Chrono Compendium

Enhasa Halls - Chrono Series Analysis => Chrono Trigger DS Analysis => Topic started by: Azure on November 27, 2008, 09:15:04 am

Title: Arena Info Thread
Post by: Azure on November 27, 2008, 09:15:04 am
So, I didn't see an arena thread, so here goes.

After some trials I think I have the training system figured out.  Not how numbers or anything like that, but, I have figured out that the training depends souly on time.  Unfortunately you can't just leave your game on and go to sleep, as after I think 20 mins, you can get your monster back, and it won't advance any further for any amount of time after the 20 mins.  It also has nothing to do with amount of times you time travel, or amount of times you have saved.  Also, I only think its 20 mins, I haven't actually timed it accurately yet.

Anyone have anything to add about the arena?
Title: Re: Arena Info Thread
Post by: V_Translanka on November 27, 2008, 09:57:41 am
I think it's less than 20 min...Have you tried number of battles?
Title: Re: Arena Info Thread
Post by: Shadow D. Darkman on November 27, 2008, 10:15:29 am
I've always wondered if you could pit your party against a friend's party. That would be SO kickass.


wtf does this have to do with anything? Try to stay on topic.
                                                                 ~V_Translanka


I wanted to know if you could or not.
Title: Re: Arena Info Thread
Post by: Azure on November 27, 2008, 11:57:19 am
I think it's less than 20 min...Have you tried number of battles?
that was the next step, but my pillow was calling last night, and I had a class today.  I'll re-post after I try battles.
Title: Re: Arena Info Thread
Post by: Nexus on November 27, 2008, 12:18:34 pm
Actually it takes 10 minutes for your creature to return after you send it out for training.
Title: Re: Arena Info Thread
Post by: Azure on November 27, 2008, 01:37:25 pm
Yupp.  Also, battles don't affect it.  So, if you're super gung-ho about getting your monster leveled up, get it every 10 mins.  I haven't had a chance to work on anything like evolution or techs...
Title: Re: Arena Info Thread
Post by: Nexus on November 27, 2008, 02:00:09 pm
Eventually a chart needs to be made to track which creature turns into for each time period. Also the best way it seems to learn techs is to save before you send it out then wait ten minutes and then check up on it. If it didn't learn it just go to the save before you sent it out for training and try again.
Title: Re: Arena Info Thread
Post by: Fireseal on November 28, 2008, 07:19:11 pm
Anyone know how to affect the raising of the Trust stat? And what does it even do?
I wouldn't want it to rebel against me one day. lol It's at 4 so far, I did manage to get it up at random by 3 points at one time, but then it just steadily kept going down. I dread to think what'll happen once the Trust stat reaches 0. :/
Title: Re: Arena Info Thread
Post by: Ozzie on November 28, 2008, 07:46:08 pm
Anyone know how to affect the raising of the Trust stat? And what does it even do?
I wouldn't want it to rebel against me one day. lol It's at 4 so far, I did manage to get it up at random by 3 points at one time, but then it just steadily kept going down. I dread to think what'll happen once the Trust stat reaches 0. :/

The Trust stat goes up every time you have it battle with other monsters, like Prize Match or Interdimensional Battle (wireless).

You have items you can give to your monster every round that they can use when it's their turn. If your Trust stat is high, then the monster trusts you and is more likely to use the item you gave it.

Honestly, I never use the items in battle, they would just slow me winning down. I'm at Tier 5 and nothing in Tier 5 comes close to defeating me, so I only use the items for training for stats that need manually pumped up.

As for when Trust goes to 0.... it would be cool to see it rebel against you and attack your party. My monster would crush my party though...
Title: Re: Arena Info Thread
Post by: Fireseal on November 28, 2008, 11:09:06 pm
Well then, I'll be sure to make a note of it if it ever rebelled against me party :P
Title: Re: Arena Info Thread
Post by: Shadow D. Darkman on November 29, 2008, 12:13:42 am
As for when Trust goes to 0.... it would be cool to see it rebel against you and attack your party. My monster would crush my party though...

Interesting theory, Ozzie. Is there anyone who would like to test this? Anyone?
Title: Re: Arena Info Thread
Post by: Fireseal on November 29, 2008, 01:14:58 am
I'll make a 2nd save, ditch my monster, restart anew and I'll see what happens :)
Title: Re: Arena Info Thread
Post by: Romana on November 29, 2008, 10:40:19 pm
I don't think your monster can attack your party, considering they're not even on-screen during arena battles. I'd assume at 0, your monster just won't use any items at all.

My creature has went from Shadow Smidge to Lancer (the skeletal spear-wielding soldiers) to Macabre (floating skeleton holding scythe). I'm hoping to get a Zombor/Retinite-esque creature! I don't use any items during battle either, and like Ozzie said they're more of a hindrance than anything.

You can win Capsules in Tier 2, by the way, meaning Magic and Speed Tabs are no longer limited.
Title: Re: Arena Info Thread
Post by: KebreI on November 29, 2008, 11:45:23 pm
I had a Flame Smige that now a Bao-Bao(winged ape) and it won't learn any damn techs :x
Title: Re: Arena Info Thread
Post by: Chocobo_Fan on December 01, 2008, 05:44:50 pm
You need to train your monster in Antiquity if you want to learn any techs. The percentage is extremely low otherwise.

Is progress coming along on an evolution chart? I'd really like to see one of those... My monster went from Light Smidge to Zealot Mage (evolved in Zeal) to Gargoyle (again, Zeal) to Spirit Gargoyle. (Zeal) However, oddly enough, Spirit Gargoyles don't seem to have an affinity. o.O There's no elemental icon in the top-right corner. I've been giving it Luxwings and sending it to Zeal but no luck so far...

And actually, I wouldn't say all items are a complete hindrance... I find Shield Cloaks extremely useful, and the tech items can allow your monster to deal major damage. (If your magic stat is high anyway... If you're focusing on strength it might be different, I guess. :/) But yeah, most of them (Hawk Talon and Slops especially) are pretty useless...
Title: Re: Arena Info Thread
Post by: Nexus on December 01, 2008, 10:45:20 pm
Has anyone run into the right item and location combination to train your creature without losing any stats? I'm at a loss how to get my creatures health up without lowering it's stats and I am still shy 1 point of having maxed out stats for my creature. One more for magic defence and around 1300 is needed to max my creatures health.
Title: Re: Arena Info Thread
Post by: V_Translanka on December 02, 2008, 03:26:19 am
My Shadow Smidge went to Lancer and then Stone Gargoyle...I only had it know the Shadow Tech sometime when it turned into a Lancer (no real reason though as I wasn't really using Magic)...then either before or after it turned to Stone Gargoyle I had it learn the Water one and then recently the Fire one as well...
Title: Re: Arena Info Thread
Post by: Rio Rock on December 02, 2008, 11:26:19 am
I trained my Water Smidge in Present.

Water Smidge > Rhino Weevil > Bladesman
Title: Re: Arena Info Thread
Post by: Boo the Gentleman Caller on December 02, 2008, 11:29:01 am
My Shadow Smidge went to 2300 AD and came back a Leaper (undead skeleton with a spear)...  Still trying to get it to upgrade again...
Title: Re: Arena Info Thread
Post by: Shadow D. Darkman on December 02, 2008, 11:47:52 am
Wouldn't a Leaper be one of the relative to the Runner in Prehistory?
Title: Re: Arena Info Thread
Post by: Fireseal on December 02, 2008, 08:36:24 pm
Yeah, I've tried using my monster with always having 0 on the trust stat. Nothing special except for refusing to use items as expected. I'm disappointed though. :(

Perhaps it's because I still only have a Light Smidge? Oh yeah by the way, can someone enlighten me on when the monster evolves? If someone else has a Light Smidge and has it evolved, please tell me where(or when?) you trained it at the time and I'll pick a different era to see if it'll evolve into something else.
Title: Re: Arena Info Thread
Post by: Nexus on December 04, 2008, 05:16:32 pm
Trust is only important for the use of items to my knowledge.

Also I figured out how to max the stats of your creature in the game. When you have it on one of it's final forms it may actually turn into a lower one reducing the stats. Here is the kicker is even though it is a downgrade your creature will have higher stats than a normal one at that stage. I had my creature turn into a stage two one then I got it back to another final stage and had it happen again. By doing so when my creature reached a new final stage it maxed out all of it's stats. So I'm not sure how to make it regress into a weaker form. So if it you are able to do so then it is actually a benefit if you want creature with maximum stats.
Title: Re: Arena Info Thread
Post by: Acacia Sgt on December 05, 2008, 12:37:50 am
Yeah, I've tried using my monster with always having 0 on the trust stat. Nothing special except for refusing to use items as expected. I'm disappointed though. :(

Perhaps it's because I still only have a Light Smidge? Oh yeah by the way, can someone enlighten me on when the monster evolves? If someone else has a Light Smidge and has it evolved, please tell me where(or when?) you trained it at the time and I'll pick a different era to see if it'll evolve into something else.

I can help a little. If trained in the Middle Ages, it turns into an Ogan. Then, if the Ogan trains in the Present, it will become an Aceto Weevil (Not sure of the correct spelling). Sadly, that's all I have right now.
Title: Re: Arena Info Thread
Post by: Fireseal on December 05, 2008, 01:51:25 am
That'll do just fine thanks. I just don't want to have a smidge anymore.. lol


EDIT: My Light Smidge turned into a Zealot Mage last night, not what I wanted. Pretty sure I got it from Antiquity... Oh well I'll have to make do, although it's bizarre to have a mage monster with high Strength, high accuracy max evasion, max speed, max stamina, poor magic and very poor magic defense... Also my trust is at 4 at the moment, perhaps my monster simply rebelled at the idea of changing into a fighter and wanting to piss me off by changing into a mage? lol...
Title: Fastest Way to Get the Arena-Only Items?
Post by: HartleySan on December 15, 2008, 12:31:34 am
I'll be honest, I'm not big on the new arena. Anyway, has anyone found an easy/fast way to get all the arena-specific items? Thanks.
Title: Re: Arena Info Thread
Post by: tripehound on December 16, 2008, 08:21:16 pm
Only because I haven't seen it posted anywhere else yet:

You don't get to keep your monster when starting a New Game (+). Make sure you don't overwrite your save slot if you have a monster you plan on keeping for a bit.

Hartley: I personally haven't. I haven't developed the patience to go crawling through it yet.
Title: Re: Arena Info Thread
Post by: hiddensquire on December 16, 2008, 10:06:35 pm
I have trained 2 monsters to tier 6 from the ground-up (as mentioned above, dang monsters don't transfer in New Game+), and I've noticed something important.  Each individual monster type seems predisposed to make gains in certain stats, along with the random factor for gains for all monsters.  For example, while one of my monsters was a Cave Ape, he would make jumps in strength even when I wasn't training him specifically for strength (and when I did train him for strength, he would make HUGE jumps in it), but I could never get him to learn techs other than one in his core element (water), even when I trained him in Antiquity.  As soon as he changed to another monster type, though, I was able to teach him two more techs almost instantly.  I could be way off here due to the random nature of randomness, but it seemed to happen too often to me to be a coincidence.  Has anyone else had similar experiences?