Chrono Compendium
Termina Esplanade - Special Events and Feedback => Dream Splash Contests => Dream Splash I - Zeal [2007] => Topic started by: nightmare975 on August 24, 2007, 11:20:45 pm
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Well, I've started work on trying to make a 3D Image of Zeal, but it's going to take me a while to finish. So I've decided to show you guys the progress of my work. :D
Right now, I haven't finished all the kinks in the model and I have yet to texture it.
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Hmm...as one modeler to another, I would rather do it with a height map rather than manual modeling.
Plus, if you use the method of the heightmap, you can use a ambient occlusion and get self shadowing for your texture taken care of as well. Plus, a heightmap provides more precision and in the end, less polygons and better results.
But good start either way. Hope to see more :D
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Hmm...as one modeler to another, I would rather do it with a height map rather than manual modeling.
Plus, if you use the method of the heightmap, you can use a ambient occlusion and get self shadowing for your texture taken care of as well. Plus, a heightmap provides more precision and in the end, less polygons and better results.
But good start either way. Hope to see more :D
I don't think Maya can use heightmaps. Not sure, I'll have to check that out. Thanks for the advice though!
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I'm 100% positive Maya can use Heightmaps, it is a professional program and should support it. In most cases, it might be called "Noise" or the "Noise" effect that takes a black and white image and applies noise to the mesh. That is what Blender does.
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Eh I like the way I work. No offense.
Update, made Zeal Palace, and some of the caves.
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Nice work.
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Eh I like the way I work. No offense.
Update, made Zeal Palace, and some of the caves.
Therefore, I'll let you do it the way you want, because nothing sucks more when someone else tells a artist how to make something, trust me, that sucks a lot.
But, if I may suggest something, try making the castle and buildings low poly. So it looks more like Stonework, right now it looks like clay.
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But, if I may suggest something, try making the castle and buildings low poly. So it looks more like Stonework, right now it looks like clay.
Yeah, I'll do that. Save me some kilobytes too. :D
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Yeah, plus it'll save a lot of Render time since theres less polygons.
The Terrain looks really good for manual working and it should turn out really good once you get it textured. Just make sure you get a good Shadow and Light Map on there as well to make it look sweet. You can ask me if you want some help on making shadow and light maps.
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Shadow and light maps huh? I'll look into that.
New update, finished the land bridge, and finished Kajar. Lowered the polys on the objects by 1/3, any lower and they become too blocky.
I'll be working on textures soon, I want to finish everything else before I start that up.
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Looking pretty nice there nightmare.
Wish I had some artistic talent to add something to this great undertaking called Dream Splash!.
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Well, I'm at school so I have a better graphics card.
And here's an update! :D
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Looking good so far. Damn it...I need to figure out what I'm going to do for Dream Splash already.
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Looking good so far. Damn it...I need to figure out what I'm going to do for Dream Splash already.
No kidding. So do I, and it won't be easy since classes have begun!
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Well, here's hopfully the last update before I begin texturing.
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It seems like those back hills that the capital is on should be
larger higher.
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Not bad so far. :)
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That's amazing. I can't wait to see the finished product!
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Yeah, I would have worked on it this weekend, but since I left my most finished product at school, I'm unable to work >_>
UPDATE: Started texturing, the island is being a bitch right know, so no texture on that for now.
EDIT: Wow, what do you know? I forgot to post the pic >_>
EDIT 2: Fixed, here's the pic.
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Sorry I haven't been working on this, my teacher has given me actual work to do, so I haven't had time.
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it looks very interesting, i always have been interested in 3d versions of chrono maps, it's quite buetiful.
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Wow, that's looking really good there man :D
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Thanks!
My dilemma is now I the texture mapping is fucking up, plus all my actual schoolwork has derailed me.
It will be done, I promise.
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wow...what an incredible model. I applaud your idea, nightmare. 3D graphic art...nice ^_^.
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Nice I'd love to see the finished version. I tried to model zeal myself once but failed miserably
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I just saw this for the first time! I wish it had been finished!
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Correct me if I'm wrong, but that's a big pile of NURBS isn't it?
If so, I would seriously recommend using subdiv objects, they act like nurbs, but you can edit them like a polymesh... and you can make creases and such... much... much... easier... and with more precision. for instance you can make the mountains a little bit sharper, without making them look like cubes or whatever...
BTW, this is NOT me teling you how to do your business, it is only a suggestion... from one maya user, to another...
Are you in school for modeling or game design? (Like me XD; ) Either way I wish you the best of luck in all endevours... and hope for your ability to expediate your work so you have more time of your own... (college work suxz... but that's just my opinion)
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Correct me if I'm wrong, but that's a big pile of NURBS isn't it?
If so, I would seriously recommend using subdiv objects, they act like nurbs, but you can edit them like a polymesh... and you can make creases and such... much... much... easier... and with more precision. for instance you can make the mountains a little bit sharper, without making them look like cubes or whatever...
BTW, this is NOT me teling you how to do your business, it is only a suggestion... from one maya user, to another...
Are you in school for modeling or game design? (Like me XD; ) Either way I wish you the best of luck in all endevours... and hope for your ability to expediate your work so you have more time of your own... (college work suxz... but that's just my opinion)
Actually, they are Polygons. I prefer to use polygons. My highschool teacher bought Maya for our computer tech class.
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Actually, they are Polygons. I prefer to use polygons. My highschool teacher bought Maya for our computer tech class.
O.o; that must be a loooooooot of polys.... Oh well XD keep at it... As for me... I should get back to doing the inside of Zeal XD
ganbatte
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So!.......I'm guessing this didn't get finished? Too bad, it was looking quite lovely.
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Sadly, the almost finished project was on my school computer, I believe I lost it sometime in January.
I plan to make something else soon.
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Sadly, the almost finished project was on my school computer, I believe I lost it sometime in January.
I plan to make something else soon.
Still have access to Maya? If so what version?
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I found something on deviantART that simply took my breath away:
http://encelia.deviantart.com/art/The-Sky-Kingdom-of-Zeal-3327941
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I can't see it for some reason.... dangit!
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I can't see it for some reason.... dangit!
Same.
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I can't see it for some reason.... dangit!
Same.
Oh! I see. The enlargement will show. It did for me anyway...
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(http://fc07.deviantart.com/images/i/2003/41/8/1/The_Sky_Kingdom_of_Zeal_v_1.jpg)
^this^
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Yep, ain't it a beauty?
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Ahhhhhhh! I like it!
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Looks great!