Chrono Compendium
Kajar Laboratories - Fan Works and Submissions => Submissions => Topic started by: Lance VII on March 01, 2010, 09:15:30 am
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Have a look at this:
http://rpgmaker.net/games/1899/
Platform: RPG Maker 2003
Genre: Traditional RPG
Release Date: TBD
Production Status: 3%
Chrono Echoes is a fan-sequel to Chrono Trigger, and the official sequel to Chrono Alter. The game will take place four years after the end of Alter.
As you may have guessed from the title, this game has a lot to do with Chrono Trigger: Crimson Echoes. In fact, this is an adaptation of CT:CE to be a CAlter sequel. I have obtained permission from Zeality to go ahead with the project.
Plot Intro
"Four years after the defeat of the Dream Devourer, Crono, Marle, and Lucca find that their lives have drastically changed. Lucca has adopted a baby girl she found in the woods, and is embracing Motherhood while she works on re-creating a 'Time Egg', the item that brought Crono back to life. Crono and Marle are preparing themselves for the throne.
During this time, the nations of Guardia and Porre begin to have multiple disagreements. King Guardia grows uneasy, as Porre has gathered a powerful army. Nobody knows how such as small nation has risen to power, and Crono begins to suspect an old enemy is at work in his time..."
Features:
-The final adventure of the CT Team.
-Schala as a fully playable character.
-Working Caterpillar system.
-15-20 hours of gameplay.
-Branching story.
-Return of Time Travel.
-Mp3 only soundtrack.
-Mapping nearly identical to Chrono Trigger.
-Element System for Magic.
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Nice! :D
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It's shaping up to be rather kick ass man, I think you were just 'warming up' so to speak with Alter, and now you are pretty darned experienced with the system you are using(rm2k3). I can't wait to see the final result, here's to your success! GOD WILLS IT! GOD WILLS IT! GOD WILLS IT!
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It's shaping up to be rather kick ass man, I think you were just 'warming up' so to speak with Alter, and now you are pretty darned experienced with the system you are using(rm2k3). I can't wait to see the final result, here's to your success! GOD WILLS IT! GOD WILLS IT! GOD WILLS IT!
This is true. I'm much more experienced now. I know a lot more about coding and whatnot.
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I'd keep this project on the DL if I were you gentlemen. A remake of a game ordered C&D'd with the approval of the person recieving the C&D is not legal water you want to tread.
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Meh. Not a remake, really.
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To clarify, we are not remaking Crimson Echoes in Rm2k3. We are going to take the concept of Crimson Echoes, and mold it into something new.
It's an adaptation of the concept, not the game.
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An adaption of the concept is still risky legal territory. I'm just cautioning you.
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CE was C&D'd because it was made in Temporal Flux, which uses a copyrighted rom as the root file. Alter was made on its own, not from TF.
And if you're about to say "What about CTR?", CTR was made using unlicensed GameCube development software.
If SE would bother to go after this, they'd might as well purge Newgrounds of everything SE franchise related, including CT Unglued, Chrono Who, Magus Bros Shorts, CT Apocalypse... By that time however, surely someone would want their executives "taken care of."
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yeah they didn't seem to threatened by Alter, I'm guessing they are ok with the rpg maker system.
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yeah they didn't seem to threatened by Alter, I'm guessing they are ok with the rpg maker system.
Either that or they don't know about it.
When the C&D struck, the commanded all ROM hacks be taken down. Chrono Chronicles was on the Compendium at this point in time, and the did not have it removed. Curious, no?
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ROM hacks, not projects altogether.
If there was a site that hosted a hacked, modded Windows 7 installation, and a Unix variant (like Ubuntu or Debian), chances are M$ would only have the hack taken down.... most likely from a lawsuit instead of C&D.... they love money more than anything. That could be an example I guess.
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Well, regardless, I think we'll be ok.
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knock on wood
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knock on wood
Noted, and done. Heh. :D
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Looking forward to development in the writing department.
And no, you're not going to get C&D'd on your project. You're using a unique, third-party engine to render your project and therefore do not fall under their "rom-hacking is illegal" territory.
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Looking forward to development in the writing department.
I look forward to working with you on the script.
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We SHOULD be working on the actual game later this month. That means Chapter 1 coding! :D
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King Guardia's chamber completed!
http://princessschalazeal.deviantart.com/art/CT3-King-Guardia-s-Chambers-156227373
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King Guardia's chamber completed!
http://princessschalazeal.deviantart.com/art/CT3-King-Guardia-s-Chambers-156227373
Woo! I'm working on the meeting room.
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Currently, 150 custom items have been made, and I'm still working on many, many more.
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I remember a GoldenEye 64 glitch where you could fire tank missles as a pedestrian. The weapon in the inventory had the name "NULL" -- in C/C++, NULL represents "no value"
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Here's what the text box will be looking like.
(http://img.photobucket.com/albums/v44/Lance7/CronoStats.jpg?t=1268013524)
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That's the most straightforward/easy to read stats page I've ever seen in a game dude, good job. But is it only red for crono? that's like the perfect color.
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That's the most straightforward/easy to read stats page I've ever seen in a game dude, good job. But is it only red for crono? that's like the perfect color.
That's the RPG Maker default. lol
Anyway, that's the text box for the game. It doesn't change at any time besides the times there isn't a text box.
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I'll be reporting for duty whenever you need my specific talents (whatever those are.) The stuff you have planned should make for an awesome game.
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First draft of the plot is DONE, man. Twenty-One chapters, and I feel it's a lot different than Crimson Echoes. Lotsa neat stuff, there.
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It looks awesome, man. This should turn out to be far better than Alter, and that was a good game.
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Well shoot, you didn't tell me? *cries*
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Have you given any thought to the possible aspect of dimensional travel a la Cross?
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Have you given any thought to the possible aspect of dimensional travel a la Cross?
It has a tiny bit.
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Oh, and here's a test screen for you guys. Schala and Glenn's battlesprites need to be finished/Redone. The faces need a time bit more work, and Schala's face needs a lot of work.
(http://img.photobucket.com/albums/v44/Lance7/Glennschalatest.jpg?t=1268189463)
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That's how I wanted the SSSSHHHHHHHHHHHIIIIIIBBBY to originate -- dimensional travel. But Lance's idea sounds cool too.
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Most of Truce is mapped. I just need to map Lucca's house and a residential house. :D
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Special thanks to Ema for this fantastic title screen.
(http://rpgmaker.net/media/content/games/1899/screenshots/title.jpg)
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Yay Ema! Nicely done!
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So, actual development has begun. I've finished most of the prologue. :D
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That looks awesome but... and don't spoil the story here either:
If schala became a part of lavos and made the dream devourer, how is she a playable character?
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cross is disregarded in this game, as it's viewed as 'optionally canonical' by fans of the Chrono series.
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cross is disregarded in this game, as it's viewed as 'optionally canonical' by fans of the Chrono series.
No, it isn't. Cross is treated as the sequel to Chrono Echoes in this case.
If schala became a part of lavos and made the dream devourer, how is she a playable character?
You'll see. =P
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By the way, you guys will be seeing the first footage of Chrono Echoes tonight. You'll be able to see the alpha version of the first five minutes.
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you work quick dude.
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you work quick dude.
http://www.youtube.com/watch?v=iG1X5JrJpBs
Enjoy.
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Awesome, man. I love the sound effects you used in the opening scene. They really add to the the scenes.
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Awesome, man. I love the sound effects you used in the opening scene. They really add to the the scenes.
Yeah. I'm happy with how it turned out, ya know, except for the forest.
We lost our budget for wood. It's all made of cardboard.
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Kick-ass, man! I have to agree the forest isn't so great looking and the sound effects increase the drama tenfold! Who was writing this? Is it you or Gen? It captures the Chrono feel really well!
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Kick-ass, man! I have to agree the forest isn't so great looking and the sound effects increase the drama tenfold! Who was writing this? Is it you or Gen? It captures the Chrono feel really well!
I wrote that section. We've got a team of four writers, including myself, GenisisOne, PSZ, and Kholdstare. Kholdstare and I will be doing the coding.
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I like the baby Kid sprite.
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I like the baby Kid sprite.
You mean Baby Terra from FFVI.
I'm a thieving bastard.
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Since every developer will have an NPC in game, I went ahead and made mine *smiles*
(http://fc04.deviantart.net/fs70/f/2010/073/c/5/c50f39471ee3d5dfd53f744de7c7433f.png)
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I fixed it!
(http://rpgmaker.net/media/content/games/1899/screenshots/newforest.jpg)
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That forest is looking good :D
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Coding is coming along nicely. I'm still working out some engine stuff like getting Lucca to do what I want her to. D:
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Good luck with that, Lucca is her own person and nothing changes her mind once she has it set. Yes, that was my lame attempt at a joke. You are supposed to laff now.
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Muffins.
(http://rpgmaker.net/media/content/games/1899/screenshots/MUFFINS.png)
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Mufffffins! :D
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http://www.youtube.com/watch?v=K5IidcFxdKg
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Chrono Echoes - Preorder now and get three complimentary Guardian Muffins!
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I wish I coulda helped develop, it would be good experience for Crystallis.
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Axe Cop approves of muffins.
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(http://i739.photobucket.com/albums/xx40/schalazeal/h.png) Queen Schala approves of muffins as well.
:kz Her Father does not... evil bastard.
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http://www.youtube.com/watch?v=wqlBFV3rA_A
Enjoy.
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Duly enjoyed. Looks good. Everybody loves Guardia Forest! Well, not everybody...but, they should!
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Duly enjoyed. Looks good. Everybody loves Guardia Forest! Well, not everybody...but, they should!
Tree hugger.
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Nay, tree lover. :p
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Know Archimonde from Warcraft? He hugs trees.
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Know Archimonde from Warcraft? He hugs trees.
What a hippie.
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http://www.azerothiansupervillains.com/episodes/moreyouknow.html
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I don't have a clever comment for this screen.
(http://rpgmaker.net/media/content/games/1899/screenshots/LuccaHouse.png)
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Something about that dialogue seems........bland.
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Something about that dialogue seems........bland.
I don't like it either, but I don't feel I have much wiggle room with a scene like this.
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LUCCA: Porre is sure to benefit from my "pure energy" discovery. I'll get the blueprints.
That sound better? This is me showing that your project is a priority amongst my projects.
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LUCCA: Porre is sure to benefit from my "pure energy" discovery. I'll get the blueprints.
That sound better? This is me showing that your project is a priority amongst my projects.
She's grabbing a Time egg.
But yes, that sounds loads better.
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Time Egg, huh?
I couldn't tell from the single screenshot. I'll do better in the future.
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Time Egg, huh?
I couldn't tell from the single screenshot. I'll do better in the future.
No worries. =P
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PSZ, you gonna do more of those Queen Schala sprites? I think that turned out quite well.
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PSZ, you gonna do more of those Queen Schala sprites? I think that turned out quite well.
I believe those sprites are TheMage's work.
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Yep they are. She's great, huh? *smiles* I have the spritesheet if you're on YIM later. I decided to use those as my official personal NPC sprites. I always wanted to be pimped out in-game.
I'm looking forward to working on the commentary feature we're putting in. Of course, you need work before you can comment on it.
On another note... I simply find it amusing when people refer to myself in second-person. It's funny.
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So, Chrono Echoes may be coming out in two separate editions. The main edition will be 200+ Mbs, and will have a very high quality soundtrack. The other edition will be much smaller, but use music that isn't quite as high quality. Still, this isn't set in stone yet.
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So, Chrono Echoes may be coming out in two separate editions. The main edition will be 200+ Mbs, and will have a very high quality soundtrack. The other edition will be much smaller, but use music that isn't quite as high quality. Still, this isn't set in stone yet.
If you're going to caiter to dialup users, I think a smaller, but crappy qualitied edition should be made
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Perhaps. Anyway, Overture Studios now has a forum!
Check it out here:
http://kholdstare89.proboards.com/index.cgi
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Kentona is one of my favorite RPGMaker developers. He's the author of Hero's Realm, Generica, and a few other fun Rm2k3 games. He hosted an event called 'Release Something! X'. I sent over the Chrono Echoes random battling video. He seemed skeptical we could pull it off. That means we're just gonna have to show him that we can pull it off. :D
The mention is around 5:28.
http://rpgmaker.net/podcasts/sradio/release_something_x_and_rants/
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Ah, sorry about the sprite artist mixup. Great work TheMage!
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Look familiar?
(http://rpgmaker.net/media/content/games/1899/screenshots/SideScroll.png)
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Look familiar?
(http://rpgmaker.net/media/content/games/1899/screenshots/SideScroll.png)
Graphically, that's one of my favorite parts of CT!
Mad props, man!
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it seems like it has better color than the snes version. shit you could completely remake CT on rpgmaker then, but it's almost pointless. Just better properties with sound etc, you could use wav's ripped from the CT OST instead of relying on an emulator to play a half-decent version of the ROM music, 100 percent accuracy.
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Yeah... that'll for sure get a cease and desist notice though...
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Thanks, I have a lot of sprites for 'queen Schala' and a few for king Janus.
Wow, that looks great Lance! :D
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Nice rendition. I think the background is called a paralax, in the program, correct?
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it seems like it has better color than the snes version. shit you could completely remake CT on rpgmaker then, but it's almost pointless. Just better properties with sound etc, you could use wav's ripped from the CT OST instead of relying on an emulator to play a half-decent version of the ROM music, 100 percent accuracy.
Yeah, no. Rm2k3 is capable of some pretty nice 2D graphics.
You are correct, Neo. They're also known as Panoramas.
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Well I was just talking about the program.
I love panoramas.
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Chrono Echoes Battle Theme:
http://www.youtube.com/watch?v=wJAlBrgHnnw
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Chapter 1's main event coding is finished! :D
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Excellent!
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Magus's famous line.
(http://rpgmaker.net/media/content/games/1899/screenshots/Nothing.png)
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Oh, and this.
http://www.youtube.com/watch?v=vlLbuHRFTBI
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Meh, I've commented on overture about it.
But I still think the dirt path is implying that it isn't snowing to hard.
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Meh, I've commented on overture about it.
But I still think the dirt path is implying that it isn't snowing to hard.
Yeah, I agree. Then again, in this part of the timeline, the ice age is ending.
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Hmm you got a point. But, SNOW DRIFTS!!!!
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Kitty. :D
(http://rpgmaker.net/media/content/games/1899/screenshots/Alfadorscreen.png)
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Yey Kitty!
I like the snowman the kid is building :D
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The writing department (Cela m'est) will be under full production (quoi que cela constituerait) for the first chapters of the game.
P.S. Aucuns becquets!!
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Hi Lance. I haven't played your game yet, but I've inspected it using rm2k3 and my own experience. I have quite a few years using the program, although mostly uncompleted games and random stuff I've been doing over time.
What I need to say is (and I actually registered only for this, go figure): please use battle animations for the characters in battle! Everything could look much better if you were to use battle animations for stances, attacking, etc. It's painful to see how you're able to perfectly recreate the Chrono Trigger maps and yet the battles don't look as good as they could.
The CT sprites are so small and have so little animations that it is really easy. I've tried using large sprites ripped from fighting games on the rm2k3 engine, and they can look badass!
Also, I'd try not to use sound effects from the RTP. Well, it must be me only because I'm used to hearing them on too many games, but they don't really fit with the atmosphere at all.
Have you thought about adding double/triple techs? I think it should be possible in the default system somehow, although a hassle to input on every single battle.
As you can see, I am a battle system type of guy, lol. I feel compelled to give some input because this looks like the real thing, and not one of so many projects that are scrapped around 10% or so. I know how tough it is to make games half seriously, so hang in there.
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Hi Lance. I haven't played your game yet, but I've inspected it using rm2k3 and my own experience. I have quite a few years using the program, although mostly uncompleted games and random stuff I've been doing over time.
What I need to say is (and I actually registered only for this, go figure): please use battle animations for the characters in battle! Everything could look much better if you were to use battle animations for stances, attacking, etc. It's painful to see how you're able to perfectly recreate the Chrono Trigger maps and yet the battles don't look as good as they could.
The CT sprites are so small and have so little animations that it is really easy. I've tried using large sprites ripped from fighting games on the rm2k3 engine, and they can look badass!
Also, I'd try not to use sound effects from the RTP. Well, it must be me only because I'm used to hearing them on too many games, but they don't really fit with the atmosphere at all.
Have you thought about adding double/triple techs? I think it should be possible in the default system somehow, although a hassle to input on every single battle.
As you can see, I am a battle system type of guy, lol. I feel compelled to give some input because this looks like the real thing, and not one of so many projects that are scrapped around 10% or so. I know how tough it is to make games half seriously, so hang in there.
The thing about battle animations is that the CT sprites really only have two or three frames, so battlechars are better for this situation. I'm not doing a lot of the Level Design, so you can thank other people for most of the maps.
After hours and HOURS of trying, I have learned duel/triple techs ARE NOT possible.
RTP sounds aren't really out of place. I use a mixture of RTP and CT sounds.
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I look forward to seeing more about this project. I'm only 20 minutes into Chrono Alter and I'm loving it, and this shall be even BETTER of course..so..Keep up the hard work and thanks for continuing with an old game everyone loves :D
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although the writing is a bit cheezy(what rpg isn't), alter is pretty damned good, not even attaching the whole 'for a fan game' phrase, it's just a good game period. wonder if the japanese ever tried making their own chrono redubs? perhaps it's just us crazy bastards at the compendium.......
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I look forward to seeing more about this project. I'm only 20 minutes into Chrono Alter and I'm loving it, and this shall be even BETTER of course..so..Keep up the hard work and thanks for continuing with an old game everyone loves :D
Hey, thanks for playing! I hope you enjoy the rest of the game! =P
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Boss Theme 2 is revealed!
http://www.youtube.com/watch?v=0YWzojpIRDc
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I just want you guys to know, stuff is getting done. I'm going too shoot for a demo release by the fall.
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fookin fook that's a long way off.
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This chapter is pretty much a recreation of the first chapter for CT:CE. This is the only exact copy, I believe.
(http://rpgmaker.net/media/content/games/1899/screenshots/Dalton.png)
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The commons seems to have more detail.
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The commons seems to have more detail.
It's bigger than the commons in CT.
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New screen.
(http://rpgmaker.net/media/content/games/1899/screenshots/Church.png)
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One of my favorite scenes from Crimson Echoes. It has remained mostly the same, except for a new scene added.
(http://rpgmaker.net/media/content/games/1899/screenshots/Flashback.png)
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One more screen.
(http://rpgmaker.net/media/content/games/1899/screenshots/Flea.png)
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I always did loathe my kingdom's policy of "children should be seen and not heard."
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I always did loathe my kingdom's policy of "children should be seen and not heard."
I'm still on the lookout for a better Chronopolis chipset, btw. D:
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Updated Battle Screen and WIP Schala:
(http://rpgmaker.net/media/content/games/1899/screenshots/UpdatedBattle.png)
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I don't think a sobriety test should be administered in combat *grin*
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I don't think a sobriety test should be administered in combat *grin*
Care to elaborate?