Chrono Compendium

Bend of Time - Inactive Projects => Darkness Beyond Time - Dead Project Discussion => Chrono Trigger Azala Style => Topic started by: Azala on August 13, 2007, 02:05:30 pm

Title: Chrono Trigger- Azala Style
Post by: Azala on August 13, 2007, 02:05:30 pm
Alright apes, I'm working on a Chrono Trigger hack. But this hack is different from any other hack you've played. In this one, you will play as...ME! That's right, in here Crono will be replaced with Azala! Of course, I'm also going to make a different storyline and different partners eventually, but here's what I've done so far:

(http://i195.photobucket.com/albums/z5/redchaos87/azalashots1.png)

See, don't I look snazzy as a playable character? Unfortunately, I'm having trouble getting the battle animatios to work, but outside of battle I'm nearly perfect! That's all for now...


(A place for this in "Fan projects" would be nice...)
Title: Re: Chrono Trigger- Azala Style
Post by: satchel_dawg on August 13, 2007, 03:42:22 pm
that's really cool, great job.
Title: Re: Chrono Trigger- Azala Style
Post by: justin3009 on August 14, 2007, 01:58:20 am
Now all we have to do is fix up the battle sprites <_<
Title: Re: Chrono Trigger- Azala Style
Post by: Vehek on August 14, 2007, 02:56:57 am
Can you explain what you did to change the sprites? I might be able to figure out what's going on.
Title: Re: Chrono Trigger- Azala Style
Post by: justin3009 on August 14, 2007, 11:40:08 am
All he did was change the PC sprites to NPC data using Chrono Tweaker.  If I remember correctly.
Title: Re: Chrono Trigger- Azala Style
Post by: Vehek on August 14, 2007, 01:22:18 pm
Crono's original graphic set is #0. The game always uses the pointer table to load graphic set #0 in battle. The same thing goes for the other parts of the sprite data, with the exception of palette.
I already suspected that this was the problem.
Title: Re: Chrono Trigger- Azala Style
Post by: Azala on August 14, 2007, 02:49:36 pm
Well, the project is still in its early stages; It's only been worked on for about a week or two. Mosrt of Crono's out-of-battle animations have been replaced with Azala's. I've also changed the animations for some of Crono's Techs to look like Azala's attacks. (However, I still need to find a way to edit the SFX used) HUGE thanks to Justin 3009 for teaching me the ropes of Graphics editing.

Title: Re: Chrono Trigger- Azala Style
Post by: V_Translanka on August 18, 2007, 07:40:40 pm
Will the Green Ambler make a special appearance?
Title: Re: Chrono Trigger- Azala Style
Post by: justin3009 on August 18, 2007, 09:12:48 pm
Wow.  I forgot about him or her or it O_o
Title: Re: Chrono Trigger- Azala Style
Post by: Azala on August 18, 2007, 09:55:46 pm
The Green Ambler? You mean that reptite at the races? I suppose I could include him. (or her) It's just that there isn't really much information or any sort of backstory to him.
Title: Re: Chrono Trigger- Azala Style
Post by: nightmare975 on August 18, 2007, 11:06:07 pm
The Green Ambler? You mean that reptite at the races? I suppose I could include him. (or her) It's just that there isn't really much information or any sort of backstory to him.

That's the beauty of making your own game, you get to provide the backstory!

Title: Re: Chrono Trigger- Azala Style
Post by: Azala on August 18, 2007, 11:45:28 pm
I know. Up until recently, I had thought it was just a costume! Imagine the kind of timetravelling backstory he could have to explain why he's in the present day!
Title: Re: Chrono Trigger- Azala Style
Post by: V_Translanka on August 21, 2007, 10:51:09 pm
Yeah, I always thought it was funny that in the alternate reptite ending of CT, the Green Ambler is replaced with a human! Hahaha...Maybe the Green Ambler made his way from Giant's Claw or something?
Title: Re: Chrono Trigger- Azala Style
Post by: Azala on August 22, 2007, 08:25:08 pm
Yeah, I always thought it was funny that in the alternate reptite ending of CT, the Green Ambler is replaced with a human! Hahaha...Maybe the Green Ambler made his way from Giant's Claw or something?

Heh. That sounds like a good idea as well...
Title: Re: Chrono Trigger- Azala Style
Post by: Lavodox on October 04, 2007, 04:54:10 pm
How much in particular will the storyline be changed, if at all?
Title: Re: Chrono Trigger- Azala Style
Post by: Azala on October 04, 2007, 08:10:39 pm
The story is set in Azala's perspective. The story begins about the time the party reaches 6500000 B.C. You, Azala, steal the gate key. Then the party follows hi/her to the reptite lair. Then you get to play as Nizbel and battle the party. Here's where the story diverges from the original story: Nizbel defeats the party, and Azala keeps the gate key. (s)He then uses it to time travel and attempt to stop Lavos from coming to the planet, so that the reptites will live on. I have most of he plot ironed out, as well as the locations and some of your party members. The only problem is that I can't seem to get the custom characters to display properly in battle.
Title: Re: Chrono Trigger- Azala Style
Post by: Lavodox on October 05, 2007, 10:14:37 am
Genius...absolutely genius...alternate stories like this are complete awesomeness. I encourage you to keep working on this. P.S. I'm pretty sure Azala is a girl...
Title: Re: Chrono Trigger- Azala Style
Post by: justin3009 on October 05, 2007, 03:09:17 pm
You also got to remember alot of other issues that is bound to happen.  AKA when they're shocked or when they're dead or something, also running is an issue to work with ><
Title: Re: Chrono Trigger- Azala Style
Post by: Lavodox on October 05, 2007, 04:49:47 pm
Hmm...what would a completely inexperienced rom hacker like myself be able to do to help the project?
Title: Re: Chrono Trigger- Azala Style
Post by: ZeaLitY on October 05, 2007, 05:44:18 pm
If you've got an eye for quality, you can always map. It's "easy", but takes creativity.

I say "easy" because some things (like complicated stairs or overpasses) can get complicated.
Title: Re: Chrono Trigger- Azala Style
Post by: Azala on October 06, 2007, 01:50:56 am
At this point, just about any help is gladly accepted. Right now I'm the onlyone working on this!

By the way, Vehek said it might be possible to repoint Crono's animation set for battle to Azala's, but when I asked him how to he wouldn't respond. If I could do that, then I'd be able to make a demo release.
Title: Re: Chrono Trigger- Azala Style
Post by: justin3009 on October 06, 2007, 09:12:57 am
Yea, I can see how it's possible.  I think I know how but i'm way to busy today xD
Title: Re: Chrono Trigger- Azala Style
Post by: Lavodox on October 08, 2007, 04:17:29 pm
Ok...so where do I find the tools for mapping? Zophar?
Title: Re: Chrono Trigger- Azala Style
Post by: justin3009 on October 08, 2007, 06:47:59 pm
Should be here.  Temporal Flux..
Title: Re: Chrono Trigger- Azala Style
Post by: Chrono'99 on October 13, 2007, 10:10:41 am
How would you make Nizbel playable? Isn't he (or she...) too big?
Title: Re: Chrono Trigger- Azala Style
Post by: Azala on October 13, 2007, 12:53:39 pm
I know. There's no way in hell that Nizbel could be a party member. However, If I could get Nizbel to work just for that one battle, that is my goal. Of course, once again, I still cannot attempt anything due to the monstrosity that is battle assembly...
Title: Re: Chrono Trigger- Azala Style
Post by: Vehek on October 13, 2007, 03:46:38 pm
I played around a bit and made this:
(http://i239.photobucket.com/albums/ff83/TtravelrKev/NizbelCrono.png)
Title: Re: Chrono Trigger- Azala Style
Post by: Azala on October 14, 2007, 12:16:39 am
All he needs is the palette.  :lol:

I fear he has even fewer animations than Azala.  :shock:

EDIT: Wow. His arm is sticking right into the bed. See, that's why I only want him to be in that one battle. Because outside of battle, Nizbel can get into situations like that.
Title: Re: Chrono Trigger- Azala Style
Post by: Lavodox on November 19, 2007, 03:00:18 pm
Alright. Don't give up on this project now! If you do, I will haunt you all!
Title: Re: Chrono Trigger- Azala Style
Post by: Azala on November 19, 2007, 09:39:12 pm
I have not forgotten about it. But there is still no solution to battle assembly, thus crippling any potential progress...
Title: Re: Chrono Trigger- Azala Style
Post by: Andrelvis on November 24, 2007, 11:26:13 pm
Given my absolute liking of reptites, I can only say that the project sounds great. Hope you get through that battle assembly problem!
Title: Re: Chrono Trigger- Azala Style
Post by: Vehek on November 24, 2007, 11:28:32 pm
What are you referring to when you say "battle assembly"?
Are you referring to sprite assembly in battle? The same sprite assembly is used for both the field and battles/menus.
Title: Re: Chrono Trigger- Azala Style
Post by: justin3009 on November 25, 2007, 12:35:25 am
He's talking about when you change Crono's sprites instead of 00 00 00 00 00 it's set to Azala's stuff.  It only appears on the map and not battle.  The sprite assembly is also hard to work with since Azala is big..
Title: Re: Chrono Trigger- Azala Style
Post by: Vehek on November 25, 2007, 12:52:04 am
The solution then, is to change the pointers or stick the proper data at Crono's data locations.
Azala's just a size 0 sprite.
Title: Re: Chrono Trigger- Azala Style
Post by: Azala on November 25, 2007, 11:01:41 pm
...stick the proper data at Crono's data locations...

Where are these data locations? Does anyone know them?
Title: Re: Chrono Trigger- Azala Style
Post by: Vehek on November 25, 2007, 11:09:11 pm
Crono's sprite assembly is at 1C27B0. His animation data is at 243000.
Title: Re: Chrono Trigger- Azala Style
Post by: Lavodox on November 27, 2007, 04:13:40 pm
How hard would it be for a beginner to master? :lee:
Title: Re: Chrono Trigger- Azala Style
Post by: justin3009 on November 27, 2007, 10:04:21 pm
?  You mean figuring out this stuff?  It seems hard but once you start on the easy stuff, you begin to realize just how stuff is organized and tends to get easier.  But still semi-hard.