Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: justin3009 on October 03, 2006, 08:17:08 am

Title: Are voices possible?
Post by: justin3009 on October 03, 2006, 08:17:08 am
If you could extract the sounds of certain things, could voices be possible?  Like extract Crono's sword slash and put like some random voice in and then reimport it to the rom.  Just wondering..
Title: Re: Are voices possible?
Post by: ChibiBob on October 03, 2006, 12:17:30 pm
I'm sure it's possible, although all one has to do is listen to games like Tales of Phantasia to hear how horrible the voice quality sounds. Unless you want to import .wavs and balloon the ROM's filesize, then you're going to have to convert them to .midis and risk a much lower quality.
Title: Re: Are voices possible?
Post by: Romana on October 03, 2006, 12:25:36 pm
I've been putting WAV files as voices in my RPG (using RPG Maker 2003), and they sound fine. But I guess it would be different for SNES games...  :lee:
Title: Re: Are voices possible?
Post by: justin3009 on October 03, 2006, 06:44:44 pm
It's compeltely different in snes games.  Rpg Maker 2003 has great quality.
Title: Re: Are voices possible?
Post by: Clovis15 on October 08, 2006, 06:39:37 am
I don't even think it'd be possible at all in Chrono Trigger. The two games I know of that make extensive uses of voices, Tales of Symphonia and Star Ocean, have a lot of specialized code dedicated to making it work which Chrono Trigger simply lacks.
Title: Re: Are voices possible?
Post by: ZeaLitY on October 08, 2006, 03:57:29 pm
Space is the issue. Take The Lion King. Frank Klepacki was allowed to use voice samples in the music since they're pretty integral to the game's score. On the other hand, Nobuo Uematsu just wouldn't have been able to fit an entire opera into FF6 and had to settle for the voice synth.