Chrono Compendium

Bend of Time - Inactive Projects => Darkness Beyond Time - Dead Project Discussion => Chrono Stream => Topic started by: Azarath on October 07, 2005, 05:13:42 pm

Title: Plot Add-Ons
Post by: Azarath on October 07, 2005, 05:13:42 pm
Ok, Plot Managers and guests, add your Plot add-ons here. Please only post something that goes along with the storyline. If you want to read the plot, view the sign-up thread in Kajar Laboritories.
Title: Plot Add-Ons
Post by: Kazuki on October 07, 2005, 11:55:47 pm
I read of your, "Plot," in the Kajar lab, and commented there.

I quote...

Quote
Is this plot still up for editting? No offense...but with all the crossovers, it's beginning to look like corny fanfiction.

Also, in my mind after Chrono Cross has ended, I believe that the Dragoons would revert to being the rulers of El Nido, as the Porrean control would seem like something that would be considered a negative trait.

Janus? Um...explain that one, please. Didn't the gates close after the end of Chrono Trigger  ?
Title: Plot Add-Ons
Post by: Azarath on October 10, 2005, 09:26:00 am
Janus is a powerful magician, and so is Schala, (who makes an appearance because of what happens in Cross) so together they were able to create another time gate to warp to Crono, Marle, and the deceased Lucca's time period.

About the Porrean rule, they aren't ruling in El Nido anymore, they are in Guardia. As you know, Porre was invading El Nido AND Guardia during Chrono Cross, and during Cross, we hear nothing about the liberation of Guardia, so it is my guess that Guardia is still under Porre control. That is why Crono and company needs Serges help.
Title: Plot Add-Ons
Post by: Kazuki on October 10, 2005, 11:28:44 am
But...why? Why do Janus and Schala create a timegate for 1020 A.D...
Title: Plot Add-Ons
Post by: Azarath on October 10, 2005, 02:44:58 pm
Thats what I forgot! Schala has a vision in one of her dreams that Guardia will crush under the awsome power of Porre, and she pleads with Janus to get him to help to go to 1020ad. And that is the start of the game. Anything else you need to know?
Title: Plot Add-Ons
Post by: Kazuki on October 10, 2005, 10:44:33 pm
Yes...you do know that Janus and Schala are still yet not reunited in the series as far as Chrono Trigger and Chrono Cross go, right?

And also, are you keeping in mind the fact that Crono, Marle, and Lucca will be middle-aged by the time they would be interacting with Serge and co.?
Title: Plot Add-Ons
Post by: Burning Zeppelin on October 11, 2005, 07:55:44 am
Sorry if i sound stupid, as i have never played CC, but why would Schala want to save Gaurdia, is there a special reason, or is it because she is a good gal?
Title: Plot Add-Ons
Post by: Kazuki on October 11, 2005, 04:22:15 pm
I have no clue how/why she would have any knowledge over Guardia whatsoever (unless you're basing this as at the end of Chrono Cross as her staying in 1020 A.D...)

Also, Schala meeting up with Serge would cause memory recall, which would bring back his memories of Chrono Cross and that would be too great for his heart to bear or something (forget the exact reason).

This plot needs serious revamping...Azarath, can I talk to you sometime on an instant messaging service? It'd be easier to point out what is inconsistent with the other games.
Title: Plot Add-Ons
Post by: Solidstar on October 11, 2005, 10:38:31 pm
Yeah, can I have the plot thus far so I can start throwing in ideas and such.  It would be greatly appreciated.
Title: Plot Add-Ons
Post by: kickacecrono0091 on October 17, 2005, 06:53:12 pm
Hey guys! Sorry but my computer crashed and I haven't been on in a while. Well it is inconsistant in that Schala doesn't know anything about Gaurdia, and also Magus and Schala are not yet reunited. It would make a climactic opening scene where you play as Magus, who knows where his sister is, standing outside the caslte or fortress or whatever where she is, and you have to do the assault on the place with Magus. Then they'd be reunited, and then it would explain after about Magus's trials and events that lead him there.  And then eventually there could be a scene where he meets up with Crono. Yea they could realize that the only way they can save Gaurdia is with Crono's help, so that could be why the party assembles in the first place. The openeing scene like that could also attract people who are action oriented, and only plan on playing the game for a quick second to find a bit about it. It might entice them to keep playing. But still, the Gaurdia and Schala thing doesn't quite fit. Anyway, just a thought.
Title: Plot Add-Ons
Post by: Shadow03 on October 26, 2005, 06:08:50 pm
Gee I'd better beat Cross before I continue making my CT fan game! Well first of all, how did you get an entire forum?! I've been trying to for a long time. Second of all, the idea of random encounters is something I can get over, but using the RM2K battle system is out of the question. If I haven't said it already, I could make you a CBS which would replicate CT's or CC's and I could give you all the resources I have.

Edit: Oops! Forgot to read that first sentence. Well just listen to what everyone's saying about CC.
Title: Plot Add-Ons
Post by: Kazuki on October 26, 2005, 06:13:43 pm
FYI: The project seems to be morte, as the owner/director/whatever your term seems to have vanished.
Title: Plot Add-Ons
Post by: Crono_Maniac on November 07, 2005, 08:09:59 pm
I used the same title for a Chrono Fanfic I tried my hand at.  Could you give me a link to the original thread?
Title: Plot Add-Ons
Post by: Kazuki on November 07, 2005, 10:48:20 pm
Original thread of what, exactly?
Title: Plot Add-Ons
Post by: Azarath on November 11, 2005, 09:17:40 am
...Hey guys. My computer has gone to the dumps. I can do no more for this site, for this game, for you people. I leave everything in your guys hands now. Kickacecrono, you were with me 100% when I first told you about this. I leave the management in your hands now. Good bye everyone, I am taking my leave now. Maybe someday I'll come back to this site, just maybe. Goodbye, my friends, goodbye.
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 11, 2005, 11:03:20 am
Whoa. That puts me in a lot of heat. If we're going to continue the project, then first we need someone who can use RPGMaker well. I can't use it well at all. Can any of you guys use it? Also, can anybody who is offcially part of the team tell me that they are, and tell me what job or position they have? Either way, so long Azarath.
Title: Plot Add-Ons
Post by: Solidstar on November 11, 2005, 11:36:47 am
I had plot... which never seemed to go anywhere.  If this project is really going to continue I'd like to see what we have / had to start with.  Then the fun starts.

I have RPGMaker 2000 and can use it, just not as well as I'd like to.  If that helps at all, then let me know.
Title: Plot after Azarath
Post by: kickacecrono0091 on November 11, 2005, 03:32:38 pm
Well so far, what was left after Azarath, was very little. We had distinguished the fact that It has Crono, Marle, Schala, Magus, Serge, Kid, and a mystery charcter. It starts off with the four Trigger cast, going to save some guys daughter, and then they get in jail, where Serge and Kid come to their rescue. They then find some stuff that leads them on a bigger journey. I don't know who the mystery character was, but I guess we'll never now. So basically, there is no mystery character. Something I see wrong with this is Magus and Schala being their. And Serge and Kid. Cross, if I'm right, takes place 20 whole years after Trigger. I just don't think it fits. Also, it was supposedly taking place when Porre is invading Gaurdia. I think this is a good point, because having it as a war opens up many possibilities fir enemy encounters and plot twists and things. I guess if I had to choose the party, I'd pick Crono, Marle, and either Lucca, or a new character. For the new character I was thinking maybe a knight captain of Gaurdia or something. Like a Cyrus type, but in 1000AD. What do you guys think of leaving out Serge, Kid, Magus, and Schala? Also, in case anybody was wondering, I needed your name and position so I can put it on the website(www.freewebs.com/chronostream). And Solidstar, would you rather have me put Solidstar, or do you want to tell me your first name? Either is fine. And I don't need your last name.
Title: Plot Add-Ons
Post by: Solidstar on November 12, 2005, 02:32:01 pm
Either is fine with me (Rob is the real name).

I like the idea of leaving Serge and company out; you're right, it just doesn't fit the timeline.  Also, having a knight captain as the 3rd character would be a good idea, since Lucca will be inevitably busy with the orphanage and such.  Kid could make an appearance, but Kid would have to be a Kid, depending on when this would take place.  The psx ending of CT shows Lucca finding Kid as a baby.  I could get an avi of it if you need it.

Also (this is kind of nice), on the psx version of Trigger, there's a difference between the japanese ending and the american ending.  During which, from what I remember seeing in the japanese ending, is some sort of dialogue written during the Fall of Guardia which never made it in the American release.  Translated anyway.  Let me see about getting a screen of it.

I almost like the idea of the knight captain being a third character that becomes corrupted in one way or another and leads to the Masamune's (or Grandleon as I now know it as) corruption and Guardia's Fall.  Perhaps old ideas of valor are twisted when faced with the idea of Crono becoming the new king.  Fight for one with royal lineage (maybe in Porre) or fight for one whom you detest.  Enter Fall of Guardia (not necessarily that of the heroes, but of Guardia).  

I don't know, let me know which direction you want to take with this(just brainstorming).  As a side note, graduated with a degree focusing partially on creative writing :p
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 13, 2005, 12:13:56 am
Yea the ending with the fall of Gaurdia is in the American version, but it wasn't translated. And thanks for your name.
Title: Plot Add-Ons
Post by: Kazuki on November 13, 2005, 03:10:12 am
Ok, um, I'd like to formally withdraw from this project, as in it's dormancy I've become involved with newly formed, "Threads of Time," and I honestly didn't think this project would see the light of day.

Sorry  :cry: .
Title: Plot Add-Ons
Post by: Solidstar on November 13, 2005, 02:43:10 pm
It's sad to see you leave the project.  How is the other coming along btw?
Title: Plot Add-Ons
Post by: nightmare975 on November 13, 2005, 04:07:15 pm
Quote from: Solidstar
It's sad to see you leave the project.  How is the other coming along btw?


Nicely, thank you very much
Title: Well then
Post by: kickacecrono0091 on November 13, 2005, 08:33:48 pm
I guess it's just me and you Solidstar. I PM'd Burning Zeppelin, because a while ago he said he wanted a job, but I was't sure. I'm hoping he still wants it. Also, Azarath had Pm'd me and told me that he had named the new character Alexander. So I guess if we stick with the knight, he's gonna be named Alexander.
Title: Plot Add-Ons
Post by: Kazuki on November 13, 2005, 11:05:03 pm
Quote from: Solidstar
It's sad to see you leave the project.  How is the other coming along btw?


It's coming along slowly but surely...we're running into some technical errors, but I think we've overcome what seems to be the worst. Communication is something we need to work on as well, but that's all in good time.

I wish the best of luck to you guys!
Title: Plot Add-Ons
Post by: Solidstar on November 14, 2005, 12:05:23 am
Alexander eh?  Good name, and also could be a paradoxical one if he ends up destroying Guardia.  It means, roughly, defender of humanity or something along those lines.  I can't remember if it was the name of some powerful knight or king, but it was in FF3/6 (The Esper Alexander - taught pearl (aka holy)).  Also, the name was in Lunar:SSS - Alex of Burg - the Dragonmaster, savior of the world, Luna, and defender of humanity.
Yeah, I can definitely see that as a Knight Captain name.  Still, what function would he serve.  Playable character?  Hero or enemy?  Loyal or another Benedict Arnold?  
Personally, I still like the idea of this knight - in what he felt was honor - betraying the royal family and going mad with the newly acquired Masamune.  Perhaps he mistakingly hurt a comrade.  Or maybe even killed the King.  How?  Could have been a setup by Porre.  
-  Porre kidnaps the king, and disguises him as the enemy,
-  The knight captain vanquishes his foe... his liege.  
-  Upon realization, he goes mad with rage.
-  Perhaps Crono sent him to do the deed.
-  If Crono is the new king, he has a score to settle with him and all of Guardia.
... it's a possibility... not a very good one and probably unintended, but still... we could probably get away with it.

We could also go in an entirely different direction with this.  Maybe one of the Acacia Dragoons fins the sword and corrupts it, before Radius, before anyone else.  How?  It's up to speculation.

Anyway, let me know some feedback and/or the direction you want to take with this.  Not to mention we really ned a starting point.  I'll say 1004 / 1005 AD.  Maybe start on a small quest to Leene Square (could be Nadia Square now) to get new baby Crono some milk and such.  It could take off from there.  Also, are we going to do any time traveling / dimensional crossing?  Again let me know.
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 15, 2005, 01:30:17 am
I havent played CC, so if that is a problem, no worries, ill leave. But i do know quite a bit about it.
How 'bout:
-Guardia is ruled by a corrupt leader, but only the highest officials know
-They send a great KNIGHT to go on an expedition with 4 other soldiers to some caves (i know its cliche, just bear with it)
-A huge monstrosity is there, and must be killed, which you fight.
-Your party fails
-One of the soldiers is alive, the one at the beginning
-While he is clambering back out the cave, he over hears some genetic mutation plan which includes monsters eating people to gain their SOUL which makes them more powerful. They believe that he was eaten, yet the rest werent.
-On the way back, he meets a girl, who leads him to her house, where he meets any couple of characters from any of the games, who are old
-The beginning party will includ of him, the knight, the girl (who is...17) as the black mage, and some other dude, who is her friend, who can be a monk from a nearby, equally corrupt monastery
Sorry for the bad plot, off of my head
-The monastery brainwashes people through sermons and stuff, and pretty much controls the entire town

Other PC's could include:
-The revolutinary woman, who uses a gun
-The horseman (if possible) who uses a...horse
-The noblelady, who was supposed to be sacrificed in a sick ritual, but jumps out the window into a garden, and, ho ho ho! You are there too!
Other Villains could be:
-The Dark Mage, servant of a spawn of Lavos
-The Dark Swordsman, "              "
-The Dark Gunner, "              "
-Your friend, who stays with the Empire

It WILL tie in with CT storyline, I PROMISE!

Oh, and thanks for letting me into the club!
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 15, 2005, 09:56:20 pm
So Solidstar, you're saying Crono sends Alexander to kill the enemy, and he does, but later finds out that it was the kidnapped king he killed? Hmmm.....I like that idea. Then making Cron king would make sense, becasue he married the princess, so he would take over as king. But then, the downside is Marle couldn't be in your party, because Crono would probably leave her to rule in his place. Then it would be Crono, Alexander, the other party member, and the Gaurdian army, against the whole Porre onslaught. But then, if they stuck with Gaurdia, they'd lose, and no one wants to see the good guys lose right? So something would have to happen that leads Crono to thinking that Gaurdia is wrong, and Porre is the true good. Or, then again, if we keep Crono with Gaurdia, and have him go down fighting, it would make an emotional scene of loyalty and heroism, where he sticks with his kingdom till the very end, and it would be sad and dramatic, but it might not appeal to happily-ever-after lovers. Because I don't think the games ever mention how Crono dies. And Alexander was originally intended to be a playable character not a villian, so I guess we should stick with that. I also have a guy who might want to do music, so things are looking up. Also, as far as Zeppelins suggestions go, I like how you start the story with the knights,(but like you said, it is a tad cliche) and I like everything, except for the "some other guy" cause I'd like to keep it at a 3 person party. And seeing how Marle may be ruling, as in Solid's suggestion, we need a new female, so the 17 year old girl is a good idea. I also the like the revolutionary gunwomen. Not with Gaurdia or Porre, and with a faction all her own.  I also like the "best friend who stays with the empire". So it's Crono's good friend, and then on the battlefield, they meet as enemies. What then? Do they reluctantly kill eachother in a tragic act of fighting between friends, or do they not fight? Also, seeing as how the game is Chrono Stream, we gotta incorparate a Stream somewhere. Azarath said the name is up to me now, so other names I thought of were Chrono War(becasue they're at war), and Chrono Knight(because of the new knight character). But also, Trigger and Cross were named after useable items, so that factor comes into play. One more thing, in the credits, would you like to have it as just our names, or do you want to think of a sort of team name? Seeing as how our names all start with R's(I'm Ryan by the way, and then along with Rafi, and Rob), we could name it R Squared. You know, the math thing, if there's three numbers it's "BLANK squared" so three R's, R Squared. Get it? I know it sounds cheesy, but it's the best I could think of.
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 16, 2005, 03:52:00 am
Actually, id like Crono  to be more of a very supporting character then a pc, and that the knights best friend is met on the battlefield, and then they fight, and its really sad.
Title: Plot Add-Ons
Post by: Solidstar on November 16, 2005, 11:27:27 am
I think the whole, everything isn't as happpily ever after, is what can really make this game shine.  I'm definitely with the idea that Crono could go down fighting.  Or, from another standpoint, maybe Crono and Marle go on the run after a Porre takeover and are using some undisclosed area as a base to launch attacks and reclaim what's theirs.

I definitely like the idea of the revolutionary gunwoman, and even the lady who was to be sacrificed but is saved.  I think we can definitely tie in the idea of the brainwashing too.  We can tie this into Porre and it's military uprising.
- Suppose some outside force starts brainwashing / manipulating the citizens of Porre.
- They become prone to fits of rage and whatnot.
- To be able to control themselves, they need a high form of dicipline, which can only be attained from the Porre military (as they have some sort of cure for it).
- Suppose our knight friend goes to Porre (on a mission) and gets brainwashed.
- Being from Guardia he has no way to be helped, and with his newly acquired MasaMune, goes in a fit of rage destroying everything in his path...

What can I say, I still like this idea.  We can have him be a playable character for a bunch of the storyline too.  Have him be the honarable knight, driven into a fit of madness and destroy everything he once knew and loved.

As for the 17 year old girl... I like the idea, maybe after all is said and done, she can be the one to bring him back.  And they have to help re-establish Guardia.  The MasaMune is taken elsewhere / dropped / lost in the El Nido area where it is later found by Radius, and you know the CC story from there.

And as for Porre, well, they're now fighting against Alexander, Revolutionary gunwoman, etc while trying to conquer El Nido.  And most know that a war fought around the world will end up in failure.  So maybe Guardia becomes re-established, but not with as much power as it previously had.

As for the original cast... depends on who you want to work with.  I'd say Lucca should be out since she's running an orphanage.  Crono could be in, along with Marle.  Possibly fighting off Porre.  I don't think that Lynx or Harle would be after Crono or Marle since they didn't help program or give guidance to Fate at all, so they should be safe in that respect.

Now, for the time idea... I guess it depends on who's time traveling / dimension crossing and whatnot.  That and what enables them to do so... besides the "entitty did it" crap.  What time periods, dimensions will one come across?  remember there's at least 3 in Crono Cross... Home, Another, and the Reptite one (which proves that there's more than one dimensional split).

So yeah, input please.  Oh, and the best friend fighting the other best friend can be really interesting, kind of like when Karsh had to fight Dario (so sad).  It definitely makes for a good story though.
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 16, 2005, 05:56:35 pm
I like everything, excpet that you said Alex is in a fit of rage and kills everything, but I thought he was a good guy. Also, Crono is definately going to be playable. The rest of the group, save possibly Marle are the support. And I think we should really use the revolutionary gunwomen(now known as the RGW), so we need a name for her. Any suggestions? I was thinking Shana, but it sounds too much like Schala And what do you guys think of the other game names I thought of? And are we all OK with the main party consisting of Crono, Alexander, and the RGW? In RPGMaker 2K3(not sure about XP), you can have a 4 person party, so we could fit in another, probably female character. As in either the sacrificed girl, or the 17 year old.
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 17, 2005, 03:37:28 am
I agree, I dont like the fit of rage thing. Sounds too much like ZeldaDude :P How 'bout the sacrificed woman would be Half x/Half y? Like that game...Tales of Phantasia i think. Ok, so then they decide to kill her because they tell you (the woman) that no halfies are allowed. That or that certain mix isnt allowed. Cliche, right? But then throughout the game she asks questions like why wasnt i killed before, and later she finds out many people from her village are half or her race. Then you find out some dark secret...which i dont know...
Also, for the RGW...Vera? Nerissa? Aera?
Title: Plot Add-Ons
Post by: Solidstar on November 18, 2005, 10:20:07 am
Vera works well I think.  The half and half idea sounds a bit like the demi-humans or whatever they call them in CC, so yeah, I think that could be an interesting effect.  Good idea.

Now here's my question, what ends up claiming and making the Masamune evil, and who do you think we should give it to?  Oh, and more importantly, what causes the Masamune to go away, the defeat of said person, or something else.

The reason why I said Alex would go into a fit of rage is because that's what the Masamune did to people.  Whoever tried and claim it went crazy with evil and would kill any and all.  It happened to Radius when he killed Garai, and to Dario when he tried to kill Karsh.  That's the only reason I'd say he'd leave and kill.  I was just in the mood to make him the one to put the blood of innocence on the blade is all, but you're right, if we want to make him an awesome character, that won't fly.

Now here's my next question, we've got roughly 3 to 4 characters to start fooling around with.  How and when do you want the game to start?Do you want something as innocent and fun as Trigger, or do you want to be randomly thrown into something sinister from the start?
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 18, 2005, 02:01:23 pm
Well here's what we have so far, if we all agree that is.

Crono Story - It's been X aount of years since the defeat of Lavos. Crono is now living with Marle. Porre invades Gaurdia. Crono joins the fray and leads the Gaurdian army.

Alex's Story - Him and his fellow Gaurdian knights have been sent on a quest to do something in a cave. All of them die but Alex. Vera(as I guess she is now named) rescues him and brings him to her village. At her village, anybody who goes to the monastary are being brainwashed into evil. Vera has yet to be brainwashed, as well as some others who help Alex. After he helps them or whatever, Vera joins him. The King of Gaurdia is captured by the Porrians,(lol, Porrians) and is dressed up to be a Porre soldier. Alex finds the Masamune. Using it, he goes and kills the King, thinking he's an enemy. After realizing it was the king, he becomes angry/sad. This could explain how the Masamube grew evil, because it killed the good guy. Alex revokes the Masamune, and puts it away where Radius finds it. Crono becomes king.

Then eventually, the two stories combine.
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 18, 2005, 10:59:34 pm
First of all, by brainwash, i dont mean go to them, and hypnotise them and stuff. I mean the church (monastery) spreads propaganda about the outside world.
I think Alexs friend should have the Masamune, as it was passed as a heirloom. But at the end, when you kill his friend, maybe he will enter the masamune making it pure, as that was what his friends original intentions were. [insert crying here] then you go onto fight a few more bosses, and then you fight this giant etheral god like boss, that says profound things when you fight it.
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 18, 2005, 11:47:11 pm
Well you couldn't make it pure, becasue it's impure in Cross. And we do need a villian... The villian has got to be the person that unites Porre and leads them to war.
Title: Plot Add-Ons
Post by: Solidstar on November 20, 2005, 11:48:21 pm
OK, we have a main type of storyline, for now anyway unless we add on / rewrite / whatever.

Now that we have that, let's find a starting point.  We could do something like in Trigger, where we start at a festival.  However, we could start where the PSX version kind of ends, at Crono and Marle's wedding, or maybe just prior to.  
For instance,
- whomever Crono's best man is (Alex would be a good candidate), maybe he has to run some errands before the wedding begins or some such nonsense (it's an idea at the very least).  
- From there we could be invited into what Porre has become since the meddling of time.
- Maybe on an errand we meet Vera who is on the run or in a hurry or something and we become introduced to the Porre military / general / captain / bad guy or something.

From there, who knows what could happen.  Maybe even then Vera (I love that name) comes in for the rescue.  After all, one man vs. an entire army would be a hard battle, storyline wise anyway.

Anyways, thoughts?
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 21, 2005, 04:27:11 am
No. Sorry, but no. How bout the first idea, of him going to fight with his squad a moster in a cave that is doing some evil. When you go to fight it, you realize its a sentient being, and that it is good, but it has been corrupted. And attacks you. And almost everyone dies. Except you. So clinging for your life (the monster disappeared somehow) you crawl out of the cave, and meet Vera, who is riding on a horse, veiled, and you make a friend, blah blah. And then Crono is somehow involved. Done.
Title: Plot Add-Ons
Post by: Azarath on November 22, 2005, 08:58:01 am
Ok guys, it seems that I left to many things unclear. I'll have to make this quick though, I snuck on the computer at my Aunt's. Alexander is not to be trusted. I guess you could say he is a Benedict Arnold. But he is supposed to be the most powerful person in the game. He has a terrible secret. He is the Demon Lord, a top-secret military weapon for Porre. His mission is to annihilate all who oppose Porre. Alexander will be a dark and secluded character (kinda like Magus, but he only gives advice in the forms of riddles). I have to go, I'll see if I can sneak on later. Goodbye for now, and good luck!
Title: o...
Post by: kickacecrono0091 on November 22, 2005, 09:46:02 pm
you never told us who the mystery character was after you left so....yea. So put in simplest form:

Alex does something, meets Vera, they team.
Crono is helping with the Porrian War.
The Porre are being led by some guy who united them. Unbeknownst to the player, is that the whole time, it was Alex. (Whoa! Mega plot twist!)
You find Alex is a traitor, take him out blah blah. End of story.

Sound good?
Title: Plot Add-Ons
Post by: Solidstar on November 22, 2005, 10:01:33 pm
That sounds not too bad at all.
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 23, 2005, 06:26:00 am
Sweet. Just replace the Alexander (party) character with someone else. How bout this. ???? (replacement) does everything we planned for him to do. And his friend will be a servant of Alexander, no, SLAVE. And at the end, there will be 3 battles (healing after each though). One, the friend, who you defeat tearfully on some very special field (maybe where they met?), 2, Alexander in his human, broadsword, man made technological Masamune (cmon!) form, then his shadow form, as a ghost of all the creatures of Pandoras Box.
The riddles thing soumds good. Now for some riddles...
Title: Plot Add-Ons
Post by: Solidstar on November 23, 2005, 02:41:29 pm
Yeah, I like the idea of a riddle or two.  Sounds interesting.

The slave idea sounds not so bad either.  Maybe what can happen is:
- Slave character puts a barrier around Alexander's fortress / castle / whereever he is.  You have to fight him to enter.  Being a slave, he has no choice but to fight you off.  Enter Miguel-styled fight.
- You beat him and run into something styled like the Viper Manor of Radical Dreamers (it's more creepy than that of Cross I find).  
- From there, you have to crack another barrier (like in CC - the place you get the Dragon's Tear and swap bodies - name escapes me).  Maybe for each part of the barrier to break you get sent to a parallel universe / time where you have to do some quest that satisfies a riddle to the room.  Upon completion, you fight a sub-boss.
- That goes until you complete x-number of rooms.  The barrier breaks.
- You enter and fight the last battles with the Masamune Alexander, followed by a more sinister version - Shadow Alexander.  Hell, maybe storylinewise he kills one of your characters between the two battles.  No healing though, makes it harder, more challenging, etc.  
- Maybe that knocks Masa and Mune out (or maybe they're already out of commission, who knows).  No one said the heir to the MasaMune HAD to be good.
- Upon defeating him, they lock up the MasaMune in a cave, which Radius and Garai eventually come across, years later (or days, who knows).  Maybe that could be an extended ending.

Again it's an idea for end of game dungeon.  A long one, but quite a rewarding experience.  All we have to worry about now is in game mechanics, dungeons, rest of story, etc.

I do like the idea of riddles though.  We definitely have to work with it.  I got one for "finding" Alexander...
*Where to look to find the final boss (first time you figure it out and "meet for the first time" - as enemies at least)...

Built in stone and etched in fire,
When you died is new desire;
Find the sword and find the man,
When you do, you will be damned.


Reasoning behind it...
* Stone is dreamstone
* Fire is lavos shell ("La means big, vos means fire" to quote Ayla)
* Died refers to when Crono dies in Ocean Palace
* Sword is something more obvious to the player, it's the MasaMune
* The man, of course is Alex, and it shows that the final boss is not a woman (could have been Vera, maybe they suspect a Porre woman)
* Last line speaks for itself.

Might be hard to figure out, but more clues can be given if needed.
Anyways, comments, ideas, etc?

Edit:
Quote
From there, you have to crack another barrier (like in CC - the place you get the Dragon's Tear and swap bodies - name escapes me).  
 
*Just remembered that was Fort Dragonia
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 23, 2005, 03:30:02 pm
I like your riddle. It's nifty. But where did you get Pandora's Box from Zeppelin? It just doesn't fit. I DO like the idea of the slave, and different Alex forms. I think it would be cool to do the FINAL battle against Alex with Crono 1 on 1.

I think it would be cool if the servant joined your team, and then even HE doesn't know Alex is bad. So the servant, requests to fight Alex mano a mano, and they duke it out in the sorrowful scene on the battlefield. But I think it should be a squire instead of a slave or servant, becasue it would point out that he does have combat ability, and Knights and squires have a deeper emotional connection than knights and slaves.(much like Cyrus and Frog) So then Alex tells ???Guy that he's behind Porre, but the Squire being noble, refuses to leave his country, despite the fact that Alex did. He makes a stand and takes down Alex.

So we need a name for the slave/servant/squire. Any ideas?
Title: Plot Add-Ons
Post by: Solidstar on November 23, 2005, 03:32:36 pm
The 1 on 1 is an awesome idea.

As for the name... how about... actually, let me think on that as I have to go to work.
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 24, 2005, 12:25:26 pm
1 on 1 with Crono or 1 on 1 with the S./S./S.?
Title: Plot Add-Ons
Post by: Solidstar on November 24, 2005, 01:52:11 pm
Either or could be good.  I think it should be whoever has the deeper connection with Alex that should have to fight him.  Adds more tension and all to the situation.
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 24, 2005, 07:34:50 pm
Ok. Well Wiesty, our music guy, is wondering what tunes to put in. What do you guys think? I thought...

Premonition and Chrono Trigger
the battle theme
Gaurdia Castle

...should be in it.
Title: Plot Add-Ons
Post by: Solidstar on November 25, 2005, 12:05:01 am
We need some good dungeon music as well
Something like Magus' castle and Zeal Palace - a little more sinister with a good tune.
That reminds me, are we skipping through time or dimensions or are we remaining stationary?  Because if we're skipping around, we need some kind of music to correspond to each period.
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 25, 2005, 05:16:42 am
Another Giant Change By Zeppelin!
What I meant by slave was not so much as buy a slave from some guy, I meant a kind of bond between them, maybe...love? The barrier...I would rather have it this way. Around half way through the game, the slave (who used to be your friend) believes you are weak, so fights you arrogantly. Then you win. Then you dance. I think one on one with random dude. Crono I believe should not hold a larger role then random dude.
No wait!
What about two teams. One is with Random dude, Vera and sacrificial chick. The other is Crono, elite soldier, elite mage and elite...guy. The Crono team must break through the barrier to Alexanders castle while Veras team must find slave. Eh? Eh? There will be more twists and turns obviously. This split only happens after your fight with slave. So you can finish the game with only one side of the story, but if you fight with Crono team only then the barrier will be stronger because slave is still alive, and if you fight with Vera only, then more army people will atack her. Can you do this? I dunno. After you destroy Slave v.2.0 then he becomes a small boy, who is awesome at everything. But it has to be one on one with Slave vs Random. On a childhood place. Oh, and whoever loses is gone. Even if it is you. He is dead. But its not game over. And if you can make it change the outcome. If you can, make it so the save before that battle is ages away, to stop repeating the battle.
Plot Summary
Optional
PLEASE READ THE WHOLE POST!!
Title: Plot Add-Ons
Post by: Solidstar on November 25, 2005, 11:41:21 am
I read the whole post, and while I'm not sure I agree with all of it, I definitely like some of the ideas in there...

Likes:
For starters, different endings based on who you win the game with.
The ability to choose which party to go with.
Vera as an android of sorts (Grobyc prototype maybe).
Looking to see a bloody massacre (it just will be good for the story)

Dislikes:
The things I don't really like are the Chrono servant ideas.  I'm just not partial to it, unless, maybe, they all die save for Alexander.  He and Chrono are the only 2 left or some such thing.
That and I don't like the idea of finding Chrono dying.
Oh, can't have 2 MasaMune's either, unless, of course, if they come from different dimensions, meaning we'd have to have dimensional crossings in this.

Also, yes, we can do that stuff with RPG maker 2K3... I was having a little fun last night creating a protoype of what the game could be like.... yeah, I had fun, and yeah, it's not perfect, but it's a fun few minutes.  Let me give you an overview...

- You start off in a forest - the Cursed Woods of 1005 I'd like to think (doesn't look like the one in 600 AD at all).  
- You can walk around or do whatever, even fight a battle (which disappears after you win).  
- In order to proceed, you must read the sign...
- You fight a battle and are prompted to find 4 more battles and, of course, win.  
- Each one of these special battles has a variable attached so that you can only play after reading the sign, and such.  
- Afterwards, you'll hear a ding type sound and should head to the North of the screen where you'll find Glenn in human form.
- He has a variable attached so that after you talk to him, he'll disappear and a crystal will appear next to him (used with a switch I think).  
- Go for the crystal and you are warped out of the woods to a map area.  *note* I still can't get the map area quite right (meaning Chrono is HUGE and the map is regular map CT style), but I think I know what to do to fix that.  
- You can go to Glenn's grave (it is 1005 AD) read his tombstone and read a note he left for you(yeah, why it's still there in 1005 is beyond me, but hey, it's just an experimental prototype).  
Then you can go to an area to the south, where it's just one trail that you can enter and exit.  
- You can read a sign that leaves a riddle that will tell you what you should do next, but I was too lazy to put in (or too tired anyway).

Anyways, easy, 5 minutes of experimenting and playthrough just so I could remember and learn a few things.  So, if you want, I can program this via RPG2K3.  Let me know if you want me to.  I'll start a new thread for progress and / or whatever if you want.  
Also, if you do want me to do this, what I REALLY need are sprites and maps and such so I can start working more... I used the Chrono Crisis sprites and such attached to it to play through.  Also, does anyone have a text / font fix patch for RPGMaker 2K3?  I could use it.
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 25, 2005, 12:52:31 pm
Well to get sprites for RPGMaker, go to www.charas-project.net. They have a sprite builder thing. And also, I like...

-Vera as an Android, prototype Grobyc thing
-The Massacre
-Different parties w/ different endings
-And mostly all of your plot summary, except...

-Crono on the brink of death(he should be injured, not almost dead, I mean he's THE MAN, he beat Lavos)
-Two Masamunes it wouldn't work unless like, Solidstar said, they're was multi dimensions
-Alex being from Lavos-world
-Alex coming to save humanity, but then destroys it
-Crono's servants. I think he should rather have just fellow Gaurdian soldiers under his command, not servants that are specific to him

Also, is the slave guy good or bad? I'm a little confused by your post Zeppelin.

And dude, we can't play Ray Charles during a Chrono game. lol
Title: Plot Add-Ons
Post by: Solidstar on November 25, 2005, 08:01:57 pm
Thanks for the link.  I got some more sprites now.

I think what he means is that the slave is bad overall, we just don't find out until later on.  Not a bad idea, but I'm not sure how it'll fit in quite yet.

Also, I thought of some more music we need.  We need the victory music.  I realized this when testing (threw in some CT remixes for now until we get the new music).
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 26, 2005, 03:02:58 am
-The masamunes are from different dimension
-Yeah, maybe Crono can choose from random guys in a mercenary tent or something
-Damn it, no ray charles!
-Well, Alex should be connected to Lavos. And alex should try and save Earth, but to do so he would have to destroy humanity. Itd be like tales of phantsia, the other great rpg of the time
-The slave is...neither, he is a slave, and slaves cant choose what alignment they wish to be. They can only follow the master
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 26, 2005, 02:18:33 pm
So we're going between dimensions instead of time periods? Because then we'd have to create two of every map, and change things accordingly. It would be cooler, but twice as long and difficult.

Crono choosing random guys huh? Well if the player chose them, I do't like it. But if Crono is just picking them,(Crono sees them as random, but it's always the same people. and he later befriends/gets to know them and they become more than random people) Know what I mean? Crono goes in, just to get some warriors, chooses some(but they're always the same ones) and then they go from some no-names to important characters.

I like the idea of Alex killing humanity to save Earth, but I don't know how a man can be connected to a giant parasitic life-form.

Wasn't the slave originally a good guy you said? I'm a little confused by him. But you said he can't choose sides, so what I'm asking is, does he do bad or good acts?

And Solidstar, I didn't know you could code in RPGM. That takes care of one of the positions. No we have a whole team. Wiyesty is getting us a good website, and I heard one of his songs(Gaurdia Castle), and it was really good, so it's all coming together. The only thing we need is someone to make us a logo. Which I'll be on soon.

Also, I just thought of something. We need to incorparate a Stream somewhere. I was thinking, When you travel through time/demesions, you go to place similar to the end of time, called the Stream of Time. There you can choose which of however many dimensions there are that you want to go to. It could even have a cool blue flowing-water like background. Just a thought.
Title: Plot Add-Ons
Post by: Chains Of Fate on November 26, 2005, 02:52:41 pm
If you guys use my sprites please credit me. It took a long time to rip them all.  :wink:
Title: Plot Add-Ons
Post by: Solidstar on November 26, 2005, 03:13:55 pm
Don't worry, I'll give you a TON of credit.  I must say, trying to get / find sprites was such a pain.  Then I remembered, Chrono Crisis, and I was like, duh!  8)

I like the stream idea.  Same time, different dimensions, could go well, could be screwy... we'll see where it goes (and if I can figure out how to do it).

Anyways... back into the abyss I go.
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 26, 2005, 08:43:06 pm
So we're using COF's sprites? Fine by me. Don't worry. You'll be in the credits and all.
Title: Plot Add-Ons
Post by: Solidstar on November 27, 2005, 12:18:42 am
Yeah, and I gotta say, nice job.  There's no way I would have been able to do all those.

Now, here's a quick question, as I'm making this demo thinger... We're going across dimensions now I'm guessing.  What is the cause and all for being able to jump dimensions?

Also, currently working on the quest for the Masamune heir... aka finding it and finding that Alex is the one who has it / will get it...  So what did I do... 1005 AD map - We enter the "Forbidden Forest" where we go on a hunt.  Paths open and we search for the Masamune.
Moreover, we'll eventually come to Glenn's grave.  Enter ghost with message.  More hunting... and we come to it.
Now, questions (before I add this in)
1) Does Alex already have the Masamune?
2) If he gets the Masamune here, should he go awall, knock out Crono and crew, and then go to Guardia while they're down?  This would allow for the fall of Guardia, while still letting Crono and Marle and company live.
3) Upon getting knocked out, should there be a dimension jump - where getting knocked down or staying alive each have their own circumstances which will inevitably lead to different endings?
4) Am I getting ahead of myself and should I just start at the beginning rather than such a far away point?
5) Not a question, but, I've programmed some of the weapons and stuff in (mainly Crono and Marle's ultimate stuff - Rainbow, Prism Helm, Nova Armor Gold stud for Crono, Valkyre, Prism Helm, Prism Dress, Gold stud for Marle).  While they aren't exactly like the game, would you be up for the idea of the weapons / magic becoming stronger or weaker?  (Guess it was a question)
6) If we're dimensional crossing... how many dimesnions and what should be the differences?  - I'm thinking a Reptite dimension, the 2 keystone timelines (Lavos and non Lavos) should be included at the very least.
7) I created a very shotty version of El Nido... should it even be put on the map?  It's small, and honestly, while we could use it, I don't think it'd do much at all story-wise.  Unless we're dealing with the Porre-elements threat... which could come in handy for the Fall...
8) Input ideas please.

Back to work for me.
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 27, 2005, 01:25:33 am
The slave does bad stuff. But that doesnt mean he is bad. He is a slave.
Alex's human form is a disguise. Lavos's shell form is a disguise. There true forms are underneath it...
I'm still sticking with my artificial masamune idea.

Quote
stream   Audio pronunciation of "Stream" ( P )  Pronunciation Key  (strm)
n.

   1.
         1. A flow of water in a channel or bed, as a brook, rivulet, or small river.
         2. A steady current in such a flow of water.
   2. A steady current of a fluid.
   3. A steady flow or succession: a stream of insults. See Synonyms at flow.
   4. A trend, course, or drift, as of opinion, thought, or history.
   5. A beam or ray of light.
   6. Chiefly British. A course of study to which students are tracked.


look at 4.

But cmon, how bout if Cronos soldiers were really past heroes?
Title: Plot Add-Ons
Post by: kickacecrono0091 on November 27, 2005, 10:22:45 pm
Thats not a bad idea.
Title: Plot Add-Ons
Post by: Solidstar on November 29, 2005, 01:53:03 pm
Quote
Alex's human form is a disguise. Lavos's shell form is a disguise. There true forms are underneath it...


I like this idea.  But I don't think that Alex should necessarily be a lavoid type thing.  Maybe a demi-human / mystic gone mad against the humans... keep your friends close but your enemies closer.  Great idea, I'm down for it.

I'm not sure I'm up for the artificial Masamune idea.  Unless when dimension skipping you pick one up... thinking it's real... and it's not.

I'm not sure about this, but we should check into the idea of the Einlanzer as well... although I don't think that Masa Mune and Doreen have seen each other in at least a few hundred years... or that's what I remember from Cross anyway.

The slave thing... I'm not sure how it'll all work in, but I'm sure we can figure it all out.

We should make a plot summary sometime soon - what we have so far that is - that way I can see about programming in a few things here and there.

Which reminds me... I finished what would have been something close to the cursed woods of CT.  While it doesn't match the cursed woods, or wherever it is Frog hangs out, it's still a nice type dungeon area, complete with a boss, sub-boss, cutscenes...

All I have to do now is figure how the next part fits in with the rest of the sidequest / main quest and create a second area to the dungeon...

Anyways, back to work I go.
Title: ...
Post by: kickacecrono0091 on November 29, 2005, 05:39:12 pm
Theres only two things keeping us from a basic plot summary. The slave, and the Masamune. I think we should do dimension travel, because the Epoch and Gate Key are gone, but the Stream of Time I guess we're now going to use, has yet to be discovered so it would be realistic and logical for it to be that way. So the Masmune idea I think would only work if it was multi-dimensions. Which brings us to the point of how many dimensions should there be? There has to be at least 2, obviously, but there could be more. And the slave. I'm still a little confused by him. So he's in your party working for you when Alex is in your party too, but when Alex leaves the slave leaves too? But I thought we were gonna have the slave be the other male character, to even up the genders. And we also need the music listing. On a better note, we got a guy doing the logo. You guys might know Cooper, who's doing it. He's around the forums.
Title: Plot Add-Ons
Post by: Burning Zeppelin on November 30, 2005, 02:38:55 am
By artificial masamune, i mean a fake one, but with same power.
Plus, Im not down with the whole mad thing. I want motive!
Title: Plot Add-Ons
Post by: Solidstar on November 30, 2005, 04:22:13 pm
The thing with the Masamune though, is that from whatever means, it was corrupted and Masa and Mune were "knocked out".  The person who touches the sword was therefore corrupted by an immense amount of evil energy.  
This is what happens in Chrono Cross.  What happened to it was never explained at all, we just know that it became an evil sword.  And once beating it in battle, Masa and Mune return to their senses and accompany Serge, merging with his swallow and becoming the MasterMune.  
So, there's not necessarily a reason behind the madness other than the sword corrupts anyone who touches / posses it.  

Spoliers***
IN Chrono Cross, it corrupted Radius to the point where he kills Garai (sneak attack killing his best friend).  Also, Dario possesses the sword at one point driving him mad, in which Karsh must attack his best friend and defeat him before he is killed.  Dario regains a hint of sanity for a moment and says to kill him quick.  I'm not sure if this occred in one or both dimensions, however we do know that at the end of Trigger (PSX extended ending), the MasaMune along with some man / woman was responsible for the Fall of Guardia... or at the very least a Porre uprising which allowed them control, if only for a brief period of time.
***End spoilers

So yeah, I hate to have it be the whole mad thing also, but, I'm just trying to stick to storyline.  As for the fake MasaMune, I'm down for that.  I don't know if it should have the same power necessarily, but it could come in very handy plot-wise...
Imagine finding the fake Masamune, thinking it to be the real one, equiping it to character whomever, him / her fighting against Alex with the real one and the sword shattering... and the real Masamune killing / defeating the character with the fake.  It's a possibility to explore in at least one dimension...
Anyways, stuff should be ready for a "demo" Friday, I think I can have it done (God willing) Thursday night and let you 2 try it out and make sure it's well enough for a more public release... if you find anything wrong or want extra dialogue or something, let me know.  Also gotta find a way to upload it somewhere... let me know if you know anywhere to out it.

And now, back to work.

Edit: I can really use a name for the slave... any ideas?

Edit 2: I updated the game section and put down a few screens...  :shock:
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 01, 2005, 05:53:07 pm
Well why can't we just have with the actually Masamune, not a fake one? He could get the real one, and then when he decides to go evil, the masamune goes evil on him, and then he loses it where its picked up by Radius. How about it? It would clear a lot of confusion, it would be easier, and it makes sense. And the slaves name. I was thinking Uri. First decent name that came to mind. Or else, if you can't think of anything, just name him Guy or Slave.

Also, we got a new logo(almost)! We're so professional now.lol Thanks to Cooper for doing it. Here it is
http://mitglied.lycos.de/lightningstrike/pics/Chrono/ChronoStream-Logo.jpg

Thoughts? Opinions?
Title: Plot Add-Ons
Post by: Solidstar on December 01, 2005, 05:54:23 pm
Sounds well enough to me.  Uri it is and real masamune it is.  I'm REALLY liking the cover art intro screen thinger.  It looks great.
Title: What
Post by: kickacecrono0091 on December 01, 2005, 05:54:48 pm
What about the logo?
Title: Plot Add-Ons
Post by: Solidstar on December 01, 2005, 05:56:45 pm
Both the Masamune idea and the logo work well for me.

Edit: The logo especially attracts my interest.  I think it's really great.  The only thing I think it should have is some kind of oceany (if that's even a word) or streamish background.  OTher than that it looks fantastic.
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 01, 2005, 09:03:25 pm
The background is sorta a overhead view of an ocean or something. And Cooper said he's not 100% done with it so it might be changed.
Title: Plot Add-Ons
Post by: Cooper on December 02, 2005, 11:45:38 am
Hi there,

here is a update of the logo and a larger one. ^^
It's still not 100% done.
What do you think ?

Chrono Stream Logo (Large) (http://mitglied.lycos.de/lightningstrike/pics/Chrono/ChronoStream-Logo-Large.jpg)

Chrono Stream Logo 2 (small) (http://mitglied.lycos.de/lightningstrike/pics/Chrono/ChronoStream-Logo_2.jpg)
Title: Plot Add-Ons
Post by: nightmare975 on December 02, 2005, 03:46:16 pm
Large and smalls are mixed up
Title: Plot Add-Ons
Post by: Solidstar on December 02, 2005, 04:37:43 pm
They look very good.  I must say Cooper, damn good job so far.
Title: ...
Post by: kickacecrono0091 on December 02, 2005, 05:46:01 pm
Very, very nice.
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 02, 2005, 11:19:13 pm
Sweet logo!
The fake masamune doesn't necessarily mean its just a fake copy. It means its not the real, earthly masasmune. It was created another species. That could add more history to the masamune.
Oh and sorry, I never played CC  :oops:
As for Uri, its good, but reminds me to much of Yuri. No, I dont mean the character  :lol:
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 03, 2005, 12:01:36 am
Wait who's Yuri?
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 03, 2005, 03:21:07 am
Some chick in Street Fighter or King of Fighters
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 03, 2005, 01:57:52 pm
O well there two totally different games so people might not see the connection.
Title: Plot Add-Ons
Post by: Solidstar on December 03, 2005, 10:53:40 pm
I know I didn't see the connection.  You wanna keep it or change it?
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 03, 2005, 11:09:09 pm
If we think of a better name we can change it. Keep it for now though.
Title: Plot Add-Ons
Post by: Solidstar on December 03, 2005, 11:16:57 pm
Done.

So here's my big question...

How do we want the opening of CS to go?  I would genuinely like some place to start at.  Like in CT we start by going to a fair and such.  For CS, should we start like Crimson Echoes or CT, or CC, or who knows.

While I've got a bunch of the first quest (I think this should be the first) finished, I'm just thinking, what sets us off over there.  Ya know?

Let me know if you have any ideas.
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 04, 2005, 10:29:45 am
maybe you start off my going to the castle to see Marle parents.
Title: Plot Add-Ons
Post by: Cooper on December 04, 2005, 12:46:19 pm
New version. ^^

Chrono Stream Logo 3 (small) (http://mitglied.lycos.de/lightningstrike/pics/Chrono/ChronoStream-Logo_3.jpg)
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 04, 2005, 03:05:19 pm
i gotta say thats probably my favorite so far
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 04, 2005, 09:55:04 pm
I told you how it starts, with the guy going to the cave...
Title: Plot Add-Ons
Post by: Solidstar on December 04, 2005, 10:57:36 pm
actually... that can work VERY well... I just thought of something.  More to update on this later...
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 05, 2005, 05:42:24 pm
Well I was just sayin that Alex's part does start at the cave, but Crono could start out going to the castle.
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 06, 2005, 05:24:33 am
OK, fair enough. Sounds good!
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 07, 2005, 06:25:53 am
My friend PMed me saying Uri sounds a bit to Slavic, so he reckons if Therris, Derris or Barris are any better.
Title: Plot Add-Ons
Post by: Solidstar on December 07, 2005, 11:54:29 am
They all rhyme!  Just let me know on the final decision.  Seeing as I have tomorrow 100% completely off, I'm going to continue progree on the initials of the game... So far so good to be honest.  I created what I could of a sprite for Alexander, and while it looks like crap... at least it's there.  Yeah...
Also worked out a few bugs that I had.  So all in all, it's going well.
Question though, is there anyplace I can upload this demo to when it's ready to be seen / played?  And question 2, do you want to play it through before we release it to make comments and such?  Let me know.
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 07, 2005, 05:38:12 pm
i like barris and theriss
Title: Plot Add-Ons
Post by: Tonjevic on December 08, 2005, 03:48:21 am
Why, BZ, did you have to say a friend PMed you? Now I practically have to post!
Whoops!
Oh, well. Therris sounds best to me.

P.S. I didnt want to post because I comparatively new and didnt want to just butt in and sound like a tit.
I guess I already did that. :)
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 08, 2005, 04:11:21 am
:lol:  Now you have been caught, and can never escape!
Title: Plot Add-Ons
Post by: Solidstar on December 08, 2005, 11:40:45 am
Haha, yeah.  You should post more in here.  Any ideas are welcomed.  I'm going to work on the game now.  Here's what's going to happen at the start... you choose between either Crono or Alex to start.  Each will have their own path to the cave...  Yeah, or that's what I'm going to do anyway.  Heh.  Good idea / bad idea?  Let me know.  Leave it ppls.
Title: Plot Add-Ons
Post by: Cooper on December 08, 2005, 02:35:16 pm
And again new version.

Chrono Stream Logo 4 (small) (http://mitglied.lycos.de/lightningstrike/pics/Chrono/ChronoStream-Logo_4.jpg)
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 08, 2005, 05:42:43 pm
Man, the logos just keep getting better and better! I like how the blue water background is brighter and more vibrant now. Also, I like the idea of choosing who to start with. It adds some replay value.
Title: Plot Add-Ons
Post by: Solidstar on December 08, 2005, 06:27:30 pm
Again, Cooper, that looks amazing.  You have a lot of talent.
Kickace - started working with the choosing who to start with thing.  I think I've also may have figured out how to do a new game + mode in this when we're ready to implement it (sweet!).

I started working with both ideas.  Alex's story starts out by going to the cave.  Haven't named it yet, as you'll be able to see by the screens I updated in the game section thing.  It's coming along very nicely.  Crono's story, I just started the intro to that, and it'll be at Guardia Castle.  There's uncertainty in the ranks as Porre is growing ever more powerful.  Guardia is going to send Crono (and Marle wants in too) on a mission to the South to acquire knowledge and the like.  Or I may change that, I'm unsure.

The beginning is coming along VERY well I must say.  I truly hope that when we're ready to release a demo that everyone will enjoy it.

That reminds me, anyone know where I may be able to upload this when it's ready?  Let me know.  And now to update screens and get back to work.  Hope you all enjoy.
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 09, 2005, 03:35:35 am
Wait...Crono isn't going to the cave...
The caves name should be Hijra or Hiraj.
Title: hmm...
Post by: kickacecrono0091 on December 09, 2005, 09:22:35 am
I like Hijra.
Title: Plot Add-Ons
Post by: Tonjevic on December 09, 2005, 09:40:46 am
There is the possibility of a sidequest, or at least manipulation of the players' emotions here.
You could have Marle be taken away and have to be rescued by Chrono(sidequest/plot devic/integrated into main story stream) or just kill her (manipulation of players' emotions.) You'd have to make her idiosyncratic and vibrant, full of energy or at least lovable, so that the character became attached to her and make it a painful event when she is killed/captured.
If you did this though, you would have to develop the characters more than just assuming they are already known. Possibly you'd have to develop the other characters as well to balance the game's story and feel.

I know it may be a bit of a frivolous idea, but i think it has at least SOME merit. If more sidequests were to be made, though, you'd need more people working on the main game in RPGmakerXP or whatever it is.
Title: Plot Add-Ons
Post by: Solidstar on December 09, 2005, 11:41:49 am
RPG 2K3 actually.
I kind of like Hiraj.  Or Mirage even could work.  
In any case, Crono doesn't go to the cave - to start at least, but Alex does.  I'm thinking of having Crono and Marle start a quest in the forest, after gathering information in Porre, which actually leads to the cave. They find Alex there and take him to a hospital type deal to get him healed.  From there, I'm not sure.  Or that's what I programmed up to last night.

Edit: Check the section on join the stream team as I've just updated quite a bit on there.
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 10, 2005, 05:56:33 am
Am I missing something, because the cave has nothing to do with the majore story, its only where...the main guy...has his squad killed, him almost killed, and where they find a genetically altered creature of some sort.
Hijra (http://en.wikipedia.org/wiki/Hijra_%28Islam%29)
Maybe I'm too late, but could we have a kinda recap of the events of Chrono Trigger at the start of the game, with you battling Lavos, but for some reason its only Crono, as in kinda a dream of how Crono felt so alone and scared when he fought Lavos? This only in Cronos version, OK? And in Alex's...in a training match with his friend, where everyone is cheerful, so you feel sad when they inevitably die?
Title: Plot Add-Ons
Post by: Solidstar on December 10, 2005, 04:44:25 pm
We could do flashbacks as Alex regains his memories... taht could add depth to his character.  Maybe we could even give the player choices as to how good or evil Alex really is.  I could store that variable of good and evil and depending on what it is will determine one of the many many many endings... yeah!
I'm not so sure Crono felt alone while fighting Lavos.  Scared probably, but he did have people with him (unless you're New Game +'ing).  I dunno.  I suppose we could do something like in FF6 where Shadow has dream sequences.  We could have Crono have them randomly.
This could also totally tie in to the idea of Chrono Stream.  As we're writing history (and in some cases - with Alex - rewriting events), we're also in a stream of consciousness and memories... it could work?
Don't know, let's just see how this works out and we can change it if need be.
Crono's intro is finished (for now).  I'll update pics later (I have to work now).
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 11, 2005, 01:42:10 am
BUT WHY IS CRONO GOING TO THE CAVE!
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 11, 2005, 12:20:28 pm
He goes there to get clues or evidence on Porre. So I think anyway.
Title: Plot Add-Ons
Post by: Solidstar on December 11, 2005, 12:42:41 pm
Exactly.  The king sends Crono to the South (Porre) to acquire information on why there seems to be less and less communication between the 2.  There, he learns of a special mission (via a soldier in the hospital) that has been going on for quite a time.  What that is he doesn't know, but Marle suggests going to find "this Alex" and spy on him essentially.
Last the soldier heard, Alex and troops entered the Forbidden Forest about 3 months ago, but they have yet to hear from him.  This is when the Forbidden Forest becomes (unlocked) and you get to go on that quest.
And EVENTUALLY, Crono comes to the area with the cave (The Cave of the Hijira) or whatever you want to call it.  
They enter and find your deranged monster inside.  I'm thinking only magic attacks will hurt the thing and physical attacks do VERY minor damage.  Which would explain why the soldiers got their butts handed to them.
After battle and upon viewing the mangled soldiers, he finds Alex, barely alive outside.  Either that or the slave comes and takes him away while revealing a bit of this mission.  Which reminds me, should Crono or Therris should save Alex?  Let me know.  
In any case, that's what I have up to now.  I have yet to work much more on Alex's quest, as it happens after Crono's is "completed" (in other words what I have so far).  So, I'm unsure on how you want to proceed after he wakes up in the hospital.  Let me know because right now, I gotta get ready and get to work and such.  I'll read and update more later on.
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 11, 2005, 05:12:25 pm
They could both sort of help. Therris is looking for Alex, and finds Crono, so he joins your party and you look together. Also, about the magic only thing, would they have magic this early in the game? And if your carry over from Trigger with their spells, then they still might not have a decent supply of MP.
Title: Plot Add-Ons
Post by: Solidstar on December 12, 2005, 12:01:38 am
They would.  I have them learning basic level 1 magic at level 5.  By going through and fighting only the mandatory battles, you can get to I think level 7 by then.  I'm also thinking I can edit the monsters stats so it won't necessarily take too too much to kill, but if you use only physical attacks.. it'll take forever.  Yeah.  I like it.  Hehe.

Now for the monster.  I'm thinking it can look like (or be with color modification) a Heckran or something along those lines.  Either that or we can have some fun with the monsters never put in the original game (like some of the ones from the prerelease) and just come up with our own stats and the like.

As it stands now... this game is going to be HUGE.  A very in depth story, along with a very developed cast of characters.  I think I'll post the script for this later, as I've remarked in the game stuff thread.

I'm just getting very excited with the coming of Christmas and the ability to release a small demo of this game by then.  It's going to rock.  So far it's looking VERY promising for (or by) the 20th being ready to be shown to all of you and then maybe a day or two later (for any bugs you catch or story changes) for the rest of everyone here.

Which reminds me, aside from sending this to Azarath's email (if it does in fact have the capability to hold the game) how do you want me to 1) send this out to all of you, and 2) be able to let others download it.  I know I've asked this before, so if anyone knows... it'd be greatly appreciated.

Anyways, going to do a little more programming and then probably a script update by tomorrow night.  Leave it (b/c all suggestions are welcomed and looked at VERY frequently).
Title: Plot Add-Ons
Post by: CyberSarkany on December 12, 2005, 09:08:36 am
Use something like filefront.com for public stuff like this(at least I do).
Title: Plot Add-Ons
Post by: Cooper on December 12, 2005, 04:35:13 pm
So, it's final i think. ^^
What do you think ?


Chrono Stream Logo Final (small) (http://mitglied.lycos.de/lightningstrike/pics/Chrono/ChronoStream-Logo_5.jpg)

Chrono Stream Logo Final (Large) (http://mitglied.lycos.de/lightningstrike/pics/Chrono/ChronoStream-Logo-Large_2.jpg)
Title: like i said
Post by: kickacecrono0091 on December 12, 2005, 05:48:20 pm
Like I said, better and better. The logos rock Cooper. Also, thanks for doing the RPGMaker coding, Solidstar.
Title: Plot Add-Ons
Post by: Solidstar on December 13, 2005, 05:12:44 pm
Cooper... what can I say taht I already haven't said.  Quality work.  It looks fantastic.
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 16, 2005, 07:02:32 am
I think my work is done here.
Now, my planet needs me [alien sounds]
Title: Plot Add-Ons
Post by: Solidstar on December 16, 2005, 01:08:04 pm
Done?  Far from it.
Title: Plot Add-Ons
Post by: Tonjevic on December 16, 2005, 09:09:46 pm
He doesnt have access to his computer anymore, for some reason, I think.
He cant actually continue regularly contributing.
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 16, 2005, 11:42:09 pm
wait Burning Zeppelin is leaving?
Title: Plot Add-Ons
Post by: Tonjevic on December 17, 2005, 02:14:57 am
I dont think permanently. But access to his computer has gotten harder. He is now forced to use the PCs at school.
Title: Plot Add-Ons
Post by: Solidstar on December 17, 2005, 10:49:32 am
Well that sucks a bunch.
Title: Plot Add-Ons
Post by: kickacecrono0091 on December 17, 2005, 09:19:12 pm
Well son't get down we can still do this.
Title: Plot Add-Ons
Post by: Burning Zeppelin on December 18, 2005, 01:25:04 am
Don't worry. I can still use my sisters laptop when she's not home  :?