(https://i.postimg.cc/tpxq0CGw/cv-logo-c0.png)
Information and Updates can be found via this thread. (https://www.chronocompendium.com/Forums/index.php?topic=13489.0)
I have been working on a project as of late, Chrono Vendian. It is a pseudo 3D remake of Chrono Trigger, telling a new story in an alternate timeline before fall of the Kingdom of Zeal (https://www.chronocompendium.com/Term/Zeal.html). Focused on the Vendian geographical period and emerging temporal oddities; introducing the ATB 3.0 and the Tech Grid, a new character development system; along with the music featuring countless orchestrated scores courtesy of Malcolm Robinson Music.
The project uses a heavily modified Final Fantasy XII as its core engine.
I know the lot may wonder why the project wasn't just made from scratch in Unreal Engine or Unity, etc. and while it initially was to be, it was better to be safe than sorry—going an indirect route to avoid potential C&D from SQEX, as we all know their track history with shutting down fan remake projects, particularly with Chrono. Also cheaper without needing to hire extra members to program functionalities and mechanics that are already there. FFXII was chosen mainly of its (gameplay) similarities to Chrono Trigger, such as:
- Interchangeable party members (active/reserve).
- Max of three party allies.
- Party allies that follow the leader.
- Exp and tp earned to party allies on the reserve.
- Removal of random-battle transitions for battles.
- The ability to manipulate abilities to pseudo CT's tech/abilities.
- AoE (Area of Effect) range
- Weapon types such as: Katanas, Bowguns, Bows, Guns, Unarmed, Greatswords and the ability to create new weapons such as Scythes.
To add, much is possible with the game:
- Actions
- Scripts
- LUA support
- Logic
- 3D models
- Maps
- Voiceovers
- Music
- Sound effects
- Sfxs
- Textures
- shaders
- Custom Font
- gameplay mechanics etc. the list goes on.
It really lifts the workload of the latter from otherwise creating such functionalities from scratch.
The game can modded to the point of starting and feeling as a new game inside of another preset game engine, which is exactly what Chrono Vendian does. Most of these unlocked features and capabilities are courtesy of the Zodiac Engine 3.0, which aims to remove a bunch of limitations the game engine had on character models, animations and environments.
In Chrono Vendian, there are two gameplay modes:
Anyone who knows FFXII knows its character development system situates on the License Board and Job system, where characters must pick a board and use that to achieve the use of equipment, armor and abilities. In Chrono Vendian, this is no longer the case.
See here (https://www.chronocompendium.com/Forums/index.php?topic=13489.msg233111#msg233111) for Tech Grid system.
The project is ~77% complete and can be found here (https://www.thezodiactrilogy.com/chrono-vendian) when completed.
Check here (https://www.chronocompendium.com/Forums/index.php?topic=13489.0) for updates.