Chrono Compendium

Bend of Time - Inactive Projects => Darkness Beyond Time - Dead Project Discussion => Chrono Trigger: Time's Illusion => Topic started by: justin3009 on June 16, 2006, 11:10:29 pm

Title: Maps to be worked on
Post by: justin3009 on June 16, 2006, 11:10:29 pm
We need a building to look like a futuristic building.  Kind of like a town in the future.  Use any things that you have in the TF to accomplish this.  If we get one, then I could just copy the tiles to a different map and change a few things to make it look good.   :lol:  That'll kinda lessen the work for you
Title: Re: Maps to be worked on
Post by: nightmare975 on June 19, 2006, 02:05:34 pm
What about the Blackbird tiles? Sure they don't have any beds, desks, etc. but the walls and floor look futurey :D
Title: Re: Maps to be worked on
Post by: justin3009 on June 19, 2006, 02:11:34 pm
That'll work
Title: Re: Maps to be worked on
Post by: Agent 12 on June 19, 2006, 03:21:22 pm
http://www.chronocompendium.com/Forums/index.php?topic=2548.0

May find that useful

--jp
Title: Re: Maps to be worked on
Post by: justin3009 on June 19, 2006, 05:11:53 pm
yay
Title: Re: Maps to be worked on
Post by: nightmare975 on July 16, 2006, 01:39:36 pm
Here you go, Guile's room.

[attachment deleted by admin]
Title: Re: Maps to be worked on
Post by: nightmare975 on July 16, 2006, 05:13:58 pm
Another one, this is the first floor :D

I'm not making a export untill I'm finished with the whole house.

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Title: Re: Maps to be worked on
Post by: justin3009 on July 16, 2006, 06:31:39 pm
Nice :P
Title: Re: Maps to be worked on
Post by: nightmare975 on July 17, 2006, 11:28:10 pm
Okay, Guiles house is finished! :D

Now, for a tour...

(http://img476.imageshack.us/img476/6972/srealroomtx9.png)

Guile's Room, I put another bed in there, in case he had a sibling.

(http://img235.imageshack.us/img235/2779/sroompg5.png)
Guile's Living Room, complete with the two stairs you asked for. Left staircase lead to Guiles room, while the right stair case leads to...

(http://img476.imageshack.us/img476/7301/sroomkn7.png)
His parents room!

And the door in the living room leads to...

(http://img476.imageshack.us/img476/9016/kitcheniw2.png)
THE KITCHEN!!!!! Yeah, this one was a rushed job. I don't like the tiles for kitchens, not that many. :(

And here is the flux file.

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Title: Re: Maps to be worked on
Post by: justin3009 on July 17, 2006, 11:35:22 pm
You did an excellent job!!  You are truly talented at map making! 
And, are you feeling any better then before? 
            Also, could BlueThunder help me out with the Schala sprite sheet.  Mystik wants like a holy cloak or something...But I'm not very good with dresses and stuff and I thought BT would be better at this then me.  I'll host the sprite sheet.

Btw, ignore most of the Schala sprites.  As they were from years back >_>

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Title: Re: Maps to be worked on
Post by: justin3009 on July 20, 2006, 12:02:01 am
Since we're having 2 dimensionf o Zeal or w/e.  One created and 1 not.  Would the one the Guru's "found" or "created" by like 1000 AD land?  Or would it be anohter zealian lik area.
Title: Re: Maps to be worked on
Post by: nightmare975 on November 24, 2006, 02:47:13 pm
I made Schala's Alter.

Tell me what you think.

Not done yet, so no flux file

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Title: Re: Maps to be worked on
Post by: justin3009 on November 24, 2006, 03:29:31 pm
That's awesome!  I'll probably have to hack in some grpahics to make like holy objects and stuff.  But that's good.
Title: Re: Maps to be worked on
Post by: nightmare975 on November 24, 2006, 05:21:10 pm
Here are the finished flux files for Schala's shrine.

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Title: Re: Maps to be worked on
Post by: justin3009 on November 24, 2006, 06:08:39 pm
Awesome.
Title: Re: Maps to be worked on
Post by: justin3009 on December 02, 2006, 03:45:40 pm
Question?!  Are there any map tiles that we are DEFINATELY not going to use?  If so, then I could try to extract them and make some new tiles for future buildings or something like that.
Title: Re: Maps to be worked on
Post by: nightmare975 on December 02, 2006, 04:47:15 pm
Those Lab 16 tiles need to go, and most likely the dome ruins too.
Title: Re: Maps to be worked on
Post by: justin3009 on December 02, 2006, 08:16:12 pm
We can keep the dome Ruins, I'll just fix them up a bit =P, and lab 16 definately needs to go.

I'll work on that tomorrow, I'm to depressed from crap today.  But this anime song is really cheering me up so I might start tonight :D

(Shakugan No Shana Anime Intro)
Title: Re: Maps to be worked on
Post by: justin3009 on May 14, 2007, 09:26:10 am
Um...What location was Schala's Shrine put in.  I can't find it XD
Title: Re: Maps to be worked on
Post by: nightmare975 on May 16, 2007, 01:08:43 am
{015} Schala's Shrine

Map:42
Title: Re: Maps to be worked on
Post by: justin3009 on May 16, 2007, 08:42:12 am
Alright.  I'm still editing the Blackbird tilesets so the future doesn't look so gloomy.  Once I get it just right I'll send you the modified rom of the new stuff.
Title: Re: Maps to be worked on
Post by: justin3009 on May 16, 2007, 10:06:13 am
Ugh..I'm trying to edit the pillar of the blackbird, but no matter what you do it will corrupt the rom unless you delete the whole pillar itself then it won't...
Title: Re: Maps to be worked on
Post by: justin3009 on March 25, 2008, 03:44:03 pm
Nightmare, could I get you to help make Zealian maps in a rom of TI that we're NOT going to use?  I want to make the beginning events on the first story that Mystik wrote into sort of...a pre-trailer.  Just to give the people an idea of what to look for...If that's not too much to ask.

I'll have to make an IPS patch of the rom tonight and throw it up in here so you could try it out with that.  You can remove ANY map is it will NOT be in the official rom.
Title: Re: Maps to be worked on
Post by: nightmare975 on March 25, 2008, 07:56:43 pm
Would that mean anything in 2300?

Just making sure.
Title: Re: Maps to be worked on
Post by: justin3009 on March 25, 2008, 11:09:21 pm
If it's needed then go ahead.  Yes, actually, maybe use it for the "Dimensional Portal" area.

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