Chrono Compendium

Zenan Plains - Site Discussion => Polling => Topic started by: ZeaLitY on November 12, 2005, 12:39:41 am

Title: 11/19/05 - What'd most important for Chrono Break?
Post by: ZeaLitY on November 12, 2005, 12:39:41 am
What would you like to see in a new Chrono game?
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Mystik3eb on November 12, 2005, 12:58:38 am
I wish you could combine answers...=(

I'd say both the deep plot of CC and direction of CT, but it wouldn't be the same without Mitsuda, not at all. And a new boss besides Lavos would be nice, but the others aren't necessary. The themes of time travel and dimension are pretty deep and complex as is, and more exploration and answering of those cryptic systems would be awesome. I'd prefer character focus like CT more than CC, but we don't need the same characters, though cameos would be awesome.

And Zeal? Please. Old places maybe, but I buried Zeal a long long time ago.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: nightmare975 on November 12, 2005, 01:10:33 am
I say that we need a new direction for it, travel wise I mean. What could CB mean? Breaking the fourth wall perhaps? Letting you be the main charater?
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Sentenal on November 12, 2005, 01:47:01 am
Story #1, Characters #2.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: V_Translanka on November 12, 2005, 03:00:14 am
Kato, Kato, and Kato. He's the only thing that I'd consider a MUST...Thus followed by Mitsuda and a return by Toriyama would be nice as well...
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Zaperking on November 12, 2005, 03:39:20 am
A new boss; Lavos should be buried in history.
  A solid cast of characters and cameos.
  New musical exploration by Mitsuda.
  A story as deep as Cross and well directed as Trigger.
  New themes on time and dimensional travel.
  A return to old places, like Zeal.
To bad I can't vote for all of those :'(

A new boss would be great. Maybe now, they have to face against the Entity, who really used them! OMFG!
We need cameos :D I don't think the game would be good if it worked like CC, with 40 characters and only like 3 in depth ones. I think a CB would need either old characters or new characters who have something to do with the old, and would be created in depth. Everyone wants to see a Magus reappearance :P I really want to know what became of Schala/Kid.
Any Chrono game needs Mitsuda! He makes the plot sound even better (mind the pun, it was unintended).
We would need Kato again :D And this time, hopefully he'd avoid any plot holes :D
You'd obviousally need new themes on time travel and dimensional travel, or atleast some light on how it works. Like why was Serge dying such a big benifactor to the new dimension? How come Marle dissapeared whilst no one else does, etc.
Returning to Zeal would be fun, but we already know what happens, unless we can change it again Oo

LONG LIVE THE CHRONO SERIES.
LONG LIVE THE HOPE OF CHRONO BREAK!
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Burning Zeppelin on November 12, 2005, 04:35:57 am
Didnt we already have this thread?
Well, just this. Great characters, great story, great animations and great music...as well as an innovative touch
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Dirtie on November 12, 2005, 05:31:22 am
Toriyama coming back to do the art direction would be excellent, I preferred the look of the characters in CT over the ones in CC.
Secondly, a return to a couple of places that should be recognizable to CT/CC fans, but perhaps only vaguely.
A nice battle system would be great too, something based on the CT one, but including aspects from CC as well.
I don't care all that much for a deep story. Sure the information should be there, should someone want to delve into it, and explore a little bit more, and talk to more characters, but gamers shouldn't be forced into reading long, seemingly senseless dialog. I think this is one of the reasons CC wasn't as popular as it could have been, my younger brother played through the game, and that was his only gripe.
Cameos would be nice :)
Of course Mitsuda would be instrumental (pun intended) in creating a fantastic game, music plays a huge part.
New themes on time and such should be avoided in my opinion, it's hard enough making sense of current timeline theories, let alone adding a whole lot more stuff into the mix.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: ker-plop on November 12, 2005, 10:35:51 am
New characters and a new story would be fine... I just hope it would cover the Porre Military and what happened in Guardia in 1005 AD.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Lord J Esq on November 12, 2005, 11:09:03 am
"A story as deep as Cross and well directed as Trigger."

That captures the two most important elements in my enjoyment of a game. The music is a close third, but I had to vote for this one. Whatever Chrono 4 is about, it needs a deep story and a fleet director.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: ZellTT on November 12, 2005, 06:07:13 pm
Man, this is hard for me to decide, but I'll choose a plot as deep as Chrono Cross, but as well directed as Chrono Trigger. Second would be characters, then Mitsuada's music.

Story comes first in my book. CT story was fun and exciting, while CC story was deep and a mysterious until the end (well, to me at least.).
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: V_Translanka on November 13, 2005, 04:49:36 am
Well of course CC was mysterious until the end...that's when you're finally told wtf's been going on and what it's all about! So, no, you're not alone...No one else knew wtf was happening until then either...

Oh, and nice to see a fellow member from Tac-Town! 253! Whut whut!

I gots hoes...in different area codes...from 253...to 360!

(that joke's only funny to people in Pierce County, Washington...if that)
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: fxar99 on November 13, 2005, 11:41:55 am
I haven't voted yet, since I haven't decided which of all this I want most.

However, I must say that a new boss would make the story more irrelevant with the previous games. Especially if that boss was the Entity, the game would be ruined (how would you fight it? It's not matter, after all).

The ideal character count for me is about 15. More than Trigger, less than Cross. But with a story about twice as lengthy as Cross.

New music by Mitsuda? Is there any sane person on the Earth who would say "no" to this?

Story? Deep? Deeper than the current? Yeah. Probably. Masato Kato tends to create new questions instead of answering the old ones. If Chrono Break ever comes out, the Compendium will fill with posts. :P But will Masato Kato ever work for Square Enix again?

Time and dimension travelling? Hell, yes, yes and yes!

Old places? Yes! Like Zeal? Hmmm... Are we guys sure that Zeal will have the same mystery if it becomes 3D? Just try to imagine it.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Chrono'99 on November 13, 2005, 12:35:32 pm
Quote from: fxar99
But will Masato Kato ever work for Square Enix again?

He's currently working for them with Children of Mana.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: V_Translanka on November 13, 2005, 02:13:03 pm
Yeah, just because someone splits to become freelance, that doesn't mean they can't continue to work w/the company they split from...It'd just cost more is all...>_> But it's Kato we're talkin about! His name should be a franchise by now...He deserves it.

I don't know about the irrelevence factor just by changing the villain...I mean, you could go in a lot of different routes within the Chronoverse (for lack of a better term)...I mean, heck, just look at RD.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: fxar99 on November 13, 2005, 02:22:07 pm
Quote from: V_Translanka
I don't know about the irrelevence factor just by changing the villain...


I don't know about you guys, but I wouldn't like another villain. I mean, I've killed Lavos twice - I can't stand killing somebody else in the third game.  :lol:
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: nightmare975 on November 13, 2005, 02:32:50 pm
Quote from: fxar99
I don't know about you guys, but I wouldn't like another villain. I mean, I've killed Lavos twice - I can't stand killing somebody else in the third game.  :lol:


Yeah, but could they get the shock factor again? I mean, come on, they can only shock you once with something like that.

Unless of course, they make him in human form. Then that would be shocking indeed. :shock:
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Sentenal on November 13, 2005, 03:28:39 pm
Quote from: fxar99
Quote from: V_Translanka
I don't know about the irrelevence factor just by changing the villain...


I don't know about you guys, but I wouldn't like another villain. I mean, I've killed Lavos twice - I can't stand killing somebody else in the third game.  :lol:


Having Lavos as a "Background" villian is a must, but I think it would be nice to have a different "Main" villian in CB.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Zaperking on November 13, 2005, 04:03:09 pm
Oo, Belthasar can be the new boss. Kinda like Kefka. He's all godly and powerful now, and theres no one to stop him, MUWAHAHAHA! *cough*
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Dragoness on November 13, 2005, 09:07:01 pm
I vote for A story as deep as Cross and well directed as Trigger.

Though, they are ALL good.

Belthasar as a villan?

YES! That means I can kick his ar*e for all trouble he made me go though!
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Kazuki on November 13, 2005, 11:03:24 pm
I'm hoping for a continuation of Cross's dream-like atmosphere, personally. And CT's cast setup (7 characters with plot developement> 44 characters with nearly zilch).
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Sentenal on November 14, 2005, 12:30:46 am
Quote from: Zaperking
Oo, Belthasar can be the new boss. Kinda like Kefka. He's all godly and powerful now, and theres no one to stop him, MUWAHAHAHA! *cough*

I'm sorry, but I wasn't aware we knew ANYTHING at all about his combat capabilities.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Solidstar on November 14, 2005, 12:42:40 am
We know Lavos is not of the planet... maybe there are more out there.  They drop in one to two at a time... CB: Attack of the Lavoids.  I dunno, something to think about.

As for the poll - personally, I think it should be a mix between a solid cast of characters and a story as deep as cross and as well directed as Trigger.  But for votings sake, I'm going for the latter of the two.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Zaperking on November 14, 2005, 01:27:07 am
Quote from: Sentenal
Quote from: Zaperking
Oo, Belthasar can be the new boss. Kinda like Kefka. He's all godly and powerful now, and theres no one to stop him, MUWAHAHAHA! *cough*

I'm sorry, but I wasn't aware we knew ANYTHING at all about his combat capabilities.


Kefka wasn't strong until he gained the power of all those espers, and the goddess statues. Belthasar could do something similar :P
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Lord J Esq on November 14, 2005, 01:55:49 am
Quote from: Zaperking
Quote from: Sentenal
Quote from: Zaperking
Oo, Belthasar can be the new boss. Kinda like Kefka. He's all godly and powerful now, and theres no one to stop him, MUWAHAHAHA! *cough*

I'm sorry, but I wasn't aware we knew ANYTHING at all about his combat capabilities.


Kefka wasn't strong until he gained the power of all those espers, and the goddess statues. Belthasar could do something similar :P

Belthasar: Fools! Now I control the Sun Stone! Behold, the power of God Lord Belthasar!
Crono: Sucker! I switched that out with a fake when you weren't looking.
Belthasar: No...it's a faaaaaake!!
Crono: *Luminaire*
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: V_Translanka on November 14, 2005, 04:17:13 am
Call me a fuddy duddy, but sometimes I just see stuff as spammy instead of funny...holy shnikey! That rhymed!...kinda...>_>

Quote from: Sentenal
Quote from: Zaperking
Oo, Belthasar can be the new boss. Kinda like Kefka. He's all godly and powerful now, and theres no one to stop him, MUWAHAHAHA! *cough*


I'm sorry, but I wasn't aware we knew ANYTHING at all about his combat capabilities.


I could be wrong, but I think Zaperking isn't referring to his 'combat potential' or w/e, but the fact that he's powerful in his ability to orchestrate mass...destruction? Confusion? Plot...stuffs? I'm sure there's a word for what I'm looking for that belongs here, but it's lost to me at the time...*heh heh*

Quote from: fxar99
Quote from: Your King
I don't know about the irrelevence factor just by changing the villain...


I don't know about you guys, but I wouldn't like another villain. I mean, I've killed Lavos twice - I can't stand killing somebody else in the third game. :lol:


Yeah, but just because you don't like the idea of having another villain doesn't make it any more or less relevent...

The idea of multiple or more Lavos coming to the same planet seems a bit rediculous, though, doesn't it? I mean, especially since we went to the future in Trigger and saw that there just aren't more Lavos there, right?

I say if you need to go down the beaten path that is Lavos, check out it's origin. How was it created? Where is the planet that it came from (if it came from one as a spawn at all)? Was it a weapon? Where are the others and what are they up to?

But then again, I think Lavos is old news now. We know mostly what it does and why it does it...There are gaps that can be filled, but I don't know if they'd be as interesting as other Chrono happenings...
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Burning Zeppelin on November 14, 2005, 04:56:50 am
How about we DONT have Chrono Break. Excuse me, because I havent played CC, but hasnt it already been finished? The only thing now is Magus, and that is it. Just do what they are supposed to do. If they need Lavos, so be it. If they dont, then dont bother. Making Belthasar boss is just stupid (i know it was just a joke)
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Zaperking on November 14, 2005, 06:13:54 am
Hey, Belthasar did orientate the whole of CC. Imagine what else he could do.
Anyway, CB should revolve around Schala and what happened after 00 and stuff.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: V_Translanka on November 14, 2005, 06:15:03 am
Well, there's Magus, Schala, each of the Gurus, the Fall of Guardia, the origin of Lavos, etc. There's, if I may, MORE THAN MEETS THE EYE!!!
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Chrono'99 on November 14, 2005, 08:53:44 am
Quote from: V_Translanka
Well, there's Magus, Schala, each of the Gurus, the Fall of Guardia, the origin of Lavos, etc. There's, if I may, MORE THAN MEETS THE EYE!!!

There's also the "space capsule" in Lucca's orphanage. I want to know why she built a "space capsule".
Quote from: Zaperking
Hey, Belthasar did orientate the whole of CC. Imagine what else he could do.

I have a crazy idea: CB should be about Crono and co. traveling in time to try to fix all the plot-holes that existed in the former Projects Kid that Belthasar tested in some time lines preceding CC. If you get the best ending, there's no plot-hole left for CC but Crono and the party still mysteriously disappear in the fall of Guardia :P
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Mystik3eb on November 14, 2005, 04:46:25 pm
BZ, your claim is simply untrue. There were plenty of unanswered questions left after CT, and CC while following true to the original storyline simply left us with even more. There are plenty of options for Kato to choose on where to take the next game, if he doesn't pull another CC, answer some questions, and simply add a ton more =)

Lavos is indeed old news. There's nothing more Lavos could be milked for that makes sense. And Belthasar is a good guy, though a bit loony. He could indeed have the power to fuck up alot of things, but he seems to have the good of the universe in his mind. I'd like to see the Entity more involved in CB somehow, personally.

Oh, and Kefka was indeed strong before that Breaking the World stuff, but just not as God-like.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Sentenal on November 14, 2005, 07:10:41 pm
Quote from: Burning Zeppelin
How about we DONT have Chrono Break. Excuse me, because I havent played CC, but hasnt it already been finished? The only thing now is Magus, and that is it. Just do what they are supposed to do. If they need Lavos, so be it. If they dont, then dont bother. Making Belthasar boss is just stupid (i know it was just a joke)

You disqualified your entire post when you said you haven't played CC.  CC introduced many things that require a sequel to answer.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: fxar99 on November 15, 2005, 12:33:06 pm
The idea of many Lavoses seems ridiculous to me, not because they couldn't be found, but only because this belittles the power Lavos we know and tried so hard to defeat.

Belthasar as a villain can't be serious, because there is no way for him to be a villain, after everything he has done for "our" side.

Travelling to the planet of Lavos and discovering its origins... That's the only idea I like (actually, it's what I always had in mind about CB).
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Kazuki on November 15, 2005, 02:41:01 pm
I'd actually prefer to keep my memory of Lavos as not the corny, "in every Chrono sequel, even if it's to wait tables," and just let him be finished a la the end of Chrono Cross. I hope they would expand on the thoughts and feelings of the planet etc. like the themes in Cross (Dragon Gods, pulling Dinopolis back etc.)
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: nightmare975 on November 19, 2005, 03:57:25 pm
A new story as deep as CC and as well directed as CT is winning by 67%[19]
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Kazuki on November 19, 2005, 05:55:56 pm
Well, in my opinion there can be no better premise for CB, so I'm not surprised.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: nightmare975 on November 19, 2005, 07:37:07 pm
Quote from: Kazuki
Well, in my opinion there can be no better premise for CB, so I'm not surprised.


True, but I do hope for a new way of travel.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Burning Zeppelin on November 19, 2005, 08:45:24 pm
Look, I dont want gimmicks (though a new way to travel would be nice). I dont want voice activation and camera and shit. I want a solid RPG, one like FF6, though in 3D
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: nightmare975 on November 19, 2005, 09:03:12 pm
Quote from: Burning Zeppelin
Look, I dont want gimmicks (though a new way to travel would be nice). I dont want voice activation and camera and shit. I want a solid RPG, one like FF6, though in 3D


Agreed, can't all games be like that?

Remember that Sony game that used their headset? pathetic
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Crono_Maniac on November 28, 2005, 08:25:43 pm
I know, wormholes!  You travel through space rather than time or dimensions!  (That's my idea, it's going into my fangame).

Dalton!!!! He should return!  He was a summoner!

Quote
NO ONE, takes Dalton seriously.

He should be the main villian in Chrono Break! Read the Dalton Thread in the character section. For my idea. I mean, I'm writing a fan-game.

Dalton was clearly not pleased with Zeal. He took the throne immediatly when it became empty. He was selfish and cruel. And just look at his taste in music! Who wouldn't like the CT theme??

Dalton was a great character. Picture this: Dalton goes in hole to who-knows-where. Who-knows-where = tesseract. Dalton meets with Lavos, and with their combined power, channel energy through Schala's Pendant. Escapes Tesseract. Lavos is weak. Can't destroy Earth. Build's doomesday/space station/Astro Dalton Imperial. Dalton becomes amazing summoner. Summons more than Golems. Summoner you find in game = Dalton clone/daughter/son/dimensional counterpart.

There's Dalton's story...

Main Character Name: Tina
Homeland/time: Mainland El Nido of 2000 AD.
Weapon: Katana
Element: Ice/Water (no healing)
Story: Great Great Great (great great great...) granddaughter of Leena Serge (Kid seems more like the Lucca of the game to me, and Leena seemed like a much more likely canditate than Kid). Miguel = Crono (I saw that theory somewhere, google it before you critisize it)

Secondary Character Name: Ian
Homeland/time: Ditto
Weapon: Electric Bow and Arrow
Element: Light (healing mainly)
Story: Tina's Friend

This breaks some of the gender steriostypes. I've got a good custom battle system planned, somewhat of a cross between CT/CC/Megaman X: Command Mission. And you travel through wormholes that take you through space (rather than time or dimensions). Then at the end you go back in time to destroy Dalton/Lavos.

"To take a step foward is to take a step 820 years back in time."

That quote came from a game directly responssible for CT's making. I hope someone recognizes it.

It's still in the planning stages, but it's quite interesting. I might start a thread if it get's popular enough.

Done.


~Myself

He should come back!  Forgive me for the speeling mistakes.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: Salvadeiro on December 17, 2005, 08:13:56 pm
I'd definately want a just-as or even deeper story than of Chrono Trigger.  I'd also like to return to older places (coughZEALcough) at an earlier or later, but untouched time (the latter doesn't apply to Zeal).
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: ZeaLitY on December 17, 2005, 08:21:20 pm
Yeah, my only real huge letdown with Chrono Cross was not getting to see Zeal in some form. I was drooling at the idea of it.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: cupn00dles on February 24, 2006, 10:27:40 am
A story as deep as Cross and well directed as Trigger.
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: mondragon369 on February 28, 2006, 01:38:04 pm
Deep story as far as I'm concerned.
Mitsuda and the characters come in a shared second place.
(oh and even though Chrono Cross looked beautiful I wouldn't mind sprites and hand drawn backgrounds)
Title: 11/19/05 - What'd most important for Chrono Break?
Post by: SilentMartyr on February 28, 2006, 02:44:29 pm
Story, thats what RPG's are all about.

I couldn't imagine what they could do to Lavos to have it be stronger than the Time Devourer. I mean c'mon, the destrcution of all space time? What is worse than that? A new villain is basically a must.