Chrono Compendium

Marbule Gallery - Completed Fan Creations => Crimson Echoes => Topic started by: Agent 12 on March 17, 2008, 05:20:43 am

Title: Another Topic To Find The Rom
Post by: Agent 12 on March 17, 2008, 05:20:43 am
I'm making a new one cause I feel like we hit a milestone:

Besides

A) The Reptite Chapters...I didn't want to do these in case Chrono 99 are working on them,
B) The Flame Dungeons....I was told to skip these for now
C) The ending, I have ideas but I think we should all agree on the ending

The Rom should be able to be played from start to end.  At A) and B) you are skipped ahead.  C) is obviously at the end.   That being said I'm going to play through it tomorrow for a thorough bug test, we probably all should.  Now more than ever is a good time for me to mention the wiki,and more importantly the bug pages so we can keep all the bugs organized and not spread across multiple pages on a forum.:

http://www.chronocompendium.com/Term/CE/Bugs.html

Please keep bugs specific, here are bugs that I can solve, please keep them very specific I'd prefer 40 specific bugs to 5 broad bugs:

* Add Sound effects
* Add Songs
* Add animations
* Set facing during cutscenes
* Bad/awkward sprite movements
* Tweak cutscenes
* Add music to an area
* Exits go to wrong location
* Bad facing after Exits
* Text displayed in wrong chapter/ add a place holder text for new chapters (if a npc is talking about old/future news, not the actual text itself)
* Add more battles to an area
* Dungeon is too short (we need to do research on this)
* A treasure chest is invisible and in your way
* Other common sense stuff

Mapping stuff should be lenient until we get final versions of maps unless it's extreme and making the game unplayable.  Text errors should not be addressed currently. 


I realize that maybe some people do not like to use the wiki to report bugs for some reason if that is the case please keep your bugs separated by chapter and then try to separate them into some sort of topic.    Also since adding pictures to the wiki is either hard/ maybe impossible then if you feel you need to post a picture go ahead and post it here. 

If the wiki doesn't have a bug page for your chapter go ahead and add one, try to keep the format of other bug pages. 

If you think of anything I've forgotten let me know.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: nightmare975 on March 17, 2008, 01:56:05 pm
Just started Chapter 1, let me say great job on the ice shelf, works a lot better than making a whole weird ass landmass.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 17, 2008, 04:26:48 pm
Hey,

There were some bugs that didn't allow the game to continue, I fixed them up in this patch, also if you want to replay the prologue i added that into the Debug Room.

When Magus does his flash backs the game was dying (this one was my fault I used one of the locations)
When Glenn attacks the mystic den the game died (it was calling cronos functions instead of glenns)

Also here's my bug list (I'll move it to the wikipedia when I finish my play through) I thought maybe you'd like to see an example of bugs I can fix.



--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 17, 2008, 06:07:48 pm
Alrighty I finished it start to finish.  I have 138 bugs on my list here, all o them are easy to fix though except for the one I made a new topic about.   I'll add them to the wiki later. EDIT:  Added

My play time was 8 hours and 38 minutes, mind you I explored everywhere, however I also knew exacty what I was doing.  I also had fasst forward on for most of the time so that number could be skewed.. .

That being said this is just a skeleton of the game and it's missing all the reptite chapters and chapter 18 (which really is atleast 3 more dungeons).

So that's pretty impressive.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 19, 2008, 05:34:45 am
I cleaned up Bugs For the prologue through Chapter 4.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 21, 2008, 06:13:16 am
Killed some more bugs Game should be thoroughly more enjoyable now.



--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 26, 2008, 12:41:16 am
Still Chugging along!  One of the maps in Destroyed Ocean Palace got destroyed hurray for the auto archive.

Anyone else finding bugs?  What do you guys think of it so far, I'm interested in feedback.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 26, 2008, 09:39:32 pm
Alrighty,

All that is left of my initial repoire of bugs is the Final Dungeon.....phew!

EDIT:  I realized that maybe the reason some people aren't playing through it is because I'm constantly updating?  I'm going to go ahead and make this the official ROM until I finish doing the flame dungeons.  I'll make the flame dungeons as FLUX files so you can be free to beta test to your content.  remember if you want an encyclopedia account to edit the bugs pages let me know!

--JP

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Title: Re: Another Topic To Find The Rom
Post by: nightmare975 on March 26, 2008, 10:48:24 pm
I've had a lot of school work, but yeah, the constant new files has left me in the dust.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on March 27, 2008, 02:02:31 am
Oh god, I can't even update the site. I'm in love and I'm also swamped with work...
Title: Re: Another Topic To Find The Rom
Post by: CyberSarkany on April 03, 2008, 08:27:50 pm
While testing, I found this one:
After the decision for either helping Porre, the Mystics, or declare neutrality: If you choose to help the mystics, screen goes pink after going through the first area->crash

Is there anything that mentions chapter 3 to 6? I didn't notice anything until I was told chapter 7 to 11 will be skipped.

Btw. I liked the singing mountain puzzle, but didn't get the frog catching thingy nor the dancing.

For the rock throwing: I think it would be easier for the player to just give them a few choices(like, 10°, 20°, 30°, 40°, 50°), because I'm not sure how many will actually get it, especially considering you can increase/decrease by 1°(imagine you start with 45° and went downwards by 1°...). The idea is to minimize the wide range of none-hits. Can be done any other way, too.

Also I got stuck in chapter 12 after joining these forces, where you have to stop some missiles: Just started invading, jumped down the pipes(or what that is) but can't go into the entrance on the top(ladder that leads downwards).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 03, 2008, 08:34:52 pm
Quote
While testing, I found this one:
After the decision for either helping Porre, the Mystics, or declare neutrality: If you choose to help the mystics, screen goes pink after going through the first area->crash

Interesting I'll check that out.


Quote
Is there anything that mentions chapter 3 to 6? I didn't notice anything until I was told chapter 7 to 11 will be skipped.

Your actual save file name should change to indicate new chapters now. 


Quote
didn't get the frog catching thingy nor the dancing.

It's more relevant to the story later, I'll try to hide the frogs and put battles or something in there until that correct chapter.  Also I don't mention anywhere that "L" and "R" actually do something which is pretty important for that puzzle...my bad.


Quote
Also I got stuck in chapter 12 after joining these forces, where you have to stop some missiles: Just started invading, jumped down the pipes(or what that is) but can't go into the entrance on the top(ladder that leads downwards).

Sorry that's my fault I put that entrance to the dungeon for expanding the dungeon later right now it doesn't go anywhere.  The other two entrances (lower left and upper right) should take you further in the game.


EDIT:   Here's a Fix for being able to save the mystics and I make it so that you can't jump down the path to nowhere in the Future Rebels base.  Decided I should fix those quick since they are game ending bugs.


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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 09, 2008, 01:00:27 am
Chapter 18 (except for ayla) added.

I'm going to try out adding patches now.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 09, 2008, 01:33:51 am
OK,

I applied all the patches but the Frozen Flame that are in the patches topic.   Now we ESPECIALLY want it to be beta tested incase a bad patch made it past vehek.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 10, 2008, 11:36:25 pm
Fixed bug in Final DUngoen making it impossible to continue

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 16, 2008, 09:58:27 pm
just wanted to let you know I haven't been totally slacking.

I'm busy recoding some of the reptite areas to correspond with new storyline conditionals and such.

Currently you can play through Marle  and CMG and start Lucca/Robo but I plan on adding alot.

I expanded the "location OW" of CMG.  I added a couple new areas but we really need to revamp all these to areas to use the prehistory jungle tileset (right now it's using the millenial fair tileset).

I also revamped the debug room since we were having slow down and horrible palettes.  So the first couple chapters are accessed in the first room, talk to the cat to move on to the next room with more chapters, talk to the kat again to get to the last chapter.  The reptite chapters are in the "second" debug room (the azala sprite takes you to them).


Walk through:

You start off as marle on Guardia Mtn.  Some Settlers come and talk about cedric.  Go to their town to the west and talk to cedric you get a little history lesson and he tells you to find some girl.  go find her in snaking forest the way to get to her go...down left up right up left ( IIRC it's the goldeneye golden gun code) talk to her and she leaves.  go back to cedric and he gives you the key to terra tower.  Go through snaking forest again to get to the tower (same way but up at the end).  Go through TT and she gets caught and dungeonsed agin.

Now you wake up as CMG.  Do a couple fights and and go down to the cross roads.  Keep going right and you get to strength contest.  If you win he'll say to come visit him.  To find him go back to the crossroads and go up follow th epath to get to his cave.  Chat with him.  Now go to terra tower, just keep going south.  Fight your way up and go in th eportal to start Lucca/Robo.

That's it!

Hm...upload folder is full....Zeality is there anything we can do about that?

--JP

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Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on April 17, 2008, 07:34:22 pm
Fixed.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 21, 2008, 09:31:35 pm
Added the elemental area to the patch and some baddies there (th eplot talks about being able to go there and retrieve elemental armor).

Just go there and kill the "red and blue beasts" (who will run away right now) and then talk to the guy in the cave to get a blue/red vest.  I think i'm content enough with the 1002 AD part of the plot now i'm gunna work on the Future.  I know that Nightmare redid the Robot Factor maps so I'll see how they look.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 23, 2008, 09:44:18 pm
Added in the future chapter:

Wake up in a room where the tileset doesn't have the beds yet (we need to figure out how chrono 99 did that).  Go out and you hear that you are in  the middle of a robot reptite war.  The robots enlist you to go to a robot factory and stop production of a chip that is removing robot free will.  Go to the robot factor (far east). 

Get in there and go through the conveyer belt puzzle I made ever so long ago and fight the reptite in the last room.

Go back and the robot leader tells you to stop vision serpant in terra Tower.  go to the weird looking tower in the middle (it was the best I could do...).  Go through the now familiar Terra Tower and get to the top to fight THe mother brain soon to be Vision Serpant.  After the fight return to the robot headquarters to end the chapter.



--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 24, 2008, 07:36:03 pm
Added the Stain of Regency Chapter:

After returning to the robot leader the scene changes back to Crono and company as they enter the gate atop terra tower.  They land in front of King Zeal just in time to see themselves get swallowed by the gate.  They charge.

King Zeal is surprised to see them after just sending them away and quickly casts a lightning spell rendering magus and frog useless.  Crono breaks free and attacks king zeal stopping the spells on Ayla/Magus/ and frog.  King Zeal runs away and crono helps out his friends.  Agent 12 appears telling them to return to chronopolis.  He says that schala will help ayla.

Back at chronopolis belthasar tells CMG to rests why he searches for Marle/Robo/Lucca.  Go to the infirmary and rest.

one more chapter!

--JP



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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 26, 2008, 11:22:52 pm
 :D

Skeleton Done.  I'm taking a break and then I'll play the game start to finish. 



 :D

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 27, 2008, 03:47:52 pm
Skeleton Code + Graphics + some bug fixes I ran into while playing through

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 30, 2008, 04:46:14 pm
Alrighty now we are going to begin the next phase of development.   With summer approaching hopefully we'll get a nice quick pace.

Anyways the next phase will be marked by putting in the final enemies, cyber is doing a great job documenting the battles and enemies and being heir to the masamune he has a nice idea of creating interesting games.

Anways I've made beast forest more of what we talked about in this thread:

http://www.chronocompendium.com/Forums/index.php/topic,3240.0.html

It has red/blue and regular beasts...Cyber I gave the blue/red beasts weaknesses to their opposite element I thought this made the battles a bit more interesting?

I think i'm going to make magus level 2 spells cost less?

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 11, 2008, 04:02:27 am
OK,

Here's a fun patch.

As people here have probably noticed i've been working on hacking techs.  In this patch I've replaced Lightning2 and Ice 2 with (dum dum dum)

OmniShield and Steal.

OmniShield:  This makes the beast forest slightly more doable, the only way I could do it before was to have Magus go fight the "one beast" by himself and leave return until he gained a level.  Omnishield casts Shell and protect on one character.  I think that CE should make better status spells then Chrono trigger because they became useless later on with the equipment.  I feel that we can make them better by giving more than one status or making them affect everyone.  It costs 2 MP but that can be changed.  I only made it that small because it was so early in the game.

Steal:  I figured we needed someone who can steal things since ayla comes so late in the game.  This fits Magus "wander" status better I feel.

We should probably replace Fire 2 with some sort of dark attack we could swap it with Dark bomb?

I also made Golem Boss have Golems AI.  I wasn't able to kill him till I was level 4, which is what cyber said he wanted hit target Level to be.

It's really important you guys let me know what you think of this sooner rather than later so we I can fix it. 

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 14, 2008, 02:50:59 am
Hey everyone just letting you know that the project isn't exactly stalling.  I'm making new maps for areas until we get the next round of stat adjustments (or complaints about the stats for Beasts forests).  I feel like the difficultly of Beasts forest is pretty good at this point.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 20, 2008, 03:14:49 am
Here's a patch with bug fixes up through Chapter 8.  The bug fixes range from stuff as simple as having a character face you when they talk to adding whole new areas to dungesons.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 21, 2008, 02:04:30 pm
Yet another bug fix patch up through chapter 13.  Glancing at bugs for the other chapters the rest shouldn't take that long.   Hopefully after that we can move on to adjusting enemy stats/treasure chests.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 24, 2008, 04:51:47 am
Alrighty bugs through 20 in this patch are....patched up (i'm halarious)

I want to see what I'm dealing with in terms of space before I do the ending, so I want to go back and tweak the dungeons.  I'm REALLY going to need feed back from you guys know......We need a dungeon by dungeon feedback for all for all these qualities:

* Length of Dungeon (how many more rooms should it have)
* Difficulty of enemies
* AI of enemies, I know there's parts where the enemies a) don't do damage (they only suck MP) or b) don't do anything cause they aren't paired with a specific enemy (Jinn/barghest) I have enough basic knowledge of the AI to fix this.
* Variety of enemies
* ugliness of maps
* Treasures  (what they should be, how many there should be)
* nitpcking (facing after exit, cutscene rants)
* anything I forgot.....

Cyber has done a FANTASTIC job of documenting the dungeons but he shouldn't need to be the only person doing this.  It's almost...a  fun job and perfect for beta testers to leave their mark by either bossing me around or even...fixing a map?  I'll make another dungeon thread for this.

We are entering final stages of this hack.  When we get to chapter 9 of this I want to start talking about release hyping (youtube videos/banners/ mini hacks/digg bombs etc )


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 25, 2008, 07:16:12 pm
OK,

This patch has the enemy modifications in the sticked thread applied.

Try it out, there's no denying that the patch is difficult but I have personally gone through it myself.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 25, 2008, 11:00:53 pm
Haha,

Sorry for going so fast guys, but this doesn't take as long as I thought. 

Chapter 2 Enemy status adjusted note that these stats are NOT finalized...as in if cyber (or anyone) wants different stats then I have absolutely no problem adjusting them again.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 28, 2008, 03:43:03 am
Enemies Adjusted through Chapter 4.  If you have any questions/comments concerns.....let me know!!!!!!


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 30, 2008, 04:06:16 am
Enemies Through Chapter 8 adjusted.

This is seriously going through alot faster than I expected :)

Note that for this release I had to change some techs around for Magus:

*It turns out that for some reason steal was making Magus future techs glitch.  I removed steal it's back to being Ice 2.

*I gave Magus a "phantom bolt" tech because it's needed for the dinosaurs on singing mountain.  It replaces lightning 1.

* I moved Omni shield to replace fire 2.

I'll readd steal when I figure out what's going wrong...
 


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on June 12, 2008, 10:31:11 pm
ok,

Things are getting semi back to normal for me.  I had a chance to work on Marle's Reptite chapter.

It quickly became clear to me that Marle was not meant to be by herself.  Her weak attacks force her to use magic and her semi low defense made it hard for me to find the sweet spot between challenge and so hard you need to get lucky.  What I did was add a shop in cedrics village where you can rest and also the shop will sell her a bow that "confuses" enemies.  This makes the fights manageable enough for her to beat them.  Make sure you confuse the reptites so that they don't put marle to sleep and then focus on killing the guys one at a time. 

Cyber,

I'm going to go through and finish making the enemies this way (beatable  and so that if you lose you get a game over)  however i'll put less thought into it  and go thorugh quickly and then make a second sweep based off feedback in the Enemy Modification Thread.  I'll also add treasure chests in this sweep.  Then I'll make another sweep and add "shops" with weapons and armor and adjust yet again.  It looks like by then we'll have Nightmare back to clean up maps and Chrono 99 to start adding his magic touch. 

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on June 19, 2008, 10:15:10 pm
CMG Reptite enemies

It's quite hard to get through this one.  My theory is almost impossible w/o item shops should be moderately difficult with items?

Or maybe it's going to be really easy once the item shops are added.....oh well if nothing else this loop through i'm making all the battles "losable" and fixing any glaring glitches.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on June 21, 2008, 03:02:04 pm
Mainly for 99 but just do everyone knows I know the game is hard right now after we add armor and items it will be easier for now save state or I'd you are clever give yourself nova armor.

Jp
Title: Re: Another Topic To Find The Rom
Post by: CyberSarkany on June 22, 2008, 01:04:23 am
If someone needs to get somewhere fast, like beta testing a later chapter or whatever, I would recommend my savegame using a New Game +, because it will make things not involving battle/enemy testing etc. (much) faster.

Just rename the Chrono Trigger (U).jpg to "Your Rom Name".srm (the same as "Your Rom Name".smc), I can't upload .srm here, so sorry for that unnecessary extra renaming work(me=to lazy to .zip). The NG, NG+ and Savegame screens should pop up. Use NG +, otherwise this won't work(I think the bottom savegame is a CE one, yet NG +, which lets you start inside the Debug Room, is more useful and thus recommended). And don't ask why Crono's level on the first savegame is 0, and why he doesn't have a name, because I don't have a clue, but don't worry, his stats are still **.

Just don't use it when battle polishing has been done, would be a waste.

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on June 23, 2008, 10:53:33 pm
Cyber that is incredibly useful. 

I think there MAY still be an issue with having the uniforms in NG+ but that will be simple to fix through coding later on.

I tweaked enemy stats and made battles losable through the Robot Factory posting my progress here.

--JP

Chrono 99:  Feel free at any time to take the ROM.  I'll keep the latest version here at all times. 

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on June 24, 2008, 10:51:04 pm
Alrighty up to 11 the founding of Guardia has enemies/battles being losable.

I didn't make the battle on top of terra tower losable because it isn't the final AI of Vision Serpant

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on June 26, 2008, 10:33:25 pm
I was able to just barely get started on Guardia Founding chapter

Removed a few bugs and annoying map problems and added some non place holder enemies (it used to be all blue imps).

I'm going to need to do an AI ptr swap for fly trap.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on July 08, 2008, 11:11:38 pm
up to kasmirs fort.

I put in the new maps, there's usually bugs related when bringing in new maps (solidity Zplane), please post those in the maps thread.  I tried to remove some that were obvious but I more than likely missed more.  If there's bugs that are not map related but because of new maps (positioning is off now) those are real bugs and should reported as usual.

sorry for taking a break to work on the AI editor, i wanted to strike while kajar was showing some interest since eventually we'll need to add AI anyways.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on July 08, 2008, 11:22:59 pm
Oh cool, the new moderator icon is showing up here as planned...feel like the Dream Team yet?

All the Compendium stuff is taken care of except the to-do list, which begins now. Then I will write dialogue. We've got a link in the navigation bar now, too...
Title: Re: Another Topic To Find The Rom
Post by: nightmare975 on July 09, 2008, 12:39:51 am
Oh cool, the new moderator icon is showing up here as planned...feel like the Dream Team yet?

All the Compendium stuff is taken care of except the to-do list, which begins now. Then I will write dialogue. We've got a link in the navigation bar now, too...

Say Zeality, after we release the game, we should give a special status to those we stayed with the group through and through, maybe use King Zeal as the icon, that'd be kinda cool.

Or maybe to the first person to beat the game, like when we released the coliseum.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on July 09, 2008, 11:21:32 pm
Started Kasmir's Fortress...this is personally my favorite dungeon so it might take me awhile :)

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on July 10, 2008, 12:52:02 pm
Kasmir Fortress Run 1 Done

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on July 11, 2008, 01:36:55 am
Alrighty,

In case you guys can't tell i'm kicking this hack into hyper gear in case square decides the DS release is worth attacking fan projects. 

Enemies added and battles loseable up through the dreamtime.

note that I moved red/blue scout from the chronopolis fight cause i wanted the OP to have it's original enemies (atleast some of them).  So it may look weird there. I also overestimated my brain thinking I could just remember which enemies I could use.  I will start keeping a list here:

http://www.chronocompendium.com/Term/CE/Enemies.html

(Cyber also has a list somewhere I can dig up).  This will be useful once we are done and want to add extra enemies.

With me going super fast, nightmare making maps,  cyber/mauron working on enemies, vehek doing his thing (haha), and zeality working on dialogue we are definitely on track :)

Once I finish the first one through I'll do the second run through.  Second one through will consist of
i) further tweaking of enemies
ii) adding item shops
iii) adding treasure chests
iv)  Adding more  residential areas
v)  Expanding dungeons if we see fit
vi) insert any AI/techs that get done.

While I'm doing the second run through hopefully Z will be feeding me dialogue to insert.  Obviously the second run through will take awhile (longer than this).

After the second run through we will add sidequest and the endings, while beta testing is done on the main story, further tweaking can get done.

Once the beta test are done I'll do a third and final run through each location.  We will use up any remaining maps that are left over.  Third run through should be short.

After that it's basically up to us.  We can add extra endings and little easter eggs and release.

Onwards team!

--JP



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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on July 13, 2008, 08:22:59 pm
Dreamtime....check

--JP


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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on July 15, 2008, 01:16:28 pm
Dalton's Last Stand....check.

OK Going through and pretty much fighting every enemy once left me at level 40ish.  I definately got more lenient with exp/tech points near the end though. 

I'm going to add final dungeon enemies and the last room with kasmir/Zeal but it'll be sort of place holderish still.  I want to hold off on the last part until the end of round 2 so we know for sure how strong we expect the players to be.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on July 17, 2008, 01:04:00 pm
Alrighty I changed the enemies in the final dungeon, it's basically the Black omen enemies.  I didn't edit their difficulty at all, i'll do the final areas at the end of round 2.  Which will begin next week since I'm leaving to Cali (visiting Berkeley). 

In case you didn't notice i made a quick shop editor so we can replace items as we see fit.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on July 22, 2008, 11:05:35 pm
Alrighty starting up round 2.

I changed all the weapon names
Edited shops in prologue so they sell rung 1 equipment
Add couple treasure chests to fiona's forest
fixed up some mapping bugs in prologue

Brought down Magus' equpiment
Edited beast cause a brought down magus couldn't beat them (they took to many hits).  I kept their HP the same but honed down their "attack power up"

That's all...golem boss might not be beatable right now haha

--JP


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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on July 23, 2008, 10:02:16 pm
Up to the chronopolis fight.  Adjusted enemies treasures and shops.

--JP


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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 05, 2008, 07:47:54 am
Ok,

Zeality has done some serious beta  testing through chapter 5.  Round 2 will now be enemy tweaks + Zeality tweaks.  I started over but it was worth it.  This patch is up to the start of chapter 3.

The biggest change is a new scene after the porre camp incident. 
Tons of dialogue changes
I changed the boss in the chronoplis attack since they are being used in ocean palace later. 


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 07, 2008, 02:11:00 pm
FIxed the Guardia Meeting Bug.  It was caused cause the cook + maids + the dust following the cook cannot be loaded with all the sprites in the meeting.

I was going to release last night anyways but I forgot.  Cyber + Zeality + items/shop  fixes for round2 have been applied up to the beginning of chapter 4.   

With zeality alone that's 138 lines of a an excel spreadsheet.  Chapter 4/5 has 722 -138 lines. 

I also added a "right" path to the Ocean Palace dungeon, and made it so you can talk to agent 12 through the teleporter.  He says he is working on fixing it but right now it only goes one way.  The reason I'm not making Ocean Palace's "straight" path longer is because it's suppose to be the same path you took to the mammon machine in CT just destroyed....i know most people won't recognize it but hopefully someone will.  I realize it's a short duneon if  you don't explore.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 08, 2008, 04:05:48 am
Good news and bad news:

Goodnews I'm starting chapter 4 and the game is really coming along

Bad news..we have some corruption... it's a bad one, bad enough where I'm pretty sure only jlukas or vehek can figure it out.  Apparently it's been around for a LONG time atleast since June (last time I had a backup).  If you fight imp ace and let it do an attack on you it freezes the game.  I've checked both the tech it does and the enemy AI for anything out of place and found nothing....it's pretty bad but i'm confident we can figure it out....cross your fingers that this is thing is a loner.

EDIT:  I wanted to let you guys know that I did trace the corruption down to the patch that caused the corruption so it's not nearly as grim as we thought...It was caused by the Marle Reptite enemy patch.  That also happens to be the patch where I used CTEC to edit her weapon to cause confuse.  I'm offically labelling CTEC as not allowed to be used for CE.  It caused the magus levelling up glitch and now this one as well.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 09, 2008, 05:22:38 am
Howdy all,

I've added the everything up to chapter 5.  Zeality did  a fantastic job with the text for the decision in conflict forest.  Wer'e also adding actual changes to the future due to this decision.  I added one more room to the tunnels and a little side quest where you give a guy a mid tonic and he kills a couple enemies for you. 

And  even more importantly Jlukas has pulled through yet again and fixed the corruption causing the birds tech to freeze the game.

--JP


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Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on August 09, 2008, 05:08:43 pm
Damn, so it's all caught up now?

I got my new laptop, and CE and TF are ready to go.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 09, 2008, 09:31:09 pm
Oh sorry misleading chapter 4 is finished up but the repurcussions are only half way done...you gave me quite a few lines :)

However I am about 3/4 done adding the repurcussions i'll post it later today.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 10, 2008, 05:48:34 am
Ok everyone I'm happy to announce that chapters 1-5 of  round 2 are complete.  The decision of round 4 causes LOTS of repurcussions, it's a new 1002 AD for each decision.  Zeality did a great job of doing the dialogue as well as bugs.

Zeality here's the notes I made while going through your dialogue:

Prologue:

One of the Fiona's Forest guards isn't solid, so you can access Porre. It's the topmost one.   JP comment:  I made porre accessible, why isn't it?

Chapter 2: 
JP Notes:  There's nothing here for King Guardia
The doors in the Vanguard have a sound effect completely in the left ear (stereo). I think a value of 80 puts them in the center.   JP comment:  this is not through events it's through a door trigger, I'm not sur ehow to fix

Chapter 3:
Crono can speak during Ocean Palace if he's the second PC. (Not sure if this is okay.)   JP Note:  It should be fine
In King Zeal's message after he hits Magus, after "I'll let you live for now" he should say    JP:  Note....the suspense here is killing e what should he say!

Chapter 5:
JP Notes:  There's nothing for the chef in cases Help Porre/ Neutral
ShadowBolt still has a Lightning effect for damage   I don’t really know how to fix this, plus we sort of need it for singing mountain
Change the OW music in Truce to Memories of Green if you did NEITHER (if this is possible without a hassle)   Not sure how to start with this…maybe chrono 99…
Glenn when he talks to Janus says he's get some rest -> he'd get some rest   JP Notes:  I can't find this line
Outside Vanguard Lines for case help porre seem incorrect

--JP





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Title: Re: Another Topic To Find The Rom
Post by: Vehek on August 10, 2008, 11:08:32 pm
Change the OW music in Truce to Memories of Green if you did NEITHER (if this is possible without a hassle)   Not sure how to start with this…maybe chrono 99…
Use a memory comparison in the overworld events to skip over a Overworldmusic1 = 01 if you sided with Porre or Medina. It only takes 7EXXXX memory values though. I don't know if it takes memory locations besides the overworld storyline counter or the overworld versions of the overworld memory flags. Inside buildings, use No music set and some event code.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 11, 2008, 03:27:50 am
Thanks  Vehek,

I took my first foray into OW editing.  Turns out that to set 7EXXXX bits you can set specific 7FXXXX bits....Chrono'99 figured it out so you can set 7F01F4 and it sets 7E1BAB..i never would have figured it out.

Anyways i spend my hacking time adding a chronoplis mall and and residential area.  I also graphics hacked and to add the bed into blackbirds tileset.  However in order to make the recompressed data small enough i removed the ducts.  I figured it's more important to havea a hospital future tileset.  It's still small enough to add a few more stuff safely so we'll see how large it is once i add the table.

Anywhos here's today's patch.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 12, 2008, 04:56:22 am
ok lots of small tweaks done today mainly cyber fixes.  Made a couple enemies faster, changed exp/gold rewards etc.  I also force the player to put Crono in one party and magus in another party when they split though i dont force crono to be in the party that goes to nizbel.  I made dark bomber weaker, and i changed magus magic wall tech.  I call it "double tap" and the hits jumps forward hits them, jups forward and hits them again.  It's really weak right now but we can tweak it's attack later.  Magic wall is pointless since he his omnishield now. 

We still don't know how to make shadow bolt to be "shadow" damage but i dont feel bad having it be a copy cause before 3 of magus techs were copies.  And this is less of a copy then fire/lit/ice 2 were because we atleast change the palette to something darker.

I also give the player a chance to swap out equpiment before the marle chapter, as well as give a little scene with gaspar and the entity talking using our cheap explanation of the entity letting the players keep their items and such....hopefully zeality can make it sound less corny :)

Feedback now is incredibly useful I'm in a very hacking mood so keep it coming there is no doubt that the feedback from cyber is making this hack more enjoyable.

--JP
Title: Re: Another Topic To Find The Rom
Post by: CyberSarkany on August 12, 2008, 08:27:40 am
Did you miss adding the patch?
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 12, 2008, 12:04:46 pm
Did you miss adding the patch?
Yes I did :)  Here it is:

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 13, 2008, 06:57:17 am
And the party rolls on.  I did shops + treasures for singing mountain/pre history.  adjusted stats and all that jazz as well.  I've now begun Marle, so far I added two new rooms to 1 AD. 

Finally i brought in some tiles that Justin made YEARS ago haha.  http://www.chronocompendium.com/Forums/index.php?action=dlattach;topic=2531.0;attach=569.  I edited the colors a little bit and now it's in our "Future OW" tile set...

Bringing them in pretty much killed Lucca/robos reptite timeline I didn't fix it cause that OW map is going to be redone anyways you should be able still access exits and such assuming you know where they are.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 14, 2008, 06:22:58 am
i spent today doing graphic hacking, might as well bite the bullet....

I took a look at chrono 99's 1999 AD tileset and it does indeed seem to be to large.  However, there was some space that could be saved by using the tiles a bit sneakier ( for example instead of puttin two corners store one corner and flip it horizontally/vertically).  I didn't get everything in and i have no idea how he did some of the palette stuff but I think I did pretty good. 

There's a chance this messed with another map but it's worth it.  Our future is going to look awesome :)

I also went ahead and swapped out a baloon sprite for the dragon tooth...it's pretty damn ugly but all attempts to get a spriter have failed.

--JP

EDIT:  kind of a milestone everyone we officially have hit a 1 MB patch!  Since the rom is 4 MB that's 1/4 of the game that we have changed :)  That may not sound like alot but when you think that a majority of the graphics, techs, animation data, core programming (what pressing left does, how exits work, how textboxes appear), the battle system  etc have not been touched then we've definitely edited a significant part of the "editable" data.  :)

Zeality it won't let me post the patch cause it's to large is there a way to increase the size?  Until then:

http://jpsondag.com/CE/patches/crono99sgraphicsreturn.ips

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 15, 2008, 02:07:45 am
OK i finished adding the a new forest area in 1 AD.  I also updated it's shop and treasure chests up until Terra Tower.  I took cybers advice on Marle, making a strong weapon be buyable for her but a choas causing weapon can be found in the new forest (it's weaker).  I also had kilwalas drop shields.  This makes this chapter less frustrating. 

1 AD now has 2 rooms for the lake, 2 rooms for the new forest area, snaking forest (i guess you can say this is 6 rooms, 4 residential and terra tower.  Much more fleshed out then before.  Tomorrow I'll make some minor tweaks to snaking forest and see how terra tower is.

Oh yea i also fixed the 1999 Reptite OW that got killed due to putting in the new tileset.  The exits work on it now :)


http://jpsondag.com/CE/patches/preparingMarle.ips

--JP

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Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on August 15, 2008, 04:25:22 am
Chapter 2: 
JP Notes:  There's nothing here for King Guardia

In King Zeal's message after he hits Magus, after "I'll let you live for now" he should say    JP:  Note....the suspense here is killing e what should he say!

JP Notes:  There's nothing for the chef in cases Help Porre/ Neutral

Glenn when he talks to Janus says he's get some rest -> he'd get some rest   JP Notes:  I can't find this line
Outside Vanguard Lines for case help porre seem incorrect

GUARDIA: You'd better stop disappearing! You're needed in this time of crisis!

????: Hm...{delay 03}{page break}Something about this feels familiar. Perhaps it is too early to send you to the deep. Until we meet again!

For the chef -- it's just the same dialogue

Glenn to Janus is in the Chronopolis uh...work station room with the PCs when they reunite I think

Outside lines are the same for all...they're war-hungry I guess; at that point I coudln't think of interesting things to make for each scenario
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 15, 2008, 01:55:24 pm
Fight atop guardia = losable
porre lab = losable

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 16, 2008, 07:10:44 am
Alrighty, I finished Marle today and went on to CMG.   I added one final fight in the tournament which is losable as Cyber suggested.  If you win it you get shade elemental armor.  I figured we could put all the elemental armors in reptiteland since they use "elements".  So you can get shade by beating the tourny and lighting from doing the elemental beach side quest.  I also give you "cyancover" which I assume is the name of the water armor.  It doesn't currently do anything.  IIRC we gave away fire armor earlier in the game....Maybe it was if you made a chose neutral?

I cleaned up alot of the areas fixing priorities and made the chests.  Added a shop + inn.  Still gotta do enemies.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 16, 2008, 09:10:05 pm
Finished CMG moving on to lucca/robo.

Tons of map tweaks done, fixed bug with key to "secret boss" (still no boss in the room yet though), added treasures, added scene where Crono finds marles remains (it's pretty good), added some more battles/exits, and finally added sorin to the room with the portal.....

PHEW haha...there was alot more to do here than i originally anticipated.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 17, 2008, 05:10:34 am
More progress made in run 2 today.

Cleaned up maps in future world they were totally messed up from the tileset change.
Added some residential areas to future world
Fixed a bug if you want fro EoT to Chronopolis
Fixed OW location names (the ones that appear if you walk up to an exit)
Added Item/weapon shops to future reptite
Added Palette for Frozen Flame thanks to Vehek

The foundation should be set for me to plow through robot factory and TT tomorrow.  Cyber gave me plenty of feedback so we'll be shuffling some enemies around.  Then we'll be out of reptite land.

Mauron how is AI coming?  If you are having any problems let me know.  Vehek found tech properties so maybe that'll help with the issues we were having before we can raise the power of the tech that way.

--JP


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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 17, 2008, 09:28:52 pm
Went through and cleaned up robot factory.  Also applied changes cyber suggested. 

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 18, 2008, 02:34:15 am
Another productive day.

First off something I did caused a couple of rooms to blank out...hurray for TF's schnazzy backup feature.  Did cyber  changes for Terra Tower, I basically replaced hard things with robots because Lucca/robo are no match for CMG (even though i consider robo to be the best all around character).  We'll have to wait for cyber to go through to see if maybe now it's TOO easy...
Chapter 10 is short so i went through that to.  It basically involved throwing Sorin into the cutscenes and alluding to the reptite time traveller coming back to 65 Million BC. 

Chapter 11 (founding of guardia) will be some OW hacking mainly.  I want to add a guardia village to the NE.  We'll see how it goes :)

--JP

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Title: Re: Another Topic To Find The Rom
Post by: CyberSarkany on August 18, 2008, 07:59:18 am
Game crashes after defeating the 2 Summoners and Terra Mutant (Guardia Castle) during the screen change(pink screen). It doesn't matter if I use my savegame, or start a new game and use the debug room to go there.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 18, 2008, 12:02:38 pm
Fix'd, it was that stupid chef again haha :)

I was kind of dumb fixing the crash for the first part of the chapter but not the second....

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 19, 2008, 03:24:39 am
Here's a fun one bunch of non TF stuff:

Switched Enemy D1 (Giga Gaia);  To the guard sentry graphics (we had been using these for out porre soldier sprite enemies)
Switched Enemy D2 to azala graphics
Switched Enemy D3 to azala graphics

Gave enemy D1/D2/D3 new AI
Gave Cyrus new AI.

Switched Menu to red

Increased MP cost for level 1 spells.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 19, 2008, 12:19:21 pm
I realized after replying to cybers bug about being stuck in guardia that the ferry is closed during that chapter....I kind of like it being closed but we'll see what zeality wants to do the main reason i closed it is because i was to lazy to write dialogue for ithaha.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 20, 2008, 06:00:11 am
Did the central regime today.  Also cyber pointed out that my fix for the bug literally fixed nothing...:(

This should fix it and I did personally test to make sure it worked i swear you'll eventually get past that chapter haha.  Sorry about before i had to go to work and didn't have time to test it.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 21, 2008, 12:28:37 pm
had forum issues yesterday couldn't post this.

--JP

EDIT:  Fixed Blocking bug going to frozen flame

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 22, 2008, 04:19:03 am
Went through kasmir and the Guardia Castle attack today.  Treasures/Shops/Chests/Cyber fixes applied.

Porre Lab will take longer....and then.....the flame chapters (dun dun dun.......)

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 23, 2008, 06:19:01 am
Added in Porre Lab.  I had to split it across more locations because certain enemies couldn't be loaded together.  But we went from all Terra Mutant fights to Terra mutant + Mutant + Sentry + bat enemies.  So it's a pretty diverse area now. 

I tweaked enemy AI's and stats and put in real treasure chests.

--JP



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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 23, 2008, 11:21:33 pm
I got through ocean place revisited and some of the flame dungeons (crono/marle/magus/glenn).    They are hard to do because you only ave one character.  Anyways were moving right along treasures/shops/enemy tweaking/ and general clean up of those areas are done. 

We've gotten 20 bugs submitted so far (i've fixed 17 of them).  Keep them coming every bug fixed gets this thing more polished and release worthy.  Vehek found a  crazy one where if you slept at truce during a certain chapter it started the chapter over... turned out truce inn uses the same location chrono 99 was using for chapter dialogue boxes (i still have to add those...).    Fixing that bug MAY have caused new bugs...i went around and slept everywhere but who knows maybe i missed one.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 24, 2008, 09:42:27 pm
Finished robo flame, dreamtime and almost finished dalton.
Some notes:

32 bugs
26 resolved

Base seems to be  a really weird enemy with the sight scope equipped.  I haven't marked the "ledge is hard to see" bug as resolved yet...it's hard for me to tell if it's hard to see because I made it.  I made it a little longer. 

I added robo back in the past working on fiona's forest (poor guy).

Mega Mutant (dream time boss) may still be to easy.  I gave him a magic counter and more HP...we may have to increase his offense/magic.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 25, 2008, 01:55:13 am
Final tweaks done to Dalton's Dungeon.  Maybe I made dalton is to easy?

--JP


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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 26, 2008, 02:18:39 am
Zeality sent me a text dump for chapters six and seven. today.  I put in chapter six and fixed a small bug with belth and melch not leaving last village.   I also replaced the scene with gaspar and the entity with a scene with just the entity. 


Zeality

Singing Mountain placeholder on imitating drummer   {PC2 or whatever}: The resonance of the drums seemed to trigger something. Perhaps there are more instruments on this mountain we could use to imitate that Reptite with?

Currently every PC has a placeholder and Magus and Robo are the only characters with lines filled in (IIRC) do you want this line to be all the remaining PC's place holders?

also the upload folder is full so I can't upload the patch.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 26, 2008, 04:33:47 am
I had a bit more free time than anticipated and did some bug fixes (most of the bugs cyber made today were pretty easy)

Some tech modifications, and a couple AI tweaks, applied Jlukas and Veheks fix to get sightscope working on bases as well.

I should be set up to make a run through the final dungeon tomorrow.

http://jpsondag.com/CE/patches/round2nearendbugfixes.ips

--JP

EDIT:  Oh yea and cyber...you couldn't go on because of something i did...again ...it's fixed now you're literally 2 rooms from the end of the game though and the end isn't code but hopefully will be soon!

Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 28, 2008, 01:15:53 am
Alrighty most my hacking time was spent fixing bugs with the party  split area.  Mainly being able to switch parties during the split segment and there's situations where you can screw yourself over...for example if you switch while on top of the other party or near a angled area....to fix this i put a "panic button" which is L. 

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 28, 2008, 10:46:49 pm
I'm attaching the fix for kasmir.  One minor thing to note is that loading a new mid game can screw up chests.....for example (this is just a hypothesis of how TF is working) say you only had 3 chests in the game and you've opened the second one..they are stored as

<closed><opened><closed>

but now if you add a chests to the first location..i THINK the game may only remember that you've opened the second one so now it looks like this

<closed><opened><closed><closed>
             -NEW!-

so now we've added a new chest but the game thinks we've already opened it...further more the chest which we have opened is closed again.. this is just speculating but the fact remains that after messing with chests i've added chests and had them be already open and i've opened the same chests multiple times.

So if you CAN potentially beat kasmir without going to a new patch try to...otherwise if you see a chest open..i guess mark it down somewhere so you can test it out later.

I just realized that instead of worrying about that I could make a hotfix that changed ONLY kasmirs AI (since it doesn't ever move).  Hotfix is in enemy modification.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 29, 2008, 02:24:36 am
I was going to start the ending today but walking around the final dungeon I realized I really had alot of patching up to do here.  So I did. 


Were at 80 bugs :)  That's getting close to 1/5 of what I wanted so I would say we are on track especially considering the  amount I plan to add when i do my pre round3 no speedup run :)


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 30, 2008, 05:08:58 am
phew....i got some of the ending finished up through right after the kasmir fight.  It's turning out pretty good if I do say so myself. 

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on August 31, 2008, 03:40:31 am
Added the second part of the ending today.  They fight zeal, i did the flame combining with zeal to make super zeal based off cybers feeback.



--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 01, 2008, 03:48:25 am
I added scene after zeal fight, and characters returning to their timelines.

The ending of the game should be finished tomorrow :)

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 01, 2008, 09:34:15 pm
Alrighty here's the ending.   Still need to choose music for the scenes and work in the credits.. I'm kind of at a lost on how to do the credits :(  I think we are using some of the locations which the credits use but I'll look into it more.

I think it came out pretty good :)

--JP



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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 02, 2008, 04:11:33 am
I added code to make it possible to get ayla again (only if you choose to save her).  I also started work on a pretty fun side quest dungeon.  It's FF6 style random battles basically while you are walking around if there's a 1/4 chance of generating a random battle where it stores where you are teleports you to a new area, loads random enemies then teleports you back.  It actually came out pretty good and should make some people happy :)

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 02, 2008, 01:59:59 pm
Fix for not being able to move after fighting at bottom of Terra Tower...unfortunately i dont have time to test it but....i did see the problem...hopefully this fixes it.

Unfortunately there's no way around patching the whole rom that I know of in this case..  Unlike Kasmir's AI the events of TT do not always stay in the same place.  They get moved around by TF to fit wherever they can (which is good and if we didn't have it none of this would be possible). Hopefully the Treasures won't be TOO screwed up...

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 03, 2008, 03:02:59 am
i finished my little sidequest....i wanted to do it before doing other sidequests cause I thought it was cool retroish.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 03, 2008, 11:59:54 pm
Fix for missing exploremode on atop TT.  CMG.

--JP

EDIT:  By the way cyber JLukas has pointed me to the data for stat changes for equpiment.  There are 22 "stat changes" that can be used by every item (accessories, helmets, weapons, armor).  So we have to use them sparingly but if you are keeping track of weapons during this play through it might be something to think of.   You can use only one of these 22 slots per item, however one slot can change multiple stats by ONE amount (so if you edit multiple stats they both have to go up by the same value.  You cant have defense go up 10 and magic defense go up by 5).  So for example you can use one of those 22 slots to increase def and mgc def by 10.  And have thst slot be used by both a helm and an accessory.


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Title: Re: Another Topic To Find The Rom
Post by: CyberSarkany on September 04, 2008, 05:29:23 am
Hmm, can we somehow increase the slots by modifying already existing slots? Like using the +5 magic slot that is there from CT to something different? If this would be possible, the only thing we needed to look at are the items that used these slots. And if not, we at least should be able to use these existing slots? As in, we have 22 unused which can be used for whatever we want, and the ones already in use?

~~~

Edit: Oh, and I just testes the rom, problem is, the bug I had wasn't on the Top floor of TT(where you face 2 Timesages). It was on bottom, where you face the single timesage(where Magus demands him to move, and they start fighting) right after the dialog.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 04, 2008, 01:50:57 pm
 :shock: whoops.....ok fix'd and confirmed this time.

As for the indexes we would definitely be replacing the indexes.  JLukas has already listed which slot is used by which weapon here:

http://www.chronocompendium.com/Forums/index.php?topic=6024.0

So when you are ready you can just make a bug like:

Make slot W increase these X stats by this Y amount and put that index on these Z items. 

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 05, 2008, 05:04:36 am
Added 2 sidequests:

Glenn trains the knights:

After Glenn joins the party if you go to guardia castle the front guard mentiosn new recruits in the barracks.
Go there and Samuel (the guy i added to mystic tunnel), tata who has abandoned porre, and a new guy called danny. 
Glenn ells them to go out and be noble and all that jazz.
Throughout the game the three npcs appear in 3 different places
danny goes to to mystic settlement and he's helping them build
samuel is in truce canyon getting courage to fight imps
tata summons the courage to tell his dad he is leaving
after seeing them all go back to guardia castle and the king knights them and gives glenn his ultimate armor

Data Cube and Agent 9:

After reptite land go to chronopolis resident and an old man tells you how his son was sent to look for the datacube but never ame back
There's a new jungle area that was made by chrono 99 (i assume) but never added reachable by epoch
it's a maze with no bad guys the map is way to complicated to add battles.
Get to the NE corner and Agent 9 is there.  He has fallen in love with a girl and saved her life risking the timeline but is staying with her and keeping her hidden he can't find the datacube
He mentions reptites know the area better
Go to the singing mountain summit and talk to the reptite time traveller he agreess to do it if you stor ethe reptite story in the cube and let them live in peace (ayla must be present)
go back to the jungle and talk to agent 9, reptites come out and give you the cube.  Agent 9 gives you the cube and says that he is staying with the girl
o back to belthsar and give him the cube and he says since the girl would have died it's safe to brin gher back
go back to agent  and he is happy.  Gives you aylas ultimate armor as award.

phew

--JP


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Title: Re: Another Topic To Find The Rom
Post by: Vehek on September 06, 2008, 07:50:09 pm
While dialog can make a big difference, the knights sidequest feels rather weak to me.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 07, 2008, 06:51:53 pm
I was actually thinking of ways to make it feel a bit more important. I thought maybe Dannys efforts could lead to a new area in Medina?  Also I noticed a pretty good joke about frog getting speekio to help which can easily be added to Samuels quest. Do you have any suggestions?  Just so you know the three quests become available one at a time so while it is short If you wait until the end of the game it should feel long If you do it during the actual game. Also jus so everyone knows I'm on a recruiting trip this week so I can't hack that much. Cyber has pointed out.a big during chapter 13 that I can hopefully fix tonight.

Jp
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 08, 2008, 01:08:47 am
Bug fix for chapter 13.  The bug was cauesd when I changed the code to make ayla recruitable.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 10, 2008, 12:44:09 am
Dalton Hot Fix there was a bug in daltons last stand cyber found that made game unbeatable.

applied zakyrus patch

started mall sidequest.

I'm feeling kind of under the weather for the last couple  days sorry for slowness..

--JP

P.S. 151 bugs as of today

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 12, 2008, 11:42:48 am
Hopefully  getting close to the last hotfix needed.  This one was for the Final Dungeon had some mapping errors that made it impossible to move on.



--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 13, 2008, 04:05:45 am
Mall bartering is doable now.  I'm probably going to add some more trading to make it not as linear but the skeleton of being able to actually finish it is done.  I'm also starting the 1AD cedric sidequest as well as the speekio sidequest cyber mentioned which i really liked.  1AD is now revisitable if you return to the EoT in the epoch.  Speekio says he wants to travel and opens up a gate to 1AD for you.  Nothing new is there......yet.......

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 13, 2008, 11:33:06 pm
Added Subjucation sidequest.   Here's he run down:

After the epoch is available you can go to EoT.  Speekio says he is going to go on an adventure but before he leaves he opens up a gate back to 1 AD
Go and talk to Cedric and he mentions he is going to talk to choras asks if you want to come.
You go on a ship location map (like chrono99 mentioned) you can mingle but when you talk to cedric the meeting starts
Things get ugly and you get an option to intervene to save choras...

If you don't
Cedric kills the choras guy, you go back to cedrics tent he rewards you sq over

If you do:
Marle gets between them and the meeting ends.
Back at cedrics tent he reprimends you
if you try to portal back agent 12 tells you that the future has changed drastically and he won't let you return until you fix things
Go back to cedric and he tells you the choras guy is still on the mainland and they must attack now.  He gives you a poison
Go to the choras guys tent and he lets you in (since you saved him)
Go to the bucket of food and put the poison in. 
Choras guy eats and dies.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 14, 2008, 05:08:31 am
I added the orphanage sidequest.  After recruiting frog you can go to millenial fair and find a kid.  If lucca's in the party he runs away.  Go to guardia forest with lucca in the party and he's being attacked.  Fight the enemies and he comes back.  after learning his parents are dead lucca says that her mom was thinking about adopting.  The kid stays at her house.

Near the end of the game talking to the kid he says he has built something and lucca gets her best armor.

After doing this I worked on fixing bugs current bug count:

72 resolved
152 submitted

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 15, 2008, 03:27:55 am
Bug squashing:

109 bugs resolved
152 bugs submitted

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 15, 2008, 01:10:58 pm
Well if there's another hot fix it'll be after the ending....so....i think this should be the last hotfix until i screw things up again haha.

It was a small bug if you had ayla in your party during the ending.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 16, 2008, 04:51:21 am
Alrighty I took care of more of the bugs:

158 resolved
171 submitted.

Most of the unresolved have to do with mapping which will be taken care of when nightmare finishes the OW maps.  PHEW imagine  a week ago there was 158 bugs more than there is now :).  I still want to have 500 resolved before the final release.  However, the next thing I'm going to do is  go through the game w/o fast forward *GASP* i know crazy right.... I should hopefully add atleast 100 more bugs. 

So before we do a private beta release here's what i want to do:

1) Do a no fast forward playthrough (reporting bugs)
2) Fix those bugs
3) get the Chronopolis OW and Future reptite OW done (nightmare is working on this)
4) Get dialogue in (Zeality working on this)

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 17, 2008, 05:36:50 am
Doing the no fast forward play through.  I'm up to singing mountain.  This patch is mainly for backup it doesn't really warrant a new patch the only changes are:

The debug guy in millenial fair now spits out info if bits are set that shouldn't be
Thanks to the debug guy i fixed two miscellaneous memory address changes that were causing certain scenes not to trigger.

The game really has become expansive this is my first playthrough with zeality's new dialogue.

Resolved Bugs =  158
Total Bugs = 212

So i've added 41 bugs between chapters 1-5.....and those are the good chapters haha.  Probably won't have that many problems getting to the 500 mark.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 19, 2008, 04:15:58 am
Just wanted to give everyone an update:  I'm currently just started on chapter 15 of my no fast forward play through.

158 bugs resolved
258 bugs submitted

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 20, 2008, 02:57:34 am
Finished the playthrough.

Resolved Bugs =  158
Total Bugs = 311

After fixing these bugs i'm going to finish sidequests (the groundwork is already there).  Zeality has committed to finishing dialogue by November.  Nightmare do you think we'll have the final 2 OW's by then?  If so I think we'll be able to release a private beta in November.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 20, 2008, 11:27:38 pm
Resolved Bugs =  208
Total Bugs = 312

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 22, 2008, 03:36:01 am
Resolved Bugs =  258
Total Bugs = 312

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 23, 2008, 01:05:02 am
Resolved Bugs =  271
Total Bugs = 312

My do more but watching heroes season premiere :)
--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 24, 2008, 05:18:32 am
Resolved Bugs =  298
Total Bugs = 314

The easy bugs are gone.  Remaining ones will take longer but also have cooler results (enemy AI/OW events/grpahics etc)

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 25, 2008, 04:35:27 am
This took longer than expected haha.  Choras->medina ferry added...it's not perfect but this is annoying to do....it'll probably be awhile if i updated it....if at all.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 26, 2008, 06:40:56 am
Palette Swap for some enemies, added items and rewards for auction, casino, shooting gallery.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on September 30, 2008, 04:50:28 am
I added two new scenes:

Scene 1:  Later in the game a character in the dispatch leaves if you check that persons computer  a scene is shown where belthasar rescues King Zeal and Zeal takes the flame and goes crazy.

Scene 2:  After leaving New Zeal the first time a scene is shown with the gurus refusing to follow king Zeal and basically king zeal gives into the flame.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 01, 2008, 05:52:24 am
Took another big item off the list today.  I'm working on the Kasmir AI and got it pretty good.  There's one issue his "summons" have weird palettes.....i decided it's worth it for the cool fight and we can say they are "illusions" anyways so who cares.  Basically it goes like this:

fight starts with kasmir and a rock next to him
randomly the rock changes into one of kasmir illusions
randomly after that the illusions turns back into the rock
repeat

the illusions can't be killed.....or more accurately they can be killed realllllllllllllllllllllllllllly slowly (max defense and 65000 HP).  so you need to beat kasmir to win this fight after which one attack on the illusions kills it. 

I'm up for recommendations for the attacks the illusiosn do...i'd like for them to be like "unique" illusions.....a  magic illusion, a physical illusions, a stat inducing illusion etc.

I dont know how hard this fight is right now cause the only game I have there is the** kasmir may be kicking total ass right now.

Oh yea the illusions he did took forever to get a real combination.  Because of the issue where certain combinations of enemies can't be loaded together and the kasmir sprite is ESPECIALLY stingy about this.  I have an imp, a bat, and a skeleton as his illusions.....i tried other combinations and everything crashed the game.

I also upped the experience for beasts, made kasmir fight 1 counter randomly rather than nearest.  I closed the bug about gatos exhibit being an enemy because that is basically my testing area until release, i'll put gato back later i promise.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 02, 2008, 05:22:05 am
Did some AI changes for the dream team boss
Did AI change for slash boss in kasmirs fortress
Added Nightmares Map

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 04, 2008, 10:50:53 pm
Added Ayla Flame dungeon and fixed her starting stats/techs.

Were getting close!  I have a few more sidequests to tweak, some final AI (Lucca/robo boss and Zeal), tweak equipment stats (cyber), Chronopolis OW (nightmare) and dialogue (Zeality).  Once we get those I think it's time to beta this.  I'd like to have it by November 1st....let me know if you guys don't think you can meet that deadline.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 06, 2008, 03:03:33 am
Not much today I added the "three fates" or whatever we are calling them to the forest dungeon and did some AI.  Again like most of these changes we'll need to tweak stats and such the only thing i have is a ** game so we'll wait for beta  testers.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 07, 2008, 04:16:21 am
Did a little more work on sidequest (a new room opens if you play at the casino now).  I want to do one more playthrough but i want to put in the final dialogue, equipment,  and OW map in.

--JP

P.S.  if anyone has ideas for the last couple museum pieces let me know.  We need something from dark age and maybe something from the future as well.


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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 08, 2008, 04:58:18 am
Protect2 and haste 2 added

--JP

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Title: Re: Another Topic To Find The Rom
Post by: nightmare975 on October 08, 2008, 05:46:35 am
would you mind sending me an ips with the edited tile sets?
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 09, 2008, 09:02:55 pm
Sorry nightmare i got caught up in work yesterday (was there till 11:30.....

What exactly do you need?  Any patch should have the ediited tilesets in them.

--JP
Title: Re: Another Topic To Find The Rom
Post by: nightmare975 on October 10, 2008, 02:17:02 am
Sorry nightmare i got caught up in work yesterday (was there till 11:30.....

What exactly do you need?  Any patch should have the ediited tilesets in them.

--JP

Well if that's the case, I'll just grab the latest patch then.

I usually don't grab them unless I absolutely need them. They erase a lot of my unfinished work.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 10, 2008, 02:51:40 am
Ah, i see.  Unless you turned it off TF should make regular backups i find them useful in this case.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 10, 2008, 04:11:43 am
I worked on the coliseum a little bit.  Also added a prehistoric bowl to the museum.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 11, 2008, 10:14:51 pm
Just some more random stuff.  You'll see more progress once we get the final things in.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 13, 2008, 01:46:10 am
working on  making the speekio SQ.

Hit a bit of problem though....the enemy "Salt" tech is glitching.  I'm going to try to trace down the patch that causes this and see if JLukas can fix it.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 15, 2008, 03:43:37 am
Couple (really small) changes.

Big change is Jlukas told me how to fix the bug which glitched the game if speekio cast salt.  If you see him buy him a beer, or give him a cookie :)


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 16, 2008, 04:26:52 am
slow, it'll speed up once we get any of the remaaining 3.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 17, 2008, 02:19:00 pm
haha this is why we beta test these.

I accidentally made the tiles solid over the exit for the reptite time traveller cave when I was making a map for aylas flame dungeon (she uses the same map just a different part of it).

Fix'd

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 19, 2008, 10:29:46 pm
Zeality has done chapter 8's dialogue and some scene whines.    Here they are.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 26, 2008, 04:40:10 pm
Zeality started chapter 9 dialogue, I've added what he has given me so far.

--JP

Zeality here's some notes I have:

Chapter 7:
Cedrics Agents need dialogue (in snaking forest go right in the last room instead of up)
In Dinopolis In the "u turn" room go left there's one trapped by kilwalas
The agents all have dialogue for before and after you rescue the one trapped by kilwalas

Chapter 8:
There's dialogue if you lose the Battle with Draygun/Draycannon and the ape.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 27, 2008, 01:34:51 am
1)  Tweaked scene where the reptite time travellers explain their history.
2) I tweaked items.....i got rid of the crazy outliers for example  magus weapons were way overpowered and expensive.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on October 28, 2008, 03:27:31 am
Zeality jot down PC2 place holders for when you examine the singing mountain to your list of dialogue :).  We have Lucca, Magus and Robos reaction but not Crono/Marle/Frog

The biggest change is if you have no saves there's a forced cut scene.
other than that there was some random bugs i experienced while playing through.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on November 18, 2008, 01:09:47 am
Applied the portrait patch, it's seriously....perfect.  It's a shame we don't have the rest of the characters.  Also other random fixes i've been making for the last couple weeks.  I'm sorry it's not more active in here.....i'm blocked until there's more dialogue.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on November 23, 2008, 01:47:51 pm
Fix'd a few bugs with a sprite priority and the Johnny Trading quest.

There is an existing bug with opening the back room of the casino activating a bit that makes the game think you just got captured by dalton and ar ein the black bird :/

It says you can't change character (though you can) and PC1 stops fighting as though you haven't found his/her equipment.  I'll fix this later but I thought now that Chrono99 is back this should literally be where you find the latest ROM.  From now on I'll post when I check out the rom and when I will always check in when I'm finished.

So now if you see something that drives you CraZY feel free to open it in TF and check it out.  You can USUALLY find the room you are looking for on this wikipage I missed a few though if you find one missing add it :)

http://chronocompendium.com/Term/CE/BrowseByChapter.html

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on November 23, 2008, 06:35:25 pm
Here's the same version as above but with the Chronopolis overworld map, as requested in this topic (http://www.chronocompendium.com/Forums/index.php?topic=6123).

Note that I inserted the map but I didn't change the coordinates of the locations on it since I didn't play that part of the game yet. I can do it after I get to that part, or someone can do it before.

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on November 24, 2008, 02:22:58 am
OK I fixed up the exits. 

Lower right i made chronopolis little island.  the north west of that island is a pod that "transports" you to the mainland where the central regime and coliseum are.  If you want a priority task it can be to fix up that OW, there's some issues with walking through parts, and priority.  Also if you want to grab some unused maps and make a "sewer" or "teleport" location for swapping between chronopolis island and the mainland go ahead.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on November 25, 2008, 06:44:15 am
Alright, I'm going to polish Chapter 7 (Reptite 1 A.D.) a bit. (Just noting this here so we don't have two people working on the same thing.) I'll post a patch when finished.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on November 25, 2008, 08:20:28 pm
In this patch, I have polished the first part of Chapter 7 (Astur Hill, overworld, Cedric's Village). I turned Lucca in the Cedric/Ann explanation into Marle's NPC teacher (since he'd be the one to teach her, right?) and put the cutscene in Marle's castle room rather than a black screen.

Also, I figured 1 A.D. exteriors should have their own palette rather than reusing that of 11,998 B.C., especially since it would be confusing for players to see King Zeal nullify the whole Ice Age and then show a...snowy era. So I replaced the palette of the Trial Room, which is unused in this hack, with a custom one (see screenshot). I made it look sort of like Cape Howl from Chrono Cross. How does it look? Don't hesitate to tell me if it's ugly. As for the 1 A.D. overworld, we can't have custom palettes there because they're compressed, so I gave it the same palette as 602 A.D.

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Title: Re: Another Topic To Find The Rom
Post by: nightmare975 on November 25, 2008, 08:25:37 pm
I...kinda like it.

I always liked the look of snowy 1 AD. :(
Title: Re: Another Topic To Find The Rom
Post by: Vehek on November 25, 2008, 08:31:38 pm
Interesting. I'm not sure whether I feel it's ugly or not though.
By the way, are you going to put in the altered Chronopolis palette in again?
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on November 25, 2008, 08:47:00 pm
Aww, I do like the snowy 1 AD too, though more for the human timeline than the Reptite one. I'm kinda pissed off that we can't 100% alter overworld palettes...this caused problems with Zeal at night too back then, until we came up with the OverlayColor command trick (which won't work here).

Perhaps I can put the Future Reptite locations (Lucca/Robo chapter) on the 2302 AD overworld which was just imported, since it's big enough to have two different stuff in two different corners (and this was the plan at one point if I recall correctly). This will free up one overworld map, which we can use as the snowy Human 1 AD. Cedric vs Antaeus was always meant to be one of the highlights of the entire hack so, yeah, snow makes it more dramatic :)

In any case, yeah I think we should put the altered (blue) Chronopolis palette back. I don't see why not.

Palette modification is something that we should do in general where we can, I think. If a palette is unused, it should be used :twisted: If there's a free NPC palette, Cedric could probably use one for instance.
Title: Re: Another Topic To Find The Rom
Post by: Vehek on November 25, 2008, 08:50:37 pm
I made a list of potentially unused NPC palettes in the Graphic Hacking thread. I have no idea if the game accesses their data in any other case besides NPCs or enemies.

EDIT-The only possible problem I can think of with putting the altered Chronopolis palette back is that parts of the Rebel Base use the same palette.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on November 25, 2008, 09:41:10 pm
it came out pretty good!  There are a few issues you may want to worry about though.. especially if you opt for the snowy reptite, not snowy human scenario:

The "Holy lake" area is used in both timelines (currently it's snowy)
There's also a forest area in the south west used in both timelines (currently it's snowy)

I'm cool with you moving future Lucca/Robo into the imported OW as long as we still utilize the existing overworld. I definitely want to use every OW we can.  Just to clarify you've seen the Cedric/Antaeus side quest right?  It takes place on a ship (based on the ship you made awhile ago).  I'm not going to budge on moving that into a snowy area the ship is a super amazing idea :)

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on November 26, 2008, 10:58:31 am
Ah, didn't see that sidequest yet. You mean Cambyse (Choras) rather than Antaeus (Porre), right? We're definitely keeping Cambyse on the ship (nice map, by the way).

Anyway, it's impossible to move the Lucca/Robo stuff and still use the existing Reptite 2302 AD overworld, because the solution for 1 AD requires a free overworld for the additional Human 1 AD. However, the Reptite 2302 overworld was created by Nightmare975 basically from scratch, so we should definitely keep it...Nightmare, sorry about thinking of removing it! At first I thought it was created from a simple palette swap of the ruined 2300 AD from CT, but you actually re-created all the continents tile by tile, right?

So I guess what's best is to keep the Reptite 2302 overworld, and keep the 1 AD overworld, keep it snowy and used for both Reptite and Human chapters. Basically I'll revert the overworld palette changes of the previous post. The 1 AD locations can still have a custom palette if people agree on the one in the screenshot below (currently a Photoshop edit).

In the end, all this was just an attempt at tweaking things so that players don't get confused when they see a snowy world right after King Zeal literally burns the atmosphere and prevents the Ice Age, but I guess we'll go with the "It's winter" explanation...

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Title: Re: Another Topic To Find The Rom
Post by: nightmare975 on November 26, 2008, 01:26:00 pm
Nightmare, sorry about thinking of removing it! At first I thought it was created from a simple palette swap of the ruined 2300 AD from CT, but you actually re-created all the continents tile by tile, right?

Correct, it was pretty tough too. But you have to say the time was worth it.

In the end, all this was just an attempt at tweaking things so that players don't get confused when they see a snowy world right after King Zeal literally burns the atmosphere and prevents the Ice Age, but I guess we'll go with the "It's winter" explanation...

You know, I never thought that. I just assumes he destroyed Lavos before he could land on the planet, and his magic caused the events leading to the Ice Age instead, just not as bad.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on November 26, 2008, 05:26:12 pm
The idea was that King Zeal attempts to kill Lavos by striking the crater with his ultimate fire spell (Lavos is already underground). His spell then accidentally clears up the "dust" from the Red Star crash and so prevents the Ice Age from occurring, which leads to the Reptites surviving all Prehistory. I guess with such a long period of game development, details sometimes disappear or are not made explicit enough.

EDIT: See below.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on November 29, 2008, 12:35:31 pm
If he can find some good art, Ramsus will roll out a new site layout. I've also wanted to do the analysis review and work on the to-do list.

But at this point, I'm going to do CE dialogue first. I still have another week of school, but in the meantime, can anyone edit the CE/Plot.html page on the encyclopedia with what we're changing for CT DS?
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on November 29, 2008, 02:53:31 pm
Eh, I guess I should do that, and not just for CT DS, because I just realized I had forgot about the "Dragon Tooth in 3m B.C." plot point (for instance). King Zeal's spell doesn't prevent the Ice Age; one of the "Breaking Point" portal does, by the sending the Dragon Tooth in 3,000,000 B.C. where the Frozen Flame use it to recreate the Reptites. Anyway...I guess I should definitely update the plot outline to clearly remove the old plot points and have explicit descriptions of the most recent ones.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on November 29, 2008, 03:19:28 pm
Okay. I'll probably just make a sacrificial effort on the dialogue, so maybe we should plan for beta testers. We'll have JP, Chrono'99, me...I'd like Vehek to give it a shakedown too, and if CyberSarkany has time...

Outside the core team:

Ramsus is open to it. Lord J might be able to help criticize dialogue (if he's interested). Geiger and JLukas would be nice, but Geiger probably doesn't have enough time. FaustWolf definitely...

Who else? We've got some pretty diverse viewpoints here, and these are all people I would trust not to leak anything. We'd give them a definite deadline, so it wouldn't take too long.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on November 29, 2008, 10:33:40 pm
The palette hack above (photoshop) seems fine to me.  We can ask V, or boo if they want to beta test?  They seem pretty trustworthy.  I'm back tomorrow so I can get back to work.  Things are moving so fast all of a sudden!

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on November 30, 2008, 08:54:25 am
Good timing! I just finished polishing Chapter 7. In addition to code tweaking and whatnot, I added the palette for 1 A.D. outdoors locations, and I put a subtle yellow overlay effect on the 1 A.D. overworld. I also added a bunch of furnitures and decorations in Terra Tower to make it look less bare (using only the Tyrano Lair tileset!). That dragon statue is actually tiles from Azala's throne with a palette shift.

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 01, 2008, 04:48:40 am
Hey Chrono'99 I managed to get some work done on the plane.  but it was on the old patch so here's some flux files I worked on.  I'm reworking the ending (taking out the magus/frog part :( haha)  If you don't check out the rom tomorrow I'll patch them in myself.

I feel revived with Zeality's post up there stepping up to the plate and your lightning fast polishing.


--JP

P.S. close your bugs!!


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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 01, 2008, 05:59:47 am
Here's the patch. It's the same as the old one + the 3 Flux files above + I moved the blue robot in future Terra Tower a few tiles north as he was stuck in a solid area (due to the map tweak).

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 01, 2008, 01:20:28 pm
at work right now but you might want to confirm that when Lucca/Robo get in the fight in the room above that the robot doesn't become part of that fight (that was why i moved him so low originally)

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 01, 2008, 01:35:16 pm
It's okay, the monsters are far enough so he's out of the screen when you trigger the battle with them.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on December 01, 2008, 02:37:18 pm
For the Dragon Tooth Reptite Timeline revelation, should that go in Emerald Dream Pt. III (2302 A.D.)? I guess it'll fit there. I divided the revelation into two halves (I didn't write the second half of the chapter yet, though), and that's when the party will learn about the Reptite "corruption", so it seems natural to maybe have Lucca and Robo realize that the Dragon Tooth was responsible at this point?

I'm chewing through stuff today, but it won't be long before I can start dialogue 8)
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 01, 2008, 03:20:39 pm
Yes, that would fit. Also if there are too much stuff to say at once, some things can be elaborated upon in one of the Reptite residences accessible from the world map. One of these residences could be a small info center, like Chronopolis in Chrono Cross (though much smaller obviously).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 02, 2008, 02:02:20 am
checked out
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 02, 2008, 04:41:02 am
checked in.

Removed Magus/Frog scene from ending.  Did some tweaking of final dungeon.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 02, 2008, 02:08:26 pm
Alright, I'll polish Chapter 8 now.

I also updated part of the plot page, up to Chapter 18 (that's a large enough chunk to work with for now). Note that I wrote that the boss in "Stop the Porre Lab" should say something before he dies that make the party realize that he was actually Coyopa, the Xamoltan time traveler (who appeared in the human 1002 A.D. due to TTI, but we don't have to mention TTI). Porre captured him and mutated him as part of their experiments. That's a more decent ending for Coyopa, instead of having Belthasar say that they "took care of him" offscreen.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 02, 2008, 03:10:07 pm
I thought the 3 reptites fates were:

1 on top of Terra Tower
1 moved to 65 MIL BC lived peacefully
1 died in central regime

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 02, 2008, 03:20:05 pm
Coyopa dies at Dinopolis in the alternate 1002 A.D. but according to the Time Traveler Immunity theory he should still appear in 1002 A.D. even when the human timeline is restored. The old plot had Belthasar saying at the end of the Reptite chapters that Chronopolis agents "took care of him".
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 03, 2008, 04:46:23 am
I see, just so you know I wasn't sure if the above....above above post meant you were "checking out the rom".  In the future if you dont explicitly say the words "check out" i'm going to assume the rom is up for grabs.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 03, 2008, 05:21:25 am
"Check out" then :wink:

However, I have no problem if you just grab the ROM and post a patch even when I'm working on another one. I would patch my changes on the version you post, using Flux files. It's easy enough and we may save time this way.

The only times I guess I will completely reserve the ROM is when I do hard changes like palette or graphic imports, but I'm currently not.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 05, 2008, 01:31:13 am
I'm not sure you're oging to check in :)

I'll take you up on your offer i guess and check out while you have it checked out, "checked out"

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 05, 2008, 03:55:48 am
check in

Zeality sent me dialogue for chapter 10 and 11.  I've inserted it but haven't polished it.  Before we release we'll have to make a cutscene for the Robot Commander talking to Lucca and Robo (it's a little lengthy).

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 05, 2008, 05:23:23 am
Aha, sorry, I'm polishing the Reptite Factory (Huacan Factory) and trying to make the levers change visually when you push them in the conveyor belt room.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 05, 2008, 07:12:29 pm
In this patch, I polished most of Chapter 9, up to Huacan Factory. That place was large! There was even an empty room in it for some reason, so I added a save point there. I also changed the coordinates of the locations on the overworld so that it's not so much based on the CT ruined future locations. Dinopolis on the overworld is now made of tiles from Guardia Castle (see screenshot). It's the easiest way I found to make it look the same in both alt 1 A.D. and alt 2305 A.D.

Now I'll finish up Chapter 9, and then I plan to reverse the order of it and Chapter 8 (which I haven't polished yet), because there's no point in seeing the alternate future if Crono/Magus/Glenn have already reverted it (in the plot outlines it was always in this order).

check out

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Title: Re: Another Topic To Find The Rom
Post by: Vehek on December 05, 2008, 07:15:36 pm
I think the reason why the chapter order was reversed was so that Crono/Glenn/Magus could do stuff in Dinopolis that would affect Lucca & Robo's trip in it. For example, you can flip a switch to change the path on the path CMG take if Marle hit a particular switch. Also, there was supposed to be a key that opens a door to an optional boss; you can only get the key if CMG defeated some enemies.

Edit:
http://www.chronocompendium.com/Forums/index.php?topic=2841.0
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 05, 2008, 07:28:52 pm
Yea the order change is by design. 

Dinopolis in the future is directly dependent by what happens in the past. 

--JP

EDIT:  I really like that aspect of Dinopolis so I'd have to be stubborn again about keeping that temporal connection between those chapters.  It's one of the parts where you can see what happens in the past affecting the future which i think the fans like.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 05, 2008, 07:34:12 pm
But it makes literally no sense plotwise. The only point of Chapter 9, and 7 in a way, was to have the player think that Marle, Lucca and Robo "lose" in their quests, only to have Crono/Glenn/Magus save them without even knowing it, by undoing the whole timeline and regrouping with other versions of Marle, Lucca and Robo. Once CGM do it the Reptite timeline doesn't exist anymore.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 05, 2008, 07:42:04 pm
.....hm......

What if CMG lose and get put in a dungeon at the end of their chapter.....transitions to Robo/Lucca and then cuts back to CMG escape from the dungeon and get to the top of Dinopolis?

This would serve two purposes:

We can assure that the player finds Marle's pendant.  Which I think Zeality wanted anyways cause he likes the ides of Crono finding out marle died
I get to keep my dungeon :)


--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on December 06, 2008, 04:42:36 am
Just two things:

Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 06, 2008, 05:12:51 am
Getting the epoch got pushed back.  There was no real need to get it at that point.  It's also somewhat necessary to keep it where it's currently at in the game since Daltons Dungeon shouldn't be reachable until you get it.


--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 06, 2008, 05:29:04 am
Quite a few things aren't in the game or are different, and I'm starting to wonder if the game "needs" any polishing at all at this rate. I thought we were still working to create the best hack possible with the best plot possible, but now we're just bent on keeping what we've got at the very expense of plot quality and cohesion. I can't find any way around the Chapter 8/9 stuff. Might as well release the game right now if we just gave up on improving it. I don't know what to think anymore.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on December 06, 2008, 05:38:08 am
I had killed the project again, putting it in the Abandoned category before JP came back and basically finished a coding skeleton as a one-man effort. I had been dealing with threats to my free time and emotional issues all year, and there really was no other help for CE besides a few technical things and the occasional mapfrom Vehek, JLukas, and the others. What we have is just that: the result of a valiant one-man effort. We were really skeptical that things would improve, since other people were making things like Azala Style, or Chrono Trigger: Re-Amped, and no one even answered the call for sprite insertion / graphics hacking help (at least until FaustWolf got back from campaigning).

This recent history gave us a mindset of "if we can just get things together, we'll be able to release", as if we're fighting against all odds. I've badly mismanaged my time, meaning I haven't been able to do dialogue, let alone shepherd the project at all; JP is pretty much the effective leader, since he carried it through the dark period and finished the coding structure. That's...basically it; it's been running on his effort alone. Maybe expectations were lowered or whatever, but you can see where the latent feeling of the project is coming from, now. We should probably just discuss our aims again and the release timeframe.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 06, 2008, 05:46:51 am
If my solution isn't up to the standards of the plot you want go ahead and get rid the temporal part of Dinopolis  I didn't realize it was a make or break deal.

I coded up the plot the best I could keeping realstic expectations.  It was never meant to be the final draft as I'm sure you've noticed with the Chapter Breakdown thread.  As zeality mentioned it was basically me there for awhile and it also looked like it was going to continue to be me for the rest of it.

From now on you can make any changes you see fit.....

As for the epoch I think what happened is I literally missed seeing it in the plot.  I think it was like...one line somewhere "belthasar tells them to get the epoch".  By the time i noticed I was much farther along and there was no real need to give them the epoch at that point so I moved it later.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Vehek on December 06, 2008, 04:30:29 pm
It's also somewhat necessary to keep it where it's currently at in the game since Daltons Dungeon shouldn't be reachable until you get it.
Maybe we can use some excuse like there being some gap in the path?
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 06, 2008, 04:54:36 pm
yea like i said it's only somewhat necessary the only reason i mentioned it was cause I was trying to think of any code changes we would need if we moved it to that chapter...we'd also have to change the EoT code a bit cause the Dreamtime events would get triggered.

haha lots of tension in here.  Let's look at this and loosen up.....

http://xs434.xs.to/xs434/08494/holditmyself479.png

I'm checking out the ROM to bring in the next chapter of dialogue.


--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on December 06, 2008, 05:03:28 pm
I'll continue writing, then. It will always be possible to go back and change things.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 06, 2008, 08:16:50 pm
Check in:

Chapter 11 Dialogue Inserted Zeality said he was almost done with 12 so I may have another update later.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 07, 2008, 07:23:20 am
Well, sorry if I sounded angry or something. It wasn't my intent...It's just that I have a tendency to put the plot above everything else, since it's the area that had the most attention over the two+ years of development. I still often go back to the first plot outlines by Zeality and Hadriel to see if any old element can be used in the final game, as it would be a waste to lose some of the good details that were thought of and that might have been forgotten over the years. It's not major events, but little details that help enhance the mood of the game. At the beginning of Chapter 7 for instance, there's currently an empty placeholder textbox for Marle to "express turmoil" over Crono's fate; that idea came from the first plot outlines and it helps maintain the dramatical tension that rose from the Atash Kedah scene. It's very easy to lose the dramatical impact with ellipses and "Meanwhile..."-type transitions.

Anyway...it would be an equal waste to have to drop or discard parts of the coding, so that's why I don't want to remove anything from the game. So far we mostly haven't discarded anything, only altered. The Glenn slaughter scene that was removed from the ending is still set to be inserted in Glenn's Frozen Flame nightmare for instance. The only casualty is the Dinopolis dungeon design, but there really isn't any way around it, as the transition from the CMG to LR and back to CMG feels too artificial. The reordering is necessary to keep a good emotional curve from the first Atash Kedah scene to the second one all the way across the 3 Reptite chapters and their 3 "meanwhile" transitions.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 07, 2008, 02:45:39 pm
No problem,  everyone involved here has quite a bit of time and effort invested in this project and we all want it to be perfect.  But we also have to make sure we don't overextend ourselves in the process.  We also should recognize that if we work really hard we can release a "near" perfect project soon.....and it would just so happen to be riding the coat tails of the CTDS release (i.e. alot ofo people searching stuff along the lines 'chrono trigger sequel' )  That's why I think stuff like getting a Human glenn is not critical (though i agree it'd be awesome). 

Many of the projects on this site eventually head to mt. woe because of people setting the bar way to high.  They plan all this awesome stuff but while trudging through the actual implementation they lose interest.  It's simply a fact of life that eventually you're going to run out of gas working on this stuff/real life takes over.

Anywhos...it sounds like you are dead set on the reordered chapters but I'm going to explain my compromise one more time in more detail.  If you don't want it it's totally fine and I'll drop it :)

DISCLAIMER: the top part of this post is kind of unrelated.  The reordered chapters has nothing to do with it being to much work or anything. The top part is just saying we can continually improve the game by adding more and more stuff for a very long (too long) amount of time

CMG => LR => CMG:
1) remove sorin scene from bottom of Dinopolis (he'll make appearance later)
2) After the 3 big fights at top of Terra Tower, show Reptite TT opening trap door dropping them into the dungeon where Marle Died
3) If they hadn't already vistited this dungoen (and thus seen the Crono finds marle cutscene) so a smaller version of that cutscene
4) transition to LR.
5) After lucca Robo have lucca say something along the lines of "the only way this can change is if someone outside the ebb of time changed history"
6) transition back to the jail and have Sorin set them free.  Force the player back to the fight room
7) have them go up to the portal room and continue as normal

Good points:

*We need to change the Sorin scene anyways;right now he gives you the dragon tooth.  But now that got changed since the dragon tooth is no longer in 1002 reptite.  Also it makes sorin more awesome.
*It assures that Chrono found out Marle had died.  Zeality wanted to explore this in dialogue and it's sort of assumed at the end of chapter 11 (when marle meets chrono in the infirmary)
*It'll also totally catch the player offguard.  They will think that LR were going to save the timeline but when LR get to the top of terra tower and the top room is collapsed they'll be like...now what?


If we don't do this change here's the things we need to make sure  we do to Dinopolis:
1) There's a switch inside a door that opens a new path......i guess just open both paths and remove the switch
2) Make all the treasure chests memory treasure chests
3)  Make the "key" thing just appear in 1002



--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 08, 2008, 11:34:13 pm
Checking out for the next chapter of dialogue.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 09, 2008, 04:16:46 am
Check in that took longer than expected great job zeality the questoins from the reptite are fantastic.

--JP

PS:  I like this line but wasn't sure where you wanted it i couldn't find the guy
Mess with pay   The Regime is supposed to have the greatest technology and leadership in the world. How are they being beaten?


also i had to tweak some of the questions to make them fit on one line (needed for decisions)

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 09, 2008, 08:06:07 pm
In this patch (which has Chapter12Dialogue.ips as the basis):

-the end of the Lucca/Robo Chapter is polished.
-moved the little scene about Lucca realizing the Gate is closed to the room behind the Vision Serpent, with the Gate disappearing visually.
-I changed Commander to Operator to make him sound more robotic and less military.
-back in Chapter 7, I changed the generic Reptite Leader to Cakulha.
-by the way, I started using mems to fix a few bugs (currently 7F00FF and 7F00FE, they're in the changelog).

I've considered the reordering alternative, but really there's a crescendo about going from one character, to two and then three (and from the weakest party to the strongest also), that just isn't there with the Marle/CMG/LR order. It does seem curious that the Crono-finds-Marle cutscene is not mandatory, so perhaps we could just add an NPC that blocks the correct path until the scene is actually seen by the player.

Anyway, there's a missing line of dialogue in Chapter 7 between the Operator's "...to the Serpent for the greater good." and "The Reptites also researched temporal theory". Currently it just says "We{null}". It was missing in the original patch too so I don't think it's corruption or anything; the line that was inserted was probably too long to fit in one string.

So, apparently it takes me about 5 to 7 days to polish one chapter. Map polishing is what takes the most time. For Prophet's Guile I was quite satisfied with the maps Nightmare 975, Zeality and I made, but even these received some criticisms by players, IIRC.

At this rate I guess we could expect a late February/early March 2009 release... What do you think? It's kind of far, but it would be a shame to have to rush the polishing of the final chapters (Xenogears Disc 2 anyone?). We would still benefit from the CTDS boost, and for what it's worth Europe hasn't even got CTDS yet (it will be released in "Early 2009").

Checking out for the CMG Chapter now...

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 09, 2008, 08:32:28 pm
Good stuff Chrono'99.  I actually totally agree about the crescendo thing it is kind of awkward. 

I think we can potentially leave actually seeing the scene where they found marle as optional it can add replay value and the dialogue still  somewhat works (for all intents and purposes chrono thought something happened to marle).  Plus there's atleast one temporal effect to Dinopolis (the first switch marle presses).

If you disagree the changes that will have to be implemented to chronopolis:

Move the jail somewhere where all paths can hit it:
* Beginning of dungeon as a side room? would have to do the block the path you talked about?  maybe they get a key from the reptites chrono kills?
* Maybe before the final portal?

Actually after typing this the first option there works pretty well.  We can leave the Marle picking the switch that determines the rest of the dungeon AND enforce chrono finding marle dead :)

By the way I didn't realize the europe release was later that's awesome .....well....for us.  Let me know what you think I'm actually don't mind moving the jail.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 09, 2008, 08:46:13 pm
Going to sleep now, I will think about it.

Note that I actually removed the Marle switch in this patch, aha. (L/R would just go right and CMG left, so that they would at least get the chance to access the jail.) But I don't mind putting it back at all. It does depends on what we do with the jail.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 10, 2008, 04:53:24 am
Uh.....don't get too excited about this there's like nothing new.....

Seriously i'm SO horrible at polishing that even if I polished I would sitll demand that you go over it again Chrono'99.  :(  I'm not lazy i seriously am horrible at it.  What I'll do is continue to make skeletons of parts that we should add for you to polish and I'll be the official bug killer since that sort of demands an overview of the entire rom which I'm pretty sure is perfect for me.  Tomorrow I'll start conquering  the epoch missile scene.

--JP

EDIT:  I may have made a bad patch before......if you downloaded it redownload

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Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on December 10, 2008, 05:38:11 am
Jeez, you recreated this on the floor of Dinopolis:

(http://chronocompendium.com/images/wiki/c/cc/Dragon_Emblem.png)

Man...
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 10, 2008, 05:46:50 am
Yea chrono 99 i meant to put this in my last post but I was in a meh mood from work.  Your work is absolutlely incredible :) Sorry for not commenting earlier I like to encourage peoples work and yours definitely deservers it.

By the way maybe it was just me but I feel like after the reptite world the development time speeds up dramatically.  It's not like.....a whole new world every chapter (literally haha man i'm good).

Except for 18.....chapter 18 is bad......

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 11, 2008, 05:49:56 am
I have a check in but the upload folder is filled up.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 13, 2008, 04:07:44 am
Added Missile CutScene and fixed some bugs.

--JP

Sorry to edit this, but you can see it by hitting the right sparkly in the third debug room. Check it out!

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 13, 2008, 11:56:26 pm
I made the epoch available before chapter 13 now.  Though I still have it become available through agent 12 giving it to them.  I feel like it's much more viable that belthasar made an epoch in this timeline than the party stored it away in the cathedral for safekeeping.  If everyone is against this let me know.

For the problems I mentioned above
1) I actually made some decent door on daltons castle that are closed before you get there.
2) Speekio isn't in the end of time until the dreamtime chapter.

Some other issues that have crept up with this:

In chapter 14 the scene where you come out of the portal is now optional.  This isn't bad and i like these kind of easter eggs.

In chapter 17 getting toma from the past isn't nearly as smooth.  I think this can be fixed with dialogue and minor tweak...for example we can say "meet as at denandoro mountains"  and then take the portal to chronopolis.  I'm worried people will get toma and hop in the epoch to 1002 AD.  Maybe this is what we want?  Though I do think that the toma in chronopolis stuff is pretty hilarious.  What do you guys think?


I also added Dalton to the scene on top of the tower for chapter 14, we'll get masa mune and kasmir later.  Currently I dont have dalton as the boss up there.  Is it necessary to fight him now, that'll make 3 times we fight him in CE. 

As for Kasmir/masa/mune I was thinking maybe show a scene right after the soldier comes down during the meeting of kasmir and company attacking in a forest area.  Then when the party start running around the castle fighting we can trigger a scene when they are in front of the door to guardia castle.  A soldier can come in injured, marle can start to run out the door but masa and mune show up  and talk about helping them?  What do you think?  Would you rather me just leave it alone cause you have it all planned out how you want it in your head or do you want me to get some foundation coding done?

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 14, 2008, 06:04:55 pm
I have yet to play these new parts, but concerning the fall of Guardia, sure, you can go ahead. The basic description of what has to happen in that chapter is in the CE wiki. Concerning Dalton, well, he has built up a lot of hate for Crono's party in CT/CTDS and CE, so a battle against him in Guardia is kind of bound to happen. 3 times is not that much since the first battle against him in Chapter 1 is just a story battle that the player isn't meant to win. But if in the end that does look too much, we could always add one or two Golems in the 3rd battle against him, to make it very different (if it's not too broken in terms of difficulty!).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 14, 2008, 06:21:06 pm
OK, I guess that is kind of cool to imagine (showdown with dalton on top of the tower). 

It also fixes one of Cyber's complaints that the mutants are getting old (they are in the porre lab too and used to be in the dreamtime).  I can tweak the scene to make the sorcerers appear from the portal and remove the mutant.  Dalton + two sorcerers should be a pretty cool fight.   

--JP

Note:  this is NOT a checkout
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 16, 2008, 01:52:48 am
Check in:

Added Kasmir leading attack on Guardia (a bunch of people running across zenan bridge)
Added Masa & Mune scene at Guardia Front door
Dalton is not boss on top

Hm just realized that Dalton probably dissapears when you kill him I'll add it as a bug and fix it later.

--JP



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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 18, 2008, 05:21:51 am
The start of a HUGE dialogue revolution by Zeality.  Chapter 14 main continent inserted.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 18, 2008, 05:10:55 pm
meh didn't get much done working from home is actually working haha.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 19, 2008, 12:27:09 am
Phew, chapter 14 has dialogue.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 20, 2008, 06:57:03 am
Started chapter 15 dialogue...haven't gotten to the good stuff yet though :)  You guys ar ein for a treat.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 20, 2008, 03:33:51 pm
Check out.......

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 20, 2008, 08:36:54 pm
Phew.....i'm probably about half way through the fall of guardia....

check in.


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 21, 2008, 05:16:00 am
Alrighty, i have to clean up the final two scenes but i spent a LONG time hacking today...i need a break.  The fall of guardia has happened and man it turned out good.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 21, 2008, 11:39:44 pm
Checked out

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 22, 2008, 01:27:18 am
I did a LITTLE bit of tweaking for the final two scenes of guardia fall.  I also did some destroying of Millinial Fair map.  I used alot of the empty tiles in the tileset, but it's possible that othre maps were using those empty tiles (instead of the upper left empty tile).  So if you see those lying around let me know and i'll replace it with the upper left tile.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 22, 2008, 10:55:46 pm
Just noting that I finished the CGM Chapter polishing. So many maps in that one... It sure took some time. Well at least the next chapter is just one screen so it will clearly be faster. Anyway, I will post the patch tomorrow, after merging my work with the latest version here (so I'm not checking out the ROM just yet). Need some sleep for now...
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 22, 2008, 11:10:57 pm
Yea that chapter is ALOT of maps...and those damn bushes for borders are SO annoying (cause about half way through I'd forget to check for damn priority so it'd be half priority half non-priority).

But you're done with the reptite chapters!!  Trust me it gets better after this, everything is more ...contained in the future chapters.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 23, 2008, 07:56:31 pm
I've just finished tweaking/updating the Stain of Regency chapter. I said I'd post a patch today, but it's night again...and I haven't imported the 2 chapters into the latest ROM version yet, so I'll be sure to do it tomorrow.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 24, 2008, 04:35:40 am
Awesome can't wait to try it out!

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on December 24, 2008, 02:09:50 pm
Woah :shock: I've just catched up and played that new Guardia fall chapter. The castle exterior map, the burning Truce cutscene, Dalton's attitude...Everything was fantastic! Great work!


The patch for the CGM Chapter + Chapter 10 now... Things to note:

-I fixed the palette bug in the Strength Contest. It was a tricky one; the "wooden" tiles in the Millennial Fair tileset use a palette that glitches in battle, and I couldn't just change their palette in TF (Palette Shift) since the tileset is also used in Leene Square. However, most of the Millennial Fair tile graphics are included in the Telepod tileset, so I used that instead and it gives a similar result without affecting Leene Square and without graphic hacking. The Telepod Exhibit is also unaffected since it doesn't use these wooden tiles. See screenshot (with stone pillars!).

-I replaced Yaluk in the Strength Contest with Coyopa, since Yaluk is kind of the pacific one in the Xamoltan group.

-Fixed the Smithy event so that he introduces himself even if you defeated all the monsters without speaking to him first.

-Finally implemented the Marle > LR > CGM ordering. Note that I didn't change the storyline flags since they don't cause any bug. The switch in the Dinopolis entrance is kept, and the jail is right before the two-path fork. Sorin blocks the last room in both paths (he's fighting monsters by himself) and you have to see the jail first for him to free up the way.

-I forgot to turn the chests in Dinopolis into events instead of regular chests. Will do that next time.

-Updated both Atash Kedah scenes to have Sorin jump in the Dragon Tooth portal the second time around. I made the Frozen Flame glow red/yellow with Ayla's palette to fix the palette issue, and Sorin also glows red when he catches the Tooth (because he is self-destructing himself). If you warp to the first Atash Kedah scene from the debug room there will still be palette issues, but not during normal gameplay.

I think that's it. Oh oh oh, Merry Christmas!

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 24, 2008, 02:51:07 pm
Awesome I'm in a mall shopping right now but ill try it out as soon as I'm home. It will be nice to have that palette big off the big list!  I'm glad you liked the fall of guardia you can thank zeality for that awesome outside map. Merry Christmas everyone.

JP

EDIT:  Just played it awesome job Chrono'99!.  I added a couple bugs but nothing major.  CE is going to ROCK!
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on December 24, 2008, 07:14:58 pm
That was great. I'm almost mystified at how well Crimson Echoes is coming together. There are so many nods to Chrono Trigger and Chrono Cross, references, easter eggs, little scenes...it's really amazing. It's truly a sequel to Chrono Trigger AND an interquel between Trigger and Cross. This is just incredible work.
Title: Re: Another Topic To Find The Rom
Post by: Vehek on December 25, 2008, 03:25:53 am
I made the epoch available before chapter 13 now.  Though I still have it become available through agent 12 giving it to them.  I feel like it's much more viable that belthasar made an epoch in this timeline than the party stored it away in the cathedral for safekeeping.  If everyone is against this let me know.
The dialog during "Double Trouble" still says that the "Epoch II/Neo Epoch" is his next project. So, do you prefer the CT team dismantling their Epoch after their adventure?
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on December 26, 2008, 03:08:56 pm
We can change the dialogue. I do like the idea of the team destroying their epoch like I said I think its more likely that belthasar made a news epoch than the team hiding it somewhere for 5 years.

Sorry for lack of updates by me my dad has been in the hospital for the last 3 days.

Jp
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on January 03, 2009, 07:44:57 pm
I hope everything was okay.

In this new patch, I polished Capter 11 (except the return to Chronopolis). The sense of "war" in 1 A.D. was kind of missing so I added a map and a few battles in it before Marle finds Cedric and Antaeus. I had to use Guard enemies since they're the only human enemies we have, so that means the Porreans now look kind of powerful rather than being poor people in rags. It does fit with the theme of a deluded Cedric though; he's so confident in himself that he doesn't really care that part of his troops are getting killed, since HE is invincible anyway. As for Antaeus, he starts as a Guard sprite and becomes an Omnicrone sprite; I'll just paint his eye black later so he doesn't look like a Mystic cyclops. The sneaky Porrean now attacks Marle instead of Cedric, to make it clear that it's her presence that changes the events.

Also, a few patches ago I moved the scene of the battle from the Holy Lake to a field in southern Zenan. To clarify, this is because setting it in the lake gives the impression that the Porreans are attacking Guardia's territory, when it's really Guardia that invades Porre (southern Zenan). The location is just named "Battlefield" for now but perhaps we can find a better name later.

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Title: Re: Another Topic To Find The Rom
Post by: Vehek on January 03, 2009, 08:14:47 pm
Good work as usual.

Right now, the Glare of Midnight has a Mystic which uses the Omnicrone sprite.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on January 03, 2009, 09:00:42 pm
Looks great. Hope to play tomorrow.

2009 will be the year of CE.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 04, 2009, 11:37:10 am
He's definitely on the road to recovery so things are good here.  I spent alot of my break in the hospital though so I couldn't get much work done on CE.  It's nice having two programmers though so things don't come to a halt when one is gone :)  Can't wait to try the patch my plane back is this afternoon i'll try it when I get home.  The Omnicrone is a pretty minor role in kasmir's base.  The only reason i made it at all was because Kasmir couldn't be loaded with ozzie, flea and slash.  We can just replace it with any good "henchman" sprite.

--JP

EDIT:  Not sure if you are playing through on a ** game but if those guards are "fightable" we'll need to test the difficulty (it can be tricky since it's just marle").  And did you change Antaeus sprite or the actual enemy itself (Antaeus had customized AI).
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on January 04, 2009, 11:44:53 am
I just changed the sprite. I guess we'll have to repoint the custom AI of the former Antaeus enemy to the new one (or repoint the Omnicrone graphics to the former Antaeus enemy and use it).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 04, 2009, 02:25:35 pm
If you changed the sprite that should be fine?  Do you mean you used like.....chrono tweaker to change the sprite of the antaeus enemy?  Or did you actually go into the location events and have it load omnicrone instead of antaeus?  The easiest thing to do probably is just change what WAS the antaeus enemy in chrono tweaker and have it load up the omnicrone sprite packet.   This is cause my enemy AI editor doesn't handle repointed enemy AI very well.
 

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on January 04, 2009, 03:09:42 pm
I made it load Omnicrone instead of Antaeus (my character had 1 HP and just died in one hit when I played, so I hadn't noticed that the Antaeus enemy had a custom AI). So yeah your solution is probably the best one.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 04, 2009, 04:14:34 pm
I just played through it while waiting for my flight its fantastic you're definitely right about getting the sense of war going on. And I loved how the guard fell in the water. I'm playing on a star game so well have to check the difficulty of the regular guards on a normal play through cyber may be back soon for that though. Well done 99!  Ill be back in full swing tonight and hopefully zeality will have some more dialogue soon. If not ill do a bug checking play through.

Jp
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 04, 2009, 11:38:56 pm
Sigh I'm stuck in spokane cause of weather in seattle. But I managed to get to chapter 14 before my battery died there was one show stopper big but it may have been caused by me doing new game plus and it was an easy fix. I had 23 bugs over all and just some minor stuff. One thing I should have caught earlier is the two reptites at the top of dinopplus had custom ai for each other (one of them was able to revive the other) so we will have to do what we are doing with Antaeus and swap it via tweaker instead of flux. Not a big deal. Okay If I get on a later flight ill throw these in the bug reporter and start on them tomorrow.

Jp
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 07, 2009, 02:41:21 am
Checkin,

Fixed most of the bugs i found a few days ago.  Also swapped the sprites (but not the enemies) of the antaeus and Reptite Time Travellers so that the custom AI is put to use.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 08, 2009, 12:19:08 am
Got some more bug fixes the bug report is much more managable now.  These bugs were mainly from "dying" when you lost something (kasmir fort games, the contest).   Barring zeality sending me another chapter of dialogue i'll probably continue playing through to look for more bugs.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 08, 2009, 02:11:42 am
It was just a quick check out i found a show stopper bug near the end of the game.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 09, 2009, 02:25:50 am
made a few small changes to chapter 16, stuff like having toma walk out of the bar instead of "joining you" which is better since we have the epoch in this chapter now so it seems more natural to go to truce canyon to meet him.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 10, 2009, 02:57:35 am
tomorrrow I'm going to work on making chapter 17 work with the new plot, mainly eliminating the masamune.  I talked with Zeality yesterday and he mentioned making it an ....um.....annihalation energy agitator (we'll call it A.E.A.).  If anyone want to take a sprite we don't use and whip one of those up....or atleast describes to me what you think it'll look like let me know.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 11, 2009, 01:25:47 am
didn't get as much done as i had hoped forgot about playoffs haha.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 13, 2009, 05:14:54 am
starting chapter 16 dialogue, i should be able to finish tomorrow only got porre done today.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 14, 2009, 03:42:57 am
Finished the dialogue insertion for the NPCs post fall (porre, truce, choras)

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 15, 2009, 04:57:50 am
still chugging through chapter 16.  up to killing coyopa now.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 16, 2009, 03:44:06 am
Finally finished chapter 16 dialogue insertion.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on January 16, 2009, 05:20:42 am
Nice work! I've been a bit busy with midterms the last few days (should be over now), so yeah, it's great to have two coders.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on January 16, 2009, 05:26:37 am
utunnels PULLED IT OFF!

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on January 16, 2009, 05:45:20 am
Woah :shock:

That's fantastic! Can this be done with any MIDI track? That would seriously expand our possibilities for the CE soundtrack.

As a sidenote, the piano part in the intro of this SPC sounds exactly like one of tracks from Xenogears. It wasn't obvious in the original CC version, but it is here. Mitsuda really has a distinctive style.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on January 16, 2009, 05:05:56 pm
It's possible, but sometimes it just depends on luck. Vehek has documented the process; I'm not sure if utunnels is taking extra steps or anything.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 16, 2009, 05:20:30 pm
Very cool, but I stand by that we should probably do this after atleast the vast majority of TF editable stuff is finished.

But still.....man this is awesome.

--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on January 16, 2009, 05:54:20 pm
Oh yeah, inserting something like this would be the last thing we do.

17 tonight hopefully.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 20, 2009, 03:27:30 am
chapter 17 dialogue finished, sounds like 18 will be here tomorrow.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 21, 2009, 03:31:30 am
alrighty got 18 dialogue inserted...........not much more!!!!

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 24, 2009, 03:33:23 am
Chapter 19 Dialogue  With Zeality lightning speed here we could have a dialogue complete game soon :)


--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on January 28, 2009, 04:32:07 am
added developer room.  It's speekios room but it only opens if you talk to all the devs:

JP: Chronopolis Mall
Zeality: enhasa dream wing
Nightmare: Lone unfinished house in 1002 AD (epoch accessible)
Daniel: Zeal
Cyber: Final room of coliseum have to beat coliseum in single mode (by far hardest to get to)

I PM'd other people to try to get them in here.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on January 31, 2009, 06:00:00 pm
Whew, I've been awfully busy with schoolwork and going from places to places due to crazy paperwork... Anyway, I'm still working on polishing Chapter 12...

Just wanted to note in this post that I made the Missile Base use tiles that look good with the current palette but that look really weird with the custom Chronopolis palette (the blue-ish one from a while ago). So I guess for now Chronopolis will keep the default palette. Later we can either put the custom Chronopolis palette on an unused palette slot (like I did with the 1 A.D. maps), or tweak the custom Chronopolis palette so that it looks good on both Chronopolis and the Missile Base (the first solution is much easier).

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 01, 2009, 01:44:52 am
Good to here 99 :)

Check out zeality finished chapter 20 dialogue.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 01, 2009, 04:27:25 am
finished adding chapter 20 dialogue.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 03, 2009, 04:22:24 am
told you it would be fast.  I finally added the optional enemy to terra tower.  I made it the tyrano, still got to adjust the stats.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 04, 2009, 05:17:37 am
Chapter 21 Dialogue Inserted.....phew!

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 05, 2009, 04:35:06 am
Chapter 22 dialogue.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 06, 2009, 08:09:20 pm
Okay I said to jsondag2 that I'd have Chapter 12 finished today, but it turns out university keeps getting in the way. :( I find my lack of free time really frustrating.

Anyway, I'm posting the patch still since it's about time I move directly to top-priority chapters, like the final one.

So in this patch: added an entrance room to Chronopolis, moved the positions of the locations on the Chronopolis overworld, and polished most of the missile base.
What I didn't polish: the Central Regime and some rooms in the missile base.

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Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on February 06, 2009, 09:08:17 pm
Beginning my ultimate playthrough. I'll apply any new patches as I go through.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 06, 2009, 09:25:22 pm
Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on February 06, 2009, 10:15:41 pm
Polished Choras Ticket Office.

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 07, 2009, 12:02:05 am
Dialogue started on final chapter, i'm up to the zeal fight.

Inserted Zealitys polished choras office map.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 07, 2009, 05:51:52 am
Hey everyone,

I'm heading to bed but wanted to give a small update.  Zeality is officially doing an ultimate playthrough.  He's already logged 200+ bugs.  Tomorrow will be CE day for me ;) I'll insert the final pieces of dialogue and spend the rest of the day fixing the bugs that Zeality has posted. 

99 is doing his amazing awesomeness and is going to work on chapters that need his mad skills the most.  Once zeality does his ultimate playthrough and i fix his bugs we'll do a private beta with people we trust while me and chrono'99 polish the final chapters.

Were close everyone, really close :)

--JP

P.S.  99 there is a showstopper bug right now with the OW exits when you come back from the mainland to chronopolis.  Other than that fantastic work as always.  If you post a patch with the fix when i wake up i'll use that tomorrow otherwise I'll just fix it while bugstomping.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 07, 2009, 05:58:20 am
Yeah, just noticed it. Here's a patch with the exit corrected.

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Title: Re: Another Topic To Find The Rom
Post by: Vehek on February 07, 2009, 01:52:39 pm
I don't know if you've fixed it yet, but you really should stop writing out things like "line break" or "blank line" in the actual inserted text, Jsondag.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 07, 2009, 02:05:50 pm
haha, we'll catch them in the beta.  The way dialogue insertion on my end was this:

When i made the skeleton I put a bunch of place holder text boxes:
Zeality sent me a giant excel sheet ( it's literally 3,865 lines now)
I  open the location click "find text" find the new line in zeality's spreadsheet copy it, go back paste.

I'm kind of surprised you're finding the word line break though?  Zeality usually put puts {line break}.  I have caught a couple instances of "blank line" though.  I think the vast majority of zeality's bugs are dialogue related and i'm sure we'll have a few of these.

One funny one I remember was he had "JUST ADD A PERIOD TO THE END" and I just copy pasted that in :)


--JP

P.S. Check Out
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 07, 2009, 02:10:15 pm
Wait wait before checking out, here's a patch with the Frozen Flame emanations inserted in the final dungeon. I've started to polish the final dungeon in this patch also.

Jsondag, I thought I knew what you meant by "electric sound" for these emantations but once I opened TF I realized I don't. Do you mean using the sound effect {7B} Lightning, or something else? For the moment, I just made the Flames appear from top to bottom with a Darken and a SongVolume, but no sound effects yet.

(That's a check in.)

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 07, 2009, 02:12:57 pm
OH it's saturday hahah.  Awesome job 99 were clearly working on all cylinders here!   I'm use to you being in bed when it's time for me to work on the ROM :).  Do you want to hold onto it, the last piece of dialogue i'm working on is pretty confined to a few locations?  But the bugs I need to fix are pretty spread out.

--JP

Edit:  Hm.....i'm not sure I'll let Zeality answer that (he's the one that thought of it) and we can add it in later.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 07, 2009, 02:19:00 pm
Well I posted the patch since these emanations are a bit spread out, but now it's okay just work on the main ROM and I'll merge my work with it later using Flux files, as usual. I'm polishing the final dungeon maps now; it's less cumbersome to merge them (as opposed to merging various event files). Good luck with the bugs!
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 07, 2009, 02:29:57 pm
haha thanks I'll need it,

I just checked out the new patch!  Awesome work I almost wish I would have taken a picture of when I tried to polish it just so you can see how talented you are :).  By the way the "It's totally empty is so MEAN :)  Nice touch.  Just to warn you the Dual Party events you're about to work on are pretty complicated :/ Atleast the main loop where it's checking if the two parties are on switches or anything.  I tried to take notes here I'm not promising if they are up to date.  http://chronocompendium.com/Term/CE/Locations/B0.html

--JP

P.S.  I hope The above post about me just copy/pasting in the dialogue didn't come off as lazy, it's just if I proof read every line it really throws off the groove.  When the excel sheet comes it's literally 100's of lines of dialogue to insert with some scene whines too.  I think most of the times where these "blank lines" get inserted are during cut scenes so they'll be pretty obvious and easy to catch (i.e. it's not some random  NPC or anything...hopefully). 
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on February 07, 2009, 08:57:32 pm
The sound effect is the one used when the party teleports in the Black Omen in Chrono Trigger. It's not like the Sky Gate or Land Bridge teleporting, but the party literally disappears from the bottom up or top down as this static-like effect plays.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 08, 2009, 12:13:46 am
Check in......

phew!  Zeality is keeping me busy.  We have 500 totaly resolved bugs now and zeality's still going!  This game is going to ROCK.

--JP

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 08, 2009, 05:41:58 pm
Check Out.  There's 701 total bugs now I'll get to work.  One Show stopper.  Zeality did you make a temporary fix so you could get past that part or should i prioritize that?

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 09, 2009, 05:14:22 am
*passes out*

*checks in*

--JP


Resolved Bugs =  756
Total Bugs = 835

Note to self:  Biggest mistake i made was not checking for {line break} before dialogue and not making sure sounds have 80 for their param

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Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 10, 2009, 05:10:26 am
phew......did bugs that were TFable and not like.....going to take a super amount of time.   Inserted dev room and a map i made to get from chronpolis to the mainland.


--JP
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 10, 2009, 03:35:11 pm
Let me know when you guys feel it's in good enough shape for preview vid clip captures.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 10, 2009, 11:36:22 pm
You can probably start atleast up to chapter 15.

Just so you know please don't show anything that could give away:

1) the fall of guardia
2) Reptite world


Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 11, 2009, 03:43:14 am
made changes to enemies that i listed in the other thread.  Also did a few more bug fixing.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 11, 2009, 04:40:52 pm
756 bugs... Great work!

Just a small report: During the party split, you can often unexpectedly change parties or get the Reset Dungeon message when you run away from battles. This can be prevented by assigning the two options to the Y button (which would trigger a textbox) instead of L and R. To do that, we have to switch off the regular "Belthasar" Manage Party menu that normally gets called by the Y button. To do that, I'm putting the Storyline flag to 00 during that part of the dungeon (it has to be lower than 2C to block the ManageParty menu). That frees up the Y button for our use. If you exit that part of the dungeon, or when you save at the end of it, the Storyline goes back to its normal value. I'm currently working on that.

A different problem is that Ayla seems to be unaccounted for in the coding; she doesn't appear in the first room if you have her in the opposite party.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 11, 2009, 09:29:24 pm
Nice catch on the running away accidentally triggering the L/R didn't even think about it.

Hm....did you add ayla manually?  Or actually get her through the game?  It's possible that I made the conditional based on the bit that is set when you recruit her.  Since those people that load are "load always" not "load if in party".

7F0040     1/2/4/8 (Drumming puzzle)/ 10 (removes inactive party from Chronopolis) / 20 Saved Ayla during Atash Kedah  / 40 ayla joined

Zeality went and made my life hard again ahha check out before he gets to far ahead of me :)


--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 12, 2009, 12:21:55 am
Check in, got the bugs zeality gave me for the first half of 15.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 12, 2009, 05:49:52 pm
EDIT: Aha it does work; I hadn't set 7F0040 bit 20 and 40. Well now I can just focus on the Y button stuff and the maps and enemies (a few Enemy Index/PRM bugs).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 12, 2009, 08:11:30 pm
woooo!  Just so you know the entire ending sequence she doesn't appear unless that bit is set (kind of annoying while developing :-/ ) Basically anytime her sprite would always appear instead of only appearing while in the party you'll need that bit set.
 
Cyber submitted a bug earlier where the person "not" in your party is still standing there and you can talk to that person and swap them in.  I started doing it but it got pretty complicated pretty fast and I'm so scared to touch the events in that room cause I was so happy that it was working I was afraid it'd break...i imagine it is a giant jenga board haha.

But if you want to delve into it feel free....what i did do was add the "reset" option in case they accidentally made the wrong party they can just start over.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 12, 2009, 09:38:16 pm
check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 13, 2009, 03:07:18 am
not a check in,

but posting a fix cause of an ayla showstopper

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 13, 2009, 06:35:54 am
so tired....really really wish i woul dhave made the sounds 80 the first time around......

--JP


Resolved Bugs =  1061
Total Bugs = 1125
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on February 13, 2009, 11:29:54 am
I stayed up all night, but I finished my playthrough.

Several maps to polish and other stuff that's not done yet. I'll make a list. Depending on JP's schedule, we release to beta testing today or tonight. Sheeze...

Going to sleep...
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 13, 2009, 08:46:11 pm
ok i'm here for one more day so i'll try to get through these bugs (~200) and we'll release a beta.

check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 13, 2009, 09:51:41 pm
damn i'm actually heading out for the weekend.  Feel free to fix bugs without me :) otherwise i'll finish when i'm back.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 14, 2009, 02:31:55 pm
Checking out to insert the Subjugation ship (an edit to make it compatible with the scrolling ocean layer)

Concerning the final dungeon, I've successfully implemented the Y button stuff and now I'm trying to correct some bugs with the platform switches (they disappear if you open and close the menu). Note that I'm only adding the Subjugation ship in the patch I'm about to post (I'm in the middle of the platform stuff and it's not playable as is).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 14, 2009, 02:46:17 pm
99 can you look into into the showstopper that Justin mentioned in the feedback?  I'm out of town right now.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 14, 2009, 03:29:00 pm
I asked Justin for an SRM file since I can't seem to trigger that bug in my game (might depend on the party members, perhaps).

Here's the patch with the ship. I actually think it looked better previously, but we can't have "hollow" tiles with the ocean scrolling so...

Also I take it we're posting new patches in both this thread and the debugging one from now on, right?
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 14, 2009, 03:54:10 pm
Damn! Making the map scrolls in the ship location causes it to scroll in the Zenan Bridge location too :(

Now I'm trying to make the ocean scrolls through events rather than Map Properties, but the scrolling command is notoriously difficult to handle.
Title: Re: Another Topic To Find The Rom
Post by: justin3009 on February 14, 2009, 04:16:30 pm
I think for that little spot I was using Crono Robo Magus.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 14, 2009, 05:47:21 pm
Posting here the latest patch from the other thread (kinda tiresome to have two threads but oh, well).

You're talking about King Zeal in Prehistory, are you? Crono and Magus can't be in the same party in that chapter.
Title: Re: Another Topic To Find The Rom
Post by: justin3009 on February 14, 2009, 06:48:07 pm
Oh right, the party for that one was Frog Robo Magus, then Crono Lucca Marle.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 15, 2009, 11:37:06 am
Check out to insert the ship. This time I need to move it to another map and repoint various events and stuff to disconnect it from Zenan Bridge.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 15, 2009, 12:02:06 pm
Check in. The ship now uses location 129 (it was previously an unused Blackbird map). I also put a bit of polished final dungeon work in this patch; it's not finished but it's playable and I got rid of the platform bugs and whatnot.

I'm not posting this in the debugging forum as this would be getting tiresome for testers; jsondag or Zeality will post the official CE2009-02-15 patch later.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 15, 2009, 08:59:01 pm
Check out, baby. Time to see Zeal in midnight glory. :lee:

Expect a check-in by tomorrow morning (within 8 hours of this post).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 15, 2009, 10:23:40 pm
Whoa...wait 8 hours??  is it possible to do most of it w/o checking out?  Does the data move between patches or is it static.  I planned on doing some bugs stuff and it's changes that move between patched (so it's hard to do offline cause it affects many different locations)

--JP
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 15, 2009, 11:04:07 pm
Go ahead, I'll try patching the graphics to your improved ROM and make another patch. I guess this counts as canceling my check out. Should be static between ROMs, judging from the fact that the graphics locations are the same in the original ROM and the latest CE-patched ROM.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 15, 2009, 11:07:47 pm
:)

Thanks!  I've been out of town and reading the bug reports in the other thread and being able to do nothing about it has been torture!!

If the data is static I think you can probably do the changes to any rom and make an IPS patch to just patch in the changes to my new and improved rom :)  of course triple check that everything goes smoothly (you can have lunar IPS dump a log of the hex it changes and make sure it's in the right spot).

--JP

Oh yea check out!  This beta is about to get punched in the face JP style

EDIT:  WOW i just saw the ship.  When I read your first message I was like...well is the scrolling going to be worth and and boy it was!  Great job chrono'99!

Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 16, 2009, 04:05:08 am
Check in...

Check out the awesome alliteration in the filename.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 16, 2009, 05:13:50 am
Check in,

Basically same as the old file but with a fixed dalton's map.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 16, 2009, 06:01:14 am
Mmh, apparently when the player has six characters, the last reserve PC sometimes gets assigned to the 7th slot instead of the 6th, even though there's no visible gap in the party menus. I fixed this by putting a conditional: if reserveslot6 > 6 (the number corresponding to Magus) then use reserveslot7 instead. This should cover all possibilities.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 16, 2009, 03:22:41 pm
Check out and in. Zeal at Night graphics assembled in Temporal Flux. I haven't applied Chrono'99's flux file yet, since I'm not experienced at working with flux files. Someone wanna take care of that and re-check in?

Also attached is a log file produced when I patched to json's latest ROM, to help track any difficulties that might have arisen. If the tile assembly for Zeal at Night overwrote anything, I think it would be more tile assembly, and the other overworlds check out okay, so I think the patch worked fine.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 16, 2009, 06:10:52 pm
One of the colors on the clouds appears black in the game, even though they look fine in TF. This will need fixing, but it's a great work in any case, FaustWolf! It's truely impressive :)

(Note that I turned off the overlay effect for this screenshot, but I'll tweak it later to make it faintly blue.)
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 16, 2009, 06:38:47 pm
Damn, I'll take a look. Chrono'99, could you toss a savestate my way in the general vicinity of Zeal?
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 16, 2009, 06:54:59 pm
Sure:
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 16, 2009, 08:07:44 pm
God, the scrolling skyline on the Zeal map is gorgeous -- don't you guys dare touch that, I'll add more stars horizontally. Now that I know more about the vertical scrolling, I'll add some more cloud layers underneath too.

Are you guys absolutely sure you actually want to correct the palette used on the cloud layer? It sure looks crappy with the blue overlay off, but it creates some (possibly nice) cloud shading that might enhance the nighttime feel when the overlay is on.
(http://img120.imageshack.us/img120/864/zealnightyr0.th.png) (http://img120.imageshack.us/my.php?image=zealnightyr0.png)

I'll still change the palette if you want, I just wanted you to give it a second look.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 16, 2009, 08:17:21 pm
I'll let someone else comment on the "shading" but can you tell me why this shading happened without you knowing about it? It's always scary when something happens unexpectedly in this business.

--JP

EDIT:  I hope i'm not coming off as ungrateful cause I really truly am, I'm just being safe rather than sorry.....i do feel bad always sort of like...getting in your way haha. 
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 16, 2009, 08:35:01 pm
No, I know what you mean. For now, I simply attribute it to our inexperience dealing with overworld palettes. I literally made an educated guess at the rules by which they function, but I'm just surprised it doesn't show up in Temporal Flux. If I decompress and the palette is different from what I inserted, then we have a problem.

Also, json, I really am going to hold off on further sprite insertion until bug testing is satisfactorily complete -- judging from the Guardian soldier's graphics pack, we'll run into the need to repointer upon inserting the Porre Pvt over the Laruba Tribe Chief (aka {21} Prehistory Old Man). The prehistory old dude has a graphics pack of length 0x5CA, whereas the graphics pack used for middle ages soldiers (not to be confused with Knights) and the like is 0x886. If you guys have satisfactory temp sprites for the Porre Pvt and Porre Sgt, I'll fix up the Zeal at Night map and then start beta testing / video captures.

justin3009 and I tried doing graphics work and coding simultaneously in different ROMs when I needed to use unused space for his Chrono Trigger Ultimate Edition project, and when we combined our work justin had to re-move stuff. I don't want that happening to you guys if it's avoidable.

EDIT: Waitaminute, why is Porre Sgt any different from GI Jogger or the medieval soldiers? Can we just repalette the medieval soldier and use {21} Prehistory Old Man's sprite header? I guess that's what '99 had in mind, maybe.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 16, 2009, 10:02:49 pm
It's not the palette, that's fine and conforms to the other palette shifts as far as I can tell. I'm going to need to check the subtile graphics pack for the clouds and stars, because something weird's up. Upon close inspection, the graphics are actually pretty whacked out compared to the clouds I inserted. Just what you wanted to hear, json.  8)

No cause for alarm, whatever the problem is seems to affect only the graphics pack I inserted. Hopefully it's just something I did.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 16, 2009, 10:16:36 pm
FW, some of the log file is kind of confusing me.....There were changes

This is from the log:

3744FE     34D    No     00002662-000029B3      352

This is from the NA Offsets guide:
37366F   3748B7   TXT   N   Dialogue (Huffman compressed)   2004.11.09

the log:
318405     E43    No     0000181A-00002661      E48

NA Offsets guide
300000   35EE01   MAP   Y   Location maps (6 bytes of data precede tile information)   2006.12.20


Those are some pretty big changes do you know what they could be from?

--JP

EDIT:  I went through each of the changes most of them make sense, but some of them have me confused,


Change 1/2/3/4:
03D938       1    No     00000005-0000000A        6
03D9FA      12    No     0000000B-00000021       17
03DA2C       1    No     00000022-00000027        6
03DA34      BD    No     00000028-000000E9       C2

03CE44   03DFFF   PAL   Y   Overworld palettes   2004.04.28
Change 5:
053CC9     857    No     000000EA-00000945      85C

040000   059A55   GFX   Y   Overworld tiles   2004.04.28

Change 6:
06602A     9A5    No     00000946-000012EF      9AA

0629EC   066A38   TASM   Y   Overworld L1/2 tile assembly   2004.04.28


Change 7:
06C26A     29E    No     000012F0-00001592      2A3

06BAC5   06C356   MAP   Y   Last Village Map   2004.08.20


Change 8:
06C508      6F    Yes    00001593-0000159A        8
06C577     266    No     0000159B-00001805      26B

06C357   06C7F6   MAP   Y   Kingdom of Zeal Map   2003.07.03
Change 9:
06FF0F       1    No     00001806-0000180B        6

06FF00   06FF1F   PTR   N   Pointers to Overworld L1/2 tile assembly (first at 0629EC)   2004.06.21

Change 10:
06FF35       3    No     0000180C-00001813        8

06FF20   06FF3F   PTR   N   Pointers to Overworld maps (first at 066A39)   2004.06.21


Change 11:
318356       1    No     00001814-00001819        6
318405     E43    No     0000181A-00002661      E48

300000   35EE01   MAP   Y   Location maps (6 bytes of data precede tile information)   2006.12.20
Change 12:
3744FE     34D    No     00002662-000029B3      352
37484B      67    Yes    000029B4-000029BB        8
3748B2     2DE    No     000029BC-00002C9E      2E3
37366F   3748B7   TXT   N   Dialogue (Huffman compressed)   2004.11.09


Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 16, 2009, 11:08:06 pm
I corrected a few tiles on the Last Village map, so that's fine. As for the others, I'll just say  :picardno. No dialogue should have been changed, that's for sure.

I'm not sure what's going on, so discount my check-in -- all editing of the ROM needs to be done absolutely linearly so we can avoid oddities like this. I'm going to re-insert and re-assemble the nighttime Zeal overworld from scratch when I can get the ROM during some period of downtime in bug squashing.

json, I'd recommend going with your latest patch (http://www.chronocompendium.com/Forums/index.php/topic,5209.msg146259.html#msg146259) and then applying Chrono'99's changes here to that. (http://www.chronocompendium.com/Forums/index.php/topic,5209.msg146266.html#msg146266) I'm perfectly fine with starting the Zeal overworld again from scratch. I've got the palette and graphics pack on hand, I'll just need to do the tile assembly again. I have to deconstruct the entire cloud cover anyway due to a flub I made (the cloud layers fit together like a jenga puzzle). It may seem extreme, but I'm 100% confident this is the best way to proceed.
Title: Re: Another Topic To Find The Rom
Post by: Vehek on February 16, 2009, 11:27:36 pm
Change 11 is the 1 A.D. OW and change 12 is the Zeal islands OW. Remember, Temporal Flux fits its modifiable data into free space.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 16, 2009, 11:28:04 pm
Hm....what exactly is the step by step process you used?  Do you use TF compression to insert it?  Maybe it causes some reordering of the data?  In my experience it shouldn't though.

That being said....I'm pretty sure that all of your changes are totally static?  Can you make a patch with ONLY those changes.  

So ....
Download my latest patch
Make your changes
make an ips from the original CE patch and your patch.

you patch should only be a few KB's and should be able to be applied to any chrono trigger rom instead of just the flavor of the day CE build.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 16, 2009, 11:31:35 pm
Double posting:

Oh....damn that makes since I guess the Dialogue left that location a long time ago then....I'll start using FW's patch then.  I guess the map itself wouldn't be static would it?

--JP

This is a check out

By the way FW, I won't be as crazy about double checking changes in the future :)

Oh yea check out.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 16, 2009, 11:37:53 pm
This is the little patch I patched to the version of the ROM you posted earlier, but don't worry about it for now I guess? I still need to figure out what happened graphically.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on February 16, 2009, 11:44:51 pm
For the Porre sergeant and private...

Once the new graphics are in, all one needs to do is repoint GI Jogger's graphics (I believe he's NPC 52) to the new NPC. That way, we won't have to change all GI Joggers in the game to Laruba chiefs.

The Porre sergeant will have to be a new NPC, but it shouldn't be hard. Just find an unused NPC slot and put the palette in, then point the NPC to graphics / palette / etc. accordingly. His only appearance is at the meeting, I think, so that's the only NPC that needs to be changed.

Chrono Tweaker does all this, but IIRC, there's some kind of issue with Chrono Tweaker, so maybe there's a better way?
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 16, 2009, 11:54:22 pm
I've used chrono tweaker to repoint graphics many times.

--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on February 16, 2009, 11:59:15 pm
Ok, great. I'll be back in an hour or so.

I am getting the biggest rush ever out of this. The level of coordination and cooperation is mind-blowing. Every damn day I work on Crimson Echoes's release, I have to remind myself that I only want to help JP's future Glenn hack, and then I want to retire. JP is still taking a lot of bullets with coding and programming. Making bugfixes reminded me how sticky that can get in complicated events.

I'm just...sort of mystified how it all came together. Everyone's individual influence contributed. Chrono'99's plot revisions, some of Hadriel's stuff, JP's lines (which, for NPCs, I often used as a base to write the revised versions), my jokes, like Frog's "I'm going to get medieval on you", and the little humorous throwbacks to other elements of the Chrono series...I'm just sort of speechless. I don't think it would have been possible at any place except the Compendium. I just wish I knew how this all psychologically worked so i could reproduce it again and again.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 17, 2009, 01:08:38 am
Good news -- I've determined that the graphic messup on the Zeal overworld isn't due to anything Temporal Flux did, but rather something curious that happened in TileMolester. So no corruption there, and as long as the patch log doesn't show anything out of the ordinary, we should be good. I'll just need to reinsert the graphics pack for the cloud layers in the newest version of the ROM to be posted here.

EDIT: Now, this is Zeal at Night. All I have to do is re-insert the graphics pack, which will take just a fraction of a second. I'll do that tomorrow with the freshest ROM.
(http://img21.imageshack.us/img21/6902/zealnightbetteras6.png)

What do you guys think of the stars? Do you want the star clusters to be more dense/less dense? Anyone have any favorite constellations?
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 17, 2009, 02:58:05 am
Personally I'm fine with the stars, although, well, if we want to make it absolutely perfect, I think the sky above the clouds should be have a dark blue tint rather than be pitch black. The Enlightened Ones are above the clouds, but still inside the atmosphere (or else it would have been black even in daytime). But this might be difficult to change considering it's about palette, unless you can use one of the dark blue colors? If it's too annoying to change don't worry about it.

EDIT: Also now that you mention it, the scrolling does look nice in-game. I'd still like to slow it down a bit though, as stars don't move that fast in real.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 17, 2009, 03:06:14 am
It's actually supposed to be at night though, right? Or do you guys have day scenes too? If it's during nighttime I'd keep the black, since it's the sun's light that makes the sky blue as opposed to black. I was more worried about the clouds still being white and blue -- maybe some dark grays and purples would have been better for those, but the blue overlay takes care of that pretty handily as-is. However, we may have to change the cloud colors if the new overlay you're going to use doesn't have that effect on the clouds any longer.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 17, 2009, 03:25:00 am
It's only shown at night. So yeah, it should be black, sorry. As you can tell, my knowledge in physics is a a bit...off. Now that I think about it, the sky is obviously black at night (wow that's embarrassing  :oops: ).

I'll look into the overlay later today, all the more as someone said in the beta-testing forum that it was too dark in the locations. It's the same shade in the locations and the overworld, so I'll look into both.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 17, 2009, 04:59:31 am
So, i can't seem to be able to upload the patch....it's not giving any error but just stalls.  I'm going to email it to zeality but if anyone else wants it and is online then shoot me an email at jpsondag@gmail.com and I'll send it to you.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 17, 2009, 05:16:24 am
So....i  couldn't just uplaod the patch...it worked with this zip file.  The password is:

common12!   (i gave it a password cause i was going to put it up on my ftp server but that's not necessary anymore)

--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on February 17, 2009, 07:50:55 am
Definitely try keeping the stars with a more purple / graying / dark cloud effect, and try it with / without the overlay.

Even if everything after this is a trainwreck, what we have is still great, here.
Title: Re: Another Topic To Find The Rom
Post by: Vehek on February 17, 2009, 12:41:17 pm
Once the new graphics are in, all one needs to do is repoint GI Jogger's graphics (I believe he's NPC 52) to the new NPC. That way, we won't have to change all GI Joggers in the game to Laruba chiefs.
I think the Porre Private lacks knocked-out and kneeling frames.
And what, is almost everyone in the Porre army you meet just a private?
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on February 17, 2009, 01:02:13 pm
Hm...we'll need to create those frames then. And I can give suggestions for where to replace some privates with sergeants during my final runthrough.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 17, 2009, 02:24:44 pm
Check out to putt in the corrected graphics for Zeal at Night. Should take just a minute.

Z, did you want a change in palette when you said "dark clouds," or did you mean you just wanted the overlay in place still?
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on February 17, 2009, 02:36:58 pm
A change in palette, if possible, to make the clouds a little more gray. If this is troublesome, it's no problem (and I can imagine, it's probably troublesome). What we have is great.

Concerning the overlay, it'll just be nice to see how it looks in-game with or without. Having no overlay might be spectacular since the colors will be rich and full.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 17, 2009, 02:48:18 pm
I don't mind trying a new palette. But if I go to that trouble...

...do you guys want a moon? I need to do a moon sooner or later for AE:HU anyway, and there's probably enough room in the graphics pack. Only problem is that the moon might look weird scrolling by.

Check-in for now.
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 17, 2009, 03:59:24 pm
A moon would be awesome in theory, but I think it would be too strange with the scrolling. And even if we put it on the layer that doesn't scroll, it would still look weird as the stars would still be scrolling behind it.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 17, 2009, 10:31:43 pm
Slow bug day so hopefully today I can catch up a little bit.

Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 18, 2009, 04:07:10 am
alrighty I think things are a bit more managable in the beta forum now.  Tomorrow I'll work on some more complicated things (new cutscenes...maybe some of the graphic necessities)

--JP
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 18, 2009, 03:02:44 pm
Check out. Be back in two hours tops.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 18, 2009, 05:00:51 pm
Check in, with four minutes to spare.  :D

EDIT: Waitaminute, why is my patch slightly smaller than jsondag's latest...? Could it be because there's fewer tiles overall in the Zeal overworld map now (I still left some unseen tiles blank, thus no assembly data there)?

I'm attaching a log file of the changes from JP's latest ROM to mine.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 18, 2009, 05:25:05 pm
Probably nothing to worry about, the patch is between the ORIGINAL CT rom and the modified rom.  So maybe between your patch and mine a few more bytes just so happened to be the same as the original CT rom.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 19, 2009, 01:01:41 am
Check out.

Beta Testers didn't get far today....so i'm going to insert some graphics stuff I guess and see if I can get some of the harder bugs done.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 19, 2009, 03:07:32 am
Check in:

Got some catching up done today :)

Made AAE Sprite
Made graphics change to years in lower left corner

Got bug count way down in the DB:

Resolved Bugs =  1223
Total Bugs = 1281

Most of the bugs there are for the final chapter (i'm not doing those fixes cause I assume that chapter is implicity checked out by Chrono'99).

If we had to release today...i think i'd be fairly comfortable.

--JP
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 19, 2009, 03:57:45 am
Check out, check in.

What's the difference...?
(http://img14.imageshack.us/img14/3305/qmarkingameoi4.png)
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 19, 2009, 04:38:54 am
Yeah, I'm almost finished with the Spire of Telos part of the final dungeon and I fixed relevant bugs. I'll fix those in the actual DBT too. Should be posting a patch soon (but this is not a check out, I have Flux files that I'll apply to whatever is the most recent patch).
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 19, 2009, 10:50:01 am
Okay, here's the patch. I went up to the teleporter to the mashup of timelines. I fixed some bugs that weren't in the log, like how the old man reappears in his room after you fix the bridge. Also fixed the bugs of Chapter 23 that were in the log, except for the ones related to the ending and except for this one: "Make step-on switch sounds for the final two switches". Couldn't think of an easy way to do it without the sound looping itself... It's pretty minor compared to the rest of what still needs to be done, so I skipped it.

I added a minor joke concerning the old man (see screenshots). The final dungeon should be dark in mood but I think this adds to the surreal nature of the place.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 19, 2009, 02:28:48 pm
Just played through......99 this is seriously some of your best work.  Major props for the long hall way with the statues in the window like things?  And the old mans room with the creepy ass cliff. 

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 20, 2009, 04:04:53 am
Added Zeality Dreamers sequences and fixed a bunch of V's bugs.

--JP

EDIT: Note to self add FW's new tech.....fix two new bugs I added :-/ (dialogue box placement and battle solidity)
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 21, 2009, 03:05:47 am
Yeah I think I'll tackle the ending.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 21, 2009, 03:07:33 am
Sweet!  I can't wait to see the number of pages of bugs in the DB go down :)  I'm about to check in FW just HAD to go and give me some more bugs he found 2 show stoppers today (sigh)


--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 21, 2009, 04:07:58 am
FW Bugs. Fixed + I polished hunting grounds.  Me and 99 have split up the chapters giving him the most...ugly chapters haha and Hopefully I can spruce up some of the it'll pas chapter.  Also there were 2 show stoppers so this is going to the beta testers.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 21, 2009, 02:52:58 pm
OK....before lunch i'll fix V's new bugs.

Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 21, 2009, 04:56:18 pm
Ugh I tried 3 times to post this and wasn't able to.   (patch posted in Nightmares post below)

--JP
Title: Re: Another Topic To Find The Rom
Post by: nightmare975 on February 21, 2009, 04:59:08 pm
Okay, here I go.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 21, 2009, 11:28:26 pm
alrighty then, check out only have the FW bugs to fix though so shouldn't be long.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 22, 2009, 01:54:34 am
Check in:

Did new FW and lenophis bug fixes.  Also fixed the mystic tunnel bug Lord J pointed out by doing the scroll screen that Chrono 99 suggested.  I had to do some hacky stuff for edge cases ( i have enemies run towards PC 00 for half a second which seems to get them in the screen for the battle even on edge cases)

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 22, 2009, 02:10:39 pm
Time for my morning dose of V bugs.

Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 22, 2009, 04:34:25 pm
Check in:

99, I just noticed (from FW bug report) that you made the 1AD chests event chests.  Nice touch :)

Fixed V's FW's and Leno's latest bugs.  Battle  + tile priority = headache.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 22, 2009, 11:41:44 pm
Checkout/check in

just a few map changes I was working on, nothing new from the beta testers today.


--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 23, 2009, 12:41:01 am
Check out for lenny's bugs.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 23, 2009, 02:10:48 am
Check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 24, 2009, 04:08:09 am
Check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 25, 2009, 12:32:47 am
Check in.

I inserted Nightmare's new map, that's about all i got to today.  Nothing new from beta testers :(  Nightmare I readded the crater since the climax of the game takes place there and it'd be weird to have the crater location w/o it being on the OW.  It also made the OW events for that scene look really goofy.

I definitely think water > Lava and I'm guessing you trimmed down mountains to make it easier to find singing mountain?

--JP
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 25, 2009, 12:34:36 am
*snatches ROM* Huge thanks for reinserting the crater, I was going to request that since it was sort of the centerpiece of the preview too.
Title: Re: Another Topic To Find The Rom
Post by: nightmare975 on February 25, 2009, 12:52:10 am
*snatches ROM* Huge thanks for reinserting the crater, I was going to request that since it was sort of the centerpiece of the preview too.

Eh, I thought it looked better with the two spires...maybe one spire in the center instead of the two by the side?

EDIT: Oh and yes I did allow you to see the Singing Mountain path better considering Faust was having trouble. I bet he'd not be the only one. :wink:
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on February 25, 2009, 03:09:10 am
Yeah, I think that ended up better.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 26, 2009, 02:36:36 am
Yea it looks like a few people still couldn't finding singing mountain (before nightmares update).

Anyways we went from a day w/o any beta updates to a plethora of updates (to bad I didn't work till 1030 pm yesterday sigh)

Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 26, 2009, 05:18:10 am
Bunch of bugs fixed today including the infamous Vision Serpant issue.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 27, 2009, 05:07:01 am
Got to most of the bugs....still some lingering ones from leno but i'm tired.

Check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 28, 2009, 12:31:21 am
Not much from the testers today, shouldn't take long.

Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 28, 2009, 02:52:42 am
Check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 28, 2009, 05:45:58 am
I can't reproduce Lenophis's 2-character bug in the Spire of Telos (not from the debug room anyway).

The Y button stuff is not dynamic; it remains on Y even if the player changed the settings. It's possible to check what button the regular "party exchange" button is using 7E2998. However, the player can set it to not only A, B, X, Y, L, and R, but also Select. But the CheckButton command can't check for Select (or TF just doesn't list it), so we can't use this dynamic solution.

I mapped the button back to R, since I don't think many players would map anything on that button. Now the textbox triggers itself again if you run from battle, but there's a Cancel option so I guess it's okay.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on February 28, 2009, 09:16:12 am
I just repro'd leno's bug.  I took the SRM file that he posted ran back to the split party dungeon and added 7F0084, bit 20 reset to the top of the events.  THne used the nu to reset the dungeon and talked to him again to split up my party.

Don't have time to do further debugging. Here's a savestate though.


--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on February 28, 2009, 10:28:35 am
Fixed. It was the same bug as before with the empty reserve slots. Now the code checks for all slots in order, so it can't miss the characters.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 01, 2009, 12:32:05 am
no updates today :( I'm super exhausted and get headaches if i look at a computer.  I'll get to the newest bugs tomorrow.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 01, 2009, 09:11:10 pm
Check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 02, 2009, 01:38:27 am
Check in.

I just did some random things with this, lowered the cost of ethers, added a new heckran and Zeal AI (the human zeal) and put in the arc (i'm assuming not the pallette cause right now it looks ugly)

--JP
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on March 02, 2009, 02:42:32 pm
A pretty Ark graces this patch.

You said something about corruption in the latest Graphics hacking thread json, why? This is a normal full patch, and shouldn't be any riskier than any other patch.

(PATCH TAKEN DOWN FOR FURTHER CORRECTION)
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 02, 2009, 02:47:40 pm
The patch I posted two posts up used has your original cedircs arc patch applied to it which you said didn't use the "correctional factor".  If this causes the patch to write to bytes that it shouldn't then we need to go and "undo" those changes that it made. 

--JP
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on March 02, 2009, 02:56:51 pm
Crap, that's right, I need to restore the palette subsequent to the dactyl's palette now, since I got the palette starting positions wrong before. Hold on.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on March 02, 2009, 06:03:45 pm
CEDRIC'S ARK LIVES
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 02, 2009, 06:48:12 pm
Here are some Flux files for the final dungeon. Whoever has the latest ROM can apply them. I haven't polished the last area and the ending yet. Apply these files and please also do these tweakings (which can't directly be transfered with Flux files):

1/ In location {13B}, move the treasure box coordinates down to where the treasure box tile is on the map;
2/ In location {13E}, move the ScrollLeft all the way to 0;
3/ In location {141}, move the ScrollDown to 30.

Also...once I have polished the ending, I'll stop doing this and do a beta-test thread kind of thing instead, because I admittedly work too slowly, because all these "release" preparations are going way too fast for me to keep up anymore, and because I've grown disheartened that everybody feels like the game is nearly complete. IMHO, some parts of the game are still way too rough, confusing, confused, and rushed. There are probably a dozen of minor inconsistencies and/or major plotholes still lying around (due to my own plot revisions). I tried my best to keep up and work fast enough to fix everything, but I guess I just can't run after a train that's going at the speed of sound. I'll just complete the ending, lower my standards for the game, and do less overwhelming stuff like beta-testing or whatever. Just to clarify, I'm not blaming anyone; everybody since 2004 did/does a fantastic job. It's just that I'm disheartened that we can do so much better, but don't have the time to. Alea iacta est and whatnot, I guess.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 03, 2009, 03:39:07 am
Alrighty this deserves a response I'm worried that it's pretty much the same response I gave in the CTDS thread:

I think it's easy to get caught up in chasing perfection.  We've done an amazing job here, it's a solid game that despite the plot holes you've mentioned...I think it makes sense.  In fact I think it's so temporally correct that fans might get overwhelmed (for example calkhula reappearing, marles  1AD trip twice).   

We've....spent alot of time on this game.  I'm probably embarrassed to say how long i've worked on this game.  And honestly, i'm tired.... I don't know how much longer I can go.  I come home every day and spend atleast a couple of hours working on the hack.  That's not to say i'll leave the community post CE but i'll probably move to working on tools and maybe one more (small) hack.  I've made the choice to devote time to this game and it fit rather well into my real life situatoin to devote this much time (after school ended I had alot more free time).  But we've pushed back the release alot already, longer than I expected (i thought we'd release a few months ago) and I can't continue to devote this kind of time forever.


I'm just worried....if we keep trying to make it better we'll never release.  I remember a couple years ago telling Zeality we could probably release by christmas....never happened.  Real life happens, it's hit me, it's hit chrono'99, it's probably hit zeality... 

That being said...chrono'99 is an integral part of this game...probably second after me (no offense anyone...but if you spend more time on this than me than...well it's impossible) if he doesn't want to release...than..let's not.  But I can't promise that I can contribute as much as I am.  I've gotten the game to a steady enough state where I think chrono'99 can hopefully  finish it alone but....if he can't, or if real life takes him over, well I dont think there is anyone besides me or him that can ride this horse to the finish line.....so it worries me.

That being said...by my count
chapter 1-12:  Chrono'99 ified
Chapter 23: Chrono'99 ified

Chapter 13/15 I feel like are in good enough shape.
Chapter 16: I don't really think this is a high priority chapter at all...in fact it was originally a sidequest

Chapter 14:  I really wish you'd consider giving this chapter a look.  I felt like this needed your eye before the beta and Leno in the questionairre made me think that even more.

That leave 17/18/19/20. 

If we push back the release date then this might change but honestly...i don't think we should chrono'99 ify chapter 18.  It's just..too much and I don't think we could ever be happy with it's final outcome...if the beta testing is chasing a train at the speed of sound, 18 being a perfect chapter is chasing a train at the speed of.....sound *10
17 Could use a look over but I think it's decent enough where maybe me and zeality can do it.
19: This was tricky..i tried to use your notes on this (you said to use heckrans cave) but well...I did my best.
20: This was a map I was pretty proud of....I feel like I should be the one to make it better.....and I will


I really tried to make everyone happy with the product....I scoured the forums searching for ideas people posted and tried to put them in the game....everything from nightmares mall advertisement, to daniel krispin....or maybe lord J's, thing with the fates.....to chrono 99's Frog and magus causing hte fall of guardia.  I want everyone to be happy with the product I really do.....i spend too much time on it to say otherwise. So it kind of sucks if like....one of the most influential contributors to the product isn't happy....it sucks enough where I'm not sure I could release comfortably.


Anyways..it's already 11:30 here so i wouldn't get into a good vibe if I started working on the ROM today.  I'll give it it's due diligence tomorrow.

--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on March 03, 2009, 04:16:47 am
It's probably a foregone conclusion, too. I imagine that if we started with a fresh CT ROM, removed the content, and wrote down all the enemy graphics, locations, etc...basically auditing the entire ROM, then we could figure out how to change literally EVERYTHING to make the newest possible ROM hack.

But Crimson Echoes already uses 90% of Chrono Trigger's art assets, 90% of Chrono Trigger's old locations...it's very much Chrono Trigger 2, not Chrono Echoes. When I realized this, I stopped feeling bad about certain things, like reusing those locations, because CE's spirit is very much..."you finished CT. But it's NOT OVER YET! Come back into this world, there's another story here!"
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 04, 2009, 02:19:17 am
Check in.

I put in Chrono 99's polished mashup of time (great stuff as always) and fixed various bugs in the beta testing forum.

Oh yea.....the arc looks PERFECT.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 05, 2009, 04:00:22 am
Check in.

Didn't have much time today ( i worked a 13 hours day :( )

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 05, 2009, 11:26:15 pm
Nothing new from beta testerday today, but got a batch of dialogue from Zeality.   Just so you guys know I'm going to CO this weekend so I won't be around...

My life sounds exciting when i post about these trips but it's really not...

--JP

oh yea check out.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 06, 2009, 01:51:52 am
Check in.

Fixed a bunch of the bugs that have been reported to the database.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 06, 2009, 09:56:07 pm
I got a little bit of free time at the airport and free wifi :)

Check out

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 06, 2009, 10:32:28 pm
crap upload folder is full.

Zeality can you fix this and i'll try to check in tonight?

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 07, 2009, 04:08:11 am
check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 09, 2009, 03:50:36 am
Check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 10, 2009, 03:51:11 am
Check in.

Fixed some reported bugs and added another ending.  Also moved ending portal to Lara's room since telepod can't always be accessed.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 13, 2009, 04:02:55 am
Check in.

Bunch of random stuff,

added some new AI that i mentioned before ( the final kasmir fight had a huge bug :-/ it's much better now)
Fixed a bunch of the save points so they display the correct era
Did some difficulty stuff
Added item descriptoins
fixed FW bugs
added the colored rocks to zeal

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 13, 2009, 04:48:07 am
right when i posted FW posted  bugs so i hurried up and fixed them.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 13, 2009, 08:57:39 pm
We've....spent alot of time on this game.  I'm probably embarrassed to say how long i've worked on this game.  And honestly, i'm tired.... I don't know how much longer I can go.  I come home every day and spend atleast a couple of hours working on the hack.  That's not to say i'll leave the community post CE but i'll probably move to working on tools and maybe one more (small) hack.  I've made the choice to devote time to this game and it fit rather well into my real life situatoin to devote this much time (after school ended I had alot more free time).  But we've pushed back the release alot already, longer than I expected (i thought we'd release a few months ago) and I can't continue to devote this kind of time forever.

Well, I don't want to push the release... I mean it would be ideal, but it's not realistic... It wouldn't be effective at this point. I think the reason is, I just can't work effectively on multiple projects at the same time. This year, schoolwork and other real life projects are taking nearly all my free time and sometimes I don't check the ROM for several days (as you might have deduced from the time it took me just to reply to this topic). So I really appreciate your work and devotion and all the effort you spend on the project (these thousands of bugs...I could never have handled them all). At this point, pushing the release date would just burn out both of us.

To be honest, it's starting to become a kind of chore for me too... Unlike you I think I'll really need to take a long, long "vacation" away from CE-related stuff after the release (topics, feedbacks, etc.), and inevitably from the Compendium and the Chrono community itself too.

But anyway, tomorrow is the weekend, so I'll try to do the ending. Then after that it'll be Chapter 14, and then I'll just beta-test...well, and perhaps do some new graphic/palette hacking here and there also, as I work much faster in Photoshop than in TF.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on March 13, 2009, 10:11:52 pm
I plan on releasing the feature 1 week after the release date. Would you like to interview yourself, or have my send you some questions, etc.?
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 14, 2009, 06:23:26 am
Just send some questions. Even interviewing myself would feel like additional work for me (lol).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 14, 2009, 09:18:25 pm
Check in.

* Fixed some FW and Ramsus Bugs
* Magus starts at level 5
* Added Galaxy Card Cutscenes.  (they came out pretty funny )

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 15, 2009, 05:17:54 am
Check in.

I added the frog ending and did some FW bugs.  I'm not putting this out to beta testers cause I want to wait till i fix the ayla glitch FW reported.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 15, 2009, 05:55:17 pm
Fixed a ...well not a show stopper but a show ruiner i guess :-/ with ayla dissapearing post flame dungeons.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 16, 2009, 02:38:18 am
Checkin

Small stuff:

Zeality mapped a lobby for chronopolis OW, put it in
Gave clues for the nu riddle
did a hint to help player see what "crescent and ball" shape notes are in drum puzzle.


--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 17, 2009, 08:11:43 pm
I did some animation and special effect tweakings on the last few rooms of the DBT (with Kasmir and King Zeal). That's still not the ending but I couldn't help not fixing these stuff; it's part of the ending experience in a way... I'll tweak the portals in the final DBT room also because they don't open and close correctly.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 17, 2009, 08:17:44 pm
Oh it's definitely part of the ending experience :)

King Zeals final speech is kind of a a wall of text so animations will help for sure.  I'm not sure if you read FW's feedback but your work in the DBT is leaving people with just about the best possible feeling towards the game that we could hope for.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 17, 2009, 08:38:45 pm
Yup, that dungeon benefited well from everyone's skills, with your coding and my mine, and Nightmare's maps, Zeality's script, and everyone else's input. Reading the feedback was definitely reinvigorating (even the last line in FW's closing comments about some kind of people :)).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 18, 2009, 03:05:12 am
Added some dialogue form zeality and did other random things.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 19, 2009, 01:51:54 am
Check out....i found a couple bad bugs.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 19, 2009, 03:38:58 am
ugh third time trying to post this.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 19, 2009, 07:02:05 pm
Apparently there's a new map (Map BC) that was written over one of the DBT maps (the one with the red galaxies and Kasmir in Location {105}). So here's a patch with just this one bug fixed; I made Location {105} use the unused Map 2F instead and re-imported the red galaxies map on that slot.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 19, 2009, 09:20:36 pm
 :?

That was the new map for the lobby of the chronopolis hotel on the OW.  Sorry! 

--JP 
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 20, 2009, 02:18:06 am
Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 20, 2009, 05:41:04 am
Check in.  One show stopper, and one super hard enemy like.....i dont think vision serpant COULD be beaten (it's cause of AI changes I'd made) :-/


--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 20, 2009, 10:41:45 pm
Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 21, 2009, 01:42:26 am
I may or not changed something here.......i got so caught up while beta testing I forgot I had TF open!

This game is kind of addicting....even for me :)

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 21, 2009, 08:25:55 pm
Check out to fix some bugs i found in my play through

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 21, 2009, 08:56:43 pm
During the ending, you can save on the overworld maps with Ayla and Glenn and still fight some monsters around. This is kind of unconventional for an ending. Wouldn't it be better if we block access to the overworlds? We could have it so that when Ayla leaves Mystic Mts she directly arrives in Singing Mt, and when Glenn leaves Truce Canyon he directly arrives in Guardia Castle. We could also hide the monsters in that Canyon.
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on March 21, 2009, 09:16:56 pm
You can also fight Spekkio in Ayla's ending, if you abandon the Spekkio battle quest before defeating him at Singing Mountain.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 21, 2009, 09:19:50 pm
Um can we have the events of Singing mountain (outside) teleport ayla directly to the summit?  So when you press A on the OW exit it goes to the outside of singing mountain but we immediately take her to the summit.  And I guess vice versa so when you leave the summit it takes you to the OW.  That should take care of all of aylas battle.
Frog I think I blocked off the rest of the OW (you can't cross zenan bridge right?)  so we can event out the enemies in truce canyon and all enemies should be gone for him.
In the present I don't think there are any enemies anywhere and you can't cross zenan bridge.

I kind of like how you can sort of do one last hurrah and go talk to the townspeople and such during the ending.  I do agree though they shouldn't have any battles.

--JP

EDIT: Speekio is in the middle cave part right, so i think the above solution solves FW's latest post.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 21, 2009, 09:43:52 pm
got through a bunch of the bugs i found, will do more later.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 22, 2009, 01:09:29 am
Check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 22, 2009, 09:22:48 am
I kind of like how you can sort of do one last hurrah and go talk to the townspeople and such during the ending.  I do agree though they shouldn't have any battles.

A minor issue also is that the switch party menu is accessible. There's no character to switch but it's very strange to see Belthasar's face right after we left him. The bigger issue is that the player can save on the overworld map, and if he does his save file would be totally screwed for that playthrough because he won't be able to go back to before the last battle.

If we cut the access to the overworlds, it would solve these two problems (we can block the switch party menu with the storyline flag trick). Perhaps we could have this part be a series of consecutive locations: when Ayla leaves Mystic Mt, she directly arrives in one of the Ioka huts (which one? and how many of them?), then after that when she leaves the unique or last hut, she arrives in Singing Mt. As for Glenn, the series would be Truce Canyon -> One or more locations in Truce -> Guardia Castle. For Crono and co.: Lucca's House > ??? etc. > Guardia Castle. Thoughts?
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 22, 2009, 03:36:51 pm
Maybe we can let FW/Lenophis comment  on how they felt about it?

--JP

EDIT: Hm.....Lenophis had a bug for disabling forms of saving.... I'll make a post in the questionairre.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 22, 2009, 03:42:45 pm
I just had an idea...I already have a bug to have them make a save game after the "The End" screen.  With some event tricks I can probably make that be at the mammon machine room in the DBT?

--JP

EDIT: This still doesn't solve the change screen thing, if we do the storyline trick the dialogue won't even be the end of game dialogue. Though technically this is work around able because i think for frog and ayla we don't have dialogue for "pre change party"
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on March 22, 2009, 03:44:43 pm
I thought it was really cool how you could explore even after fighting the last boss. I'm not sure how often that happens in current RPGs, but back in the SNES/PSX/Saturn eras, I considered that a real treat. Very few games let the player do that back then.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 22, 2009, 03:49:17 pm
Chrono'99 do you think these events would make a save game at the final location

In "The End" events:

Darken (06)
Fadeout Screen
ChangeLocation (variant E1)  Mammon Machine DBT, coordinates of SavePoint

In Mammon Machine DBT

if( StoryLine is During Ending)
  Text( " Do you want to save? ")
  if Yes
      Show Dialogue(Save Dialogue)
  ChangeLocation TitleScreen


--JP

     
 
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 22, 2009, 04:34:37 pm
Hm...during OW cutscenes isn't the menu disabled as well?  Perhaps we can find that command?

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 22, 2009, 05:39:55 pm
Sigh, i looked into the OW events for stuff like the ferry and it doesn't seem like it has a "disable menu".  For OW's there seems to be something more akin to exploremodeoff and exploremodeon.  (Mem.OWActions = 0, Mem.OWActions = 1).  For the ferries it just never sets Mem.OWActions=1, while the normal chain of events does.  When you set Mem.OWActions=1, it also enables walking with the menu.  I also tried just doing a value to mem for Mem.DisableMenu but that was a no go as well.

Personally I think the best solution is using location events to make sure there's no battles as discussed above, allowing saving but at the end of it we let them do a save that puts them back at the DBT's mammon machine.  The change character screen is a price to pay for the free roaming ending.


--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 22, 2009, 06:01:23 pm
I thought it was really cool how you could explore even after fighting the last boss. I'm not sure how often that happens in current RPGs, but back in the SNES/PSX/Saturn eras, I considered that a real treat. Very few games let the player do that back then.

Yeah, it's a good idea to let the player explore after the last battle. I think one of the earliest game to do that was Dragon Quest 1; as archaic as the game was, that end game stuff was a nice surprise. The problem in CE however is that you can save during this part, and if you do you're screwed because you can't go back. FFVIII had something like that too... It was before the final battle, but there was still a point of no return and I remember missing pretty much every side-quest in that game because I had saved after the Lunatic Pandora.


If we prevent access to the overworlds by hacking the location exits as I described above, we could block every menu without doing the storyline trick (7E0110 blocks both the main and party switch menus). The con is that you couldn't backtrack since the exits would lead to the next location each time (for instance you exit Lucca's House and appear direcly in the Cathedral, and when you exit the Cathedral you appear directly in Guardia Castle). A good workaround would be to give the player a textbox choice when leaving a location: you exit Lucca's House, and a textbox (on a black screen) lets you choose your destination. We can have more than four different choices in the textbox with submenus (for instance by grouping the Truce locations in a Truce submenu). That way there's still free-roaming between all the locations, just with no overworld walking.

I guess the DBT Mammon Machine loop is a nice solution too, if the storyline is re-set to a pre-ending value while keeping the NG+ flag active (kind of like in CTDS). The pre-ending value would have been stored away in a different mem holder like it was for the DBT party split at one point. My only concern with this solution is that, since the ending is rather long, this "loop" back to the Mammon Machine kind of dilutes the ending impact, and makes things a bit confusing for the player trying to digest all the information he's receiving.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 22, 2009, 06:12:57 pm
Quote
My only concern with this solution is that, since the ending is rather long, this "loop" back to the Mammon Machine kind of dilutes the ending impact, and makes things a bit confusing for the player trying to digest all the information he's receiving.

How does it dilute the ending impact? I think it's pretty common for games to have a "save game" after the credits roll  isn't it?  We'd basically be going that but placing them at the mammon machine.  I guess the player could be afriad to save their game at the "The End" screen because they don't know where they are saving to... maybe we could give a warning?

The black screen location is another good compromise.  My main concern when you first gave the location=> location=> location ending was how linear it felt but the black screen decision box get rid of that.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 22, 2009, 07:36:23 pm
I assume that since so many story arcs are exposed and tied up in the ending sequence (and implied, in the case of CC-related details), a "metagame" warning would kind of break the mood and keep the player from pondering the various implications of the ending. CT and CC had relatively short or straightforward endings so they didn't have to deal with these sorts of considerations. But maybe it's just me, I don't know... Well, another point to consider is the players won't know until the end of the ending that they can go back to before the last battle, whereas the decision box stuff removes the ambiguity so that players might be more at ease. If they ask themselves "Should I save? Should I not?" throughout the ending it can also take away from the effect, especially since they may not know that it's the ending (the Dream Devourer is still out there after all).

If we do the decision box stuff, the different choices would be as follows (some lists go up to 5 because the location that you are leaving doesn't count):

Ayla: 1/ Mystic Mt, 2/ Ioka (submenu), 3/ Singing Mt
In Ioka: 1/ Ayla's Tent, 2/ Meeting Ground, 3/ Trading Post, 4/ Hut, 5/ Leave Ioka

Glenn: 1/ Truce Canyon, 2/ Truce (submenu), 3/ Guardia Castle, 4/ Cathedral, 5/ Zenan Bridge
In Truce: 1/ Inn, 2/ Residence, 3/ Banta's House, 4/ Leave Truce

Crono/Lucca: 1/ Lucca's House, 2/ Truce (submenu), 3/ Guardia Castle, 4/ Cathedral, 5/ Zenan Bridge
In Truce: 1/ Crono's House, 2/ Leene Square, 3/ Mayor's Manor, 4/ Ticket Office, 5/ Leave Truce

In Prehistory, this leaves out two caves and one hut, but they don't say anything different in the ending anyway. In 1005 AD, this leaves out one residence in Truce that I can't fit in the list, but the two NPCs concerned can easily be moved to Leene Square instead (to fill the emptiness of the Telepod Exhibit for instance).

Anyway, Mammon Machine loop or black screen decision boxes... The second solution gets rid of all ambiguities, but I'm fine either way.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 22, 2009, 07:47:59 pm
I think you only get 4 spots per decision box?  I feel like since the meta warning is after the ending, credits, belthasar scene it shouldn't detract from the game too much.    Your second point is definitely valid though (the part about them asking themselves whether or not they should save). 

IMO I would just say let them worry just leave it because it's be a  pain to make each of those locations exits be events. But I wouldn't complain if you made it into decision boxes.  Like you said it reserves all the good while removing the ambiguity (both the should I save worry and the belthasar change screen).  It's also annoying to have to walk from mystic mountain to the village haha.

What's a little more troublesome is we only have 4 choices per text box..... and adding another layer of textboxes would be annoying so if you want to take the text box route I would drop

Prehistory:  ....hut I guess...maybe move another NPC into ayla's tent though?
Present:  mayors manor

It's totally up to you, the work is falling on your shoulders and the textbox was a good compromise to make everyone happy.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 22, 2009, 09:03:59 pm
Yeah there are only 4 spots, but for instance when you leave Lucca's House her house doesn't have to be listed in the box so only 4 spots appear. Three of them are self-explanatory, and one of them is Truce which gives another 4-choice textbox (the fifth spot "Leave Truce" don't appear). Basically there's always one option that's redundant so we never have to list all 5 spots at once. The player can of course backtrack by choosing a location and then exiting and going back to where he was with the different textbox.

I actually just finished tweaking the last battle cutscenes and implementing the stuff from the "New 1005 Ending" thread, so tomorrow I'll import into the latest posted ROM and I'll post a patch. Then I'll try to code this decision box stuff (I have a mini-momentum going so I gotta take advantage of it :) ).


EDIT: Aw, ahah, I just realized what was the problem you pointed at. If you leave one of the Truce locations and choose "Leave Truce" you'll have to have 5 different choices... Didn't take that into account... Removing the hut would be okay; the Mayor's Manor is a bigger chunk though... Well, I'll ponder the different possibities tomorrow.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 23, 2009, 03:07:11 am
ah so I was useful! haha.  Do we have new   Should have had the fall of guardia take out one more location haha.

Check out for a  little bit.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 23, 2009, 03:27:08 am
I fixed almost all the bugs I found that can be fixed with TF. Others are stuff like item shops/prices, some enemy AI stuff  and those horribly horribly annoying save points.

--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on March 23, 2009, 05:10:19 pm
Just a heads up; I'm getting destroyed by real life right now. This next month is the final stretch of school before finals, so I've got to chew threw three or four projects while single-handedly planning a huge trip. I didn't think these difficulties would be so severe, but other circumstances have made them so.

(http://chronofan.com/Zeality/grimmmania.png)

Giving it hell.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 23, 2009, 05:19:57 pm
The last.....huge thing we need from you is the dialogue for the random forest area.  If you can find some time to jot down something there we should be able to pick up your slack (here's hoping 99's momentum continues :) ) .  Every other thing in the bug database was "clean up map X" which...I'll see if I can do...:(....With 99 agreeing to do chapter 14 the last maps that absolutely positively I  wouldn't want to release w/o cleaning up is porre lab (the part before getting in the lab is laughable)  which is a tileset I can actually somewhat do (unlike caves/forests/etc).  I guess the back path to Ocean Palace isn't the greatest map either but it's not embarrassingly bad or anything.


--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 23, 2009, 08:59:20 pm
Here is a patch with the ending almost finished. I implemented the black screen decision boxes in Prehistory and 605 thanks to a ChangeLocation in overworld events (instead of codifying exits in every location), but I haven't done this in 1005 yet because the overworld code is slightly different there, for some reason. It shouldn't be too difficult to figure out. I'll update the wiki later, but note that the decision boxes are using location {1EF} slot and mem 7F00F9.

EDIT: By the way, it's 1 a.m. so I'm off to sleep, but I'll reply to Darkken's post in Graphic Hacking tomorrow concerning Kasmir and King Zeal.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 23, 2009, 09:05:45 pm
Quote
Here is a patch with the ending almost finished. I implemented the black screen decision boxes in Prehistory and 605 thanks to a ChangeLocation in overworld events (instead of codifying exits in every location), but I haven't done this in 1005 yet because the overworld code is slightly different there, for some reason. It shouldn't be too difficult to figure out. I'll update the wiki later, but note that the decision boxes are using location {1EF} slot and mem 7F00F9.

You're a risky man :).  A bit of fair warning the 1005 OW events seem to be vary fragile...I'm not nearly as adept at you with OW events so I think I screwed up with the ferry events and post Fall of guardia copy tiles. Every time the OW events are opened and saved goto's that were   like [00ab]  become [FFab]

So you have to manually go through and change them it's super annoying.  that being said there's definitely some "ending only" code branch that blocks off zenan bridge from being crossed so hopefully you can put the change location there. (it should be near the top and a single copy tile).


--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 24, 2009, 03:18:44 am
check out for a sec.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 24, 2009, 04:16:33 am
Check in.

Started doing some of the non TF stuff like enemy stats/items etc.


--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 24, 2009, 04:34:20 am
I went to check out the new ending and it was stuck in a loop!  Somehow the storyling was never being set to DA. 

This patch is only different from the above patch in that after you fight the hands/head fight the storyline is set to DA before going back to the other room.

--JP

EDIT: I just played through the ending, 99, having magus push robo out of the way for the switch seriously cracked me up.  There was one small bug in that it looks like a copy tile is off (when it turns back to green it turns to a black square) but other than that it seemed perfect.  The decision boxes don't deter away from the feeling of returning home after an adventure. We can probably update some of the dialogue (the cathedral stood out the most).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 24, 2009, 11:04:26 pm
sleep.......
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 25, 2009, 02:31:51 am
back.

Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 25, 2009, 03:33:53 am
did some AI changes i think tomorrow i'll..*sigh* do the stupid save points tomorrow  (sooooooo boring) then I have dalton round 2 and the final boss fights and....well who knows after that....I guess some extra endings and maybe do a few maps.

For dalton, the "other" dalton doesn't have much wiggle room for AI, so i'll look for another enemy to create a dalton or maybe toss a golem in there with him.  I'm not sure tossing a golem will help it is 5 chapters later....though in chapter 15 he's a really difficult fight.


--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 25, 2009, 09:05:18 pm
Fixed the 1005 ending stuff. Thanks for mentioning the single copytile; it was actually easier to code the changelocation in 1005 than in the other overworlds :)
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 26, 2009, 02:17:37 am
Time to bite the bullet and do the save locations

Check out. Hrm.....

99, your patch is 0 bytes?  I'm going to do the save location stuff and post a patch of only that tonight it's on static data so it should be fine.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 26, 2009, 02:36:38 am
While dialog can make a big difference, the knights sidequest feels rather weak to me.

This has always been on the back of my mind and I think I just had an idea on how to fix it (i wanted to make a post while it was on my mind. It could be fun if during the samuel fight Frog gave samuel commands (think pokemon). 

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 26, 2009, 03:31:19 am
Here's the patch I mentioned above.  I checked the the lunar logs are all withing the right range, you may want to double check, here's what I get when I apply it:


Lunar IPS (LIPS) Version 1.01
Apply IPS Patch Log

Offset    Size    RLE    IPS_File_Range       IPS_File_Size
------    ----    ID     00000000-00000004        5
3FD2D9       1    No     00000005-0000000A        6
3FD2E7       1    No     0000000B-00000010        6
3FD307       1    No     00000011-00000016        6
3FD30F       1    No     00000017-0000001C        6
3FD391       1    No     0000001D-00000022        6
------    ----    EOF    00000023-00000025        3

Total Patches: 5 (5)


If you get anything else it may be worth it to go in yourself and revert any changes manually.  Or atleast changes that aren't in this range:

3FD296   3FD395   DATA   N   Location Age Name string used (half byte per location)   2007.02.09


--JP

Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 26, 2009, 03:52:27 pm
I wonder why it was 0 byte... Anyway, here's the correct patch + the save locations + the Magus/King Zeal ending scene. (There's a small bug in the Guardia Mt Vista scene because I forgot to change the scroll mask.)
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 27, 2009, 03:16:55 am
This patch contains new AI and status for kasmir and the first Zeal battle....also for heckran too since an attack i made strong for zeal affected heckran too.

They aren't the hardest fights in the world but....well anything is better than what we had before.  I didn't do the face/hands fight cause I'm still not sure what the story is with that? Were using a tileset right?

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 27, 2009, 03:28:11 am
We were going for a tileset for the body and 2 enemies for the flames, but Darkken will try to make animations for the body so we'll probably make the body a sprite too.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 27, 2009, 07:54:44 pm
Quote
We were going for a tileset for the body and 2 enemies for the flames, but Darkken will try to make animations for the body so we'll probably make the body a sprite too.

Sounds good (i have no idea how to do it but i assume someone does :) )

I'm in vegas this weekend so I won't be around, but i'm in the airport right now and have a layover later so I'll try to get some stuff done.

Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 27, 2009, 11:00:10 pm
This is fun.  Try out the samuel game...it's not quite finished but it's getting there.

--JP

EDIT: Forgot to mention that you can skip directly to the game by using the slowing light in the third debug room on the right (talk to the cats twice)
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 27, 2009, 11:38:39 pm
Well, my flight got delayed which made it impossible to get my connecting flight....but then they booked me on a direct flight and i end up getting in earlier :)

The direct flight was later than the original flight but that gave me enough time to clean up some of the samuel mini game.

Here it is :)

The only difference between the other patch and this patch is the events in location 186

--JP

oh yea....i'm going to jot this down here cuase i dont have enough time to move it into the wiki:

Samuel mini game memory

7F0202 = Samuels HP
7F0204 = Imps HP
7F0206 = Roly Riders HP
7F0208 = Limit Break Counter
7F020A = Bit1: enemy 1 dead, bit 2 Enemy 2 Dead
7F020C = Samuels MP
7F020E = param for damage calculator (bit 1 = damage sam, bit 2== damage imp, bit 3 = damage roly can have multiple bits set)
7F0210 = base attack sam
7F0212 = base attack imp
7F0214 = base attack roly
7F0216 = param for damage calculator (put base attack in here)
7F0218 = value added in damage calculator
7F021A = X coordinates target (used temporarily for all sprites)
7F021C = Y coordinates target (used temporarily for all sprites)
7F021E = X coordinates Original (used temporarily for all sprites)
7F0220 = Y coordinates Original (used temporarily for all sprites)
7F0222 = tonic recovery value
7F0224 = tech base attack

object 0:
   arb 0: damage calculator random addition (for making attacks seem random)

Object 3: Samuel

arb 0:   teleport
arb 1:   attack imp
arb 2:  tech
arb 3:  used tonic


Object 4/5  enemies

arb 1= attack

Object 6 speekio

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on March 29, 2009, 05:55:31 am
How do you access this sidequest? I can't find anyone who wants to be knight in 605.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 29, 2009, 06:30:45 am
I think you have to trigger the sidequest in a certain chapter the three knights are in guardia castle barracks. There's a window that closes after awhile maybe we should change that?  You can access it through the debug room though (see above)

Jp
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 30, 2009, 12:01:48 am
OK, got some fre time before my flight.  It's really sad that the internet wifi is like a million times better than my hotels.

I'm going to focus on endings and finish the sidequest above when I can do sound w/o annoying everyone in my vicinity why didn't I bring head phones??

Check  out!

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on March 30, 2009, 06:46:40 am
Sorry about delay with this.....plane ride was ridiculous (lots of wind caused delays and....whatever the opposite of pleasant it...unpleasentness).  I started to get the ending done, right now lara's room takes you there (no matter what chapter until it's finished)

I did a quick play through it with sound and definitely got some tweaking to do.

Also....99...wow...that scene with magus and zeal absolutely superb.  the lighting is seriously freaky.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 01, 2009, 03:51:50 am
Added arbiters of time and temporal utopia to the endings.  I also added a little debug ending selector when you use the portal in laras room.

Robo dancing came out pretty good if i do say so myself.  Damn guys were going to have 10+ endings!


--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 02, 2009, 02:58:26 am
I'll work on this whlie LOST downloads.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 02, 2009, 03:55:35 am
That went fast.

Check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 04, 2009, 05:24:28 pm
Sorry i haven't been able to update guys, I've literally spent 45 of the last 48 hours at my desk in the office :( I was up all night bashing some bugs. 

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on April 05, 2009, 02:11:50 pm
Don't worry, progress is still being made :)

I just played the Samuel mini-game. It works really well! Players will be surprised :)

So, here is the patch for the updated main ending.

* I put the ripping apart of the other dimensions in the Dreamtime rather than the DBT after all, because it would be too convoluted to have Crono and Marle access the DBT so easily when Magus has to resort to framing King Zeal and study magic. So, now, King Zeal tries a spell on Gaspar in the Dreamtime (in Chapter 19), and the destructive energy is diverted to other dimensions due to the special environment. In the expanded ending, which I haven't coded yet, Crono and Marle will go to the Dreamtime rather than the DBT. It makes sense that the DBT is really absolutely shut, and they reunite with Gaspar in the Dreamtime anyway so everything works smoothly.

* I replaced the Lavos Spawn sprite with a dark layer-3 Lavos for the Dream Devourer, to be more in line with CTDS (apparently his evolution into the Time Devourer involves him shrinking into a more agile being, in addition to bleaching Schala).

* Apart from Magus, the party members now don't know about the Dream Devourer's survival. King Zeal still calls Magus an idiot and the others amateurs to mock their inability to understand Schala's situation. Magus commands Crono to open the Gate but it's impossible and Agent 12 dismisses his vision of Schala as a figment from a discarded timeline. Belthasar still plans to find a way to bring Schala back somehow, so he leaves open the possibility of recontacting the heroes, even though he's not certain he'll find a solution. The characters appear more optimistic than him.

* In 1005, the meeting is now Porrean soldiers in the throneroom with Marle and the Chancellor. The soldiers declare the end of the monarchy due to Marle's inability to rule efficiently. In the mountain vista, Lucca (instead of a guard) mentions Vera of Regiorra and Choras.

* Belthasar opens a working file Project Kid but is about to give up because there's hardly any solution possible if Schala was really erased from existence. The Frozen Flame materializes in front of him, much to his surprise, and he is challenged to play a grand game of "chess" with everyone (and I mean it, everyone in the universe) as their pawns. I tried to convey the idea that Belthasar is not possessed by the Frozen Flame but still overwhelmed by it, just like FATE is in CC (FATE became evil only after absorbing the human emotions of Lynx/Dark Serge, according to Ultimania).

* I left the "strong winds" sound out in the Magus/King Zeal scene, because it's too loud and it sounds buggy if I just lower it with a sound volume command.

Feedback is welcome. I tried my best to make the changed dialogues sound good, but it would be great if Zeality could revise or correct them, or even rewrite them if needed, before the release. Obviously this is totally unimportant compared to real life stuff, so we'll just see how things go.

I'll work on the expanded ending now (expanded Guardia mountain vista scene + Gaspar/Crono/Marle reunion scene).
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 05, 2009, 08:46:32 pm
!!! wow!  You've been busy  :) Can't wait to check it out!

--JP
Title: Re: Another Topic To Find The Rom
Post by: Daniel Krispin on April 05, 2009, 10:48:45 pm
Just a question... did you guys manage to ever script the Furies sidequest I wrote? Or did you decide not to use that? Oh, and jsondag, what did you think of my linguistic commentary?
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 06, 2009, 03:24:53 am
Quote
Just a question... did you guys manage to ever script the Furies sidequest I wrote?

I got the furies in as characters, but I'm sorry to say that they are not  nearly as cool as you probably imagined them to be.  As the skeleton code ended I browsed the forums and really did my best to get everyones ideas in and I saw that and did like it but had to find a place to put it.  It's in there but it's only skeleton code, Zeality has said that he'd do the dialogue (that was before his currently grad school crisis hit)

Quote
Oh, and jsondag, what did you think of my linguistic commentary?

I did :) I'm sorry I never replied I had a long response typed out but something distracted me and i ended up closing that windows.  But I did add a bug to add it in and it's definitely going in. Between how horribly busy i've been (see above) and getting all these endings in I haven't gotten to it yet but after I finish the endings i'm going to go through and squash well.....every bug left that can be squashed. 

You're passion for this stuff is truly inspiring man and I felt like a smarter person after reading it.  I love being exposed to other peoples interests that are different than mine (and believe me, linguistics is more than kevin bacon degrees from me).

Anywhos I can finally check out again I'm going to try to cross off another ending tonight.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 06, 2009, 04:06:47 am
Sorin ending done...

I'll do mystic ending tomorrow....then one more!

--JP
Title: Re: Another Topic To Find The Rom
Post by: Daniel Krispin on April 06, 2009, 04:29:52 am
Quote
Just a question... did you guys manage to ever script the Furies sidequest I wrote?

I got the furies in as characters, but I'm sorry to say that they are not  nearly as cool as you probably imagined them to be.  As the skeleton code ended I browsed the forums and really did my best to get everyones ideas in and I saw that and did like it but had to find a place to put it.  It's in there but it's only skeleton code, Zeality has said that he'd do the dialogue (that was before his currently grad school crisis hit)
--JP

Oh, awesome! Does he still have the dialogue I wrote? And no worries about the looks of the Furies... honestly, it was all in the way that they spoke. I was assuming you to just use the normal Nagaette figures. If I still remembered TF I could probably do it, but it's been so bloody long. But I do understand... I've got my own grad school things going on... in fact, a 5000 word research paper due in two days here, and I'm only about 1500 words done it! Heh.

As for the linguistic stuff, well, I didn't think you'd respond that favourably to it... thanks. If you need anything more for it, just ask. :)

Oh, and by the way guys... awesome work on everything so far. I glance in on it all now and again, and I must say, I'm continually blow away by what each of you is doing.
Title: Re: Another Topic To Find The Rom
Post by: Daniel Krispin on April 07, 2009, 01:58:31 am
By the way, just another thought... as you guys are putting in your dialogue and what not... do you need any super dramatic dialogue? Because if there's one thing I'm good at, it's vast heavenstorming phrases.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 07, 2009, 04:17:41 am
Pretty much all the dialogue is already done unfortunately, atleast all the major dramatic scenes.  All the dialogue were doing now is really just filler dialogue in random scenes we are adding.  I'm sure we have the dialogue for the furies somewhere...zeality is the dialogue guy so i'll let him respond.

Quick checkout.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 07, 2009, 04:32:31 am
check in.  Ozzie/Slash/Flea ending == done.  One more to go.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 08, 2009, 12:54:58 am
Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 08, 2009, 03:51:47 am
So I realized that between chapter 2-> 3 you can't do an ending so the "It's good to be a king" ending can't be triggered.  As such I didn't code it.  We can try to hack a way to trigger it but it might seem a little corny. It was a "joke" ending anyways so I don't think it's that big of a deal.

I moved on to bugs probably took out like 20 of them today there's exactly 30 left:

Resolved Bugs =  1327
Total Bugs = 1357

I still have to do Zephira's picture bugs. Once I finish that I'll probably move on to inserting the king zeal enemy sprite.

FW if you plan to release the portraits tomorrow please make it in a seperate patch (it should be static data) ditto for techs since again the data should be static. So I can check lunar IPS logs and such.

--JP
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on April 08, 2009, 04:02:07 am
Yep, there'll be a standalone patch for the new portraits sitting in the portraits thread tomorrow morning.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 11, 2009, 05:33:26 pm
OK, time to get back on this horse.

Check out!

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 11, 2009, 09:34:07 pm
Did most of Zephira's picture bugs as well as FW's latest batch. OH yea the portraits too :)

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on April 12, 2009, 02:38:11 pm
Expanded ending done. I didn't put a music in the Gaspar/Crono/Marle scene but we can do that when we'll do the music reviewing.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 12, 2009, 03:50:33 pm
wooo!  We should add a test hook for the regular and expanded endings in the last room of the debug room.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 13, 2009, 12:16:05 am
ok didn't get as much done as i wanted cause i started playing with glenn.  Tomorrow i'll focus on the final zephira bugs. 

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 14, 2009, 05:03:41 am
must finish bugs ....check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 14, 2009, 09:13:29 am
Sorry forgot to check in :-/

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 16, 2009, 05:24:12 am
Added in developers room. 

Dev Room people = Me, 99, Zeality, Nightmare, Vehek, Cyber, FW, Darkken, Generic Beta Tester.   


Basically people who have contributed in the last year. Vehek, I also would like you to be somewhere in game as well (I need location and dialogue).  I anted to add a bunch of NPCs and do the concert idea Nightmare mentioned before but it really is impossible cause of pallette.  It was hard getting everyone on the list as it was in the same room ( I had to spread everyone out so you couldn't get too many people on a screen at a time.

I need lines and sprites for everyone who doesn't have one I suggest making them surreal and crazy or hints for the game.  Some filler text i put is is chrono'99 saying to beat the game again if you haven't after unlocking the room, zeality saying to give feedback to the compendium, me saying how busy things got in the last month, and Nightmare asking if they caught last nights 24 episode :) (by the way it blew my mind)

Tomorrow is (hopefully) the final bug squash day......there's 4 pages of bugs, but a bunch of them are just "double check this before you release" (for example making sure gato is in gato's exhibit).  Vehak gave me a good one though :)

--JP

Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on April 16, 2009, 06:23:59 am
Aha, I'm sure there will be many more bugs when I do my playthrough very soon.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 16, 2009, 02:34:36 pm
hah yea I'd expect nothing less :).  BTW before you do you're playthrough make sure you apply the tech patch it seems to be safe based of FW's results but you can't have too many tests.

--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on April 16, 2009, 02:42:42 pm
I'll be ready to start my playthrough soon too. Should I wait until Glenn is in?
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on April 16, 2009, 02:47:18 pm
So far so good with the tech patch. I'll finally get further in the game later tonight to continue testing, but the data was static so it should be all good. JP, have you double-checked with a patch log yet? If not, I'll get one up tonight so you can peruse it.

When Glenn is in, we'll have to think of new techs to replace both "Slurp" and "Slurp Kiss." It would be kind of cool if Glenn could "lasso" the enemy like a cowboy; we might be able to make a Slow or Stop tech for that, and still make use of the "tongue" that way. But whatever you guys decide.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 16, 2009, 02:53:18 pm
oh ok then.

Well...i mean we don't really have to wait i'd consider this patch good to go.   JP's seal of approval granted :)

I can patch it tomorrow unless chrono'99 beats me too it.  If you have any specific descriptions you want post them in this thread.

--JP

:) .   Zeality you'd probably be waiting awhile to get Glenn.  After glenn is inserted I'll probably do a super fast play through (level ** and stuff). So I would just tech patch it up and start.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 18, 2009, 02:11:27 am
OK, let's do this thing.

Check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 18, 2009, 04:24:03 am
Totally random assortment of bugs fixed.  Pretty much all of the bugs left are Zeality text/reminders.....We'll see what happens to those haha.  Tomorrow I'm going to try to clean up some of the maps that he's got on there  but I'm not making any promises.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 19, 2009, 04:07:58 pm
zeality reported some bugs, i'm off to fix them I want to keep this under control before the 99 rush :)

--JP

EDIT: Oh yea, 99 I tried making the CC epoch by editing just tiles and failed miserably, it'll probably be easier to just edit the epoch tileset directly to make it (especially since it's changing the colors as well).  It might be kind of hard though because it's in a few scenes:

E.o.T
Agent 12 shooting down the missile
Chronopolis Coming in for landing
Chronopolis Landing

These scenes may use a few pallettes....

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 19, 2009, 05:42:53 pm
Bugs back down to < 3 full pages.

Also finally tracked down how to change the song state (you have to set some random memory value to 00 first). So now in the opening scene with the "cogs of fate turn again" it transitions......however since we could really be anywhere in the song Chrono Trigger I didn't know how to handle it.  If you sit there long enough you'll hear the rest of the song, but if you just started to repeat the song you probably won't wait long enough to hear it...If we move the change song state earlier it's possible for the song to completely finish too early and everything happen in silence.

I also change the song state for Hidden Truth for the between reptite chapter scenes, but again they could be at any point inthe song.  I lengthened the transition to 5 seconds but anymore and it's annoying.

Anyways this is really icing on the cake stuff so meh.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 20, 2009, 03:42:31 am
quick check out

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 20, 2009, 04:39:59 am
Fixed latest round of Z's and FW's bugs.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 21, 2009, 05:56:52 am
working on polishing the lab, going to bed.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 22, 2009, 04:46:03 am
knocked it down to < 2 full pages today.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 23, 2009, 03:45:49 am
Latest round of FW bugs time (check out)

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 23, 2009, 04:26:49 am
Ayla show stopper by FW fixed along with other bugs.

--JP

FW, now that you have ayla would you say the tech patch is AOK?
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on April 23, 2009, 03:14:28 pm
Yeah, I'll certify the tech patch perfectly safe based on my in-game trials so far. The data should be static after all, but I just wanted to make absolutely sure there wasn't some side effect. Go for it!
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 23, 2009, 03:22:49 pm
ok, it did look safe when I did the lunar IPS scan but i'm glad to have in game certification.  tonight i'll apply the patch.  Before I do i'm going to release the final Beta tester patch so that the new, new techs are still a treat.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 24, 2009, 04:12:39 am
check out.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 24, 2009, 04:23:49 am
Added techs in this patch. FW the tech description has to be a certain length or the game does some of the absolute scariest crashes i've ever seen.  I took creative liberty to short them to fit but you may want to take a gander at them when you get a chance.

--JP
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on April 24, 2009, 06:13:14 am
the game does some of the absolute scariest crashes i've ever seen

Haha, that must have been bad. What was it like?
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 24, 2009, 06:44:31 am
It was the same horrible error you get if your item descriptions are too long. It's freaky shit when you don't expect it.

--JP
Title: Re: Another Topic To Find The Rom
Post by: FaustWolf on April 24, 2009, 03:59:47 pm
Ack, I didn't fully appreciate just how limited we are in tech descriptions. The ones you have in now look fine JP, the only thing I'd change is converting the "and" in Ayla's Earth Song into a "&" to shorten the description just enough so that it fits entirely within the box. It's just barely crossing the description box's border as it is, so that should fix it up.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 24, 2009, 09:27:04 pm
Layover in denver I managed to get agent 12 epoch to go to the epoch screen so you're not forced to go to 1005 AD anymore. (I had to edit apocolypses OW events)

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 25, 2009, 05:23:14 am
Got a little more done on the DEN-> austin flight. Just now got to post it because we went to 6th street straight from the airport (amazing by the way).

I fixed the palette problem with the different window styles and made the train the knights sidequest accessible from any chapter (i could have sworn I did that earlier....)

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on April 25, 2009, 07:04:21 am
Just noting that I've been a bit busy this week, but the Chapter 14 polishing is still in progress. Nice work on all these updates :)
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 25, 2009, 12:39:17 pm
Cool thanks for letting me know. I'd you get time itd be awesome to get tiles for a few more Glenn animations, it would definitely make the flight home shorter ha ha.

--Jp
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 28, 2009, 05:28:08 am
Neo epoch graphics are in though it makes the rest of the game buggy until i upgrade each location.  Currently i only upgraded chronopolis....it's really....horribly tedious and boring haha.

--JP

P.S. Zeality we are going to run out of the 1.5 MB attachment size soon here. specially with all the graphics stuff we are doing.
Title: Re: Another Topic To Find The Rom
Post by: ZeaLitY on April 28, 2009, 06:25:05 am
Raised to 2 MB. I have a presentation Wednesday, and then one more project and studying for tests, etc. but after Wednesday, I should finally have regular free time. I'll continue my playthrough, but before that I'll try to get:


Then, as I finish the playthrough, I'll be able to provide the final dialogue.
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 29, 2009, 03:37:44 am
Epoch is now in E.o.T and has correct solidity/priority in chronopolis.  Woot.

If someone wants to fix the palette feel free...i'm kind of scared.

Left to do.....I can't explain how boring it is to do this in words haha.

Missile Scene
Coming into chronopolis
OW/NPC Graphics


--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on April 30, 2009, 02:30:44 am
neo epoch tileset is in.  99 would it be possible for you to insert the NPC graphics or make the epoch NPC a tilset for insertion.  It's too small for me to comfortably do ( I'm using MSPaint here, don't have photoshop and suck at gimp...:( ) You seem to have making tiles out of spritesheets down to an art.

I also fixed a few pages of bugs by Zeality man .....we really didn't put 80 as the last parameter for the sound effects ALOT of times :-/. 

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 03, 2009, 03:36:25 pm
about 100 new bugs from zeality haha...

Checkout.

--JP

EDIT: 99, if you planned on inserting ch. 14 today either post here or zip up the changes and I'll insert them, Zeality's bugs are def. not confined to a few locations
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 03, 2009, 06:26:10 pm
taking a break so i dont go crazy.

check in.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 03, 2009, 11:27:36 pm
round 2.

I flew a kite today!

Check out

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 04, 2009, 03:47:20 am
Sorry for holding the lock so long, i got called into work.

I fixed the no brainer bugs of Z's i'll finish up the harder ones tomorrow.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 06, 2009, 01:55:37 am
beta testers came back........

Looks like I didn' tattach the patch above....whoops.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on May 06, 2009, 10:06:46 am
Alright, here's the patch with Chapter 14.

* 7F01FF bit1 and 7E1BB6 bit1 are now used to make Kasmir's Fort appear on the world map, only after Ozzie tells you about it. I also put the No Landing Zone on the Fort so that the Epoch can't be stuck in it when it appears.

* The two Mystic Dens on the eastern island needed a different name than the one near the tunnel, so I called them Medina (replacing the unused West Cape location string).

* I added a mini-minigame of sorts in the Kasmir's Fort Main Intersection. There are 3 Henches sleeping and you can avoid the battle depending on something that may or may not be obvious.

* I didn't alter Flea's and Ozzie's minigames much (apart from visual effects). One of the extra little details is that you can now hit yourself with the guillotine after the game if you really want to :lol:

* The original Masamune now appears in the inventory as a key item (distinct from Glenn's equippable Masamune). I replaced Item E0 Ruby Knife which was unused.

One thing that you can probably do is replace the Imps enemies in the Fort with a different type of enemy. Imps are on the Mystical Knights' side so it's curious to see them getting guillotined by Ozzie and the party, even if these ones are green instead of blue. For the record, we have a lot of rebels and separatists in the story, so in the plot I made the Mystic separatists Imps to make them distinct than the other Mystics and to avoid having to use the word "separatists" in like every chapter of the game.

I'll start my playthrough soon!
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 06, 2009, 05:07:00 pm
*cannot wait to get home*

OK, so we get the masamune Item from slash and remove it in the beast forest correct?  Kasmir's fort is a mini game machine!

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 07, 2009, 03:06:13 am
Fantastic work!

I dont even know where to begin...

Ozzie's spells are amazing, the minigame (just like your other game which turned out amazing the drum puzzle), is tricky at first but obvious once you know what it is. great map polishing.  I dont know which I liked more the new place where you drop off the masaamune or the guillotine room....needless to say both are fantastic!.

Gas effect.....i still dont know how you did that layer 3? and shaking the screen in the room before the throne great touches.

Guys....the game is in a very very good place right now....we have ~3 weeks to spit shine it but I already think we have gone above and beyond what people expect from a fan game...

This honestly is a full fledged game.  I have a flight to atlanta which is just about as far away from seattle as you can get in the US so I'm going to be on a plane for a long long time.  I'm going to try to finish King Zeal and get as many frams as Chrono'99 can get me of glenn in.  I'm guessing that when I get back sunday night 99 will have a plethroa of bugs for me to fix :)

Don't be shy about checking out the rom this weekend and fixing them as you play ;) 

But seriously though.. 99 Enjoy your playthrough you earned it.  Though if you are like me it's hard to not just hurry up and fix a tile prioerity as you are playing, or switch a battle menu from top to bottom, atleast finish the chapter before you fix the bug so it doesn't interfere with the experience TOO much.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Agent 12 on May 07, 2009, 05:33:50 am
V found 2 show ruiners, I wanted to fix them real quick.

--JP
Title: Re: Another Topic To Find The Rom
Post by: Chrono'99 on May 07, 2009, 06:10:16 pm
Gas effect.....i still dont know how you did that layer 3?

It's the "mist" layer 3 from Magus' Castle in CT. It was only used in a few rooms (like the last one before Magus' summoning room).