Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Submissions => Topic started by: Straafe on January 27, 2008, 12:01:39 am

Title: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 27, 2008, 12:01:39 am
you may remember my 3d R66-y model earlier at this post:
http://www.chronocompendium.com/Forums/index.php/topic,3412.0.html

well, i have recently updated it and created an entire 3d environment to go with it in order to make a still image.

here it is on cgsociety where you can view/dl a 1600x1200 if you like:
http://forums.cgsociety.org/showthread.php?f=132&t=588684

also there is a more in depth description of the scene on cgsociety.

please comment and critique - dont hold back


Here it is
(http://img151.imageshack.us/img151/9195/r66ycs2.th.jpg) (http://img151.imageshack.us/my.php?image=r66ycs2.jpg)

(http://www.freewebs.com/straafe/r66y800600.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Kebrel on January 27, 2008, 12:08:35 am
Holy Christ almighty that is great :shock:, forgot the leather though.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: ZeaLitY on January 27, 2008, 12:12:29 am
Yeah, that just rules. It'll highlight the next update. Great job; you could have almost flooded a few forums with it anonymously to start bogus rumors of a CT remake.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on January 27, 2008, 12:27:51 am
That pic rocks. So Straafe, you actually created a 3D model for Robo and then did a 2D render, right? Meaning you do have a functional Robo model that could be in a CT remake...

The Chrono community has no dearth of skilled modelers. In fact, every skill needed for a major 3D Chrono project is represented in abundance in the community. Ah, how I dream of C&Ds!
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 27, 2008, 12:50:17 am
That pic rocks. So Straafe, you actually created a 3D model for Robo and then did a 2D render, right? Meaning you do have a functional Robo model that could be in a CT remake...

Correct. I decided to rig the model entirely to pose him for the image too, meaning he is rigged for animation. If you guys want I can make a quick walk cycle with this model. what do you think?

This 3d model is fairly High Poly, so it probably wouldn't appear as an in game model, but this is what you would see in something like a CG cutscene or intro movie to a game.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on January 27, 2008, 01:36:54 am
Oooh, I vote for a walk cycle. How long does it take a skilled animator to do that sort of thing in 3DS Max, Straafe? Or do you use a separate program for the animations?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Prince Janus on January 27, 2008, 02:03:24 am
 I feel a little violated by that image. Robo's imaginary metal balls are in full imaginary view!
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 27, 2008, 02:12:43 am
walk cycles don't take long. Generally you would do the animation inside 3ds max, where you can use many plugins for animations (likr softimage CAT, a really good one), you can keyframe it yourself, or you can use 3dsmax's built in 'footsteps' to create a quick walk cycle automatically. If i dont get too lazy, I could have the walk animation posted by tomorrow.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Radical_Dreamer on January 27, 2008, 04:39:16 am
Looks great! I look forward to seeing whatever animations you do with that model.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Cooper on January 27, 2008, 09:37:37 am
Awesome work !
Title: Re: CG R66-Y Scene - finished 3d art
Post by: nightmare975 on January 27, 2008, 10:51:26 pm
Amazing, you beat me a 3D for sure.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 27, 2008, 10:56:54 pm
here is a walk cycle

as i originally only intended to pose the model, there are some little problems with his rig. you can notice some little things if you look at the ball/socket joints and the ankle areas. however they could easily be righted by tweaking. this is meant to show how fast you can begin to work with your models and animate.

hope you like it

(http://www.freewebs.com/straafe/frontx.gif)
(http://www.freewebs.com/straafe/rightx.gif)
(http://www.freewebs.com/straafe/perspx.gif)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on January 27, 2008, 11:20:14 pm
Oooh, ahhh! Straafe, that is freakin' awesome. I think back to the rigid animations I see in some PS2 RPGs -- you've done work here that is far superior to the work of some professionals in the industry! Robo's gait looks amazingly fluid and natural; the ol' joints appear well-oiled to me.

I daresay this model's overall quality outshines the Chrono Trigger Resurrection models of Magus and Crono seen in the early previews for that project prior to C&D time.

Seriously, if this were shown as proof of a new Chrono game on the PS3, I'd believe it hook, line and sinker. Why isn't Square Enix or Monolith Soft hiring you?

...can you do humans too?

EDIT: I keep looking at this awesomeness and I'm just totally mesmerized. This may be the most awesome fanwork I've ever seen, and I didn't even care for Robo as much as the rest of the cast. That's sayin' a lot.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 27, 2008, 11:42:57 pm
Wow, your praise is very flattering. i think we can probably assume you are my biggest fan as far as my cg work goes, :)

I doubt my skills are good enough as far as gettin hired by the large companies you mentioned. I really never thought i was that good. lol. Right now I am still a student and hobbyist. I am 90% self taught in the CG world.

I can model organic things like humans as well as rig them like this model.

In fact I have been itching to do a detailed model of Magus lately, if you like, however it will be a while before I would be able to post it.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on January 27, 2008, 11:50:21 pm
Holy cow, a Magus model of this quality would, like, collapse the universe or something. Really, you have some mad skillz! I'm a model enthusiast from the purely observational side, so I believe I know quality when I see it. I mean, WOW, if KOS-MOS' character model in Xenosaga Episode I had half the fluidity and realistic detail Robo does here...my goodness.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 28, 2008, 12:01:20 am
alright then its settled, my next side project aside form school projects will be magus...

if you can direct me to some resources for a good source of magus reference pics (for robo i had like 1 pic other than sprites to use for reference, almost reference-less when modeled) that would help a lot. Even some detailed, accurate fan art would help.

thanks again
Title: Re: CG R66-Y Scene - finished 3d art
Post by: ZeaLitY on January 28, 2008, 12:08:45 am
Yeah, a lot of props go to the texturing, too. He looks like Robo rather than some gold-plated polygon.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on January 28, 2008, 12:12:40 am
I'll see what I can scrounge up for Magus art. The best source I can think of off-hand for references is CuteLucca's art, especially Dark Matter from her Final Tech series. But that's a cape-swaddled profile, so you'll need more than that I imagine.

http://www.cutelucca.com/ctfanart.html

Here's some more that may or may not be useful as references; again, most aren't full-body pics.
http://destinyfall.deviantart.com/art/The-Magus-23586883
http://anniefelis.deviantart.com/art/Man-With-a-Scythe-22833229
http://www.icybrian.com/fanart/kay/kayrealisticm.jpg
http://www.icybrian.com/fanart/kay/kaycollapsezeal.jpg

Anyone know of some more fanarts Straafe could use as references?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 28, 2008, 12:14:22 am
wow thanks, i was just using google image so far and those are far better
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 28, 2008, 12:18:18 am
http://www.geocities.com/linkerdrich/magus.jpg

that was my best so far.

anyway heres the game plan, im just going to rough out some mesh to his basic proportions (although undetailed), then i will begin to detail his face first. after im satisfied with the face, ill move on to the rest of the body, and last i will do the clothing/acessories.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 28, 2008, 12:38:34 am
http://www.cutelucca.com/magussketch2.jpg

big fan of this one
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on January 28, 2008, 12:40:42 am
There's so many ways to interpret Magus, but whatever you come up with will be awesome judging from your previous work. You may be interested in Magus' sprite sheet as well:

http://www.spriters-resource.com/squenix/chrono/ctrigger/magus.png

And there's also Magil from Radical Dreamers:
http://www.spriters-resource.com/squenix/chrono/rdreamers/radicaldreamers_magus.png

There was a really good fan artist by the name of Synn who did a plethora of Magus pics. I thought the art was a little on the, erm, "flowery" side, but it may be useful for clothing and accessories and that sort of thing. I'll see if I can track down Synn's site.

EDIT: Here it is. My, my, flowers everywhere. Synn tends to depict Magus' softer side, if he can be said to have one. Hence the flowers. We'll see how useful these are:

http://synn.egoism.jp/fa/sonccct/cfa10.html

Here's a good one; a nice skull to offset the flowers. Damn nice boots, too: http://synn.egoism.jp/fa/sonccct/lordmagus.html
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 28, 2008, 01:08:08 am
http://synn.egoism.jp/fa/sonccct/ctsmrl2.html

wow, this scythe is cooler than the original (http://www.geocities.com/linkerdrich/magus.jpg) imo ...
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 28, 2008, 01:23:01 am
so roughed out the base mesh (undetailed). If you see anything seriously wrong with the proportions or something now is your time to shout.

(http://img251.imageshack.us/img251/2291/58785823nj8.th.jpg) (http://img251.imageshack.us/my.php?image=58785823nj8.jpg)

(http://img146.imageshack.us/img146/8137/15339633vw1.th.jpg) (http://img146.imageshack.us/my.php?image=15339633vw1.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on January 28, 2008, 02:46:07 am
Did you just whip that up in like, five minutes Straafe? Looks pretty damn good to me so far.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 28, 2008, 03:21:28 am
yea, im making some more progress but it feels out of place. i think ill make a new thread... are wip threads allowed here or is this place more for finished work?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: ZeaLitY on January 28, 2008, 03:23:44 am
You'd probably get more views in Kajar Labs anyway. It's the happening place for WIP or idea discussion.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 28, 2008, 03:30:17 am
alright, well this threads sposed to be about r66y anyway. Ill see you guys later on with the finished piece
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 29, 2008, 08:56:51 pm
I know i said i wasnt going to post any progress but i changed my mind

note that most of him except for half of his arm will be covered in clothing so the detail there was created more for displacing cloth than for show. Those parts are also much less detailed.

This is only my first version and may not represent the end product very well, so critique away

(http://img148.imageshack.us/img148/9348/83343967ci0.th.jpg) (http://img148.imageshack.us/my.php?image=83343967ci0.jpg)

(http://img518.imageshack.us/img518/4233/36977455mc2.th.jpg) (http://img518.imageshack.us/my.php?image=36977455mc2.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on January 29, 2008, 10:36:41 pm
To say that you have real talent is, once again, and understatement.

Will his eyes be red in the final version, or is that just something you did to differentiate the eyes from the rest of the model?

And have you had formal art training? Looking at your work I would guess yes; but if it's possible to create this sort of thing by sheer will and patience alone, there is still hope for hapless folks like me. 8)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 29, 2008, 10:45:49 pm
Dont worry about the eyes/texture. Nothing has been textured they are red purely to differentiate. At that point I was still working on the shape of the mode lalone.

The truth is im 90% self taught in 3d/CG

I'm currently enrolled in a 4 yr college (undergrad) in a major that uses 3ds max as a training tool. However, the instruction is fairly poor and I end up teaching myself most things anyway.

so formal training in CG: id say very little

anyway, update:
Began working on the face textures (not eyes yet, they are just placeholders basically)
He seems to have some darkness under the eyes in the square-released pics so im goin with some of that.
Just a quick lighting solution to see how the texture reacts to light.
Tried to keep a pale skin tone as that seems to be trademark magus as well.

(http://img163.imageshack.us/img163/9445/66179319hw6.th.jpg) (http://img163.imageshack.us/my.php?image=66179319hw6.jpg)

(http://img163.imageshack.us/img163/5645/81464982yg3.th.jpg) (http://img163.imageshack.us/my.php?image=81464982yg3.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Azure on January 30, 2008, 12:20:46 am
Have you tried sending your work into square or other companies?  I mean, it really wouldn't hurt.

I'll agree with Faust on his remark along the lines of if this were rumoured as a release for PS3, I would have believed it.

I am speechless aside from those comments...  I think you will go far with this.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: satchel_dawg on January 30, 2008, 06:00:44 pm
that is seriously the most detailed 3d chrono models i've ever seen.

you should seriously consider making like short movies with it, and as i understand the law you could clearly get a way with it as long as you don't try to recreated CT.

it's really nice though!
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Glennleo on January 30, 2008, 07:22:12 pm
Excellent, excellent work.

Your work never ceases to amaze me. To have talent like that, is truly a blessing I wish I was bestowed.

Did I mention it was excellent?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 31, 2008, 01:39:15 am
hey thanks guys, i should have an update on magus here soon
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on January 31, 2008, 07:01:51 pm
Quick update with newlighting and eye texture, gonna start to work out some hair next:

(http://img403.imageshack.us/img403/457/20ri0.th.jpg) (http://img403.imageshack.us/my.php?image=20ri0.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Glennleo on January 31, 2008, 07:14:34 pm
So that's what a bald Magus would look like lol.

Nice work my friend!
Where do you find the time to do this stuff?

Must be during the times that I play video games, watch anime, or surf the net.
Must be nice being productive lol.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: me4all4 on January 31, 2008, 10:10:19 pm
Straafe, you have no idea how badly I wish I had your CGI technological knowledge and finesse to create such incredible things...   My friend Mike is really good at CAAD (some type of class at school with 3D modeling & a 3D printer), and I want to learn how to make things on that, but if I were just able to get my friend Mike to make Robo, I would upload the pics and file up here for everyone.  This is incredible!
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 01, 2008, 01:05:03 am
hey give it a shot as a hobby if you like. Im mostly self taught, you dont necessarily need any training to create these things in 3d.

I can tell you exactly how i started,

I was just like you looking at all these dazzling images (around 5 years ago) and i just went to google in my frustration and attempted to find some free program that would allow me to learn how to create such things. I had no idea what to search for and had never heard of things like maya, XSI, 3ds max, ect. Randomly, on like the 5th page of one of my fruitless google searches i ran into a program called anim8or. This I think I can say was my first step in the direction that has led me to where I am.

http://anim8or.com/

This guy has created a free 3d modeling and animation program. The sites homepage has remained unchanged for all these years, although many updates have been released. There is a forum, gallery, tutorials, ect.

If you want to start a hobby, go DL anim8or and do the eggplant tutorial at the tuorial section of the site, thats exactly what i did.

after getting pretty good with animator i switched over to 3ds max, which is more professional and what i still am most proficient with - also what all thee images were made with.


Anyway sorry about the novel. Im working on his hair, but the built in hair in 3ds max is giving me some issues with my renderer. Ill post an update when I feel i have something that is good enough.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on February 01, 2008, 01:15:22 am
Hmm, I'll have to take a look at Anima8or. Perhaps it's a viable alternative to Blender as far as free programs go.

Straafe, your modeling continues to amaze. How exactly do you create your textures? Do you create a separate 2D image and essentially paste it over the model, or can you draw stuff right over the mesh?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 01, 2008, 01:27:23 am
right after i started with anim8or i tried blender and liked anim8or better. however, i didnt really give blender a chance.

as far as texturing, there are some prgrams that let you directly paint onto models, but the best way is to use the otehr method you mentioned.

its all about UWV mapping. Basically, you take your model, break it into pieces (like the arms, hands, legs, torso, and head) and then take all the polygons which make up those pieces and "unwrap them" so they are 2d.

FOR EXAMPLE: here is an image i found on google of someone's 3d head they have unwrapped:
http://jeffrey89.files.wordpress.com/2007/09/jeffreys-uvhead.jpg
The green areas represent the seams created in the unwrapping process

after you unwrap your model, you can take the image like the one above into photoshop or whatever and paint a texture over it, then place that texture on the original model. Your model will remember the UVW coordinates you gave it and the texture will wrap over it perfectly (assuming you did it correctly).

Here is one of my initial maps for magus to add color to the lips, eyes, and crevaces of his body:
(http://img141.imageshack.us/img141/7263/uvwgx6.th.jpg) (http://img141.imageshack.us/my.php?image=uvwgx6.jpg)

The head and chest are upside down but thats just because of the way I unwrapped it. i also unwrapped it so the arms would be larger than the legs so, if i wanted, i could paint more detail on the arms (because they legs will have pants over them anyway).
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on February 01, 2008, 01:49:11 am
Fascinating. Thanks to the experienced hackers who've taken me under their wing for Chrono Cross model exploration, I've become somewhat acquainted with the concepts you've outlined here. It's really an amazing process; I'll definitely give Anima8or a whirl since I've had a devil of a time with Blender, and maybe someday I'll be able to put models together as opposed to just taking them apart  :P. Thanks for the insights Straafe!
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 01, 2008, 04:24:56 am
alright.... been workin on the hair although i have begun to run into a lot of problems with it.

i finally got a result i can call decent, so here it is. if you see something you would change, let me know.

So far im not sure if i want more hairs with smaller diameters, or larger, but less, hairs (like in the squaresoft pics of magus). Also i think i like the texture on it but crits would be helpful. what do you think?

also note that these are draft renders and are of low quality (hence the grainyness)

(http://img212.imageshack.us/img212/2110/hair13rg4.th.jpg) (http://img212.imageshack.us/my.php?image=hair13rg4.jpg)

(http://img509.imageshack.us/img509/7076/hair8cv9.th.jpg) (http://img509.imageshack.us/my.php?image=hair8cv9.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on February 01, 2008, 01:38:41 pm
The only thing I could recommend is to smooth out the widow's peak a bit by placing more hair further down on his forehead.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 01, 2008, 02:48:55 pm
consider it done
Title: Re: CG R66-Y Scene - finished 3d art
Post by: ZeaLitY on February 01, 2008, 06:48:13 pm
Should I go ahead and post all the Robo work to the fan art page?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 01, 2008, 07:18:19 pm
sure, did i post this in the wrong area?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: ZeaLitY on February 01, 2008, 07:26:57 pm
Nah, I'm just going to post a site update tonight and wanted to make sure.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: me4all4 on February 01, 2008, 09:09:20 pm
I just downloaded the anim8or program, and am working on the eggplant tutorial as we speak.  Thanks very much for the program, Straafe!  You rock!

About how long have you been programming and doing 3d rendering?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 02, 2008, 01:00:32 am
@:me4all4

I started with anim8or probably approximately 5 years ago. But do not think for a second it takes 5 years to be able to produce something like in this thread, I really took my time learning this stuff. I probably used anim8or for about a year or two before switching over to max, it then took me a while to get used to the 3ds max environment (3ds max comes with plenty of very useful tutorials, and those helped a lot).

If i were you, I would first do the eggplant tut, then look for other anim8or user-made tutorials. There is actually quite a bit of resource for that program. What Steven Glanville (i believe that is his name) did by creating that program for free was quite a feat.

After you do some tutorials, make up a project or two for yourself. Like model a bowling pin or a pumpkin. Dont kill yourself by trying to model some super realistic dragon right off the bat.




ANYWAY, after working with the hair and getting frustrated, I wasn't sure it was going in the direction I wanted so I started working on other things (his clothing / armor). Here is an update with his UNTEXTURED leather gloves, vest, undershirt, ect. Haven't tried to tackle the cape or pants yet.

(http://img149.imageshack.us/img149/9297/acc1fm2.th.jpg) (http://img149.imageshack.us/my.php?image=acc1fm2.jpg)
(http://img139.imageshack.us/img139/2682/acc2jp2.th.jpg) (http://img139.imageshack.us/my.php?image=acc2jp2.jpg)
(http://img528.imageshack.us/img528/9915/acc3na6.th.jpg) (http://img528.imageshack.us/my.php?image=acc3na6.jpg)


edit: ps these are screenshots from 3ds max, not renders
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on February 02, 2008, 01:10:40 am
I love the fact that when I clicked on the first pic, the ad below the cap read: "Find love this Valentine's Day! Join Singles Net!" I mean, come on, it's a pic of Magus...

It's amazing how different the hair looks prior to rendering. All you can really see are placeholder strands for the hair, so it probably takes some skill to know what it will look like when you've got it rendered. The musculature is really impressive, and I can't wait to see what you come up with as far as the armor textures.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 02, 2008, 01:16:21 am
yea, when the hair placeholders look better than the rendered version, you know something's wrong...jk lol
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 02, 2008, 02:11:00 am
initial texture solution for the vest..

(http://img258.imageshack.us/img258/8168/leather1kz0.th.jpg) (http://img258.imageshack.us/my.php?image=leather1kz0.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Kebrel on February 02, 2008, 02:15:58 am
 :shock: Damn boy thats some nice leather your sporting.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: stingrayiii on February 02, 2008, 02:36:32 am
Wow looking good. Can we see some wireframes of your Robo model. I think your animation is great. I wish I could animate that well.
Hope to see more.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 02, 2008, 02:44:28 am
Ill post some wireframes tomorrow :)

initial boot model:

(http://img170.imageshack.us/img170/1921/boot1fk0.th.jpg) (http://img170.imageshack.us/my.php?image=boot1fk0.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: V_Translanka on February 02, 2008, 03:27:33 am
Well, looks pretty good so far anyways, and I know you're just in preliminary stages w/Magus, but I thought I'd point out this section of Magus' leather armor that I always make sure to include in my own drawings of him if necessary...

(http://img176.imageshack.us/img176/4413/magus1ex6.jpg)

Can you make out what I've circled? It seems that his armor is in two separate pieces. I imagine that the top part of the armor (at his shoulder-area) is connected in a similar manner as that of the sides, but it's up to interpretation since in all of the art his cape covers that area.

Anyways, good job so far & good luck!
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 02, 2008, 03:42:15 am
you are correct, i made a mental note of that before i made the armor but seem to have left it out. Not to worry, i should be able to fix it. In fact that pic you showed me that on is one of my main ref pics. Thanks! if you see anything else please let me know. I think the porportions of my interpretation will be slightly different from that pic as well, as his legs are shorter in my version. But it will probably all be changed in time.

in fact, heres a render of all of it so far for comparison, so u can see what im talkign about
(http://img108.imageshack.us/img108/4429/all2ns0.th.jpg) (http://img108.imageshack.us/my.php?image=all2ns0.jpg)

The pants bleeding thru the middle peice of his armor will be fixed too, dont worry.
next in line to do:

-accessories (ear rings, armor rings, ect)
-tweak hair
-cape (probably very difficult)
-environment/scene construction

as far as the last one goes... anyone have a cool idea for a scene or environment? as with the r66y image, i plan to make some sort of still image to convey a feeling with this character. If someone has a great idea lemme know! One of the fan arts im using for reference is of magus using dark matter, i was thinking of going with something like that.

Title: Re: CG R66-Y Scene - finished 3d art
Post by: Kebrel on February 02, 2008, 03:56:19 am
as far as the last one goes... anyone have a cool idea for a scene or environment? as with the r66y image, i plan to make some sort of still image to convey a feeling with this character. If someone has a great idea lemme know! One of the fan arts im using for reference is of magus using dark matter, i was thinking of going with something like that.

(http://www.retrojunk.com/img/art-images/magus.jpg)
I thought may be his summoning chambers would be nice.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Cooper on February 02, 2008, 05:08:31 am
In front of his castle: http://www.icybrian.com/games/chronotrigger/celfrogcastle.jpg (http://www.icybrian.com/games/chronotrigger/celfrogcastle.jpg)

Or this: http://image-upload.biz/files/aefd2dd817058e9829ebb9119.jpg (http://image-upload.biz/files/aefd2dd817058e9829ebb9119.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 02, 2008, 06:20:03 am
wow, i really like the second one... i think im gonna roll with it.

rendered a higher res, higher quality image of everything to this point

(http://img106.imageshack.us/img106/6495/all3il4.th.jpg) (http://img106.imageshack.us/my.php?image=all3il4.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on February 02, 2008, 10:28:43 am
*Claps*

Does 3DS Max have some sort of cloth texturing feature you could use for his pantlegs? What the heck kind of pants is Magus wearing in the Toriyama art, anyway?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Unaisis on February 02, 2008, 01:57:52 pm
Wow Nice work!!! you are Extremely good at modeling and Texturing @.@. Its great to see people that Do beautiful 3d arts with Chrono series.



Btw, i just joined Chrono Compendium today cuz i got inspired by your work! :D
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 02, 2008, 03:59:02 pm
thanks guys.

faustwolf - yes, 3ds max does have cloth simulations, and in fact the purple pants and blue undershirt are both cloth objects, they just haven't been simulated. The plan with them is to add a wind force, then simulate (once the scene is done) to add wrinkles and folds like realistic cloth. But for now they will look smooth and fake. The hair and also be simulated.

unaisis - thanks!




EDIT: accesories

(http://img120.imageshack.us/img120/6977/acc5ah2.th.jpg) (http://img120.imageshack.us/my.php?image=acc5ah2.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 02, 2008, 08:12:30 pm
this is my second try at the cape:

(http://img134.imageshack.us/img134/9793/capw1bz7.th.jpg) (http://img134.imageshack.us/my.php?image=capw1bz7.jpg)

(http://img265.imageshack.us/img265/5889/cape2me7.th.jpg) (http://img265.imageshack.us/my.php?image=cape2me7.jpg)


im going to render everything to this point and post it shortly before i begin work on the environment

since this render i have made the chains thicker

(http://img223.imageshack.us/img223/4271/all4ft3.th.jpg) (http://img223.imageshack.us/my.php?image=all4ft3.jpg)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: steampowered on February 03, 2008, 05:00:51 am
I really like these, and I think it's great that you have a passion for this craft.

I was wondering how you get those textures so detailed... could you enlighten me?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 03, 2008, 04:34:51 pm
A lot of the textures started out as actual photographs/pics I got from google or other free texture sites (cgtextures.com / vray-materials.com) like the leather. Then you take the photograph, put it into photo shop and make it black and white for a bump map. What the bump map tells 3ds max is this: White areas protrude further out than black areas, which protrude in. So when you make a render, the bumpy parts of the leather look like they are actually bumpy. I also added my own judgment of reflective quality to this texture so you can see some of the lights reflecting to add realism.

Other textures like the pants and cape (still not final id say) were completely created in the 3d program procedurally using the provided base maps to create color mixtures and bumps.

Everything to this point higher res, higher quality (almost complete model):
(http://img520.imageshack.us/img520/2408/allxtj6.th.jpg) (http://img520.imageshack.us/my.php?image=allxtj6.jpg)

Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on February 03, 2008, 06:03:20 pm
Wow.  :lee:
Title: Re: CG R66-Y Scene - finished 3d art
Post by: steampowered on February 04, 2008, 12:19:19 am
A lot of the textures started out as actual photographs/pics I got from google or other free texture sites (cgtextures.com / vray-materials.com) like the leather. Then you take the photograph, put it into photo shop and make it black and white for a bump map. What the bump map tells 3ds max is this: White areas protrude further out than black areas, which protrude in. So when you make a render, the bumpy parts of the leather look like they are actually bumpy. I also added my own judgment of reflective quality to this texture so you can see some of the lights reflecting to add realism.

Other textures like the pants and cape (still not final id say) were completely created in the 3d program procedurally using the provided base maps to create color mixtures and bumps.

Everything to this point higher res, higher quality (almost complete model):
(http://img520.imageshack.us/img520/2408/allxtj6.th.jpg) (http://img520.imageshack.us/my.php?image=allxtj6.jpg)



And so the gray would be the slopes of the bumps, correct?

This actually makes sense now D:

Also, I'd like to say that your model kicks loads of ass. Not just a singular ass, but something more akin to a truck full of barrels of them...

jeez... I gotta stop drinking when I go on the internet... it's almost as embarrassing as driving drunk :<
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 04, 2008, 04:01:01 am
haha, thanks guys

anyway the updates are going to slow down a bit because i realized there is a world away from the computer. lol jk, classes tomorrow again and my girlfriend said she'd leave me if i kept neglecting her...lol jk again.

anyway peace see you soon.

my estimated time of completing this project is 1-2 weeks, as in possibly next weekend
Title: Re: CG R66-Y Scene - finished 3d art
Post by: FaustWolf on February 04, 2008, 11:19:41 am
Do take your time, and enjoy your exploits outside the Chronoverse!
Title: Re: CG R66-Y Scene - finished 3d art
Post by: grey_the_angel on February 04, 2008, 09:04:58 pm
.... *twitch.* ....... *Passes out.*
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Mystik3eb on February 06, 2008, 02:25:05 am
It's been ages since I've posted here, but I just had to poke in and compliment you on your extraordinary talent, Straafe. I adore your work, and am incredibly jealous of the gift you have with this art form. It's rare I see such wonderful work, and almost never in progress like this. Robo is absolutely wonderful, and Magus is looking awesome.

I will admit, I have one nit-pick: is it just me, or does his face seem a bit...squinty? Like he's got a lemon on his tongue, or something? Otherwise, it looks awesome! Wonderful work, Straafe.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: justin3009 on February 06, 2008, 10:52:22 am
I have to agree with Mystik.  The face is...a little off.  It's been bothering me for awhile.  Other then that, it's pretty amazing.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 06, 2008, 02:23:02 pm
I will admit, I have one nit-pick: is it just me, or does his face seem a bit...squinty? Like he's got a lemon on his tongue, or something?

I agree, its been bothering me too. I've been working on expressions to see if I like it, if not it may be more heavily altered.

however, there is a class animation project that's been taking most of my time, so ill post the updates as fast as i can.

this is exactly why i post the progress, to get tips for improvement plus letting you see my workflow.

thanks guys
Title: Re: CG R66-Y Scene - finished 3d art
Post by: XcyrusX on February 06, 2008, 08:48:57 pm
Haven't been here in a good month. But I would like to say you are a god. lol
Title: Re: CG R66-Y Scene - finished 3d art
Post by: stingrayiii on February 09, 2008, 01:15:23 am
Awsome work! :D
Are you planning on doing more models? Maybe frog or something?
Love to see more wireframes. I dabble with modeling also, so wires tell me more. Would like to see a full wireframe of Robo. You did a great job on him. And maybe some Magus wires?

Keep up the great work!
Title: Re: CG R66-Y Scene - finished 3d art
Post by: V_Translanka on February 09, 2008, 02:47:04 am
Yeah, that's pretty good...I don't really like that version of the cape myself (the pointy ends)...plus, I feel like it should be more "bunched" around his neck, like in the pics...but I don't know how that would look or how to even accomplish that look w/realism...

Also, is that blue middle-section going to be like that? In the pics it's more like something over the leather armor...

As for the pants, I've always thought they might be slacks of some kind, but that it was probably more likely to be jeans (goes w/his cowboy-like boots!)...

Also, isn't the widow's peak a little far down? It's totally invading his forehead! Practically touching his eyebrows...Maybe the arch of the peak should be more gradual at least?

Well, anyways, love the Amulet! & that weird metal leg brace thingy Magus has...for w/e reason he has it...>_>
Title: Re: CG R66-Y Scene - finished 3d art
Post by: justin3009 on February 09, 2008, 12:56:21 pm
Is it me, or do the legs look like styrofoam.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Kebrel on February 09, 2008, 01:17:05 pm
Thats not what the clothes will look lke in the final version
faustwolf - yes, 3ds max does have cloth simulations, and in fact the purple pants and blue undershirt are both cloth objects, they just haven't been simulated. The plan with them is to add a wind force, then simulate (once the scene is done) to add wrinkles and folds like realistic cloth. But for now they will look smooth and fake. The hair and also be simulated.

Yea the hair line does seem to be a little low.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: justin3009 on February 09, 2008, 06:31:01 pm
Oh woops, i didn't see that comment.  Scratch what I said up above.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 10, 2008, 09:13:34 pm
thanks for the tips everyone, im still working on a class animation project but will be done with it soon and will be able to continue workin on this project.

im considering redoing the hair from scratch,

updates will come as soon as i can get soem time to work on it :)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on February 22, 2008, 08:03:33 pm
Just letting everyone know im still alive :) - have a few projects (school and commercial alike) that are still keeping me busy.
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Glennleo on February 23, 2008, 04:03:56 pm
Glad to hear from you.

Keep it up!
(remembers the mantra from that Train book. I think I can... I think I can... I think I can...)
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Mystik3eb on March 16, 2008, 03:03:31 am
How's it coming?
Title: Re: CG R66-Y Scene - finished 3d art
Post by: Straafe on April 19, 2008, 08:11:38 pm
Sorry for the long delay, been ridiculously busy, however have been learning a lot. I've been working on and have completed a bunch of projects like makin a 1970 chevy chevelle(http://www.freewebs.com/straafe/Final%5FFinal.jpg), creating an animation scene from 'Finding Nemo" about how coral never died and instead is having an affair with the barracuda (as a joke, but for a class), and other stuff. Sorry, I am rambling. Thats why this project has been going along so slowly.

HOWEVER, i have made some big plans for this project:

I plan to start over from scratch, working with more of the details more meticulously and using the skills I have acquired in the meantime. His face was my biggest issue with the current version. Anyway, once I get the new project underway (soon), I will be creating a new thread devoted to it here. Again, I apologize for not having more updates sooner.

Title: Re: CG R66-Y Scene - finished 3d art
Post by: Kebrel on April 19, 2008, 11:41:43 pm
we can wait. especially with that bad ass looking Chevelle as an excuse.