Chrono Compendium

Bend of Time - Inactive Projects => Darkness Beyond Time - Dead Project Discussion => Chrono Trigger + => Topic started by: Kyronea on February 26, 2007, 01:36:12 am

Title: Dialogue Enhancements Commentary Thread (old)
Post by: Kyronea on February 26, 2007, 01:36:12 am
This is where we'll discuss the enhancements to all dialogue, be it story related, random NPC bits, or side-quest dialogue, so we make sure everything is good. Once we agree on a finalized version of all dialogue, we'll mark it as such in the corresponding thread.

http://www.chronocompendium.com/Forums/index.php?topic=3930.0 (http://www.chronocompendium.com/Forums/index.php?topic=3930.0) -Storyline Specific Dialogue Enhancements.

(Other threads to be added as work goes on.)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on February 27, 2007, 06:07:41 am
The Crowd at the telepod exhibit is now:

{Gawkers}: Oh, WOW! That was GREAT!{full break}  Smile (It seemed funny to me)

.....also, here's an enhanced version of the telepod/Marle vanish scene

*pendant glows*

{Marle}: What's happening? My pendant...it's...glowing?{full break}

{Lucca}: What the...?!{full break}

{Gawkers}: WHOOOOOOOOOOOOAH....{full break} (as if they are completely awestruck by seeing the portal)

*Marle ends up in the Gate*

{Taban}: {Lucca}! What the hell happened?! Where is she?!{full break}

{Taban}: Okay, show's over folks! Get going!

*Crowd leaves*
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on February 27, 2007, 07:54:52 am
Oh yeah, another thing. As for the sprite anims (you commented about this in the other forum), I'll take care of it...scripting/coding really is my forte'. (though I'm stuck mapping also, until I get some willing mappers).
I will simply add the text into the ROM and use my best judgement on how to position/animate the PC's. I have done this on a few enhanced convos already, so it's not hard at all for me to do.

After the storyline enhance version is done I will probably start working with HEX :x (not looking forwards to it, though it will be necessary for complex enhancements.... and a valuable learning experience)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Glennleo on February 27, 2007, 08:37:48 pm
I read over the new script and I must say great work. I found some typos, extra words, and some things just didn't sound right. Where should we put edits/corrections? In this thread? I don't want to make this thread gigantic with a copy and paste of that whole script thus far.

Let me know, and I'll work on correcting a few things.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on February 27, 2007, 09:36:43 pm
Glennleo, you are correct. This would be the forum to post comments/fixes/suggestions. If you would to proofread this stuff that would be great, an extra opinion is always welcome.

Also here is the list of dialects to follow for each era.

65,000,000 B.C.: Simplified grammar and speech, in essence same as NA translation.
12,000 B.C.: Older English formal speech.
600 A.D.: Modern English, formal speech only, with some older English speaking habits.
1000 A.D. Modern English, informal speech mainly. (Presumable exceptions would be something like a speech by King Guardia XXXIII, who would sound more like a 600 A.D. person.)
2300 A.D.: Same as 1000 A.D. presumably, as language would have deteriorated during the 300 years since 1999. Perhaps a few cases of 65,000,000 B.C. type simplified grammar.


Dark Ages:
For example: "Don't worry" becomes "Worry not"

(Some stuff in these threads may throw you way off or render you clueless. This is because Kyronea and I have had many of conversations before the boards were activated (I just have to sort through this stuff and post it).
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Glennleo on February 27, 2007, 09:43:31 pm
Well no wonder I feel sooo far behind. You guys started this way before I even knew it existed. Or she/he teamed up with you pretty early on, well before me anyways.

Ugh, I'm rambling on, you get my point right? lol

I'll get there just need to get up to speed.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on February 27, 2007, 09:55:32 pm
Actually all it took was entire night and about 35 VERY large P.M.'s going back and forth. ;)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on February 28, 2007, 12:56:45 am
Any critique would be appreciated, Glennleo. We'll hopefully find a version of the extended dialogue that everyone likes. I know I may have inserted a couple things randomly(such as Lucca's speculation about the paradox...this was meant as a foreshadowing for later discussions that would bring in Chrono Compendium theories such as time error, time bastard, time traveler's immunity, and all that jazz into the game) but, as noted in the parenthesis, they usually do have a purpose. Still, I await your input on critique.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on February 28, 2007, 01:46:40 am
Oh, and if you're talking about that writ of passge bit I tossed in there when it comes to things that don't seem right, I was trying to come up with a way for the guards at the entrance to Guardia Castle to not sound like two jerks when Crono entered, and it would make sense that one would need some kind of written permission to enter a castle during a time of war, yah?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on February 28, 2007, 02:03:30 am
...and it would make sense that one would need some kind of written permission to enter a castle during a time of war, yah?

Precicesly.  8)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on February 28, 2007, 04:53:43 am
Goodie.

Also, "The Queen Is Gone!" has now been added. I think I can knock together "We're Back!" as well pretty soon. I plan on using that for Lucca to speculate a bit on Time Error(since it's so short as it is), and hopefully my version will be acceptable.

EDIT: "We're Back!" is now done. Starting work on "The Trial!" now...

EDIT II: "The Trial!" is done. I may pound through "Beyond the Ruins!" today if I can.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 03, 2007, 02:05:12 pm
(Previous post originally early yesterday has been copied and reposted.)

"Beyond the Ruins!" "The Factory Ruins!" and "The End of Time!" have all been added. I added a bit about Time Error in Gaspar's dialogue: hopefully it's acceptable. I'm working on "The Village of Magic!" right now.

EDIT: "The Village of Magic!" is complete, though I may decide to add more to it at a later time, as I'm not entirely certain it is satisfactory as it stands. I will work on "The Hero Appears!" after I finish my lunch.

EDIT II: Yeah, okay, seems the lack of quality in my sleep lately is affecting my writing capabilities, as even though I've mostly finished "The Hero Appears!" I'm not sure I like everything I've put into it AND I'm pretty sure what I'm putting into it now is crap, so I'm going to halt for today and work on it tomorrow. Hopefully I'll be able to sleep better tonight.

EDIT III: "The Hero Appears!" is uploaded. I'm going to go ahead and do "Tarta and the Frog!" as well. (Yes, I renamed Tata Tarta. I like Tarta better, because it sounds better.) Also, note that I suggest making the Cursed Woods inaccessible until the Hero Medal is retrived from Tarta in "Tarta and the Frog!" in some manner. Perhaps Frog should simply not show up in his little house until after that event. Should be easy enough to code.

EDIT IV: "Tarta and the Frog!" has been added. I'll start work on the next chapter now. If we can, I'd like to rename it "The Ancient Mineral: Dreamstone!" as opposed to "The Rare Red Rock!" as I like the title I suggested better. If that's not possible, we can leave it "The Rare Red Rock!" or perhaps change it in another way. I just really don't like the current title of the chapter, that's all.

EDIT V: "The Ancient Mineral: Dreamstone!" has been uploaded. Now working on "Footsteps! Follow!"

EDIT VI: "Footsteps! Follow!" "The Masamune!" and "Magus' Castle!" have all been posted.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 08, 2007, 02:08:04 pm
Quote
EDIT III: "The Hero Appears!" is uploaded. I'm going to go ahead and do "Tarta and the Frog!" as well. (Yes, I renamed Tata Tarta. I like Tarta better, because it sounds better.) Also, note that I suggest making the Cursed Woods inaccessible until the Hero Medal is retrived from Tarta in "Tarta and the Frog!" in some manner. Perhaps Frog should simply not show up in his little house until after that event. Should be easy enough to code.

That's fine, however I didn't really plan on changing names, names for me has always been different than changing text. I always thought that "Tata" made him seem like "Tot" or "Todeller", a name obviously unworthy of "Hero". As for Frog not appearing until after that event, is actually already added (one of the many events I forgot to mention). We'll just need to dialouge for this scene (walking in to Frog's house and the party saying that there's no one here...this fixes the loophole that you can search Frog's house before he's there.)


Quote
EDIT IV: "Tarta and the Frog!" has been added. I'll start work on the next chapter now. If we can, I'd like to rename it "The Ancient Mineral: Dreamstone!" as opposed to "The Rare Red Rock!" as I like the title I suggested better. If that's not possible, we can leave it "The Rare Red Rock!" or perhaps change it in another way. I just really don't like the current title of the chapter, that's all.

Not a problem to change titles names, I really didn't like a "The Rare Red Rock" as it is now.


...All this stuff looks nice, keep up the good work. I'll start adding this stuff to the ROM when I get the Zeal Palace expansion done.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 08, 2007, 02:09:40 pm
Quote
EDIT III: "The Hero Appears!" is uploaded. I'm going to go ahead and do "Tarta and the Frog!" as well. (Yes, I renamed Tata Tarta. I like Tarta better, because it sounds better.) Also, note that I suggest making the Cursed Woods inaccessible until the Hero Medal is retrived from Tarta in "Tarta and the Frog!" in some manner. Perhaps Frog should simply not show up in his little house until after that event. Should be easy enough to code.

That's fine, however I didn't really plan on changing names, names for me has always been different than changing text. I always thought that "Tata" made him seem like "Tot" or "Todeller", a name obviously unworthy of "Hero". As for Frog not appearing until after that event, is actually already added (one of the many events I forgot to mention). We'll just need to dialouge for this scene (walking in to Frog's house and the party saying that there's no one here and leave...this fixes the loophole that you can search Frog's house before he's there and potentially uncover part of the Masamune -- even though you really can't.)


Quote
EDIT IV: "Tarta and the Frog!" has been added. I'll start work on the next chapter now. If we can, I'd like to rename it "The Ancient Mineral: Dreamstone!" as opposed to "The Rare Red Rock!" as I like the title I suggested better. If that's not possible, we can leave it "The Rare Red Rock!" or perhaps change it in another way. I just really don't like the current title of the chapter, that's all.

Not a problem to change titles names, I really didn't like "The Rare Red Rock" as it is now.


...All this stuff looks nice, keep up the good work. I'll start adding this stuff to the ROM when I get the Zeal Palace expansion done.

Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 08, 2007, 07:39:40 pm
Understood on the Frog and Tata bits.

Also, "Forward to the Past!" and "Unnatural Selection?" have been uploaded. I'll work on "The Magical Kingdom: Zeal!" tomorrow. I'd do it now, but I'm feeling a little woozy and tired as it is from having all that blood drawn at the doctor's earlier(I'm being tested for diebetes, among other things, because my mom was recently diagnosed with it) so I need rest. But don't worry: tomorrow it shall be written. I'm looking forward to it, as I finally get to write some Zealian goodness!
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 08, 2007, 10:25:03 pm
Very nice indeed.
I don't know if I sent it to you but I have Lavos Beckons updated.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 08, 2007, 10:36:18 pm
I don't have it yet, though I will look over it once I do. Thus far, though, I've basically just been rewriting everything from the ground up, using Zeality and Greylensmen's script as a baseline for the storyline dialogue. But I will look at it and maybe it can be integrated. I've been trying to integrate everything you already wrote that I've gotten up to into it in one fashion or another, and thus far I think I've succeeded, for the most part.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 09, 2007, 02:23:29 am
I don't have it yet, though I will look over it once I do. Thus far, though, I've basically just been rewriting everything from the ground up, using Zeality and Greylensmen's script as a baseline for the storyline dialogue. But I will look at it and maybe it can be integrated. I've been trying to integrate everything you already wrote that I've gotten up to into it in one fashion or another, and thus far I think I've succeeded, for the most part.

Sounds good. I do modify the text ever so slightly when I am putting into the Rom. (mostly text positioning -- I only change the text itself it a different word sounds better than a current one and such.)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 09, 2007, 02:25:01 am
I eagerly await the beta test so I can see how it stands. We can always change things again elsewhere inside it if necessary, as I suspect we'll probably do several times before the final release.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 09, 2007, 03:00:36 am
I eagerly await the beta test so I can see how it stands. We can always change things again elsewhere inside it if necessary, as I suspect we'll probably do several times before the final release.

Well, in that case. I will drop what I am doing and start rebalancing all weapons and monsters so I can get the stats primed up. Rebalancing consists of increasing all monster stats, such as HP so battles last longer. (I felt that they were MUCH too short) Also, weapon stats are lowered slightly and most monsters are given elemental affinities. This way, even after the storyline enhancement beta is over, players will have a challenge fighting the bosses later on. Plus Zeal Palace may have the Library and enhanced areas added.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 11, 2007, 05:48:51 am
So thanks to me being an idiot I went and broke my keyboard. At the moment I'm using an older keyboard that has a half-broken spacebar and is otherwise not suited for the amount of typing needed for writing this stuff, so for the next few days I'll be unable to work on it. It bugs me, too, because family stuff kept me from doing anything until tonight and then I broke my keyboard...sad. Anyway, just letting you both know. A new keyboard will be on its way from NewEgg soon.

EDIT: That soon being Thursday, hopefully. In the meantime, I'll see if I can't borrow the other computer for a short while to write down at least something so this time isn't wasted.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 12, 2007, 11:34:28 pm
So thanks to me being an idiot I went and broke my keyboard. At the moment I'm using an older keyboard that has a half-broken spacebar and is otherwise not suited for the amount of typing needed for writing this stuff, so for the next few days I'll be unable to work on it. It bugs me, too, because family stuff kept me from doing anything until tonight and then I broke my keyboard...sad. Anyway, just letting you both know. A new keyboard will be on its way from NewEgg soon.

EDIT: That soon being Thursday, hopefully. In the meantime, I'll see if I can't borrow the other computer for a short while to write down at least something so this time isn't wasted.

I feel your pain with the KB situation I am using an E-Machines (evil machines!) keyboard  :shock: and it sucks. I made a todo list for completing the beta team release and am following through it. Though I still have lots to do... import all chapters up to Medina, finish Truce Canyon expand (& add monsters), finish a few other things, etc. I doubt I will get the monster events coded for Truce Canyon but I'll include everything anyways.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 12, 2007, 11:46:23 pm
Understood. Anyway, as I said I think I can snag the other computer for a while tomorrow and start working on stuff with it. It'll be slower, but it'll keep me from wasting the days. I've been itching to get back to writing this stuff anyway...

But don't worry about me: just focus on what you've got to do for the test beta and then go from there. I'm pretty sure I can stay far enough ahead to make this problem moot in any case.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 12, 2007, 11:58:08 pm
But don't worry about me: just focus on what you've got to do for the test beta and then go from there. I'm pretty sure I can stay far enough ahead to make this problem moot in any case.

Yeah. Importing the dialouge does take some time so don't worry about having to stay ahead -- you've been there for quite some time now. ;) ...what takes even longer than importing the text is adding the animations and making them timed with the dialouge correctly (which I can do easily -- just very time consuming for each scene).

After you finish all the game chapters (just the game stuff -- not the extra stuff yet) before we start adding new story, we need to go back and flesh out all the NPC's in the areas that are there. (NPCs in towns, Books for all towns, etc) -- Meaning that I prefer to have the default game areas HEAVILY enhanced than add new areas. So if we DO run out of room (shouldn't happen, but incase...) I would rather have game material enhanced than a weak-fleshed out storyline for a new area. Pretty much, ideally, the Valley of the Giants and all new areas like that are things that we can live without -- but would be nice for filling out the latter half of the game. I am pretty sure you are on the same wave-length with me here on this topic (the game enhance one) so I'll make this "concept" into project law. "Enhanced comes before the Nu" ;)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 13, 2007, 12:08:53 am
Of course, of course. I had every intention of stopping once I did the main ending and going back for the NPC dialogue, dividing it by chapter just like I've been doing for storyline dialogue, and after that the dialogue for the other endings and the original sidequests. Only after that will I start on the new stuff.

Also, should I consider the ending we intend to make for defeating Lavos at the Ocean Palace as part of the new stuff and thus unimportant until the original is all fleshed out and enhanced, or should it be added to all of the original stuff? I ask only because I'd really like to see this ending make it in if at all possible.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 13, 2007, 12:14:50 am
Of course, of course. I had every intention of stopping once I did the main ending and going back for the NPC dialogue, dividing it by chapter just like I've been doing for storyline dialogue, and after that the dialogue for the other endings and the original sidequests. Only after that will I start on the new stuff.

Also, should I consider the ending we intend to make for defeating Lavos at the Ocean Palace as part of the new stuff and thus unimportant until the original is all fleshed out and enhanced, or should it be added to all of the original stuff? I ask only because I'd really like to see this ending make it in if at all possible.

Not sure, probably borderline. I am going to try to add any new endings after all the chapters/sidequests are done. So I'd say after the chapters and before the NPC developments & new stuff.

So it goes: (for me to note)
Chapters>Sidequests>Endings(& new endings)>NPC & Books expand>New Sidequests
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 13, 2007, 12:17:33 am
Right, I'll proceed in that order, then.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 13, 2007, 12:22:28 am
Ok. Oh yeah, (off topic for a second) how hard should I make the enemies? I am thinking of a *slight* hardtype hack (for bosses atleast) Either way, for the Project test beta, I am only going to balance them up to Heckran anyways.

What I currently plan to do is rebalance all the monsters to have elemental affinity (fire is weak to water, shadow strong against light, etc) as well as increase HP (by a significant amount) and slightly tweak stats. Now, I don't want to make this some full-blown difficult mod, I'd just like to make the battles ACTUALLY last more than 10 seconds (especially the ones very early in the game like Blue Imps).
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 13, 2007, 12:28:00 am
I would say make them at least somewhat challenging. If you know the game like the back of your hand, the bosses as they stand are pushovers, and really shouldn't be. I wouldn't go so far as to make them as hard as the hardtype hack on the Compendium, but I would say make them more challenging. I'd give them a comparison level for difficulty but the only game I can think of that might fit the bill for what I'm thinking comparison wise would be Xenosaga: Episode One's boss battles, which were a lot more difficult than one expected from the game.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 13, 2007, 12:38:05 am
I would say make them at least somewhat challenging. If you know the game like the back of your hand, the bosses as they stand are pushovers, and really shouldn't be. I wouldn't go so far as to make them as hard as the hardtype hack on the Compendium, but I would say make them more challenging. I'd give them a comparison level for difficulty but the only game I can think of that might fit the bill for what I'm thinking comparison wise would be Xenosaga: Episode One's boss battles, which were a lot more difficult than one expected from the game.

Ok. So a few good examples that I really like are:

Blue Imp - HP changed from 13 to 62, slightly higher stats. Now is an actual battle instead of just owning 3 blue imps before they can attack.

Yakra - now has 1840 HP (norm is 920) and slightly higher stats .which makes the battle twice as long. - Is really cake anyways with X-strike.

Masamune - 5400 HP instead of 3600. Now feels like an epic battle. (unless you "cheat" and use Fire Sword of course)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 13, 2007, 12:46:41 am
That's the kind of balancing I'm talking about: the perfect balance between being easy enough for those who've never played/aren't fantastic players to pick it up while not being too hard for even Chrono Trigger experts to play effectively. So, I like it. I'll leave the actual determination of all of the stats to you, though if you ever want me to take a look I'd be glad to.

Anyway, I need to rest...as seems to happen lately, I've been up far too long...
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 13, 2007, 12:52:53 am
That's the kind of balancing I'm talking about: the perfect balance between being easy enough for those who've never played/aren't fantastic players to pick it up while not being too hard for even Chrono Trigger experts to play effectively. So, I like it. I'll leave the actual determination of all of the stats to you, though if you ever want me to take a look I'd be glad to.

Anyway, I need to rest...as seems to happen lately, I've been up far too long...

Heh, yeah. I played D&D for a few years as well as a good majority of the Square games out there -- even the more obsure ones like Vagrant Story (best dialouge in a Square game ever IMO), so when it comes to balanced stats and challenging (but not insane) battles, I am a perfectionist. I did make a challanging type hack before (though unreleased and forever vanished) and I did a really kickass job on it. So going through the monsters again and doing it will be much easier this time. I am going to downsize the Rainbow sword from 220 attack to 190 attack. (because of the Tsunami, Ragnarok, Atom Edge and Eternity Blades being much better -- abeit almost impossible to get all 4 within 80 hours)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 13, 2007, 10:48:11 pm
"The Magical Kingdom: Zeal!" is now uploaded. Would've been finished sooner but I had a hard time deciding what all needed to be considered storyline dialogue and I'm not sure I'm entirely satisfied...but it's up to you, Zakyrus, if it's satisfactory or not.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 13, 2007, 11:03:39 pm
Very nice. I can't wait till I get that far of adding dialouge... It seems so far from now  :shock: ...Not really, most of it's already there, just needs to be updated. Adding brand new strings/PC animations is a pain in the ass though.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 13, 2007, 11:07:50 pm
So it's good? Okay then, good. I'd work on "Break the Seal!" but my mom took the other keyboard away from me, so I'll not be able to tonight. Ah well. At least I got this chapter done.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 13, 2007, 11:24:15 pm
Yeah. All of your stuff is good. I may change like 1% of it as I am inputting into the ROM (so it formats into the window better) but overall I leave it alone. I am going to start filling out the NPC Dialoug Enhancements list (http://www.chronocompendium.com/Forums/index.php?topic=3986.0). This will be the dialouge scenes todo after the Chapters are done. By the way, I am thinking that we should do NPC's before we do endings (except the Moonlight Parade endings).
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 13, 2007, 11:28:31 pm
Right then. I'd love some guidance for the NPC dialogue, as I've not had any idea where to go with most of it, except for fixing translation errors here and there and making the dialogue sound better.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 13, 2007, 11:34:52 pm
As for NPC's, even for unimportant ones... just visualize what that NPC's inner character would be. Then give them some random text to say. Usually about events going on, or some history tidbit, or even some random comment about how good their wife's cooking. Can be anything, not too much effort should be put into it. (not to say that creativity shouldn't be there!) Pretty much take a look at any Square RPG and look at the type of things that citizens in towns say and use that concept, just on a CT level.

If you need ideas for NPCs for each area I can compile a list of basic things they could say to you.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 13, 2007, 11:45:54 pm
...I'd like the basic list, if only to use a reference to help me figure out what all they should say. I can come up with stuff for them to say...it just takes longer when I have no real direction to go with it. With direction, it should proceed more smoothly.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 17, 2007, 09:03:20 pm
After a bit of a delay, "Break the Seal!" is now uploaded.
EDIT: So is "The Guru Imprisoned on Mount Woe!" now.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 18, 2007, 04:27:05 am
Cool. I have some last minute St. Patricks Day business to take care of. BRB.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 18, 2007, 04:29:01 am
Heh.
Anyway, you'll note that "The Guru Imprisoned on Mount Woe!" draws heavily from the example cutscene I made way back when I just joined the project, so hopefully that's not a problem.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 19, 2007, 03:01:40 am
Okay...so I've uploaded "What Lies Beyond?" now...holy crap that was short. If I'd bothered to read ahead in the game script and noticed it was that short I'd have done it yesterday...it's almost too short to be an actual chapter of the game. I wonder if there's a way to expand it somehow...I can't see any way for the main story, but...but surely there is something to be done, yah?

EDIT: Okay, "Lavos Beckons" is now up...damn, close to five hours on that thing. Anyway, for the scene in the hut in the Last Vilage, you'll note that there are special directions for how it proceeds within the script itself. Hopefully the explanation for how I see it going is good enough.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 22, 2007, 12:36:04 am
Very nice. As for Last Village stuff... Easy to implement. We should have Marle rejoin before Magus so that she can be in the Magus convo...
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 22, 2007, 12:39:23 am
It's a toss up in my mind between having her rejoin before or after the Magus conversation...on one hand it'd be nice for her to participate in it, on the other I'd like for her to pull a Magus and tell them to wait before leaving her behind so she can rejoin...I still haven't decided yet. Up to you, though, which one would fit better.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 22, 2007, 12:47:22 am
Well, the North Cape is an area now with monsters -- so, having Magus stay at the top of the North Cape until you go back for Marle.... Then go and get Magus?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 22, 2007, 12:51:52 am
Hmm...that sounds interesting...perhaps instead of going back for him he shows up in the hut where you left Marle and asks to join you. I think it makes more sense that way given that he would need time to decide to join you and the way it's done in the game it seems like he either takes too little time to decide or just makes a rash decision which doesn't really suit his character. So basically after the conversation you just leave him up at the North Cape and when you go get Marle, he shows up. What do you think?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 22, 2007, 12:55:45 am
Works for me. As for the file -- my email is being retarded.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 22, 2007, 01:03:03 am
Nevermind. You should have it now.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 22, 2007, 01:10:13 am
Still not getting it. Maybe you'd be better off uploading it to a free download site somewhere, PMing me the link, then deleting it once I say I have it.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 22, 2007, 01:17:34 am
Sent.
I will never go back to yahoo mail again. *shutters*
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 22, 2007, 01:18:29 am
Finally got it. GMail works wonders.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 22, 2007, 01:21:57 am
Good. With that said and done, I shall begin working on the next beta ;)

I will import most of the chapters, then go back and fill in all the stuff that I didn't do. (like the more time consuming parts where I have to add animations). Then add NPCs, then start expanding/adding new areas and sidequests.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 22, 2007, 10:15:42 am
Righto.

Also, "The Ancient Era's New King: Dalton?!" is now posted. We can always cut the "Ancient Era" part from the chapter title if we must. I just find it amusing, plus it's closer to the original.

Also, like with the chapter before, there are specific directions for the final cutscene involving Marle, most noteably that she is required to be the leader of the party until Crono is revived, which I think flows with the story properly. At least it's how I always did it, anyway, and I imagine most others did it that way as well.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 22, 2007, 11:03:58 am
Cool. I'll take a look at this stuff when I get done working.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 27, 2007, 12:10:54 am
Changes in this version... I figured I should start making a list of changes when I tweak some the dialouge stuff as I'm adding it in.... that way it won't be terribly shocking when you see something worded slighly different... I STILL haven't gone back and finished adding the rest of your dialouge in the Chapters upto Heckran yet ....... I'll get motivation to do that soon I hope)


DENADORO MOUNTAINS

I tweaked up some of the text in the Masamune scene, let me know what you think of the revision....
(We can ALWAYS make changes until we both agree on it)

*Player gets to summit cave* (Mune is running around) -- let me know what you think of this part....

{Marle}:Hey! ANOTHER KID?!{full break}
{Lucca}: What is with this place and kids?!{full break}
{Robo}: How would a child be able to climb this mountain?!{full break}

{Strange Kid}: I am NOT some "kid"! (page break}
 I AM the Wind!
Wooooooosh! (wind sound effect plays here)

*Kid appears to run out of the cave*

...party comments on this.

*Player walks up to the Masamune*

{Marle}: Hey, look {Crono}! That must be the Masamune!{full break}
{Lucca}: Look...the Masamune!{full break}
{Robo}: That sword appears to be the Masamune!{full break}

{Marle}: But the Hero's not here either...maybe we should just{line break}
grab the Masamune and take it to him?{full break}
{Lucca}: But where's the Hero? Ah, forget it, let's just take{line break}
the Masamune and get outta here.{full break}
{Robo}: The Hero is not here...how odd. I suggest we take the{line break}
Masamune and give it to the Hero when we find him.{full break}

*player approaches the sword*

{Strange Kid}: STOP!{full break}

*Kid appears again*

{Strange Kid}: Are you here for the Masamune?{full break}
   Yes.
   No.{full break}
(if no)

{Strange Kid}: You should leave quickly, then.
{"1}Demons{"2} of terrible power guard this sword, and you don't wish to incur
their wrath!{null}

(In the above context, the word Demon has quotes around it because the word represents terrible beast -- not a litteraly demon)


(if yes){Strange Kid}: Of course...hold on a second, okay?{full break}

{Strange Kid}: Oh big brother...! Where are you, Masa?!{full break}

{Masa}: What is it, Mune?{full break}

Masa: What the?!{delay 04}
Not again...{null}

.... So! You want to get a name for{line break}
yourself by grabbing the Masamune?{line break}
What a fool!{null}

{Marle}: No, we--{delay 03}{instant full break}{null}
{Lucca}: Actually, we just--{delay 03}{instant full break}
{Robo}: That is not--{delay 03}{instant full break}

Mune: Humans ARE foolish!{line break}
It's how you USE the sword that's{line break}
important...{delay 04}not WHO holds it!{full break}

(Note: 3rd PC, not 2nd here):

{Marle}: But we just--{delay 03}{instant full break}
{Lucca}: No, see, we--{delay 03}{instant full break}
{Robo}: We are not--{delay 03}{instant full break}

{Masa}: You can't even understand something as simple as{line break}
that, can you? That's why you're human.

{Mune}: What should we do about them, Masa?{full break}

{Masa}: The usual...let's "test" them. You three can entertain{line break}
us for awhile!{full break}

{Mune}: All right!{line break}
Here we go!!!{line break}
Whooosh!{null} (Wind sound plays again)

*Masa and Mune reveal their true forms*

*Boss fight!* ("The Trial" music plays instead of "Boss Music 1" -- like the Japanese prerelease)

{Mune}: Woah...these guys are tougher than they look, Masa....
AND they know MAGIC?!{full break}

{Masa}: Yeah...only Cyrus made it this far before...{full break}

Masa: Now it's for real!{delay 03}
We will NOT hold back this time!{null}

{Mune}: Yeah, we mean business!{full break}

With Masa's bravery and...{full break}

...Mune's knowledge...{full break}

The two meld into one!{full break}

*Masa and Mune fuse*

{Marle}: ...uh oh...{full break}
{Lucca}: Ah crap...{full break}
{Robo}: The power of that creature is colossal!{full break}

{Masamune}: Now let's see how good you REALLY are!{page break}
Prepare to DIE!{full break}


*Boss fight!* (Boss Music 2, unless I can import an "Epic Boss theme")

{Mune}: They beat us, big brother...{full break}

Masa: I haven't had this much fun in ages!{null}

{Mune}: Will they reforge us? Will they find us a master?{full break}

{Masa}: Yeah, it'll be alright, Mune. Don't worry.{full break}

*Masa and Mune go back into the broken sword*

{Marle}: Oh...so that's the Masamune...but it's broken!{full break}
{Lucca}: So this is the Masamune, huh? Looks like it's{line break}
been broken for ages though...{full break}
{Robo}: This must be the true Masamune...however, my sensors{line break}
show that it has been broken for some time...{full break}

You got half of the broken Masamune!{full break}

{Masa}: Allow me! We can ride the wind to the base of the{line break}
mountain!{full break}

{Mune}: Good luck to you!{full break}
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 27, 2007, 12:13:40 am
Oh yeah, I don't think I mentioned this but Zenan bridge should have a scene where the Knights come up and thank the player after Zobor then they discuss what to do from there.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 27, 2007, 03:12:20 am
Oh yeah, third post in a row.  8) At the end of the Masamune quote, it should be:


{Mune}: Allow me! We can ride the wind to the base of the{line break}
mountain!{full break}

{Masa}: Good luck to you!{full break}

Names reversed (Mune IS the wind)

* Also I believe Masa & Mune are Dream Species that were so powerful that they were actually able to transform into human children. (that's their inner spirit or whatever). At first I thought the kids were just illusions form of themselves.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 27, 2007, 09:55:19 am
Oh yeah, I don't think I mentioned this but Zenan bridge should have a scene where the Knights come up and thank the player after Zobor then they discuss what to do from there.
Understood. I will get to that after breakfast.

As for your edits to the Masa and Mune section...other than a mild complain about the three exclamation marks in one of the lines, it looks fine to me. Makes more sense this way too, actually, because this way we don't have to edit Mune out of the picture.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 27, 2007, 10:13:28 am
Oops.

{Mune}: All right!{line break}
Here we go!!!{line break}
Whooosh!{null} (Wind sound plays again)

Should be:

{Mune}: All right!{line break}
Here we go!{line break}
Whooosh!{null} (Wind sound plays again)

As for the Tata scene, do you want me to have the party comment about him after both Goblin & Ogan battles? (seems the best case to me)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 27, 2007, 10:14:57 am
Comment after both battles? As in have the PCs shout at him or talk to themselves about him? I'm a bit confused as to what you mean.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 27, 2007, 10:19:10 am
Ok...

Code: [Select]
{Tata}: Aaaah! HELP!{full break}

*Tata runs by* FIRST BATTLE

{Tata}: Th-this place is full of Mystics! Y-you'd best get{line break}
out of here while you can!{full break}

*Tata runs off to the world map* SECOND BATTLE

{Marle}: THAT was Tata...?
{Lucca}: Was that Tata?{full break}
{Robo}: That must have been Tata.{full break}

{Marle}: But he's just a kid!{full break}
{Lucca}: It can't be...he's just a little kid!{full break}
{Robo}: He appeared too young to be a Hero.{full break}

{Marle}: So if he's not the Hero...who is?{full break}
{Lucca}: So who's the Hero then?{full break}
{Robo}: If Tata is not the Hero, who is?{full break}

({delay 03})
{Marle}: The Hero's gotta be up at the top of the mountains{line break}
getting the Masamune! Let's go see!{full break}
{Lucca}: Whoever he is, he's probably getting the Masamune{line break}
right now. We should go check it out.{full break}
{Robo}: In all likelihood, the Hero is attempting to retrieve{line break}
the Masamune at this moment. Let us go to the summit to see.{full break}

So I guess I mean, just have them say their stuff after the second battle.

Oh, another thing. When you are getting the Jerky
(which says 'received Jerky rations' instead of 'got 1 Jerky')
you have to talk to the the king, (maybe some guard will appear in front of the kitchen, and he'll make you speak with the king first)

Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 27, 2007, 10:23:34 am
Oh, and here I thought you wanted them to speak after both the first AND the second battle, but I already have it set up to do what you want anyway.

As for speaking to the King...eh, that sounds fine to me. His injuries are an important, if minor, plot point.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 27, 2007, 10:43:47 am
Okay, I've added a small bit to the after Zombor battle scene. Does it meet with your approval?

Code: [Select]
*Knight Captain and Knights all wanders over*

{Knight Captain}: Sir {Crono}, are you alright?

*PCs are doing their tired animation*
{Marle}: Yeah...we're okay.{full break}
{Lucca}: We're fine...luckily...{full break}
{Robo}: We are alright.{full break}

{Knight Captain}: Thank God...that was an incredible battle.{line break}
You ripped through the Maougun as if they were nothing...{line break}
and you used magic too...amazing! Sir {Crono}, again{line break}
we thank you.{full break}

(3rd PC)
{Marle}: Sure...not a problem.{full break}
{Lucca}: Anytime!{full break}
{Robo}: We were glad to help.{full break}

{Knights}: Thank you!{full break}

*Knight Captain and Knights head back across the bridge*

({delay 03})
{Marle}: So now what?{full break}
{Lucca}: What do we do now?{full break}
{Robo}: What should be our next course of action?{full break}

{Marle}: We gotta find the Hero!{full break}
{Lucca}: We need to find that Hero guy so he can help us with Magus.{full break}
{Robo}: We must locate the Hero.{full break}

{Marle}: Right! Let's check out that town just to the south, {Crono}!{full break}
{Lucca}: Let's go search that town over there for him, then.{full break}
{Robo}: I suggest we search the nearby town for his location.{full break}
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 27, 2007, 10:50:22 am
Oh, and here I thought you wanted them to speak after both the first AND the second battle, but I already have it set up to do what you want anyway.
Ok, cool. Wasn't sure the exact point you wanted me to put the dialouge.

Quote
As for speaking to the King...eh, that sounds fine to me. His injuries are an important, if minor, plot point.

Yeah, especially if the party is going to mention that aspect to Frog later on.


As for the Zenan Bridge scene... perfect! The only thing I would add a little more would be the Knight conversation before they go back to the castle.

(Instead of a party member saying what to do next, have the Knight Captain do so?)

{Knights}: Thank you!{full break}
We are eternally in your dept.
What do you plan to do now?

{Marle}: We gotta find the Hero!{full break}
{Lucca}: We need to find that Hero guy so he can help us with Magus.{full break}
{Robo}: We must locate the Hero.{full break}

{Knight Captain}:
You are going to confront Magus!?{delay 03}
...well, you do posses Magic.... so you
should be more than alright.

The Hero, traveled South towards the village of
Sandorino. You may find him there.

(my brain can't fill in the blanks... *Aaack!*)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 27, 2007, 10:58:02 am
Ahah...yes, that's a good idea. It helps avoid the constant redundancy I've noticed creeping into my script a bit here and there when it comes to discussing what to do next. Lemme refine that a bit here:

Code: [Select]
{Knights}: Thank you all! We are eternally in your debt!{full break}

{Knight Captain}: So what do you intend to do now, sir {Crono}?{full break}

{Marle}: We gotta find the Hero!{full break}
{Lucca}: We need to find that Hero guy so he can help us with Magus.{full break}
{Robo}: We must locate the Hero.{full break}

{Knight Captain}: You wish to confront Magus?!{delay 03}...you have{line break}
 more courage than I had ever imagined...and with your magic{line break}
you just might succeed.{page break}
The Hero traveled south towards the village of San Dorino. You may{line break}
find him there.{full break}

{Marle}: Thanks!{full break}
{Lucca}: Thanks a lot!{full break}
{Robo}: Thank you for the information.{full break}

{Knight Captain}: Of course. Godspeed, brave warriors. Godspeed.{full break}

How's that?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 27, 2007, 11:03:53 am
*With the Chancellor's stupid grin* Perfect!
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 27, 2007, 11:11:50 am
Great. I'm going to start tossing these edited scenes into the main storyline dialogue thread...we keep forgetting to do that, and this way it's not anywhere near as diffuclt to track down these edits to the main script.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 27, 2007, 11:23:30 am
Also...and I don't know why I didn't ask this before...when it comes to the flow of the storyline dialogue, it'll go up to Gaspar's mentioning of the various sidequests, and then I intend to skip to the Black Omen. Since the Black Omen is required for New Game+ I'm considering it essential to the storyline. That okay with you?

Also, I'd like to change the title of "The Final Battle" to "At the End of the Planet's Dream" as it is the retranslation, as not only is this much closer to the original, it fits with our reworking the of script to include the Planet theory of the Entity perfectly. Plus it goes along with Chrono Cross's final savegame title anyway, and any links to Cross are good ones.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 27, 2007, 11:34:19 am
Sounds great. I'll keep adding tweaking stuff. I hope to have Magus's Castle complete by this weekend so I can release another test. (I'll retweak the monsters as well as add a hidden treasure chest in the Millennial Fair that will have a Rainbow sword or something in it)

Black Omen is definitely essential to the storyline (but do it last -- just before Lavos stuff I would suggest).

"At the End of the Planet's Dream" works (I can't see if it fits for the moment because all my saves are nowhere near that point, but I am pretty sure it'll fit.)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 27, 2007, 11:38:02 am
I hope it does, because when I tried using Temporal Flux to add in the new name for the "The New King" chapter the text exploded over two of the save files in the actual game, but that was probably thanks to my utter incompetence when it comes to using utilities like Temporal Flux.

How about you place the treasures behind the grandstand where the Prehistoric Band is? Just have a few there with the ultimate weapons of each character and maybe a few with Prism Dresses and Moon Armors or something. That ought to be more than good enough to wipe out anything up to at least Azala even with really low levels.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 27, 2007, 11:45:09 am
I hope it does, because when I tried using Temporal Flux to add in the new name for the "The New King" chapter the text exploded over two of the save files in the actual game, but that was probably thanks to my utter incompetence when it comes to using utilities like Temporal Flux.
Quote

I am sure it will, though as you said before, I would like to reduce the size of the font slightly, so we could have ALOT more text in one window.

Quote
How about you place the treasures behind the grandstand where the Prehistoric Band is? Just have a few there with the ultimate weapons of each character and maybe a few with Prism Dresses and Moon Armors or something. That ought to be more than good enough to wipe out anything up to at least Azala even with really low levels.

 :shock: That's where I was thinking of putting it too. "It's like you know the future. How eerie."  :)

Crap. I have to go to work  :x
I'll be back on later tonight. Prolly around 9 or 10 central.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 30, 2007, 05:47:09 pm
I've uploaded "The Egg of Time!" now. Next up is "The Fated Hour!" which shouldn't take too long, then after that...after that I finally get to see if I can write some Lavos dialogue...

EDIT: "The Fated Hour!" is now uploaded. Hoo boy...to think only one chapter remains till I'm done with all of the storyline dialogue. It took about a month or so...not anywhere near as long as I might have once imagined, huh?

EDIT II: So..."At the End of the Planet's Dream!" has been uploaded. I want you to overlook this heavily, Zakyrus. The Lavos dialogue needs to be perfect, so if there's anything wrong with it, let me know immediately. Also, note that in all three scenes preceding/proceeding the three Lavos fights, all seven PCs are present. This is noted individually in the script itself but I thought it bore repeating.

Finally, we're going to need a different scene to use New Game +/various points in the storyline to use where one would not have all party members present for the final battle. The scene here--apart from the Magus lines, which can be taken out without detriment--is suitable for all times after "Forward to the Past!" but before then it doesn't work as well, because the player won't have all party members. As such I am going to write a scene intended for use the normal way via the PCs you have in your party rather than all PCs for use for all points in the story before "Forward to the Past!" After this chapter, the current scene is intended to be used, with a Magus exception for the periods before he is not in your party/if you kill him. Does that work? (I'll probably stick the scene in the sidequests dialogue if it does, so it doesn't clutter up the storyline dialogue.)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 03:10:13 pm
I'll edit this post when I read these scripts....
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 03:42:19 pm
This is all I would change. Just a few words here and there really, let me know what you think.
I can't wait to see if all this fits in the game.

{Queen Zeal}: The Black Omen flows above all timelines,{line break}
awaiting the day the almighty Lavos will awken!{page break}
Your destiny led you here, and here you will remain for{line break}
eternity, unless you can defeat me and destroy the Black Omen!{full break}

to

{Queen Zeal}: The Black Omen trancends time,{line break}
awaiting the day the almighty Lavos will awken!{page break}
Your destiny led you here, and here you will remain for{line break}
eternity!{page break}
...unless you think you can defeat me and destroy
the Black Omen!{full break}

. . .

{Queen Zeal}: Come, children of this world! I shall lure{line break}
you into the midst of Lavos' slumber...into an enternal{line break}
black dream!{full break}

to

{Queen Zeal}: Come forth, children of this world! I shall lure{line break}
you into the heart of Lavos' slumber...into an enternal{line break}
nightmare!{full break}


. . .

(I didn't bother to put the un-modified version of this)

{Queen Zeal}: Disgusting worms...I am the queen who will{line break}
rule this world eternally together with the almighty Lavos!{line break}
How dare you oppose me?! HOW DARE YOU?!{full break}

(If Magus is in party)
{Magus}: You fool! Nothing can escape the fate of death!{full break}

{Magus}: Queen Zeal...a sad woman enthralled by Lavos, used{line break}
as nothing more than a pawn...how pitiful...{full break}

{Queen Zeal}: Cursed Prophet...or should I say Janus?{full break}

{Magus}: ...what?!{full break}

{Queen Zeal}: Did you think I would not recognize my own{line break}
son when you revealed yourself to Lavos?! You betrayed me{line break}
with your sins at the Ocean Palace, Janus!{full break}

{Magus}: You betrayed yourself, mother, and the kingdom!{full break}
...and you betrayed everything father stood for!{null}

{Queen Zeal}:  The Kingdom of Zeal will live for all{line break}
time as part of the legacy of the almighty Lavos!{full break}

{Magus}: No...no it won't. Lavos just used you, mother! And{line break}
when he's done with you, he'll just tear you up and{line break}
cast you away. You mean nothing to "him"!{full break}

{Magus}: I won't let this go on any longer! I'll put an end to
this once and for all by my own hands!{full break}

(1st PC in party in order listed below speaks)
{Marle}: ...Janus...?{full break}
{Lucca}: {Magus}...?{full break}
{Frog}: ...{Magus}...even I sympathize...{full break}
{Robo}: I sympathize with you, {Magus}.{full break}

{Queen Zeal}: Oh, you will, Janus? No! You will atone for your{line break}
sins with your death!{full break}

(If Magus is not in party)
{Queen Zeal}: May you die and regret this folly of rebellion{line break}
for all time!{full break}


{Queen Zeal}: I-impossible! How could you mere mortals do this{line break}
to the likes of me?! Oh, almighty Lavos, I beseech you, give me your power!{full break}

*The Black Omen shoots energy into whatever surface is below it on the world map, depending on era it was taken on. Area where PCs are starts shaking.*

(All present speak in order listed below)
{Marle}: Uh-oh...{full break}
{Lucca}: Aw crap...{full break}
{Robo}: A massive energy reaction is building! The Omen may{line break}
disintegrate!{full break}
{Frog}: The Omen crumbles beneath us just as the Ocean Palace core did!{full break}
{Ayla}: ...?! Lavos come!{full break}
{Magus}: ...mother, you are a fool to the end...{full break}

{Queen Zeal}: Hahaha! HAHAHAHA! At last, the almighty{line break}
Lavos shall awaken! Before him, you are as helpless as{line break}
infants! What a delight!{page break}
Though my physical body dies, my spirit will live on for{line break}
eternity as part of the almighty Lavos! HAHAHAHA!{page break}
Immortality is mine atlast!{full break}

*the Black Omen disintegrates*

END "The Fated Hour!"

. . .

{Lavos}: I will not explain myself to mortal creatures. Your{line break}
limited intellect blinds you to the truths I speak!{page break}
Your conciousness is far too primitve to even begin to
understand the divine order of the Universe.{page break}
Again I ask you, why do you wish to destroy me? Why do
you wish to destroy your "god"?{full break}

*PCs draw weapons*

{Robo}: We cannot allow you to continue destruction of our Planet!{full break}

{Magus}: This is the end for you, Lavos!{full break}

{Lucca}: We can't let you live after what you've done to us, to{line break}
our world!{full break}

{Lavos}: Violence against me will be futile. But, even so,{line break}
if you wish to fight, then fight! This is a battle of{line break}
survival! That is the rule of nature, only the strongest
will survive!{full break}

. . .
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 31, 2007, 04:03:02 pm
Two alterations I have a problem with:

1. {Queen Zeal}: Come forth, children of this world! I shall lure{line break}
you into the heart of Lavos' slumber...into an enternal{line break}
nightmare!{full break}

I really preferred the black dream to nightmare, because it sounds more poetic, and the nightmare part makes Lavos sound evil, when the whole point is that he's not evil: he just has his own wills and desires to live, same as everyone else. That's part of the new intent to my altered story, to remove the trappings of good and evil and turn it into something much more resembling that of reality: many different shades of grey.

2.  Again I ask you, why do you wish to destroy me? Why do
you wish to destroy your "god"?{full break}

My only complaint with this line is Lavos referring to himself as their god, when the only society that ever called him that was Zeal, and he merely used them to further his own desires. Lavos is not stupid; he knows none of the party would even think to call him a god, so why would he pull that line out of nowhere? He's trying to get them to stop so he can survive. Yes, he thinks he's a superior life form, but he's not that full of himself. He doesn't think of himself as a god. Now, he does think of himself as ageless--NOT immortal. It's a big distinction, because he recognizes his mortality when it comes to being destroyed, but he cannot die from old age, which is where he keeps getting his lines about lasting for eternity from. He's actually somewhat desparate when he tries to stop them because he knows in a fair fight he might not actually win. That's part of why, at the end of both sets of dialogue prior to the fights, he blabs about the natural order, because he recognizes that's how life works. I know this might seem like extrapolation, but these impressions will be supplimented in various pieces of dialogue, the books, and other stuff throughout the game, to expand on what he is.

Other than that, it's fine with me.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 04:11:46 pm
1. Black Dream is fine.

2. Lavos aiding ateast some amount in evolution. Those in Heckran Caves considered him a god, deity, or those that didn't know of Lavos's true origin thought of it as a supernatural idol so to speak. "god" is quoted by Lavos because Lavos doesn't consider himself as a god at all but is implying that other various races and radicals practically worship him as one. (Sorry, if I didn't put a footnote explaing this)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 31, 2007, 04:14:41 pm
Ah...I see...that definitely makes more sense. It also makes him seem a bit cynical, which I suppose any sentient planet-destroying life form would be...okay. We may have to rework it ever so slightly so this isn't misunderstood, but it's fine.

So, other than that, how does the Lavos dialogue sound?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 04:20:28 pm
That's really good actually. For the Lavos thing, we just need to have more references throught the game by NPCs and books and stuff (especially in Medina) about "Lavos worship". Making Heckran Caves "a shrine dedicated to the almighty Lavos" was a good idea.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 31, 2007, 04:26:21 pm
Aye. No worries there; I fully intend to focus on that when I get to those bits. But first, the sidequest dialogue, unless you need me to script some animations for the various new scenes I've yet to fully script animations for.

Speaking of that, were you able to finish up to Magus' Castle?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 04:32:26 pm
Ok. Work on the Sidequest stuff. Then work on all the NPC stuff, (we need lots of new NPCs to enrich the game -- everyone's text should upgrade as events change) After NPCs are done through the whole game (including sidequests), take a break (as it will take me a while to fit get that far) Once I get all that imported, we will see how much room we have left for brand new sidequests. I want more areas in Pre-historic and Last Village for sure (because I feel we were ripped off in those areas) then we'll add the Cleft of Dimensions if we have room after that.

As for getting up to Magus... I may have it done sometime tonight... I am multi-tasking right now.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 04:33:48 pm
...and if we *really* have room, we'll add even more sidequests for all eras and even the towns (using the method I said before) -- though it would be a while for this stuff.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 31, 2007, 04:38:54 pm
Understood. I'll get to work immediately. Luckily, the sidequests shouldn't take me all that long...in terms of dialogue there's not anywhere near as much. I think the only scenes that will take me a while are the Fiona's Forest scene(where I intend, among other things, to have them speak of the Black Omen and why it exists--I see it as existing for Lavos to build power to take them out, since they are quite the threat, and will have them speak accordingly--and the Robo flashback scene, which is still in the process of forming since I haven't given it much thought while working on the storyline dialogue. So...probably a few days to a week and I'll have them all done.

I do think that when it comes to adding anything sidequest wise, it should focus on Ayla first in terms of her having a sidequest, since she was shafted, and the Cleft of Dimensions later since that alone will take a LOT of various set up here and there, and the other bits are more important to fleshing out what is already there. I doubt we'll have too much of a problem fitting it all in, but, as you said once before, enhance the old before the Nu.

Don't stress about getting it done really fast, Zakyrus. Take it easy...you've been working so hard on this that you need a bit of a break. I was merely curious, and apologize if it seemed like I was pressuring.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 04:51:24 pm
Yeah. Ok. Ok. I don't have alot of middle ages stuff done yet. Magus's Castle is almost a direct version of the Japanese script only cleaned up (I haven't got to Magus's castle yet -- though the old script I have does work very well) I'll post it later.

an example is:

Dance..{delay 04}DANCE!{delay 04}
For tonight our god is to be born!{null}

Ah, here comes the live sacrifice to the
almightly Lavos!{null}


Ayla has the Valley of Giants quest stuff. Which of the sidequests I intend to add first. Those areas will be pretty big unto themselves, with level 75 monsters.
The Cleft of Dimensions comes later but that for Crono's lack of quest (and I don't consider getting him back a quest for him.... it's instead a quest for him.)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 31, 2007, 04:57:04 pm
So, in other words, the Cleft of Dimensions is intended to work as Crono's sidequest...in that case we might want to mess with it a bit so we can integrate some of the original ideas we had for the Denadoro Mountains in 1000 A.D. into it, so we don't overburden the game. I love extra areas as much as anyone, but given that with Chrono Trigger all sidequests involve fleshing out a character rather than just being there for the hell of it a la the GF research facility containing Bahamut and Ultima Weapon in Final Fantasy VIII--as one mere example--I only want to add what will enhance the story, really, when it comes to new areas. Anything that doesn't enhance the story or the characters should not be considered, at least until everything we are doing to enhance them is put into place. (Things like the changed Millennial Fair are an exception, since they're more minigames and the like than actual extra areas.)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 05:13:59 pm
Ok, Denadoro Mts 1000 A.D. will not be accessable until level 82 atleast. There will be a gate somewhere in there that leads to the Cleft of Dimensions?

By the way; NPC stuff:

Masamune's Dreamstone made Masa, Mune, & Doreen

Chrono Trigger made Spekkio (Old Man at the End of Time)
 -- I think the Chrono Trigger was made of dreamstone or atleast had dreamstone in it. So the Old Man (Gaspar) holding it, could have dreamed up the area around him as well as Spekkio.

??? made Bekkler (I have NO idea)  :x

Pendant made Deitus

Oracle - The White Oracle (a white cat) is very connected to the secrets of the knowledge of the timeline. Probably made from the process of schala meditating with mammon machine for the very first time (that is before you even get to Zeal -- meaning that when the Mammon Machine is still in Zeal Palace not the Ocean one!)

We could have other dream species aswell, created by other Zealeans aswell. Was there anything anyone else but Schala & the Gurus, could have made? Ayla clearly can not make anything due to the limited intellect so her holding the dreamstone did nil for her. Though she is very intuitive with mother earth.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 31, 2007, 05:22:41 pm
The Dream Species is something I'd rather not mess with, creating new species wise, with the exception of a certain individual that we've already agreed upon.

That said, I certainly don't see why no one else could create a member of the Dream Species...after all, Turnip is a member and he is dreamed up by a Porrean soldier.

For what made Bekkler...given that Balthasar worked with the Mammon Machine, the Ocean Palace, and so much more than involved Dreamstone--Dreamstone may even be what is powering the Epoch--there's more than enough to account for how Balthasar created Bekkler. Maybe Bekkler was meant as a playful discrationary type person that helped keep Balthasar from losing himself in his work.

As for Denadoro in 1000 A.D....that actually might work well with how we access the Cleft of Dimensions...if we combine it properly we could keep Denadoro as well as integrate everything into Crono's sidequestish type thing.

I don't know what this Oracle character you've created is supposed to be and I don't see why we need it unless it's meant as an NPC somewhere that just blabs about random knowledge and is not considered essential to anything.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 05:34:37 pm
I don't know what this Oracle character you've created is supposed to be and I don't see why we need it unless it's meant as an NPC somewhere that just blabs about random knowledge and is not considered essential to anything.

Think of it as useful as the poyozo doll that asks you if you believe in fate. Speaking of the poyozo, I wouldn't doubt that  thing is alive, it seems pretty sentient to me.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 31, 2007, 05:43:01 pm
Ah, okay...in that case so long as it isn't assigned any real importance and is just like the Poyozo doll in Enhasa, then it's fine with me.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on March 31, 2007, 05:44:39 pm
Ah, okay...in that case so long as it isn't assigned any real importance and is just like the Poyozo doll in Enhasa, then it's fine with me.

Heh. Alfador could be a dream species for all we know.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on March 31, 2007, 05:48:45 pm
Nah...Alfador is just a cat. A cute, purple-ish cat, but still just a cat.

Maybe we could include an "Alfador is the Entity!" joke somewhere in the game somehow...given the other cat jokes already in the game I think it might be quite amusing, as a nod to the fan community in general.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 01, 2007, 04:43:00 am
He he.

When making NPC's for each chapter, the NPCs in areas you can get to in that particular chapter should upgrade and say new things as events take place.

Also, Enhasa is now 4x bigger so we need 4 as many NPC's they should all have lengthy text before & after the Ocean Palace is complete. This might be a pain to make all these NPC's, especially with Zeal Knowledge or Zeal type conversations. The Library is going to be 2 40x40 tile maps (40 in hex is 64 tiles). So I am going to need atleast 20 NPCs there.  :x But will be fun to implement.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 01, 2007, 05:31:56 am
We should also have some misc dialog when the party first gets to Mt. Woe. Like how hard it is to see anything.  :)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 02, 2007, 07:45:49 pm
Hmmm...those NPCs may be a bit of a problem...but one thing at a time. We've got to get the sidequests and endings done first. And I will toss in some miscenllaneous dialogue into the Mount Woe bit.

Speaking of sidequests, I've now uploaded the first sidequest bit, "Fiona's Forest!"

Also now up is "Ozzie and the Magus!"
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 04, 2007, 11:51:08 am
Very nice. Yeah NPCs are after Sidequests and extended cutscenes.

Speaking of extra cutscenes, here is another one to add to the list:

The End of Time: the party asks the Old Man where dreamstone can be found instead of him just telling you
when you walk up.





Here's a few I have enhanced:

Mystic Mts. Cut:
{Woman}: You strong! What name?{page break}
{Crono}? Good name. Me? Me...{full break}

{Ayla}: Me {Ayla}! {Ayla} like strong people, so {Ayla} like{line break}
{Crono}!{full break}

{Lucca}: Heh...I think she likes you, {Crono}. *Reversed the order of these two lines
{Marle}: Hey, back off of {Crono}!{full break}


In the Meeting Site Party, the music warps out kind of like in Ozzie's Fort when the Ogres fall into the chasm. In the Meeting Site Daytime, the music warps back in. :D



Magus Castle Exterior:
*player goes up through and to Magus' Castle*

{Frog}: We have arrived...{full break}

*Camera pans up to take a good look at the castle*

{Frog}: ...at  Magus' Castle!

{Frog}:Inside, we will find Magus,
be on your guard.{full break}

{Marle}: Always! *jumps in the air*
Though this place is kind of creepy.{null} *then goes into her "thinking" animation*

{Lucca}: Ready as ever! {Magus} here we come! *readys her gun*
--Though, this place is a tad on the spooky side.

{Robo}: Understood. I am prepared for anything.
Though this place seems quite glum.{null}

<if Marle or Lucca>
{Frog}: You must use bravery to overcome
fear so that evil cannot triumph!

<everyone>
Let us proceed!{full break}

{Marle}: Coming {Crono}?{null} *sticks her arms outward*
{Lucca}: Ok, together we can do this! Ready {Crono}?{null} *adjusts glasses*
{Robo}: {Magus} here we come!{null}

*Crono nods*

(party can move again)


Any changes done to this text are a combination of my own works and the direct translation from Japanese found here ...
(names for Ozzie, Flea, & Slash have not been altered) I mixed many parts of your dialoug into this aswell. The Slash parts are direct translated with a few differences. Let me know what you think.


Inside.... (whomever is with the party says their appropriate lines)

{Marle}: This is awfully quiet. Something seems
suspicious. Let's see if we can find Magus.

{Lucca}: Hmmmm. This is pretty quiet for a
shadowmage's castle. Let's take a look around.

{Robo}: ...I predicted that this fortress would
be heavily guarded. Something is very strange.

{Frog}: It's probably a trap. {delay 03}
They definately KNOW we are here.
Be careful.

(Dialogue of people/monsters is covered in NPC dialogue)

*player wanders around then back to the entrance hall where Ozzie appears)

{Frog}: Ozzie!{full break}

Ozzie: Welcome, Glenn! Or should I say,{line break} //Ozzie's evil laugh
Sir Froggy! Mwa, ha!{line break}
Say, looks like you got some{line break}
replacements for Cyrus!{page break}

{Magus} is performing an important
 ritual right now.{line break}
You'll have to take up your business{line break}
with me...{page break}
...the Dark Arts swordsman, Slash, and
Flea, the Void Magician...{line break}
And...!{null}
You'll have to defeat the entire Maougun defense in the castle!{line break}
Have fun! Gya ha ha ha...kill them!{full break} //evil laugh

*Ozzie disappers. Also fight. After fight, Frog checks the wall that looks

vaguely like a door*

{Frog}: Damn that Ozzie...it seems there is no way through.{line break}
We will have to check the hallways again. I suspect we will{line break}
find Slash and Flea awaiting us at the end of each...{full break}

*player goes down Slash hallway and fights the Decedents*
~Also note that you have to fight the battles in the hallways, but
they disapear after you fight them. This goes for all the battles in Magus's
Castle. That way you end up fighting exactly 100 monsters (with the exception
of those sparkles that you fight in the Magus's Dungeon Room.


Dance..{delay 02} DANCE!!{delay 03}
For tonight our god is to be born!{null}

Ah!
Here comes the sacrifice!{null}

*battle*

You morons can't kill eachother if
you're already dead!{null}

H...human flesh!{null}

*battle*

SLASH ROOM:

Girl: Please help...{null}
Ghoul: Relieve us of our suffering!{null}

???: Hmmm...{full break}
I can exterminate lowly minions
 easily, aswell.{null}

*Slash appears*

{Frog}: It's been ages,{line break}
Swordsman Slash!{null}

Slash: I can't believe you made it this
far, Glenn.{page break}
If Cyrus hadn't been with you that
 time long ago, you would have met
 the same demise as my henchmen.{null}

Slash: You'd have fit right in with those{line break}
skeletons you just busted up!{null}

*first part of boss fight. Slash grabs sword*

Slash: I'll crush you. It's been a long
 time since I've fought this seriously.{null}

{Frog}: You will not be victorious this day, Slash.{full break} (Kyronea's line)

Slash: Do you really believe that
without Cyrus....{null}

Slash: That you have but a chance?!{null}

*rest of boss fight*

Slash: Impossible...!{line break}
But falling in the line of duty for{line break}
{Magus}... leaves me with few regrets...!{null}

Even so... that sword...{delay 03}
the Ma..{delay 01}sa..{delay 01}mu..{delay 01}ne!?{null}

*Slash evaporates*

{Frog}: Those who have joined {Magus} have
already fallen.{full break}

*player heads to Flea's hallway*

{Frog}: This must be the void magician Flea!{full break}

*fake boss fight* (I scaled up the battle though, so it takes 3 or 4 turns of combat, still very easy)

{Frog}: No...that cannot have been Flea. Where is the{line break}
real Flea?{full break}

{Voice}: Ha ha ha...{Frog}, //gay laugh here if I can import new sounds
How rude of you not to notice me!{null}
*Flea materializes*

{Marle}: Who IS this, {Frog}?
{Lucca}: Who IS she?!{full break}
{Robo}: Who is this woman? I am detecting large amounts of{line break}
magical energy emenating from her.{full break}

{Frog}: Do not be fooled by her playful appearance. She{line break}
is the Void Mage, Flea, an evil sorceress.{full break}

{Flea}: What?! Hey, I'm a guy, alright!{full break}

{Marle}: HUH?! You can't be a guy!{full break}
{Lucca}: ...but you look so...feminine!{full break}
{Robo}: But your exterior is that of a female...{full break}

{Flea}: Male...female...what's the difference, eh? Power{line break}
is beautiful, and I've got the power...ha ha...{full break} //gay laugh again

{Flea}: You poor, poor, {Frog}...you must be so lonely now{line break}
that your precious Cyrus is gone...{full break}

{Frog}: Hold your tongue! I will not allow you to insult{line break]
him in front of me!{full break}

{Flea}: Oho? You think you can tell me what to do? Hah!{line break}
You're as much of a fool as he was. I'll show you all what{line break}
the term "Void Mage" truly means!{full break}

*boss fight!* //I removed the throne so you fight Flea over completely empty space

{Flea}: No...Lord Magus...forgive me!{full break}

*Flea evaporates*

{Frog}: I suppose the "Void Mage" was not so powerful{line break}
after all...come, let us continue!{full break}

*player heads back to door and proceeds through to Ozzie*

{Ozzie}: I grow weary of these games!{full break}

{Ozzie}: Slash!{full break}

{Ozzie}: Flea!{full break}

{delay 02}{Frog}: I am sorry, Ozzie, but they can no longer{line break}
help you.{full break}

{Ozzie}: ...you disgusting, twisted bastard...!{full break}

{Ozzie}: Ozzie's outta here!{full break}

{Frog}: You cannot flee from us forever!{full break}

*player heads through*

{Ozzie}: Ah, welcome to my little hallway of death!{full break}

*player heads half-way through*

{Ozzie}: So, too slow? How's this, then?{full break}

*player gets through*

{Ozzie}: ...what the hell?! Impossible!{full break}
(repeat last line for getting through area with the holes and the raised monsters After failing to raise more monsters, he says:
{Ozzie}: That is IT! I've had it with you!{full break}
(Then he flees)

*player heads to next room*

{Frog}: Your time has come, Ozzie. You have nowhere else to{line break}
run.{full break}

{Ozzie}: ...gya ha ha h aha! You're an idiot, Glenn! Magus is{line break} //evil laugh here
already calling for reinforcements! Just wait until Lavos{line break}
awakens!{full break}

{Frog}: Even so, you will not live to see it!{full break}

{Ozzie}: That's what you think! You can't defeat me! My barrier{line break}
is completely indestructable!{full break}

*fight and switch one*

{Ozzie}: Ha ha ha...this is fun!{full break}

*fight and switch two*

{Ozzie}: You might want to watch where you're aiming...ha ha!{full break}

*fight and switch three*

{Ozzie}: Almost got yourselves, ha ha ha ha!{full break}

*fight and switch four*

{Ozzie}: Eh?! {delay 02}Oh shit!{full break}

*Ozzie falls*

{Marle}: {Frog}, we gotta hurry! Magus is gonna create Lavos{line break}
any minute!{full break}
{Lucca}: We've got to move! Magus is almost finished with{line break}
creating Lavos!{full break}
{Robo}: {Frog}, we have little time. Let us hurry and{line break}
stop Magus before his creation is complete!{full break}

{Frog}: Of course! Magus, we come for you!{full break}

*player heads to Magus*

{Magus}: Neuga ziena zieber zom...{page break}
Now the chosen time has come...{page break}
Take this Mother Earth for--{delay 04}{instant full break}

{Frog}: Magus! Cease this madness!{full break}

*Frog now stands in the center, meaning that Crono is behind Frog for this scene*

{Magus}: I...it's that damned frog!{page break}
How has your life been since then?!{null}

{Frog}: I enjoy this form, actually. Without it, I would{line break}
not have been able to recover the Masamune. In a way{line break}
I should thank you.{full break}

{Magus}: ...the Masamune?! How could Mel--oh, I see. Your{line break}
new friends here must've helped you repair it.{page break}
But, I don't care. Leave me alone. I've a ritual to finish.{line break}
{delay 03} Unless, of course, you wish to die like your{line break}
friend Cyrus?{full break}

{Frog}: ...how dare you...you...you pale-faced bastard!{line break}
You will die for your insults!{full break}

{delay 03}{Magus}: The black wind begins to howl...{page break}
Okay then, "{Frog}"...come get me...{full break}

{Magus}: If you're prepared for the Void!{full break}

Ha ha ha ha!{null} //sinister Magus laugh if I can import new sounds

*Epic boss fight!*

{Magus}: You...the Masamune...what hell did you do to
it? {page break} Where on earth did the dreamstone
come from...?!{full break}

*stuff happens*

{Marle}: What's going on?!{full break}
{Lucca}: What's happening?!{full break}
{Robo}: I am detecting a large-scale energy reaction!{full break}

{Frog}: Could it be...Lavos?!{full break}

{Magus}: Oh, shit! Don't wake up on me now, Lavos! I'm not{line break}
ready now...thanks to them!{full break}

{Marle}: Wake up?! But you're the one who created him!{full break}
{Lucca}: What do you mean?! Didn't you create Lavos?!{full break}
{Robo}: I do not understand, Magus. We thought you were{line break}
responsible for the creation of Lavos!{full break}

{Magus}: What?! Why the hell would you believe that?{line break}
You fools! I only "summoned" him!{page break}
Lavos lives deep inside the planet, absorbing the Earth's power{line break}
and growing ever stronger!{full break}

{Marle}: But...you mean he wasn't born here?!{full break}
{Lucca}: If Lavos wasn't born here...where did he come from?!{full break}
{Robo}: Strange...Lavos must have originated from another{line break}
source...{full break}

{Frog}: Sir {Crono}, what is happening?{full break}

{Marle}: It's a Gate!{full break}
{Lucca}: A G-Gate?! It's huge...!{full break}
{Robo}: Impossible! A Gate this large should not exist!{full break}

{Magus}: You...! If you hadn't shown up this wouldn't{line break}
be happening!{full break}

{Marle}: Oh no, we're being sucked in!{full break}
{Lucca}: {Crono}, it's sucking us in! Hang on!{full break}
{Robo}: I am reading an enormous surge of gravity emenating{line break}
from the Gate! It is drawing us in!{full break}

{Frog}: Woah...!{full break}

{Magus}: Damn you...!{full break}

*everyone sucks into the Gate*

END "Magus' Castle!"

Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 04, 2007, 04:52:03 pm
It works for me, those revisions, for the most part. I only complain about how Magus talks about what Frog has done to the Masamune since that's not what he was saying there, more like how surprised he was that Frog had become so much stronger. But that line can easily be changed. That, and Slash's mild irreverance towards Frog...he respects Frog as a swordsman, and Frog respects him for the same. Witty banter is okay, but they need to sound more respectful than he sounds there.

But yes, other than that it works.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 04, 2007, 09:45:21 pm
I've uploaded "The Birthplace of Machinery!" I would have had it yesterday but I still couldn't come up with what I wanted for Robo's flashback...and then earlier today as I was in the gym it hit me. In any case, it is hopefully acceptable.

I did make note of a couple rooms...I wanted to see if any room in any of the domes already in existence would work for the cutscenes but apart from the main Proto Dome room they don't...we may need to add the room and hallway I speak of somewhere on the Proto Dome map, say, so we don't use up a new location for it.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 05, 2007, 01:23:25 am
Cool. I'll proofread it in a second.
This leaves the Rbow shell and Cyrus quests.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 05, 2007, 01:25:49 am
Aye. Once done with those, the endings await. I'm wondering...if we can't actually add in a new ending, we might want to replace one of the endings already in the game. Which ending should we replace if that's actually the case? I personally favour replacing the fifth ending, the one with the Nu and the Frog screwing around while the credits play, since it's really the worst of the endings.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 05, 2007, 01:34:16 am
Uh, yeah. That one sucks. That is the first to be redone. Oh yeah, I forgot about endings already.
So I have it straight in my mind it goes:
Storyline Enhance, Sidequest Enhance, Ending Enhance, Misc Custscene Enhance, NPC Enhance

Misc Cutscene Enhance being all the various cutscenes we haven't finished found on this list.  (http://www.chronocompendium.com/Forums/index.php?topic=3942.0)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 05, 2007, 01:36:26 am
Right, of course. As for the Rainbow Shell and Northern Ruins quests, I ought to have those done by tomorrow at some point. Endings will probably follow over the next few days since those are also altogether pretty short and only some have dialogue in any case.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 05, 2007, 01:42:19 am
No hurrys. I hope to resort everything and get the beta done within a few days.
Then I'll get chapters Forward to the Past to Lavos Beckons, after that "The New King" and all Sidequests.

Then I will go back to the first few chapters and go through the game again and refine everything I have missed or didn't put it.

...and hopefully by the time all the Chapters/Sidequests/Endings/Cutsecenes/ & NPCS are complete, TF will have the save bug fixed.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 05, 2007, 01:47:56 am
Well, I'm not exactly hurrying...I'd probably be even farther along if I was. I simply figure I'll have more than enough time to get them through with soon so I might as well, right?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 05, 2007, 02:01:40 am
Very true.
I upload my TF Import tut here, a little while back. However I haven't made my event/string or map techniques tuts yet. When we get to the point where where someone is working on an individual area, they can export the TF file and trade them here.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 05, 2007, 04:31:23 am
Another thing we can do with the Last Village is have more survivors found. I am going to increase the size of the Commons later on.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 05, 2007, 04:51:03 am
A good idea...newly recovered survivors makes sense. I do suggest, though, that we try to establish a time table for how long the party remains unconscious. Given their delerium, I'd say it would be at least a few days.

Also, I wonder...would the Last Village have existed before the Fall of Zeal? Given how quickly it seems to have sprung up it almost seems pretty foolish to assume that it was not already pressent but merely not seen, like most of the villages and towns in the game.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 05, 2007, 04:56:17 am
Maybe the Earthbound ones (being so bound to Mother Earth) became aware that something bad was going to happen and they needed to flee. Others, being ignorant to their intuition stayed behind to be flooded by the tsunami.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 05, 2007, 04:59:08 am
Perhaps. Still, it seems to me there should be more villages than Algetty...one village does not cut it, even presuming the much lower population of the Archaic Era.

But then, the party members could have been unconscious for weeks; who really knows? It's also possible the Enlightened Ones used their superior knoweldge and education to help build the village more quickly. All I know is that seemingly over the course of a few days the village springs up out of nowhere, so either it was already there or it was built pretty damned fast.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 06, 2007, 10:23:56 pm
"The Northern Ruins!" has now been uploaded. Note the special directions inherent in it...the intent is for Frog to be locked into the 1st PC slot like Robo was in his sidequest for the whole of it. Also, as noted in the script, I would like for the Northern Ruins to be reworked so that whatever takes place, the bit with Cyrus is last, so that the player is done with the ruins once they have seen that scene.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 12:52:55 am
Sweet. I shall take a look in a little while when I get some time to be online.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 12:59:45 am
Okay. I'm working on "The Rainbow Shell!" right now. Sorry about the sudden slowdown in progress...family matters have been quite distracting as of late.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 01:29:31 am
That's all right, I am not going to do the second half of the game until I release the Public Beta (first half). So don't worry about doing too much more for a while besides endings (you can take a break before you do NPCs enhancements for all NPCs)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 01:35:02 am
...also, before you do endings could you do the scene in Zeal Palace Throneroom when you enter.
When you first enter the sealed door, the entire room is silent, no one says anything and you can move slightly upwards before you are seen. Could you come up with some kind of scene where the Queen, Dalton, Schala, and the Prophet are discussing their plans of the Ocean Palace, and maybe stuff about the Earthbound Ones, or even rebels against the Queen such as the Gurus. We could have a huge convo of these NPCs that lasts until you walk forwards... or the convo ends. I know I mentioned this scene before, but I probably wasn't specific enough. What do you think about this cut-scene?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 01:43:15 am
...also, before you do endings could you do the scene in Zeal Palace Throneroom when you enter.
When you first enter the sealed door, the entire room is silent, no one says anything and you can move slightly upwards before you are seen. Could you come up with some kind of scene where the Queen, Dalton, Schala, and the Prophet are discussing their plans of the Ocean Palace, and maybe stuff about the Earthbound Ones, or even rebels against the Queen such as the Gurus. We could have a huge convo of these NPCs that lasts until you walk forwards... or the convo ends. I know I mentioned this scene before, but I probably wasn't specific enough. What do you think about this cut-scene?
I think that sounds delightful...scenes elsewhere like this might also be a good idea, as you said. I will write it after I finish with "The Rainbow Shell!" as you requested.

That's all right, I am not going to do the second half of the game until I release the Public Beta (first half). So don't worry about doing too much more for a while besides endings (you can take a break before you do NPCs enhancements for all NPCs)
Oh good...to be perfectly honest I've been focusing so hard on this I need that kind of break. Unlike Zeality I'm no workaholic so working this hard for so long can be quite tiring. That's not to say I don't like it, because I do...but everyone can get tired of working on something they like eventually. And breaks are good for refreshing one's mind.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 01:47:34 am
He he. I know what you mean. This project was orginally thought up, 3 years ago when I obtained the ROM. And saw how other people had awesome hacks for games like FF6 and the like, so I knew what I wanted to do immediately: expand & enrich Chrono Trigger.  8)

Also, I have been working/experimenting with TF for many hours a week since December 2005.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 01:51:19 am
Good thing you got Glennleo, myself, and--potentially--MFK onboard, eh? Might have been another three years before it was release worthy.

It's amazing you've been able to keep up with the project for so long, I must say...if it were me I don't think I could have kept it up all by myself for three years...well, maybe with the way I am now, but certainly not with how I used to be about these things. I used to take up long, huge projects and then abandon them without ever completing them...the string of stories and other stuff I've left in my wake is immense. This is probably the first project I've been able to keep going on, especially at this intensity...it might not seem so but for me it is quite amazing indeed.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 01:55:59 am
Well, this city f*%@ sucks so there's nothing to do. Everyone always has be an ass to me, so I always stayed in "the darkness" playing video games, and later PC games and getting into PC programming and hacking. So... "to keep sane in a way, I had to go to another world"
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 02:00:47 am
Well, this city f*%@ sucks so there's nothing to do. Everyone always has be an ass to me, so I always stayed in "the darkness" playing video games, and later PC games and getting into PC programming and hacking. So... "to keep sane in a way, I had to go to another world"
Now that I understand all too well, believe me...though for my part most of the time it was my fault because I too was an ass, mainly thanks to emotional immaturity that never really cured itself until recently.

Bah, don't worry about it. It is as it is. You know your own worth so don't worry about what others say.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 02:02:16 am
Well said indeed.  :)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 02:21:05 am
I rarely am able to do that well...

In any case, I've a new story point: I notice that though the cave does not appear on the world map the Giant's Claw is still accesible, so I wonder if it is possible to ensure it is not accesible until one goes through the events with Toma's grave. Since we are adding in Toma's presence and my dialogue has been reflecting it thusly I think this makes more sense than trying to create alternates where Toma is not mentioned.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 02:30:24 am
I still am trying to figure out the overworld code and how the entrance stuff works. It will still take a while for this.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 02:32:51 am
Fine by me...not many people are even aware it is accessible that way in any case, so it's not the utmost important task, but simply one to do when we are able.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 06:38:20 am
So, after about nine hours straight work--far longer than it should have taken, but I have been feeling somewhat ill for the past several hours--"The  Rainbow Shell!" is uploaded. Tomorrow, after rest, I will write the scene requested, and then on to the endings!
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 06:07:16 pm
Congrats on getting the Main dialoug comeplete.  :) All that's left for the immediate future is endings and maybe a few cutscenes.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 06:12:51 pm
Ayeaye...is it okay? You may have noticed some interesting bit I added with it, with the extra set up, I mean. Basically the way I see it the player should not be allowed to enter the castle until Yakra XIII is killed unless they have Marle in their party, and that goes for the whole game. Good idea? I thought it might be, at least, as you'll see if you look at the extra set up and stuff.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 06:37:45 pm
I think after the party tells Toma he can't have the Rainbow Shell he should say:

Toma: "Ok. But allow me one request. I'll be right back!"

*runs up to the Rbow Shell out of the player's view*

*runs back holding a PrismShard in his hand*

Toma: Thought that old man in Sandorino might want this.
It's the least I can do for him.

Party: Ok ...(please finish the rest of this for me If you like this idea)


Party goes to the Elder of Sandorino

Toma: I have returned old man!

Elder: Where the devil have you been?!
And here I thought you ran off on me!{page break}
Any word on the Rainbow Shell?

Toma: .{delay 01}.{delay 01}.{delay 01}
There was a hideous monster! It almost bit me
in half!
But it got this!

*shows the PrismShard*

Elder: Oooooh! It glimmers in the light!
Thank you!

*snatches it from Toma*

Elder: Even though you did not obtain the entire shell
this will be enough. Here is payment, for what the amount
you have brought back.

Toma: Thanks!
Well I will be off to find the Sun Stone next. Farewell.


...Toma could talk to the party on the way out too.

If you talk to Toma (which will be in the Sandorino Village Pub again) and will talk about finding the Sun Stone (and will talk about Sun Keep if the player hasn't done the Sun Stone quest yet. If they have, he will say

Toma: What!? You already found the Sun Stone too?!
...

I don't know after this, but I'd like to make some other sidequest in 600 A.D. with him in it somehow.


Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 06:41:33 pm
I think after the party tells Toma he can't have the Rainbow Shell he should say:

Toma: "Ok. But allow me one request. I'll be right back!"

*runs up to the Rbow Shell out of the player's view*

*runs back holding a PrismShard in his hand*

Toma: Thought that old man in Sandorino might want this.
It's the least I can do for him.

Party: Ok ...(please finish the rest of this for me If you like this idea)


Party goes to the Elder of Sandorino

Toma: I have returned old man!

Elder: Where the devil have you been?!
And here I thought you ran off on me!{page break}
Any word on the Rainbow Shell?

Toma: .{delay 01}.{delay 01}.{delay 01}
There was a hideous monster! It almost bit me
in half!
But it got this!

*shows the PrismShard*

Elder: Oooooh! It glimmers in the light!
Thank you!

*snatches it from Toma*

Elder: Even though you did not obtain the entire shell
this will be enough. Here is payment, for what the amount
you have brought back.

Toma: Thanks!
Well I will be off to find the Sun Stone next. Farewell.


...Toma could talk to the party on the way out too.

If you talk to Toma (which will be in the Sandorino Village Pub again) and will talk about finding the Sun Stone (and will talk about Sun Keep if the player hasn't done the Sun Stone quest yet. If they have, he will say

Toma: What!? You already found the Sun Stone too?!
...
Fine with me...makes more sense than what I did, anyway. I'll refine that in a bit then add it in.

Quote
I don't know after this, but I'd like to make some other sidequest in 600 A.D. with him in it somehow.
...please no...too many sidequests involve 600 A.F. as it is...to be honest it's my least favorite time period and I get sick of all the sidequests involving it, since just about every single one has something to do with it already anyway. Toma is neat, but I really don't think he needs that much extra involvement.

Maybe something with Toma XIII in the Millennium, though...I would like that, to be sure.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 06:56:27 pm
Ok. How 'bout Toma XIII and the 'powerful treasure' underneath Medina Village (after Ozzie)?

Edit: Would probably be one of Marle's Magic bows -- like the Artemis(Lightning) bow. Her highest weapon (that's why I would have rediculously strong enemies here. I will use the Zombor from of Lavos attack mode to make into a Shadow skeleton creature (level 80-90 enemy) probably called "Lich" which is a being a vast undead magical power. Typically, necromancy.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 06:59:18 pm
Ok. How 'bout Toma XIII and the 'powerful treasure' underneath Medina Village (after Ozzie)?
And this would lead in to the expansion on Mystic culture, and Lavos/Magus worship! Nice stuff.

...hey...I know...why not integrate this with the Forest Ruins? The treasures in the ruins, I mean. We could turn it into a whole sidequest and ditch the necessity of an extra dungeon for the Forest Ruins, thus combining everything and smoothing it all out.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 07:09:03 pm
The one problem with the Forest Ruins and Toma is that the player can open the Forest Ruins at any time after the Zeal Thronroom incident.

How bout both? (the sewers will probably be cut though I did spend 20 hours making a map at one point >_<) The more sidequests, the merrier. Also, the "sewers" map would actually be an exuse to resuse the Guardia Dungeon (only use the Northern ruins mem check concept to rearrange the areas as well as enemies).

For the Forest Ruins quest (let's call it that for now.... we could have forest blocking the way completely until after the quest is enabled (then we could make it a harder quest) Though we have to make new monsters to be in this forest (possibly the dungeon)

Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 07:14:29 pm
Also, can we make the "The Birthplace of Machinery" chapter longer?

I would kind of like to have the Genocide Dome factory shutdown and all the robots left over go berserk and attack you. You would also save the people the are being executed in the conyer room. I just hate to leave stuff at a dead end. After this, and you leave, there is no reason to ever come back.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 07:19:45 pm
Aye. We'd have the make the prizes worthwhile though...the Swallow and/or the Safe Helm aren't worth an entire quest. So, instead, perhaps some full set of armor, and maybe an accessory like the Seraph Song or whatever we called that MP regeneration accessory.

So, I guess this means it's more an exploration of a Zealian ruin instead of tying it together with the Medina sewers.

Are we cutting the Medina sewers for certain? Frankly I don't care too much either way, as my main concern was ensuring it had a purpose to the story.

As for "The Birthplace of Machinery!" ...is that really necessary? I mean, sure, I'd like to have them save the people, but it was a nice ending touch, that bit with the Mother Brain's death and Robo saying "Let's go!" I'm not seeing a true need to expand it. The Mother Brain was the central core of the factory anyway...without her everything shut down immediately, including the various robots.

In fact, I'd like for all of the of the robots in various areas of the Future to shut down as well, such as the robots down in Arris Dome, since they're all obviously connected with the Mother Brain and her extermination of organic life.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 07:26:00 pm
Swallow Sword is now the Tsunami Sword (which you'll get after the Kraken).

Seraph Song will be somewhere (probably have to make synth it)

I'd rather not cut the sewers seeing as a "dark, ominious place tied in with worship/cults somewhat peaks my interest more than ancient Zeal stuff. I am still not sure if I am going to make the Sealed Pyramid into a dungeon yet or not, though the forest will atleast be twice as big.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 07:29:06 pm
Fine by me, then. As I've said in the past, expansion is good, but the key is to make the expansions  relevant. So long as whatever we add helps with the story and the flow of the game I am all for adding all sorts of things. On that same token I do not want to add unnecessary expansions when they serve no real purpose. While Medina Sewers might be nice...I think that such a place would probably not exist after Ozzie's removal in 600 A.F. anyway and as such it holds no purpose. Instead, perhaps a peaceful, small Medina library with books on various parts of Mystic culture instead would be more appropriate.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 07:31:30 pm
Maybe the sewers could be an ulra-high leveled area sidequest that dissapears after Ozzie. Maybe it could be a sidequest exlusivly to new game+? That would be kind of cool.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 07:34:14 pm
...

Perhaps not so much a sidequest in the traditional Chrono Trigger sense of a sidequest, but more of a nice area for New Game +. Consider how we're making Lavos level **, and how, other than the endings, this essentially makes New Game + irrelevant. Special areas for New Game + for gameplay and other neat things should be a definite must. Now, perhaps not so much a Medina Sewers per se so much as the idea is used as an example of what we should add. Call it bonus content not considered to be part of the story, if you will. This way we avoid rendering New Game + irrelevant the way I began to fear we were doing with our rebalancing.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 07:39:31 pm
Medina Sewers would be more of a dungeon containing Mystic/Lavos/Magus Lore than treasure.

Any other things that can be done on new game+ would be awesome. As I said before, the more the merrier. New Game+ still serves as a path to getting alternate endings.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 07:44:02 pm
Aye, that it does, but beyond that it rarely held much worth. Several new explorable areas and other interesting things would be a definite bonus for New Game +.  What all exactly I don't know yet, but Medina Sewers is definitely one option. Perhaps we can relegate that cave of powerful Lavos Spawn to this as well.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 07:57:58 pm
Sure thing. The Ragnarok Sword will given after the Lavos Spawn Cave.
When you first enter the cave from Death Peak it will say "A powerful force holds you back."
You won't be able to get in unless New Game+.
The Ragnarok Sword(3rd best sword in the game) will randomly cast Flare so I don't want the players to be able to get it the first time through the game.


Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 08:00:19 pm
A good idea, that. Frankly, I'm liking this...after all, you could only fight Ozzie, Slash, and Flea in Chrono Cross in a New Game +, so it makes sense that there would be other bits in New Game + that are unaccesible.

Perhaps Black Cat Spekkio might also be a New Game + artifact, as would a few other things...what all to list under it I don't know, but we should definitely add a bunch, to make it worthwhile.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 08:10:10 pm
So:

Medina Sewers; New Game+ only, must be done before Ozzie's Hideout is complete.
Valley of the Shadow of Death; New Game+ only, must have Crono resurrected. (there's no storyline really here, other than the fact the part mentions an infinite Lavos Spawn source & just bringing Crono back means you can't do it too early on a NG+).

Black Cat Spekkio; New Game+ (then the Pink Nu is replaced with this)

I would like to add more mini-games to the game (like the stuff at the fair) only more in different places. Some prehistoric mini game or two would be cool. If you can come up with anything let me know.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 08:13:43 pm
Yes, a prehistoric dancing minigame, perhaps an expansion to the racing minigame in the future(such as other robotic opponents, perhaps?) and some definite new Zealian stuff.

I want to say something like extra story scenes but that would be a bad idea, since the entire idea of a "New Game +" has no basis in any "real" Chrono Trigger world and thus anything important storywise should be there from the start. No...perhaps new information of sorts, but only on unimportant details, such as the general daily life of a Truce Village resident in 600 A.F., or the history of the Guardia Kingdom in 200 A.F., or stuff like that. More like expansion of the world itself more accessible in a New Game + than in the regular New Game, to add to the exploration and provide for those of us like me who might eventually tire of simply going to new areas to fight random monsters.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 08:24:16 pm
That's why I want to add a town tileset so that each town will have dozens of residents with lots of misc things they say as events upgrade in the game/timelines change. I want every NPC to upgrade what they say as the game goes on. With towns, there is so much more potential of possibilites of things that can be done.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 08:27:15 pm
Indeed, indeed...Well, let's not get too far ahead of ourselves. We need to concentrate on the tasks currently at hand.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 08:30:09 pm
I'm not going to bother with towns until I can get the storyline stuff done and all endings. Towns will be under the "NPC" development stuff, which won't really be until after new sidequests are done. Towns are just a final polish to the game. (as well as all the graphics, tech, audio, and other misc enhancments that will be put in last)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 08:31:44 pm
The only "real" town map that will even be close to anything anytime soon will be Laruba Ruins. And that doesn't have any houses, everything is outside. (I may add a tree-village tileset later if I can -- like vines and ladder bridges and stuff) that would be really cool.)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 08:33:13 pm
Aye. We haven't spoken too much about the Laruba Ruins being rebuilt since it was first mentioned...at what story points will things occur with the village, exactly?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 08:39:11 pm
Here's what I did so far:

I need to add ruined buldings (made out of those walls) to the map. Then I need to make the fixed version complete, which is off to the side of the map. The events will load the copytiles command to replace the trashed version with the fixed version after the Black Omen rises (at this point the sidequests are enabled). The Nu will still be sleeping in the upper corner, but now whatever party member you want to rename can be selected.

The survivors that stayed at The Meeting Site will move back to Laruba and begin rebuilding after Lavos falls.
After the Black Omen rises and the Laruba Village is complete, Ioka Meeting Site will be a constant party now that the reptites are gone. (they might as well party, seeing as they have few time left before winter).


Of course this stuff won't be developed until after I get to working on the next project beta (after the public).
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 08:44:51 pm
Nice ideas, there. I like where you're going. Still, as you said, we'll let it all slide until the first public beta is released, then we'll start concentrating on this other stuff.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 09:00:39 pm
Oh yeah, if this fits with enhancements: I expanded the Mystic Mts.... after the Black Omen rises we should have the upper area accessable, and full of some pissed off Trihorns, who proceed to attack you. At the top(opposite of the gate on the same map) there is an Orion bow for Marle. (3rd best bow for her).

The area that is a small clearing will be a place that has a higher chance of Sagebloom appearing. It will also be very hidden.

I still need to do alot of work on the Mystic Mts Gulch, (there will be a Laruba Villager that prevents you from going up there until after the Black Omen rises).

As for Mystic Mts Base, I need to change it a little more so it doesn't look like the Denadoro as much. (though the lake I made is awesome)

(http://img182.imageshack.us/img182/2456/mysticmtskb2.th.gif) (http://img182.imageshack.us/my.php?image=mysticmtskb2.gif)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 09:08:15 pm
Mystic Mountains expansion is great...it helps enhance that severely unused era. So is the Valkyrie still going to be Marle's best bow or will it be superceded by the Orion? (I ask because we wouldn't want to make this easier to acquire bow more useful than the harder to acquire Valkyrie.)

The map itself looks wonderful...definitely a superior mapping job to others I've seen...the only thing I can't figure out is where the Gate is and where the initial area--where the Reptites go "RAWR EAT HUMANS THAT JUST FELL" and Ayla appears for the first time, unless that's meant to connect somewhere to one of these three areas on this map.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 09:15:17 pm
The upper left is the gate/treasure area (with Trihorns), the lower left is the place where you fall down to and meet Ayla. The lower right is the river (now extends into a lake). The right half of the entire Mystic Mts will be level 70 stuff (you'll want to come here after you have the Valkyre bow, it will be harder of an area). The best part is the upper half will be completely inaccessable until after you talk to the Laruba Cheif and get his permission to enter that area (it's full of strong dinos -- which is the reason blocked off in the first place)

To be tauntingly evil: I will include the expanded maps in the beta -- but they will in no way be able to get to the upper right areas -- something to tease them with  :lol:
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 09:20:37 pm
Oh yeah, thanks for your opinion on my mapping style. I like to steal other map parts from areas in the game and fuse them together but change them enough so they still have a CT feel but not obviously copied from other areas.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 09:26:16 pm
Oh yeah, thanks for your opinion on my mapping style. I like to steal other map parts from areas in the game and fuse them together but change them enough so they still have a CT feel but not obviously copied from other areas.
That's a much better way to create maps than, say, the mapping seen in Demo II of Crimson Echoes. With this you actually create solid maps that look realistic, as opposed to map areas that essentially huge rooms with lots of extra unnecessary tiling all over the place that just looks ugly. Take the Porre Military base, or that outpost place below the Cathedral in 1002 as examples of what I mean.

There was one area in the Millennial Fair in your map that did the same thing...the area with the Black Jack dealer...but presumeably that was simply left unfinished rather than intended to be that way.

Oh, I don't think you ever answered the idea I had about using Daedalus and the Village That Time Forgot as a way of referencing other fan projects...was that a good idea, or no? At the least I wanted to reference Chrono Crisis since it's the main fan project I see actually releasing, and there may be others worth referring to as well.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 09:33:42 pm
Daedalus idea is good.

If I can ever expand items and make food items there will be a chef guy at the table that will combine stuff with herbs and make items for you.
The lower part (screen not scrolled that low) will eventually have a mini-game that's like the Samurai showdown from Kirby Super Star. You go against an opponent and press any button when you hear a sound. You get a small window of time to react before the oppenent wins, there are 5 rounds and they get harder. Your SP win increases depending on how far you choose to go, but if you lose you lose all SP that you could have won.

The opponents be:
1-  Blue Imp or Green Imp
2 - Diablos or Naga-ette
3 - Goblin or Juggler
4 - Slash or Flea
5 - Cyrus graphic
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 09:37:00 pm
Ah...somewhat like the Arena of the Gold Saucer in Final Fantasy VII, only actually worthwhile.

Presumeably these opponents would be scaled up in attack power and whatnot and would be used more like stand-in opponents rather than truly being these creatures...we may eventually wish to replace them with specific creatures intended for this battling.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 09:47:51 pm
Actually it's more like a game to test your reaction. (think in terms of the Bell game or the "mimic" game) only in a "battle" sense. Though I would like to add some kind of battle arena or something.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 09:49:34 pm
Oh, I see...that's actually a great idea...it might be difficult to impliment but once implimented that ought to be fun stuff.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 09:55:46 pm
Actually I would really have to do is copy the mimic game code, change the timing depending on what "level" you are, and add aninmations and some other stuff.

You would start with 5 SP go agianst a Blue Imp and have maybe 1 second to react when the start sound plays, if you win your SP doubles and you go against (randomly) a Diablos or Naga-ette, if you win your SP doubles and you are asked if you want to continue...and so on, but your "reaction time tolerance" decreases every round!
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 09:58:58 pm
Woah...sharp difficulty curve, eh? Will we program separate levels of difficulty, say one set of five opponents is "easy" another set "moderate" and so on?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 09:59:35 pm
There may actually be two or three sets -- though that woudn't be done for quite some time.

Also, if I make the Dance mini-game in the Fair, I'll make a duplicate version Ioka Meeting Site (after Black Omen -- seeing as that's a good amount of "time" that had to of went on between Lavos falling and you coming back after the Omen rising. Though the Meeting Site dance will be way harder and you win rare items such as herbs and gems!
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 10:04:19 pm
Good idea. Might want to make sure you can't win super rare items, like megalixirs and nightshade.

Also, we need to cut down on the easy ways to obtain megalixirs, elixirs, hyperethers, and so on...it's too easy to just charm lots of them off of various enemies everywhere.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 10:08:34 pm
Item dropss are going to be rebalanced in the final version of monster rebalancing.

Yeah, also I hate the chest in Genocide dome that gives you 50,000 Gil! It should be 10,000 at the very most.

I agree, Rare items like Mega-Elixirs should only be dropped/charmed from bosses or Cleft of Dimension enemies in the final.

Same with Power Tabs from Tubsters (though Tubsters got hacked to make Behemoths).
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 10:15:30 pm
Right. We don't want to make it near impossible to get the items either, mind...simply much harder, to help balance it out...I don't know how many times through one normal playthrough I ended up with 30 odd megalixirs and 60 odd hyperethers...hell, through my current New Game + playthrough I've been using to rewatch scenes as necessary while rescripting them I've got something around 20 power tabs and fifteen speed tabs not being used at all.

Which reminds me...we definitely need to rebalance statistics well, such as my previous suggestion of increasing Marle's hit statistic so she could be more powerful physically in the beginning segments of the game.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 10:22:40 pm
Right. We don't want to make it near impossible to get the items either, mind...simply much harder, to help balance it out...I don't know how many times through one normal playthrough I ended up with 30 odd megalixirs and 60 odd hyperethers...hell, through my current New Game + playthrough I've been using to rewatch scenes as necessary while rescripting them I've got something around 20 power tabs and fifteen speed tabs not being used at all.

Exactly. I want perfect balance so that you start to get Mega-Elixirs and stuff almost every battle in the Cleft of Dimensions. You're going to need them trust me! Even at level **! (and I haven't even redone the monster AI yet!) The Cleft of Dimensions will always be tough (but not insane if level 95+)

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Which reminds me...we definitely need to rebalance statistics well, such as my previous suggestion of increasing Marle's hit statistic so she could be more powerful physically in the beginning segments of the game.

The starting stats are easily done(I'll just give Marle more Hit to start) & and slightly tweak the hit on her beggining weapons. I would eventually like to make the stats scale to 999 HP way later (like around level 80 or so).
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 10:24:09 pm
Also to say that the Black Omen will be a level 80+ area. Though Lavos will always be **.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 10:27:34 pm
Now that's a great idea, the HP thing...previously going beyond level 50 or so was essentially pointless except for completionists...yet now with the rebalancing it should work well.

And I'm glad those Cleft of Dimension creatures will be tough. We need some serious difficult areas in this game, most assuredly. Wouldn't hurt for the Black Omen to be close in difficulty, either.

I'm also glad to see Justin's technique investigation is going well...as he approaches his goals we will eventually be able to work in those techs we discussed a month ago, such as the ultimate Ice/Water techniques for Marle and Frog, and the double techs for Magus with everyone, and so on and so forth.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 10:33:44 pm
Indeed. As well as Tsunami sword with random "Water Wave!", Ragnarok Sword with random "Flare" and Bolt Sword with random Lightning1 (though the sword will be good for a long time - it will be balanced so that you get it in Medina and it will  last you until Magus's Castle before getting a better sword) I felt that you get each weapon too fast, so I'm rebalancing all of them and spreading them out more. There will be less weapon and armour shops and more of the better (or magic) equipment will be found in secret rooms or not so common places.

The Cleft of Dimensions battles are almost a mini-boss battle in themselves. It takes 2-3 turns of Dark Matter + Luminairs to kill the Sphinx enemies I made out of the Goons. Also, the Cleft of Dimension enemies are immune to physical attack (like the Cult of Kefka's Tower, aka Fanatics Tower in FF6 - only Magic harms these beasts)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 10:38:56 pm
Indeed. As well as Tsunami sword with random "Water Wave!", Ragnarok Sword with random "Flare" and Bolt Sword with random Lightning1 (though the sword will be good for a long time - it will be balanced so that you get it in Medina and it will  last you until Magus's Castle before getting a better sword) I felt that you get each weapon too fast, so I'm rebalancing all of them and spreading them out more. There will be less weapon and armour shops and more of the better (or magic) equipment will be found in secret rooms or not so common places.
Good...the way we just so easily obtained items this way and that way is insane.
Also, I want Charm to be placed either earlier in Ayla's tech list--we can simply swap it using Justin's technique--and for the Nus in the Hunting Range to not give thirty techpoints...it's too cheap to resist exploiting to get charm quickly. Charm ought to be gotten earlier, say, the third tech.

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The Cleft of Dimensions battles are almost a mini-boss battle in themselves. It takes 2-3 turns of Dark Matter + Luminairs to kill the Sphinx enemies I made out of the Goons. Also, the Cleft of Dimension enemies are immune to physical attack (like the Cult of Kefka's Tower, aka Fanatics Tower in FF6 - only Magic harms these beasts)
Woah...tough stuff indeed. Don't get too carried away with them, mind...we want these to still be doable.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 10:43:41 pm
Still beatable. But you have a 1/3 chance that one of your party members will die in that battle(very tough but good indeed), as long as you don't piddle around, you should be fine.

Nu's will soon only give 5 tech points. (I want to slow down the rate of techs learned -- but I will increase amount of EXP awarded from all monsters)

I'll just increase the amount of starting TP Ayla has, this is a quick fix for her getting Charm sooner. Later on, we can change this around so that's the second thing she learns.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 10:47:12 pm
Still beatable. But you have a 1/3 chance that one of your party members will die in that battle(very tough but good indeed), as long as you don't piddle around, you should be fine.
Okay. Should be quite interesting.

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Nu's will soon only give 5 tech points. (I want to slow down the rate of techs learned -- but I will increase amount of EXP awarded from all monsters)
I'll just increase the amount of starting TP Ayla has, this is a quick fix for her getting Charm sooner. Later on, we can change this around so that's the second thing she learns.
Thank you...I abuse Nus too much just to get Charm simply because it's so useful and throws much of the balance out of whack to do so...the earlier one can actually get Charm the better. Of course, we'll have to structure it so you can't, say, charm weapons meant to be available after Magus' Castle before Magus' Castle (many of the enemies in the Reptite Lair possess the weapons you could barter for in the trading hut after defeating Magus) but that shouldn't be too difficult.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 10:53:54 pm
He he. That's ok. I also use that Nu in the Cursed Woods/Hunting Range to get my techs up, one time I had Lumunair before fighting Masamune!  :x

As for Charmed stuff, most enemies will have crap unless they area really tough or they are a boss that can be charmed. The Anubis bow (second best bow for Marle) will be charmed of Cyrus's ghots (most people will never know about this one as Cyrus's ghost normally has nothing) also, you obviously can't get this after the Northern Ruins is complete. So it'll be sooooo easy to miss. He he.

I may be able to dynamically change the charmed/dropped item before the battle begins. If I can do that, then we could have every enemy drop a common,uncommon,rare item as well as a common,uncommon,rare charm item! That would be primo.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 11:00:52 pm
He he. That's ok. I also use that Nu in the Cursed Woods/Hunting Range to get my techs up, one time I had Lumunair before fighting Masamune!  :x
Now that's how you wreck the balance of the game.

Maybe a lock on certain tech--no, that would be unfair to the player...the lock for techs on Crono, Marle, Lucca, and Frog until you visit Spekkio is bad enough.

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As for Charmed stuff, most enemies will have crap unless they area really tough or they are a boss that can be charmed. The Anubis bow (second best bow for Marle) will be charmed of Cyrus's ghots (most people will never know about this one as Cyrus's ghost normally has nothing) also, you obviously can't get this after the Northern Ruins is complete. So it'll be sooooo easy to miss. He he.
No. I am firmly against this sort of thing, because it is EXACTLY like the Zodiac Spear from Final Fantasy XII in its hidden method...leave hints for where it might be, at least...I also question the need for placing the second best bow for Marle there when there is an inferior bow in the ruins themselves and another inferior one on the Mystic Mountains.

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I may be able to dynamically change the charmed/dropped item before the battle begins. If I can do that, then we could have every enemy drop a common,uncommon,rare item as well as a common,uncommon,rare charm item! That would be primo.
That would definitely be nice...a dynamic charm system and item drop system would work wonders. I would caution that we do not use this on certain bosses, thus making their charms and/or drops always the same regardless, though perhaps for minor bosses, such as, say, Yakra, it'll be fine.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 11:08:53 pm
Now that's how you wreck the balance of the game.

Yeah, really. Everything then on was a damn cakewalk.

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No. I am firmly against this sort of thing, because it is EXACTLY like the Zodiac Spear from Final Fantasy XII in its hidden method...leave hints for where it might be, at least...I also question the need for placing the second best bow for Marle there when there is an inferior bow in the ruins themselves and another inferior one on the Mystic Mountains.

What are the chances anyone is going to even find it? The ability to Charm Cyrus is 1/8.

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That would definitely be nice...a dynamic charm system and item drop system would work wonders. I would caution that we do not use this on certain bosses, thus making their charms and/or drops always the same regardless, though perhaps for minor bosses, such as, say, Yakra, it'll be fine.

Indeed. However, something like Omega could have a Meteorite shard (needed for the Atom Edge) in 1/255 chances (and yes, you can run from Omega - because otherwise that would be insane. Though the Atom Edge itself is insane.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 11:11:33 pm
Ok, I'll switch the stats of the Anubis bow to be slightly better than the Valkyre (and I mean slightly). Then the Orion bow mantains it's integrity.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 11:14:23 pm

What are the chances anyone is going to even find it? The ability to Charm Cyrus is 1/8.
Well, I suppose you've got a mild point there...I still would prefer hints towards it, because I hated the way Square Enix refused to let anyone know about how get the Zodiac Spear in-game. (It relied upon not opening certain chests throughout the game, and if you opened those chests, you lose out on it.

Good for the reworking of the Anubis bow...I love that name...what's the name of Marle's ultimate bow now, though?
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Indeed. However, something like Omega could have a Meteorite shard (needed for the Atom Edge) in 1/255 chances (and yes, you can run from Omega - because otherwise that would be insane. Though the Atom Edge itself is insane.

Fine by me.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 11:20:50 pm
Artemis (it has Pagan as well as Greek symbology behind it)

Artemis's Bow is the sliver of the brand New Moon.

Like so:
(http://tbn0.google.com/images?q=tbn:uI8dmaL1TcdJJM:http://www.spiritone.com/~brucem/crescent%2520moon%2520-%2520GG.jpg)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 11:23:21 pm
Artemis (it has Pagan as well as Greek symbology behind it)

Artemis's Bow is the sliver of the brand New Moon.

Like so:
(http://tbn0.google.com/images?q=tbn:uI8dmaL1TcdJJM:http://www.spiritone.com/~brucem/crescent%2520moon%2520-%2520GG.jpg)
Neat!

You know...we're going to want someone to eventually draw up images of these new weapons and items we're creating...you know, in the style of the images seen in the concept art here on the Compendium of other weapons, items, and so on.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 11:27:24 pm
True. That would be cool, especially the Tsunami Sword (which will always have a "mini-tsunami" trailing behind the sword as Crono swings (don't ask how THAT works-- it's magical) I always envisioned how this would look to see in game or in art.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 11:28:31 pm
Also, the Artemis Bow will eventually actually shoot a crescent moon at the enemy.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 11:32:23 pm
True. That would be cool, especially the Tsunami Sword (which will always have a "mini-tsunami" trailing behind the sword as Crono swings (don't ask how THAT works-- it's magical) I always envisioned how this would look to see in game or in art.
Neat. So, does it simply cast a random Water 2 spell when used every now and again? Shouldn't something like that belong to Frog and not Crono? (If only because I like to keep elements with the people. For instance, Ragnarok could cast Lightning 2 or Luminaire instead of Flare.) Also, will the Wondershot still be Lucca's ultimate weapon? I'd hate to see that weapon made through the Sun Stone quest only to watch it fall by the wayside...

Also, the Artemis Bow will eventually actually shoot a crescent moon at the enemy.
Now THAT will be a nice effect...hopefully it will be reproduceable with SNES graphics.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 11:42:11 pm
Neat. So, does it simply cast a random Water 2 spell when used every now and again? Shouldn't something like that belong to Frog and not Crono? (If only because I like to keep elements with the people. For instance, Ragnarok could cast Lightning 2 or Luminaire instead of Flare.) Also, will the Wondershot still be Lucca's ultimate weapon? I'd hate to see that weapon made through the Sun Stone quest only to watch it fall by the wayside...

Actually, "Water Wave!" -- Heckran's Technique. So, it's different than Water 2. Tsunami Sword derives from the Swallow Sword (which is Tsunami is Japanese version). The Sword was going to be a water elemental sword(as was the bolt sword with lightning), but random spells on weapons was dropped in the pre-release. "Seeing as the the sword was made for vast destruction it was sealed away." as one Zealean had put it. Frog already has the Masamune, a vast weapon of power. However, even though a person's elemental affinity is one type, that doesn't neccesarily have to keep them from using an elemental weapon. For instance, Magus's Hurricane Scythe could do "Tornado Damage" like Masamune do (though I want to make the Tornado attack ACTUALLY have tornado graphics) As for elements, I actually think the elemental weapon would "be powered up" by being held by someone who is quite adept with magic.

The Wondershot will be a prebase for he final gun Positron Beam.

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Now THAT will be a nice effect...hopefully it will be reproduceable with SNES graphics.

Indeed. Also, adds +10 to Hit and does 4x damage on crit (so about 2300 dmg to most lower enemies, 350-700 to tougher ones)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 10, 2007, 11:49:30 pm
Actually, "Water Wave!" -- Heckran's Technique. So, it's different than Water 2. Tsunami Sword derives from the Swallow Sword (which is Tsunami is Japanese version). The Sword was going to be a water elemental sword(as was the bolt sword with lightning), but random spells on weapons was dropped in the pre-release. "Seeing as the the sword was made for vast destruction it was sealed away." as one Zealean had put it. Frog already has the Masamune, a vast weapon of power. However, even though a person's elemental affinity is one type, that doesn't neccesarily have to keep them from using an elemental weapon. For instance, Magus's Hurricane Scythe could do "Tornado Damage" like Masamune do (though I want to make the Tornado attack ACTUALLY have tornado graphics) As for elements, I actually think the elemental weapon would "be powered up" by being held by someone who is quite adept with magic.
Ah. I bow to your superior research of the weaponry.
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The Wondershot will be a prebase for he final gun Positron Beam.
Basically an uber-Wondershot?

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Indeed. Also, adds +10 to Hit and does 4x damage on crit (so about 2300 dmg to most lower enemies, 350-700 to tougher ones)
Nice...With this and eventually the redone techs--including the potential new double techs--, Marle will finally have the true balance among all the characters she deserves. A pity she didn't have it before...I so often leave her behind even though I like her as a character...
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 10, 2007, 11:56:01 pm
Ah. I bow to your superior research of the weaponry.

Playing endless hours of dungeons & dragons actually had a benefit to it!?  :shock:

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Basically an uber-Wondershot?

Pretty much, you'll probably just have to get some uber items like diamonds or something to enhance it. (and OF COURSE diamonds are very hard to find)

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Nice...With this and eventually the redone techs--including the potential new double techs--, Marle will finally have the true balance among all the characters she deserves. A pity she didn't have it before...I so often leave her behind even though I like her as a character...

Yeah, I always left Marle behind too. Frog and Crono should also be able to do some kind of Thunderstorm tech (like Lightning and Water 2?) That would be kind of cool.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 12:01:32 am

Playing endless hours of dungeons & dragons actually had a benefit to it!?  :shock:
Why not?

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Pretty much, you'll probably just have to get some uber items like diamonds or something to enhance it. (and OF COURSE diamonds are very hard to find)
Right...so what all enhances in the end? Does it shift from, say, 1/10-1/2-1-2-3 to 1/2-1-2-3-4 or something like that?
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Yeah, I always left Marle behind too. Frog and Crono should also be able to do some kind of Thunderstorm tech (like Lightning and Water 2?) That would be kind of cool.
Indeed. I've also got a few other ideas for double techs involving Magus...such as some kind of Protect/Magical Wall combination that casts both effects on all party members at once--that ought to be useful in places like the Cleft of Dimensions.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 12:07:42 am
Right...so what all enhances in the end? Does it shift from, say, 1/10-1/2-1-2-3 to 1/2-1-2-3-4 or something like that?

Did I miss something here?  :?: I'm confused.


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Indeed. I've also got a few other ideas for double techs involving Magus...such as some kind of Protect/Magical Wall combination that casts both effects on all party members at once--that ought to be useful in places like the Cleft of Dimensions.

That would be most useful. Espcially if we can have Behemoths cast Comet/Comet2!  :x
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 12:11:21 am

Did I miss something here?  :?: I'm confused.
Those numbers were the attack power of the Wondershot. It ranges from 1/10th, to 1/2, to 1(or equivalent to the number seen on the equip screen), to 2, to 3 times the attack power number. Presumeably an enhancement would cut the worst number--the 1/10th, and add a times 4 to the list.


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That would be most useful. Espcially if we can have Behemoths cast Comet/Comet2!  :x
...scary stuff there, but yes, that would make sense.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 12:13:30 am
Ah. I just made the new gun do alot more damage (it's now closely comparable to the Artemis Bow).
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 12:17:10 am
How much damage, though? Will it do up as high as the original Wondershot? Because if it won't then I'm not sure it's much of an enhancement, really.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 12:18:46 am
It will generally do more and not get "really low damage" nearly as much.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 12:24:34 am
In that case, it ought to do fine, most certainly. Not too sure about using something as common as diamonds to enhance it...maybe use something like Dreamstone instead. The Dreamstone Gun was made out of Dreamstone, after all, so maybe she could use some of that to enhance the energy contained in the Wondershot.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 12:31:49 am
OK. I wanted to have Dreamstone very, very rarely appear in the Searing Chasm dungeon anyways, so we could do that. (though it still won't carry over on New Game+)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 12:34:15 am
The...Searing Chasm? That's earlier than 12,000 B.G., right? We need it to be in 65,000,000 B.G. or else it just won't work out, since Dreamstone is quite rare in the Archaic Era as it is and after Zeal fell no more was discovered, not even by the more technologically advanced people of 1999 A.F. or else Robo would have recognized Dreamstone when it was mentioned by Melchior.

(Forgive me...I should recognize a name like that by now but my mind is wandering...)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 01:35:58 am
Yeah, the Searing Chasm would be a part of the Valley of the Giants super-area.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 01:37:50 am
Also,(my mind is in a million tangeants, so I jump all over the game in my head) it would be interesting to add some kind of mini-games to Zeal areas. Not sure what though.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 01:41:36 am
Yeah, the Searing Chasm would be a part of the Valley of the Giants super-area.
Ah, yes, I remember now.

Also,(my mind is in a million tangeants, so I jump all over the game in my head) it would be interesting to add some kind of mini-games to Zeal areas. Not sure what though.
I have no idea...about the most I could think of is either some kind of lock breaking minigame on the door to the wing of the Blackbird or a minigame involving aiding the tab creator in creating new tabs...
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 01:44:53 am
I have no idea...about the most I could think of is either some kind of lock breaking minigame on the door to the wing of the Blackbird or a minigame involving aiding the tab creator in creating new tabs...

I think I'm going to add both. You could run around Zeal finding misc items and herbs for the Tab Synthisier -- even a Nightshade that you don't get to keep when you are at Zeal and have to bring it to him. Btw, he will survive the fall)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 01:47:00 am
Neat. That way you can make tabs...though I would imagine it would be an extremely slow process, perhaps taking some time on the game clock as well as many rare ingredients, but at least it's a way to make tabs.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 02:21:24 am
Wow. You read my mind. The Tab Maker would take 10 game minutes to make 1 tab. Also, you need rare ingredients that are found in other places in the world. Remember, Jadeleafs are very valuable in Zeal, so they will give you almost anything for it. Though the Tab Maker will still charge you a price for each tab to be made (as well as the ingredients), he will reduce the price for you if you give him 600 A.F. quality Jadeleafs (this could be one reason that there are so many tabs scattered across the timelines -- all because you gave Jadeleafs from forward in time to a Zeal Alchemist. When you get back to 600 A.F. or 1000 A.F. more tabs will be in scattered across the world (even ones you don't need to go to again, like the Cathedral) So you'll end up getting even more tabs in the long run if you search old areas again.  8)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 02:32:44 am
Interesting...though if we take this tack we must remember the laws of the Chronoverse: nothing happens until it happens, and as such the tabs found in the various timeframes are not related to the actions of Crono and company. In fact, the number of tabs and their locations should be reduced immensely until the fall of Zeal when you begin bringing ingredients to the Tab Creator, and then and only then will tabs begin to appear in locations where they might once have been. After all, we've been introducing many Chrono Compendium theories as fact into this, so we definitely need to stick with it in that regard.

Besides...lessening the number of tabs available so readily across the eras to the later parts of the game will help balance the game further.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 02:41:04 am
Yeah, you won't be able to get tabs in ANY timelines utill you do the tab maker part. That would be cool. Because then if your dumb and rush the game and don't take to him, you get screwed and can't get lots tabs.

Though a few would have to be around(scattered) from the original fall of Zeal for places like Magus's Castle.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 02:46:04 am
Yeah, you won't be able to get tabs in ANY timelines utill you do the tab maker part. That would be cool. Because then if your dumb and rush the game, you get screwed and can't get lots tabs.
Eh? I'm not seeing how rushing through the game would prevent tab reclaiming...actually, the way I see it, apart from a couple places such as the Tyrano Castle everywhere you received a tab, you are able to return to.

Quote
Though a few would have to be around(scattered) from the original fall of Zeal for places like Magus's Castle.
Yes. Such tabs should exist in 600 A.F.--such as Magus' Castle-- and in 1000 A.F. A few Power Tabs may be scattered throughout the Prehistoric, as the original Power Tab might have been a Reptite invention--or both Reptites and Zealians simply created the same device, which is certainly not unheard of by any means whatsoever. Anyway, I would suggest a maximum of ten tabs--5 Power, 3 Magic, and 2 Speed--scattered throughout the world, then any others would have to be created through the Tab Synthesizer and the corresponding actions in the timeline.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 02:49:50 am
Perfect.  :twisted:

The more things we can have the Party screw with the timeline the better! If you can think of any more ideas that would be awesome, I'll see what I can come up with as well.

Edit: I meat rushing the game by not talking to the tab maker. So if you are dumb and skip it, you get no extra tabs (plus you don't get the ones he'd make for you)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 02:55:38 am
Perfect.  :twisted:

The more things we can have the Party screw with the timeline the better! If you can think of any more ideas that would be awesome, I'll see what I can come up with as well.
The Zealian treasure chests that end up in 600 and 1000 A.F...perhaps we could have a few of those in the Kingdom of Zeal itself, openable without the charged pendant. If the party takes one of those...an inferior version of the Vests, say some kind of "{colour} shirt" that simply nullifies the element rather than absorbing it will cause the corresponding chest to disappear in 600 and 1000 A.F. At the moment that's all I've got, but if I think up some more I will, in fact, let you know.

Quote
Edit: I meat rushing the game by not talking to the tab maker. So if you are dumb and skip it, you get no extra tabs (plus you don't get the ones he'd make for you)
Ah. Still, something like this will definitely be included in the text file that informs the player of the new features, so the way I see it, it'd be the player's fault, not ours, so long as we inform properly.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 02:59:35 am
I'm just going to say "Play like you haven't before. Explore everywhere, and talk to every one [twice]. :)"
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 03:01:21 am
That's going to be amongst my general advice, certainly. But I figured a full write-up of all features would be a good idea, though in a text file warning the user not to read it if they did not wish to be spoiled. That way we don't get yelled at about hidden things.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 03:05:11 am
Very true. I'll probably make a read me file and a "Dos and Dont's (Spoilers)" text file that says alot of hidden things.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 03:06:43 am
Good.

In the meantime, we have work to do in order to make that Public Beta a possibility. Is there anything specific you need me to do for it?
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 03:13:47 am
Yeah. Can you make a description for every item in the list? I'll email you the item name list and descriptions of what I have done so far... I'll finish a few things then send that to you in a day or two. (I have to go to work soon) >_<
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 03:16:28 am
Yeah. Can you make a description for every item in the list? I'll email you the item name list and descriptions of what I have done so far... I'll finish a few things then send that to you in a day or two. (I have to go to work soon) >_<
Will do. Also, when the patch is done, we'll need to heavily playtest it--both of us--to ensure there are no bugs, typos in the dialogue, ect ect before handing the patch over to Zeality for uploading onto the site. That way we don't run the risk of an embarrasment somewhere.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 03:21:16 am
Yeah, I hate having bugs in a release.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 11, 2007, 03:23:19 am
In any case, once you get me the list I'll have it taken care of in a jiffy, and anything else you need me to do let me know. In the meantime I will proceed with that cutscene from the throne room of Zeal, and then go to the endings.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 11, 2007, 03:25:57 am
Ok. Cool. I have to get ready for work now.  :x And I'll be hard core mapping tonight to get Cursed Woods finished, so I won't be online. Though after that I'll get time to finish what I needed to add on the item desc. list.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 13, 2007, 11:33:03 pm
Okay, so I don't know where to post these yet, so I'll just put it here for your approval. I suppose I'll make a "The Lost Cutscenes!" thread if this is acceptable.

Code: [Select]
The Lost Cutscenes

Number One: "The Queen's Discussion"

*player steps into the Zeal throneroom and does not move an inch*

{delay 10}
*Discussion begins. Once this occurs the player is unable to move until it

is over*

{Schala}: Mother...I...{full break}

{Queen Zeal}: What is it, Schala?!{full break}

*Schala looks away, back to Zeal, away again, then back to Zeal*

{Schala}: Janus...{delay 03}Janus and I are worried about you{line break}
Mother...your behavior has been odd...Janus is quite concerned{line break}
as am I.{full break}

{Prophet}: .{delay 01}.{delay 01}.{delay 01}{page break}
You worry about nothing, girl!{full break}

*Queen Zeal starts laughing*

{Queen Zeal}: He speaks out of turn!{full break}

*Queenie glares at the Prophet*

{Queen Zeal}: Do NOT answer for me again!{full break}

*Prophet bows or otherwise does some animation that shows humility and

obedience*

{Prophet}: Of course, Your Majesty...forgive my discretion.{full break}

*Dalton looks away*

{Dalton}: Hah!{full break}

*Zeal looks at Schala*

{Queen Zeal}: Worry not, my daughter! Everything is well with{line break}
me! Our Kingdom is approaching a glorious new era...you will{line break}
understand, my dear, in time...all in time.{page break}
*She goes back into her laughing animation*
Hahahahaha!{full break}

*She halts as Schala looks away*

{Schala}: I hope so, mother...for your sake...{full break}

{Queen Zeal}: Prophet! I trust that there was no uprising{line break}
during today's slave gathering?{full break}

*Prophet shakes his head no*

{Prophet}: No, Your Higness...the Earthbound Ones have finally{line break}
learned not to rebel against us.{full break}

{Queen Zeal}: Good...I would hate to see valuable slaves throw{line break}
away their lives in such a futile effort!{full break}

*She goes into her laughing animation yet again for a brief moment*

{Queen Zeal}: How is the construction of the Ocean Palace{line break}
proceeding?{full break}

*Dalton nods in Queenie's direction*

{Dalton}: Your Majesty, the Ocean Palace is nearing completion.{line break}
I estimate not more than a day until it is operational.{full break}

{Queen}: Wonderful...have the Mammon Machine moved to the{line break}
Ocean Palace immediately.{full break}

{Dalton}: Of course, Your Majesty.{full break}

*Dalton turns to leave and sees the party*

{Dalton}: Ah...I see you've decided to show yourselves. Not{line break}
a good decision on your part.{full break}}

*rest of scene proceeds as it went if the party did not wait, with the Prophet line before Dalton's cut, of course*

I'll go ahead and start work on the endings in the meantime.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 14, 2007, 10:00:51 am
Awesome! Now if only I could put out maps this fast.  :)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 14, 2007, 10:04:29 am
Text is much easier than maps, you know. I'm not doing as much work as you are.

In any case, I'll go ahead and create the thread I suggested.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 14, 2007, 10:10:47 am
Go for it. Make as many threads as you need. :D
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 15, 2007, 09:23:45 am
Will this work?
Quote
BEGIN "At the End of the Planet's Dream!"

*Note: I will cover the various other methods of accessing Lavos as a small

aside in the sidequests dialogue. The storyline covers the Black Omen route

to Lavos alone.*

*party appears in front of Lavos in the Pocket Dimension. The other four

party members not in the party also appear along with the party.*

*PCs draw their weapons*
(All PCs Speak in order listed)
{Marle}: This is it...this is the final battle, everyone!{line break}
Let's give it our all, for the sake of the world!{full break}
{Lucca}: Lavos...the final battle of our journey..let's go{line break}
everyone! We can't lose now!{full break}
{Robo}: We have come so far...without this journey I would{line break}
still be a deactivated robot in a ruined dome...I thank you{line break}
all. Now let us destroy Lavos!{full break}
{Frog}: To think...it seems only yesterday I was a sad frog{line break}
living in misery...and now I fight not just for Queen Leene,{line break}
but all humanity! Lavos, you will fall this day!{full break}
{Ayla}: {Ayla} fight for world! {Ayla} fight for friends!{line break}
Lavos...{Ayla} kill you!{full break}
{Magus}: Lavos...you defeated me in the Ocean Palace, but here{line break}
you will fall! I will take revenge for all you have taken from{line break}
me!{full break}
*Lavos shrieks his might shriek of Lavostude*

*Player chooses party to fight battle. Other PCs are relegated as NPCs and

disappear during the battle, but reappear after the battle.*

*Lavos Shell Fight!*

*Everyone is, unsurprisingly, exhausted, including the PCs not actually in

the party. I am doing this because I want the impression that every party

member is actually fighting, storyline wise, and not just the people in the

party.*

{Marle}: W-we did it...we actually did it...{full break}

{Lucca}: It's over...right?{full break}

*Robo shakes his head no*

{Robo}: No...my sensors detect an even more powerful lifesign{line break}
inside.{full break}

{Frog}: Damn it...we should have known this would not be{line break}
so simple...{full break}

(If Magus is present){Magus}: We've got to destroy the core!{full break}
(If Magus is not present){Robo}: We must destroy the core!{full break}

{Ayla}: {Ayla} no lose! We go!{full break}

{Marle}: Right! Let's go inside!{full break}

*Everyone steps inside the hole in the shell*

{Marle}: We're in really deep, aren't we...?{full break}

{Lucca}: Uh-huh...everyone's okay, right?{full break}

{Frog}: I am ready for battle, as always!{full break}

{Ayla}: {Ayla} ready.{full break}

*Crono nods*

(If Magus){Magus}: We're fine, geeky...let's just get on with it.{full

break}
(If no Magus){Robo}: We are alright, {Lucca}. Let us proceed!{full break}

{Voice}: Foolish mortal creatures...why do you insist on{line break}
such fighting?{full break}

*Everyone looks around, blinking, confused*

{Marle}: ...w-w-what was that?{full break}

{Frog}: Might that have been...Lavos?{full break}

{Lucca}: B-b-but...how...?{full break}

{Ayla}: ...{Ayla} no scared...everyone no be scared...{full break}

{Robo}: We can only find out by proceeding deeper inside.{full break}

*Player can now select party, and then save at the save point. From here on

out, other party members wait in this shell area. Player can go back to the

End of Time, but the party members not in the party will no longer be

there.*

*player's party heads on inside. Other party members auto-follow the player

after the player reaches the exit. Scene only fades to the Lavos core after

all PCs reach the exit*

(Note: We need a different track to play during the dialogue, and have

World Revolution start up only when the battle begins)
*PCs are all around the Lavos Core holder machine thingy*

{Marle}: Oh my GOD...what IS this?! Is this the real Lavos?!{full break}

{Robo}: It is incredible...I am detecting what appears to be{line break}
DNA from every creature to exist since it crashed on this{line break}
Planet!{full break}

{Ayla}: Smell like Earth...yet not Earth!{full break}

{Voice}: I am more than what you see here.{full break}

*PCs are all shocked*

{Frog}: It speaks!{full break}

{Marle}: Lavos...Lavos can talk?!{full break}

{Lucca}: How...? Is Lavos actually...SENTIENT?!{full break}

{Voice}: I am sentient, mortal creature.{full break}

{Magus}: Why am I not surprised?{full break}

{Marle}: B-b-but...but why are you doing this?! If you're{line break}
sentient, how could you do what you've done to our world?!{full break}

{Lavos}: It is how my species propogates. With every world{line break}
my species takes the genes of the lifeforms and integrates it{line break}
into our own, to create a more perfect life form.{full break}

{Frog}: You are killing this Planet! You are taking the{line break}
energy it needs to live for your own!{full break}

{Lavos}: Do you not also take what you need to live from{line break}
other creatures? You kill animals for food. You destroy trees{line break}
for fuel to burn, or to use as writing material. I am no{line break}
different from you.{full break}

{Lucca}: Yes you are! You're killing a sentient being for{line break}
your own food!{full break}

{Lavos}: I will not explain myself to mortal creatures. Your{line break}
limited lifespans blind you to the truths I speak!{page break}
Again I ask you, why do you wish to destroy me? Why do
you wish to destroy your "god"?{full break}

<if Magus is present, it would be Lucca>
{Magus}: Ha! YOU are not God!{null}


{Lavos}: I never said I was. It was your people that manipulated MY
energy to their own whims. It is the Mystics that were raised to
beleive by Magus's own warlords that he was creating an idol
for them to worship! It is the very essense of a "god" that I am
now ONLY because of your history which has became part of mine.

*PCs draw weapons*

{Robo}: We cannot allow you to continue killing our Planet!{full break}

{Magus}: This is the end for you, Lavos!{full break}

{Lucca}: We can't let you live after what you've done to us, to{line break}
our world!{full break}

{Lavos}: Violence against me will be futile. But, even so,{line break}
if you wish to fight, then fight! This is a battle of{line break}
survival! That is the rule of nature!{full break}

*Lavos opens up his arms*

*Player chooses party to fight with. Epic boss fight commences. At end,

mechanical Lavos shell is replaced by the core*

{Marle}: ...i-it's humanoid...?!{full break}

{Lavos}: Your will to live is stronger than I had anticipated.{page break}
But why? Do you not understand what I truly am? I take all{line break}
life as a part of me, to create a more perfect life form! Is{line break}
this not the inevitable conclusion for all life? I am more{line break}
than a mere carnal entity...I allow all life to live forever!{full break}

{Lucca}: Lier! Why would you destroy the world in 1999?! You're{line break}
not some miracle of evolution! You're just a parasite!{full break}

{Frog}: You have bred life on this Planet as if we were{line break}
naught but cattle! If you wished for all of us to live you{line break}
would not kill the future!{full break}

{Lavos}: I can see my attempts to reason with you are futile...{line break}
I had hoped to stop this violence.{page break}
The world would not understand me anymore than you would. If I{line break}
attempted to spawn without ensuring the safety of my children{line break}
you would kill them without a thought.{full break}

{Ayla}: They fight us!{full break}

{Lavos}: My spawn defended themselves from your aggression{line break}
against them. Why would they not? Any life form under attack{line break}
defends itself, as I am doing so with you now.{page break}


{Marle}: You're lying!{full break}

*Crono nods*

{Lavos}: I do not understand why you continually refuse to{line break}
listen to reason. I give you one final chance: cease this{line break}
hostility. Humanity will have the splendor it dreams for as{line break}
a part of me, for all of eternity!{full break}

{All}: NEVER!{full break}

*Crono whips out his sword and his hairs blows dramatically*

{Marle}: This is {Crono}'s, ours...Leene's, Doan's...{line break}
everyone's...!{page break}

*Marle enters her casting stance*

Everyone's World!{full break}

{Lucca}: ...{page break}

*Lucca draws her gun*

Lucca: You cannot justify that inflicting suffering upon a whole world
is evolution! We will NOT allow this!{null}

{Robo}: I am a life created by humans...however, life is life!{line break}
The same as {Lucca}, {Crono}, {Marle}, {Ayla}, {Frog},{line break}
{Magus}...{page break}

*Robo thrusts his fist out*

I am one of the many lives of this planet!{delay 04}
I too will stand up for the whole world!{full break}

{Frog}: For the sake of a disgusting abomination such{line break}
as you...?!{page break}

*Frog whips out his sword*

That is not why we exist!{full break}

{Ayla}: {Ayla} not lose! {Ayla}'s this Earth's life!{page break}

*Ayla takes a dramatic kicking pose*

You not part of this Earth's life!{full break}

{Magus}: ...this time, Lavos...for certain...I will beat{line break}
you, you bastard...{page break}

*Magus flips his cape*

I will settle my long struggle once and for all!{full break}

{Lavos}: Very well...a battle for survival is what awaits us...{line break}
this is the natural order of life in the universe...{page break}
Who am I to deny this natural order?{full break}

*player chooses party*

*Evil Lavos scream*

*The uber boss fight of utter awesometude*

*Screen does the zip through all eras bit, and as the screen fades to white

with the sillouette, one last line is uttered...*

{Lavos}: This is not the end of me...I am eternal! I shall take{line break}
revenge on this entire universe for your actions against me...{page break}
The cries of the universe shall echo for aeons long after you are as
nothing but stardust!
You will see! I will destroy EVERYTHING!{full break}

*scene fades out*

END "At the End of the Planet's Dream!"
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 15, 2007, 09:37:03 am
It was difficult finding the changed lines...might have been best to bold or italisize them for easier locating. In any case, it looks fine to me, the mild reworking. A nice bit of extra dialogue.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 15, 2007, 09:45:21 am
Excellent. I'm glad it works.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 16, 2007, 03:10:17 am
Very nice on the Lost Cutscenes... also, for the Medina Square scene can we have the NPC named "Fanatic" instead of "Chanter"? It suits much better. I still would eventually love to import some kind of chanting music for this scene to replace the normal mystic chant music (I hate it).
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 16, 2007, 03:13:52 am
Very nice on the Lost Cutscenes... also, for the Medina Square scene can we have the NPC named "Fanatic" instead of "Chanter"? It suits much better. I still would eventually love to import some kind of chanting music for this scene to replace the normal mystic chant music (I hate it).
Sure. I like Fantatic over Chanter anyway...I just tossed in a random name since I figured it wouldn't stick and at the time of writing I wasn't sure what to name that character anyway. I'll go edit that now.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 24, 2007, 07:07:10 am
This yet again (Ultimate revision):

Code: [Select]
BEGIN "At the End of the Planet's Dream!"

*Note: I will cover the various other methods of accessing Lavos as a small

aside in the sidequests dialogue. The storyline covers the Black Omen route

to Lavos alone.*

*party appears in front of Lavos in the Pocket Dimension. The other four

party members not in the party also appear along with the party.*

*PCs draw their weapons*
(All PCs Speak in order listed)
{Marle}: This is it...this is the final battle, everyone!{line break}
Let's give it our all, for the sake of the world!{full break}

{Lucca}: Lavos...the final battle of our journey..let's go{line break}
everyone! We can't lose now!{full break}

{Robo}: We have come so far...without this journey I would{line break}
still be a deactivated robot in a ruined dome...I thank you{line break}
all. Now let us destroy Lavos!{full break}

{Frog}: To think...it seems only yesterday I was a sad frog{line break}
living in misery...and now I fight not just for Queen Leene,{line break}
but all humanity! Lavos, you will fall this day!{full break}

{Ayla}: {Ayla} fight for world! {Ayla} fight for friends!{line break}
Lavos...{Ayla} kill you!{full break}

{Magus}: Lavos...you defeated me in the Ocean Palace, but here{line break}
you will fall! I will take revenge for all you have taken from{line break}
me!{full break}
*Lavos shrieks his might shriek of Lavostude*

*Player chooses party to fight battle. Other PCs are relegated as NPCs and

disappear during the battle, but reappear after the battle.*

*Lavos Shell Fight!*

*Everyone is, unsurprisingly, exhausted, including the PCs not actually in

the party. I am doing this because I want the impression that every party

member is actually fighting, storyline wise, and not just the people in the

party.*

{Marle}: W-we did it...we actually did it...{full break}

{Lucca}: It's over...right?{full break}

*Robo shakes his head no*

{Robo}: No...my sensors detect an even more powerful life-sign{line break}
within.{full break}

{Frog}: Damn it...we should have known this would not be{line break}
so simple...{full break}

(If Magus is present){Magus}: We've got to destroy the core!{full break}
(If Magus is not present){Robo}: We must destroy the core!{full break}

{Ayla}: {Ayla} no lose! We go!{full break}

{Marle}: Right! Let's go inside!{full break}

*Everyone steps inside the hole in the shell*

{Marle}: We're in really deep, aren't we...?{full break}

{Lucca}: Uh-huh...everyone's okay, right?{full break}

{Frog}: I am ready for battle, as always!{full break}

{Ayla}: {Ayla} ready.{full break}

*Crono nods*

(If Magus){Magus}: We're fine, geeky...let's just get on with it.{full

break}
(If no Magus){Robo}: We are alright, {Lucca}. Let us proceed!{full break}

{????}: Foolish mortal creatures...why do you insist on{line break}
this irrelevance?{full break}

*Everyone looks around, blinking, confused*

{Marle}: ...w-w-who's there!?{full break}

{Frog}: Might that have been...Lavos?{full break}

{Lucca}: B-b-but...how...?{full break}

{Ayla}: ...{Ayla} no scared...everyone no be scared...{full break}

{Robo}: We can only find out by proceeding deeper inside.{full break}

*Player can now select party, and then save at the save point. From here on

out, other party members wait in this shell area. Player can go back to the

End of Time, but the party members not in the party will no longer be

there.*

*player's party heads on inside. Other party members auto-follow the player

after the player reaches the exit. Scene only fades to the Lavos core after

all PCs reach the exit*

*PCs are all around the Lavos Core holder machine thingy*

{Marle}: Oh my GOD...what IS this?! Is this the real Lavos?!{full break}

{Robo}: It is incredible...I am detecting what appears to be{line break}
DNA from every creature to exist since it crashed on this{line break}
Planet!{full break}

{Ayla}: Sense like Earth...yet not Earth!{full break}

{????}: I am far more than what you can perceive here.{full break}

*PCs are all shocked*

{Frog}: It speaks!{full break}

{Marle}: Lavos...Lavos can talk?!{full break}

{Lucca}: How...? Is Lavos actually...SENTIENT?!{full break}

{????}: I am sentient, mortal creature.{full break}

{Magus}: Why am I not surprised?{full break}

{Marle}: B-b-but...but why are you doing this?! If you're{line break}
sentient, how could you do what you've doing to our world?!{full break}

{Lavos}: It is how my species propagates. With every world{line break}
my species takes the genes of the lifeforms and integrate it{line break}
into our own, to create a more perfect "being".... a consciousnesses
in which all life can be a part of.{full break}

{Frog}: You are killing the Planet! You are taking the{line break}
energy it needs to live for your own!{full break}

{Lavos}: Do you not also take what you need to live from{line break}
other creatures? You kill animals for food. You destroy trees{line break}
for fuel to burn, to live within houses, or even to use as writing material.
While doing this, your very Planet suffers slowly but surely, as
it's environment is forever blighted.
You take everything from nature simply to justify your existence.
I am no different from you.{full break}

{Lavos}: Irrelevance, I need not to explain myself to mortal creatures.
Your limited consciousness prevents you from seeing the Universal
paradigm. {page break}
Now....again I ask you, why do you wish to destroy me?
Why do you wish to destroy your "god"?{full break}

<if Magus isn't present, it would be Lucca>
{Magus}: Ha! YOU are not God!{null}

{Lavos}: I never said I was. It was your people that manipulated MY
energy to their own whims with that infernal Mammon Machine.
 It is the Mystics that were raised to believe by Magus's own warlords
that he was creating an idol for them to worship!
 It is the very essence of a "god" that I am now ONLY because of your history which has became part of mine.

*PCs draw weapons*

{Robo}: We cannot allow you to continue killing our Planet!{full break}

{Magus}: This is the end for you, Lavos!{full break}

{Lucca}: We can't let you live after what you've done to us, to{line break}
our world!{full break}

{Lavos}: Violence against me will be futile. But, even so,{line break}
if you wish to fight, then fight! This is a battle of{line break}
survival! That is the rule of nature!{full break}

*Lavos opens up his arms*

*Player chooses party to fight with. Epic boss fight commences. At end,

mechanical Lavos shell is replaced by the core*

{Marle}: ...i-it's humanoid...?!{full break}

{Lavos}: Your will to live is far stronger than I had anticipated.{page break}
But why? Do you not understand what I truly am? I take all{line break}
life as a part of me, to create a more perfect life form! Is{line break}
this not the inevitable conclusion for all life?

{Lucca}: Liar! Why would you destroy the world in 1999?! You're{line break}
not some miracle of evolution! You're just a parasite!{full break}

{Frog}: You have bred life on this Planet as if we were{line break}
naught but cattle! If you wished for all of us to live you{line break}
would not kill the future!{full break}

{Lavos}: I can see my attempts to reason with you are futile...{line break}
I had hoped to stop this violence.{page break}
The world would not understand me anymore than you would. If I{line break}
attempted to spawn without ensuring the safety of my children{line break}
you would kill them without a thought.{full break}

{Ayla}: They fight us!{full break}

{Lavos}: My spawn defended themselves from your aggression{line break}
against them. Why would they not? Any life form under attack{line break}
defends itself on the survival level, as I am doing so with you now.{page break}
Nonetheless, you still do not understand the higher order of things....

{Lavos}: Everything in this universe may be made to decay, but life keeps
evolving to higher and higher levels. In my existence, I have seen
endless worlds....
...but I also know that the stars that rule over the planets
will someday explode, inevitably destroying the world and
reducing everything nearby into mere "stardust".
By constantly "moving", my species evolves endlessly, without
fear of ever dying!
I am more than a mere carnal entity...I allow all life to last forever!{full break}

{Marle}: You're lying!{full break}

*Crono nods*

{Lavos}: I do not understand why you continually refuse to{line break}
listen to reason. I give you one final chance: cease this{line break}
hostility. Humanity will have the splendor it dreams for as{line break}
a part of me, for all of eternity!{full break}

{All}: NEVER!{full break}

*Crono whips out his sword and his hairs blows dramatically*

{Marle}: This is {Crono}'s, ours...Leene's, Doan's...{line break}
everyone's...!{page break}

*Marle enters her casting stance*

Everyone's World!{full break}

{Lucca}: ...{page break}

*Lucca draws her gun*

Lucca: You cannot justify that inflicting suffering upon a whole world
is evolution! We will NOT allow this!{null}

{Robo}: I am a life created by humans...however, life is life!{line break}
The same as {Lucca}, {Crono}, {Marle}, {Ayla}, {Frog},{line break}
{Magus}...{page break}

*Robo thrusts his fist out*

I am one of the many lives of this planet!{delay 04}
I too will stand up for the whole world!{full break}

{Frog}: For the sake of a disgusting abomination such{line break}
as you...?!{page break}

*Frog whips out his sword*

That is not why we exist!{full break}

{Ayla}: {Ayla} never lose! This is Mother Earth's life!{page break}

*Ayla takes a dramatic kicking pose*

You not part of Mother Earth!{full break}

*Magus points at Lavos*  //new anim

{Magus}: ...this time, you fucking bastard, I swear I will destroy you!    //maybe... I want this to sound like he means it.

*Magus flips his cape*

I will settle this long struggle ONCE AND FOR ALL!{full break}

{Lavos}: Very well...a battle for survival is what awaits us...{line break}
this is the natural order of life in the universe...{page break}
Who am I to deny this natural order?{full break}

*player chooses party*

{Lavos}: I can feel that in your mind that you are truly
ready. Your DNA is astounding! It shall be a perfect
addition to the countless species I have encountered.{full break}
This is the end! Prepare to "become" immortal!             // the last line is out of sheer spite, this is the closest I want Lavos to taunt the PCs.

*Evil Lavos scream*

*The uber boss fight of utter awesometude*

*Screen does the zip through all eras bit, and as the screen fades to white

with the sillouette, one last line is uttered...*

{Lavos}: This is not the end of me...I am eternal! Then I will bring vengeance
upon the entire cosmos for your actions against me...{page break}
Know that the cries of the Universe shall echo for aeons long after you are as
nothing but "stardust"!
You will see! I will destroy EVERYTHING!{full break}

*scene fades out*

END "At the End of the Planet's Dream!"
/[code]
[/code]
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 24, 2007, 12:18:37 pm
I don't want that last line before the scream. I prefer him shrugging away the whole ordeal as if it is meaningless to him. When you've lived many millions of years, seven people invading your core and taking you on doesn't seem like such a big deal, regardless of what you've done.

So this:
Quote
{Lavos}: I can feel that in your mind that you are truly
ready. Your DNA is astounding! It shall be a perfect
addition to the countless species I have encountered.{full break}
This is the end! Prepare to "become" immortal!             // the last line is out of sheer spite, this is the closest I want Lavos to taunt the PCs.
Is a complete no.

Otherwise it works well from what I've looked over.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 24, 2007, 11:56:46 pm
Well, you have a valid point. I'll add the rest whenever I get that far.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 25, 2007, 12:03:09 am
Well, you have a valid point. I'll add the rest whenever I get that far.
Understood.

Sorry I've not been getting more of the endings worked on...I've been delaying for a while for many reasons, though mainly because I was taking the break you suggested I take.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 25, 2007, 12:06:31 am
Go for it. I might not start the next beta until sometime in June. We need a good break after what we have done so far.

Edit:
This will also keep people on their toes!  :twisted:
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 25, 2007, 12:14:42 am
Okay then. We'll just have to make sure we don't take too much of a break and lose momentum and/or devotion and motivation for the project.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on April 25, 2007, 12:17:27 am
Oh no. I have spent too much time & effort on this project to lost motivation. In fact I bet halfway through that break I'll get the sudden urge to work on maps.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on April 25, 2007, 12:22:53 am
I'm sure I'll feel the same way about dialogue.

In the meantime, we'll bounce off minor ideas and otherwise finish up that public beta. In about a week or so I'll start drafting the public release for the beta and post the draft in a new thread on this forum so we can edit it to our liking.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on May 27, 2007, 07:34:42 pm
Hi, I'm not dead. I just haven't been able to get online for a while...  :x

I have about 90% of your cutscenes added to the first public demo..
Let's say the official release date will be June 5... though it could be a day before or after that....

I never got time to finish any new maps though so there will only be cut enhancements.... and many don't have all the correct animations yet.

Well, I gotta run, but the demo is looking up!


Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on May 27, 2007, 07:36:16 pm
...also I almost forgot above ^^ .... can you write me a small cut with Party and King Guardia, Queene Leene, and Nurse in King's tower 600 AF? Thanks a million pal!  :D
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on May 27, 2007, 08:09:18 pm
...also I almost forgot above ^^ .... can you write me a small cut with Party and King Guardia, Queene Leene, and Nurse in King's tower 600 AF? Thanks a million pal!  :D
Err, sure, but what precisely about, and set when? You'll forgive me, but since your last appearence back in April I've not thought too much about Chrono Trigger...mainly because I managed to get myself on a couple smaller fan kicks. But luckily, thanks to the Chrono Cross Audio Drama, I'm back in a Chrono mood.

And welcome back. I was worried you'd snuck out for good.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on May 27, 2007, 08:56:51 pm
Heh heh. Can't get rid of me that easily!  :)

The King's tower cut should be that part where the King tells the party that the Hero is the only hope... Leene should be worried sick, Nurse should tell King he should rest because he is in bad shape.... just a few ideas...

If I'm having a really lucky day, I'll have a "pre-release" test for you to run through later this evening...
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on May 27, 2007, 09:04:51 pm
Oh hey, also I found out that SNES9X plays 8MEG 64mbit HiROMs done with Lunar Expand... so we *could* get 2x everything if we are lucky!
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on May 27, 2007, 09:07:48 pm
Understood. I should have the scene for you within the hour!
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on May 28, 2007, 01:39:34 am
Bah!
I am having "technical" difficulties...
due to to the fact that I just got a 8800GTX 768 MB video card I didn't get to working on the beta until now. :( ...with THAT kind of video power, you'd understand right?

Anyways, nice cut. I'll begin to code it immediately!
The only thing I'd add to it is:

King Guardia: Now... One final request ..cough.. cough... for an injured king...
I implore you, take the Jerky Rations to the Knights at Zenan Bridge.
The entire defense is counting on you!


also, I am having a really good feeling now that I know that the ROM can be expanded to 8 MEGs and still play... I PRAY that Geiger would add that and the ability to duplicate and repoint everything... the Shop expander does this with shops so doing it to a whole ROM couldn't possibly be that hard.

Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on May 28, 2007, 01:50:55 am
Bah!
I am having "technical" difficulties...
due to to the fact that I just got a 8800GTX 768 MB video card I didn't get to working on the beta until now. :( ...with THAT kind of video power, you'd understand right?
...8800 GTX 768 MB?! I want it. :(
Quote

Anyways, nice cut. I'll begin to code it immediately!
The only thing I'd add to it is:

King Guardia: Now... One final request ..cough.. cough... for an injured king...
I implore you, take the Jerky Rations to the Knights at Zenan Bridge.
The entire defense is counting on you!
Gotcha. I'll go toss that in straight away.
Quote
also, I am having a really good feeling now that I know that the ROM can be expanded to 8 MEGs and still play... I PRAY that Geiger would add that and the ability to duplicate and repoint everything... the Shop expander does this with shops so doing it to a whole ROM couldn't possibly be that hard.


You're the programmer, so I'll take your word for it. Hopefully so, anyway.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on May 28, 2007, 02:18:37 am
Yeah the vid card is insane, 16X antialiasing and I can barely get FPS to get below 45 frames! (it set me back like $600 though  :x)
Games litterally look like movies. I would say DirectX10 is ALEAST 5 times faster, smoother and better looking than DirectX9 (and scarily, that's NOT an exaggeration) I ran this NVIDIA demo, and people models look REAL, with facial expressions and subsurface scattering (it's frightening how fast games are becoming real)

Anyways, (shifting my paranoia from evil AI that will probably rise from the gaming world and kill is all)... :shock:
Nice work on the cut, I'll get it when I find the stupid Com32.dll thing I need to get CTEP editor working. (gotta rebalance the monsters yet again)

On a simular note, the monsters are rebalanced by this formula:

HP is increased, EXP awarded is increased, TECH points and Gil decreased

This is perfect, because the battles take longer (but not harder) and you level up way faster, techs take much longer to gain (so you are stuck with the lower leveled ones longer) and Gil is precisous... also ALL bosses stats are increased though...

I beleveive after tweaking them everytime I started over to test all the cuts (which was ALOT of times!) that I have a VERY perfect balance for battles.

Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on May 28, 2007, 02:31:10 am
Yeah the vid card is insane, 16X antialiasing and I can barely get FPS to get below 45 frames! (it set me back like $600 though  :x)
Games litterally look like movies. I would say DirectX10 is ALEAST 5 times faster, smoother and better looking than DirectX9 (and scarily, that's NOT an exaggeration) I ran this NVIDIA demo, and people models look REAL, with facial expressions and subsurface scattering (it's frightening how fast games are becoming real)
I will have stuff like that eventually. I don't intend to for another couple years, since I really don't need it yet.
Quote
Anyways, (shifting my paranoia from evil AI that will probably rise from the gaming world and kill is all)... :shock:
Such paranoia is based purely on overblown movies. In any real situation any A.I. developed enough to be sentient would be programmed with morality and all sorts of neat safeguards to prevent them from pulling a Skynet or a Mother Brain. But that is irrelevant.
Quote
Nice work on the cut, I'll get it when I find the stupid Com32.dll thing I need to get CTEP editor working. (gotta rebalance the monsters yet again)
Okay. Will you be able to have a testing beta ready tonight as you mentioned, or is that a no-go?
Quote
On a simular note, the monsters are rebalanced by this formula:

HP is increased, EXP awarded is increased, TECH points and Gil decreased

This is perfect, because the battles take longer (but not harder) and you level up way faster, techs take much longer to gain (so you are stuck with the lower leveled ones longer) and Gil is precisous... also ALL bosses stats are increased though...

I beleveive after tweaking them everytime I started over to test all the cuts (which was ALOT of times!) that I have a VERY perfect balance for battles.


Hmm...Good ideas overall. I am not ENTIRELY certain about the techs, but hey, if it turns out we can never really add more techs like I would want to, then that ought to be fine. What I'd really like to do is give each character a larger move repetoire, which would not only enhance gameplay but would add potential for various new double techs and triple techs.

Which reminds me...when we get around to it, the first thing we need to do is work on replacing Cure 2 on Marle and Frog with their ultra Ice and ultra Water spells respectively. Now that Justin has perfected a method for creating new techs this shouldn't be TOO hard. We might have to get him onboard for those specific tasks, but in any case it should not be a problem.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on May 28, 2007, 03:00:19 am
as for the evil AI I was joking  8)

I would like to add Comet, Comet2 but who would even have that?

I am prolly getting ahead of myself here but 8 meg ROM could be 2x the amount of techs.

2x PCs too. (Glenn ABSOLUTELY for sure - kill Magus and you get him, also he and Cyrus for Frog King quest?!)
I would add Cyrus playable ONLY for the sake of the scenes where you travel with Glenn from Guardia to Guardia Forest, to Guardia Forest Northwest (could be a new area for that part)
get the medal, travel back south, to the Denadoro get the Masamune then Magus shows up, you fight him and Ozzie and after a few moves of you doing nothing to Magus (Cyrus would be on auto-fight for that part while glenn is weakened) then the Masamune is broken and the rest unfolds from there.... I *always* dreamed of making this part playable; I sersioulsy hope we can expand that much, then I can add massive item synth for a bunch of new enchanted weapons that could take many hours to get all the ingredients for (which we'd also have all those new blank quest items)... hehe hehe I am starting to really like this ROM hacking stuff.

If we can use any other playable characters as TEMP PCs maybe TOMA could join the party for a short while in the Rbow shell quest then he leaves after.. I think parts where you need a PC to help you would be cool. If there are 7 PCs and we can have 7 more thats 4 after Glenn, Cyrus(temp), Toma(temp?)....... Schala(temp? maybe if you take the Zeal Library Dungeon to the throneroom instead you can get her for a short while**)


I would like to add a part where you go through this small book puzzle dungeon, you watch the Zeal Throneroom special scene then everyone leaves and you can sneak around Zeal and you some how get caught later... and slightly alter what happens for a shortwhile (they overall outcome will still be the same - zeal destroyed) I don't know the rest.... but this could be another potential outcome of player choice. The more choices the better!

What do you think of all this? I know it's insane, but I could make small updates and over time it would be complete. A VAST expansion of CT based on outcomes and choices.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on May 28, 2007, 03:22:26 am
as for the evil AI I was joking  8)
Ohokay.
Quote

I would like to add Comet, Comet2 but who would even have that?

Crono. He's Sky elemental, and since comets and meteors and what have you fall from the sky, it makes sense.
Quote
I am prolly getting ahead of myself here but 8 meg ROM could be 2x the amount of techs.
Two times, eh?
Quote
2x PCs too. (Glenn ABSOLUTELY for sure - kill Magus and you get him, also he and Cyrus for Frog King quest?!)
I would add Cyrus playable ONLY for the sake of the scenes where you travel with Glenn from Guardia to Guardia Forest, to Guardia Forest Northwest (could be a new area for that part)
get the medal, travel back south, to the Denadoro get the Masamune then Magus shows up, you fight him and Ozzie and after a few moves of you doing nothing to Magus (Cyrus would be on auto-fight for that part while glenn is weakened) then the Masamune is broken and the rest unfolds from there.... I *always* dreamed of making this part playable; I sersioulsy hope we can expand that much, then I can add massive item synth for a bunch of new enchanted weapons that could take many hours to get all the ingredients for (which we'd also have all those new blank quest items)... hehe hehe I am starting to really like this ROM hacking stuff.
I don't know...the last thing we'd want to do is introduce a character that is playable in only one part and have them hacked back in by players for other parts. Still...if it's doable, we can definitely consider it. I'd prefer to not have this part playable though, or at the very least, we only control Glenn, since it is his memory.
Quote
If we can use any other playable characters as TEMP PCs maybe TOMA could join the party for a short while in the Rbow shell quest then he leaves after.. I think parts where you need a PC to help you would be cool. If there are 7 PCs and we can have 7 more thats 4 after Glenn, Cyrus(temp), Toma(temp?)....... Schala(temp? maybe if you take the Zeal Library Dungeon to the throneroom instead you can get her for a short while**)
Nonono. The only one I would even consider would be Cyrus for the flashback...I don't want to see anymore of these temp PCs. The amount of programming we'd have to mess with to get them to work in only the sections we want, plus hacking and all sorts of other stuff...I really, really don't think it is a good idea. They simply wouldn't work in the system Chrono Trigger has.

Now...if we could add an occasional fourth PC a la Final Fantasy XII's guest system...that I would go for.
Quote
I would like to add a part where you go through this small book puzzle dungeon, you watch the Zeal Throneroom special scene then everyone leaves and you can sneak around Zeal and you some how get caught later... and slightly alter what happens for a shortwhile (they overall outcome will still be the same - zeal destroyed) I don't know the rest.... but this could be another potential outcome of player choice. The more choices the better!
Eh...I think it would mess up the storyline a wee bit and confuse the players. Besides...the peeps in the throne room are going to notice Crono and friends no matter what they do. It screws with plot logic to do this. I agree with choices, but I want minor choices that only affect a few bits and pieces, as I do not want to tread on canon more than we have to.
Quote
What do you think of all this? I know it's insane, but I could make small updates and over time it would be complete. A VAST expansion of CT based on outcomes and choices.
I think that is something to set aside till we have the main thing done, if we do it. It sounds great, yes, but I'm not sure there would be a point to it.

Instead, what I'd like to do after we have Chrono Trigger + done is start up a new project to create a Chrono Trigger style Radical Dreamers. (I'd say Chrono style Chrono Cross but that would be far, far, far too complicated.) What do you think of that, eh? Make Radical Dreamers more interesting for all interested parties.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on May 28, 2007, 01:49:20 pm
Ok, no extra PCs is fine, (forgot about the "get extra person then don't get them pernamently makes everyone mad thing")

As for 2x overworlds, locations, weapons, items, monsters.... I would love to do all that...

 :shock: I have thought about making Cross into a CT engine base, that would be insane...

As for RD? That would be cool, maybe kindof hard to do (I'll think about this for a while, maybe if we're really lucky, after CT+ is done, everyone will want to be part of this project.... I would gladly do maps, code scripts, and cuts-cenes for this project, but I lack RD knowledge to be able to lead such a project. I do think this would be awesome if done.

Also, book puzzle is just another way to the throneroom when going to save Schala, if you take it nothing happens except you get a few items for going through a mini-dungeon. THis probably sounds much better. Works for me, as long as I get to add another possible play choice and area.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on May 28, 2007, 10:20:06 pm
But it messes with the whole charging up of the pendent bit. Now, having the book puzzle as a side minidungeon is fine with me...and I thought that was the secret passage to the Zeal Library anyway...but I'd prefer only one-way into the Zeal Throneroom.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on June 05, 2007, 01:39:52 am
Whoops, I should've been more specific. The pendant part would still be first, the book puzzle would've been just an alternate way to get into the thronroom after Schala is taken. This way the throneroom door could have been completely sealed (after they know that you can open their doors)
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Kyronea on June 05, 2007, 08:22:14 am
Whoops, I should've been more specific. The pendant part would still be first, the book puzzle would've been just an alternate way to get into the thronroom after Schala is taken. This way the throneroom door could have been completely sealed (after they know that you can open their doors)
Oh. Well that would actually make a lot more sense, then, and I say go for it. I could even write up a few lines for everyone to say about the completely sealed door, too.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: SirusD on September 10, 2007, 04:06:28 pm
I have one tiny little nitpicky nuisance to add from a gramatical Nazi standpoint...

When talking about possessives using 's, you always use 's unless it's a plural fromed by adding s.  Basically...  it would be Magus's army, Magus's magic, and Magus's history, not Magus' anything unless you're talking about the army of two Magu.  The same goes for Janus.  Schala is Janus's sister, not the sister of two Janu.  It's a point of irritation for me and every time I read something like that I kinda roll my eyes, grit my teeth, and sigh.

Okay, I'm done ranting...  You can go check up with MLA format if you want to argue the finer points of grammatical correctness with me :D  Everything else looks pretty peachy keen to me.
Title: Re: Dialogue Enhancements Commentary Thread
Post by: Zakyrus on September 15, 2007, 02:05:07 am
I have one tiny little nitpicky nuisance to add from a gramatical Nazi standpoint...

When talking about possessives using 's, you always use 's unless it's a plural fromed by adding s.  Basically...  it would be Magus's army, Magus's magic, and Magus's history, not Magus' anything unless you're talking about the army of two Magu.  The same goes for Janus.  Schala is Janus's sister, not the sister of two Janu.  It's a point of irritation for me and every time I read something like that I kinda roll my eyes, grit my teeth, and sigh.

Okay, I'm done ranting...  You can go check up with MLA format if you want to argue the finer points of grammatical correctness with me :D  Everything else looks pretty peachy keen to me.

Good point.