Chrono Compendium

Marbule Gallery - Completed Fan Creations => Crimson Echoes => Crimson Echoes Plot Construction => Topic started by: Agent 12 on June 09, 2006, 02:10:45 am

Title: Official Side Quest Thread
Post by: Agent 12 on June 09, 2006, 02:10:45 am
Dalton's Last Stand:  Exodus' brain child

With King Zeal off doing his own thing Dalton is left iin 11998 BC by himself.  He has taken residence at the site of Mt. Woe's destruction.  The mystics of Mt. Woe now reside there and Dalton is trying to amass an army.  Along with his lashers.

Opens up:  After the crucial decision is made right
Requirements:  Some how make Magus needed???

You go in.......fight Dalton (this needs work......maybe you have to convince mystics to not fight for him?)

Lucca's Orphanage


Lucca starts an orphanage.  You find a kid in Millenial fair and talk to him.  After this is triggered if you go to Guardia forest you see him being attacked.  You talk to him and realize he has no parents, lucca takes him in.  Now the sprite is loaded in lucca's room

Requirements:  Lucca in party both times
Availible:  Any time after Frog is recruited

The Museam


Feel up the museam by finding all the items! 

Statue1 San Dorino inn
old guy, statue 2, girl in 600 AD mayor's place needs stone get it from 65 MIL, take back to girl
Coins:  talk to Chancellor in 1002 AD
Zeal artifact talk to NPC while in Zeal

Requirements:  None
Availible:  Once Epoch is availible

Defeat Serran

Only the masamune can hurt Zealian but Frog has given to the King who has put it in the mountains behind the castle.  Only royalty is allowed there and it's to dangerous cause mystics have taken over.  After going to 1002 AD if you go the Medina Square you see King Guardia get axed by the new Medina Mayor.  Marle is sworn in as queen.  She is now allowed to go to the mountains (via a door that will appear in the kings bedroom).  Zelda spoof map is used here and Marle fights alone.  She gets it.  Now if you go to Serran's layer when you get to his door there is an option to go through and fight.  Note that serran's layer is filled with mystics which you can make diplomatic decisions with. 

Availible:  Post Crucial Decision
Requirements:  Marle in dungeon, frog to go through door

Cyborg Side Quest



Northern Ruins Side Quest


Note:  Possibly use the plot thread about Porre Scientist and Mystics trying to give humans innate magic.



Back by popular demand; Atropos


Find Parts to help bring Atropos back!  You can visit her in the Robot building (note make tram where Coliseum exit is now that let's player choose where to go).  The "robot" doctor there tells you they need special parts.  Of course they are only availible to time travellers. 

Availible:  Anytime after Atropos is axed.


Training of the Vanguard


Train the 600 AD Vanguard in the ways of fighting.

Available:  After Frog is recruited

If you enter the Vanguard location in 600 AD with Frog in your party there'll be a group of young men.  Frog gives them a speach and tells them to go out and train for a few days.

After this if you enter the Forest in 600 AD Tata will be fighting a monster.  He gets injured but manages to defeat him, Frog helps him up and compliments him.

Go back to Vanguard, there's fewer men.  Frog tells them they must be noble.

Go to San Dorino Inn, Tata is there during an argument, Tata tells helps remedies the argument through words, Frog compliments him.

Go back to Vanguard, there's two people left, Frog tells them to go home and they will hear from him.

Go to Tata's store:  Frog tell's Tata that he must leave the store to come join the vanguard...Tata says that he wants to stay near his family...Frog persists telling him that he must leave but Tata says that he will stay with his father.

Frog tells him that was the final test, to be loyal and that he is now a member of the Vanguard.  Cut to scene on the bridge (reminicient of Cyrus/Glenn), a few words are said about Cyrus.



Comments/suggestions?

--jp
Title: Re: Official Side Quest Thread
Post by: justin3009 on July 02, 2006, 10:38:21 am
One thing I don't understand about games, if people die in battle they use revive.  But if someone dies that's not in a battle they don't use it. Maybe they could use life 2 and bring him back >_>.  But that would be kinda shocker seeing king getting axed.
Title: Re: Official Side Quest Thread
Post by: Agent 12 on July 02, 2006, 10:49:46 am
Awhile ago there was the .......um 100 rules of RPG's that discussed why you can't revive people...I loved that list.

--jp
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on July 21, 2006, 04:17:54 pm
Just noting that at some point, we could have Magus return to Zeal to wake Janus up and talk to him.
Title: Re: Official Side Quest Thread
Post by: Chrono'99 on July 25, 2006, 05:49:45 am
I think Atropos shouldn't die to begin with. There's no way old Melchior can stand against the monster indefinitely while Atropos is just killed in one hit...
Title: Re: Official Side Quest Thread
Post by: Agent 12 on July 25, 2006, 10:37:13 am
You definately earned your say in here Chrono 99.  Can she be injured or just scrap the whole side quest all together.  We atleast have to have her stay back with melchior though cause you can't have her following you when you enter a battle.

(I do believe your underestimating the Guru of.....War??)

--jp
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on July 29, 2006, 10:27:06 pm
Okay...how about this:

Finish off Dalton

You must go through an icy lake dungeon. Magus must attend. They find Dalton in a cove, and locate Zeal ruins. He notes that he has finally completed his machine to guarantee him immortality by taking him to a strange and interesting place. Magus notes that he can't let Dalton do that, and Dalton calls him out concerning moral ambiguity. Dalton asks him what the difference is between his carving out an empire and the cavorting around time Magus has done. He then insults Magus's sister, and Magus battles him. After killing him, they call Belthasar and ask how the future has been changed. Belthasar notes that it hasn't been changed at all. Magus pauses for a second. This is a major step into his change to the Magil archetype, in which Magus is a cool guy.

Requirements:  Magus must be in the party to get into the dungeon
Availible: The Fated Hour

Defeat Serran, Help Warriors

In 602 A.D., they hear that the Mystic Warriors grew tired of reigning over Medina and left. They succeeded in getting the Mystics not to venerate Porre, though. They say the Mystic Warriors went to Serran's fort. There, the party find anachronistic monsters and become concerned. They find the Warriors at the head of the fort again; the warriors note that they uncovered information on Magus's old summoning spells, and are attempting to summon a mighty monster for kicks. Belthasar phones in and notes that they're somehow routing monsters from time through the End of Time. They note that they found Serran and locked him up, and that he's mentally unstable. They succeed in summoning something fierce (cue cameo from another RPG), and at the end, the warriors are sucked back through the portal. The chaos frees Serran, who reveals he has been abandoned by King Zeal, and might be able to curry his favor if he can kill the party. They end Serran once and for all.

Requirements: None
Availible: The Fated Hour

Find the Guardia Heirlooms

King Guardia XIII's will is found; it tells Marle to locate the mythic weapons that were used to found Guardia. They should be located in a mountain complex behind the castle. Only royalty are allowed to access the mountain, famously treacherous for cliffs and accessible only through a canyon behind the castle. They enter and find the Zelda spoof dungeon. They locate the items, but the spirit of a dead Guardia knight, ca. 381 A.D. He tells them some story, and notes that he'll test them to see if the Guardia royalty are still worthy of wielding these weapons. They succeed, so they get the PaxGuardia (Frog), Naveed (Marle), and his own sword Geistrand (Crono).

Requirements: Marle is in the party
Availible: The Fated Hour

Stop the Porre Lab

In 1002 A.D., Toma XIII has gone missing. The party search at the sealed pyramid and find the door to something. However, they can't open it, and Ash it worried about Toma; Belthasar suggests finding the original Toma. They bring him to 1002 A.D., and he opens it up. They enter and go down a few hallways to find a Porre lab conducting experiments on Mystics. The lead researchers are Luccia's parents; she's there as a kid. ANyway, they'r etrying to infuse humans with magic, and create monstrosities as a result. Toma attempts to bust out his descendant as the party fight some of their creations. They eventually find Luccia and her parents, who confirm that these ruins belonged to some weird civilization. The boss comes out and tramples her parents. They defeat the baddie, and her parents tell her to finish their research and complete a cyborg before they die. The party set bombs to demolish the place to limit knowledge of Zeal. They take her outside with the Tomas, who have an interesting scene together. William Ishito shows up and remarks that Porre might form a Black Wind unit to replace the losses there, and that he'll join it to make sure things don't get out of hand. His 6 year old brother Norris is with him and notes that he'll join to, as he wants to be a hero. Ishito shrugs it off, and Toma goes to check out his museum before returning to 602 A.D.

Requirements: Find Toma in 602 A.D.
Availible: The Fated Hour

Lucca's Orphanage

Lucca starts an orphanage.  You find a kid in Millenial fair and talk to him.  After this is triggered if you go to Guardia forest you see him being attacked.  You talk to him and realize he has no parents, and Lucca takes him in.  Now the sprite is loaded in Lucca's room.

Requirements: Lucca is in the party
Available: Any time after Frog is recruited

Repairing Atropos

To repair Atropos, the heroes must go...shopping at a mall in the future. It will be tiled by the Blackbird. At this mall, certain items can be traded for. Johnny runs his own speeder and electronics shop, but only preferred customers are allowed in. One of his gyro's is also out of whack, sidelining him for the time being. The party first must find a member's card to get in his store. The party search around and find a media store dealer, who laments that the fashion woman dealer isn't returning his last copy of Weekend at Chronie's. They try to persuade her; she remarks that she'll exchange it if they can get her some interesting, ancient clothes she can start a line with. They go back to 11998 and find a Zealian man willing to part with his clothes. As they receive them, he immediately turns into an Earthbound villager, saying "What the!? I grew a beard!?" The fashionista is overjoyed to get the clothes, and returns the tape. They get the member's card, and enter. Johnny notes that they obviously aren't the owners of that card, and have to race him to be able to buy anything just like everyone else. But first, he needs a new gyrometer.

They ask the mechanic for one; he lets them buy it for 10000g, but will also take a nice first-generation electronic antique if they can find one. If the party opts for this, they return to 1002 A.D., and try to steal a radio out of the Porre storehouse. Guards find them. They reason that maybe Ishito can get one. The screen goes black and they're off to the side of the storehouse with Ishito. They send him over and he has to ask three questions about Porre to confirm he's not a spy. If he screws up, they have to pay the 10,000. They go back and race Johnny. Johnny notes afterwards that he can get the part for Atropos from his shady robot suppliers in northern Zenan, but he needs a favor. The jewelry dealer has held up a large shipment of performance enhancing chips for racing smuggled inside earrings and assorted jewelry; they're usually outlawed through trade embargo. He needs to unload those fast or his suppliers will get angry. They talk to the jeweler, who offers it to them if they can find unique jewelry. Back in prehistory, they confront the trader guy, who says he'll make them a damn necklace if they get the materials. After going to the hunting range, they get the necklace, take it to the jewelry lady, and give Johnny the shipment of chips. He finally gives them the Atropos piece. Restored to full capacity, she finishes Robo's new Crisis arm.

Requirements: None
Available: After the Reptite timeline is finished

Find Agent

Belthasar keeps a datacube of timeline data in prehistory just in case the future were to be adversely affected or changed. He sent an agent back to retrieve it, as since Gaspar is at the End of Time again, he'd rather store it there. However, the agent was lost with the cube, and the party must find him. They first search a river, finding him and a prehistoric woman surrounded by winged apes. He notes that they're strongly attracted to the object. They finish the apes off, but meanwhile the agent has continued running. They venture to Singing Mountain and find him on the vista. They defeat more apes and an ape boss. He notes he fell in love with this woman, and wants to stay with her. belthasar reluctantly calls in and tells him that she would have died from the apes if he hadn't saved her, and that she needs to be removed from the timeline anyhow -- meaning he can return to the future with her.

Requirements: None
Available: The Fated Hour
Title: Re: Official Side Quest Thread
Post by: TheOutlaw on August 19, 2006, 02:10:21 am
Quote
Find the Guardia Heirlooms
does king guardia need to die, isn't it Guardia royalty that can do it, therefore he doesn't need to be dead.
What if he offers to do it, but gets injured instead.
Or if he says he's to old to do it, but he'll only let marle back there
So You'll need marle and frog in your party to do the sidequest, but only frog to hear about it.

I like Stop the porre lab, and as for Lucca's orphanage more than one kid needs to be found. and finding them will do something, unlock more sidequests et cetera.

Quote
You definately earned your say in here Chrono 99.  Can she be injured or just scrap the whole side quest all together.  We atleast have to have her stay back with melchior though cause you can't have her following you when you enter a battle.
I like the injured idea better, but it has to be a little more than that, because in prosperous chronopolis they obviously have very advanced technology. Maybe make it like the plot in Cherry2000, where her memory chip, or personality chip has been damaged. andtherefore you need to find another atropos personality/memory chip.

i like the idea for the museum, but you need to have more specific items to find, like a cyrus suit of armor, shield. A sculptor who needs funding to make a statue of Cyrus, he also has trouble looking for a place to present it. Maybe some portraits. of people..

what about a sidequest developed around Schala.(if it is still planned to have her be playable) getting her memory back, It would be very interesting if she didn't remmebr anything but her name to start off with and as the game progresses more parts of the side quest open up.
Title: Re: Official Side Quest Thread
Post by: justin3009 on September 05, 2006, 10:53:28 pm
Yea, the injured idea is good.  It's kinda bad to have something like.
Monster: -pokes atropos-
-Atropos asplodes from a poke-

But the museum thing could be interesting.  Make the parts extremely hard to find, then when you have them all it unlocks a secret boss battle deeper into the area.  Like, you go in deeper and you have to fight a ghost of Cyrus or something.  Make him like ungodly strong and as a reward, you get Cyrus Shield for glenn or something.
Title: Re: Official Side Quest Thread
Post by: TheOutlaw on September 06, 2006, 01:09:39 am
I'm pretty sure that the serran sprites will replace the ghost of Cyrus sprites in the game (hasnt occured yet it beta).
i like the idea of a secret boss. definately a good reward for scourgig thw world for items

maybe an uber Masa and Mune?
Title: Re: Official Side Quest Thread
Post by: justin3009 on September 06, 2006, 08:42:31 am
Maybe if you do win, you get all the items that you needed to find.  Like the ones you first find are really weak.  But after you beat the boss, they get all powered up and uber strong.  Like, for items it would be like, Cyrus Helm, Cyrus Armor, Cyrus Amulet or something...
Title: Re: Official Side Quest Thread
Post by: Chrono'99 on October 07, 2006, 07:34:07 pm
Here's a summary of what we have (I'm adding comments, but I can't seem to formulate actual side-quest propositions). Some of the stuff are described from the perspective of my plot revision, which I acknowledge is not 100% approved yet.

65,999,998 BC:
- Find Agent and Datacube
- Maybe have something more to do with Yaluk? not fighting her (the Xamoltans really weren't evil) but maybe... doing something that will result in her giving the party a purer Rainbow Shell, that came from the Reptite timeline?

11,998 BC:
- Fate of the Nus had been mentioned one or two years ago (that was a long time ago wasn't it?).
- The uber-powerful secret boss could also fit here. He could be something Queen Zeal chained years ago like Giga Gaia, but then it was forgotten by everybody until some Last/Mist Village man gets butchered by him: something modeled after Fenris the chained wolf, Beowulf's Grendel, Gerriodur the Troll King, the Chupacabra (lol) or even a sea monster attacking the coast, etc.

1 AD:
I think this era has potential, it deserves some expansion... Cedric the Executor, early Porre, the RivenCrimse, a tribe worshipping Mother Earth? If we can't find anything, we'll have to remove 1 AD from exploration after the Reptite timeline, but I doubt we find nothing for this interesting era.

602 AD:
- Defeat Serran, Help Mystic Warriors
- Training of Knights (Vanguard disappear during the story, so it will revolve around knights)

1,002 AD
- Find the Guardia Heirlooms in the Valle Crimse
- Lucca's Orphanage (really, it seems a bit random for Lucca to bring some random orphan into her house, perhaps the side-quest should revolve around helping the child and just entrusting him to the Mayor; she'd need Kid + the Fall of Guardia massacre to want to create an orphanage)

2,302 AD:
- Repairing Atropos
- Arrest Proto 5-02C (terminate or spare him)
- Beat the Coliseum

All eras:
- The Museum
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on October 07, 2006, 11:44:26 pm
I like the secret boss in 11998 B.C. But I'm also keen on doing some kind of small sidequest back in 12001 B.C. at night. Just something simple, maybe.

Quote
As they receive them, he immediately turns into an Earthbound villager, saying "What the!? I grew a beard!?

Oh, man. Even though I wrote that, I couldn't help but die laughing when I just read it.
Title: Re: Official Side Quest Thread
Post by: TheOutlaw on October 09, 2006, 12:26:58 am
For a simple sidequest for 12001bc (i believe that's when you explore Zeal)
there could be a sidequest where you collect books for the librarian
some books are lying out in the open, while some you have to battle people

the reward could be a weapon from the "lost and found"
a weapon that's slightly ahead of that time of the game, that you can buy later in the game anyways.
Title: Re: Official Side Quest Thread
Post by: justin3009 on November 01, 2006, 10:32:06 am
Maybe you could revive the old pyramid dungeon thing.  That was kinda interesting.
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 17, 2006, 01:29:59 am
We're nearing wrapping up the main plot, so next we'll have to do sidequests before finally being able to plan specific locations, maps, and tilesets. But before I do real discussion, I just want to write something down:

The ultimate boss, yeah...I had a thought that when describing it, one of the Gurus could relate the story of Queen Zeal, prior to the marriage, ascending a harsh mountain to tame this magnificent, magical and lethal monstrosity (where did it come from?). Queen Zeal would be characterized as passionate, fierce, beautiful...it would be told that with her own power, she subdued the monster and nearly died. And that perhaps it was this that made King Zeal definitely want to take her as his wife. But where might it come from? It's too easy to say "oops Zeal was makin' an experimental boss like Giga Gaia lol with SUPER MAGIC™!!!!!!!", so I'm trying to think of something.

For the origin, I was thinking...perhaps this was a remnant of huge, fearsome creatures dwelling on the surface that added as extra incentive for humans to stay underground mostly. It perhaps had accidentally found a tremendous source of planetary elemental power, like something Zeal was tapping, and simply multiplied in power and strength until finally Queen Zeal volunteered to destroy it.

But ideas are welcome.

~

Training the Knights idea:

We could have a humorous segment where Glenn tests the braver of several knights lined up. A huge monster appears growling and marching towards them; they all run away. Suddenly, it reverts back to a pink Nu and we see

SPEKKIO: ?
   Did I lay it on 'em a little too thick?

~

Also, so that Johnny doesn't look like a total mobster in the new future, we can reason that being part of the illegal performance trade gives him access to bleeding edge speed enhancements.
Title: Re: Official Side Quest Thread
Post by: Chrono'99 on November 17, 2006, 01:20:26 pm
Perhaps the ultimate Dark Ages boss could be an ancient God of the Mystics... I mean "God", but not really deity. More something like a natural living being, so powerful and terrifying that the shy and primitive Mystics decided to worship it to try to appease it. It wouldn't really be supernatural or elementally-evolved, just a rare, big species fitted to live in the cold wilderness.

There would actually have been a few others of its species on Earth, but the one that Queen Zeal subdued was the only relevant one for the community (there's only one Terra Cave in 12,000 BC, the other lands seem to be totally inhabited by humans). In 11,998 BC, the one encountered would not necessarily be Queen Zeal's. In any case, it'd kind of be the last one remaining after the Lavos flood.

Maybe the remaining Mystics taken as slaves by Dalton could explain that stuff after Dalton's death.
Title: Re: Official Side Quest Thread
Post by: TheOutlaw on November 17, 2006, 11:23:16 pm
Well i do remember being told in the original CT that other people had fallen through time gates.
So maybe we could make the Uber boss, a Prehistoric monster, that fell through and time gate to Zeal, where it was magically enhanced for the purpose of experimentation. Gaining the abilities to speak, talk and use magic. It eventually became powerful enough to kill the scientists and escape, the records were well hidden. However after the fall of Zeal the monster had become trapped in layers of earth, where it burrowed and festered to survive. and after the Ice age, was able to surface(had a hard time breaking through frozen tundra) In this new warm climate the being creates the mystics(or bestows magic upon them), and hence becomes their primary deity. And for some reason the monster does eventually seek isolation from others. Which leads to our heroes encountering the being in the dark ages(or any other time period afterwards) (possibly make a version for each time period that is harder than the other?

The monster would have some reason to battle the heroes, maybe out of boredom. Maybe out of hate for humans for evolving him that way. Or maybe because he wanted to continue to be isolated, but the heroes ran into him.

P.S. it could still be a beast subdued by queen Zeal
Title: Re: Official Side Quest Thread
Post by: nightmare975 on November 17, 2006, 11:39:54 pm
Well i do remember being told in the original CT that other people had fallen through time gates.

Hmmm, why did Gasper say that? No one else seems to appear in the End of Time when you're there.

But you have a good idea.
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 19, 2006, 04:11:23 pm
I'm working on http://www.chronocompendium.com/CrimsonEchoes/Sidequests.html

Gosh, it is HARD to do side quests while worrying about changing time...

~

In all this work, we've forgotten about the ultimate weapons. The original idea was that Melchior would learn how to use spatial gates to core out the Rainbow Shell and extract the purest substance possible. We can involve Yaluk...perhaps Melchior would need her knowledge and analysis of Rainbow Shell material to pull off the forging of weapons. I don't know what we could do here, though. Part of me wants to have her do it ONLY in return for some kind of promise...and then somehow link her to Chrono Cross's Dragonians...but I'm just not sure. Any creative ideas?

~

I'm having difficulty thinking of something for the origin / fate of Nus. We already have Crono talking with the Entity, so explaining the Nu as creatures with an unusual sensitivity to the planet's health / dreams couldn't really match that. On the other hand, if we revived our ultimate weapon quest...the Nu could play a part. Perhaps they could give Ayla a Fist blessed by the planet, along with a broom for Crono (we'd have to give it some amazing effect like random damage from 1-999 points).

~

Ultimate Boss

Long ago, the harsh winds made for huge, evolved animals related to the Mystics with magical power. They were top of the line predators and existed on land, sea, and air. The Mystics regarded them as sacred. Zeal often used them for tests of magical skill; in her younger days, Queen Zeal successfully subdued one to prove her potency as a royal heir. With the abatement of the storm, the monsters went into a rage and began dying out. The last one, over a hundred years old, has been able to access Zeal ruins too treacherous for human reach on land and on sea, absorbing much power. Destined to die with the rest as the land warms up, it nonetheless roams the northern, surfaced lands, killing anything in its path. The party hear about it and Melchior notes that its hardened hide is probably so enriched with magic that it could effectively be used as armor. If the party succeed, they find the hide cannot be made into armor at all. Nonetheless, Melchior can turn enough of it into a trinket with amazing powers. Maybe this works? I'd like to do something more...but it's hard to set up a plot and have them beat it when doing so might possibly disrupt time. Ideas needed.

~

Belthasar can note that the Mystical Knights grew tired of governing Medina and left, though they did succeed in stopping Medina from venerating Porre. The party become curious about Kasmir and the Mystical Knights, and discover them in Serran's old fort, where anachronistic monsters are present. The Knights exclaim that with Magus's old summoning spells, they've learned how to conjure up monsters -- and Belthasar explains that they're somehow routing them through the End of Time. The Mystical Knights boast of blowing Kasmir away with their newfound power. However, he shows up at that instant and notes that the Knights are ridiculously gullible for believing his playing dead. He's watched htem perform the ritual, and has summoned a few monsters of his own. The Mystical Knights are rushed by his minions, while the party deal with Kasmir. After things end, the party help the Knights legislate the government of Medina before the three decide to journey to the far reaches of time to explore new skills of combat. Magus bids them farewell.

~

Glenn notes that even with the Vanguard gone, he's still a little concerned and would like to pass his skills down to a new generation. At the castle, he finds a bunch of young men and Tata. He talks about protecting the world and begins their training. They spar somewhat (two soldiers and Tata); Glenn helps Tata. Switch to the San Dorino Inn, where two men are arguing. Tata tries to break it up, and Glenn congratulates him. Switch to the shop. Tata walks in with his new armor and clothes on, causing nearby girls to swoon. Tata exclaims that he has the look down and is on the way to becoming a true hero. However, at the training exercise, Tata flees with the other two when Spekkio comes down in the form of a monster. Glenn goes to Tata and has a chat with him at his house, asking if Tata truly wants to become a hero. Tata exclaims that he does, and Glenn motivates him by telling him that he has to have unlimited courage and determination. The next day, Tata and the soldiers beat a monster. Spekkio laughs that this wasn't as grand as he expected, and asks Glenn to show them what true combative power. Glenn then has to beat him one on one. If he loses, he says "aah...sorry, feeling a little sick today. Let me rest up." If he finally wins, Tata will note that the Pierre family will one day spawn a long line of heroes, even enough to rival the Viper Clan of Porre.

~

Should the Guardia heirlooms be made available earlier, since they can do the ultimate weapons quest and Glenn will end up using the Masamune anyhow?

~

Proto-052C, what should we do with him? Perhaps he'd be causing trouble again, so the party would look for him on the mainland. But...we've already gone over ethics...I'm lost for ideas.
Title: Re: Official Side Quest Thread
Post by: nightmare975 on November 19, 2006, 04:43:19 pm
Technecally, we shouldn't have to worry about messing with time too much. What we do in Crimson Echoes should begin to cause the events of Chrono Cross.

That being said, what if we made the Zeal monster so powerful, that he makes a portion of the Icelands into a tropical paradise for mystics (or reptiles)? You end up walking in circles through four prehistoric maps and then after completing the objectives around the island, you fight the creature at the center of the island. Afterwards your characters wonder what will happen to the island, and Belthasar says that the island was going to sink into the ocean in a couple of decades anyway. Though when you get back, he should comment on the fact that the island, Gaia's Navel is still there.

Hey, it could help explain Gaia's Navel! :D
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 25, 2006, 10:57:36 pm
From the other thread:

Aside from a possible Dreamer's Wing sidequest, we don't have something for a second return to 12001 B.C. Well, if we do something unrelated, the sidequest in that era can end with the party discovering the three Gurus meeting to discuss the prospect of Lavos and other issues. It'd be amazing; we'd see the Gurus before anything Chrono-related even began to happen (before the Entity even effected the Ocean Palace Incident). It would also let them discuss the prospect of Lavos's power going out of control.
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 25, 2006, 11:51:40 pm
From the other thread:

Since the Chronopolis outrage is squashed, then yeah, there's not much to do here. But with him, it'd be easy to have the party bump into him right after acquiring the repair part from Johnny. Proto could notice their unique fashion and generally greet them in a friendly manner, making for some small talk. The party could then sort of talk about how the old Proto has been lost to the changes in time...just like the old Johnny. It'd be sort of a reflective sad moment.
Title: Re: Official Side Quest Thread
Post by: Daniel Krispin on November 26, 2006, 03:12:44 am
From the other thread:

Aside from a possible Dreamer's Wing sidequest, we don't have something for a second return to 12001 B.C. Well, if we do something unrelated, the sidequest in that era can end with the party discovering the three Gurus meeting to discuss the prospect of Lavos and other issues. It'd be amazing; we'd see the Gurus before anything Chrono-related even began to happen (before the Entity even effected the Ocean Palace Incident). It would also let them discuss the prospect of Lavos's power going out of control.

That would be a good place to showcase an intellectual / philosophical dialogue, eh? A sort of three-way contest between these learned men, discussing different aspects of the potential of Lavos, each from his own different character. Personally, I see Belthesar as the more innovative, the forward-looking and the dreamer about new things. Scientific advancement and knowledge is the greatest good. He's not a mad scientist or anything, but reason and it's pursuit is foremost. He's probably talk in favour of considering Lavos. Melchior seems more conservative and less risky - he'd rather not go forward if there is potential for harm. His concern is more for life and its preservation. His focus is also more on the spiritual, and thus is more of a philosopher - he'd probably consider the ethical points of harnessing Lavos, and make comments as to the fall of the proud, and what not. Generally, I can see Belthesar's and Melchior's views and them having many dissentions on how to proceed. Gaspar... well, for some reason, I see Melchior as the youngest, and Belthesar as the middle one. Gaspar seems old and reserved - listening rather than talking. The wisest of them all. He'd probably mediate the views and, listening, would say the cleverest things. Belthesar and Melchior, I think, are more zealous to do things - Gaspar would sit in the shadows and think, and only come out when he knows exactly what to do to accomplish what he wants to have done. He would probably also be the least proud, and the least self-important of the three. Belthesar would probably laud all his clever plans - the Blackbird, the Time Crash, whatever. Melchior, he's content to be a good smith in 1000AD. But Gaspar... when they ask if he's Gaspar, he kind of scratches his head, saying 'yeah, that's what they called me.' He's not one to ever let his high status or power go to his head. All told, I think he'd be most dangerous of them all.

Heh. I'm not thinking very well lately. In better times, I could have given a better analysis of this. But generally, that's how I think of their characters.
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 26, 2006, 03:45:02 am
Looks like the hard part will be writing Gaspar's lines, then. It's difficult for me to consider temporal ethics because I...don't quite have the answer.
Title: Re: Official Side Quest Thread
Post by: Daniel Krispin on November 26, 2006, 03:58:49 am
Looks like the hard part will be writing Gaspar's lines, then. It's difficult for me to consider temporal ethics because I...don't quite have the answer.

Make them up, then. Or, better yet, I think you have your answer right there. It's difficult to consider because you don't have the answer. Maybe that should be Gaspar's stance, too. The other two are bickering about pros and cons of things, and Gaspar is standing there asking for moderation and caution because, really, he doesn't have the answer. He's wise enough to know what he doesn't know, and hasn't any need for posturing. In fact, you could have him be a bit of a Socrates... he could merely ask the others the tough questions. The 'well, what about this?' and 'how well do you REALLY know that, Belthasar?' sort of things, but when asked himself, just shrug and say 'I haven't an answer myself. I just know it's important.' That sort of thing. Honestly, if anybody can write Gaspar, it's you.
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 27, 2006, 06:35:14 pm
Be sure to comment!

Very well. This will be interesting.

Let's get the ball rolling. We need to field some more ideas. Before we get to business, all participants please read what's up at http://www.chronocompendium.com/CrimsonEchoes/Sidequests.html .

We should probably take things from a character's point of view:

64999998 B.C. Agent and Data Cube

Character Focus: Unknown, Ayla?

We wanted to involve Yaluk here. I may have the answer. The girl may have been abducted to a very tough part of the terrain with many hills, holes, and trees. Navigating this would normally take a very long time, but perhaps Yaluk and the Reptites know the area. Yaluk in fact does, but wants a trade in exchange for helping them. My idea is that Yaluk hands them a strange device; she explains that like the datacube they seek to recover, it's a small storage devices containing the history of the Reptite timeline. Yaluk asks the party to make sure Belthasar works to decipher the language and then present their history to the world so that even if it is their fate to die, they at least have some existence. This is a bit of an emotional moment...Ayla admires how Yaluk is fighting to keep her world alive, even if only in the minds of humans. They take the device and rescue the datacube, and everything else happens according to what's on the sidequest page.

64999998 B.C. Rainbow Shell

But should we rather keep that Yaluk thing for a trade for information about the Rainbow Shell? It all depends. We could really do something interesting with this...perhaps Yaluk only allows the Rainbow information if you do try to make Belthasar decode the DragDex. Robo could find something shocking...but I don't know what. We need input here.

11998 B.C. Ultimate Beast

Character Focus: Unknown

Who can we give some character development to here? Is there anything we can do to make this...more interesting? Crono focus, maybe?

11998 B.C. Zeal Quest

Character Focus: Magus?

In line with Magus's becoming Magil -- in effect losing the absolute negative attitude and becoming more of this interesting, "beautiful person" (as Serge calls him), I'm thinking he might have a reason to go to Zeal one last time. I also want to involve the Dreamer's Wing. But of course, Magus gets an awful lot of development everywhere else, so maybe we can add another underused character like Robo. In fact, that would work well with the dreams if we could avoid rehashing Data's TNG stuff. So perhaps Magus leaves for Zeal suddenly, and the party (with Robo for some reason) pursue him. They look for a while but cannot find him. Exhausted from prior adventuring, they decide to take a nap, hoping he'll turn up. We get to see the dreams of those who take a nap, with Robo last -- he doesn't get to dream, but rather reflects. We cut to Magus staring on a cliff, silently thinking. We perhaps hear him think a couple things in line with deciding to live avidly for once, and noting that life perhaps doesn't have to be an eternal nightmare...and behind him come Janus and Schala. Janus is alarmed, wondering who this frightening man is. We see some very juicy, interesting dialogue before Magus decides to test Janus and Schala, making for an interesting battle (though motivating Schala to fight might be hard). Magus encourages them and tells them to return to Zeal Palace. He then enters Enhasa and goes to sleep himself. We see his dream.

Robo then wakes up while the others are sleeping and heads out to a balcony on Enhasa, where the three Gurus are talking. We hear the scene DK and I described above. Two of the Gurus leave and Robo comes out to see Melchior, who assumes he is one of Dalton's golems or some other creature (though is pleasantly surprised at Robo's intelligence and make). They discuss dreams, with Melchior noting the importance of being able to sink into another realm devoid of meaning or importance to real life. Robo gets the idea for a dream circuit, and the two wish each other well. In the morning, Magus rejoins the party.

1 A.D. Beat the Coliseum

Character Focus: Unknown

Since this one can be completed well before the official sidequest chapter, I'm not sure what to do here. Perhaps we can make the final relic for the Museum quest appear here. I had this crazy idea about a kingdom in between Zeal's fall as Guardia's rise; it united the tribes, but eventually collapsed (perhaps it used the Flame, making that statement in Cross about civilizations true). The prize could be an ancient manuscript documenting it and some armor. The manuscript would be ripe for the museum, as it'd give the historians information about something they'd never known of previously.

1 A.D. The Subjugation

Character Focus: Unknown Marle?

We've always talked about how Choras used to be its own kingdom. I had an idea. Now that Cedric the Executor has wiped Antaeus off the map, he has one last thing to do to consolidate his power -- he wants to meet with all the tribes and officially declare his sovereignty. Guardia historians made this look like a pleasant event, but the party in 1 A.D. only hear of this "subjugation," where Cedric will declare himself king and definitely seize control of the other tribes.

But this is where my idea ends. The leader of Choras, perhaps named Cambyses (father of Cyrus the Great in Persian history), would be in attendance, and perhaps Cedric would have those who disagreed with him killed. Without messing up time, I was thinking that maybe Marle, who'd be in attendance, would outright try to stop Cedric from killing someone like Cambyses. This would drastically alter history by ensuring that Choras, weakened from their leader's assassination and falling into ruin sometime before 590 A.D., would still be a strong island nation. But this would have to be a linear sidequest, since the party couldn't time travel again until they corrected things. The Epoch could be stolen, but thats a bit of a tired cliché at this point...I think the interesting part would come from Marle realizing that she has to murder someone in cold blood to pick up the slack for Cedric.

602 A.D. Defeat Kasmir

Character Focus: Mystical Knights

602 A.D. Train the Knights

Character Focus: Glenn

Anything we can do to make this a bit more interesting, rather than a story about Glenn following Tata around? Perhaps a conflict happens somewhere?

1002 A.D. Valle Crimse

Character Focus: Crono

This is directly related to the master weapon / armor quest, which won't be decided until we finalize the weapon / armor lists...which I think was done. I need to check out the ROM and just take the weapon names from there. At any rate, I'm worried this might be a bland one. There's the discovery of the ancient monastery and the guy who wields the Geistrand, which could be interesting if we used that idea, but I'm worried about rehashing old honor / knight themes. We could make it a little critical, though. Perhaps the old knight would ask about life outside, and if women still cook while men fight -- in effect showing his age and a little backwards thinking via sexism. After talking with the party he says that even if the armor he gives Crono isn't used to defend Guardia, he's sure something good will come of it. But before I ask how Crono might be developed here, so we want to stick with this scenario? Is it too bland, or could it work? My idea was to have a bit of a custom, autumn-themed tileset.

1002 A.D. Museum

Character Focus: Unknown

We can come back to this one by picking random points in the story and leaving special items for the player to pick up (like...that animal hide from 64999998 B.C. might have some use later on if Glenn takes it to the museum).

2302 A.D. Ultimate Weapons

As Crono collects stuff, Melchior realizes that he might be able to enhance several items with his new technique for extracting and molding core Rainbow Shell material. But we'll come back to this one. It can involve several trips to the different eras.

~

Questions in summary:

1. Any other way Ayla could get some screen time for the datacube effort?
2. If we use the DragDex idea, can we do something with it in 2302 A.D. and involving Robo? What about the Rainbow Shell?
3. What can we do to make the ultimate beast quest interesting? Character focus?
4. Zeal quest: sound good?
5. Character focus for Coliseum?
6. 1 A.D. -- ideas and suggestions? Throw in some legends? Marle?
7. Train the Knights -- something to make it more interesting?
8. 1002 A.D. -- thoughts?
9. Lastly, is there somewhere we can involve Gaea's Navel? That did strike me as sort of interesting.

We'll pick up the museum and ultimate weapons later.
Title: Re: Official Side Quest Thread
Post by: nightmare975 on November 27, 2006, 09:06:31 pm
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1. Any other way Ayla could get some screen time for the datacube effort?

As I've said before, I think Ayla should be dropped. She appears too late and makes too much of a Chrono Cross joining. A reptile could make some great character development.

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2. If we use the DragDex idea, can we do something with it in 2302 A.D. and involving Robo? What about the Rainbow Shell?

The DragDex could talk about advanced robot AI that Robo and Belthasar use to upgrade the Mother Brain.

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3. What can we do to make the ultimate beast quest interesting? Character focus?

I've talked of a reason before.

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4. Zeal quest: sound good?

May be too much talking for a sidequest, not a lot of action.

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5. Character focus for Coliseum?

What if someone at the end wanted to challenge Chrono or Glenn to a fight to the death? Someone, who if they killed, would alter the timeline, and you have to decide to fight or reject.

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6. 1 A.D. -- ideas and suggestions? Throw in some legends? Marle?

I like the idea of Choras being a major power, but I think we should make it the begining of the Mystic War instead. The leader of Choras is killed by the leader of the Mystics, which we could call Magus, and Cedric and his army march off to fight. Throw in the slaying of the first Magus and we could have something really cool. (Magus was just Janus' rank, right?)

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7. Train the Knights -- something to make it more interesting?

Make Tata compete against someone who claims to be the son of Cyrus. Glenn would have to choose which on to be his apprentance.

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8. 1002 A.D. -- thoughts?

We talk a lot about that stone near Medina, but don't do anything about it. Ghost of Ozzie perhaps?

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9. Lastly, is there somewhere we can involve Gaea's Navel? That did strike me as sort of interesting.

I wrote about how the monster of 11,998 tried to create a utopia that turned out to be Gaia's Navel.

We'll pick up the museum and ultimate weapons later.
Title: Re: Official Side Quest Thread
Post by: Daniel Krispin on November 28, 2006, 12:55:50 am
Hey, ZeaLitY, on the subject of that dialogue between the Three...
(http://img.photobucket.com/albums/v413/guardian_of_ages/Three.jpg)
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 28, 2006, 01:34:10 am
Hah, it's got you thinking, doesn't it? Me too. I actually can't wait to get done with planning and find some inventive way to get started before Temporal Flux 2.X even debuts. Working towards my other quest quickens my activity in all my other desires, and I'm craving the creation of this game and all the miraculous stuff we've been planning.
Title: Re: Official Side Quest Thread
Post by: Chrono'99 on November 28, 2006, 12:09:22 pm
1. Any other way Ayla could get some screen time for the datacube effort?

As I've said before, I think Ayla should be dropped. She appears too late and makes too much of a Chrono Cross joining. A reptile could make some great character development.

Backed up this way, this does sound interesting. In the revised plot topic, I was afraid that the Reptite character you proposed would seem too much like a CT Magus clone, i.e. a villain who allies with the party only out of necessity. Instead of this, perhaps he/she could be some sort of open-minded disciple of Yaluk, and Yaluk would allow him/her to join the party to help them preverse what "remains" of the planet. We could even first introduce this character in the Reptite 1 A.D., in which his temperance would contrast with Coyopa's extremism.

My only questions though, are: would players be pissed off that this Reptite's Techs would be exactly the same as Ayla's? Apart from that, I think this replacement does have more pros than cons.

2. If we use the DragDex idea, can we do something with it in 2302 A.D. and involving Robo? What about the Rainbow Shell?

I think this is kind of like the Lara stuff in CT: it's a conclusion to a greater side-quest (Fiona's Forest/The Datacube), not really something which stands on its own. Perhaps we could have Robo and co. only manage to decypher something like 2% of what's in the stuff? They would learn enough to forge some ultimate Rainbow Shell equipments (that Yaluk would still consider primitive, maybe). The other 98% would not be involved more in the game, but Belthasar would state that he'll continue to decypher them: this would be another factor explaining his immense knowledge in CC and how he could have planned the Chrono Cross' creation and the other weird things.

4. Zeal quest: sound good?

Where would this quest happen? It may be hard to make it a real side-quest since we'd have to find something optional that would require Magus' departure, and it's really a cutscene in fact. Converting this to optional sequences found in the initial return to Zeal would be hard too, as the party isn't supposed to be able to take a nap, and that chapter may be too early for the Magil transition. The Guru talk might fit in the initial return though. And if we can't fit the Magus stuff anywhere, we can still make it a New Game+ ending.

6. 1 A.D. -- ideas and suggestions? Throw in some legends? Marle?

Maybe we can turn the manuscript stuff into an independent side-quest altogether, revolving around the Chrono equivalent of... the Library of Alexandria. Some Guardians decide to burn down an important library in a recently conquered city, and the party has the opportunity to "steal" the books for Chronopolis, since their contents were lost and forgotten in history anyway. We could make it so that the player can't take all the books before the tower collapses in the fire, so that he has to choose which ones he wants from their titles. In Chronopolis, the books would be reviewed; some would give interesting historical information, some would allow Melchior to forge special equipments... and one of them would be the useless "Dalton Chronicles".

As for the Mystics, I'm not sure about putting the beginnings of the Mystic War here. I mean, the poor Mystics are always the bad guys, why not make them neutral for once, especially since Cedric is the "bad" one? Moreover, it would decrease Janus' responsability in history if we make him not the instigator of the Mystic War.

The Choras thing has potential, though I think the amount of "immoral murders" is starting to get really, really high. If we want to develop this idea anyway, the time change is not an issue, since 1 A.D. is only accessible from the TDC. We could easily prevent the party from reactivating the Gate during the side-quest, by having them say something like "let's wrap up this issue with Cedric first".

8. 1002 A.D. -- thoughts?

Perhaps the old knight could have led a harsh life in a violent and troubled era. Crono would tell him about the progress of society, and their own improvements of history. This would be a scene of "hope" to contrast with all the crap that happens in the game, to show that despite all the issues raised in CE, the party did succeed in many parts in this journey and in CT, and that civilization does try to improve itself. Almost like the reversal of Miguel's scene in the hopeless Dead Sea. Of course, the immense difficulty of this dialogue is to make Crono's sentences comprehensible with only the knight's sentences shown. I don't know to what extent this can be done, but it would give insight into Crono's motivations for "being the hero".

9. Lastly, is there somewhere we can involve Gaea's Navel? That did strike me as sort of interesting.

I wrote about how the monster of 11,998 tried to create a utopia that turned out to be Gaia's Navel.

How would we explain the presence of prehistoric animals, vegetations, and prehysteric humans, millions of years after their extinction? The place would have to be in the middle of the sea also.
Title: Re: Official Side Quest Thread
Post by: CyberSarkany on November 28, 2006, 02:56:46 pm
About the ultimate beast: I don't think it is cool to just have someone say "Go kill the evil beast, maybe I can make something out of it.". Here is what I think would make this sidequest much more interesting(battle and story wise):

Well, in the Zeal ruins, it is said to have absorbed power, and maybe this absorbation also made this predator a sentinent being. A sentient being as uber boss is always cooler, anyways. During it's time in the ruins, it also learned about the past of Zeal, the guru's, maybe there even were some secret scripts of them and all that stuff.

The guru's order you to find and eliminate that evil being, yet they don't tell you what their real intention is(that it might be dangerous for their plan or something). The player/party trusts the guru's and their judgement and won't question it( maybe use that against the player).

Now, a "find and kill" mercenaries sidequest might be fun, but nothing memorable, so I would say add some stuff there:
The whereabout of this "Being" is unknown, yet it is known that it lived during the Dark Ages. When the party reaches that era, they can gather info from the people living there(maybe make this being like a legend). They find it somewhere hiding(or, this being knowing about Schala and Janus by reading the Scrools it found in the ruins, could also be at Schala's grave and await the party, just for the coolness). The party should have the option to fight it or not! But before that decision, lemme tell ya what I think this "Being" should talk about(that's why it shoudd be sentient, IMO):
 
What I actually want to let it talk about is anti-guru stuff, that hasn't been in any game as far as I recall. It should know the guru's, and hate them, for the reason...like...it is their fault that it's species died or something...This being should question the way the party acts, as a mere tool of the Guru's, so the party notices the other side of the coins, maybe make the player question what they did. I think we shouldn't just let the guru's be the "allknowing good guys" and even if it is "only" in a sidequest where the player is faced with this stuff.
(I kinda got the idea from Gothic 3, with the exception that the partydoesn't kill the gurus heh.)

Well, after that talkie stuff, you can either fight it(where it won't be using his uber strengh to own ya, because it wants you to question what you are doing, and you can hardly do this if you are dead):
-> if you fight it, and you win: it owns you Gade's style(Lufia 2), yet still lets you survive, and then dissapears(maybe jumping into the ocean if the battle is settles at north cape, because this being is supposed to be able to life underwater if I got the text from Z right)
-> You fight it, and lose, and it just dissappears(s.a.)
-> You don't fight it, it dissapears. Yet it gives you an item that is different to the one that you can win/steal, a very rare one, and stuff.

Now, this might be the intro for the Sidequest. You go back and talk to the guru's, that try to conveince you that you have to kill it and it is evil and stuff.

You now know what you gotta do: find that thing! To kill it or to get more answers.

I thought about challenges, so to add another yet different idea(if it is possible): How about defeating copies of the party?
In order to get to that being again, you have to fight copies it made(Maybe in the ruins where it had been hiding there was some kind of cloning machine, and it got your DNA after the first fight.)
There is like a Crono & Marle, Lucca & Robo and an Ayla, Glenn and Magus copy team. Every team is somewhere hidden in an era(whereever we want to have them, one team could be the team champion of the colliseum, that you can challenger after you beat it and after you started that sidequest). The fight will be fun with letting them use double techs etc.. For each beaten team(they are uber hard and stuff, for being and uber challenge, you know) you get a hint and a key where the being is now.  If you got all 3 hints, you can find it like in the Ocean's Palace(you need to know the hints to let belthasar know that he should take you there). The keys can be like the clones, you enter them into the tubes(just for the sake of seeing clones in tubes again, like in the Black Omen) in the last area to open a door where the "Being" is. This time, it realises that you are stupid and stuff and that you won't get that you are used, and that you were sent to kill it, and that it might be better to finish you off so they don't have you as a tool anymore. Like...indirect revenge on the gurus...or something...

Battles would be:
1.) (optional)"Being", a weaker form, maybe to judge your skill;
2.) The party copys: Crono&Marle, Lucca & Robo, and maybe even Ayla, Frog & Magus(it is the challenge sidequest nevertheless)
3.) Battle with the "Being", this time seriously.

Just an idea to make the ultimate battle more a sidequest and not only one battle. I don't even know if the clones are possible... it is just a small pack of thoughts, of course it isn't perfect and stuff, I just want the uber battle to be an important one(like...Dario in CC?). More or less.
And I used "stuff" and "like" just for the reason that I am not allowed to write that way in an english test.
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 28, 2006, 03:15:51 pm
1. Any other way Ayla could get some screen time for the datacube effort?

As I've said before, I think Ayla should be dropped. She appears too late and makes too much of a Chrono Cross joining. A reptile could make some great character development.

This is ultimately up to the fans. I can start a poll, but there was some criticism for even replacing Ayla with Schala last time. It's almost like we're preempting Ayla's value as a character and as a member of the original team. We also have an entire Reptite timeline created and Cakulha / Yaluk's reflections, so the reflections of yet another Reptite, though unique in some areas like Zeal, still seem to be a bit excessive. But Ayla's always got a unique perspective.

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2. If we use the DragDex idea, can we do something with it in 2302 A.D. and involving Robo? What about the Rainbow Shell?

I think this is kind of like the Lara stuff in CT: it's a conclusion to a greater side-quest (Fiona's Forest/The Datacube), not really something which stands on its own. Perhaps we could have Robo and co. only manage to decypher something like 2% of what's in the stuff? They would learn enough to forge some ultimate Rainbow Shell equipments (that Yaluk would still consider primitive, maybe). The other 98% would not be involved more in the game, but Belthasar would state that he'll continue to decypher them: this would be another factor explaining his immense knowledge in CC and how he could have planned the Chrono Cross' creation and the other weird things.

Okay, should we make this the Rainbow Shell enabling quest or leave it for yet another trip? I think this decision will be easier once we decide on some armor / weapons, which I'll do next.

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4. Zeal quest: sound good?

Where would this quest happen? It may be hard to make it a real side-quest since we'd have to find something optional that would require Magus' departure, and it's really a cutscene in fact. Converting this to optional sequences found in the initial return to Zeal would be hard too, as the party isn't supposed to be able to take a nap, and that chapter may be too early for the Magil transition. The Guru talk might fit in the initial return though. And if we can't fit the Magus stuff anywhere, we can still make it a New Game+ ending.

I was thinking about doing this with bitmath. Completing each sidequest adds up a certain value; once it's reached, Magus suddenly leaves (with perhaps one or two sidequests remaining). You have the option to find him. But if you go ahead and complete the other sidequests or move on with the final quest and chapter 24's storyline is triggered, Magus will come back on schedule. The battle with Schala is sort of throwing a bone to those who we promised would get a playable version of her, but the real purpose is the dialogue. But we can add more battles in the dream sequences if necessary (sounds almost like a positive version of our original Flame nightmares).

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6. 1 A.D. -- ideas and suggestions? Throw in some legends? Marle?

Maybe we can turn the manuscript stuff into an independent side-quest altogether, revolving around the Chrono equivalent of... the Library of Alexandria. Some Guardians decide to burn down an important library in a recently conquered city, and the party has the opportunity to "steal" the books for Chronopolis, since their contents were lost and forgotten in history anyway. We could make it so that the player can't take all the books before the tower collapses in the fire, so that he has to choose which ones he wants from their titles. In Chronopolis, the books would be reviewed; some would give interesting historical information, some would allow Melchior to forge special equipments... and one of them would be the useless "Dalton Chronicles".

As for the Mystics, I'm not sure about putting the beginnings of the Mystic War here. I mean, the poor Mystics are always the bad guys, why not make them neutral for once, especially since Cedric is the "bad" one? Moreover, it would decrease Janus' responsability in history if we make him not the instigator of the Mystic War.

The Choras thing has potential, though I think the amount of "immoral murders" is starting to get really, really high. If we want to develop this idea anyway, the time change is not an issue, since 1 A.D. is only accessible from the TDC. We could easily prevent the party from reactivating the Gate during the side-quest, by having them say something like "let's wrap up this issue with Cedric first".

Haha, yes, we're certainly breeding a shade of darkness with Crimson Echoes...okay, this library idea has immense appeal. We'll be able to flesh it out further once we finalize the weapons and armor. I'll use CTEC to get a list of all the special requirements, and then we can make ultimate armors dependent on interesting things (like bringing back a certain book gives double resistance to magic, etc.).

Let's see...if we did do the Choras thing, it would have to revolve around Marle. Would toning it down make sense? We could still have the subjugation, but Choras turns sour so Cedric decides he'll march on Choras. Although this is a bit harder than simply involving life or death situation...nonetheless, Marle having to commit murder is almost punishing her. I'm going to think...

Oh! It just hit me, how we could make this really interesting. Most RPGs have a ship scene. We could have this drama take place on a ship! Cedric hosts it on a voyage around Choras so that no armies or forces can interrupt the proceeds. He decides to have the Choras leader taken care of, and Marle stops him. However, while the party are discussing things, one of the Choras leader's retainers hears about the stalled murder and reports to the Choras leader, who dispatches him by rowboat to the nearest port. The next day, two Chorasian ships show up and a battle ensues. It's fun, sun, and adventure on the high seas of 1 A.D.! Join Marle and her friends as they valiantly struggle to...

Well, that sounds great and all, but the issue is making a ship tileset. I *think* we have enough empty tilesets to do it, unless of course certain tilesets share subtiles. Then again, it could be easy to take the Zenan bridge tileset, simply copy it over another and adapt it. But this is all up to you guys. It's a little ambitious.

At any rate,

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"Dalton Chronicles".

(http://www.rockphotography.co.uk/LIVE/GigPeople/ThrowTheHorns_DLF.jpg)

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8. 1002 A.D. -- thoughts?

Perhaps the old knight could have led a harsh life in a violent and troubled era. Crono would tell him about the progress of society, and their own improvements of history. This would be a scene of "hope" to contrast with all the crap that happens in the game, to show that despite all the issues raised in CE, the party did succeed in many parts in this journey and in CT, and that civilization does try to improve itself. Almost like the reversal of Miguel's scene in the hopeless Dead Sea. Of course, the immense difficulty of this dialogue is to make Crono's sentences comprehensible with only the knight's sentences shown. I don't know to what extent this can be done, but it would give insight into Crono's motivations for "being the hero".

Okay, we can go ahead with this. I forget; is this the Zelda spoof map, by the way?
Title: Re: Official Side Quest Thread
Post by: Chrono'99 on November 29, 2006, 05:08:12 pm
Yeah, I think it's the Zelda dungeon. Personally, I've never reached it in Zelda 1 though, so I don't know what's it about in details.

Even though I'm still not sure what can be done with the Choras stuff, I decided to mess around a bit with the Zenan Bridge tileset, without graphic hacking (for now?). How does it look so far?

[attachment deleted by admin]
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 29, 2006, 05:14:07 pm
Pretty amazing. That's remarkable...we'd have to make hardly any changes to make it into a fine ship. We'd probably make it the 12000 B.C. palette since it is supposedly still a bit cold in 1 A.D.

My zeal for the ship battle is just that, after I thought about it yesterday, it seems we do get pretty thematically heavy there at the end of the game. It'd be a refreshing action sequence where hte player doens't have to think about much.
Title: Re: Official Side Quest Thread
Post by: Chickenlump on November 30, 2006, 12:18:17 pm
That would look really great with scrolling layers too, similar to what I had going on in my old Zeal Battle hack, where the sea and sky (or just the sea) would constantly scroll to the left, since it's a repeating pattern.

A little tileset hacking would be in order to achieve the scrolling effect and have that boat, but without hacking the tileset, I did manage to make a rather nice raft sequence.

I uploaded a video to youtube, it looks better in-game, but you get the idea.

http://www.youtube.com/watch?v=7qr4a7ldUT4 (http://www.youtube.com/watch?v=7qr4a7ldUT4)
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on November 30, 2006, 02:01:25 pm
Hah, I'm glad we thought of this. I'm going to add sidequest information we gleaned and note any other suggestions I have. DK is about to wrap up names except for accessories. That will leave the ending.
Title: Re: Official Side Quest Thread
Post by: Daniel Krispin on December 01, 2006, 06:19:57 am
Hah, I'm glad we thought of this. I'm going to add sidequest information we gleaned and note any other suggestions I have. DK is about to wrap up names except for accessories. That will leave the ending.

I'm thinking, I'm thinking...
Title: Re: Official Side Quest Thread
Post by: Vehek on December 01, 2006, 07:29:29 pm
Some problems we might have to deal with in the Zeal revisit sidequest:
Title: Re: Official Side Quest Thread
Post by: nightmare975 on December 02, 2006, 01:28:17 am
If we're still doing the Shopping Mall quest, I have a neat little joke to put in there. Have a bulletin board and have some random time travel related crap on there, like the olde Wanted Ad. In case you've never heard it, but I bet we all have here it is.

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Wanted: Somebody to go back in time with me. This is not a joke. P.O. Box 322 Oakview, CA 93022. You'll get paid after we get back. Must bring your own weapons. Safety not guaranteed. I have only done this once before.

Be a neat little poke at usless history or what not. Or even the link to a new sidequest. Oh boy, I have an idea. But it's late so I'll post it in the morning.
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on December 02, 2006, 02:28:54 am
Hah, okay, though we'll change the address to something in 2302 A.D...
Title: Re: Official Side Quest Thread
Post by: justin3009 on December 20, 2006, 10:05:17 pm
Couldn't you just use his enemy that he has already started?  I'm pretty sure he performs spells correctly, unless i'm mistaken.
Title: Re: Official Side Quest Thread
Post by: Vehek on November 23, 2007, 03:50:44 pm
Maybe this should go under the plot thread, but how does getting back from 12001 B.C, work now (assuming the "Dragon Tooth is a shamaness" idea is being used)?
The only things I can think of are the gate remaining or smashing time eggs every time they return (bad idea; "Here's a time egg.", "Here's ANOTHER time egg", etc.)
Title: Re: Official Side Quest Thread
Post by: Chrono'99 on November 23, 2007, 06:47:33 pm
Mmh, unless I forgot something, the party goes to 12001 BC only once, and once to 12000 BC too (Ocean Palace before the FF nightmares). That's only two smashing of Time Eggs, so I think it's okay. ...Wait, you're referring to the "Zeal quest" posted above in this thread? I forgot about it... It's another difficult event to place in the plot. I suppose we can fit the Guru dialogue in the original trip to 12001 BC, and recycle the Schala battle into Magus's FF nightmare.

But I'm not sure... despite all the plot revisions, the FF nightmares have always remained the hardest part to detail. Personally, I'm 100% satisfied only by Ayla's sequence; the others don't have much surprise or interesting twist. I guess this is what remains to be finalized in the plot.


EDIT: I'll remove the Denadoro Gate in 1002 AD for consistency. Time Egg portals are temporary, while the blue Gates are permanent.
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on August 15, 2008, 04:08:56 am
Taing this out of the spreadsheet since we can't cod ei tnow:

Casino Sidequest   After playing 100 times at the casino, a player will get access to the high roller room. There, one can play a game that will automatically end with a win, but it costs 500,000 to play, nonrefundable. Winning gets the player a GalaxyCard, and the player is told to take it to the right person in Choras. A lot of Chorasians will have differeing reactions to it, like...disgust, envy, and some will try to buy it. Upon finding the right guy, the PC leading the party will get to enter a secret room where a person will come in acting as if they're there for sex.
   Crono: A normal woman who doesn't speak like him. They exchange …s. Crono pulls out his sword, but she's not interested. She pulls out a coke can and cheese, but he's not interested. They exchange more …xs and leave.
   Marle: A Knight Captain walks in saying that the only man fit for a princess is a prince. He says he's Prince Lonestar (Spaceballs reference). She asks what the hell is going on, and he asks if she admires his chiseled physique. She freezes him in his place and leaves.
   Lucca: A Guardia soldier / Chronopolis agent NPC walks in saying he's here through the power of science, and asks if she'd like to discuss quantum theory. He moves in asking what happens when an irresistible force meets an immovable objects, and she shoots him back. He asks what!? Am I not smart enough or something!?
   Glenn: A frog jumps in. Glenn says, What the hell… the Frog jumps around and then jumps on Glenn who says "Ooh, ahh, HEY!! THAT'S NOT RIGHT!" and tries to run. The Masamune falls off him at this point, and the frog then jumps on it, as Glenn says "HANDS OFF MY MASAMUNE!"
   Robo: A Proto hums in and announces, "I AM PROGRAMMED TO PLEASE." Robo is dumbfounded, and the Proto declares that "I HAVE BEEN EQUIPPED TO INTIMIATELY INTERFACE IN SUCH A MANNER THAT WILL PRODUCE ELECTRICALLY STIMULATED OUTPUT." Robo is chased around before leaving as the Proto asks "DO YOU NOT WISH TO DOWNLOAD MY SENSUAL APPLICATIONS,", yelling "I'm sorry, but you could have a virus!"
   Ayla: A caveman bursts in declaring "ME STRONG, ARE YOU READY?" and Ayla says "OooOo, challenge! Me Ayla, strong too!" She proceeds to beat the living crap out of him before he runs away whimpering "KRAG DON’T LIKE THIS JOB ANYMORE!"
   Magus: A Naga-ette comes in and asks if there is a Dark Master here requiring assistance. Magus says, "Hm, I get it…" and then asks if she brought sacrificial blood, ground-up Imp ribs and has performed the "seventh incantation". She says "…Uh…well…" and Magus goes to her, whispering "In pain there is pleasure," before she says "Okay, you know what? I can't do this. Sorry, ask for someone else next time." and leaves. Magus then laughs, saying "Heh, they think it's a game."

Since only one scene can be viewed at a time (whomever is leading the party), the GalaxyPass stays behind (the reason is that no player is satisfied, and there's a guarantee). The shady guy says if they won't enjoy it maybe they should find a pervert who will. It can be sold for 250,000 G or taken to the old man in Dorino pervert, who is just thrilled (the party wonder how he knows about it 400 years in the past). He gives the party a Peach, which he says must be taken to the third Denadoro Peak to be enchanted, bathed in prehistoric Sweet Water, and then consecrated by ten Earthbound tribal leaders. At that point a great demon will emerge from across space-time; if they win the battle, the peach will be purified and grant everlasting enlightenment. The party react to this sort of skeptically. The next time they visit Belthasar, he says "Oh, is that a peach?" and eats it without permission, saying "Whoa...this is...a good peach!" and "...Ah...the world is nothing but my gorgeous stage..." (MNSG reference)
Title: Re: Official Side Quest Thread
Post by: Agent 12 on September 04, 2008, 03:19:23 am
Programmers Perspective:


64999998 B.C. Agent and Data Cube
-Easy enough.  I'll need to add the reptite time traveller back in the history.  Unfortunately we can't use the Agent 12 that I've been adding to the game cause he appears multiple times so he can't get stuck.   I'll make this available after the timeline is restored (since the time traveller must be there). 

64999998 B.C. Rainbow Shell
- this seems slightly rehashed to me but sprite artist aren't exactly falling from the sky so it's another sprite we can use.    We'll need a prehistoric map. 

11998 B.C. Ultimate Beast
-- well...we have an ultimate beast in Terra Tower....and by have I mean we have a place holder.  Again sprite artist are a rare commoditiy, I feel like an "ultimate beast" should have a new sprite :(  I actually like making gaeas navel an area though ?

11998 B.C. Zeal Quest
- I love the idea....i dont like not having a reason to go.  perhaps we an have a series of events lead to a belthsar "flashback"?


1 A.D. Beat the Coliseum
-just need to choose enemies.

1 A.D. The Subjugation
- i need to make 1 ad revisitable.  I love this idea...I really want chrono 99's map of that ship it looks perfet.

602 A.D. Defeat Kasmir
- moved into the plot

602 A.D. Train the Knights
- easy enough, no new maps necessary.

1002 A.D. Valle Crimse
 - this is difficult to implement and it seems slightly weak?  I'd need convincing to spend the time making this sidequest.

1002 A.D. Museum
- already in, need to finalize what we want to add.

2302 A.D. Ultimate Weapons
- is this forging?

We also have the Mall sidequest

We also have the random battle area.

--JP
Title: Re: Official Side Quest Thread
Post by: ZeaLitY on December 18, 2008, 02:20:34 am
Whew, I'm glad you made that. Yeah, we should review these side quests. Have any been programmed yet?
Title: Re: Official Side Quest Thread
Post by: Agent 12 on December 18, 2008, 02:25:49 am


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Re: Official Side Quest Thread
« Reply #45 on: September 04, 2008, 03:19:23 AM »
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Programmers Perspective:


64999998 B.C. Agent and Data Cube : programmed

64999998 B.C. Rainbow Shell: not programmed
11998 B.C. Ultimate Beast: not programmed
11998 B.C. Zeal Quest: not programmed
1 A.D. Beat the Coliseum: programmed
1 A.D. The Subjugation: programmed
602 A.D. Defeat Kasmir: in plot
602 A.D. Train the Knights: programmed....it's pretty simple though could use some sprucing it up
1002 A.D. Valle Crimse : not programmed ..i'm kind of iffy on this one
1002 A.D. Museum: programmed
2302 A.D. Ultimate Weapons: if it is forging it's programmed
Mall : programmed
Random battle area: programmed

--JP
Title: Re: Official Side Quest Thread
Post by: Vehek on February 08, 2009, 11:19:12 pm
When looking at the bugs Zeality submitted, I noticed he provided dialog for the Coliseum.

Did we ever actually settle on which era it was in?
Title: Re: Official Side Quest Thread
Post by: Agent 12 on February 09, 2009, 12:18:33 am
Yea,  putting in 2305 seems to work pretty well.  I feel like it'd be weird for it to show up somewhere else except maybe choras.  And 2305 really needs some sort of action in it's overworld (though the mall helps)

--JP