Chrono Compendium
Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: Dark_Ansem on November 30, 2020, 03:32:31 pm
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Title. Could you please ELI5 why the steam game is off limits for gameplay mods?
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AFAIK there's no restriction against it here, but there hasn't been much research done toward it. A lot of the data is similar to the SNES version, and identical to the DS version, so it should be possible to expand on it.
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Would Temporal Flux, together with plugins, even work there?
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Temporal Flux and its plugins only support the SNES version, but I'm looking into options to port between the SNES and PSX/DS/PC versions.
Overworld maps are identical in format, and I've imported a modified SNES map into the DS version successfully. Enemy AI is very similiar, while location events have a few more changes.
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Character png appear also quite similar, I have a magus mod installed.
Music and Sfx are, obviously, not similar and handled differently, In an easier way id argue.