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Messages - Timefrog

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Chrono Cross HD Edition / Re: Goals, Progress, & Discussion
« on: November 30, 2020, 02:58:07 am »
Hey everyone. First time posting on this forum, been lurking on it for a couple days when I came across upscaled backgrounds of Chrono Cross. I really, REALLY appreciate all the work that has gone into this project. I was always hopeful that something like this would happen in the future.

I wanted to give out some ideas/suggestions to this project and hopefully I am posting in the right area.

1. Recruiting Glenn regardless if you save Kid or not is a great one idea and pretty simple I think. Since Glenn joins you before going to Hermit Hideway in the don't save kid path why not have him join you before going there in the save kid path?  He mentions going to see Radius before he leaves Termina so he could join your party at that point and not disrupt the story.

2. Guile being revealed as Magus and restoring his story that was intended to put into the game would be wonderful. I understand if adding all of it would take too much away from the game but I'm sure people would be happy with even a small amount.

3. Mojo being able to join your party before you go to Cape Howl. https://www.youtube.com/watch?v=IziW5Eue7kc This video shows that the creators intended to have Mojo recruited before Cape Howl but for whatever reason scrapped it.

4. The ability to use the Tele-porter at anytime to switch out your characters, the same as Chrono Trigger.

5. Implying a sound option to turn off Battle Music so you can toggle the background music of the map instead. The battle music is pretty distracting when the mood is suppose to be sad, or spooky.

6. If you guys are planning on adding new elements to the game, I suggest adding in a few low grade summons seeing as how you have the star points but can't use them until you get Frog Prince. Maybe add one summon for a few colors for lvl 3, 4 or 5 so you get a total of 4 new summons added. It could be healing or status recovery or Buff/Debuff or Dmg.

7. Status aliments could be handled in a few different ways. You could have...
A. Status aliments could have a better chance of applying to you or the enemy the stronger the element lvl is. Lvl 1 or 2 would have very low chance were as Lvl 7 or 8 would be closer to 50 or 60% chance.
Or...
B. Status aliments could have a better chance of applying to you or the enemy the more the field color is filled with the same color. A fully colored field would have a 40-50% chance for a element of the same color to apply a status aliment.
Or...
C. Status aliments could have a better chance of applying to you or the enemy the more times Fire/Ice/Water/Electric/Ground/Wind/Poison elements are cast in a row. Example would be: You have used a fire type element (Fireball,Magmabomb, etc.) 3 times, either in a row or throughout the fight, and now the enemy has gone from a low-medium chance to a medium or high chance of getting burned on the 4th fire element done to it.
Or...
D. Most techs would have a higher chance to apply a status aliment. This would only apply to appropriate Techs.

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