extract it. My first experience in romhacking is ffvii and it is a bit easier because you directly see the file you need to modify in some cases.

Again I really appreciate your response even up to this point I am very supportive for this game. If you need a certain file to check to compare it I am willing to send it to you. Thank you so much.

Chrono Cross Modification / Re: Some usefull Hex list
« on: March 04, 2022, 10:18:38 pm »

Good day,

This is neat stuff. All I wanted to do for my Japanese Chrono Cross is to fix Viper's Elemental Grid glitch when he use Vital Force with Radius.

What happen is when Viper already activated his grid in full like for example Lv. 8 during battle and use the dual tech with Radius his whole grid is being depleted instead of just depleting 5 levels down.

I humbly come to know how to fix it by giving me steps on how to do it. It would be a great help and when I able to fix it I'll give credit to you by helping me fix it.

No one answers... Other people seems dead... A haunted forum I guess... I see lot of post here and we are in :o

Chrono Cross Modification / Re: Pip Element Grid Glitch FIX!
« on: May 14, 2021, 09:48:08 am »
Is this mod can fix both english and japanese version of the game?

Pages: [1]