Chrono Compendium

Bend of Time - Inactive Projects => Darkness Beyond Time - Dead Project Discussion => Chrono Trigger: Time's Illusion => Topic started by: justin3009 on June 02, 2006, 08:46:08 pm

Title: Overworld & Location Designs
Post by: justin3009 on June 02, 2006, 08:46:08 pm
Location for Overworld/Location areas and stuff.
Title: Re: Overworld and Area Designing
Post by: justin3009 on December 06, 2006, 11:04:46 am
We need to figure out some building names as well, just realized that.

Guile's home town
The Cathedral
Trial Session Area
Title: Re: Overworld and Area Designing
Post by: nightmare975 on December 06, 2006, 03:29:12 pm
That building could be called Zealpolis or something.

Guile's hometown should be called Princeps, that's Roman for the first. As in the first town. Get it? :lol:

I have more, but I need to get back to work.
Title: Re: Overworld and Area Designing
Post by: justin3009 on December 06, 2006, 05:02:20 pm
Zealopolis is odd

Hometown: Princeps?
Trial: Cave of wonders!  Nah, just kidding.  but seriously, ...I can't think of any...
Cathedral: Sacred Burial?
Title: Re: Overworld and Area Designing
Post by: nightmare975 on March 17, 2007, 09:15:33 pm
For your big final dungeon thingy,  I present to you...

Eifer!

German for Zeal. lolz
Title: Overworld/Location Changes
Post by: justin3009 on April 06, 2007, 01:37:56 pm
(http://img63.imageshack.us/img63/1805/domethvl4.png) - Not much, just a quick edit for Schala's Shrine thing.  There's 2 modifications, which one do you think is better?
Title: Re: Overworld/Location Changes
Post by: nightmare975 on April 06, 2007, 10:57:42 pm
Left, because it mimics the inside look.
Title: Re: Overworld and Area Designing
Post by: satchel_dawg on April 23, 2007, 04:32:57 pm
home town: Enhasa ( named after a zeal building)
Schala's grave: Eiferian's grave
shops in Enhasa: Enhasa Inn, Enhasa Residence...ect....

I think we should attribute some names to CT.
Title: Re: Overworld/Location Changes
Post by: satchel_dawg on April 29, 2007, 02:01:24 pm
i think that the shrine should be colored different, to reflect the zeal backround of aeos.
Title: Re: Overworld/Location Changes
Post by: justin3009 on June 23, 2007, 11:15:37 pm
(http://img182.imageshack.us/img182/6039/domiesov7.png) - Some buildings that's going to be used.  Some are from 2300 AD and are supped up and of course Guile's era is going to need a factory.
Title: Re: Overworld/Location Changes
Post by: justin3009 on March 10, 2009, 07:57:14 pm
I'm working on fixing up Arris Dome's tiles a bit so that they can be usable later on.
Title: Re: Overworld/Location Changes
Post by: justin3009 on March 11, 2009, 07:22:41 pm
(http://i43.tinypic.com/mhaipu.png) - Beta of the tile fix-up.  There's still quite a few bugs obviously, but it's actually looking rather fresh.
Title: Re: Overworld/Location Changes
Post by: justin3009 on April 05, 2009, 04:09:07 pm
Don't know why I'm even posting considering I'm the only live member of this project ._.

But here's the new imports for blackbird tiles.  Some homely 1000 AD items and a couple have been updated slightly.
Title: Re: Overworld/Location Changes
Post by: nightmare975 on April 05, 2009, 04:26:00 pm
Don't say things like that Justin.
Title: Re: Overworld/Location Changes
Post by: justin3009 on April 05, 2009, 06:02:10 pm
Sorry.  It was a little grim 3:

Thanks for the World Map flux though!  I'll be sure to get to work on new domes!

Edit: I'm reworking the map slightly to fix a few tiles here and there.  I'm thinking of posting another "Recruit members!" type of thing as we have a lot of people on here now.  I think Chocobo_Fan could REALLY help with dialogue along with Mav.  They have brilliant ideas with everything.

Edit 2: I'm trying to make that map into 1999 AD esque thing.  So far, I've got the first continent with the castle done.  I got the bridge from 1000 AD to appear but the palette is wrong.  I'm really worried on the palette conflict as I'm not sure what we can and can't use..

Edit 3: (http://i42.tinypic.com/o8i977.png)(http://i40.tinypic.com/2vcgwuv.png) - Just a couple bad screenies of what it looks like so far without any add-ons except creating a few extensions to the dome via subtiles.
Title: Re: Overworld & Location Designs
Post by: justin3009 on May 02, 2009, 08:08:16 pm
Had an idea.  Since we want the place to based around Zeal more, how's this on the door :P (Wow that rhymed)

(http://i44.tinypic.com/2hhis5e.png) - Mammon Machine symbol.
Title: Re: Overworld & Location Designs
Post by: FaustWolf on May 02, 2009, 08:38:48 pm
Say, that's a nice door.
Title: Re: Overworld & Location Designs
Post by: justin3009 on May 02, 2009, 08:55:45 pm
(http://i41.tinypic.com/5dmauq.png) - New Bed.  1000 AD/Zeal.  I think it works quite well
Title: Re: Overworld & Location Designs
Post by: justin3009 on May 03, 2009, 11:23:44 am
I've got most of the things ready to be imported.  Only thing left is to add stairs, add some new palettes, and import.  Once that's done, hello to the inside of the buildings :D

Edit: Free'd up some more room in the tilesets.  Everything's more organized now a bit.  The walls have been slightly updated, couple new books, the huge seat from 1000 AD is in there with a cushion on the sides, a new carpet design, possibly new chairs, etc etc..If all the palettes and stuff work out as I hope, this place will look really well done.