Chrono Compendium

Guru Workshop - Project Forums - Need One? Ask In Kajar Labs => Chrono Shift RPGMaker Project => Topic started by: Mr Bekkler on August 08, 2011, 02:12:06 am

Title: Vote for gameplay features in Chrono Shift
Post by: Mr Bekkler on August 08, 2011, 02:12:06 am
I think we might end up doing polls for CS, this is a test run to see how many people are interested and want to give input. The poll will be open for two weeks, then the results will be shown. If it goes well you might see more.
 :wink:

Edit: I should also mention that 8-directional movement is significantly more difficult to implement and will take more time before we can release anything new.
And that both options will be complicated and are not compatible with each other, hence no "both" option. I think I'll add a "neither" though.
Title: Re: Vote for gameplay features in Chrono Shift
Post by: Mr Bekkler on September 11, 2011, 08:42:47 pm
One to one. That didn't work well, did it?
Title: Re: Vote for gameplay features in Chrono Shift
Post by: Boo the Gentleman Caller on September 11, 2011, 09:20:48 pm
Lol... Not a very active Chrono fanbase, are we?
Title: Re: Vote for gameplay features in Chrono Shift
Post by: Mr Bekkler on September 11, 2011, 11:20:38 pm
Oh well, it was an experiment anyway. Nobody can say I didn't ask for input if they don't like the final game!
Title: Re: Vote for gameplay features in Chrono Shift
Post by: tushantin on September 15, 2011, 05:09:00 pm
Yikes! How did I not notice this?

Bekkler, what RPGM engine you guys are using? And are you coding the scripts yourselves? I recall using both "stock" scripts from other resource forums and... they were quite compatible. @.@

I guess I'd vote for 8-directional movement combined with "pixel movement" rather than the standard Tile-base movement. More accurate to CT! :D
Title: Re: Vote for gameplay features in Chrono Shift
Post by: CelestialPhantasm on November 20, 2011, 11:16:41 am
Yikes! How did I not notice this?

Bekkler, what RPGM engine you guys are using? And are you coding the scripts yourselves? I recall using both "stock" scripts from other resource forums and... they were quite compatible. @.@

I guess I'd vote for 8-directional movement combined with "pixel movement" rather than the standard Tile-base movement. More accurate to CT! :D

I agree.  It is a chrono-tradition to have all party members visible, but I kind of hate not being able to walk diagonally.