Chrono Compendium

News and Updates => Site Updates => Topic started by: ZeaLitY on June 14, 2009, 11:05:52 pm

Title: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: ZeaLitY on June 14, 2009, 11:05:52 pm
ZEALITY: Gin what is so funny Aizen I don't get your jokes Tousen I am indifferent towards you. Also, here are the alternate endings to CE:  [ Part 87 (http://www.youtube.com/watch?v=bOQH__n7wko&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 88 (http://www.youtube.com/watch?v=xoXyXnWovuc&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) ]

ZEALITY: Dig if you will, a picture...of you and I engaged in a kiss; the sweat of your body covers me; can you my darling, can you picture this? Dream if you can, a courtyard, an ocean of violets in bloom...animals strike curious poses, they feel the heat, the heat between me and you: [ Part 77 (http://www.youtube.com/watch?v=hNxRqSqJOlw&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 78 (http://www.youtube.com/watch?v=rluN5fBogiM&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 79 (http://www.youtube.com/watch?v=JPyyQ4axwvo&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 80 (http://www.youtube.com/watch?v=e7z2VCyrt7U&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 81 (http://www.youtube.com/watch?v=R_kulaU1ucs&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 82 (http://www.youtube.com/watch?v=FVPBOKd3Cu4&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 83 (http://www.youtube.com/watch?v=W6tcJYAYPrA&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 84 (http://www.youtube.com/watch?v=y_15E9Oe0rc&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 85 (http://www.youtube.com/watch?v=YzEXijxtxbY&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 86 (http://www.youtube.com/watch?v=Pxf55tiL8hg&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) ]

ZEALITY: HI HOW YOU DOIN' :D IM MR. JEAN, AND YOU MIGHT BE...FRIEND'A MINE :D WHY DON'T YOU COME DOWN AND...HAVE LITTLE PLAYTIME :D :D BOUNCIN' AROUND :D AHH, PUSHY :))) [ Part 69 (http://www.youtube.com/watch?v=zguGPMPbrCg&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 70 (http://www.youtube.com/watch?v=gF-9Juwq8Yw&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 71 (http://www.youtube.com/watch?v=Sclqzcwg-Tc&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 72 (http://www.youtube.com/watch?v=XTUuV3lVFms&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 73 (http://www.youtube.com/watch?v=tRZjOr8TMG0&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 74 (http://www.youtube.com/watch?v=ux94PTy8kI8&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 75 (http://www.youtube.com/watch?v=ivHIwcfUqHM&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 76 (http://www.youtube.com/watch?v=J1y0-8hcong&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) ]

ZEALITY: Here's Chapter 21, with one video from Chapter 22 thrown in to make three total. [ Part 66 (http://www.youtube.com/watch?v=NOzNEBcaGUo&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 67 (http://www.youtube.com/watch?v=9GFXV2Afbw8&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 68 (http://www.youtube.com/watch?v=QILTaOZdDNQ&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) ]

ZEALITY: Only two videos for Chapter 20, the first of which is just a bunch of battles. But gear up for the second! It's...plotkai! Plot no jutsu! [ Part 64 (http://www.youtube.com/watch?v=pQnXqAFGmc4&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 65 (http://www.youtube.com/watch?v=Cr-gAbporbo&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) ]

AGENT 12: Alrighty everyone I'm going on vacation for a week so Z will take over releasing from now on. You guys can finally stop asking if the end of time is in the game now :). You also get a super exciting sneak peak into FW's inventory! I thought about leaving it afte 62 but that would be 3 HUGE cliff hangers in a row and I thought you guys would not be happy haha. If you want to not start halfway through Project Anabis you can use this  link (http://www.youtube.com/watch?v=iOwEXX8k29c&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL#t=8m27s), which will start you from the point the terminal is turned on. [ Part 61 (http://www.youtube.com/watch?v=abn-egem5PE&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18) - Part 62 (http://www.youtube.com/watch?v=HEJSmfHE0xg&p=E952926C2A6E7039&index=62&playnext=1&playnext_from=PL&fmt=18) - Part 63 (http://www.youtube.com/watch?v=0wKBO92lJOM&p=E952926C2A6E7039&index=63&playnext=1&playnext_from=PL&fmt=18) ]

First of all, let's kick off the Cry of Summer Ultra Update (http://www.youtube.com/watch?v=HnrxsWWw3QQ&fmt=18) with Chapter 18 of Crimson Echoes as shown via CEMemorial. You're getting five videos today: [ Part 56 (http://www.youtube.com/watch?v=U7Odr1VZX6o&p=E952926C2A6E7039&index=54&playnext=1&playnext_from=PL&fmt=18) - Part 57 (http://www.youtube.com/watch?v=rO-Lm4P-5uE&p=E952926C2A6E7039&index=54&playnext=1&playnext_from=PL&fmt=18) - Part 58 (http://www.youtube.com/watch?v=XZiFtSuWoXs&p=E952926C2A6E7039&index=54&playnext=1&playnext_from=PL&fmt=18) - Part 59 (http://www.youtube.com/watch?v=QrjVcc6NPrI&p=E952926C2A6E7039&index=54&playnext=1&playnext_from=PL&fmt=18) - Part 60 (http://www.youtube.com/watch?v=iOwEXX8k29c&p=E952926C2A6E7039&index=54&playnext=1&playnext_from=PL&fmt=18) ] Sorry for the ultra cliffhanger! Let's begin...

(http://www.chronocompendium.com/images/wiki/1/19/Summerscry.png) (http://www.youtube.com/watch?v=NZPXhhD6jkU&NR=1&fmt=18)

At E3, Alex Donaldson of RPGSite (http://www.rpgsite.net/news/342.html) conducted an interview with Square Enix Senior Vice President Shinji Hashimoto (http://www.youtube.com/watch?v=AxzOzq8gMxM&fmt=18) about upcoming Front Mission titles and SE's partnership with Double Helix. The VP and Donaldson had this exchange towards the end:  When asked by RPGSite staff if he could forsee Square handing off other much-loved but neglected franchises to external developers as with Front Mission, he asked what franchsie we had in mind. "Why does everyone ask about Chrono Trigger (http://www.youtube.com/watch?v=P6uKc6gAoK0)?" he laughed. We told him it's a very loved series. "That's not what the sales tell me!" he responded. "If people want a sequel, they should buy more!"  [REAX]  While it's easy to be offended by this or something, keep in mind that Chrono Trigger DS is still being sold, and this is a talking point tactic. As Lord J (http://www.youtube.com/watch?v=QGx2g4ZsSh0&fmt=18) offers: "In other words, the exec didn't say anything except that he wants to see more sales of CT:DS. He did not explicitly say that there will or will not be another Chrono game. Simple logic, people! Leaven your minds with the yeast of critical analysis. That's not even his decision to make, and, even if it were, there's nothing stopping the SE board and executive management from changing all its positions tomorrow."

Alex has stepped in to clarify Hashimoto's position.  [—>[  To clarify one last thing for some of your readers: If you look at the Chrono Trigger numbers, it's done well overall yes and has far out-performed Front Mission. (Yes, I glanced at your thread!) This is true. However, if you look at the sales in detail, the vast majority of the Chrono Trigger sales were in Japan - it's been doing fantastically in Japan, merely ok in the US and EU. Off the top of my head it's around 200,000 in the EU - pathetic numbers - and 600,000 in the US. Square's reasoning behind doing Front Mission - and Hashimoto went into detail about this - is that only a few (three, I think) Front Mission games have been released outside of Japan, and only one in Europe. Unlike Chrono Trigger, they believe Front Mission hasn't had a 'chance' to go big, whereas Chrono Trigger has. That's why they're handing Front Mission - a franchise with guns, explosions etc - off to a company more experienced in making those kinds of games to try to make it big.  ]<—] Many thanks for these comments (http://www.chronocompendium.com/Term/June_5%2C_2009_-_RPGSite_Interview_with_Shinji_Hashimoto.html), and credit to FaustWolf's alacrity as well!

SERIES  >>>  [1]  In the May issue of Famitsu, readers voted the Chrono series 14th in a list of the 50 most wanted franchise sequels as seen here (http://www.ps3hyper.com/news/famitsu-readers-voted-their-most-wanted-sequels/).  [2]  1Up recently interviewed Masato Kato about Final Fantasy XI (which, if you know much about recent Chrono series history, is the excuse for why Square Enix can't get the Chrono team back together). There's nothing about the series in the interview, but it's still interesting to read the words of our beloved and beleaguered Kato. It's almost painful to read, since you know inside he's probably been frustrated ever since Chrono Break wasn't greenlighted in 2001. Find the interview here (http://www.1up.com/do/newsStory?cId=3174358). A good quote: "Well, I don't like leaving things unfinished. If you start telling a story, you should bring it to a proper conclusion, you know?" And, on his future involvement: "To tell you the truth, there are just so many constraints to writing add-on scenarios for this game that I don't think I'll be doing any more -- I could see myself getting into some epic battles with the dev team if that happened!"

CROSS RESEARCH  >>>  [1]  Chrono'99 and utunnels have noticed what might be nods to Norstein Bekkler in the art for Serge's room and a Marbule shop in Chrono Cross. They come in the form of masks on the walls; see them here (http://www.chronocompendium.com/images/wiki/2/25/Home_marbule_rebuilt_shop.png) (leftmost mask) and here (http://www.chronocompendium.com/images/wiki/1/1e/Home_arni_serges_house_2.png). Interesting catch, and feasible enough to warrant a note on Norstein Bekkler's bio (http://www.chronocompendium.com/Term/Norstein_Bekkler.html)!  [2]  Another catch by utunnels: Una, Leena's supposed sister, is actually her brother. Sort of creepy or embarrassing that the community thought he was a she for 9 years after the game's release, eh? A translation of a Missing Piece caption helped deliver this revelation; you can find the translated term at Una's bio here (http://www.chronocompendium.com/Term/Una.html).  [3]  utunnels also solved the mystery of the Malebranche (http://www.chronocompendium.com/Term/Malebranche.html) monster by loading it in Chrono Cross, at which point it was determined to be part of the Loch Nest monster (specifically, the branches holding it up). Great detective work! In fact, utunnels found another unused enemy called FamilyTree; check it out here (http://www.chronocompendium.com/Term/FamilyTree.html)!  [4]  Lastly, utunnels illuminated why Radius (during Arni training) is easier to kill in the Japanese version of Chrono Cross. Enemies in Cross have 5% more HP than their base value if they're male, and so in the North American version, Radius (who has 30,000 HP base) gets 31,500 HP total. However, in the Japanese version, his base is 65,535 HP, meaning the male boost resets the value to ~3000 HP, making him much easier to kill. This has been added to the Glitches (http://www.chronocompendium.com/Term/Glitches_(Chrono_Cross).html) page for the game.

CROSS DEBUG  >>>  Before the C&D, utunnels and yaz0r ripped the script of the Chrono Cross demo (http://www.chronocompendium.com/Term/Chrono_Cross_Demo.html). It's got a few goodies in it, including the debug room text, whose character selection prompts will help us pin down which characters were planned and not yet implemented once they're translated. Of note is the presence of "Gil" in the character selection prompt. As you know, Gil was the name of Magil in Radical Dreamers. This is a relic of the development period in which Guile was still intended to be Magus in disguise. Download it here (http://chronofan.com/Black/Publications/ChronoCrossDemoRawScripts.rar).  [FINAL]  Fans also found a corresponding debug room in 242 of the final Chrono Cross, apparently missing from the Terminus Traduction script; Vehek's ripped it and it's been added to the Chrono Cross script (http://chronofan.com/Black/Publications/crossscript.txt) at the end of the Appendices section.  [CHAR]  The debug text has a list of event flags, and one of them refers to a ghost in the Dead Sea. This is enough to warrant a distinct character entry in the encyclopedia, which you can find here (http://www.chronocompendium.com/Term/A_Gentleman_Waiting_in_the_Train_Station_at_Twilight.html).

TRIGGER  >>>  [1]  Chrono Trigger speedrunner inichi recently shattered the previous tool-assisted record of 4 hours (by the way, even his non-TAS speedrun is less than that) by glitching the hell out of the game and using save file corruption to achieve a time of 21 minutes. If you want an explanation of his technique, read this (http://tasvideos.org/2240S.html) at TASVideos, and if you want to behold this work of art, click here (http://www.youtube.com/watch?v=vU4vlzEdBpI&fmt=18). Congratulations; this project took a year and a half to pull off!  [2]  SirDark has taken the two uses of Battle 1 in the Chrono Trigger V-Jump 2 video demonstrating the alpha version to reconstruct a complete version, which you can download here (http://chronofan.com/Black/Music%20(Chrono%20Trigger)/Chrono%20Trigger%20V-Jump%20Preview%202%20Soundtrack/Chrono%20Trigger%20Battle%201%20Alpha%20Reconstruction.mp3). Just listen; it's interesting to hear this rough arrangement!  [3]  Thanks to Lord Homonculus and Vehek, Johnny's sprite sheet has been mostly completed with new location sprites here (http://www.chronocompendium.com/images/wiki/5/57/Johnny_Sprites.png). We still haven't even begun to rip the Mode 7 sprites in Chrono Trigger, though.

FAN STUFF  >>>  [1]  Neo-fusion recently completed Chrono Trigger Apocalypse III and released it on Newgrounds; find it here (http://www.chronocompendium.com/Forums/index.php/topic,7435.0.html). Can't wait for IV! It's been given (with CT Unglued) a listing on the Fan Projects page under the new heading "Flash Series".  [2]  Speaking of CT Unglued, episode 18 has finally been added to our page here on the Compendium. If you haven't seen it yet, click here (http://www.chronocompendium.com/Stories/32).  [3]  silentellipsis has released The Rise of Magus, an original game and platformer built in Game Maker 7 and released to excellent reviews across their scene community. You can find it here (http://www.silentellipsis.com/riseofmagus/) with a link to play online if you don't want to download the 16 megabyte executable. Thanks to silentellipsis for this pleasant surprise! It's been added to the Fan Projects listing as well.

FEATURES  >>>  [1]  A batch of Chrono De-motivational posters has been added to a new feature, which you can find here (http://www.chronocompendium.com/Stories/52). Be sure to hit the link within the feature if you want to post your own for consideration. Thanks to the contributors!  [2]  Chrono Trigger Unglued #18 has been added (yeah, tardily) to its feature page, which you can find here (http://www.chronocompendium.com/Stories/32/18).  [3]  BULLFUCKER CANDLE-SHITTING FUCK FENCE SHITASS GHOST-RIDING FUCKSPARKLERS FROM HELL MIKE TERRY'S SAUSAGE-SACK HEY KID COMIX WERE UPDATED (http://www.chronocompendium.com/Stories/51) READ THEM YOU VILE ASSHOLE  [4]  Speaking of surreality, hit MrBekkler's CROH-NO! comics here (http://www.chronocompendium.com/Forums/index.php/topic,7298.0.html); it's now also linked from the CHRONO COMIX feature, too.  [5]  The links in the first Remix Spotlight (http://www.chronocompendium.com/Stories/2) have been fixed.

SITE NOTES  >>>  [1]  Yoko Endovale has contributed a fantastic repository of links to Japanese Chrono series sites at her page here (http://ye.comli.com/clink.htm). I've added these to the Community Map (http://www.chronocompendium.com/Term/Community_Map.html).  [2]  I've added the Chrono Cross Piano Project to the Music (Chrono Cross) (http://www.chronocompendium.com/Term/Music_(Chrono_Cross).html) page under Remixes > Other. There are both performances and arrangements to be had; many thanks to Piano for getting me the files.  [3]  Support for Crimson Echoes has been warm from members. DRMProd submitted a fantastic Zeal tribute wallpaper, which you can see here (http://www.chronocompendium.com/images/wiki/f/f8/Cezealtribute.jpg) (without text here (http://www.chronocompendium.com/images/wiki/0/0d/The_Dream_of_Zeal_1920x1200_by_DRMPRod.jpg)). Dunce made a tribute song, which you can listen to here (http://www.youtube.com/watch?v=1TYrBTwTyw0&fmt=18). Katie Skyye also did a tribute image featuring Schala, viewable here (http://www.chronocompendium.com/images/wiki/8/8d/KatieCEcopy.png). Shee also uploaded a musical Youtube tribute, seen here (http://www.youtube.com/watch?v=BIDIdaa1wIM). Thanks for the show of support, everyone. This was really a terrible blow to the community.

The Winter Fanfiction contest has been judged, and the winner is Delta Dragon, who provided an incredibly surreal and humorous dream sequence had by Glenn. Find it here (http://www.chronocompendium.com/Term/Fanfiction:Glenns_Dream.html). The other entrants include V_Translanka's account of a different Cyrus and Magus battle at Light Changes (http://chronofan.com/Black/Publications/FF/Light_Changes.docx), Falawful's fantastic look at Robo in Meaningless (http://www.chronocompendium.com/Term/Fanfiction:Meaningless.html), Katie Skyye's cross-dimensional Zealian adventure in The City of Zeal (http://chronofan.com/Black/Publications/FF/Light_Changes.docx), Zephira's twist look at nocturnal Magus in He Woke Up (http://chronofan.com/Black/Publications/FF/HeWokeUp.doc), and Yoko Endovale's tale of the afflicted Flea in My Life is a Dream (http://chronofan.com/Black/Publications/FF/my_life_is_a_dream.doc). Thanks to all the contributors; this was better turnout than recent contests, especially considering all the site's attention was focused elsewhere.

Time for fan stuff.  [ART]  We start with longtime contributor ChronoWeapon with his original characters: [ Be Mine Valentine (http://www.chronocompendium.com/images/wiki/1/16/Be_Mine_Valentine.jpg) - Monsters (http://www.chronocompendium.com/images/wiki/2/27/CWmonsters.jpg) ] addie sin follows with the menacing Dark Frog (http://www.chronocompendium.com/images/wiki/6/68/Darkfrog.jpg). Next is Kyle Fox with Epoch (http://www.chronocompendium.com/images/wiki/0/02/Epoch_KyleFox.jpg). Brink-of-Time contributes a fantastic wallpaper featuring Crono & Marle here (http://www.chronocompendium.com/images/wiki/9/95/Wallpapercronomarle.png). KillaGouge sculpted Magus's scythe in Blender, seen here (http://www.chronocompendium.com/images/wiki/8/89/Magus_Scythe_by_Gougec17.jpg). 9900giljerky found a couple old pieces; [ Zeal Family (http://www.chronocompendium.com/images/wiki/1/13/9900_zealfamily.png) - Schala (http://www.chronocompendium.com/images/wiki/c/ce/9900_schala.png) ] Next comes Captain Falcon's two edits: [ Crono (http://www.chronocompendium.com/images/wiki/3/31/Falcon_EDITC.jpg) - Magus (http://www.chronocompendium.com/images/wiki/f/f6/363px-Magus22_001.jpg) ] FouCapitan sketched a version of Kid for his Chrono Breaker idea here (http://www.chronocompendium.com/images/wiki/5/53/KidChronoBreaker.jpg).  From skylark, we have Schala and two characters from his fanfic: [ Lark (http://www.chronocompendium.com/images/wiki/b/b4/Chrono-TTSODLark1006.jpg) - Schala (http://www.chronocompendium.com/images/wiki/7/79/Chrono-TTSODSchala1007.jpg) - Glenn (http://www.chronocompendium.com/images/wiki/c/ca/Chrono-TTSODGlennZ008.jpg) ] grey_the_angel submitted three new pieces a couple months ago, including: [ Kid and Serge (http://www.chronocompendium.com/images/wiki/3/3d/Kid_and_Serge_by_Grey_the_Angel.jpg) - Harle (5000 hits) (http://www.chronocompendium.com/images/wiki/6/6d/Harle_5000_hits_by_Grey_the_Angel.jpg) - Kid Sketch (http://www.chronocompendium.com/images/wiki/3/31/123751390632.jpg) ] pat gives us a sweet gig flyer here (http://www.chronocompendium.com/images/wiki/7/74/GigtrudesA6.jpg). And now for something special; ONSLAUGHT has rare, never-before-seen screenshots of Chrono Cuddly: [ Crono and Link (http://www.chronocompendium.com/images/wiki/2/29/Pandaguys.png) - Luminaire (http://www.chronocompendium.com/images/wiki/5/5b/Cronopandaluminaire2.png) - You're Not Marle! (http://www.chronocompendium.com/images/wiki/0/08/Yourenotmarle.png) - Lavos (http://www.chronocompendium.com/images/wiki/1/1a/Lavospanda.jpg) - Norstein Bekkler (http://www.chronocompendium.com/images/wiki/b/ba/Norsteinbekkler.jpg) - Magus (http://www.chronocompendium.com/images/wiki/f/f8/Pandamagus.jpg) - Crono Sprites (http://www.chronocompendium.com/images/wiki/6/67/Cronothepanda.png) - Janus and Schala (http://www.chronocompendium.com/images/wiki/2/2f/Janusandschalapanda.jpg) ] Specter shows Magus love with a stained glass tribute here (http://www.chronocompendium.com/images/wiki/f/fc/CT_window.jpg). Next is alfadorredux, who did Magus here (http://www.chronocompendium.com/images/wiki/f/fe/Alfadorreduxmagus.jpg). Sooperkreep blesses us with more great art this time around! [ Ayla (http://www.chronocompendium.com/images/wiki/7/7d/Ayla2009fnl.jpg) - Reptite Concepts (http://www.chronocompendium.com/images/wiki/9/9c/SkREPTITES.jpg) - New Imp Concept (http://www.chronocompendium.com/images/wiki/6/6b/SkimpNU.jpg) - Debugger Concept (http://www.chronocompendium.com/images/wiki/c/cd/Skdebuggers.jpg) - Glenn and Guardia Soldier Concept (http://www.chronocompendium.com/images/wiki/7/7d/SkNewGuardia.jpg) - Crono (2009) (http://www.chronocompendium.com/images/wiki/b/ba/Skct2009.jpg) - Dalton (2009) (http://www.chronocompendium.com/images/wiki/b/b1/Skdalton2009.jpg) ] From TheMage, we have a 2300 A.D. map attempt (http://www.chronocompendium.com/images/wiki/2/2d/The_mage2300.png). Anonymouse keeps things rolling with Schala, seen here (http://www.chronocompendium.com/images/wiki/1/12/Chrono_Trigger_Schala_by_axilet.jpg).  [FICTION]  Arthemist begins things with a short piece called A Radical Dream (http://www.chronocompendium.com/Forums/index.php/topic,7069.0.html). Skylark also posted a new fic called To the Sea of Eden (http://www.chronocompendium.com/Forums/index.php/topic,7111.0.html). Uboa has begun a Magus and Metroid crossover, which you can find here (http://www.chronocompendium.com/Forums/index.php/topic,7096.0.html).

...THANKS  >>>  During this entire little crisis, the actions of the Chrono Compendium's administrators, moderators, and the Crimson Echoes team have been admirable and contemplative. FaustWolf, Ramsus, Agent 12, Chrono'99, Lord J Esq, and several others deserve serious commendation for navigating the community through this last month. They've carefully managed contact with Square, policy-setting on leaks, explanation and clarification of the events (especially at other communities), and the site's official functions, and made their best effort to have leaks removed from torrents and other hosting sites. They've done a smashing job, especially since I've been away from the community for most of the uproar because of real life engagements. The Compendium is lucky to have their contribution and service, and I'm seriously thankful for their help. As we clean up the mess, be sure to congratulate them for a job well done amidst the rumors, flaring tempers, and heartbreak of recent affairs. This ends this update, but there's an awful lot yet to be done, so stay tuned.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: FaustWolf on June 14, 2009, 11:18:53 pm
W00t! It's an old-fashioned Mega Update. Hell yeah!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: utunnels on June 14, 2009, 11:33:23 pm
The front page is almost taken over by this one. HAHA
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Agent 12 on June 15, 2009, 12:02:02 am
FW, I say it several times in the commentary but the Magus vs Zeal fight was so amazingly sweet.

--JP
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: FaustWolf on June 15, 2009, 12:18:08 am
Jeez, there's so much else in the update I completely forgot about the new batch of videos. It was completely undoable in a regular New Game to my experience, or at least supremely difficult. It was a good idea to show all the Frozen Flame trials so players would have known ahead of time which Rainbow Shards they felt they were prepared to get if they were using the video guide.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Samopoznanie on June 15, 2009, 12:21:31 am
Wonderful to see that things have remained so active in spite of the C&D.  :D
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Acacia Sgt on June 15, 2009, 01:05:33 am
Though the trials were cool, still can't beat Fall of Guardia as best chapter yet in my opinion.

Though, I wonder about Chapter 19...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Agent 12 on June 15, 2009, 01:10:27 am
It'll be hard to beat Fall of Guardia or Atash Kedah, though there is one chapter that might come close yet to come :)

--JP
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Mikisho on June 15, 2009, 01:19:43 am
amazing chapter.  However I am quite angry with all of you... tempting me with Gaspar (And possibly Spekkio....  If Spekkio isn't there I swear to god...) and then just cutting the video off...  Other than that though, the trials were amazing.  Also, do you REALLY think it's a good idea to have "THAT" as Crono's trial boss?  Seriously, FW didn't stand a chance.  He didn't get one turn in to it's.... what? 5? 6?  Whatever.  Other than that, this was a truly amazing chapter....  Gaspar better be in the next chapter...  He better be or else *glares*
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Agent 12 on June 15, 2009, 01:23:31 am
Well,  people have beaten Lavos solo in Chrono Trigger for sure right? And I actually did tone down his stats.....

I'm not sure why FW got so creamed there...

--JP
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Acacia Sgt on June 15, 2009, 01:25:31 am
He was at low health, then getting stopped? Sounds to me like bad luck.

If he instead would have been at full health and something to prevent stop equipped, he may have had a chance.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Zephira on June 15, 2009, 01:26:55 am
During beta testing, on a normal new game (not plus), I think I lasted one or two rounds against that Lavos. I kinda figured you were supposed to lose, and it seems to fit better with the theme of the game. Just gives it a better feel.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Agent 12 on June 15, 2009, 01:28:38 am
haha oh yea I forgot he got stopped :) (I did the commentary awhile ago).

There's not much you can do about that...cept equip the protect status armor....

Zeph - I definitely toned down the boss since then.  I also liked him losing but got some feedback to bring it down... Plus it seemed mean that having Crono in your party == 1 less Rainbow Shard....

Though technically Crono's best weapon is somewhere else ;)

--JP
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: leena_zeal on June 15, 2009, 01:33:33 am
Heh, how come lil' Crono has green hair? Guess he dyed it as a sign of rebelliousness during his early teens... Also, the "lets get him to the rest room" line sounds a bit off to me. Especially if you say it out loud.  :D

Anyway, amazing chapter, as always.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: IAmSerge on June 15, 2009, 02:24:43 am
WOOT!  update of win!

Wtg ZeaLitY for putting it all togethor!

Also, speaking of summer's cry, we having a contest this summer?  I didn't see it on the update list (and frankly DONT want to sift through that again =D).  Thanks,
-Serge
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Dapifer on June 15, 2009, 02:46:38 am
Loved the trials, in my mind, the Fall is still the best chapter thus far, but... but...

WTF?? the ending of part 60!? I just can wrap my head around it completely, I am not going to spoil anything here for those that still hadn't seen it, but... WTF!? since that sinister music started I felt a shiver running up my back, I am full of crazy thoughts about that "Project Anabasis", I am eating my fingers, dying to know what was that all about, I feel the resolution is going to blow my mind even more than the Fall of Guardia, I can't wait for the next round of videos!! T_T
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: tushantin on June 15, 2009, 02:48:54 am
Whoa! Congratulations, utunnels! You're one amazing fella!  :grimm

Quote from: Una's bio
Una spent most of her time collecting shells with his sack.
Shouldn't that be his?  :lol:

D= Hey, not fair, ZeaLity, I made a tribute too! Hmm, guess it wasn't as good though... I'll simply finish it then. XD

Haha true though, the Compendium's got quite a bunch of hard workin angels here. I salute you!  :lee:
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: lunar7 on June 15, 2009, 03:02:32 am
oh man cliffhanger #2!

yeah, take him to the "rest room" sounds a little off...

Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: IAmSerge on June 15, 2009, 03:12:12 am
omfgeez, Belthasar! what have you done!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: ZeaLitY on June 15, 2009, 03:44:31 am
Whoa! Congratulations, utunnels! You're one amazing fella!  :grimm

Quote from: Una's bio
Una spent most of her time collecting shells with his sack.
Shouldn't that be his?  :lol:

D= Hey, not fair, ZeaLity, I made a tribute too! Hmm, guess it wasn't as good though... I'll simply finish it then. XD

Haha true though, the Compendium's got quite a bunch of hard workin angels here. I salute you!  :lee:

Oh, I probably didnt' see it. I didn't follow new threads / replies for the last month, so I stlil need to manually go through every forum and read.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Happy-Dude on June 15, 2009, 03:51:29 am
Great updates, greats news, an an awesome way to kick off the summer ;) !! Keep it up, Compendium!!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Dunce on June 15, 2009, 03:51:47 am
Hey guys! Great update and Thanks for mentioning my song! That means a lot, thank you guys so much!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Yourgingerestfan on June 15, 2009, 04:18:47 am
Those trials are very intresting they remind me of final fantasy 4 advance where it has trials like that , I love aylas's trial and definatly Luccas the most <3
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: anonymouse on June 15, 2009, 06:40:33 am
O_O Wow...

That was evil...just evil, cutting the vid off like that.  :( 

Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Mr Bekkler on June 15, 2009, 11:37:03 am
I have stuff in this update! Awesome job putting all that together, Z. We have tried to be a productive community, and that update shows and tells all! I mean, man that is a big honkin newspost.

Unfortunately I'm in class and cannot view the videos yet. URG!






Also, I'm nearing my 666 posts. Neat!

666! Whoo! Thanks Serge, I'm just updating this post instead of making a new one cause I'm gonna soak in this devilry for a little bit! Yup. Dark Mark. Right here. Come and get your hot, fresh Satan! We got Satan on a biscuit! Satan in a quiche. Satan rolled in extra-crispy croissant on special foh nitey nine!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: vicbear on June 15, 2009, 12:11:41 pm
What a plot twist/cliff-hanger!

I feel really bad for Lucca now...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: mav on June 15, 2009, 12:31:57 pm
My goodness--that was one helluva update. Look at all the stuff that's been done, in spite of the C&D...kudos to you, Chrono Compendium.

As for the CE videos...wow. Things are getting exciting, so exciting that I'm willing to disregard that cliffhanger all together. All the trials were very well done, even Marle's! I felt quite sympathetic for all the characters and FW...for having absolutely no luck on his side during Crono's boss...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: kid123 on June 15, 2009, 01:05:51 pm
The mega update at a blink of eye make me sick x_x
Thanks you Zeality for collecting all stuff and make a respective article about this. I love all the fan stuff.

Damn cliffhanger, but the trials are excellent job, the character development are splendid
and love all bosses because of their difficulty and great rewards. And defeating Crono's last boss by soloing seem a impossible feat, poor FW.

That 'Project Anabasis' seem a interesting subject to be googled, my research say that Anabasis
exactly a work/book by writer Xenophon.


Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Shee on June 15, 2009, 03:44:13 pm
I'm still SO damn behind in all the videos, but I'll catch up! 8)

This....this is what this place is about man.  I could read that first post at least 30 million times.  There has been a certain...coming togetherness SHIT I WISH HAD A BETTER WORD FOR IT but yea we've come together.  And it feels good.  Goes to show....goes to show....
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Dialga_Palkia on June 15, 2009, 03:46:32 pm
this is just beyond awesome. i can't wait for the climax tonight and who knows what jp might end the cliffhanger at next?!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: IAmSerge on June 15, 2009, 05:41:52 pm
Grats, bro! =D
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: V_Translanka on June 15, 2009, 06:26:55 pm
Wow, that's ZeaLitY for ya, one of the hardest workin dudes in Chrono fandom. Congratulations to everyone that contributed something in this mega update! I'm totally going to have to read all of those contest fics now (my never win streak is alive and well! :lol:)!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Yourgingerestfan on June 15, 2009, 07:04:41 pm
Just read Yoko's Flea Fanfic .........Awsome <3
It's definatly one of the best fleafics i have ever read
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18!
Post by: Lord J Esq on June 15, 2009, 09:30:41 pm
It's really awesome that our community is still so active after all this time. I love these mega updates, because usually I have no clue about everything that's going on until it shows up here.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Agent 12 on June 16, 2009, 12:29:46 am
Added chapter 19! 

I'm off to Japan now everyone, if you don't hear back from me send the US embassy to check Tokyo's jails!

--JP
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: mav on June 16, 2009, 01:07:30 am
Have fun man, hope to hear back from you soon.

Ch. 19 is bittersweet...well, a couple of the rooms are...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Acacia Sgt on June 16, 2009, 01:16:41 am
This may beat Chapter 15 in my opinion.

Though I will have to wait to find out.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: FaustWolf on June 16, 2009, 01:21:06 am
Have a safe trip Agent 12! Oh man, you might miss the reaction to the last chapter.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: knuck on June 16, 2009, 01:28:59 am
Dalton's Castle seems to be your guys' best map. It's fucking awesome although I disagree with the monster placements.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Rickets on June 16, 2009, 02:14:58 am
"Off the top of my head it's around 200,000 in the EU - pathetic numbers - and 600,000 in the US."

how much is CT:DS? 30 bucks? so they made 6 million from EU and 18 million in the US? That's pathetic? That's an eye opener...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: FalconHit on June 16, 2009, 02:54:24 am
Weird question;

Why is Crono barely used in the play through, and why didn't he receive any new techs?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: kid123 on June 16, 2009, 04:13:07 am
Have fun at Japan Agent 12 !  :lol:

Come back safely, although it seem all video will released after you return back and miss some good reaction that you love to see. Anyway,

March into the footage ~~~
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Chrono'99 on June 16, 2009, 07:21:50 am
Bon voyage, Agent 12!

how much is CT:DS? 30 bucks? so they made 6 million from EU and 18 million in the US? That's pathetic? That's an eye opener...

It's $39.99.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: knuck on June 16, 2009, 07:24:10 am
Weird question;

Why is Crono barely used in the play through, and why didn't he receive any new techs?
Was wondering that too. Why not use Crono? The most used character was like... Robo? That's like using that dog in Chrono Cross.
It's just wrong.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Chrono Mizaki on June 16, 2009, 09:27:09 am
"Off the top of my head it's around 200,000 in the EU - pathetic numbers - and 600,000 in the US."

how much is CT:DS? 30 bucks? so they made 6 million from EU and 18 million in the US? That's pathetic? That's an eye opener...

It does not work like that. They have to pay for production of the cartridges, the retail for selling their product and they are left with a measly... profit. Plus Developers get paid like... %10 of any profits Square gains. You know where a lot of the money goes to.

But considering it's a port, it should be enough. Apparently, this is not the case (but Square love their money, a shame considering Enix was once the money-obsessed company. The merge left with a nasty side effect). Not like I truly care about a sequel anyway, since I'm happy with Trigger and Cross as it is.

Quote
Was wondering that too. Why not use Crono? The most used character was like... Robo? That's like using that dog in Chrono Cross.
It's just wrong.

Probably because Robo and Frog were like the strongest character. They pretty much overpowered them and max all their techs. Besides, Chrono isn't exactly the main character, therefore there's no forced control of Chrono anyway.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Yourgingerestfan on June 16, 2009, 12:00:36 pm
Actually I think its because everyone used chrono so mch during the original they wanted to flesh the other members arsenal out so now they have better techs and everything .
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: anonymouse on June 16, 2009, 12:02:50 pm
Crono's original techs were cool enough  :lol:
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: mav on June 16, 2009, 12:54:53 pm
Was wondering that too. Why not use Crono? The most used character was like... Robo? That's like using that dog in Chrono Cross.
It's just wrong.
Aside from moments of forced-character-usage, it's really up to the player to decide who to use. Like Mizaki said, there's no specific main character in CE, so the player could essentially use anyone he wants. And as for why he used Robo so much, Robo's a powerhouse, he had most of the new techs, and he's not unbearably slow. I know if I played through, I'd end up using Frog and Magus more often than necessary.

That's the drawback of watching videos--as opposed to playing the games--you don't call the shots; whoever played/recorded the game does.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Mr Bekkler on June 16, 2009, 02:18:17 pm
Crono's original techs were cool enough  :lol:

Yes, Chrono was pretty strong in battle, no matter what. Characters who were lacking were the ones that got updated techs.

I wish they gave Marle new techs. And/or gave Lucca more ATK.
Think about it.  Marle gets a lot of shit, but at least she has Haste. That can make or break you in some battles. Lucca's status spell sucks, and would have been perfect for a multi-hammer tech or an automatic weapon or something, some physical and badass tech.

Honestly, how many people have ever used that stupid spell Lucca has in-game? I saw maybe once to see what it did.



By the way, I love that Nirvana X tech. I've been wanting to get a "human Glenn" that learns "Nirvana Strike" ever since that Cyrus cutscene first graced my eyes sometime in 1996, when I really fell in love with the game.

That's the great thing about fans. They know what they want. So a game made by fans is pure gold to other fans. Like me. It's kind of weird to be a fan of a fan. But whatever.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: ZeaLitY on June 16, 2009, 03:42:51 pm
New techs are complicated, since a lot of the old techs share graphics or data, I think. Change one, and another will be corrupted. We felt out the safe ones.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: SuperSlash on June 16, 2009, 05:24:52 pm
I'm curious about something.


I remember FaustWolf talking about how there's a fully functional, new playable character in CE, but as far as I've seen, there isn't one. Have I missed it or is the character coming up or something? Maybe it's just me but I swear I read that, like right after the C&D happened.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: HyperNerd on June 16, 2009, 05:32:47 pm
I believe that was supposed to be Schala, but it didn't work or something.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: ajmmii on June 16, 2009, 05:49:04 pm
Gaah, we still get a cliffhanger, what is in the fabled chest? If only there was a second less of selling items. :P
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: FaustWolf on June 16, 2009, 07:16:38 pm
Quote
Why is Crono barely used in the play through, and why didn't he receive any new techs?
I realize, after watching the video playthrough of the last dungeon where I did use Crono for a bit, that I made a huge miscalculation in hesitating to alter Crono's "classic" tech set. Truth is, Crono's techs just totally suck now in comparison to the other characters. Until Crono gets Confuse and Luminaire, he just can't stand on par with the likes of Frog, Robo, and Ayla, who each had huge strategic advantages over him with their new tech sets in place. In the later videos Crono just gets creamed in every enemy encounter because he just didn't have any big guns to whip out, since I didn't learn Luminaire on the playthrough before switching over to NG+. Eheh. Sorry to do that to the Hero of Time. In practice, the Crono-centric player would have to have relied very heavily on dual and triple techs.

That said, Crono's techs are not only "classic" but as ZeaLitY observed, his tech code is also heavily ingrained into the tech code of other characters, believe it or not. Crono's techs are like the bottom row in the proverbial house of cards. Change one byte, and you've just effed up like five other techs. Nevertheless, if I'd had more time to work on the techs, I probably would have decided to find a way to do something for poor Crono. I was entering the "ideation" phase of an HP steal tech for him before I had to drop everything for Finals, and then of course there was the C&D. It probably would have turned out a bit like *SoulReaver, a tech Magus had in a tech demo video but that didn't make it into CE since it wasn't visually Magus-y.

Quote
Was wondering that too. Why not use Crono? The most used character was like... Robo? That's like using that dog in Chrono Cross.
It's just wrong.
Robo's multi-elemental array of techs, his high attack rating, and ass-saving GreenMemory skill outrank Poshul's "DoggieDunnit" any day of the week. Plus, Robo is the only Chrono Trigger character who we know dies in Chrono Cross (we see it happen in realtime), so these videos are his big hurrah.

Quote
I remember FaustWolf talking about how there's a fully functional, new playable character in CE, but as far as I've seen, there isn't one. Have I missed it or is the character coming up or something? Maybe it's just me but I swear I read that, like right after the C&D happened.
I'll divulge the fact that the character does not appear in the walkthrough video series because those were recorded prior to the character's planned insertion. All the sprites were finished for the character I think, though I'll leave it up to the CE team's discretion as to how much to reveal beyond that. It would have blown people's minds though, and would have been great cause for excitement I think. The only hint I can give is that CE did not make use of the Eighth Character patch, and would not have in the 100% build.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: neologix on June 16, 2009, 08:53:45 pm
crazy stuff. i saw all the videos right after each other and i'm psyched to find out what that chest is too!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: RySenkari on June 16, 2009, 09:08:05 pm
Quote
I'll divulge the fact that the character does not appear in the walkthrough video series because those were recorded prior to the character's planned insertion. All the sprites were finished for the character I think, though I'll leave it up to the CE team's discretion as to how much to reveal beyond that. It would have blown people's minds though, and would have been great cause for excitement I think. The only hint I can give is that CE did not make use of the Eighth Character patch, and would not have in the 100% build.

Well, if they're not going to finish the game, and no one else is going to mod a Chrono game in the forseeable future, they might as well say who the eighth character is.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: FaustWolf on June 16, 2009, 09:49:54 pm
Not eighth. One of the existing characters would have given way to a new character, and some (actually fairly minor) dialogue changes would have to have been made from the 98% build. And yet, the psychological effect on the Chrono fan would have been huge.

Can you guess who it would have been? Hint: The in-game audio tells it all. There's a sound effect that Agent 12 purposely kept out of all builds out of the expectation that this might have come to fruition (minor dialogue changes being easier to implement in the game code than sound effect changes).

Oooh, this is fun!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Dapifer on June 16, 2009, 10:08:31 pm
I recall JP saying in the commentary that Ayla was meant to die and Schala would take her place... is that it?

I also recall JP saying that for whatever reason that was harder than they thought and scrapped the idea, I am almost sure FaustWolf means someone else but, hey... maybe if others see me guessing they will feel like guessing too and they will get it right =P
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Zephira on June 16, 2009, 10:09:54 pm
I'm pretty sure I know who it is. But, you really finished the sheet? That's awesome. Last I saw of it, it was only half done. Way to go, guys!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Lord J Esq on June 16, 2009, 10:23:42 pm
I have no clue, though I feel like I should. If it's an existing character, with a well-known sound effect...hrm. Not Schala; she doesn't have one, and several people have already guessed her without causing Faust to blink. Toma, Tata, and Spekkio have none.

Norstein Bekkler has a sound effect. Gaspar has a sound effect. Gato has a whole song, and I think there's a sound effect too. Dalton has his burp. Is it one of those four? Is it even a CT character at all?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Mr Bekkler on June 16, 2009, 10:35:05 pm
Not eighth. One of the existing characters would have given way to a new character, and some (actually fairly minor) dialogue changes would have to have been made from the 98% build. And yet, the psychological effect on the Chrono fan would have been huge.

Can you guess who it would have been? Hint: The in-game audio tells it all. There's a sound effect that Agent 12 purposely kept out of all builds out of the expectation that this might have come to fruition (minor dialogue changes being easier to implement in the game code than sound effect changes).

Oooh, this is fun!

Human Glenn.

There are no croaks.

Oh my god I hate SE.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: mav on June 16, 2009, 10:40:14 pm
Heh, it'd have been nice to see the character come through, but whatever. Is there any chance you'll post the completed sprite sheet as fan art in Kajar labs, or is that asking for trouble?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Acacia Sgt on June 16, 2009, 10:44:17 pm
Not eighth. One of the existing characters would have given way to a new character, and some (actually fairly minor) dialogue changes would have to have been made from the 98% build. And yet, the psychological effect on the Chrono fan would have been huge.

Can you guess who it would have been? Hint: The in-game audio tells it all. There's a sound effect that Agent 12 purposely kept out of all builds out of the expectation that this might have come to fruition (minor dialogue changes being easier to implement in the game code than sound effect changes).

Oooh, this is fun!

Human Glenn.

There are no croaks.

Oh my god I hate SE.

So that's the reason I wasn't hearing any croak (I never thought of asking why)? So it is him?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: FaustWolf on June 16, 2009, 10:46:57 pm
>.>
<.<
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Acacia Sgt on June 16, 2009, 10:52:31 pm
Wrong answer?

Come on, there is no harm in telling.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Dapifer on June 16, 2009, 11:13:02 pm
NO F***ING WAY! Human Glenn? Noooooooooooooeeeeeeeez!!! If it was him, please, pretty please! submit the sprite sheet!

Pweaaaaase o.o
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: SuperSlash on June 17, 2009, 12:04:15 am
Heh. I'm thinking it's human Glenn as well, simply because his sprite was used in the second demo (IIRC).
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Lord J Esq on June 17, 2009, 12:05:29 am
Ah, right! Yeah, it is human Glenn. ZeaLitY even told me once, and I just forgot. That was Faust's sound effects clue: the lack of Frog's ribbit. Don't worry, FW, there's nothing to be lost by revealing that gem! Or, if there is, they can get mad at me instead of you. =)
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: RySenkari on June 17, 2009, 12:11:03 am
Human Glenn would've been sweet.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: ZeaLitY on June 17, 2009, 12:53:19 am
Ah, right! Yeah, it is human Glenn. ZeaLitY even told me once, and I just forgot. That was Faust's sound effects clue: the lack of Frog's ribbit. Don't worry, FW, there's nothing to be lost by revealing that gem! Or, if there is, they can get mad at me instead of you. =)

Hey, you'd better be paying attention to Chapter 20 and on! All that stuff about King Zeal I've been itching to tell you is finally getting shown, here!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Mr Bekkler on June 17, 2009, 12:55:24 am
We'll all pay attention once it's available for us! I promise!

I'm a dumb conclusion-jumper. Thanks for the early update Z!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Lord J Esq on June 17, 2009, 01:15:59 am
Oh, I'll be watching, for sure! But I'm going to wait until it's all up, so that I can watch the whole thing at once. I'm like that...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: IAmSerge on June 17, 2009, 01:18:01 am
early update good, cliffhanger bad.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: FaustWolf on June 17, 2009, 01:22:11 am
I am so pissed that I never figured out the Jade Orb location now that I know about it. That's the kind of thing I could have edited in after the fact. I was wondering what that dude was talking about all the way back in Chapter 1. *chews on wrist*

That was an awesome cliffhanger.

Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Acacia Sgt on June 17, 2009, 01:35:28 am
No way, you just have to end this with cliffhangers, have you?!

Okay, I think this may have beaten Chapter 15 in my opinion. Of course, being nearly the end of the game, it is to be expected.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Yourgingerestfan on June 17, 2009, 03:27:42 am
O.o !
Awesome cliffhanger !
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: anonymouse on June 17, 2009, 06:22:05 am
Wow...King Zeal's speech in this chapter...is definitely one of the best things in this game. Definitely struck a few chords  :)  Can't wait for tomorrow to see how it all wraps up!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: CelestialPhantasm on June 17, 2009, 06:33:55 am
of course Chrono Trigger hasn't sold well in Europe.  SE only translated it into French, whereas most games get translated into French, English, German, Italian, and Spanish.  Neither CT nor CC has ever been officially translated into any of the latter three language groups.  Therefore the Chrono series has never had a huge chance in those lands.  It's SEs own damn fault, how dare he complain about sales.

Quote
"Off the top of my head it's around 200,000 in the EU - pathetic numbers - and 600,000 in the US."

how much is CT:DS? 30 bucks? so they made 6 million from EU and 18 million in the US? That's pathetic? That's an eye opener...

€40.00 in Europe... which is a lot to ask for a port of an old game you don't even get translated into your own language.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: mav on June 17, 2009, 12:51:25 pm
Ch. 20 was brilliant. You guys maintained the spirit of CT in all respects.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: KitsuneSefam on June 17, 2009, 03:50:55 pm
I hate those cliffhangers and those battles that last forever.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: Chromaticed on June 17, 2009, 04:15:05 pm
I hate those cliffhangers and those battles that last forever.

Now image those battles without new game plus.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: KitsuneSefam on June 17, 2009, 04:18:11 pm
I hate those cliffhangers and those battles that last forever.

Now image those battles without new game plus.

Sounds suicidal on Youtube :lol:
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: WhiteRose on June 17, 2009, 05:32:57 pm
You guys always leve me at a cliffhanger. Its like those wierd soap operas that always make you geuss what happens at the end of the episode.

... want more!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: CursedSeishi on June 17, 2009, 08:44:34 pm
of course Chrono Trigger hasn't sold well in Europe.  SE only translated it into French, whereas most games get translated into French, English, German, Italian, and Spanish.  Neither CT nor CC has ever been officially translated into any of the latter three language groups.  Therefore the Chrono series has never had a huge chance in those lands.  It's SEs own damn fault, how dare he complain about sales.

Quote
"Off the top of my head it's around 200,000 in the EU - pathetic numbers - and 600,000 in the US."

how much is CT:DS? 30 bucks? so they made 6 million from EU and 18 million in the US? That's pathetic? That's an eye opener...

€40.00 in Europe... which is a lot to ask for a port of an old game you don't even get translated into your own language.

I agree, it also doesn't help that unlike the Chrono Series, who until now have had only what, 2-3 releases?
While Front mission has Front Mission 1-5, the Armor Core ripoff that was currently announced (Its not front mission to me, just a bloody AC ripoff...), not to mention the DS game, and some collections...? So of course if you throw enough games for one series out there it will eclipse another one.
Plus, not to be offensive, but the Japanese (it seems like) will eat up anything. A re-release of any game? Yep. Twenty reitterations of one handheld? Oh definitely.
While in the US, we are a bit more picky. I only got the DS version because I've only played it on a SNES emulator, and wanted a game I could take with me. I still have my fat DS, still have my thick PSP, if it isn't an actual upgrade instead of some crappy sidegrade, I'll give it the finger.

And that statement is hilarious, about if we really wanted a sequel, we'd buy more of the DS versions, specially during a time the economy isn't strong. Why waste 40 bucks for a game with no changes when you might have it for the ps1 that the ps3 can play, or on your computer with an emulator?
What was the sales behinds the original SNES cartridge, or the FF: Chronicles on the PS1 that had it, along with added animated scenes?

Oh well, SE is slowly poisoning their own franchises. Like I said that new Front Mission game won't be a front mission game, it'll just be a bad Armored Core ripoff made by a company that has made nothing great. No offense, but SH: Homecoming was too easy, and its puzzles consisted of "guess-and-check" wires most of the times. Besides, when I can beat the game in under 5hrs on hard mode, its pathetic...
And just like the Front Mission and Silent Hill before them (at least 1-3), I liked it when I had to try and survive, when the game was threatening to break its foot off in my arse after spitting on me... now excuse me while I go sulk in the corner and wonder what the next series they'll rape is...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE Chapter 18 & 19!
Post by: ZeaLitY on June 18, 2009, 01:31:25 am
Chapter 21 is up. Since it was only two videos long, I threw in a video from Chapter 22, the sidequest chapter (which will have a ton of videos).
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: IAmSerge on June 18, 2009, 02:21:04 am
like, how many a ton? 10? split it into two days then

BTW: good chapter... I liked it alot V.V
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Mikisho on June 18, 2009, 02:36:41 am
What a great chapter.  I loved the Guru scene, and especially liked how you made Gaspar the head guru of sorts.  One problem though, you had Belthasar say something along the lines of "It's no different than how YOU used them".  But it is, is it not?  Belthasar called the people to him to fix the mistake he himself had made.  Gaspar had them flung upon him, and he merely gave them choices to make.

I couldn't tell if YOU were implying that they were the same situation, or if Belthasar is being delusional.  Whatever the case, the dialogue was fantastic.  King Zeal at the start ended amazingly.  Also, it's true what FW said all the way back in may.  The dream of Zeal is Alive.  This videos have proved that without a shadow of a doubt.  Bravo CE, Bravo.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: ZeaLitY on June 18, 2009, 04:03:18 am
Gaspar seems to have known they were coming according to the will of the planet. But yeah, it's just Belthasar's accusation, since Belthasar forced them to help.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Acacia Sgt on June 18, 2009, 09:35:07 am
Great chapter, it is awesome!

That's bad that Zeal won't rise again. Though in the end it was better to don't let it happen, as the consequences otherwise would have certainly have done a very huge change on the time line.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Mr Bekkler on June 18, 2009, 09:47:06 am
And how about Dr. Manhattan Crono? AWESOME.

For the record, you can add a blue glow and a hint of omiprescence in ANY of my favorite fictional characters. I won't mind at all
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: kid123 on June 18, 2009, 10:00:32 am
At last there is no cliffhanger, and that made my day  :grimm
Awsome chapter, I love every Zeal dialogue, such a badass character.

I kind of angry thought, you have to skip some video for sidequest before final showdown  :x Oh well, I will live with it.
How many video will be taken to show all sidequest before the finale?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: mav on June 18, 2009, 11:30:32 am
1AD! Hurrah. Great chapter, the dialogue here was some of the best--look at Gaspar, what a beast.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Frog II on June 18, 2009, 03:19:37 pm
Apologies if this has been asked before (don't want to read 50+ posts to know) but are we going to see all of the "secret" endings to the game?

Also, will we see the regular ending with all the side-quests unfulfilled, as well as the fulfilled side-quests?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 18, 2009, 03:51:41 pm
Apparently, by some really lucky glitch, I got the "all sidequests fulfilled-use the Anti Annihilation Energy Agitator" by just using the Anti-Annihilation Energy Agitator. I can't be exactly sure now, but I think it happened like this:

Step 1: The 98% beta had a pre-existing glitch (just a flipped conditional or something in the game code probably) whereby all you had to do to get the expanded ending was to use the AAEA (whereas it should be AAEA+Fulfill all sidequests). This would have been fixed in the final build after the CE team examined the video and realized the error.

Step 2: FW recorded the final dungeon starting with the supposition that the AAEA was used, but FW hadn't completed all sidequests (the bartering and museum would have been edited in later after conferring with the CE team on what to do exactly -- I was pretty much figuring out everything in isolation, which is why this isn't as streamlined as it could have been I guess...like getting completely lost in the prehistoric forest maze).

Step 3: FW dumped the final dungeon video and realized that .ZMV corruption had claimed the first segment of the dungeon, and re-recorded and spliced it together with the previously recorded footage. In the footage that made it in, FW chose to go straight for the Time Egg and shatter it, but because the footage thereafter came from gameplay in which the AAEA was used, FW got the expanded ending.

Ironically, the only ending that I didn't catch of the endings that were coded for the 98% build was the non-expanded ending. Go figure.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: ZeaLitY on June 18, 2009, 03:52:37 pm
Haven't counted the sidequests, but it's probably like 5 or 6 videos. Yes, we'll see all the secret endings and the special scenes you get if you win a GalaxyCard at the Choras casino.

I'll be sure to annotate the non-expanded difference. (It's very minor.)
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Frog II on June 18, 2009, 04:37:46 pm
Okay.  I hope you have an ending where the Kingdom of Zeal survives.

I always hated how in CT, whenever you defeat Lavos at the Ocean Palace the first time around, how the game gipes you by giving you the Developer's Ending as a cheap copout.  They already give you that for winning the game early, so it's not fair they did it a second time- I wanted to save Schala and Zeal not see all the Developers again!   :x
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Acacia Sgt on June 18, 2009, 04:47:37 pm
Yeah but, the developer's ending is precisely winning the Ocean Palace fight.

The gate at the Telepod is New Game + only.

However, I do agree that the Ocean Palace battle doesn't deserve that ending if you win. Just like how there is a reptite ending, there should have been a Zealian ending too.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Frog II on June 18, 2009, 05:35:36 pm
One more question to the creators- why is it that when you side with the Mystics earlier in that battle, and you travel to the present and they love you, that they still side with Porre?

Also, would siding with Porre change their whole invasion of Guardia?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chrono'99 on June 18, 2009, 06:14:03 pm
They sympathize with Porre because Porre's grievances are legitimate. However, like General Montcrief, they didn't really want to slaughter Guardia and Truce. The attackers were the Black Wind units led by Porre High Command (Dalton) and the medieval Mystics from Kasmir's Fortress.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Mikisho on June 19, 2009, 01:25:58 am
Just letting everyone know that the videos are out, Z just has not updated the main page yet.

http://www.youtube.com/watch?v=zguGPMPbrCg&feature=PlayList&p=E952926C2A6E7039&index=69

There's a link to anyone who is eager and can't wait for Zeality to do the same thing on the news page >_>
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Katie Skyye on June 19, 2009, 01:51:33 am
OH WHAT THE...!? You updated as I was watching! Now I most certainly won't get them all watched before midnight! Curses!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: kid123 on June 19, 2009, 02:08:41 am
The web page already updated, Miki.

I happy that all the ending will be showed, and so many video to be watch. Now for my different approaches.....

Let us watch until get retarded ~~ :o ~~
                                                       
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Mikisho on June 19, 2009, 02:51:18 am
Holy crap....  That was phenomenal...  I love that final dungeon.  the atmosphere of the whole thing was amazing.  I am glad this will finally be over tomorrow.  Not for the reasons you think though.  I'm not sick of the video's or anything.  I am just tired of being left on cliff hangers, or just being abruptly put to a halt by the video just stopping.  I want some closure.  I want that screen to go black, The End to come up, and the video to end.  That will be when I am complete.  I will then proceed to watch the whole thing, beginning to end.  This has truly been a masterpiece, and I thank all of you for sharing it with us.  Tomorrow is going to be a fantastic day.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: KebreI on June 19, 2009, 03:02:22 am
ZEALITY: HI HOW YOU DOIN' :D IM MR. JEAN, AND YOU MIGHT BE...FRIEND'A MINE :D WHY DON'T YOU COME DOWN AND...HAVE LITTLE PLAYTIME :D :D BOUNCIN' AROUND :D AHH, PUSHY :)))

I thought that said AHH, PUSSY :))) for a sec and did a spit take.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Vehek on June 19, 2009, 03:57:48 am
And so the end of the playthrough is drawing near.  :(
While I'm a member of the CE team, I've enjoyed the commentary.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: neologix on June 19, 2009, 04:21:12 am
i was ready to vote some vids a two simply cuz of FW's tomfoolery abt navigating that forest maze...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: but2002 on June 19, 2009, 08:50:47 am
Did anyone notice the "Double Down" staircase on part 76 (http://www.youtube.com/watch?v=J1y0-8hcong&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18)?

At 9:38, there are two flights of stairs, that if you go down, make you end up on the same level, wouldn't that be physically impossible?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: anonymouse on June 19, 2009, 09:25:01 am
Poor Marle...that's what you get for messing around with time...that vid was almost painful to watch. In a good way.

Whereas the forest maze...I must confess to fast forwarding at some parts  =P I was sort of glad FW didn't do the last two sidequests, because that would have been tedious, but I must ask what are the rewards for completing those?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: kid123 on June 19, 2009, 09:32:19 am
Did anyone notice the "Double Down" staircase on part 76 (http://www.youtube.com/watch?v=J1y0-8hcong&p=E952926C2A6E7039&index=61&playnext=1&playnext_from=PL&fmt=18)?

At 9:38, there are two flights of stairs, that if you go down, make you end up on the same level, wouldn't that be physically impossible?

In the world of nothing but wasteland of lost fragment, nothing is impossible, even an optical illusion.

Just watched the video, love all the sidequests. I am glad everything will solved tommorow. Being one of my favorite playthough, I congratulation on any hardwork that poured to this phenomenal fan project, even if we can't actually play it. All commentary are well done and funny at the same time,
even though the CE is not released, the team still answered all question patiently without regret. Thank you for your corporation.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chrono'99 on June 19, 2009, 09:49:28 am
At 9:38, there are two flights of stairs, that if you go down, make you end up on the same level, wouldn't that be physically impossible?

The DBT doesn't "physically" exist in the first place. There's another set of impossible stairs in tomorrow's videos also ;)
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Acacia Sgt on June 19, 2009, 09:56:31 am
When I saw it, it made me laugh, for precisely the reason they were defying logic. But since when the DBT had followed it anyway?

Anyway, that's an awesome dungeon there.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: but2002 on June 19, 2009, 09:58:56 am
I pretty much figured it was on purpose, but when I saw it, I couldn't help but wonder IF it was on purpose.

I was like...  If they didn't do that on purpose, that's one hell of a design flaw.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Frog II on June 19, 2009, 04:13:59 pm
So would siding with Porre earlier have any effect on keeping them from invading Guardia?

I assume it might be a possibility and that the team was seem simply trying to go for their vision of the "canonical" ending which leads up to CC.


So what happens in the longterm if you side with Porre?  If they love you as much as the Mystics do then is there any way that they decide not to follow Dalton's ordes?  C'mon guys, you got me really curious- I'd love to stop the attack on the castle if at all possible.

Did you ever plan for making that a possibility for the player?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: mav on June 19, 2009, 04:57:38 pm
When I saw it, it made me laugh, for precisely the reason they were defying logic. But since when the DBT had followed it anyway?
From what I understand this (http://img.photobucket.com/albums/v625/mavken/relativity.jpg) is a mockup of the DBT. :>

Oh and the sidequests that we got to see were great. But holy shit, these maps were gorgeous--I noticed the little details here and there on the museum map and was just dumbfounded--you guys did well. And even though watching FW trek through the maze was a chore on its own, I was happy to get to see that jungle map for so long. That looked like it took a bitchingly long time...

Can't wait to see how everything else plays out...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chromaticed on June 19, 2009, 06:50:00 pm
I am guessing that the chrono trigger ds secret ending's plot will be addressed right? You know, Magus dressed as the prophet and such.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 19, 2009, 06:56:39 pm
It's not shown directly, but you can see how CT:DS could have happened after CE.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chrono'99 on June 19, 2009, 07:23:19 pm
Oh and the sidequests that we got to see were great. But holy shit, these maps were gorgeous--I noticed the little details here and there on the museum map and was just dumbfounded--you guys did well. And even though watching FW trek through the maze was a chore on its own, I was happy to get to see that jungle map for so long. That looked like it took a bitchingly long time...

Yeah, I made that map originally for the split party in Chapter 6: one group would have gone to Singing Mountain while the other would have gone to this forest maze. Eventually I made the maze part a cutscene (with the two Terrasaur battles) instead of something interactive, due to pacing. It's also why the party members mention meeting "a silly Beeba and his fruits" in that cutscene; the Beeba was never meant to be shown, it was a sort of inside-joke on how you didn't get to see the second party navigate the maze looking for the Dragon Tooth. We also had a Prehistory sidequest, so it seemed good to reuse the map for it.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: but2002 on June 19, 2009, 08:57:02 pm
Speaking of that map, it was going really REALLY well, and I was suprised at the superb work on it, until I saw him climb the ladder through the floor.  I then thought, *ouch*  lol  Other than that, it was EXTREMELY well done :)

Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: ZeaLitY on June 19, 2009, 09:58:10 pm
Final dungeon, battle, and ending are out. Alternate endings to follow once uploaded (not sure if it'll be tomorrow).

 :1999
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: KebreI on June 19, 2009, 10:21:02 pm
ZEALITY: Dig if you will, a picture...of you and I engaged in a kiss; the sweat of your body covers me; can you my darling, can you picture this? Dream if you can, a courtyard, an ocean of violets in bloom...animals strike curious poses, they feel the heat, the heat between me and you.

I have Bruce Campbell voice reading that in my head, oh good can't stop laughing.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 19, 2009, 10:22:11 pm
Hopefully we'll get the alternate New Game+ endings uploaded in time for tomorrow, then I'm still working on a proper credits reel (which will feature all the unused sprites to keep everyone's interest), and then...who knows? Maybe we've got a little treat footage in store? Gotta have something to cover the whole month, after all. :D

I just wanted to give a shout out to serendipity, because Sefiros (a really talented experimental/amateur composer) and Yasunori Mitsuda somehow became psychic and decided to use really similar simple 8-note melodies for certain works. I wanted to use something Yasunori Mitsuda composed for the final boss music (and WHAT a final boss!), and following the melody, it was easy to backtrack from there.

I do believe that the DBT ranks among the best end-game dungeons ever to grace a console game.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Acacia Sgt on June 20, 2009, 01:03:23 am
Now all that...

Is one of the best things I have ever seen in my life!!

I could watch it again for several times and still be amazed with that. That is how much of a great job you did guys. Truly a masterpiece.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: lunar7 on June 20, 2009, 02:04:37 am
I said it once and I'll say it again - this effort is truly an inspiration. Regardless of the ultimate outcome of things, this will remain in my mind the best rom hack to date, bar none.

After seeing the full ending of the game, maybe it's not so sad Marle and Chrono are relieved of their duty (though I'm glad the scene with Marle running to her chamber crying got cut, that was really depressing!), because it opens up the imagination to endless new adventures they could be having after the events of CE, without any responsibilities to tie them down.

The three post-credit scenes also do wonders to open the imagination to new possibilities, not only seguing seamlessly into Chrono Cross, but also events parallel to and after the events of CC themselves.

I can only hope that the way things turned out will do nothing to lessen the sense of accomplishment the entire CE team should feel for having immortalized themselves in a certain sense, stepping well beyond the call of duty as CT/CC fans to provide such an immersive experience to the rest of the community. Furthermore I can only hope that the community (and hopefully well beyond the central core of especially avid fans) will never forget this monumental effort, as it is a landmark in fan-made gaming history without a doubt.

There is one question I really want to ask the CE team but I think I will wait until I'm absolutely sure about going ahead with something I've wanted to do for a very long time, first. In the meantime, let me just say that without having seen this amazing account of a whole other adventure for the CT cast, I probably would have never felt it could actually be possible...

 
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 20, 2009, 02:16:13 am
Yeah, I think a lot of fans will find the (expanded) ending satisfying, because it reconciles the wishes of fans with CC's historical assumptions while broadening the audience's horizons.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Frog II on June 20, 2009, 02:51:16 am
That was fun!  I loved the last dungeon and all the music and it was cool to see some tough fights. (though obviously not too tough on account of New Game+)  So now that the game's over.... what does happen if you choose to be neutral or if you side with Porre?  Does any of that lead into alternate endings or timelines?  Or does it simply effect picking up certain items and dialogue?


Actually, now that I think about, helping Porre (or Mystics) should only occur in the timeline where the Masamune never exists.... didn't the Masamune come back into existence thus negating any actions in regards to Porre vs. Mystic? (confusion ensues)


Also, what happens if solo Chrono can defeat solo Lavos?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Corpse69 on June 20, 2009, 03:43:11 am
that was so awesome guys thanks for upping it to YT it made me all teary and nostalgic at some points and i totally missed out on alot of CC references because i just started playing it for the first time a few days ago im gonna rewatch em lol but i figure the BOY they were talked about in the last few was serge? but yer stunning job guys
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Mikisho on June 20, 2009, 03:44:54 am
*Stands up and claps*

Thank you CE team for providing me with one of the most enjoyable experiences I have ever witnessed.  Thanks A12, Zeality, and C99 for making such an amazing game, and thank you FW for recording it.  This was true beauty.  I was almost in tears during the credits, and at that point I just wanted to freak out at square...  But I knew it would change absolutely nothing.  This was an incredible experience.  I thank you.  Thank you so much...

*Begins clapping again*
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Vehek on June 20, 2009, 03:48:11 am
That was the first time I saw the final boss's graphics ingame. Very cool.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: SuperSlash on June 20, 2009, 03:54:17 am
That was amazing work, a job well done. It's probably the most professional ROM hack we will ever see.


I loved the DBT music (the first portion of it), and the last few battle themes were pretty good as well. This game did a perfect job of tying into Cross.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: IAmSerge on June 20, 2009, 03:57:57 am
A noble job well done indeed.

Well played, my dear Watson!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Mikisho on June 20, 2009, 03:59:22 am
I hope square watches these videos...  I hope they watch them and see what the destroyed.  They sent this world to the Darkness Beyond Time, where it is doomed to never escape from.  I hope they watch the video's and feel disgust in themselves for what they did.  Most importantly, I hope they regret everything.  Every blow off, every automated message, and most importantly the C&D itself.  I hope they see these videos...  I really, REALLY hope they do...  Once again, Beautiful job you guys.  Absolutely Beatiful.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: SuperSlash on June 20, 2009, 04:16:47 am
I've made up my mind.


If I ever get a private board on GameFAQs, I'm going to call it the Darkness Beyond Time. I love that name; it looks so epic.   :o
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Corpse69 on June 20, 2009, 04:20:20 am
I hope square watches these videos...  I hope they watch them and see what the destroyed.  They sent this world to the Darkness Beyond Time, where it is doomed to never escape from.  I hope they watch the video's and feel disgust in themselves for what they did.  Most importantly, I hope they regret everything.  Every blow off, every automated message, and most importantly the C&D itself.  I hope they see these videos...  I really, REALLY hope they do...  Once again, Beautiful job you guys.  Absolutely Beatiful.


lol perhaps or they might steal everything and make a new one which is messed up
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: ZeaLitY on June 20, 2009, 06:30:40 am
Hah, 3 people replied to the last CE video saying they're going to play Chrono Cross for the first time now. That feels good.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: utunnels on June 20, 2009, 06:34:05 am
Hah, 3 people replied to the last CE video saying they're going to play Chrono Cross for the first time now. That feels good.

Perhaps SE should have remade Cross if they foreseed this. :lol:
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: kid123 on June 20, 2009, 08:03:21 am
Hah, 3 people replied to the last CE video saying they're going to play Chrono Cross for the first time now. That feels good.

Perhaps SE should have remade Cross if they foreseed this. :lol:

One of that person is me(kid0123). But I said replay,not the first time. I decide to say that to give some kind of 'air of motivation' to any people around reading my comment. Both that are not familiar with the series and the one who doesn't play Chrono Cross shall have some interest now.

Anyway, an excellent job from you guys! Never I seen professional hack as good as that ! All CE team contribution will never perishes from Compendium memory. And I bet some people will have some interest in developing any CT/CC fan project after watch the video footage.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: knuck on June 20, 2009, 09:52:23 am
So okay, it's finished. Good job guys, probably one of the few fangame RPGs that are actually done. The first for the Chrono universe. Congrats! =D

Now 2 weeks ago I promised to comment on each video, BUT, I realized that I'd have to watch CE again for 11 hours and I simply don't want to do it right now xD. However, I'll comment on the things I can remember off the top of my head:

About maps:
- Most new maps were faulty, they had either:
* Bad tile placement
* Too empty at parts
- Usage of glitchy tiles. ok I'm talking about the destroyed ocean palace and that last dungeon (which was indeed awesome) but you could have avoided using glitches. They look wrong, especially in the fangame realm.
- The glitches used in the 1000AD map, though those were minor and in a way they were done right
- Did I mention how awesome Dalton's castle was? Still I wanted more monsters in there, or at least in different places

Graphics:
- Lack of new sprites
- Lack of new tiles
- Lack of new graphics overall. New graphics make the game more attractive, and it helps fix problems like glitches. =p

Sound:
- Lack of new music
- Lack of new sound effects, though this is minor
- Changing music too much. Like, some videos ago there was a scene where we had 3 songs in the same dialog
- Some songs simply didn't fit the scenes imo.
- The 2300AD song in the 1000AD map felt wrong because of the snowstorm effect

- Battles:
- Techs:
* Robo had waaay too many new techs compared to others
* Characters shouldn't have the techs from the old games. I'd say it's ok if you changed the animations or only kept the classic ones like Cyclone for Crono, etc. But keeping them all is kinda boring. "Hey I leveled, what tech did I get now? Oh, Spincut... again...". It's no fun and feels too fangamey.
* Double Techs! Triple Techs! I've seen 0 of them in the videos xD. You just killed the best point of the CT battle system xD
- Monsters. There weren't any new monsters. I mean, we had bosses like Kasmir but I expected and overhaul of the monsters, even if just changing palettes for some of them.
- Bosses: Some bosses felt just wrong. I can't remember right now but I remember some boss fights where the bosses were equivalent to Imps.
- Battle placement. A great number of battles required the characters to move whole screens in order to fight, and it just feels wrong.

Storyline:
- I disliked every Glenn line. I don't know why, maybe I'm just used to Woolsey's Glenn?
- At the beginning of the game where you see 384309 things happening at the same time, it scares the player.
- Some of the names felt not Chrono, like Ashley. Though I liked most names
- The dreamtime (or whatever it was called) felt off. Maybe I expected new graphics, dunno. The battle that occurred there felt rushed.
- Some things inevitably felt fanficsy, but that's because of the nature of the game
- Dalton shouldn't have died. He's just not the kind of person who should die in an RPG (then again I never pictured him destroying Guardia)
- Marle killing Cambyses (or whatever he was called) with poison felt completely not Chrono. You should have made them just make him give up or lose a battle, but death by poison is so wrong
- King Zeal was cool
- I liked Crono getting mad over dead Marle in reptite timeline. I didn't like Crono saying "Die" or whatever he said after that though
- I didn't like Crono saying most things he said (yeah, I know)
- Sidequests felt completely rushed. Go there, kill X, receive Y. Go there, find Spekkio
- Spekkio battles lacked Spekkio music
- Lucca liking Crono is just a No imo
- Kino dying could be cool, but we just saw him there going off and never got any details iirc
- Prehistory had so few stuff to do
- Ayla was unplayable for too much time imo
- The possibility of Ayla dying is cool, but since Ayla didn't do anything epic etc the players easily wouldn't be compelled to save her life
- The Cedric dude using the Flame to kill people felt so wrong. Specially when the players were on his side. I liked the Reptite timeline Cedric more =(
- Last boss should have been 3 fights, not 2 ;D

There are more things but I'd have to rewatch the whole thing. Damn how I wish I were a beta tester so I could have said this before. =p

Nice game/hack, I liked a lot of it and it definitely was fun to watch it. Will post again once I remember more stuff (either that I liked or disliked). Ah, yeah, obviously by now everyone agrees that 98% became more like 90%, right? ;o

EDIT:
- Guardia's fall felt wrong, specially with the Mystics siding with Porre. Some things there also felt rushed "hey we are partyvan we break in and kill king in 2 seconds"
- Most important: As much as I like Gurren Lagann, I dislike how Lavos' race was just an anti-spiral ripoff =(
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: DBoruta on June 20, 2009, 10:28:38 am
Now that the game is finished, minus alternate endings vids, here's my comments.

First, I love how you took from the old Frozen Flame discussions to give more background on the Frozen Flame and also have it be an integral part of the plotline.  Of course, I was really excited to see my comments on the Frozen Flame possibly being in the Mammon Machine and the Ocean Palace disaster an attempt for Lavos to reclaim the Frozen Flame become part of a fan game.  It made me feel really good knowing that discussion from the Compendium became a big backdrop for the game's plot. 

I'm going to be honest here - I didn't like Ayla's new techs.  It felt like you were trying to give her magic, and that just didn't rub well with me.  Granted, it didn't make her a broken character.  Glenn is a completely broken character, however.  If the game were ever put out, he would have had to have been toned down a bit.  On that same note, I felt Magus was underpowered, even in the late game.  I liked the addition of several new techs, especially that shadowbolt-type tech.  On that same note, the addition of all these new techs took away from double and triple techs, which was one of my favorite features from CT.  If you had time, would you have made double and triple techs more prevalent?


The new music was amazing - I wish you guys had used that more than you did. 

My favorite dungeon really was the last one.  Props to you guys - that was just awesome. 

Last, I think the game lacked boss battles.  Granted, there were a lot more harder fights in this game, but I feel there could have been a few more boss fights thrown in. 


Anyway, great job on the fan game - it's a shame those idiots at SE don't know how to interact with their fans anymore. 

Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Yourgingerestfan on June 20, 2009, 12:43:17 pm
The final battle sprites were nice , and everything leading up to it ws nice also , its a pity it had to end :(
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 20, 2009, 01:19:12 pm
Quote from: DBoruta
I'm going to be honest here - I didn't like Ayla's new techs.  It felt like you were trying to give her magic, and that just didn't rub well with me.  Granted, it didn't make her a broken character.  Glenn is a completely broken character, however.  If the game were ever put out, he would have had to have been toned down a bit.  On that same note, I felt Magus was underpowered, even in the late game.  I liked the addition of several new techs, especially that shadowbolt-type tech.  On that same note, the addition of all these new techs took away from double and triple techs, which was one of my favorite features from CT.  If you had time, would you have made double and triple techs more prevalent?
Funny thing is, in practice CE would have made the player rely far more on double and triple techs than anything else, by virtue of the fact that enemies are so much stronger than in the original CT. It's unfortunate that I somehow managed to screw up tech progression on my New Game+ runthrough, or you would have seen a lot more use of them. I think we could have made a couple triple techs more flashy -- giving Dreamless to Magus/Marle/Lucca would have been an easy task with the knowledge we had acquired by May, for example.

In my mind Ayla wasn't using magic so much as channeling natural energies through tribal song and dance -- Chrono'99 made sure that this we promoted this message in her tech descriptions. It might be more akin to the Elements in Chrono Cross, only using one's voice as opposed to an artificial construct to summon the energies, and Leah could use the artificial constructs just fine in Chrono Cross. Ayla's very name means "Song of Land" or "Song of Earth" or something like that, so it seemed fitting, and they definitely would have remained in.

Glenn isn't quite so broken as he appears to be given the number of times I use Nirvana X just to get battles over quickly in the New Game + runthrough. His "Braveheart" is based on a subtraction of his current HP from his maximum HP * approximately 3, so when he's only got 250HP, it's not a huge boss destroyer, and only for players who want to pursue a high-risk strategy. His magic never reaches a high enough rating to make *Venom Mist a crowd destroyer, but its poison effect makes it useful even late in the game, which I thought worked really well. The fact that Nirvana X gobbles huge amounts of MP isn't shown either because I gave Glenn either a Silver or Gold Stud all the way through.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chrono'99 on June 20, 2009, 01:41:39 pm
Thanks for the feedback, everyone.

Knuck, I agree with a lot of your points. Most of them are due to the fact that we didn't polish the game as much as we could have; the team had settled on a release date of May 31, and I was too burnt out to actually make the most out of the remaining time (or to refuse the date and prolong development, for that matter).

About maps:
- Most new maps were faulty, they had either:
* Bad tile placement
* Too empty at parts
I agree with "too empty". Most of my polishing involved reducing the size of the locations. Generally I think the best rooms are those in which the player can see at least two walls wherever he is standing. It feels wrong when you're standing near a wall and can't see the opposite wall without having to scroll the screen.

Quote
- Usage of glitchy tiles. ok I'm talking about the destroyed ocean palace and that last dungeon (which was indeed awesome) but you could have avoided using glitches. They look wrong, especially in the fangame realm.
The destroyed Ocean Palace was definitely one of the hardest maps to manipulate. I still think the destroyed OP rooms were better done in Prophet's Guile, but it still didn't look perfect. I disagree with avoiding map glitches in the DBT dungeon though. It's a place which is specifically meant to look glitched and wasted; the way the team made conscious use of these glitches is a testament to the fact that CE was a ROM hack and never pretended to be an official installment.

Quote
- Lack of new sprites
- Lack of new tiles
- Lack of new graphics overall. New graphics make the game more attractive, and it helps fix problems like glitches. =p
More new sprites were done and meant to be inserted but we hadn't come to it when the C&D struck.

Quote
Sound:
- Lack of new music
- Lack of new sound effects, though this is minor
- Changing music too much. Like, some videos ago there was a scene where we had 3 songs in the same dialog
- Some songs simply didn't fit the scenes imo.
- The 2300AD song in the 1000AD map felt wrong because of the snowstorm effect
We hadn't come to the music arrangement and new music insertion phase yet.

Quote
- Monsters. There weren't any new monsters. I mean, we had bosses like Kasmir but I expected and overhaul of the monsters, even if just changing palettes for some of them.
1,000% agreed. I always assumed we would palette-swap the old enemies and change their names at some point, but we never actually did and when I realized it I was in my "burn out" mood so I just let it slide away, but it's definitely a shame.

Quote
- Some of the names felt not Chrono, like Ashley. Though I liked most names
Ashley? If you're thinking about Ash, the kid, it's a character from Chrono Cross (the assistant of Toma XIV).

Quote
- The dreamtime (or whatever it was called) felt off. Maybe I expected new graphics, dunno. The battle that occurred there felt rushed.
1,000,000% agreed. When I drafted that part of the plot it was supposed to be an amazing, flashy place with fantastical DBT-like energy bubbles floating around and emanations sprouting out of magical stromatolites (http://en.wikipedia.org/wiki/Stromatolite) and other crazy things. However, I was away (busy with school) when this part was actually mapped, and the result is honestly underwhelming. We could have done better with time, and palette changes and a custom layer-3 effect.

Quote
- Marle killing Cambyses (or whatever he was called) with poison felt completely not Chrono. You should have made them just make him give up or lose a battle, but death by poison is so wrong
Agreed. I didn't really like the idea of assassinating him.

Quote
- Sidequests felt completely rushed. Go there, kill X, receive Y. Go there, find Spekkio
That's because they were. (though things like the Samuel minigame still came off well I think)

Quote
- Lucca liking Crono is just a No imo
Agreed. The first time I saw this was in the playthrough video, and I rewatched that scene at least five time because I just couldn't believe we went there  :shock: What the Frozen Flame showed the characters was not necessarily the truth, but we shouldn't have relied on this copout explanation IMO.

Quote
- The Cedric dude using the Flame to kill people felt so wrong. Specially when the players were on his side. I liked the Reptite timeline Cedric more =(

This I disagree. It's 1 AD, an age of foundation myths. It makes sense how everything was more violent back then. Think Old Testament, Greek and Roman mythos, etc. The players weren't so much on Cedric's side as they were just trying to "go with the flow" to avoid removing Guardia from history. IMO the Cambyse stuff feels wrong because the assassination was as gruesome as it was easy. Cedric or his men could easily have poisoned Cambyse themselves; it feels weird that the players have to do it themselves. Fighting Cambyse in a duel and having him die due a desperate move of his own might have been better, perhaps, though his sprite lacks fighting animations.

Quote
- Guardia's fall felt wrong, specially with the Mystics siding with Porre.
Medina didn't side with Porre, they sided with Porre's grievances, which are legitimate. And they didn't really plan to attack; the attackers were Kasmir's troops from the Middle Ages and the secret Porre Black Wind units led by Dalton; Kasmir and Dalton were both acting under King Zeal's orders.

Quote
- Most important: As much as I like Gurren Lagann, I dislike how Lavos' race was just an anti-spiral ripoff =(

Never saw Gurren Lagann, but from what I've just read on Wikipedia there doesn't seem to be meaningful similarities. The race of Lavos embraced evolution, they didn't reject it or wanted the destruction of the universe. Maybe the hints weren't clear enough, but the race of Lavos and humanity are one and the same in CE. Chrono Cross told us that humans act like Lavos; CE points out that Lavos acts like humanity as a whole too. The Dream Devourer is different and has a corrupted view and objective.

Anyway, thanks for the feedback. I think there are other peoples that think like you but didn't feel like posting or something. I say post your feedback, everyone. We'll take anything, whether it's positive or negative. If you post something negative, chances are I'll agree with your points most of the time.


EDIT: Also, yeah, Ayla uses something akin to Elemental power. Her Pangea animation for instance was actually an attack from Azala in CT, which was "Telekinesis, teleports a stone!" or something.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 20, 2009, 02:10:19 pm
Oh man, I absolutely loved how Cedric turned out in all timelines. Comparing Cedric in the Reptite timeline with Cedric in the human timeline reveals a huge message, that humanity seems to find something to fight about no matter what...as if it's just in our nature. Ayla's worldview as revealed in her Flame trial trounces the Frozen Flame, because she seems to rise above this, or redefine what "natural" is. She's truly become Nietzsche's Übermensch (or at least according to my inevitably flawed understanding of what the Übermensch is), and worthy of arbitrating with the Flame.

As for Lucca x Crono, I felt that was completely natural and I was glad to see that included when I played through (I don't think it was in earlier builds, so it was a surprise to me too). I mean, there's always some level of sexual tension between opposite-sex friends; that's why ultra-conservative movements from time immemorium have tried things like single-gender schools. Rising above those feelings and developing a real friendship based on shared interests, etc., is part of one's maturation as a human being. The Frozen Flame seemed to sense some latent attraction to Crono within Lucca, and like the demon in The Exorcist, it weaved together lies and truth in an effort to throw its target off balance. Through contact with the Arbiters, Lavos seems to have learned the ins and outs of human psychology, even its deepest, darkest recesses. The fact that I'm able to go on and on about these kinds of things is what makes CE a truly great story.


As for things I'd nitpick about, the CE team really needed some new sprites for hugging scenes. Crono and Marle do a double high-five after the Fall of Guardia, and Magus pokes Schala in the eye after they reminisce about their childhoods -- those animations really ruined otherwise tender moments.

I also felt Schala looked past Magus' sordid history a little too fast, but that could be interpreted as a true expression of love for a family member or lack of full knowledge of Magus' activities after landing in the Middle Ages. Having access to historical records in Chronopolis though, I can imagine a scene where she'd find out just how much a monster her little bro had grown into. And Magus is monstrous -- no less so than Cedric. He had been so warped by his hatred for Lavos that he even passed up opportunities to save Schala during Chrono Trigger to pursue the destruction of his nemesis. In a way, Magus may be the human character most like Lavos.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Truthordeal on June 20, 2009, 02:24:09 pm
Way to go guys. You've completed probably the most ambitious ROM Hack ever created. And now through Youtube, you have proof of this.

Of course, I hope you do realize that you've set our expectations extremely high with this. Don't be surprised if people start clamoring for a Crimson Echoes 2 in the near future. :D

The Dream of Zeal is Still Alive! Hoooah!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: lunar7 on June 20, 2009, 03:02:09 pm
Sound:
- Lack of new music
- Lack of new sound effects, though this is minor

this is what i was going to ask about - is it easy or hard to put new music directly into the game? i've already written a lot of game themes that i can save as MIDI files, I'm just wondering about how to swap them into the game for other themes. i hope it's not inappropriate to ask here...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: lunar7 on June 20, 2009, 03:04:25 pm
Hah, 3 people replied to the last CE video saying they're going to play Chrono Cross for the first time now. That feels good.

that's sort of how i felt too, although i've played it through at least once before. CE really strengthened the link between CT and CC, renewing my interest in what would have otherwise been a fairly weak plot link. don't get me wrong, CC is still really awesome, but CE really helped me to picture the links in the theme as being a lot more than simply arbitrary, strengthening my interest to play through the game and really pay attention to the plot this time around.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chrono Mizaki on June 20, 2009, 03:23:59 pm
Decided to throw in my two pence, as I've watched everything from beginning to the end (baring the sidequest, but I wanted to desperately see the ending).

...I got to say, despite all those glitches and such. The whole game beamed with endless imagination and efforts from the whole team and despite it being non-canon, you did all your effort to tie Trigger and Cross together. I like the references of Cross (never fully understood them, except for Turnips. But I never completed Cross). I'm surprised to see that you haven't focused it all on Dalton, but instead focused it all on King Zeal and I found him to be a excellent antagonist.

I never got the whole 'It's too dark". It's linking between Trigger and Cross. We know Cross was very dark, so it was inevitable that CE was going to be dark. I'm really glad that it still manage to keep the quirky Trigger humour (I lol'd at the maid, who shouted "I'm so getting a raise' at the most serious time). And I like Agent12's NPC status. I just question why he got more of part, when others like Zeality were consigned to hidden areas, so you have to 'find' them. But then again, it didn't ruin the experience for me.

Also, I love how Z handled the characters, especially the conflict between Magus and Glenn. It just felt hilarious a lot of the time, yet very fitting. The Reptite timeline and the DBT are amongst my favourite, whilst The Fall of Guardia comes to a second. Heh, makes me wish I could've taken a more active role on the forum. But CE makes me... I dunno... to do a project of my own? I know it will never materialise, but I'm still set on in the Game Industry as my future, even if the industry is bleak and hollow compared to what I call a golden age. If I start my own fan project, I would feel like I'd be closer to my dreams. Eh, I can prod my classmate to start one with me and then I can work on Writing and Scenario Planner (Fleshing out the story, a script, etc is my favourite part).

There are some improvements I wanted. I remember saying at one of the topics that I thought the introduction of King Zeal was killed with a wrong choice of music imo,, but I never manage to answer back. Something like Magus' Castle theme or a original (or an ocremix) would've captured the mood a lot better. Yet King Zeal was saved by an excellent dialogue and character development. I love characters with grey-area qualities.

I feel quite sad that it's over though. But forget that, even when SE shut it down, you still got your story told. Your fan-project still got an airing that people has witnessed. People should be greatful for that. Instead, after the C&D, people were whining and bitching about SE and CE that I want to kill the fan community. Yes, some of you I wanted to smash your head in the wall because it was so aggravating. Not only it was annoying, I felt as if some of you tried to cause headache for the CE team. Like this MSN PM I've been having for a while "If I ever see a whiny Chrono fan complaining about SE and CE, I will kill that bastard".

But eh, it's an example of your monumental achievement. Who knows? You might get something worthwhile out of it, srsly. It's an achievement of your abilities in a game. It's a mod nethertheless and it can lead up to wonderful things. I just wish Square were more like valve (i.e embrace modding, so the fans to the game and the creators can become creators themselves, creating excellent games in the future).

Oh well. tl;dr: excellent game, hope you use your abilities in the near-future. If I see you on another (original, maybe?) project, I would gladly support you.

PS: I got addicted to Sefiros - Transferred Conciousness. Damn that twat for having great taste in music and used it extremely well in CE (despite not being in-game).
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 20, 2009, 04:46:41 pm
Sefiros' music is really awesome stuff, I hope he gets a job doing videogame music or something. His earlier albums at least have this consistent "Midgar" feel to them, like they belong in a really well-done, psychologically heavy FFVII spinoff. He's linked all his albums from his MySpace page here:
http://www.myspace.com/sefirosoriginal

I think Sefiros may even have done a Chrono remix or two.

Oh, about sprites -- we're going to get a really nice credits reel featuring all the new sprites created during CE's development, 75% of which did not make it into the build shown in the videos.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Magihunter on June 20, 2009, 04:53:44 pm
I finished the videos last night and simply had to watch the ending once again today. The whole CE team is truly an inspiration to one such as myself. Seeing what you guys accomplished, even with everything else going on in your lives, really gives an aspiring coder and hopefully future game developer a boost in what can be done if you put your mind to it.

That being said, I am going through Chrono Cross now and have begun to put more effort into my little side project  RPG I am working on.

Bravo everyone! Bravo!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: coheed on June 20, 2009, 04:57:29 pm
I'm a long time lurker first time poster as far as I remember but I just would like to say thanks to everyone involved in CE and for putting up those playthrough videos which allow us to experience your masterpiece.

I'd like to think all the grievances people have with the game would have been resolved in the final 2% considering how well the staff did with the rest of the game.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: VIsius on June 20, 2009, 05:24:10 pm
It was great that (except for the DD, and maybe Dalton) there were no true "villains" in the game, but rather just "antagonists". They were all either being controlled by the Flame, doing what they thought was right or trying to save their dimensions...I loved how instead of the typical Good vs Evil thing, CE's plot was more like, a lot of takes on what's right that collided (King Zeal and even the Lavos species were doing what they thought was the best for the universe). It's much more real that way...and much more scary, since when you finish the game you're not quite so sure if the decisions the heroes made were the right ones (I would've sided with Zeal).
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: DBoruta on June 20, 2009, 05:25:32 pm
Funny thing is, in practice CE would have made the player rely far more on double and triple techs than anything else, by virtue of the fact that enemies are so much stronger than in the original CT. It's unfortunate that I somehow managed to screw up tech progression on my New Game+ runthrough, or you would have seen a lot more use of them. I think we could have made a couple triple techs more flashy -- giving Dreamless to Magus/Marle/Lucca would have been an easy task with the knowledge we had acquired by May, for example.

Oh, okay, I see.  That's one thing I really had been wondering about, and it's something I actually argue about (still) with some of my friends who are old CT fans - which is better - running 3 power characters with strong single techs or running characters that do great double and triple techs together?  I usually side on the double and triple techs side because I was able to milk out more cumulative damage that way.  From the New Game + playthrough in CE, I really did get the feeling that the "run 3 power characters with awesome single techs" route was being encouraged, especially with Robo's new awesome toolbox of single techs and Glenn's one-man-army thing going on. 

Quote
In my mind Ayla wasn't using magic so much as channeling natural energies through tribal song and dance -- Chrono'99 made sure that this we promoted this message in her tech descriptions. It might be more akin to the Elements in Chrono Cross, only using one's voice as opposed to an artificial construct to summon the energies, and Leah could use the artificial constructs just fine in Chrono Cross. Ayla's very name means "Song of Land" or "Song of Earth" or something like that, so it seemed fitting, and they definitely would have remained in.

Yeah, I wasn't too much a fan of the whole "song of the earth / tribal song" techs.  To me, Ayla was always more of a very physical character, but when given the tribal song techs, it seemed to detract from the role she played in CT as just this hardcore physical damage dealer and made her more into a "Glenn-light" in CE.  Maybe if I had been able to do a New Game playthrough myself I might have seen it differently.

Quote
Glenn isn't quite so broken as he appears to be given the number of times I use Nirvana X just to get battles over quickly in the New Game + runthrough. His "Braveheart" is based on a subtraction of his current HP from his maximum HP * approximately 3, so when he's only got 250HP, it's not a huge boss destroyer, and only for players who want to pursue a high-risk strategy. His magic never reaches a high enough rating to make *Venom Mist a crowd destroyer, but its poison effect makes it useful even late in the game, which I thought worked really well. The fact that Nirvana X gobbles huge amounts of MP isn't shown either because I gave Glenn either a Silver or Gold Stud all the way through.

See, I thought Glenn was a near-broken character in CT.  He was just good at everything - healing, dealing damage, teching.  He wasn't particularly the strongest in any area in CT, but his well-roundedness made him lethal throughout the whole game.  In CE, you guys developed his techs even farther that he became a big damage dealer  as well as still a good healer. Over  3K from Nirvana Strike is just plain insane.  Granted, it was New Game + and with Gold Stud (as he should be using Gold Stud for his techs anyway).  Anyway, my point of Glenn being a broken character in this game is that he's just kickass at everything.  Once you have him in your party, there's no good reason to ever not have him in your party, as he does seem to be a one-man-army like I said above. 


Oh, and Sefiros has done some CT OC Remixes.  I have them on my iTunes, and they're phenomenal.  Sefiros should be really proud of the work he did for composing for CE.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FalconHit on June 20, 2009, 05:52:55 pm
Personal gripes;

Not a fan of the new equipment names. They don't seem in the spirit of CT, and some of them seem too outlandish and try hardy. Also, armors should've been clearly labelled as such, rather than "Inferus" for example, have "Infernus plate" or mail or vest in it same with helmets.

Crono with a tech similar to Braveheart would've been great, I really think he got the short end of the stick. Maybe it's just because I'm a fan.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 20, 2009, 06:05:03 pm
Points well-taken DBoruta. I absolutely detested Robo and Ayla in Chrono Trigger as playable characters, so I think that's why I was inspired to go particularly hog-wild with them. I think, once we show some archival footage reserved as the "bonus finale" to wrap up the Month That Could Have Been, everyone playing the final version would have had Glenn in their party anyway, hehe.

Falconhit, completely agreed that Crono got the short end of the stick tech-wise. I was worried about "messing up" his "classic" tech set, but even so I think I might have tried to work in an HP steal tech, or something else uber for him, had development continued. On the other hand, Crono is already the most versatile character when you take into account double and triple techs. Had we given him something uber on top of that, people would no doubt label Crono "too" uber, probably.

EDIT: Oh, just to be clear, Sefiros didn't compose specifically for CE. That was a track from his album "Deconstruct" (I think) that lent itself to the occasion, with the environments surreally collapsing and reforming in the DBT.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: V_Translanka on June 20, 2009, 07:21:59 pm
See, I thought Glenn was a near-broken character in CT.  He was just good at everything - healing, dealing damage, teching.  He wasn't particularly the strongest in any area in CT, but his well-roundedness made him lethal throughout the whole game.  In CE, you guys developed his techs even farther that he became a big damage dealer  as well as still a good healer. Over  3K from Nirvana Strike is just plain insane.  Granted, it was New Game + and with Gold Stud (as he should be using Gold Stud for his techs anyway).  Anyway, my point of Glenn being a broken character in this game is that he's just kickass at everything.  Once you have him in your party, there's no good reason to ever not have him in your party, as he does seem to be a one-man-army like I said above. 

See? That'd be true...if you were talking about Robo. The only thing Robo gives up to Frog is Speed, and with the amount of Speed Tabs readily available in-game, Frog ain't got nothin' over Robo...well, I guess Frog has a slightly higher critical hit % (he got better in CTDS with some new equip, but so did Robo)...but Tech-wise, Frog is outclassed from Prometheus Dome on~....
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: mav on June 20, 2009, 07:25:45 pm
I'll have to go back and read the last few posts, but I couldn't go without congratulating you guys. Well fucking done.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: odekam on June 20, 2009, 07:43:28 pm
Nice job!  :D
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: DBoruta on June 20, 2009, 08:14:12 pm
See? That'd be true...if you were talking about Robo. The only thing Robo gives up to Frog is Speed, and with the amount of Speed Tabs readily available in-game, Frog ain't got nothin' over Robo...well, I guess Frog has a slightly higher critical hit % (he got better in CTDS with some new equip, but so did Robo)...but Tech-wise, Frog is outclassed from Prometheus Dome on~....

Nah, Robo didn't double tech quite as well Frog did, and I remember Frog's Heal being the better multi-character healing tech/magic. Also, I think you're forgetting Robo's god-awful magic defense stats in CT. 
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: V_Translanka on June 20, 2009, 08:25:29 pm
Double and Triple Techs kind of become redundant wastes after a while, but Robo had quite a few great ones (doubles with any of the girls really were superb, hell, even with Frog)...

Heal              ~ Mag × 6.5
Heal Beam     ~ Mag × 10

Magic Defense is like one of the first stats that ** for everyone and fairly early too...and if you haven't gotten to that level by endgame, the max armors will more than split the difference.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chocobo_Fan on June 20, 2009, 09:06:17 pm
Hi, sorry I haven't been posting recently, I'm more of a reader that a poster. However, I would like to give a bit of a "review" of Crimson Echoes, not that the playthrough has been fully uploaded.

First off, awesome job. Truly a spectacular piece of art. Loved the storyline; ties up a lot of loose ends and connects CT to CC extremely well. However, there are some flaws to it, and it's a pity it was never completed. I must say, though, there were so many things that weren't added that I have to say I think it had a bit more than just "2%" to go before it was completed... I'd say it was more ~95% completed.

Battle balancing is one issue. I agree with a lot of people; Glenn is waaaay too overpowered. (So is Ayla, but she's optional, and is only available for the last third of the game or so...) Braveheart pulverizes pretty much everything even when Glenn isn't in critical health, and Nirvana Strike deals over 3000 damage?! o_O And yes, you did go crazy with Robo's techs...I liked them though. However, I think you should have toned down Braveheart a bit and had it replace Leap Slash, (though with the same animation: I think the "brave" would fit well with jumping really high into the air... o_O) and have Braveheart just be a normal line-hit tech. (I believe someone said this in an earlier thread) Some of the Flame Trial bosses, too... When comparing Yakra to Lavos Core, you see what I mean. Even though Crono is undoubtedly better than Marle at solo fights, that seems a bit...unbalanced. I agree that you should have made Marle a better solo character...

Plus there's the techs, like previous posters have said. How come Crono, Marle, and Lucca don't get new techs? D: Everyone else got awesome new techs, but they just had their normal ones... :/ I agree with other posters that learning the same techs that you learned in the original game can be a bit boring. Though I don't know a thing about coding, and you did say that editing Crono's techs messes up everything else... But I still would have liked to see some new techs for those three.

Music placement is another thing. You did well for most of the scenes, but some just don't work well in my opinion. Boss Battle 2 for the Atash Kedah scene, for example. Lavos's Theme would have worked better there, in my opinion. Also, A Ruined World for the Yakra battle in Marle's Flame trial and destroyed Truce don't really fit in my opinion; it sounds too futuristic, and the wind effect sounds really weird and out-of-place, too... The Day the World Revived/The Last Day of the World would have worked better for destroyed truce, in my opinion. Finally, the character's themes for the flame trials were a bit out of place...they sound too upbeat most of the time. I would have gone with something like "Strains of Insanity", though since they are supposed to be personal for each character, I can see why you'd think the themes would be good choices... Still, I think a creepy theme would have worked better for the trials.

The only other thing I didn't really like was that the destroyed Ocean Palace looked...weird... It didn't really look "destroyed", just had its pieces moved around a bit... o_O But you did the best you could, so I don't mind. Oh, and the Time Eggs being handed out like party favors, though that's already been discussed to death...

Not that all that matters, since the game will never be completed... *sigh*, SE, why did you have to kill such a wonderful fan project...? Oh well. The rest of the game was great, though. I loved the storyline, even if it was a bit dark, though I don't mind that. The new areas and such were pretty cool too. It was great to watch. You guys definitely outdid yourselves with this.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: DBoruta on June 20, 2009, 09:09:34 pm
Double and Triple Techs kind of become redundant wastes after a while, but Robo had quite a few great ones (doubles with any of the girls really were superb, hell, even with Frog)...

Heal              ~ Mag × 6.5
Heal Beam     ~ Mag × 10

Magic Defense is like one of the first stats that ** for everyone and fairly early too...and if you haven't gotten to that level by endgame, the max armors will more than split the difference.

I never bothered to supe up Frog's or Robo's magic stats in a New Game (those went to Lucca, Marle, and Magus), so that explains it.  As far as M. Def goes, at the end of a New Game, Robo's magic def stats are still crap compared to everyone else.  No other character at near-full health would die for me after a Dreamless from Lavos Core.  That's always what put Frog ahead of Robo in my book.  
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 20, 2009, 10:26:31 pm
Aaaah, with all the complaints about battle balance, I'm kind of regretting using a New Game Plus for the video walkthrough -- but I still think the resulting speed of the playthrough justified it. Agent 12 actually did a ton of difficulty, stat, and enemy AI rebalancing throughout the beta testing phase, and I made sure to adjust new tech power levels so as not to throw all that out of whack on a regular New Game run through. Trust me, the game was still nicely difficult on a regular playthrough even with the new techs in place.

Nirvana X might do 3000 damage to one enemy in a New Game +, but consider that in Chrono Trigger, Luminaire does 3000 damage to all enemies, or more, on a regular basis. Not to mention Luminaire could easily outpower Dark Eternal (a triple tech, and a secret one at that, and using the game's three best magic users at that) on a New Game Plus as Crono continued to advance in levels. Also, Nirvana X's physical nature leaves it at a huge tactical disadvantage to Luminaire when fighting Spekkio, where Glenn is pretty much worthless for being a more physically-oriented character in CE than he was in CT.

One thing I was really satisfied with difficulty-wise even in the recorded New Game + playthrough was the stats and AI of the last boss. The last boss' implementation hadn't been finalized at that point, so what appears in the video walkthrough is more of a concept mockup that I ran off and whipped up; I think Chrono'99 wanted to place the classic flames in the palms of the statue's hands, and make those flames additional enemies (in which case the Daemon would have been removed). But even in the mockup, the last boss posed a slight challenge to the New Game+ characters on account of me using the weakest magic-defense party members. I just love how King Zeal starts out with a 1200+ damage attack to Robo, that was priceless.

Oh, it looks like I screwed up Chrono'99's plan to have the full Lavos shell present when Magus saw Schala in the DBT. I must have overwritten the Lavos shell in inserting the King Zeal shell on my copy of the ROM, and thus the game code called that up as opposed to the full shell. Still, my interpretation at the time was that the "King Zeal" shell was actually the defeated remnant of Lavos, so I thought all the scenes played out appropriately at the time of recording. Hehehe, I was multitasking with some other side projects at the time, and wasn't in full communication with the core CE team when I flew off the handle and did the KZ mockup, so I wasn't aware of their original interpretation of the graphical elements in question.


EDIT: For a better sense of the new techs on a non-NG+ runthrough, see this demonstration:
http://www.youtube.com/watch?v=Hnw9KH_WnfI

And even that's using techs that wouldn't normally be accessible at that point in the game without near-suicidal grinding (I used a Pro Action Replay to get the end-techs early to do a cool demo for the core CE team).
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: ZeaLitY on June 21, 2009, 02:01:24 am
Alternate endings up.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: IAmSerge on June 21, 2009, 02:27:23 am
ill check em in a bit =D
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 21, 2009, 03:08:12 am
When I first saw the "Temporal Utopia" ending, I thought for sure there was going to be a Robo textbox where he starts singing "Never gonna give you up..." Kudos for resisting the temptation to do that, though I think it would have been hilarious.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: IAmSerge on June 21, 2009, 03:17:10 am
When I first saw the "Temporal Utopia" ending, I thought for sure there was going to be a Robo textbox where he starts singing "Never gonna give you up..." Kudos for resisting the temptation to do that, though I think it would have been hilarious.

You don't realize, I had the same feeling...

hahaha
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Guts on June 21, 2009, 06:14:17 am
Watched all your videos on CT:CE and I must say I'm amazed at how well the story was made. Although I, as well as many others, thought Crono didn't get nearly as much attention as he should of. It doesn't change the fact that this fanwork was amazing and truly deserves an official spot in the Chrono franchise. Glad I got to watch the hard work you guys put into this, and it shows tremendously by a great game.

Good job, I look forward to more of your videos/games/anything you might come up with in the future. I also wonder if S-E watched those videos on Youtube. I sure hope they realise their mistake.  :D
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Ramsus on June 21, 2009, 08:28:22 am
Now that the month that could have been is almost officially over, I suggest sharing the YouTube playthrough video playlist with everyone you know who loves RPGs:

http://www.youtube.com/view_play_list?p=E952926C2A6E7039

That way, at least the developer's work will be seen and recognized, and hopefully remembered in place of the C&D, the alpha leak, or the nonsense conspiracy theories.

So truly, if you liked what you saw, show it to everyone.

EDIT: Don't forget to mention that it's over 12 hours long, otherwise they may be in for a surprise.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: anonymouse on June 21, 2009, 08:57:55 am
Re: Arbiters of Time

A cat? Really? XD I wonder how THAT happened...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chocobo_Fan on June 21, 2009, 09:46:27 am
Oh, I see... So Braveheart isn't so ungodly when Glenn doesn't have a max of 999 HP... That makes sense. Nirvana Strike isn't dealing 3000+ damage either. So I guess I'd have to retract my statement about Glenn being broken. Still, it doesn't seem fair that all the others get awesome new techs, yet CML are stuck with their originals... "Ice Pulse" for Marle would have been awesome and made her more bearable as a solo character. Ah well.

But...when you said that we might see new techs in a playable ROM modification soon, did you really mean it...? I thought SE said "Not just CE, no ROM modifications, PERIOD!", so... o_O

Oh, and I loved the alternate endings. I always thought the majority of the endings in CT were dissapointing or "joke endings" -- the only "real" endings were What the Prophet Seeks, Reuinion, Beyond Time (obviously) and (maybe) the developer's ending. (By the way, I'm a bit sad you didn't put in a developer's ending, would you have done that in the completed version? Then again, you do have the developer's room already, so I suppose that's already a bit of a "developer's ending"...) However, in CE, the endings actually had purpose to them and were actual endings. I liked that. They helped flesh out the story, and I loved "Zeality's Dream". XD

Sigh...what a month this could have been! :( Oh well. The Compendium's still alive, and overanalyzing as usual, so...life goes on, I guess. :)
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 21, 2009, 12:17:51 pm
Quote
But...when you said that we might see new techs in a playable ROM modification soon, did you really mean it...? I thought SE said "Not just CE, no ROM modifications, PERIOD!", so... o_O
Yeah, I said that about the tech demonstration videos way before we got the C&D. All Chrono modding has ceased at the Compendium.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: knuck on June 21, 2009, 12:33:35 pm
Not a fan of the new equipment names. They don't seem in the spirit of CT, and some of them seem too outlandish and try hardy. Also, armors should've been clearly labelled as such, rather than "Inferus" for example, have "Infernus plate" or mail or vest in it same with helmets.
I disagree. The equip names always felt CT when I looked at them =/.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Acacia Sgt on June 21, 2009, 12:42:16 pm
My favorite alternate ending is 'Zeality's Dream'. It is funny, though a cat as an arbiter also made me laugh.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: mav on June 21, 2009, 01:29:33 pm
The synchronized robot dancing made my day. The endings were exceptional: serious enough, while respectably humorous.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Dapifer on June 21, 2009, 04:12:00 pm
My favorite Hidden Endings are Tyranny's Disase and MysticalDreamers.

I always felt bad that you had to destroy the Vanguard, for me it was a really cool thing, and I think that if the Vanguard existed the Fall of Guardia wouldn't have been that devastating, off course that's not true when I saw how it happen, but still... I liked the idea behind the Vanguard, and in this ending, Glenn's demise is so sad, "They... never came..." spoke his last breath.

In the Mystical Dreamers, I really like it because it kindda showed us how they end up in the Bend Of Time, and I really love all those well placed Cross references and foreshadowing, great work guys, I am sad it's all over actually...

I droped a single tear in the ending of CE, me eyes got all watery in the farewell scene, the song was just great there, but the tear didn't drop, it didn't drop when King Zeal spoke his last words either, for some odd reason, the moment that cracked my shell was when Lucca said "My mom expects that I will take over the orphanage some day" ant then Crono and Lucca share a laugh... that just, felt such a real moment for me, and knowing how it ended(the orphanage that it), it just triggered a rush of emotion in my head, also... for some reason, that's when it finally hit me, it's over, CE is over, and that's when the tear broke the integrity and fell.

I am really thankfull for the videos, but I have a mix of convergent feelings, I am happy to see the story, but now I am sad, because after seeing what CE could have been, I just crave the game so much. I will get over it, I know, but for now I am staring at the Darkness Beyond Time, waving my farewell to the Month That Could Have Been...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Guts on June 21, 2009, 04:44:37 pm
So now that modding is out of the picture, anything in stores for the future FW?
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 21, 2009, 06:53:45 pm
Quote
So now that modding is out of the picture, anything in stores for the future FW?
The Compendium has other strengths besides its former modding subcommunity, such as theoretical analysis. It seems revision of existing theories and challenging them with well-developed new alternatives will become a greater focus going forward.

Also, now that we've got some bilingual members in the community, I wonder if it isn't time to start planning for one of the Compendium's Great Super Goals -- securing an interview with Masato Kato. But that's ZeaLitY's call ultimately. It seems to me that our bilingual members might be able to get in contact with Chrono Center -- the Japanese hub of Chrono fandom -- and they might be able to conduct the interview themselves, our bilingual members translating.

As for me personally, I'm sure I'll think of something. I still feel I have a lot of unfinished business in the Chrono fan scene, so I'll be around for the foreseeable future. I'm really looking forward to the next annual Dream Splash! for example, and that's practically right around the corner. A nice explosion of free-spirited creativity is sure to get the fan scene in better spirits.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chrono'99 on June 21, 2009, 07:13:20 pm
I think the Japanese hub's name is Chrono Center.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: FaustWolf on June 21, 2009, 07:18:55 pm
Total brainfart there, corrected.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: ajmmii on June 21, 2009, 07:30:27 pm
Well done guys.  You've inspired me to get a copy of Chrono Cross now. Shame I'll never get to play CE. :picardno

Btw, for the "Temporal Utopia" ending, I almost thought thought the words to this remix (http://www.ocremix.org/remix/OCR00988/) would have shown up. Hehe.

Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Truthordeal on June 22, 2009, 02:10:38 am
Eh...in all honestly, I wasn't too impressed with the endings. They had nice little tie-ins to Cross, and a few cool pieces of dialog, but...really I can't see myself beating King Zeal 9 more times to get the alternate endings.

Furthermore, they were way too short.

I didn't really get the point of the Lucca and Robo one. It seemed rather extraneous and out of left field.

I realize that these are also gripes I have with the original CT alternate endings. Most of them were repetitive and quite frankly kind of dumb. The canonical ending(s), the "slideshow" ending, the Developer Room ending, the Frog marrying Leene ending and the Frog vs. Magus ending were the only ones that really stuck out out of the original 10.

In CE, the canonical(I use that term lightly, gentlemen) ending, the Frog ending and the Mystic Knights endings were really good. The rest were kinda...iffy. The one about Zeality's dream was pretty awesome too. It reminded me of the slideshow ending from the original CT.

But of course, this is just the kvetching(love that word) of one person. Perhaps its just me. From the rest of the game, my expectations for the endings were extremely high, but they just didn't reach that standard.



 

Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Mikisho on June 22, 2009, 05:23:59 am
you make very valid points ordeal...  But I just have to say, I love that you have Shishio Makoto as your avatar xD
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: SuperSlash on June 22, 2009, 05:34:01 am
Shishio is awesome.


Anyways, the endings were okay, but I agree that they were way too short. Doesn't seem like they'd be worth the time getting, let alone playing through the whole game (presumably) again for them (no offense meant at all, of course). What I was really hoping to see, alternate endings or otherwise, was stuff about Wazuki, Serge coming into contact with the Flame (or was that Wazuki? My memory is a bit fuzzy regarding CC), Wazuki becoming Lynx, the orphanage being burnt down...things like that. Although that might be asking for too much, I would love to see how those things would play out, fangame or otherwise. Great game though.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Chrono'99 on June 22, 2009, 06:40:42 am
I agree. Remember, these endings were not polished at all; they were in "alpha stage" so to speak. If the C&D hadn't struck, and if we had time before the release date, I would have liked to polish them way more. Still, Agent 12 made an awesome work considering he coded them all in like two weeks or something.


As for Serge, Wazuki and Lynx, I don't know ZeaLitY and Agent 12's opinion but for me it was a definite no-no:

1/ These are alternate endings; Project Kid shouldn't happen in most of them. The Radius and Garai ending could have happened without Project Kid if the Einlanzer wasn't mentioned.

2/ CE was meant to show new things, not rehash events that we already know happen and that we already saw in the other games. That's why we eventually made the Fall of Guardia a seemless part of the game, totally integrated in the plot and joining several CE story arcs together (King Zeal, Dalton, Kasmir, Coyopa), rather than make it the big final scene in the ending of the game (i.e. it's a totally ordinary part of the game instead of being the "destination" of the game). It's also why we can basically summarize the game as "This is the story of Alphard" rather than "This is the story of how Schala merged with Lavos".

And I guess a 3/ would be that we didn't have sprites for Serge, Wazuki, Lynx, Harle, and adult Lucca, though if we really needed them I would have made them one way or another.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Truthordeal on June 22, 2009, 02:27:45 pm
Yeah, I see your point there, and I'd have to agree. Something like what SuperSlash suggested would be pretty cool, no doubt, but it would be best saved for another project some time down the line, rather than forced into the end of Crimson Echoes.

And yes, Shishio is awesome. :lol:
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: SuperSlash on June 22, 2009, 05:58:04 pm
Never thought of it that way, C99; good point.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Guts on June 24, 2009, 06:33:45 am
Awesome stuff FW. Hope to see those things in the future. What kind of interview would it be? Basic questions about a possible new Chrono game? I'm sure theres more you'd like to ask.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Dialga_Palkia on June 25, 2009, 01:14:15 pm
all that ends well ends well. What a month it was.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Truthordeal on June 25, 2009, 01:32:21 pm
To the Month that Square Didn't Want, and to the people who made it the Month That it Was!

Cheers!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: ZeaLitY on June 25, 2009, 05:43:35 pm
There's still going to be a credits video with some unused sprites.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Mr Bekkler on June 25, 2009, 09:18:27 pm
There's still going to be a credits video with some unused sprites.

SUPER HAPPY!
(http://1percent.files.wordpress.com/2007/08/super_happy_fun_futurama_show_by_spacecoyote.jpg)
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Acacia Sgt on June 25, 2009, 10:14:21 pm
There's still going to be a credits video with some unused sprites.

Great, this is not over yet!
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: AlexTM on July 06, 2009, 02:55:54 pm
Overall i really liked it, a lot. Everything flowed nicely. Well done!
The only thing that bothered me was Frogs/Glenns Dialogue. There were parts that felt out of place or didnt fit the character. I felt the same thing about Crono. I think it might have been better to keep him silent.

One question: In the Reptile future world, shouldnt it be in ruins since Crono and friends were not around to stop Lavos? Unless i missed something.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: utunnels on July 06, 2009, 09:53:45 pm
Crono seems fine, but Frog and Magus are not from accient time, so I feel strange toward their dialogues.
Sometimes it is like some dudes from next door chat together.
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: V_Translanka on July 06, 2009, 10:02:59 pm
Crono is just hard to write for period because each person who played CT can see him differently, so I'm fine with him, really even though its not how I personally would write him...Frog and Magus kind of deviate here and there, but it was never enough (at least from what I've seen so far) for me to really point out...There's always going to be some minor arguments about how people actually perceive the characters, I think...
Title: Re: SUMMER'S CRY ULTRA UPDATE! A lot of stuff plus CE chapters!
Post by: Delta Dragon on July 28, 2009, 04:44:35 pm
Shoot!  How did I never even see this thread before!?   :picardno