Chrono Compendium
Enhasa Halls - Chrono Series Analysis => Chrono Trigger DS Analysis => Topic started by: JLukas on January 04, 2009, 06:21:47 am
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I've never encountered this bug myself, nor heard about it happening in the SNES/PSX versions. After reading the posts on GameFAQs, and now here, I decided to investigate.
The problem occurs if the characters are moving when a save point is activated. It is possible to be out of bounds of the save point during the time the menu is activated and the screen transition is complete. Upon saving, instead of saving the exact coordinates, the value gets rounded. When the save game is loaded later on, the character could be stuck in the wall.
To avoid this situation completely, stop moving before activating the save point.
If you do get stuck in the End of Time, enter the menu, and the instant you press the button to exit, hold the d-pad and dash button towards the open area.
Youtube video:
http://www.youtube.com/watch?v=EmeQlSdDeMQ
This video was done on the SNES version.
Other confirmed SNES locations:
Location 17C - Terra Cave
Location 194 - Ocean Palace entrance
Location 19A - Ocean Palace (the second save point)
Location 1C2 - Black Omen (save point before Queen Zeal battle)
Location 1DA - Lavos tunnel
Location 1EF - Death Peak cliffs
Unlike the End of Time, it doesn't appear possible to escape if you get stuck in the wall in these areas.
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Great work! You just saved a lot of people a lot of time. Any chance of getting this stickied?
Edit: Thanks ZeaLitY!
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Yes! I think that's exactly what I did if I remember correctly. I accessed the menu and then afterwards managed to get out.
Good to know the cause of it. I usually do access the save points while moving now that I think about it.
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This has never happened to me in either version. Perhaps I got lucky? :? <(???)
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So that's how it happened. Well, now I see why it never happened to me, I always stop moving.
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I've had this happen in the SNES version in the black omen.
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Perhaps the reason it seems to happen more often on DS is because of the auto-running feature? Since you move faster, the coordinates might be more likely to change in the short amount of time that it takes to load the menu.
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Perhaps the reason it seems to happen more often on DS is because of the auto-running feature? Since you move faster, the coordinates might be more likely to change in the short amount of time that it takes to load the menu.
hah, i switched that straight back to hold a button to run mode :P