Chrono Compendium
News and Updates => The Great To-Do List => The Lost Sanctum - Completed Items => Topic started by: ZeaLitY on May 08, 2007, 02:17:37 am
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This has been on my to-do list for years, if you can fathom that. In ZeldaDude's Programmer's Door FAQ, there's a bunch of hooey about getting Kid to change costumes or getting a secret key. The FAQ was borne from topics on Gamefaqs; we all know from the innumerable Prerelease legends that using Gamefaqs forums as a source is a good way to corrupt any real information with spam and lies. That should blow his FAQ to bits, right? Well, there's an issue. Kid does change costumes, at least once.
(http://www.chronocompendium.com/images/wiki/7/7d/Kidinorphanclothes.jpg)
All right, let's get down to business. First:
****This guide can not under any circumstances be rerepresented in any way shape
or form without the strict
written consent of the Author and written authorization to use this guide before
any distribution or advertising
is permitted.
:lol: :lol: :lol:
Here's the abysmally formatted FAQ:
************************Walkthrough to the Programmers Door and Development
Ending**********************
The hardest thing to understand about the CC Development ending is it is
totally sporadically random, and events you accomplish, never occur the same way
again
twice. And since every time you go through the game you take a different path or
branch, it can have strange and abnormal effects on the way the ending is setup
itself.
For instance once you get to the ending, the man in front of the door will say
something to the tune of: "There are many different people in the world. Find
yourself and then you may be able to discover whats inside. .......... is for
specification."
However, if you are to travel through the ending while completing certain parts
of the story which deal with Serges identity you advance the plot in a totally
different way.
If you decide to complete the game in such a way where Serge has issues ever
completely agreeing with people or discovering his dark side, it effects how
things go. The idea of
and purpose of the way this game is played in these circumstances, is to see
that Serge finds himself. For instance, using Harle to obtain the Black Relic
will skip an entire important
story segment. Now go back to the man who stands in front of the door. He will
be saying "........" with nothing else coming from his mouth. Thus since
"........." is for specification, what
you have done believe it or not, is changed the outcome of the game where Serge
has found himself and taken on a new "him". The strange thing is Serge is not
the only person it
applies to. When you go to the music room, you may recognize a mysterious
shadowy figure standing near the door. Approach it and it tells you to leave but
it is Kid. You learn in the game
that Kid is actually Schala, and she likes certain kind of music, the kind that
brings up the past for her. The analogy behind these avenues is simple:
Story A1: Serge treats others in a way which he himself usually lives as during
the game, Harle takes the black Relic, Serge recognizes his purpose before
entering the Sea of Eden.
Man in front of door changes his speech to "............". You may wonder what
or how it occurred.
Well in story A1, Serge acted differently between Story B where you actually
have to fight the time devourer to get to the developer ending(during new game
+)and meet the man at the door.
Therefore, the story which effected the change was not in the story leading up
to getting into the development ending, but the one from the preceding. Thus as
many different ways as it's
possible to complete Chrono Cross, as many different strange odd and
unexplainable events occur inside the development ending. This is the strange
thing about it.
Story C2: Kid takes on the role of Serge and throughout the game completely pays
attention to others, ignoring the duties of herself, Kid is saved by the Hydra
Humor from Norris, is rejected by Serge
when trying to join in Termina. Walking into the music room and playing her 3
favorite tracks, 21, 64, and 15, Kid suddenly does not appear in her shadow
form, but instead presents herself in a red thief
costume, you see first at Cape Howl. Again the way it happened is puzzling.
Well once again in story C2, Kid was primarily giving orders rather then taking
them, she was making the role of Serge be her domain, something that is not
normal to the CC flow. But particularly
when her thieves outfit came up, it represents her own pride and gleam as a
thief, giving out the orders rather then taking them. But according to the songs
she heard, it caused her to want to take
on this role so to speak. It's very interesting because almost all secrets the
programmers have left in the developers ending are like this.
After experimenting with the criss crossing of storylines, it's time to pay
visit to the main center: The music room. Here you can do a number of things but
they must be in order and in no way
should you not follow the instructions.
Enter with Serge's Spectra Swallow Equipped and enter in and out of your menu,
checking the Status. Once you get back out, Kid will be in her orphanage costume
wearing it from the top down.
The reason this occurs is Serge's identity is taking on a color or station of
passage which Kid remembers, causing her to immediately come out of the shadows
in that particular orphanage outfit.
It's very interesting how the programmers have outlined this and when looked at
closely you can only guess how well it was done:
Regular swallow: No effect, kid stays shadow
Mastermune: Same as previous
Copper swallow: Same as previous
Stone swallow: Same as previous
Silver swallow: Same as previous
Spectra swallow: Causes kid to appear in original Orphanage costume
After this event occurs, Kid will now appear off screen to be nodding her head
up and down to the music as if a beat was going on in the room. At this point
you should take the time to play the
musical tracks carefully:
21- Kid will usually like, nodding her head sporradically. Keep on it for as
long as possible when she's not nodding particularly if you have met the
requirements previously for her thieves outfit
15- This track Kid really likes, she will nod her head a lot and very often to
the beat of the music, but there is no way to tell when she'll stop or start
saying no again so carefully pay attention too
65- This track which is basically the fire burning theme of her Orphanage, will
get her very distraught. Do not play it unless neccesary
Let me just pause there to say HAHAHAHAHAHHAHAHAHAHAH
09- She seems to like this track regardless of what time you play it at
However it is important to note one thing: Regardless of your preset actions,
anytime Kid nods yes more times, the track is good, and must be kept for the
effect, any time she shakes her head no more times,
on any given musical piece it means the track is bad, and must be changed as
soon as possible. What the programmers were doing here is hard to follow, but
with the right details you can stay on track.
Most likely after the required have been completed, Kid will next change to her
Thieve's Outfit, which is red.
It's at this point you need to continually play the crystal theme(52) which
reminds herself of Schala and the entire fiasco with Lavos, in order to cause
her to sporadically change into her white gown.
This part gives you access to a new state of Kids character, and it's integral
for the planned patterns
If Kid has successfully turned into her white gown, you now have the chance to
give her leeway enough to pickpocket the guy next door.
You may have noticed how she constantly talks about nonchalantly, that she is
not trying to steal from the guy in the corner. In reality she
is, but without getting this far it is impossible to make her steal successful.
The point of continually playing the tracks, until you feel Kid has
found herself(her schala self that is) is because it makes it possible for Kid
to pickpocket the man in the corner, giving an item which does not
appear on any menu, just like the key of the ghost ship. The trade is obtained
in almost the same way, but without the exact timing, and knowledge
of preset events it can be extremely difficult triggering it. That is why this
FAQ is here to help in any way possible.
Remember that as you enter or exit the menu, Kid will have the chance to then
change her outfits and get closer to pickpocketing the man. Keep on
continually entering in and out of your menu, as it is one of the fastest ways
to speed along all changes.
If you exit the programmers music room, at any time, and do not take time to
equip that weopon you will be started over and Kid will have
reverted back to shadow next time you enter. This frustrating setback is what
sets apart it from the rest of the quest.
The key has no use, talking to various people they will not say anything about
it. We now believe the key to have some other form of a use, but that is in the
theories
speculations in the next section.
So to recap, we learn that the way you play the game has an effect on the Programmer's Ending. Then we learn that simply equipping the Spectra Swallow can outfit Kid in the orphanage costume, so apparently all that stuff about playing the game is a complete fabrication. You can try the orphanage costume yourself; it actually works. The thing about the key is a complete fabrication as well, as no unique strings for this kind of thing were found anywhere in the entire script of Chrono Cross (you can check). It might have used a generic "Picked up one [item]" stock line, but in any event, getting Kid to pickpocket would invariably entail some kind of unique dialogue.
At this point, the FAQ goes into a room modifier code that I'm about to try out to see if any of Honne's unused art is floating around. Until I post about that, this topic is an invitation for anyone to come forward with knowledge concerning or methods unlocking the other outfits or more information on this subject.
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Bah, this guy's notes are horrible.
Room Location Modifier for Chrono Cross:
8007E6E8 ????
Room Location Quantity Digits:
CC90 Start to just before leave for VM w/Guile
CC89 Very bottom of ViperM bluffs to after raid w/Macha/Glenn/Greco/Luccia
recruited and ready to explore Shadow Forest
CC88 Done w/Shadow Forest and ready for Another's Hydra Marsh to first return to
Home
CC87 Inside Hydra Marsh (home) to first 4 crystals in Fort Dragonia (another)
activated
CC86 Defeated white crystal guardian to on SS Zelbess, having already talked to
the Sage (goto Nikki)
CC85 Ready to convince Fargo to help w/Marbule to just after home Marbule
cleaned out
CC84 In Another, outside Guldove (get Steena/Tear from Home) to end of Disk 1
(go into a fate gate to progress)
CC83* Disk 2 (Home World, outside Marbule, preparing to go back and enter
Chronopolis), Save 2 = Bend of Time after picking up Full Revival from Marbule
entrance; through=
*stopped on this save
Disk2:
Home
258 Overworld map of Dead Sea, post time-crash (empty, w/Fate distortions)
250 Overworld map, large
Neither/Both
531 Bend of Time
Another
255 Overworld map of Chronopolis (center shielded by triangular water barrier)
476 "Past" isle (to open Chronopolis)
474 "Present" isle (to open Chronopolis)
475 "Future" isle (to open Chronopolis)
259 Overworld map of Chronopolis (access granted)
Another
477 Chronopolis Entrance
479 Area2
478 Below area2
488 Bottom floor, elevator area
489 W of 488
480 Stairs
483 Floor 2 right door/stair access
487 Floor 2 main
486 F2 left
494 F3 main
482 F3 right
485 F3 left
495 F4 main
481 F4 right
484 F4 left
490 B1 entrance
491 B1 flame area
492 B1 flame area view 2
291 Blue dragon lair
308 Red
456 Green
418 Yellow
399 Black
438 White
274 Fargo's ship (Another), mess hall
Another
251 Overworld map, large, w/tower
Disk1:
8 None (also the "room" used from new game until Serge and friends come up the
elevator)
Unknown
22 Fort Dragonia (new game, going up elevator)
23 Large room w/teleporter at center
24 Outer curving area
25 Black crystal room
26 Top of teleport
Home
31 Serge's Bedroom
29 Serge's home
27 Arni village main
33 Arni village left area
35 Arni village chief's hut
37 Arni village docks
39 Arni bar
41 Arni bar back
43 Arni fisherman's home basement
45 Arni Leena's? house (overlooking docks)
47 Arni fisherman's home
Home
252 Overworld w/Arni, Termina, etc.
256 Dragon falls inside
260 Dragon falls outside
Home
58 Cape Howl start
60 Cape Howl ledge
63 Cape Howl ledge tip
Home
66 Fossil valley main
Home
230 Hydra Marshes first area
Home
50 Lizard Rock N (includes upper area reached by third area [52])
52 Lizard Rock third area
54 Lizard Rock S
56 Opassa Beach
Both
57 Opassa Beach (another, and home from now on [to end?])
Another
253 OVerworld w/Arni, Termina, etc.
Another
55 Lizard Rock S
53 Lizard Rock third area
51 Lizard Rock N (includes upper area reached by third area [53])
Another
261 Divine Dragon Falls outside
Another
231 Hydra Marshes Entrance
237 HM reached by exiting Entrance from top of screen (left side)
239 HM left of Entrance
241 HM left of 239
243 HM reached by upper-right exit of 239
245 Under 243
Another
28 Arni village main
30 Arni village "Serge's" house
32 Arni village "Serge's" bedroom
34 Arni village left area w/chief hut entrance
36 Arni village Chief's hut
38 AV docks
40 AV resteraunt
42 AV resteraunt back
44 AV "fisherman's" basement
46 AV Leena's? house
48 AV "fisherman's" house
Another
59 Cape Howl entrance
62 Cape Howl outcropping
65 Cape Howl outcropping tip
Another
67 Fossil Valley main
69 Fossil Valley upper
Another
142 Viper Manner Front Gate
Another
123 Shadow Forest Entrance
Another
72 Termina outside shrine w/Greco funeral
74 Termina east after Macha
76 Termina outside smithy (NE)
78 Termina Entrance
80 Termina West (docks)
82 Termina Lisa's
84 Termina Lisa's back
86 Termina Bar main
90 Termina top-left home
92 Termina top-right home (Skelly's grandma's house)
94 Termina smithy main
96 Termina smithy back room
98 Termina wooden building by smithy
100 Termina Shrine inside
102 Termina inn entrance
104 Termina inn back left
106 Termina inn back right
108 Termina Lord Van's home 2nd floor room
110 Termina Lord Van's home 1st floor room
111 Termina Lord Van's home entrance
112 Termina East
113 Termina Shrine area (SE)
114 Termina Docks (when arrive w/Macha?)
115 Termina Nikki's ship outside
117 Termina Nikki's ship inside lower
121 Termina outside smithy when leaving w/Korcha and Guile
Another
144 Viper Manor bluffs very bottom
146 VM Bluffs middle
148 VM Bluffs very top
Another
150 VM outside front
151 VM outside by stables
152 VM Stables
153 VM entrance
154 VM Karsh's room
155 VM Zoah's room
157 VM far left door in entrance
158 VM throne room
159 VM bridge to library day after
160 VM bridge to library night raid
161 VM library
162 VM balcony
163 VM hall reached from throne room elevator
164 VM balcony after raid
165 VM General Viper's office
166 VM Riddel's room
167 VM room fall into (area below main hall)
168 VM 3rd door on left from 167
169 VM 1st and 2nd doors on left from 167
170 VM treasure room w/flipping wall *and* Luccia's lab
171 VM treasure room w/traps
173 VM Stairs down from 167
185 VM when Prophet of Time starts explaining about multiple dimensions in
library
186 VM balcony tip cutscene (Kid falls, Lynx rants, Serge jumps)
194 VM front gate after intrusion over
199 VM Viper's office after raid
200 VM Epoch room
201 VM Kid walking out of Viper's office w/Riddel
183 Bridge to right of throne room
184 Room w/chest w/letter to Karsh
Another
204 Guldove docks
206 G w/bar and shop
208 G outside Korcha's
210 Guldove outside chief's hut/shrine/whatever
212 G clinic entrance
214 Guldove clinic right
216 Guldone shop
218 Guldove bar
220 Guldove, Korcha's home middle/top, including "secret" room accessed from
behind the middle of the tower
222 G Korcha's home bottom
224 G Inside chief's hut/shrine/whatever
227 G, outside Korcha's, Kid falling down cutscene
Another
251 Outer overworld map
Another
123 Shadow Forest entrance
125 SF area 2
131 Shadow forest tree leading to cave leading to well
132 SF bushes and boss area
134 SF inside tree/cave leading to well
136 place w/unlimted supply of bug things
138 place w/well
Another
231 HM entrance
233 HM lower E exit from 237 (w/Skelly's backbone)
235 HM NW exit from 233
237 HM N of entrance
247 HM W from 235
249 HM NW from 235
Another
286 Water Dragon Isle entrance
288 Water Dragon Isle back
Another
397 Marbule entrance
399 Marbule dragon's lair
401 Marbule Sage's hut
403 Marbule SW hut
408 Marbule SE hut
Another
434 Sky Dragon Isle entrance
436 SDI stairs
438 SDI top
Another
413 Earth Dragon Isle entrance
415 EDI inside
417 EDI S of 415
Another
431 Forbidden Island outside
432 Forbidden Island inside hut
Another
421 Isle of the Damned entrance
423 Isle of the Damned area 2
425 IotD area 3
427 IotD plateau
119 Termina outside smithy, cutscene only? (young)
120 Termina outside smithy, cutscene only? (adult)
428 IotD plateau, cutscene only?
Another
280 Hermit's (Radius's) Island outside
283 Inside lower hut
Another
444 El Nido Triangle surface
SS Invincible before and after ghost attack
Another
269 Entering Fargo's ship (through fog at first)
262 Deck of Fargo's ship before and after ghost attack
273 Main hallway (upper)
266 1st/2nd door on right of ladder in 273
275 Lower door on left of ladder in 273
278 Fargo's quarters
264 Main hallway (lower)
276 Left AND 1st right of ladder in 264
270 2nd right of ladder in 264
277 3rd right of ladder in 264
268 Arsenal room (far right from 264, 3 ways in from 265 [lower openings])
265 Outside on side of ship
271 Closeup of deck near helm (Lynx after meeting Kid and Dark Serge at
Hermit's)
Ghost Ship Attack Home 122
Shadow Forest entrance 124
SF 2nd area 126
SF 3rd area 128
SF beneath waterfall in 3rd area 130
SF outside tree 141
VM front "gate" 149
VM outside main 137
Down the well 135 S of 137 133
Inside tree in Shadow Forest 139
N exit of 137 (top of waterfall)
181 First main basement area of VM
172 Outside jail area
175 Back room where first meet Norris
143 VM bluffs bottom 145 VM bluffs middle
147 VM bluffs top 177 Up stairs on W of
181 (also accessed from hole in rubble in 149)
179 E of 177 Neither/Both?
531 Bend of Time Home
297 Mount Prye E entrance
299 N of 297 303 E of 299 309 E of 299, frozen
301 N of 299 307 Mount Pyre W entrance Home
311 Fort Dragonia Entrance
313 Bridge to main
323 Main 315 Bridge to Yellow
341 Yellow crystal room main
347 Yellow head/body/tail scan room
343 Room where it shows dragons lighting up after crystals activated
321 Bridge to red 349 Outside red crystal building
351 Inside red crystal building, upper
353 Inside red crystal building, lower
317 Bridge to blue
333 Blue crystal room main
335 E room
337 W room
339 Blue crystal room w/crystal
319 Bridge to green
325 Green entrance
329 E of entrance
327 N of entrance
331 Green crystal room w/crystal
355 Inside elevator room
369 Elevator down
357 Up elevator
359 Teleporter Room
361 Outside on side
363 Black crystal room
365 Top of teleport
367 Version of 343 that you can actually enter Home
279 Hermits Hideaway outside
281 Hut entrance Home
396 Marbule main
398 Marbule "dragon's lair"
402 Marbule W hut Home
203 Termina entrance
211 Clinic entrance
205 Outside bar/shop
217 Bar 215 Shop
207 Outside residential tower
219 Inside residential: middle, top, and "hidden" back
221 Inside residential: bottom Home
433 Sky Dragon Isle entrance
435 SDI stairs
437 SDI top Home
443 El Nido Triangle surface
445 ELT below surface
447 ELT lower below Home
382 SS Zelbess entrance
375 SS Zelbess deck
376 Belowdecks (upper)
379 1st/2nd door on right of ladder in 376
386 Casino room, lower door on left of ladder in 376
385 Fargo's room 377 Belowdecks (lower) 378 Inn, door on left of ladder in
377 380 3rd door on right of ladder in 377
384 1st door on right of ladder in 377
283 2nd door on right of ladder in 377
388 Magical Dreamer's ship outside
389 MD ship upper room 390 MD ship lower room
395 Casino cheat room
381 Heading towards Grand Slam (formerly the armory)
391 Grand Slam Home
279 Hermit's Hut outside
284 Same, but cutscene w/Radius and Garai training
256 Radius and Garai in Divine Dragon Falls for the Masamune Home
420 Isle of the Damned entrance
422 W exit from entrance
424 3rd area 426 Plateau (sp?)
260 Water Dragon Falls outside, cutscene w/Radius and Garai w/Masamune
Home
410 Dead Sea entrance (Death's Door)
470 Entered the Dead Sea (small cutscene where party members comment on the
surroundings)
254 Overworld map of dead sea
458 Highway Ruins S entrance
459 Highway Ruins N entrance
460 City Ruins
461 Building w/computer talking about Lavos
462 Tower of Geddon entrance (small cutscene where party members comment on
the
surroundings)
463 Tower of Geddon main
464 Station
465 Theatre area
466 W of theatre
467 NE exit from 466 (also NW from train station)
468 Other end of warp
469 Nadia's Bell
477 Cutscene w/Serge, his father (Wazuki), and Miguel
473 Cutscene w/Miguel dying
538 Serge (as Lynx) and friends running for their lives and being saved by a
dragon
472 After dead sea destruction movie; in area near Marbule w/Sky Dragon
Opassa Beach restored to 57 w/portal restored
Another
261 Divine Dragon Falls outside
257 inside
Another
70 Fossil Valley main
69 FV upper
Another
118 Termina entrance
88 Secret room in Bar
346 Fort Dragonia very top room w/Karsh/Zoah/Marcy entering (cutscene only?)
Another
195 In front of VM
202 Kitchen (1st/2nd doors on left of cage in 167) (starting w/cutscene where
soldier turns Orcha into hell cook)
188 Throne room
193 Treasury/Lab
178 Sewer area entrance (single valve area)
180 Sewer area secondary (w/ladders to jail cells)
182 Sewer area w/barrels
140 Corridor to 182
187 Middle cell
174 Right cell (Fargo's)
176 Area where Riddel is held
189 Main hall cutscene after Hell Cook defeated (cutscene only?)
196 Library when chased by duosword bot
190 Outside stables...dragon stampede
Another
150 VM outside front
151 VM outside by stables
152 VM Stables
153 VM entrance
154 VM Karsh's room
155 VM Zoah's room
157 VM far left door in entrance
158 VM throne room
159 VM bridge to library day after
160 VM bridge to library night raid
161 VM library
162 VM balcony
163 VM hall reached from throne room elevator
164 VM balcony after raid
165 VM General Viper's office
166 VM Riddel's room
167 VM room fall into (area below main hall)
168 VM 3rd door on left from 167
169 VM 1st and 2nd doors on left from 167
170 VM treasure room w/flipping wall *and* Luccia's lab
171 VM treasure room w/traps
173 VM Stairs down from 167
185 VM when Prophet of Time starts explaining about multiple dimensions in
library
186 VM balcony tip cutscene (Kid falls, Lynx rants, Serge jumps)
194 VM front gate after intrusion over
199 VM Viper's office after raid
200 VM Epoch room
201 VM Kid walking out of Viper's office w/Riddel
Another
411 Dead sea entrance
Home
393 SS Zelbess setting sail!
388 Nikki's ship, outside, Sage (and demi-humans w/instruments)
394 deck of Zelbess
387 Concert starts
394 deck of Zelbess again
385 Fargo's cabin
382 Side of Zelbess/Invincible before going to Marbule
396 Marbule w/monster's physical
402 Lower left hut
398 Inside dragon cave (no dragon, of course; other world)
Another
229 Guldove during Porre attack (w/Orlha defending)
Home
223 Guldove chief's hut
Home
429 Forbidden Isle outside
430 Forbidden Isle inside
428 Isle of the Damned plateu, cutscene
Home
292 WDI outside entrance to dragon
293 WDI upper inside
294 WDI lower inside
Home
305 Mount Pyre, leading to lower part of W entrance
307 Lower part of W entrance
Another
306 Mount Pyre, leading to lower part of W entrance
308 Lower part of W entrance
Home
197 Viper Manor being rebuilt by Dario; gate
198 Main
Home
412 EarthDI upper
414 EDI lower 1st
416 EDI lower 2nd
418 Yellow Dragon's Lair
Home
450 G's Navel entrance
454 Left of entrance
452 Right of entrance
456 To Green Dragon (w/ and w/out steam)
451 Entrance when Tyrano ready to attack
Home
87 Secret room in Termina bar
Home
409 Marbule entrance after repopulation
408 Lower middle hut
406 Lower right home
402 Lower left hut
404 Store
400 Sage's home
398 Dragon's former lair
Home
213 Clinic side area, Orlha meets Tia
Home
258 Overworld map of Sea of Eden, post time-crash (eg, empty, except for fate
gates)
Home
471 Fate distortion
Beach Bum
SandSquirt
Komodo Pup
Opah Fish
Tzetze Fly
Mama Dingo
Bubba Dingo
Dodo
Wraith
Bulb
Cassowary
Cuscus
Gerridae
Gloop
Gobledygook
Potty
Dwarf
DaggyDwarf
DaffyDwarf
SnobGoblin
SnibGoblin
Crossbones
HotDoggity
CatBurglar
Googhoul
Cybot
Alphabat
TotalChaos
Witchetty
Tragidienne
Gremlin
Lagoonate
Sidesteppa
Taurminator
462 Programmers main room 1
463 Far left of room 1
464 Other door on left of room 1
465 Other door on right of room 1
466 Far right of room 1
467 Main room 2
468 Far left of room 2
469 Other door on left of room 2
470 Other door on right of room 2
471 Far right of room 2
472-473 None
left to right:
pip, cat, lady in green, lady in blue, man
fat guy in chair, two guys facing back wall, guy and gal at table
radius, two animals, lady in green, guy
when use A,B,C, that's left to right (A to left B to right, etc.)
449 inside Starky's ship (going to menu seems to crash?)
450 part of green dragon isle starting area w/out girl (land into area)
451 part of green dragon isle starting area w/the little girl (cannot talk to)
452 part of green dragon isle ?
453 part of green dragon isle A
454 part of green dragon isle ?
455 part of green dragon isle B
456 green dragon isle near dragon (steam gone)
457 green dragon isle near dragon (steam present)
458 None
459 Plateu w/dwarf, Sage, and combined "dragon god"
461 Harle in Arni
460 Next part (after above)
9 Fin
253 Another World overland map (arni village, termina, etc.)
8 None (also the "room" used from new game until Serge and friends come up the
elevator)
AA00 Strange odd room
BBDD Another one
CCFF Yet another one
ADFD A very odd room
A0F0 An extremely strange unknown room
Owner/Author of the Control Cronos Character in Battle
Project:
Divine Dragon Lloyd- JonathansOnly@aol.com
Ultimate Sprigg Doppelgang code:
800712B8 FFDF
800712BA FFFF
800712BC BFFF
800712BE FBFB
800712C0 FFFF
800712C2 F4E4
800712C4 FFBF
800712C6 77FF
800712C8 E734
800712CA 537A
800712CC F0F0
800712CE 01F7
800712D0 BCFE
800712D2 07C0
This part of the FAQ will be updated constantly, with add ins on Cronos, Darios,
Fleas, and any other once accessible NPC in the game Chrono Cross.
******************************Questions and Answers
Section*************************
How do you get into the development ending??
Complete the game once, then on the second time using new Game + beat the time
devourer with only Serge.
How do you get to the Programmers Door??
Walk straight up the stairs when you enter the room, and on the next floor lies
the door.
How do you get into the Programmers Door??
Input the gameshark code provided in this FAQ, and walk straight inside.
How do you use the Room Location modifier??
Input the gameshark code provided in this FAQ, and find Serge in any room.
Yeah, "find Serge in any room." That, along with the fact that he's provided two and three digit modifiers for a code requiring four digits, and the fact that his notes are absolute crap, mean that I haven't made any progress. If you can get this room modifier working as planned...Ah man, I'm so reluctant to pass this task off, because this topic will sit here for several months until one person magically comes along and does it within a day of finding it. I wish these kids kept better notes and were more fluent in their NATIVE ENGLISH TONGUE
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Too bad he doesn't have the excuse of English not being his first language...there's this hilarious FAQ on Legendary Pokemon somewhere in the Leaf Green Pokemon game section by someone who doesn't speak English for a first language...what makes it hilarious is that the spelling, word order, and punctuation are all entirely correct, but the grammer is wonky.
In any case, I tried getting this room hack to work several months ago and failed miserably...I don't think it can be done.
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Drugs do crazy things to people.
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Your tellin me. look what cockain did to santa clause. the reason why his nose was so red is because it was all about the blow. (off topic I know. but i had to say it. muhahahahahahahahahahahahahahahahahahhahahahahahahah.............ha...)
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Why would he go through the trouble of doing all this if none of it is valid?
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So far, you're...really not helping.
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Just wondering Zeality, did you take that picture?
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Just wondering Zeality, did you take that picture?
Someone on Gamefaqs did. I can't even remember who; that's bad, since I try to credit all contributors...
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I found a cached version of part of that GameFAQs topic on Google. The user who provided that picture is ninja_lootz.
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What is he bragging about Harle taking the Black Relic? You lose Harle before you can even do the Dragon Quests, so that's not right.
Also he says if you advance in the game you get a different developers ending. Too bad you can only get that ending if you beat Lavos directly with Serge alone at the beginning of the game, so if you go advance in the story first, you won't be able to get it anymore.
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Well, I been there, and the Kid Orphanage outfit thingy works, but she won't change into her white dress no matter what tracks I play.
Also, I used the Walk Through Walls gameshark code to go through the Locked door, but there's absolutely nothing. If you disable the cheat while on the stairs or behind the door, you'll be stuck, wich means they made the terrain unpassable, and wich already gives away they didn't put anything behind the door.
If you leave the code on, walk up the stairs and enter the doorway, the game will start to act weird. You know, graphical mess-up, all that. You won't be teleported anywhere, either.
So behind that Locked door is absolutely nothing, and the creators didn't mean to have you unlock it or something like that.
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This sounds like a Grade-A Wild Goose Chase to me (or maybe even a snipe hunt).
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Dont listen to ppl that say there is nothing behind the door, it could be a secret that only certain ppl find. its been 8 years and nobody has been through that door the legit way?
im starting to think that there might be a portal or secret that not even the developers know about, maby along the lines of creating the game, they stumbled onto something they couldnt explain.
have you ever thought maby that a link can be created between a video game world and this world we live in? This topic has been brought up before in movies and games.
has anyone spoken directly with teh creatopr of the game about it? or emailed him?
maby teh guy that changes the room green or blue, has a conenction.
also at arni vilalge before i took off to fight teh boss, i went into a house and this person said somethinga bout "MEGA-BABE-CHICKS......"
and in developers room someone mentions "black hair, black hair, red hair, red hair, black hair, red hair.
this is my first time in the developers room, today, and i definatly know that door holds a secret, no doubt in my mind.
i plan to open this door it might take years, or a whole ETERNITY itself.
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one more thing that cought my attention (first timbe being in dev. ending)
there is a skeletor that is trying to fight the black dragon, and says" theres no use i cant win"
maby with a certain object he can beat him, then something progresses from there on.
thank you to all the members that posted all thsoe helpful hints about the music and all.
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one of the developers mentions the movie "flamenco" anyone seen it?
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DEVELOPERS ending, there is a battle between skeletor and black dragon, maby if u help him win, he rewards u an item.
also in music room, is a green and blue light option, maby to be activated so kid can steal somthing or do somthing...
a programmer sias to "push not pull"
ZEALITY how far have you come in teh developers ending?
did u get the white gown yet?
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maby the key obtained by kidd, is not showing up, BECAUSE THERE IS ONLY ONE KEY, therefore there is only ONE copy of the game that can access that room the LEGIT way...
number 1 copy?
where do you find the game copy number on the CD case?
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maby the key obtained by kidd, is not showing up, BECAUSE THERE IS ONLY ONE KEY, therefore there is only ONE copy of the game that can access that room the LEGIT way...
number 1 copy?
where do you find the game copy number on the CD case?
first, although that is possible, its highly unlikely, highly, highly unlikely. I dont think the developers would go through the trouble of creating an item, making it event related (it opens a door), creating an entire animation set (for kid stealing the key) then making it hidden. for it only to be put it in one copy of the game. furthermore, their is always the possibility that the person who bought the copy with they key in it could have never gotten the developers ending and thus never gotten the key at all and all that work went to waste. oh and the first copy is probably japanese.
all this isnt to say that i believe that their is a key, just addressing the issue at hand. i havent actually gotten to the developers ending but i will as soon as i can find my ps1 memory card. or i feel like loading up a psx emu.
second, my friend put in idea in my head while i was reading this topic: with alot of 3d games, the maps arnt one unified piece like in 2d games. their segmented. so wen you walk through a door or something into a different area, your character is redirected to a new map (like in rpg maker) hence the load times between areas. if you walk out of a map (with a walk though walls code) your still on the same map, just in empty black space.
so if you used the walk though walls code to get into a door, you would just walk past the door and into the empty space behind it. not into the area that the door would redirect you too.
ill read over this [sarcasm] well written [/sarcasm] faq and see what else i can contibute
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ok fine but what if aliens made this game as a key to thier home, the game would involve alien technology and the secret door could be a gateway to another world....
haha a lil far out but its ok to imagine ALL possibilities
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There's this thing called being so open-minded your brains drop out.
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Wow... just... wow. Aliens now? O.o
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ProjectoR, my god you are just adorable. :D
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im afriad to say the this richard dawkins character is now dead, and we are still alive...
maby his mind IM-ploded.
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What? No he isn't.
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my bad, sounded like a medieval scientist.....
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my bad, sounded like a medieval scientist.....
...I think this sentence speaks for itself.
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i've some to a conclusion that to open the final door, a whole pile of riddles needs to be solved on both floors
example, the skeletor and dragon, the movie flamenco needs to been seen, the music room, and the blue and green light, push not pull
the reset room, where if you screw up you can reset and start again, these riddles might need to solved in order...
we have to make a list and document all the riddles and go from there, maby each one of us here at crono comp, can each solve a riddle and start putting the pieces together...
all i can say is wow this is gonna be challenging and fun.
please leave youre name here to let us know who will be participating in the riddles solving, and wich one you want to conquer.
i havnt decided yet im waiting for mercury retrograde to end on july 24th lol
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That does it. This guy is some rare form of troll. He can't possibly be serious.
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i've some to a conclusion that to open the final door, a whole pile of riddles needs to be solved on both floors
example, the skeletor and dragon, the movie flamenco needs to been seen, the music room, and the blue and green light, push not pull
the reset room, where if you screw up you can reset and start again, these riddles might need to solved in order...
we have to make a list and document all the riddles and go from there, maby each one of us here at crono comp, can each solve a riddle and start putting the pieces together...
all i can say is wow this is gonna be challenging and fun.
please leave youre name here to let us know who will be participating in the riddles solving, and wich one you want to conquer.
i havnt decided yet im waiting for mercury retrograde to end on july 24th lol
I wish you luck my good sir.
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That does it. This guy is some rare form of troll. He can't possibly be serious.
If he is a troll, then he's quite a good one, If not humanity's general intelligence has degraded quite a bit.
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instead of judging other ppls human shells, y not try to uncover some of the riddles in the dev. ending, thats what this freakin thread is about... not youre ego.
"it is important to push where u cant pull"
this mite mean that theres a secret in a corner where you cant BACK UP to, so you would need to push something like a statue.
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Interesting, even if there are a lot of riddles, i guess i'll check it out. ProjectoR, hope you do not have much work to do, it seems a worthy task to adventure in, anyway, do not give up, keep your sword and shield and run toward that damn door. (Someone said that saying english was not your native language was important, well, i speak some kind of spanish since i was 2 years old, so please forgive every word and every grammar mistake)
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hey i loved that FAQ when i was younger!
i read it before i even played CT and CC (long before)
and man, it was awesome! all the secrets, all the riddles! all the emotion! i loved that FAQ.
it was the best one i have ever read!
i MUST believe he is telling the truth!
also, have i ever told anyone about how baddly i want to cyber RadicalR?? i mean just to hear wtf she would say, random awesome stuff, probally some random yelling about amy or something...man, radicalR is like the missiah of internet forums. i think R and the person who wrote that FAQ need to have a child, and than that child needs to create a game.
anyway, is R still here? or did she get banned?
also, what did we find out about that door?
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by the way, i am double lazy, so can someone link me to
1) an emulator
2) an Chrono Cross ISO
3) an save file at the room
or just a save file at the room for PSP?
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1. Radical R is not ProjectoR
2. Radical R is male
3. ProjectoR is male
4. We can't link to ROMs
5. There's nothing behind the programmer's door
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1. Radical R is not ProjectoR
2. Radical R is male
3. ProjectoR is male
4. We can't link to ROMs
5. There's nothing behind the programmer's door
wait, theres 2 Rs? man, rofl, man, i suck. by the way, the one yelling about amy was male also? its profile said girl.
also, how do you know theres nothing behind the door?
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I opened it in 2003 with a Gameshark code that's been around for a long time on other sites, like GSCentral. It's just a dead exit. The reason I posted the FAQ here is so that people would analyze the Kid outfit changing thing and room modifier code. And yeah, ProjectoR was a strange male who probably wants to stalk Amy.
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so....why does she change outfits?
also, have you read anything else like that FAQ? if so i'd love a link.
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And I highly doubt ProjectoR's claims that "you aren't opening it the legit way".
I know that FF7 has dedicated area connections as well as event triggers which teleport you, and I bet Chrono Cross does too. (Chrono Trigger does this too.) Why would they bother making a teleport that only works under certain conditions when you need to open the door first?
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Doubting ProjectoR is like Doubting the will of God, you just don't do it :lol:
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This won't exactly be helpful, and I know that no one really has a reason to believe me (seeing as I've just registered to mention this) but I have obtained this key once. Only thing is I'm not sure exactly how, though it was inspired by what was in that FAQ (Spectra Swallow, then playing with the music). I won't go as far to say it is as logical as this FAQ Man seems to think...I don't remember Kid saying anything, just grabbing the Key (it wasn't like a story event, or something like that).
Hm, come to think of it, too, the Key didn't have a specific name, it was just key. Kid grabbing it was about the extent of you having it, too, if I remember correctly (though it didn't say 'Kid stole a Key!' or something like that, I'm certain it was some kind of a generic item message with 'key' in it as Zeality said). My idea on it was that it was once (in an old version of the game) some kind of a trick to get this key to get into a more advanced debug area, but now that I think about it that doesn't make much sense.
Anyway, as far as I could tell, there is no function (so it's not really that exciting, just interesting). It must be something that was either dummied out or all access was cut from the normal game. Anyway, I just wanted to post this because I do remember getting this key. I just wish I could post more concrete evidence for you guys so there'd be 'actual' proof.
Heh, believe me or not, this is what I remember. Been a fan of the site for awhile, you folks do some interesting Chrono-related work, so, well, keep it up. :D
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This won't exactly be helpful, and I know that no one really has a reason to believe me (seeing as I've just registered to mention this) but I have obtained this key once. Only thing is I'm not sure exactly how, though it was inspired by what was in that FAQ (Spectra Swallow, then playing with the music). I won't go as far to say it is as logical as this FAQ Man seems to think...I don't remember Kid saying anything, just grabbing the Key (it wasn't like a story event, or something like that).
Hm, come to think of it, too, the Key didn't have a specific name, it was just key. Kid grabbing it was about the extent of you having it, too, if I remember correctly (though it didn't say 'Kid stole a Key!' or something like that, I'm certain it was some kind of a generic item message with 'key' in it as Zeality said). My idea on it was that it was once (in an old version of the game) some kind of a trick to get this key to get into a more advanced debug area, but now that I think about it that doesn't make much sense.
Anyway, as far as I could tell, there is no function (so it's not really that exciting, just interesting). It must be something that was either dummied out or all access was cut from the normal game. Anyway, I just wanted to post this because I do remember getting this key. I just wish I could post more concrete evidence for you guys so there'd be 'actual' proof.
Heh, believe me or not, this is what I remember. Been a fan of the site for awhile, you folks do some interesting Chrono-related work, so, well, keep it up. :D
Actually, I can back you up on that a little. While I never got any key (nor did I ever turn Kid into her orphanage outfit, Spectra Swallow eh?), I DID turn her into her normal red outfit from the shadow by just using the music. After that, she would nod and shake her head 'yes' or 'no' as different music played, but I found no pattern to it (and I spent 3 hours playing with it after I got her in the red outfit). She would never switch from nodding to shaking during a song, but if one was stopped and started again later she might be nodding or shaking. What the author of that FAQ seems to be describing certainly fits the overall trend of how she behaved to the music, but, ultimately, there were flukes.
I never saw a white outfit or got a key though. I think I might've found something that helps govern it though.
One person in this thread (not bothering to find the name), made a sarcastic comment about this part of the FAQ:
Therefore, the story which effected the change was not in the story leading up
to getting into the development ending, but the one from the preceding.
The FAQ author isn't saying that the story in the game that gets the developer's ending changes the room. He's saying that the game that THAT New Game+ is based off of changes things in the developer's ending..
So if I go with the 'ignore Kid's poisoning and get Glenn' route, my New Game+-Developer's Ending off of that should have differences when compared to a New Game+-Developer's Ending made off of a game where I said 'screw Glenn, I'm saving Kid' and took that route.
I've never tried that. Could be something.
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Hi, hoping I'm not just trying to revive what'll end up being a dead thread soon, but the thought that the New Game+ stuff is edited by things from the Developer's Ending is interesting. I haven't tried it though, as I haven't actually used New Game+ (Embarrassingly enough, I've only beaten the game with the "real" ending once, and that was yesterday. Yeah, I had this game in early 2001 but, gave a friend my copy shortly after I started as compensation for breaking accidentally breaking his Star Ocean: Second Story, and had surprising difficulty finding a copy until about June 2007. Hm...even then didn't get started until October, but I'll stop rambling now, sorry). It does seem kind of probable though.
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Hi, hoping I'm not just trying to revive what'll end up being a dead thread soon...
Illogical necromancy is allowed, i guess.
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I don't think I ever owned up to it, but I guess since it looks like he's gone now, I might as well...The craziness that was ProjectoR was totally my fault. *heh heh* I met him on some Chrono-related Facebook group and at some point told him to check out the Compendium...he kept sending requests for really stupid sounding groups and I eventually deleted him, I think...so, yeah, sorry about that...V_V
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(http://www.greatdreams.com/cats/scar.jpg)
LOOK IN THE MIRROR YOU MURDER!!!
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Uh....well, that was weird.
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Lol, this topic is funny and rather pointless. Eventually i'll be making videos of the programmers ending. I have a gameshark, so i'll mess around while recording. That way it can be settled once and for all.
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While I can't really contribute to any progress in this discussion, I can say I do remember having some small part in that FAQ. It's so long ago, however, that I can really only remember one thing with any clarity. I may or may not have still been on Connectix Virtual Game Station at the time, which really brings me back.
Back then, I was almost certainly still using GameHack for RAM searching and the like. At that point I'd had some experience with hex editing (cut my teeth on Daggerfall) and searching for RAM values. The whole topic of additional hidden content seemed pretty interesting to me, and I thought to myself, "Hey, why not cut to the chase and open the damned door directly?"
So eventually I put together some memory addresses through trial and error. I started by opening other doors in the same map screen and figured out the values for opened and closed. Eventually I found an address that opened *the* door. To my disappointment, it led nowhere.
.... Well, I guess that last sentence could well sum up the whole thing :)
So I passed along those addresses and the values they held when a door was opened or closed. While they were useless directly (being memory addresses of the emulator application), I figured that'd give Zelda Dude and company a good head start to finding equivalent GameShark codes, and it seems they did find them.
And as for some of those jumbled notes in that FAQ, I have a dusty CCrRooms.txt file that matches those contents exactly. I'm not one hundred percent sure, but I *think* I'm the source of "CC90 Start to just before leave for VM w/Guile" through "8 None (also the "room" used from new game until Serge and friends come up the elevator)"
CC90 and such were my .mem save files. Since I tend to keep rather than reuse old ones, I started at CC99 and worked down so that when I had to create/choose a new memcard file I wouldn't have to scroll to the bottom to find it. (Yes, I realize numbering my saved games in reverse chronological order starting at 99 may also be a sad comment about this FAQ's authorship.)
If I'm piecing things together correctly, I probably realized that if the door triggered anything, it would have to involve another map location. So I took advantage of the room location code (once I discovered the equivalent address to my emulator's memory space) to track my location as I started a replay of the game, recording the *decimal* value for the rooms as I went. (Again, GameHack...and being too lazy to convert the number at every turn.)
I probably figured any gaps could be filled in later once all the "ordinary" rooms were clearly labeled. (Yes, I said "clearly." The irony's on the house, folks.) However, I probably did not consider the possibility that an "ordinary" location might have a hidden area, or that a special cutscene could take place in it, which would easily render my efforts useless. But, hell, what's the freshman year of college for if not completely wasting your free time?
Obviously, I got bored in disc 2. Happens every time I replay Chrono Cross. Same thing with disc 4 of FF8. Sorry ;)
Now, I don't want to risk claiming someone else's work by accident (since the file has no author information of any sort), but seeing CC90 through CC83 listed like that, still having a zip file containing CC99 through CC91, and seeing that list of doppelgangs, it strikes me as the sort of scratchpad I'd use during an in-progress game. The doppelgangs, especially, as I always keep a list of acquired ones somewhere. (Honestly, you should see the spreadsheet I'm using to track Veldt encounterables and rages obtained in FF6. I'm a very sad, sad man.)
So, yeah, there's my small part. Helping find the code to open the door and a halfhearted effort to create a comprehensive list of room IDs as I replayed the game. The first contribution was shaped up nicely before it hit the FAQ. The second was pasted directly in. It doesn't really help that CC90 through CC83 actually look like GameShark code values :)
Now the wonderful part: My mailandnews.com address was canceled through non-usage over a year ago. So here I am, smiling at the awe-inspiring beauty of it. I'm trying to contribute a shred of truth to a morass of rumors and outright lunacy, and I can't even confirm I'm not some random nut just pretending to be Saracoth and adding fuel to the fire. At least you can rest assured I am, regardless of name, a random nut. Word of honor.
EDIT: :shock: Anyone see Zelda Dude's *walkthrough?* "Inspiring?"
*shame*
Anyway, it confirms I was using GameHack and, also, that I am a very, very, very wordy bastage, as you see here. (Also an incredible suckup.) It also means it's much more likely that anything I've said here could have been made up by a passing stranger. Whee! Game rumors are fun :)
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Wow. I can't believe I hadn't come to this forum before, despite being a Chrono Fan since the game came out... what, ten years ago now? Fourteen? I still play my original copy...
Anyways, all I can say is this is the most awesome forum of all time. In depth discussions on where sprites came from, shaving threads, and a poster who is so incredibly awesome that they've devised a way for the developer's room to be a nest of conspiracy theory of riddles more vast than the magic bullet.
I love this place and whatever drugs it's on.
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Oh goodness! That FAQ!! I helped to do it! (My name is right there in the acknowledgments) hahaha how awesome memories. I spent so much time in the developers room and in the GameFAQs message boards discussing this. I was perhaps the one who encouraged the most the author to do a FAQ about our findings and helped him compile the data from the different threads. I know it looks almost laughable nowadays, but it was a lot of work and passion put in there, it was all so exciting and wonderful back then. The white wedding dress thing started as speculation on what other outfits for Kid there would be and which one would be the one that triggered the next event (hopefully the giving out the key) in the game. I cannot tell when did that start to be taken as a fact hehe.
In my opinion there IS something going there in that room. There are just to many cryptic clues/random possible actions (and the fact that there's something actually changing, by following some steps) to believe there's nothing else there. Now, I don't know much about game programming myself and I know that there's nothing "physically" behind the door, but what if the goal is not actually going into the (nonexistent) room beyond the door, but the action of opening the door (correct me if I'm wrong but I think there IS an animation for the door being opened) which triggers the next event? (Here I'm obviously talking of opening the door by following all the necessary steps creating a string of unique code, as opposed to simply finding the code to open/close doors) I remember one of my pet theories back then was that after opening the door you'd appear back at the start of the Developer's ending but now, some elements of the puzzle would change and make sense.
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All of you are trolls, it's the only logical answer
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I just wanted to bump this post as I think it is a very fun idea and worth keeping alive. It was actually this fascinating idea that introduced me to the site many moons ago. Hopefully someday someone will find true enlightment by opening that door... or go mad trying :picardno
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ProjectoR was the only reason to keep this thread and isn't she/he/thing banned now?
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I thank you for reviving this thread, Lorenz, or I would not have discovered the post by "ness" above you.
All of you are trolls, it's the only logical answer
No, it's not. We're all our own people, whether we get along or not. That doesn't make us all Trolls.
ProjectoR was the only reason to keep this thread and isn't she/he/thing banned now?
What was ProjectoR banned for?
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What was ProjectoR banned for?
http://www.chronocompendium.com/Forums/index.php?action=profile;u=1942;sa=showPosts
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Couldn't view it. FAIL rank killed the attempt.
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...Well, at least the Dopplegang code is very interesting and does not fail in any way!
It just tends to have ugly effects on other allies, when you transform into monsters you normally couldn't. (I, for some reason, mentally refer to them as "illegal dopplegangs"...)
Small question that's only on topic far s this code goes: Is Cupoid normally an obtainable Dopplegang? As much as I once swore it was, I can't seem to pick it up legit anymore, but what throws me is that "illegal" dopples have no element grid, with only two exceptions I've noted. Cupoid itself...and Radius. o_O That is, first Radius (tutorial version) - I don't recall the second one having a grid, but it's likely he just shares it with Tutorial version, given all duplicates seem to do that, even if seeming (but I won't swear to it) having the "advanced" versions stats. I've only occasionally, if more than once or twice, used "illegal" dopples in the Grand Slam. Anyway, Radius has a very odd (to me, at least) Elemental Grid setup (and I'll be glad to list it, if no one has ever bothered with said code and thus no one knows what that setup is), but of course no "Dopplegang" tech. However, Cupoid DOES have the "Dopplegang" tech - along with a seemingly completely normal (for a Dopple) Element Grid setup.. Maybe it was supposed to be a Dopplegang, but the flag or whatever that lets Sprigg obtain a dopple is never set? And/or it was removed, for whatever reason? I remember because it had HolyHealing and SlashAll (that couldn't even be multi-targeted!), and possibly HolyLight and Purify stuck somewhere.
As for the "FAQ/Guide/Crap/Whatever/Thing" itself on this Programmer's Door...what can I say that no one else has? I agree:
:picardno *insert Price is Right fail sound effect*
Facepalm, as only Cap'n Picard can do it.
I tried to look into this once...I DID finally figure out on my own a way, ages ago, to get that damn room modifier code to work with the variables listed, after shoving in random 0s into the variable I believe, but it's been too long for me to remember, and I'm sure nobody really cares too much anymore, heh heh. Anyway. I'm more interested, personally, in any Dopplegangs left unexplored, "illegal" or not. What WOULDN'T be to like about changing into the Criosphinx, waltzing up to the REAL Criosphinx, and shoving his horns back at him where the sun don't shine? Heh heh...
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Hehehee. Oh man, ProjectorR is truly funny. I don't think he was stupid or anything (Most dumb people would not be able to keep up with Chrono Cross). He was just insane, and lived in a fantasy world. Maybe he had a hard life or something. I know a girl in this forum you all know too well who has similar issues as him.
Anyways, the developer's door will only work in the new Chrono game. It will use the serial number of your legitimate copy of Chrono Cross, kinda like Golden Sun the Lost Age. Believe it. >_>
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Anyways, the developer's door will only work in the new Chrono game. It will use the serial number of your legitimate copy of Chrono Cross, kinda like Golden Sun the Lost Age. Believe it. >_>
Believe it!, huh? Like Naruto?
*shot*
Nevermind. XD
*imagines everyone just :picardno ...again...*
Oh come on, I HAD to...xD
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:jiraiya: Why do the characters keep making wide eyes every time Naruto claims that he will be Hokage?
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Wow. . . I just spent alot of time reading all this. . . I dont even know what to say xD
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I finally ended the game for the first time with the developers ending. It was hella challenging with Serge only, but it was worth it. I must say that "talking" to the developers (10 years too late) has sparked a special interest. Things about look for our work on the PS2 and maybe a sequel in 2 years really made me sad for some reason. This special interest was generated from these devs - let's just say I will do what I can to ensure I'll meet them again in another Developers Room in the future.
Funny... no matter what I did with that shadow Kid, she never changed outfits for me! Arghhhh!! Even though it was my first time in that ending, I'll have to replay it again in the future!
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:jiraiya: Why do the characters keep making wide eyes every time Naruto claims that he will be Hokage?
'Cause he's the legendary destined chosen one of the legends.
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funny... ive done everything in this game...
...then i realized i had never
A: gotten mojo
B: beaten game w/ harle in party
so i started a new game, got all the way up to where you had harle in the party and then created 2 separate saves:
save A: Used continue+ on that game so that i could beat TD, and made a new Endgame save file.
save B: Im going through the game until atleast the point i can get the CC (im 9 bosses away >.>) in which im going to use the NEW endgame save file to continue+ on this save, so that I have harle in my party and beat the game like im supposed to.
win?
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Well I had recently finished Chrono Cross and got to the developers room ending on my first try (first new game+ ending I got). Anyway I happened to come across the FAQ mentioned earlier in the thread. It certainly seems to have been put together in a haphazard manner. It has some correct things such as the code to pass through the programmers door (though it doesn't lead anywhere). It has spots where it seems conjecture was turned into fact. The map numbers which are 1-3 digits make perfect sense if you have a way to peek into the RAM while playing the game. However, I haven't been able to make anything out of the 4 digit hex codes that are mentioned in reference to the map (although I'm not going to try any further).
I was playing on ePSXe and used the PEC plugin. If you look at memory addresses 0x8007E6E8 or 0x80070EDE you will see the map number. (kind of odd that the first 2 digits of the address are the same as the Gameshark prefix for locking a 2-byte word to a value). Whenever I tried to modify the memory value at either location to another one I knew the game would always freeze up when moving to another room. Whenever I tried modifying the memory card at the corresponding location (start of block +0x018E) it would tell me the save was unusable. I would guess this is due to not being put at a valid place in the new map.
After Searching around for a while I stumbled across this page:
http://www.chronocompendium.com/Term/Chrono_Cross_File_Structure.html (http://www.chronocompendium.com/Term/Chrono_Cross_File_Structure.html)
This page near the bottom has the code to access the debug menu (8006B456 0101). The only way I could get into the menu without skiping straight to map select is to slow time with L2 while tapping R1. The menu is not accessible in all places (such as the overland map). I have not had any problem with the menu scrolling out of the box with the simple line window frame.
On the debug menu it has a submenu for "Planner's rooms" but you will get nothing but black screen for your effort. I have to wonder what they did look like during the development process before they were stripped out. You can chose to go to many different maps some with odd effects such as if you go to disk 2 map #504 (orphanage scene) with Kid in your party you will have 2 different Kids on the screen. The list in the FAQ and the mentioned URL are incomplete so try a few unlisted ones. Disk #2 505 is the Terra Tower entrance. I have barely touched the different maps yet.
Attached is a picture of the menu and when Kid joins up with Kid.
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hi ALL im alpha star 6, i think its time to open the prog door need all the heplp i can get, its obvious they shielded the room and the hidden data inside from hacking gonnA have to open this one legit
strangly enough the game haz talked to me in mysterious ways i mite have the knowlege to open it with assisstance
another quote said there is "bLAck space" behind the door wich symbolizes omega space the female entity of existence, or simly our girlfrinds lost IN SPACE*
KEY HINTS RECIEVED, KIDS KEY MUSIC ROOM, DRAGON BATTLE SKELETOR HAZ TO WIN,"PUSH SOMTHING TO REVIEL A HIDDEN SECRET ROOM IN A CORRIDOR, A MONSTER GIVES U 4 STATUS EFFECTS TO BE USED SOMEWHERE, VISIT THE PPL N ROOMS IN ORDER TO REVIEL SOMETHING, A SONG IN ROOM 2 BOTTEM RIGHT WHERE A GIRL IS, THIS SONG DOES NOT APPEAR IN THE MUSIC ROOM FOR SOME STRANGE REASON, A POSSIBLE LIGHT FIXTURE WITCH IS DIFFERENT FROM THE REST UNFOLDING A SWTICH OR ROOM,
WELL THIS LOCKED DOOR IS SAID TO BE ONLY MADE BY ONE OF THE CC STAFF, AND NO PLAYER HAS LEGITLY OPENED IT TO RECIEVE THE HIDDEN DATA HAKERS FOUND THERE
ALSO WARNING*** THIS PROGRAMMERS DOOR IS KNWN TO MAKE PPL GO MAD TRYING TO OPEN IT PROCEED WITH SANITY
heres my resume
Edit: Removed. The rest stays because I think it's a clue to the holy grail.
-- Romana
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Holy hell ProjectoR is back! Tell us more about Lynx the Frenchman, that tale always felt unfinished.
(Note, I'm not deleting these posts [minus the links] because c'mon, really?)
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Um... really what? :D
Nah, seriously, what's the history behind this...?
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I DK WE ARE ALL LYNXES AND KIDS
SPEAKING OF CODE LOL THERES A CHARACTER NAME CHANGE OPTION IN PRO DOOR
ALSO 2ND ROOM RIGHT BOTTOM AND OLD GENT VERIFIES UR NAME FOR YOU, MEANING YOU NEED THE RIGHT CHARACTER NAME OF 6 LETTERS N NUMBERS AFTER THE GAURD BY THE DOOR SAIS ...... SPECIFICATION SO THATS ANOTHER CLUE
POSSIBLE NAMES
ALPHA0 OMEGA9
SERGE11
HORSE KNOWZ
THANX FOR RECOGNIZING ME
BBZZXRMY
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Have I really lived long enough to see the second coming of ProjectoR?
Tell me your secrets.
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IVE FOUN D ANEW WAY TO BUILD LIFE EXPECTANCY BY STARVING THE BODY OF OXYGEN WATER AND FOOD, HOLDING UR BREATH WHILE EXCERSISING
IDK IM BAKED.,.,.
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IVE FOUN D ANEW WAY TO BUILD LIFE EXPECTANCY BY STARVING THE BODY OF OXYGEN WATER AND FOOD, HOLDING UR BREATH WHILE EXCERSISING
IDK IM BAKED.,.,.
I just tried that, and by life expectancy reduced to the point that I just died! I borrowed Jesus' laptop to troubleshoot what I might have done wrong, but I realized that ghosts don't have fingers so I can't use it. I don't know what's going on!
Help! How do I become alive again? I'm stuck!
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FEEL DEATH AND ITS GOULS FOR A BIT LONGER THEN "DONT WE WANNA BE FREEEEE"
HERES A SONG TO SEARCH
AFGIN-DIMENSIONAL
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IVE FOUN D ANEW WAY TO BUILD LIFE EXPECTANCY BY STARVING THE BODY OF OXYGEN WATER AND FOOD, HOLDING UR BREATH WHILE EXCERSISING
IDK IM BAKED.,.,.
(http://25.media.tumblr.com/d12c5d5f7806401ea07ecb2a9804511d/tumblr_mo7k63DZTc1rghiyno1_400.gif)
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Okay, from what I can tell... this has happened before... and, uh... the place went nuts... and...
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TRY SOME CIGGRITES OR SOMTHING WHAT HAV I GOTZZ TO HIDE
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.......
............
..................
...da fuq? :o
Am I missing something here...? :?
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From what I understood of the Developers Room after beating the game with only Serge, things have to be done in a certain sequence there; certain things must be done within the game to access certain content and certain content of the developers room can only be accessed by performing appropriate actions elsewhere in the developers room. It was the principle behind the CT developers room, but they were stinted by the technology of their time. So, too, were the developers of the time stinted when making CC's Developer's room. However, they did have the technology to make it somewhat what they wanted of it. I never put much time into expanding on this theory or checking it out to verify it. By the time I got to the Developer's room, I had already put in the time to get all 44 characters, including Harle, and beaten the game for every ending.
It's a strange place that kind of drifts between dimensions, like Gaspar drifted between times in CT. Think strangely.
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youtube.com search "steam-ready for action"
best goa ever
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There's a nice section of these boards entitled 'Springtime of Youth' that would be just perfect for making posts about any old thing that you want to. In fact, you could have an entire thread to yourself. There's no need to be dragging other threads off-topic. Just giving you a heads up before it becomes annoying and the administrators decide that their intervention is necessary.
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Oh ProjectoR, you have been missed.