Chrono Compendium

Enhasa Halls - Chrono Series Analysis => Chrono Trigger DS Analysis => Topic started by: Lord Homonculous on January 26, 2009, 01:48:17 pm

Title: My Thoughts on CTDS
Post by: Lord Homonculous on January 26, 2009, 01:48:17 pm
Okay. So I thought I'd pop in here and offer up some of my impressions, now that I've more or less absorbed all of CTDS' new features and such. Bear with me, as I haven't had time to read through all five pages of posts in this thread before posting my thoughts... so some of what I say may have already been said before.

As a longtime Chrono fan, I picked up this game despite my general aversion to the Squeenix tendency to remake classics rather than produce actual new games of quality. (but that's a rant that doesn't belong here!)

On the whole, I like CTDS. Its new features (the Dimensional Vortex and the Lost Sanctum) are worthy additions to the Chrono universe, and the retention of the various meta features from the PS release make this very near to a perfect version of Chrono Trigger.

However, I can't stand the retranslation. It's the only thing that keeps me from giving this version an unqualified 10-score.

Now, don't get me wrong. I'm big on the English language. A lot of Japanese RPGs from the 16-bit era clearly don't share that affinity with me. Awkward phraseology, the occasional grammatical hiccup and a number of other problems plague these games. I'm well aware that some of these traits are comical at best, embarrassing at worst.

But before I'm a language snob, I'm first and foremost very sentimental. I fell in love with the game with and despite its shoddy translation; the dialogue as it was became part of its charm, and something that was overlooked easy enough because of how amazing (and, after almost 15 years, enduring) Chrono Trigger's gameplay, graphics, score and story are.

That said, I could abide (and even understand the desire to) "clean up" some of the dialogue. I'll concede that Frog sounds a little less ridiculous with his misuse of modern Elizabethan English (the next person who says that Frog speaks "Old English" or "Shakespeare," or who claims that Frog's speech is an example of an "accent" [do you people even know what an "accent" is?] is going to get a book thrown at them), especially given that he seems to be the ONLY person in the Middle Ages who speaks this way. In fact, after a full playthrough, I find that I actually do like the new dialogue changes because they do seem to help the game to "mature" along with me 15 years later. I don't like it, but I can live with it.

The new content redeems CTDS, in the eyes of an old sentimental gamer like myself. Both the Dimensional Vortex and the Lost Sanctum are excellent in terms of new content; they provide a small amount of extra story (without overburdening the game's original plot), an extra "something to do" at key points in the game's progression (semi-spoiler: running Lost Sanctum immediately after it becomes available is a GREAT way to build up your last few techs, get some neat loot upgrades and bridge the level-gap between Crono and the rest of your party [while the spikey-haired one is off being temporarily dead]) -- and did I mention the new loot already? (Marle's new Venus Bow is probably one of the single best improvements to the entire game)

My ultimate rating for CTDS is 8.5.  For whatever that's worth.

Title: Re: My Thoughts on CTDS
Post by: Phillies64 on January 26, 2009, 04:01:08 pm
That's probably the best user review of CTDS I read so far. While I prefer the new translation as a whole, I do miss some of the old dialogue, but who am I to pick and choose which?

As for Frog's dialect, I always thought it was to emphasize the fact that he was an outsider. He lives on his own in a forest without anyone to communicate to. Of course he'd sound different from everyone else. Sure it was a little much, but I saw it as a symbolic thing.

8.5 is around the score I'd give it as well.

On a side note, it'd be really nice if the Ending Log let players actually view the endings rather than sum them up.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on January 26, 2009, 04:13:11 pm
I like the new translation for being more accurate. I don't like the new translation for still not being as accurate as I'd like it to be. The Lost Sanctum was ok for what it was, but felt very cut & paste at times. The Dimensional Vortexes were a little better in that regard and the bosses within were nice diversions as well. Of course, I think most everyone feels the same about the Arena: Lamesauce (but it's nice that you can get more Tabs there).

I feel like there should already be a thread for CTDS reviews...am I wrong? Is it on another page and I just haven't checked? I suppose we'll never know...

No version of Chrono Trigger (no, not even the PSX one) gets below at least a 9 in my book.

Are you a fan, or a mouse!? Do it in one gulp!
Title: Re: My Thoughts on CTDS
Post by: Romana on January 26, 2009, 05:52:43 pm
No version of Chrono Trigger (no, not even the PSX one) gets below at least a 9 in my book.

I'd take marks off it simply for the lack of effort put into the Dimensional Vortex dungeons and Lost Sanctum. I thought the Arena feature was entertaining, but it needed more than just a barebones setup; it could've included wi-fi support and a tournament mode or something.

Simply put, after what, 8 years, we get "Oh yeah I'm gonna trash your kingdom btw" and a few half-assed dungeons. As for the Dream Devourer, possible Chronopolis shout out and new ending though, they were fantastic.
Title: Re: My Thoughts on CTDS
Post by: Phillies64 on January 26, 2009, 05:54:04 pm
The only reason it doesn't get a 9 or higher for me is the fact they went the extra half mile instead of the extra mile. It's a great port of CT. In fact, I consider it the definitive version.

That being said, the Lost Sanctum was extremely boring. The Arena was simply ok. The Dimensional Vortex was fun, but even that seemed forced at times. The extras were all great, but like I said give us the option to view the endings instead of reading a summary of them.

So 8.5. It's a great port of my favorite RPG of all time.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on January 26, 2009, 06:25:00 pm
Meh, I see complaining about some of that stuff is like saying you didn't like the sleeping ending with the Nu & the frog running around...It doesn't tarnish the game itself, it's just additional fun (adjective debatable) stuff you can do.
Title: Re: My Thoughts on CTDS
Post by: Phillies64 on January 26, 2009, 07:18:23 pm
Meh, I see complaining about some of that stuff is like saying you didn't like the sleeping ending with the Nu & the frog running around...It doesn't tarnish the game itself, it's just additional fun (adjective debatable) stuff you can do.

I totally agree, and if this were the first version of CT I would haven given it 9 or 10, but this is a port that fans have waited years for, so the extra fun stuff could have been more...extra and fun. :-)

Still don't get me wrong. CTDS is far above the majority of game I play.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on January 26, 2009, 07:59:27 pm
I think that ports aren't really just for fans, but for those who haven't yet to experience it and it should be judged with that in mind when rated...and it is SUCH a step up from the PSX port (useful beastiary, no loading issues and yet it still has the anime sequences) that I can't see it as anything but win.
Title: Re: My Thoughts on CTDS
Post by: Shadow D. Darkman on January 26, 2009, 08:29:41 pm
Loading

There are some loading times (not a "Now Loading" Screen but you get the idea) but they weren't horrifically long, thankfully.

The New Content

The Dimensional Vortices provided extra places to explore (I mean, there are new areas in there, too, like the Hallowed Falls, the Volcano, etc.), while the Lost Sanctum combined with it gave us something to speculate about. And then we have the Dream Devourer, which hints at Schala's fate and shows what becomes of Magus after the defeat of Lavos.

The Script

There is also the new script. It's more faithful to the Japanese version, but like Trans, I don't think it's faithful ENOUGH to the Japanese version. And, to be honest, the Compendium translation isn't as good as I expected, but it was good in its own right, and it gave me good reading.

CTDS gets an 8.75 from me.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on January 26, 2009, 08:36:10 pm
And, to be honest, the Compendium translation isn't as good as I expected, but it was good in its own right, and it gave me good reading.

What were you expecting? I haven't seen it advertised as anything but the direct translation that it is.
Title: Re: My Thoughts on CTDS
Post by: Shadow D. Darkman on January 26, 2009, 09:33:28 pm
I figured a separate translation that was neither direct, CTDS, nor that crapfest that was CT SNES.

Try comparing all three translations (SNES, DS, Compendium Japanese-Direct-To-English) and see which is better. More than likely, it'll be the Japanese, but then again.

I once had the idea of integrating all three official scripts into one script, using the best of all three scripts for their most appropriate places (Frog's lines in SNES translated into normal speech since I didn't like the Old English dialect).
Title: Re: My Thoughts on CTDS
Post by: Phillies64 on January 27, 2009, 10:03:45 am
I think that ports aren't really just for fans, but for those who haven't yet to experience it and it should be judged with that in mind when rated...and it is SUCH a step up from the PSX port (useful beastiary, no loading issues and yet it still has the anime sequences) that I can't see it as anything but win.

Good point.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on January 27, 2009, 01:13:26 pm
I figured a separate translation that was neither direct, CTDS, nor that crapfest that was CT SNES.

Try comparing all three translations (SNES, DS, Compendium Japanese-Direct-To-English) and see which is better. More than likely, it'll be the Japanese, but then again.

I once had the idea of integrating all three official scripts into one script, using the best of all three scripts for their most appropriate places (Frog's lines in SNES translated into normal speech since I didn't like the Old English dialect).

Sounds like you want something more along the lines of Doctor L's re-retranslation (http://www.romhacking.net/trans/1258/). Admittedly I haven't tried it though because it wasn't something I was interested in (the Compendium's was perfectly fine by me).
Title: Re: My Thoughts on CTDS
Post by: Fireseal on January 27, 2009, 02:21:57 pm
I just finally beat the Dream Devourer, I got 100% completion on everything. I was disappointed that the ending was not any longer.

And I thought that the battle with the DD had no background music? Or maybe when I heard that, the topic was about the TD. ^^;
Title: Re: My Thoughts on CTDS
Post by: Shadow D. Darkman on January 27, 2009, 03:30:42 pm
Yeah, there was no BGM in the Time Devourer battle in Cross. They figured it would be better without music, given the SFX used in the background.

The Dream Devourer battle, on the other hand, uses World Revolution as BGM.
Title: Re: My Thoughts on CTDS
Post by: Lee on January 27, 2009, 10:30:50 pm
I was disappointed that they used World Revolution for the Dream Devourer, I enjoyed the perspective of a new Final boss battle theme when I first learnt about him. Or atleast the same background they used for the Time Devourer.
But it's no big deal considering the final boss identity. I still remember the amazed face I made when I saw the first screenshot of him on the spoiler thread. That was great.
Title: Re: My Thoughts on CTDS
Post by: Shadow D. Darkman on January 27, 2009, 10:32:43 pm
My post in response to that pic was my first one on these here Forums. I was like "HOLY SHIT" when I saw it.
Title: Re: My Thoughts on CTDS
Post by: Romana on January 31, 2009, 01:06:03 am
I'm still disappointed at the lack of a full-blown Singing Mountain dungeon in the main quest, which would've been a lovely sidequest for Ayla during the final stretch of the story. Zeal Dungeon and Sealed Pyramid, too, although the latter probably had no purpose in the first place anyway...

I was disappointed that they used World Revolution for the Dream Devourer, I enjoyed the perspective of a new Final boss battle theme when I first learnt about him. Or atleast the same background they used for the Time Devourer.
But it's no big deal considering the final boss identity. I still remember the amazed face I made when I saw the first screenshot of him on the spoiler thread. That was great.

Same here, I would've liked a new boss theme, but I felt World Revolution was far more fitting than what I was expecting (the Lavos Core 'Final Battle' theme).

Loading

There are some loading times (not a "Now Loading" Screen but you get the idea) but they weren't horrifically long, thankfully.

There are no loading times on the DS version. You're running it from a cartridge/card, after all.
Title: Re: My Thoughts on CTDS
Post by: Shadow D. Darkman on January 31, 2009, 01:17:54 am
I meant that to mean that it's a little bit slow compared to the SNES version, but nowhere near as slow as the PSX version.
Title: Re: My Thoughts on CTDS
Post by: Fireseal on January 31, 2009, 09:54:53 am
I noticed that as well on many occasions, I was doubtful that I had bought a legit copy of CT:DS and fearful that the game would just freeze... lol
Title: Re: My Thoughts on CTDS
Post by: ker-plop on April 06, 2009, 02:55:07 pm
I just finished the game last night, and I'm sorry to say I'm grossly disappointed in the new script.  Adding redundancy where things were perfectly clear before, it's lost the soul the original had.  Renaming all the items and monsters mixed me up, too.

One of my biggest beefs, though, is the way Magus speaks now.  He's lost the casual grumbling that made him less imposing once he joins the party ("Going my way?  Now we've got a winning team!")

I'm sure I'll get verbally torn apart for going against the consensus, but just like most of the other remakes I've played (except for "Lemmings"), I think this script was a smack in the face to the original.  The rest of the game may have been good, but I didn't see the need to rewrite the script, and that ruined the whole experience for me.

Also, I apologize for reheating an old topic, but I didn't see any newer ones to put my comments into.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on April 06, 2009, 08:08:48 pm
I think this script was a smack in the face to the original.  The rest of the game may have been good, but I didn't see the need to rewrite the script, and that ruined the whole experience for me.

That's funny because I kind of think the Woosley'd script was kind of a smack in the face of the actual original script: the Japanese one...y'know, the one the actual creators made? Your feelings about it just seems biased because of nostalgia...Something that I just can't understand. If you like the fundamentally worse translation that is the SNES version, it'll always be there (heck, you've even got 2 options for it!)...But I rather prefer a more literal translation that tries to stay truer to the creator's original intentions...I know where you're coming from, but I just can't agree with your sentiments...

Note: I don't entirely blame Woosley (there's blame to go around to the times & time constraints...ironically enough), but a lot of what he did wasn't necessary...or in some cases was just wrong and/or missing things...
Title: Re: My Thoughts on CTDS
Post by: ker-plop on April 06, 2009, 09:32:19 pm
I've been playing the "original script" version that this site offers, and I see very little that wasn't covered in the original SNES game.

Nostalgia is one thing, but this is another example of an unfortunate trend in the quality of writing in games these days.  Writers feel they have to use more and more words (and more complex ones to boot) to get their points across, but that can suck a lot of enjoyment out of reading it; some games feel more like I'm reading a technical manual than characters speaking.

I'm not against accuracy, but given the need for localization, I feel Woolsey's script did a better job of giving personality to the cast than this one does.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on April 06, 2009, 10:20:17 pm
Well, Woosley himself has stated that he had to nix about 50% of the script...It may seem like a lot of little things, but sometimes it's the little things that makes a story.

I'm not sure what you mean about the writing in games these days (especially since this is a game that's a bit old'd now)...it kind of sounds like Doctor L's retranslation would have been more up your alley than the more literal Compendium one (which, it's true, you need to apply a little contextual reasoning to understand at times)...
Title: Re: My Thoughts on CTDS
Post by: ker-plop on April 06, 2009, 10:38:10 pm
Even with that much of it slashed, the story was full and understandable, and it still became a classic.  That's proof of how well the rest of it was written.

As far as examples go, try picking up "Tales of Symphonia."  Newer, fun game, but everybody talks in the same way, and redundancy runs rampant (the same for its sequel).

Another example is comparing the original "Final Fantasy 6" to its GBA remake...  That one almost made me throw my Game Boy across the room, so much was lost in the new script.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on April 06, 2009, 11:02:10 pm
I think that it's proof of how good it was regardless of what was done to it, it's brilliance shone through the game itself, not in its translation...I'd rather not have what boils down to someone's interpretation over the creator's intention.

I've only gotten as far as the WoR in the GBA remake of FFVI, but the only thing that bugged me was the fact that Celes' chained to the wall sprite was missing...V_V I'll go with the RPGOne retranslation though for FFVI even if some of Woosley's more quirky lines aren't there...
Title: Re: My Thoughts on CTDS
Post by: Phillies64 on April 07, 2009, 12:47:28 pm
Just to clarify...DS wasn't a new script. This wasn't like George Lucas revamping his films. This was an attempt of a better translation of the original Japanese script.

It's important to keep in mind that some of the changes you might not like where indeed in the original Japanese version.
Title: Re: My Thoughts on CTDS
Post by: Vehek on April 07, 2009, 12:49:46 pm
I'll go with the RPGOne retranslation though for FFVI even if some of Woosley's more quirky lines aren't there...
I think the FFVI RPGONE translation sucks. It doesn't have as much accuracy as you'd expect from a literal translation. Some lines have the same meaning as Woolsey's SNES translation, even when the actual meaning of the Japanese line was different according to other fan-translations.
Title: Re: My Thoughts on CTDS
Post by: ker-plop on April 07, 2009, 09:04:30 pm
Just to clarify...DS wasn't a new script. This wasn't like George Lucas revamping his films. This was an attempt of a better translation of the original Japanese script.

It's important to keep in mind that some of the changes you might not like where indeed in the original Japanese version.

Like I said, playing through the Compendium's "literal" translation, I didn't see much that wasn't covered in the SNES script.

Accuracy issue aside, though, shouldn't the characters to sound believable?  That's kind of lost in this new version.
Title: Re: My Thoughts on CTDS
Post by: Samopoznanie on April 10, 2009, 10:35:32 pm
Speaking as another guy who could fall under the nostalgia banner, I didn't mind the new translation. It was a bit too formal for my tastes in a couple of lines here and there, and the new terms 'Fiendlord' and 'Athenian Water', I wasn't a fan of. But that's really just nitpicking. The good outweighed the bad, I thought. I quite enjoyed some of the humourous stuff - originally censored / cut in the SNES version - that they worked back into it.
Title: Re: My Thoughts on CTDS
Post by: Phillies64 on April 16, 2009, 10:53:19 am
Speaking as another guy who could fall under the nostalgia banner, I didn't mind the new translation. It was a bit too formal for my tastes in a couple of lines here and there, and the new terms 'Fiendlord' and 'Athenian Water', I wasn't a fan of. But that's really just nitpicking. The good outweighed the bad, I thought. I quite enjoyed some of the humourous stuff - originally censored / cut in the SNES version - that they worked back into it.

That's exactly how I feel about it. I missed some of the original stuff, and preferred Mystics to Fiends, but overall the good outweighed the bad. Basically I'm glad I played both versions.
Title: Re: My Thoughts on CTDS
Post by: Mr Bekkler on April 16, 2009, 04:03:54 pm
This may be the wrong topic for this question, but is it worth buying a ds just for CT:DS? I'm curious, because I don't have either and tax returns are coming soon and I'd really like a portable CT.

And if it's worth it, I have to decide on ds or dsi cause dsi doesn't do gba games anymore.  :xAnd the portable version of FF6 is gba, apparently. That is the game that got me into RPGs in the first place. I first played through it half and half with a friend and it was a real sense of accomplishment, beating that game. It's not like beating someone in a shooter, or Mario. Especially at that age (I was 8 or 9?) I'd never played anything that long before and had definitely never beaten an RPG. Afterward, that was when I was like, ok, what's next? And I owned Trigger before that but I didn't get very far until after I co-beat FF6. I want to see if it still has that epic feel to it.

I hope CT has a renewed sense of grandeur to it. Would you guys say it plays like a new game or would you say it's more of a faithful (and playable) port than the PSX version?

Okay, so that's more questions than I thought, but I tried to keep it on topic as much as possible. Whaddaya think?  :wink:

Also, if it's not too off-topic, what other ds games would you guys reccomend to a CT fan? May help sway the decision.
Title: Re: My Thoughts on CTDS
Post by: Zephira on April 16, 2009, 04:27:12 pm
CTDS is more like having an emulator in your hands. There are new dungeons, armor and weapons, it's been retranslated, and the graphics look a lot brighter than on your computer.
As for other games... Pokemon. Pokemon, Mario Kart and CT are all I play on my DS. Nintendo doesn't advertise very well, so I haven't found any other good games so far. Black Sigil might be good, that's supposed to come out in a month or so.
Title: Re: My Thoughts on CTDS
Post by: KebreI on April 16, 2009, 04:29:54 pm
Get the DSI, in just a few months the security will be cracked so you could get a working R4(or it equivalent) so GBA games won't be a problem.
Title: Re: My Thoughts on CTDS
Post by: Mr Bekkler on April 16, 2009, 05:17:32 pm
CTDS is more like having an emulator in your hands. There are new dungeons, armor and weapons, it's been retranslated, and the graphics look a lot brighter than on your computer.
As for other games... Pokemon. Pokemon, Mario Kart and CT are all I play on my DS. Nintendo doesn't advertise very well, so I haven't found any other good games so far. Black Sigil might be good, that's supposed to come out in a month or so.

The old pokemon game was pretty addictive but I'm not sure I'd want a new one. Mario Kart would be awesome though, and I'll take a look at Black Sigil.

Are brighter graphics better graphics?  :D

Get the DSI, in just a few months the security will be cracked so you could get a working R4(or it equivalent) so GBA games won't be a problem.
Ah, modding? I have no experience with that kinda stuff but it'd be cool to figure out.
Title: Re: My Thoughts on CTDS
Post by: ZaichikArky on April 16, 2009, 06:02:53 pm
Quote
Nintendo doesn't advertise very well, so I haven't found any other good games so far.

Nintendo not advertising is not an excuse to not know about good games on the DS. There are only some games that are advertised on each sytem, most of them crap really. I don't want to play that WWII game that keeps being advertised for the X Box. Actually the only good game I saw advertised lately was Professor Layton for the DS, and I was really surprised about that. I really love my DS and I have a ton of games on it... actually a month ago I spent 100 dollars on games for just it and there is still more that I want! You should check out game faqs, IGN, One Up, and other game sites to learn about the good games on the system of your choice.

As for games I recommend... if you're looking for a unique RPG experience, I highly recommend "The World Ends With You". It gets slightly repetitive sometimes, but it's a very well made game with a great sound track, great story, and highly innovative battle mode. A good chunk of DS games are remakes of old games, like CT, and in that category, the latest best remake is Definitely Kirby Super Star Ultra. They really did a good job with that one. My only complaint is that it is very difficult to get a good percentage in it. Also, if you like puzzle games, Professor Layton and the Curious Village is a great one, albeit VERY HARD... at least for me >_>. I beat it, but I was very BAD at it and had to use hint coins all the time. Anyway, there is a lot out there so you shouldn't be afraid to look.

Quote
Get the DSI, in just a few months the security will be cracked so you could get a working R4(or it equivalent) so GBA games won't be a problem.

I probably won't be getting the DSI only because the battery life on it is complete crap. I mean, for the DS it's kind of annoying and I keep my brightness down, but it's much worse for the DSI because I guess the battery will be smaller. Although it does have interesting features such as extended wifi services, a "webcam", etc, it's all kind of too flashy for me and I'm ok with my DS Lite. And as for the R4, there are certain games that won't work with the cards, that's the only problem with them. Otherwise, I should pick one up so I don't spend a ton of money on games again >_>.
Title: Re: My Thoughts on CTDS
Post by: Samopoznanie on April 16, 2009, 06:55:21 pm
This may be the wrong topic for this question, but is it worth buying a ds just for CT:DS? I'm curious, because I don't have either and tax returns are coming soon and I'd really like a portable CT.

And if it's worth it, I have to decide on ds or dsi cause dsi doesn't do gba games anymore.  :xAnd the portable version of FF6 is gba, apparently.
These were exactly the reasons I bought a DS Lite. I was so out of the loop, I didn't know about DSI at the time, so the fact that FFVI would work on my system as well was a great surprise when I first found out. I haven't gone to the trouble of tracking a copy down yet, but think I'll grab it over the summer for sure. My experience with FFVI was much the same as yours, growing up. I'd have to 'co-beat' it with my sister. One of my friends owned FFVI, while I had CT. Good times...

One thing that impressed with DS was the battery-life, compared to the other portables I've owned. I thought portable CT packed as many extras as could be thought reasonable. It is DEFINITELY more playable and worth your time than the PSX port, with its horrible load times. I'm not sure I even played through that edition. A new boss, a new ending, tweaked dialogue, a few neat little things like enemy / monster stats, the list of techs / endings... It isn't a whole lot that's new, but as much as was reasonable to expect, I think. You couldn't throw in too much without changing the original game.

So I would say it's worth your time and dollar. I don't do much gaming these days and I've already gone through it three times over. And bought a great version of Tetris along with Zelda. There's a good mix of nostalgia games and newer, quirky stuff.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on April 16, 2009, 08:15:20 pm
CTDS is just the cherry on top of the You Should Get a DS sundae...There are some great DS games and plenty on the way...The Phoenix Wright: Ace Attorney games are great. Don't put off giving them a try. The Castlevanias continue their tradition of epicness, especially the new one Order of Ecclesia. Dragon Quest IV & V are out with VI & IX coming along the way (V is often lauded as the best of the series and IV was the best 8-Bit RPG...VI never had a English translation)...If you didn't get a chance to play either PS2 or PSP versions, Disgaea is a SRPG must...Etrian Odyssey is a great dungeon crawler kind of RPG with a good amount of customization that brings to mind a lot of oldschool games while still feeling fresh. FFIII & FFIV are well worth the price of admission (neither have looked so good). Fire Emblem: Shadow Dragon is the first time the first of the series has made it past Japan's shores and it's more of the same FE gameplay diehard SRPG fans have grown to love. I'll back Kirby Super Star Ultra as well if you haven't played the previous version on SNES or just love that simple but fun Kirby gameplay. Resident Evil: Deadly Silence for if you haven't played any previous version of the first RE. Trauma Center: Under the Knife is a game that really shows off the abilities of the touch screen and is really just oddly fun.

Games I want but haven't played or aren't out yet include Tales of Hearts, Suikoden Tierkreis, Valkyrie Profile: Covenant of the Plume, Phantasy Star 0, Sands of Destruction (new Kato & Mitsuda game), Knights In the Nightmare (4th game of Dept. Heaven series...Riviera & Yggdra Union) & probably more I can't think of right now...

And, no, this really wasn't the place to ask...lol
Title: Re: My Thoughts on CTDS
Post by: Mr Bekkler on April 17, 2009, 12:05:35 am
And, no, this really wasn't the place to ask...lol

But I got a lot of awesome suggestions from it, so it was worth the risk!  :lol:


Merged Double Post:
But I bought the DS lite, Fire Emblem for GBA, New Super Mario Bros and of course, Chrono Trigger. Waiting for the DS's initial charge so I can start crunching levels and killin lavoses on the go!

Then I will bring this thread full circle, with my thoughts on CT DS. In fact: My current thoughts are "Cool, a new version of that old poster!" and "That box it comes in is pretty."  Updates as they come.
Title: Re: My Thoughts on CTDS
Post by: RedNeckJiuJitsu on April 22, 2009, 02:44:09 am
3 day lag time double post??

I debated on getting a DS, and then when I was looking at games on eBay and saw a new version of CT, that pretty much sealed it for me. Got a nice DSL. Unfortunately, I'm waiting for another copy of CTDS, as the first one I got was a cheap China ripoff that corrupted save files. But eBay got me my money back, so I'm not too irritated. Before the save files become completely f*ed up, I was able to play a decent bit and got to right before Tyranno Lair (love the DS sleep mode). I thought the arena was pretty cool, kinda like a CT themed pokemon.

Other DS games I have: Tetris, Ninja Gaiden, and Star Wars: The Force Unleashed. Tetris is good if you like other versions of it. There's some new game types that add to playability. Ninja Gaiden, I haven't gotten too far into, but it's similar in graphics to the Xbox version (NG, not NG2), but slightly dumbed down for the DS. Controls, almost entirely through the touchpad, are kinda difficult to get. Force Unleashed is very straight forward and lacking in challenge (you can't walk off ledges; many battled can be won by just spamming the lightsabre button). If your a Star Wars fan, I'd go for the game on another system.

I've also got a DSTT card coming so I can use my DS with homebrew organizer apps and such.
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on April 22, 2009, 03:26:54 am
If you're a Star Wars fan you're probably better suited for Lego Star Wars: The Complete Trilogy...y'know, if you don't have it on another system, that is...

And, yeah, double posting is usually fairly overlooked here unless it's only like minutes apart...Though really even then you should try to use the Edit button because the thread'll be marked as new I think...
Title: Re: My Thoughts on CTDS
Post by: Mr Bekkler on April 22, 2009, 04:48:23 am
Good idea. I'll do so in the future.

And I'm loving PCT (Portable Chrono Trigger  :) ). I haven't tried the arena yet, precisely because the idea reminds me so much of pokemon and in my mind I'd like to keep the two franchises as separate as possible.

But the game's still great, the load times are undetectable and the videos are integrated beautifully. With the smaller screen, the sprite animations even look better for some reason, and I love the way the menus are all on the other screen so you get to soak in that visual CT flavor as much as possible. The touch screen implementation on the menu system feels incredibly natural, but the battle system could have a smoother layout, as it takes longer to just have everyone attack (or magic or use items) than just to mash A with a memorized amount of  downs on the d pad (I play on active and that time counts sometimes!) I like the period speech, each time has it's own feel and it's pretty consistent. The new translation is like the SNES script and the Compendium one had a baby with a professional editor doing the delivery.

FULL CIRCLE BABY!
Title: Re: My Thoughts on CTDS
Post by: V_Translanka on April 22, 2009, 06:32:13 am
The Arena is really nothing like Pokemon besides the idea that you're raising a monster...and you're only going to benefit at all from it if you do it early...Well, except for being able to get Tabs...Tabs are always useful.

As for the time in battle...I'm pretty sure you can set it up to be on Memory so that your most used actions in battle will be right there each turn & even whenever you enter a new battle...That's what you're supposed to really make use of if you're going Active over Wait...
Title: Re: My Thoughts on CTDS
Post by: Mr Bekkler on April 22, 2009, 01:10:38 pm
As for the time in battle...I'm pretty sure you can set it up to be on Memory so that your most used actions in battle will be right there each turn & even whenever you enter a new battle...That's what you're supposed to really make use of if you're going Active over Wait...

And I do take advantage of that, but it doesn't really help the touchscreen buttons. My beef is mostly with after you pick what you want to do (attack/magic/item), the list of monsters (or characters) to do it to is like a four corners thing, when the original was like a vertical list. Also, the monster selection buttons are smaller and slightly moved away from the attack/magic selection buttons. I would have liked it to be a bit more intuitive for quick touching, is all.

Really that's the only problem I've had so far, I think. And I only notice it because you battle so often, but I level up a ton before going anywhere new (not into speedrunning RPGs) so I battle a whole lot.
Title: Re: My Thoughts on CTDS
Post by: RedNeckJiuJitsu on April 22, 2009, 08:40:14 pm
As for the time in battle...I'm pretty sure you can set it up to be on Memory so that your most used actions in battle will be right there each turn & even whenever you enter a new battle...That's what you're supposed to really make use of if you're going Active over Wait...

And I do take advantage of that, but it doesn't really help the touchscreen buttons. My beef is mostly with after you pick what you want to do (attack/magic/item), the list of monsters (or characters) to do it to is like a four corners thing, when the original was like a vertical list. Also, the monster selection buttons are smaller and slightly moved away from the attack/magic selection buttons. I would have liked it to be a bit more intuitive for quick touching, is all.

Really that's the only problem I've had so far, I think. And I only notice it because you battle so often, but I level up a ton before going anywhere new (not into speedrunning RPGs) so I battle a whole lot.

I play on Wait, without menu memory, just because I like to be able to take my time. Like you, I have a tendency, of getting at least a couple levels ahead of where I need to be. Then in most normal monster battles, I just spam the A button and have everybody regular attack. I do like using the touchscreen to get to menu options faster, and just as a different option for choosing attacks and what monster to attack...
Title: Re: My Thoughts on CTDS
Post by: Mr Bekkler on April 30, 2009, 01:48:03 pm
I pussyed out and switched to WAIT. Oh wellzies. I like how they did the sidequests, and the translation in particular makes the tasks ahead much clearer than the SNES version.