Chrono Compendium

Bend of Time - Inactive Projects => Darkness Beyond Time - Dead Project Discussion => Fan Project News/Updates => Topic started by: Chains Of Fate on May 03, 2006, 11:37:42 pm

Title: Chrono Crisis Location Progress
Post by: Chains Of Fate on May 03, 2006, 11:37:42 pm
Progress on the different world maps is going smoothly and quickly, as we've already completed 1999 AD, 1026 AD, and now 2300 AD. Look below for some information on the new 2300 AD, and don't miss out on the other time periods at our official forum, here:

http://s14.invisionfree.com/ChronoCrisis/index.php?act=idx (http://s14.invisionfree.com/ChronoCrisis/index.php?act=idx)

2300 AD

A Brave New World
Click here for world map (http://www.aliasworkshop.com/transfer/landreia/2300AD.png)

The glorious future that the Heroes of Time fought to create, and the heroes of the Chrono Cross sought to preserve. The world in this era is a technological paradise--robots are plentiful, and machines do much of the work for their human counterparts. Man has tamed nature, but there is a shadow over what seems like the perfect utopia that was sought in the year 1999.

The people here are bleak--perhaps as bleak as they were in the future that was witnessed by the Heroes of Time. There is fear of the end of humanity, and strife is beginning to tear at the future that so many died to create. The common thought in this world is that the defeat of Lavos brought about the gradual decay of humanity, and also the world. Where there were once lush forest, there is now desert. The seas have begun to die, their water turning stale. Most now put their salvation on the shoulders of the Central Regime, a governing sect ruled by Avernus, a man who most regard as a savior. He promises to dedicate all of the resources of the world to finding a way to cure the disease which now leeches away at all life. Many cities have become deserted as millions flock to his floating metropolis, far above the decaying world.

Avernus's methods are questionable, however, and there are rumors of people vanishing upon delving too far into his research. He has also passed several laws, requiring that a person be marked with a special mark and chip, where their identification is kept. Attempting to purchase an item without this mark is impossible, and often is seen as a mark of a rebel.

But there are some who question the Regime's motives, and have their own answer to solving the problem. Their leader named them the Radical Dreamers, after a pack of thieves who fought back against Porre's oppression in the early 1000s. The Radical Dreamers are mostly made up on those who were wronged or hurt by the Regime--people whose family members are among those who have disappeared, who have had their towns erased.

Why is the future so bleak? Why, if Lavos is gone and the Time Devourer destroyed is humanity dying? Is it true that without Lavos, humans cannot continue to exist...?

Truce Dome

(http://www.aliasworkshop.com/transfer/landreia/TRUCE_2300.png)

Once a sleepy suburb, Truce has finally grown into the city that most expected it to be many hundreds of years before. The people here are largely factory workers who maintain and repair the robots who run the power stations around the city. The rest spend their days lazily browsing through shops and enjoying the latest virtual craze. The people in Truce are generally loyal to the Regime, and are critical of anyone without the mark. However, the people here staunchly oppose the opinion that they should leave Truce behind, and ascend to the sky like so many others.

Arris Dome

(http://www.aliasworkshop.com/transfer/landreia/CENTRAL_REGIME.png)

A bustling and glittering metropolis, to the scale that humanity has never seen. When the fields around it began to decay, Avernus and his men called the city's robots to arms, and in ten short years transformed the city into a floating refuge. Since then, the city has grown significantly. Robot labor allows Arris to expand with ease.

Arris also the location of the Central Regime's HQ, which strikes upwards, towards the stars, its glittering towers an testiment to the power of man. The Central Regime uses the towers to house their government, army, and laboratories. While the spotless streets are virtually crimeless, there is an uneasiness in Arris. Those that speak their minds sometimes disappear, and rumors abound about the Central Regime's experiments on humans. These things aside, most people ignore the disappearances, perhaps in denial, perhaps because they have no choice but to believe. For in a hopeless world, what do you have if you do not have something to believe in?

Bangor Dome

(http://www.aliasworkshop.com/transfer/landreia/BANGOR_2300.png)

Just like in 1999 AD, Bangor is an entertainment center, and home to the grandest amusement park in the world. They hold a number of casinos as well, and millions pass through its glittering gates each year to get their minds off of their troubles. Bangor hosts most major events these days, as the rest of the domes have become rather utilitarian. Because of Bangor's openness to all types, the rebels often use this as a spring board to get to Truce during their missions.

Guardia Museum

(http://www.aliasworkshop.com/transfer/landreia/GUARDIACASTLE_2300.png)

Once the beautiful home to the monarchs of Guardia, this castle now serves as a huge monument to the past achievements of man. The entire building has been converted into a museum, with the treasures of Guardia locked deep within.

Radical Dreamers HQ

The HQ of the Radical Dreamers. No one knows its location, but it's rumored to be home to some pretty serious technology--some even perhaps surpassing that of the Regime's.

Andum Dome

(http://www.aliasworkshop.com/transfer/landreia/PORT_ANDUM.png)

Andum is a small port servicing novelty boats and small numbers of tourists visiting Guardia. Their facilities are laughingly outdated, and people from Andum are generally regarded as outcasts. As such, it's the perfect place to go if you need to get away from the authorities--perhaps the best aside from Chorus, anyway.

Bio Dome

(http://www.aliasworkshop.com/transfer/landreia/BIODOME_2300.png)

A research facility once belonging to the Ashtear family, and the main site of their research. It is here that the Mother Brain computer is housed, as well as the main hub of development for the long running R-series robots. Until five years ago, this dome was the home and workplace of Lutania and her fiancé, Will. Rumor has it that the two were trying to master the art of time travel.  No one will ever know, however, because the Central Regime raided the dome, declaring Lutania and Will rebels. Will vanished on that fateful day, and Lutania only escaped thanks to the help of her loyal R-series robot, Prometheus. Bio Dome today is a very different place--it is primarily used for genetics research, and has been since renamed to "Genome" (usually shortened to "Geno") Dome.

El Nido

El Nido has also become a paradise and a refuge for many--long ago, the people there erected dams to hold back the rising waters of the ocean. Though they have begun to feel the impacts of the world decay as well, the people of El Nido have a far more relaxed feeling towards it than the other people of the world, and put their faith in the planet to save them.

Medina Dome

(http://www.aliasworkshop.com/transfer/landreia/MEDINA_2300.png)

Mystics have all but disappeared in 2300 AD--many believe that their race is suffering the same fate as the humans. After the 1999 disaster with Lavos, the earth around Medina turned foul, and most people began to avoid the city. The Mystics that do remain have turned Medina into a sort of shrine, and generally oppose any sort of urban development. As such, Medina is regarded by most as a dying city, and few people venture there. On an interesting note, the Imps are still the leading race in Medina, and a descendant of Ozzie is still their butler. This cycle dates back to 600 AD when the Heroes of Time defeated Ozzie, ousting him once and for all from Medina.

Choras Dome

(http://www.aliasworkshop.com/transfer/landreia/CHORUS_2300.png)

Once again in history, Chorus is a refuge for those needing to get away from the problems of the Zenan Mainland. The people of Chorus, being very independently minded, have violently rejected any meddling in their government by Avernus and his Regime, and as such, remain the only separatist country in the world. Their charmed life still hasn't ended, even with the current problems facing humanity--many people in Chorus live for the day, and try not to let the looming crisis bother them.

And for all you Cross fans, more sprites:

(http://www.aliasworkshop.com/transfer/landreia/KID_CC.png) (http://www.aliasworkshop.com/transfer/landreia/HARLE_CC.png)

Title: Re: Chrono Crisis Location Progress
Post by: Radical R on May 04, 2006, 01:24:51 am
Wow wow wow!
This is looking great!
Keep up the great work!

Radical R

Nevermind: it must be Radical Dreamers!
Title: Re: Chrono Crisis Location Progress
Post by: Chrono'99 on May 04, 2006, 04:40:02 am
Is the spelling of "Chorus" intentional? The town was called Choras in Chrono Trigger.
Title: Re: Chrono Crisis Location Progress
Post by: Ramsus on May 04, 2006, 06:44:58 am
This is like reading about something at E3 that won't get released for another year or two.
Title: Re: Chrono Crisis Location Progress
Post by: Magus22 on May 04, 2006, 08:22:59 am
Agreed. If only the real thing would start production.

I enjoyed looking at the maps, locations and those CC sprites, which are amazing.

Well done Fate!
Title: Re: Chrono Crisis Location Progress
Post by: Paradox on May 04, 2006, 06:40:23 pm
This is superb O_O I nearly died when I saw Arris dome, It looks... amazing. I cannot hold back my excitement, I can't WAIT for this project to come to life! Excelent work!
Title: Re: Chrono Crisis Location Progress
Post by: ChronoMagus on May 04, 2006, 06:54:27 pm
I looked at that massive dome and thought to myself that is pretty sweet.  Then a saw Arris Dome as its title and went WHOA!  Wow Arris looks beastly.
Title: Re: Chrono Crisis Location Progress
Post by: Chains Of Fate on May 04, 2006, 10:30:12 pm
Sorry, the Choras thing is just a small typo. Glad you guys like the new 2300 AD, we've really worked hard on it. It's still a work in progress, but I think it's coming along nicely.
Title: Re: Chrono Crisis Location Progress
Post by: Lena Andreia on May 05, 2006, 10:23:06 am
 Ha ha ha, I can't believe that I did that. XD (Misspelling Choras, and I'm usually good about that... *runs to check if I did that everywhere*) BTW--I'm the graphics girl. ^^ I figured I'd join here, since I've been lurking for the last two weeks... I'm really glad everyone likes Arris Dome! ^^

 But don't worry--we are sort of beginning production. I'm designing the systems as we speak (working on our skill menu at present), and our lovely programmer has begun coding the home menu. ^^ So stay tuned!
Title: Re: Chrono Crisis Location Progress
Post by: Chrono'99 on May 05, 2006, 10:36:33 am
I hope no typo stuck in the final game when it will be out... I noticed some very small mistakes in the Locations thread at the Crisis forum, like the town of "Guardia" being rebaptized "Truce" after the Mystic War (in fact, Truce already existed in 600 AD in CT before the end of the war, and had always been called so anyway). But I haven't read the whole post yet so I didn't want to say it now (oops, too late).

Anyway, the game really looks promising.
Title: Re: Chrono Crisis Location Progress
Post by: Lena Andreia on May 05, 2006, 12:17:00 pm
 Fixed. XD

 If you see anything else, just let me know. The script gets a lot of attention to detail ("canon checks") but I've been distracted by designing the systems lately (and the actual world maps), and haven't gotten to do the same thing for the location info. Most of the finer details about the locations won't play a huge role in the script itself, but I want everything to be as accurate as possible. ^^

 BTW--so it doesn't come up later ('cuz I know it will), Chrono's name WILL be spelled "Crono" in the game itself, to maintain Americanized continuality. Why isn't it spelled that way in the location info? ...personal differences with that missing "H". I'll probably find/replace swap it when I'm done with the location document (which is in sore need of spell checking anyway). I would LOVE to be able to spell the name with its missing letter (changing his name sort of like Square changed "Aeris" back to "Aerith" in the newer FFVII stuff and KH), but I'm not sure what fan reaction to that would be, and since we're NOT Square, we'll probably be leaving it alone.

 ...unless there are others like me who would like to restore to Chrono his missing "h"...
Title: Re: Chrono Crisis Location Progress
Post by: Chrono'99 on May 05, 2006, 12:26:30 pm
Well, changing Crono to Chrono necessarily implies changing Nadia to Marldia, Masa/Mune/Doreen to Gran/Leon/Drean, Melchior/Balthasar/Gaspar to Bosch/Gash/Hash, Magus to Warlock King, Porre to Parepoly, Geno Dome to Genocide Dome, .......... so... personally I wouldn't do it, for simplicity's sake. :)
Title: Re: Chrono Crisis Location Progress
Post by: Lena Andreia on May 05, 2006, 01:50:26 pm
 And there in lies the problem. XD Continuality is important, though I think CT is probably has the most incorrect name translation in the history of Square games. Practically ALL the names were wrong. ~__~ Of course, at least they had a reason for Chrono and Kaeru. I think Woosley got a little too creative with everyone else. I'm shocked that Lucca and Robo made it through intact.

 Though I do prefer Nadia to Marldia, Marldia does make more sense in terms of why she calls herself "Marl" --er-- "Marle". Also, I prefer the Japanese guru names, as giving them the names of the 3 gurus from the bible sort of puts meaning where meaning was not meant to be put. ^^;; Oh, and Grandleon versus Masamune... The Masamune is always portrayed to be a katana, so Grandleon makes way more sense, as it's a broadsword. XD

 But don't worry--we are following the NA continuality just so it WOULDN'T be confusing. ^^;;

 But enough about that--gotta stay on topic. XD Locations, locations, locations--someday I'll get around to completing the maps for all of them. o__O
Title: Re: Chrono Crisis Location Progress
Post by: Zero on May 07, 2006, 02:02:54 pm
I for one really like how Fiona's Shrine is still standing after thirteen hundred years.  Really cool idea keeping it in there.
Title: Re: Chrono Crisis Location Progress
Post by: Chains Of Fate on May 07, 2006, 05:39:03 pm
In 2300 AD, the powers that be really stress the importance and value of the various monuments in Guardia reflecting the hard work and dedication of it's long gone heroes. The shrine and other places like the Hero's Grave will be "domed" as well.
Title: Re: Chrono Crisis Location Progress
Post by: thegreatentropy on May 10, 2006, 08:58:41 pm
Hi

If is about locations, I have a question: were is the Sun Temple (Im not sure if that is the rigth name, theres a long time I haven't play Trigger...). If my memory don't fail me, it was to the south of Bangor Dome. Did it haven't rise in the new 2300? Or it was "domed" as well?
Title: Re: Chrono Crisis Location Progress
Post by: ctnovelist on May 11, 2006, 12:32:13 am
Not sure if this really pertains to this topic, but in Trigger, the Sun Palace is on the southern-most island on the 2300 map.  It appears as more of a cave than a structure from the outside (not domed).  You can't get to it unless you have the Epoch.
Title: Re: Chrono Crisis Location Progress
Post by: Lena Andreia on May 11, 2006, 10:18:20 am
 Really, the Sun Keep poses an interesting problem. I'd like to include it, but I have to guestimate where it would be on the non-Lavos ravaged world map. When Lavos appeared in 1999 in the original timeline, his attack effectively rearranged the planet, which caused the Sun Keep to rise. Without that geographic change, I'm not sure if it would rise, and if it did it's sort of question as to where it should go. I figure that Lavos was probably at the center of the rather drastic planetary changes that went on through the years (between 1000 AD and 1999 AD, there's actually a fairly large amout of continental drift, and of course, we can't forget the appearence and dissapearence of the Tyrano Layer in 600 AD).

 That being said, I might add it in on the final map once I've studied and compared the current 2300 map with the CT one to figure out where it would most likely be located. I think I might put together a tectonic plate map based on the contiental drift through the years to see which direction the island might have come from. The sun keep was to the southwest of Zeal's main island, and I guess if we figure they all fell at the same rate, that would place the Sun Keep somewhere to the far south west of Medina, perhaps off the coast of Porre.

 Of course, this rises the other question--there's a Sunstone in Guardia (though it's most likely in Porre's possession at present). So if there's also Sunstone in the Sun Keep... >__>

 I wonder how they handled that question in Cross...
Title: Re: Chrono Crisis Location Progress
Post by: ZeaLitY on May 12, 2006, 12:17:44 am
That's crazy. Why do Lena and thegreatentropy have 0 post counts? Edit: Fixed, but it's not retroactive, sadly.
Title: Re: Chrono Crisis Location Progress
Post by: Lena Andreia on May 12, 2006, 02:19:25 am
 Thanks. XD I was wondering about that myself. ^^ But it's OK if it's not retroactive--I haven't been here long. ^^
Title: Re: Chrono Crisis Location Progress
Post by: Ramsus on May 12, 2006, 02:27:33 am
But then, why do you have a post count of five?
Title: Re: Chrono Crisis Location Progress
Post by: ZeaLitY on May 12, 2006, 02:52:43 am
Maybe it IS retroactive...
Title: Re: Chrono Crisis Location Progress
Post by: Chrono'99 on May 12, 2006, 04:45:48 am
You had 0 post because posts in News/Updates didn't count originally.
Title: Re: Chrono Crisis Location Progress
Post by: Lena Andreia on May 12, 2006, 02:40:49 pm
 Oh, well that makes sense, I guess. XD Oh well, yay! 5 (now 6) posts! ^^
Title: Re: Chrono Crisis Location Progress
Post by: CrAzY on June 14, 2006, 08:34:29 pm
Beautiful. Chains, long time no talk, if you even remember me! Ha.  :P But I am glad to see how nicely this is coming together.... Wow. Keep up the great work, and good luck with it. I cant wait for this!  :D And Lena, goodjob on your part too! Looks great.  :P
Title: Re: Chrono Crisis Location Progress
Post by: arpgme on June 15, 2006, 11:06:15 pm
You should post a link to download the game.
Title: Re: Chrono Crisis Location Progress
Post by: justin3009 on June 15, 2006, 11:27:23 pm
It won't be done for along time and they're busy.  Just be patient and let them do their work XD