Chrono Compendium
Enhasa Halls - Chrono Series Analysis => Characters, Plot, and Themes => Topic started by: Lordchander on September 04, 2005, 01:40:15 am
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OK, I'm still not quite sure if I properly know this:
Because of Chronopolis and Dinopolis coming in in 7600 BC, what effects would have that had on time? Yes I know El Nido was the biggest difference which ended up casuing the events of CC blah blah blah! Now, my proper question to everyone is this:
Becuase of all this, wouldn't stuff like Crono's help in 600 AD and all that be screwed up at all by all the happenings? What else could have changed. Or in fact, did anything NOT change until 900 AD when Porre started colinizing El Nido (which in turn most likely led to the Fall of Guardia)?
Your thoughts would be highly appreciated!
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I don't think it would have affected his 600 A.D. escapades because Chronopolis and Dinopolis were located in El Nido, right? And so that would be out of reach by the mainland for at least a little while longer.
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Woops, it looks like I didnt explain something thoroughly enough.
I'm not just talking about Chronopolis and Diniopolis themselves. I'm more or less talking about the overall effects that these two (because of the Time Crash) created. I mean, even though they were warped to the middle of the ocean in 7600. Who is to say that the ancestors of say the Knight Captain in 600 AD didnt see a bright light (the two research centers being warped in) in the sky, then sailed over to see what it was then got killed by robots or wild animals in El Nido? Anything is possible.
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Woops, it looks like I didnt explain something thoroughly enough.
I'm not just talking about Chronopolis and Diniopolis themselves. I'm more or less talking about the overall effects that these two (because of the Time Crash) created. I mean, even though they were warped to the middle of the ocean in 7600. Who is to say that the ancestors of say the Knight Captain in 600 AD didnt see a bright light (the two research centers being warped in) in the sky, then sailed over to see what it was then got killed by robots or wild animals in El Nido? Anything is possible.
Hmm, you have a point. Though when I imagine the complexes being "warped in", I just imagine that they just simply appear (I.e no warping sequence/flashy lights). It's not there, and then it is (well, that's how I figure it).
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Though when I imagine the complexes being "warped in", I just imagine that they just simply appear (I.e no warping sequence/flashy lights). It's not there, and then it is (well, that's how I figure it).
Yes, I can see what you mean. I suppose, that only comes down to personal opinion, as I believe it actually comes through like a giant Dimensional Vortex (something like the one in Magus' Castle). Now something that large would probably cause a bright light.
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Technically, there's no way that it wouldn't have an effect on time. Even a year later there'd be SOME difference that it'd cause, and the same can even be said for a minute later. However, talking to a villager in 600AD would have an impact on 1000AD, but actually changing the world each time you do something in the past is impossible for a SNES game. That example isn't exactly similar, becuase, for all we know, even in the simplified laws of time-change (where talking to people and doing things in the past has little or no effect in the present/future), something could've happened to the mainland... Hell, there might even be a whole nother Chrono Trigger, where Crono and co. do similar actions as in Chrono Trigger, but with Porre militarized, and w/e differences the time crashed caused.
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Which is exactly why so many games could be actually spawned from CT.
But my example is differnt in the fact that the Knight Capatain has quite a large part in 600, so a difference would be noticed.
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Since the whole Dinopolis/Chronopolis/El Nido package was waaaaaay off into the ocean, I don't think anyone would notice jack diddly. The only effect caused that's noticable is the Dark Moon, and all that's gonna change is a few myth and astrology tidbits.
BTW, shouldn't this be in the Time and Space section?
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Damn, thnx heaps Aura!! I get it hooked in my mind that the Characters Plots and Themes area is like the entire thing if u know what I mean.
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The Dark Moon isn't visible from Zenan Mainland. Serge didn't see it when he went to Lucca's orphanage.
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It may have been on another side...
Oo wait, The Dark Moon did not exist until Serge entered Chronopolis. And that fire happens like in......... Wait wtf. Kid is like 6 then, and if the fire is in 1016AD, then she'd be like 10 at 1020.... WTF....
Anyway, The Dark Moon only appeared in 1007AD when the Dragons had the power to release Harle whilst Chronopolis malfunctioned from the magnetic storm.
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Dino/Chronopolis should have affected the main timeline drmatically. Sure, maybe no one saw the thing, and no one went out to explore it. But wouldn't it work the other way around? Chronopolis had fighter jets, and you would think Chronopolis would have at least searched outside of El Nido somewhere in the 8,000 year time period they had before 1,000 A.D.
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Well, it didn't affect it for one reason.
FATE explicitly kept mainland contact severed. This is what the Records of FATE were originally for; they prevented any members of the paradise from venturing out. As the game states, contact with the mainland only came about in 920 A.D. when Porrean settlers came in (the Viper clan) and established the Acacia Dragoons.
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and why would FATE need fighter jets? It's omniscient with it's supertechnological psuedo-clairovoyance.
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Why does FATE let the Porreans enter and leave when they like? Maybe it's because Porre is the central regime later that allows FATE to be built?
Also, why is FATE scared that it wont be built. Shouldn't it have TTI.
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and why would FATE need fighter jets? It's omniscient with it's supertechnological psuedo-clairovoyance.
The battle with Dinopolis... there's a picture of it towards the end of the game when you're talking with good ol' B-Saur.
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and why would FATE need fighter jets? It's omniscient with it's supertechnological psuedo-clairovoyance.
The battle with Dinopolis... there's a picture of it towards the end of the game when you're talking with good ol' B-Saur.
Didn't they were all destroyed or dismantled after the war though? I believe there are none left in Chronopolis when Serge visits the place (especially since he had to use the motor of Starsky's spaceship).
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Starsky was a popular character in Starsky and Hutch back in the 70s.
Starky is a tiny alien in Cross. >_>;
And yeah, I think that Chronopolis probably dismantled them and used the metal and parts for robots or something.
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Even if FATE tried its best to resist any change, I doubt that it would be possible for everything to be exactly the same. Maybe some fish was swimming in El Nido waters, noticed a strange landform that wasn't there the day before, so it decided to swim towards Zenan instead, so some fisherman got one more fish for dinner one night. With an extra fish the fisherman decides that he has enough fish that he can take the day off the next day, and builds a hut during the day. Then a storm comes later that year and one person that normally didn't get shelter survived in the fisherman's hut. Now, one person's life/death can obviously make huge differences (as apparent in CC).
It's possible that FATE could predict what fish originally came to El Nido and didn't swim to Zenan so that it could capture them and what fish originally came to El Nido and back to Zenan so that it could let them go free, but even then it would be highly unlikely that it could actually control the entire ocean surrounding El Nido to make it act as if there weren't an island, or that capturing fish that didn't go to Zenan originally wouldn't have an effect on other fish and consequently have a much larger effect.
If the game said anything about Dino/Chronopolis' existance not effecting the Chrono world until 900 or w/e, then I'd make the assumption that FATE could control the weather surrounding it and control the fish to make them swim as they normally would, but the game makes no such claim as far as I know. It's similar to the Belthasar thing; if the game never said that Belthasar planed out CC, no one would believe the faint possibilities that he did so.
Moreover, even if there weren't a different up until Porre colonized, Porre's military power would have an impact on Crono and co. If Crono and co. act differently, then they'll affect the past differently, so even after 65,000,000BC there'd be some difference.
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FATE doesn't control the weather... FATE doesn't control anyone, but tries to influence the way people live.
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That depends on how you look at it though. Some could say the Records of FATE actually changed the way a person does something to stop them doing something that would horridly change the future. Or you could say that the Records are nothing more than to guide the people (like in a subtle way, nothing to extravagant).
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[Ghost]
We control human emotions
by using neurotransmitters.
That means, by manipulating
the nerve transmitters inside
their brains, it's possible to
control the feelings and even
the personalities of humans.
FATE uses the Records of Fate
to connect directly to the
brains of the humans with
whom they come into contact.
FATE not only imprints what
actions the humans should
take into their brains, but
also rewrites their
personalities and feelings.
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Two things:
1) Never played CC
2) I wasnt saying that FATE didnt control humans, I was just saying that that really came down to how a person would look at it. I changed my mind though after reading that quote! :lol: Ah, the technology of Chronopolis...
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and why would FATE need fighter jets? It's omniscient with it's supertechnological psuedo-clairovoyance.
The battle with Dinopolis... there's a picture of it towards the end of the game when you're talking with good ol' B-Saur.
Didn't they were all destroyed or dismantled after the war though? I believe there are none left in Chronopolis when Serge visits the place (especially since he had to use the motor of Starsky's spaceship).
No, there are still some ships left in Chronopolis. Most of them being minature ones that you can fight. Or maybe they are the real ones that faught Dinopolis. I think Dinopolis' ships were Dractyls.
(http://img393.imageshack.us/img393/4921/picture1390rp.jpg)
(http://img383.imageshack.us/img383/8438/picture1407bw.jpg)
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@ Chrono'99
I'm pretty sure that even though FATE can tell them what they should do, it's still subconsious. Like the poet in Arni said that she wanted to go to Zenan but then all of a sudden felt the urge not to.
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FATE had the power to create landmasses, so she probably had the ability to control weather to some degree even if only by creating landmasses in a such a way that it neutralized the affect that El Nido had on the weather. Either way, I don't actually believed that she did.
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In fact, I doubt FATE herself created El-Nido. The workers in the Chronopolis used their tech to create a bunch of islands where they could live in peace with the Dragonian survivors and seal down the Dragon Gods easily. They then leaved and lived in El-Nido, allowing FATE to manipulate their memories and actions for the good of all.
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Really? Well, still, FATE could probably access the same technology that the workers used. It seems strange, though, the FATE would allow the workers to just create a giant landform... I guess doing so would let them get out of FATE's way, so it could've let them do it..
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In fact, I doubt FATE herself created El-Nido. The workers in the Chronopolis used their tech to create a bunch of islands where they could live in peace with the Dragonian survivors and seal down the Dragon Gods easily. They then leaved and lived in El-Nido, allowing FATE to manipulate their memories and actions for the good of all.
I dont think they allowed FATE to get into their minds. Its more of the fact that FATE did it without the humans knowing. So if the humans ever found out they were being used...wow... :twisted:
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Not so much being used, but more like being opressed secretly in a bordering-on-communist shadow government.