Here are the finished King Zeal spriteset and the new values for its palette :)
Looks nice.....hm maybe we can rearrange the word Nizbel
Belzin......Zelbin........something like that.
--jp
You won't be able to replace any of the Crono or magus enemies with other monsters. If you do, you'd have to have them overwrite crono's sprite sheet. Which you wouldn't like. THe monsters do not use seperate sheets either.
Doesn't the Dragon Tank shoot something with its mouth? It could be the same attack for the regular tank. (Actually, I thought the DT had only these 2 attacks, plus a Cure)
If the wheel is supossed to be there, then just ignore me. Maybe you should change the wheel into the tail.I didn't even thought about what you thought :o. I didn't want to remove the front legs so I put the wheel under the belly... I think I should remove the back legs.
The prehistory old dude has a graphics pack of length 0x5CA, whereas the graphics pack used for middle ages soldiers (not to be confused with Knights) and the like is 0x886.Actually, it compresses back to 0x6DD bytes for me. Of course, that's still larger than the original compressed size.
EDIT: Waitaminute, why is Porre Sgt any different from GI Jogger or the medieval soldiers? Can we just repalette the medieval soldier and use {21} Prehistory Old Man's sprite header? I guess that's what '99 had in mind, maybe.Porre Sergeant is just a palette swap. But I think the intent was to quickly change most of the Porre soldiers over to that palette.
There are currently two sprites that we can do:
(http://www.chronocompendium.com/Forums/index.php?action=dlattach;topic=2829.0;attach=4086;image)
Porre Private -> replaces {21} Prehistory Old Man. No sprite assembly is needed; this can just be pasted to 1930E7 (I think) and the palette of the old man be changed accordingly.
You guys have any particular question mark image in mind for the Epoch, or should I just go hog wild with that?
I'm meeting some buddies for some awesome 24 watching post work today so it's awhile till I'll be checking out the rom so you should have plenty of time.
--JP
I'm meeting some buddies for some awesome 24 watching post work today so it's awhile till I'll be checking out the rom so you should have plenty of time.
--JP
Fuck yeah, here's hoping for 2 hours of epicness!
(imagines you being here like 3 years ago)He (or at least his account) was a member of the original CE Dream Team.
--JP
Just wondering guys, once I finish up the status pics:
1. Would anyone be opposed to me attempting a redesign for Kasmir? If not can someone post a spritesheet of the current frames?
2. I don't know how far along the King Zeal final boss sprite is, but I'm wondering:
a) Do we want to edit it to look a bit more like his human form?
b) If animations are made for it, can they be implemented?
Of course I don't want to step on any toes, so I wouldn't touch these unless Chrono'99 is ok with it.
Something to consider is that Hexapods, which use the Krawlie graphics, also appear in Crimson Echoes.
For Kasmir, can I just edit the spritesheet directly, or are there the usual limits where some tiles are mirrored or reused elsewhere?
$C0/B703 BD 01 12 LDA $1201,x
$C0/B706 29 03 AND #$03
I'm not sure if there's even a size 3 sprite assembly.I think i should probably take over inserting the King Zeal enemy to lessen the work load on chrono 99, he's just got way to much. Chrono'99 it looks like you've inserted the King Zeal enemy already (though we couldn't do animations), do you have the enemy already broken down into tiles or even an IPS patch of that so I can grab it and stick it in the SA editor?
Ah I see now I should be able to handle this. Are these flames new or already in the game? I'm actually kind of excited to get this guy in here!
--JP
2100AA D77 No 00000005-00000D80 D7C <-- Graphics
210E21 7E Yes 00000D81-00000D88 8 <-- Graphics
210E9F 13 No 00000D89-00000DA0 18 <-- Graphics
239358 F0 No 00000DA1-00000E95 F5 <-- Sprite Assembly
24FCE0 1 No 00000E96-00000E9B 6
24FCEA 1 No 00000E9C-00000EA1 6
24FCF4 1 No 00000EA2-00000EA7 6
------ ---- EOF 00000EA8-00000EAA 3
I'm 96% sure that the last 3 entries in the log are for the pointers I switched for King Zeals Head/left hand/right hand but in FW's sprite guide they are listed to be at location
2421E3
2421E6
2421E9
Why is there a descrepency? I used Chrono Tweaker to switch the index I'm just hoping there's not some weird bug.
00249E30 00 FF 00 00 00 FF 00 00-00 00 00 00 00 FF 00 00 ................
00249E40 00 FF 00 00 01 FF 00 00-00 FF 00 00 00 FF 00 00 ................
00249E50 00 FF 00 00 00 FF 00 00-00 FF 00 00 00 00 00 00 ................
00249E60 00 FF 00 00 00 FF 00 00-01 FF 00 00 00 FF 00 00 ................
00249E70 00 FF 00 00 00 FF 00 00-00 FF 00 00 00 FF 00 00 ................
00249E80 00 00 00 00 00 FF 00 00-00 FF 00 00 01 FF 00 00 ................
00249E90 00 FF 00 00 00 FF 00 00-00 FF 00 00 00 FF 00 00 ................
00249EA0 00 FF 00 00 00 00 00 00-00 FF 00 00 00 FF 00 00 ................
00249EB0 01 FF 00 00 00 FF 00 00-00 FF 00 00 00 FF 00 00 ................