Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Submissions => Topic started by: Doc_Cigarette on May 14, 2020, 03:31:03 pm

Title: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 14, 2020, 03:31:03 pm
I am working on a 3rd installment of my FPS chrono trigger fan series.  This will be a battle between Agent 86, Agent 86, Ayla and a new character I have named Lori, if you have a better name or input I welcome it.  An important part of the story is the statues that appeared throughout the first two games.  These statues never had a character sprite that could walk around and attack the player.  So I am making this and more. I would like to ask the community if they would like to help in this regard.  I have a base model that i will use and i'm using the 64 by 32 pixel grid with 3 tone colors on the sprite 3 color tones per color used.  This has proven to be a challenge as statues are stone. so if you have a submission that is better I would really love to include that.  I need the statue Enemies to be muscular and have the red/purple glowie sort of cracks.  I would like to have a male and female version.  The female ones will likely be modeled a little after ayla and use an all 4's style run animation.  Also I think something is wrong with my version of Crimson Cold war as a default wall texture or an unknown texture can be found near the end of one of the levels. I'll post a screenshot of that.  Also i'm pretty hammered when i work on this project because i don't want to remember the levels before i play them, so if you want to be a level designer i do welcome that.  If you have any wall panel edits you would like to do that is also welcome.  Below is the resource i'm using for the statue sprite.  This game will not be about separate timelines.  It will take place in the cataclysm caused by the events of the first two games in a reality that agent 86 doesn't belong in.  so roughly 15 weapons will be needed as there will be 3 characters that you will play as in this next game.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Boo the Gentleman Caller on May 14, 2020, 08:58:09 pm
Sounds great. Can't wait!
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Sheiken on May 15, 2020, 05:27:39 am
Looking forward to playing it when your done!
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 15, 2020, 09:42:19 am
So i stay up all night doing this walking animation  than i put it in the wrong order because tired me is a terrible person to awake me. Using all my stuff and not asking about snacks... just eating them. Anyway this is last nights progress.  I should be online most of the day.  That is much closer to what i was thinking of.  These statues lift.  I'm going to post progress as I go this time around. 
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 16, 2020, 04:31:42 pm
So the 4 walking animations.  2 attacks and 5 death frames are done. on this one sprite.  I didn't include the tail or the wings because stylistically i got a lot of grey there and having more grey stuff in back could hurt the design.  If Anyone has a way to make this a little better I welcome that, but still this is the first whole sprite i've done.  I've got some panels I cut out too.  Also regarding that Crimson cold war glitch.  I'm going to get a screen shot of that in a bit.  I must expedition through the game once more.  Agent 86 wasn't high level in the first game and he doesn't turn very fast.  I'm going to pull out a metranome after that and attempt to clocktrack some simple guitar stuff. That is not a hopeful project but the song about making clock tracks was pretty clear on how to do it.  I have no idea how to make a midi file without a yamaha keyboard and a special cable.  I'm not musically inclined but i will make the attempt nonetheless. 
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 16, 2020, 05:39:12 pm
This is the mystery tile that has no earthy buisness being there.  It shouldn't be there and I don't know why it is there.  If you have this mystery tile as well let me know.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Boo the Gentleman Caller on May 17, 2020, 10:30:42 pm
Quote
This is the mystery tile that has no earthy buisness being there.  It shouldn't be there and I don't know why it is there.  If you have this mystery tile as well let me know.

Clearly Zeal has plenty of secrets... Blame it on Balthasar!
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: TheMage on May 18, 2020, 11:06:45 am
Mystery door!!!! :shock:
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 19, 2020, 09:36:06 pm
I have an intro song. I gotta get a pack of smokes and thank a bassist. This MP3 is an original.  I want to make it the intro music. I will work harder on it as I will try to record more when time is permitted.  I already made a bunch of time machines but an unknown assailant keeps breaking in and murdering the occupants only to escape.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Boo the Gentleman Caller on May 20, 2020, 10:09:45 am
Haha, that's great. It definitely has that id Software, early Doom vibe. I like it!
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 21, 2020, 03:34:50 am
This is the portrait for Lori.  I flipped marles portrait and made blocks of where stuff was supposed to be. I zoomed it out and it looks ok. More to come as i work.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 21, 2020, 09:18:26 pm
I have been toiling.  I have come up with 2 wall tiles today. As I was looking at the Arris dome for the colours to match other colors and all that I saw this head.  I have attempted to reconstruct what it may have looked liked.  I couldn't find anything on it in basic searches.  I may use it as a plot point if it is merely a coincidence. Still... Mysteries... Anyway i'll show tiles when i have lots of them. for now there is only more questions.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 22, 2020, 12:47:36 pm
My update this morning.  I finished building some architecture  That I couldn't use because it was too big and beyond what i normally use.  So I decided to chop it as i wasn't willing to let it go. These 64 by 64 tiles are the result.   
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Boo the Gentleman Caller on May 22, 2020, 02:16:33 pm
Looking great! The progress is incredible! You work fast!
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 22, 2020, 02:51:04 pm
Thanks, between racing and inquisitor I've had my hands full.  It's like I got all day now but still not enough time to do everything.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on May 31, 2020, 05:11:52 am
Ah... the 4am zone.   It is time to share some things.  These are some tiles that are to be used for the floating islands.  Zeal in 1999 if it had made it there is fun to make. Don't you wonder what will be up there waiting awake me? probably the horrors or magic and science. Will this be a fun and beautiful location? Anyway i'm going to bed.  My science officer is attempting to create a make shift solar sail in an attempt to generate power. I got lots done but no spoiler textures for you today just some architecture.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on June 05, 2020, 07:53:38 pm
So far everything is working ok and i've been working on stone and stain glass stuff that will be in the temple of spoiler.  This temple will contain a lot of the history of zeal to that point and beyond.  Agent 86 who is now stuck, will be focused on using this knowledge to find his way home. I will tell some of his story through narration as he progresses through. Don't worry about shooting stuff as there will be lots of that, i'm not losing focus and you can still have a quick game of course.  What about lori? to answer that question i will say that Ayla is strongest.  I could, if i wanted to, communicate properly and write things down in an ordered and structured manner but i will just do that thing where I talk about something else for a bit. I'm sure you've seen the end screen of reptite rage.  Ayla is not happy, her home is destroyed and her friends fates are uncertain. The start is now the finish and the forces which conspired to prevent this cataclysm have failed to kill the one thing they were looking for all along, agent 86.  He is the cause. He was there already and his return shattered an evil empire. As always he is alone in a world he remembers a thousand versions of. Did you know I forgot to turn off the map function in reptite rage? yeah you can press F1 and see the map! isn't that something? couldn't you use that to get an early dream gun? it doesn't matter i'm sure there is one on timeline 5 or 6 anyway right at the beginning.  I didn't forget... I just didn't say anything.  Now that you know about the map i'm sure you'll be killed by slashers because you couldn't be bothered to look up from your hud. By now you are a solid agent and no longer have need for such devices. So now you are up to speed and know everything you need to about Lori. Did you find all the red stone? really only one guy has it. Ayla isn't just going for revenge either.  Ayla is strongest.  You will play these characters individually and they will have their own arcs.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on December 01, 2020, 02:46:19 am
I'm rescaling the enemies so i can make things look correct.  Before things looked to big, or they will after you see this.  So this is the new textures and the new rescaling.  It looks way better.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on December 01, 2020, 01:28:15 pm
This is a stain glass thing that never worked out.  I tried stain glass textures but it didn't work out for a couple of reasons. What you are seeing here is some auto generated stuff that isn't good enough quality to use i don't think.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on December 03, 2020, 02:33:15 am
Working on Ayla's weapons right now.  So far these are parts of a claw animation. Of course there is more than just scratching things and i'll get to that later.  I have more time to work on this.  More to come.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Boo the Gentleman Caller on December 03, 2020, 09:13:34 am
Looking good, doc!
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on December 04, 2020, 02:35:42 am
These are some of the status bars i'm thinking of using they look ok.  I'll try to work on them more.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on December 04, 2020, 08:44:49 pm
Thats aweful... I had to fix that.  Srry.  This is better.  Sometimes it doesn't occur to me that art is hrd.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on December 10, 2020, 12:30:59 pm
I fixed that picture again.  I completed 4 of ayla's weapons 2 of lori's weapons and i might as well redo agent 86's weapons.   I have enough stuff to do the thing.  I'm not going to rush anything. I tried this other thing where a Nu runs from out of the darkness and kills the player but than i decided that was terrifying so i didn't.  It's starting to look a lot nicer than it ever did before.  That is good.  I did a test of ayla's weapons and beat reptite rage with them and that was a ton of fun.  I might just release that too but it seems redundant. i do racing now... I need to break... break early... wait to gear down...
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on February 13, 2021, 03:08:41 am
some screen shot  updates to show you how it's going.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on February 14, 2021, 01:43:43 am
I've changed the intro music to something better and public domainy and you have never heard anything like it.  After every chapter the menu music will have a cool new song. I've picked something very near to me.  Just like chrono trigger it got me through the bad times. It's all good times now.  The help screen will contain the stats and current level of the character you are playing.  There is no actual level up system but things will change nearly every level. The character stats will be as close to chrono trigger as i can.  I'll look up how damage is calculated so that i can try to match stats properly even though it doesn't matter.  There will be voiced dialogue in the missions.  I have a lot of sprites now too I might dump the assets online. 
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Boo the Gentleman Caller on February 15, 2021, 10:32:24 am
Welcome back, Doc! Glad to see this is still progressing (now that I doubted that it would), but you know I love updates! :D

I'm impressed that you're moving to voiced dialogue!
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on February 17, 2021, 12:09:00 am
Thank you for your support.  No it's not dead.  Although everyone on the day of Lavos is having a hard time. It will be no spoiler that this game takes place in a world where they didn't kill Lavos.  Today I also finished an enemy animation  I'm trying not to reuse a bunch of the old game without making stuff like the computers a whole lot nicer and useful for showing what is happening in the world.  Since a lot of textures can be swapped per level I can use these screens for a few things.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on April 03, 2021, 06:52:13 pm
This is the title screen.  I wanted that star trek layout.  This cover is artistically correct to the story i'm telling.  I'm still working on it.  It is looking good and feeling good.  It's hard to start laying out the story but i'm sure all the characters will learn what they have to and get to where they need to go. Do you like the ship? it's the Galactea.  Or is Ayla the Galactea, not the ship the phenomenon. unfortunately only 3am me will know until release. I can't read 3AM me's notes so i have to remain in the dark.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on June 30, 2021, 03:06:05 am
So this is the big man.  He's big and he doesn't look too bad. I've completed a whole bunch of assets and stuff. Yes you shall enter lavos's interior.  It's going to look like something other than a cave.  I will keep at it.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Boo the Gentleman Caller on June 30, 2021, 01:19:06 pm
oh yeah booooi! that looks awesome! can't wait to fight that sucka and then enter his shell so i can CRUSH him.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on September 16, 2021, 03:18:40 pm
It's been since july i guess and really I've been slower because everything in life is so good i don't really have a reason to get messed up to the point where I can't remember anything.   This could affect the quality of the game.  I liked the imaginative assumption based story telling where things only make enough sense for people to try to make sense of it.  It's fun to pretend.  So i'm going to follow my messed up notes and change a bunch of stuff.  Originally i had planned on one or two levels per character you follow, but messed up me made a great note about how that might pull the player too far from the story and the characters they like to play.  So each time you switch characters that gives me a chance to change 100% of the assets.  I've been so obsessed about the two stages you fight lavos that it almost means making 20 of the same game i already did.  You would think i might grab any old tile but i'm starting to get proud a bit and i want things perfect or something.  I want to give the player tons of enemies to kill.  And i did... In previous games have areas that had few enemies or big mazes or tiny mazes that are hard to get out of.   I wanted to give the player a chance to think about where they might be in the lore of chrono trigger.  Since i have things i can use audio triggers for I don't have to do that.  I can make clear goals. The goal is always to make it to the end.  It's the context that's important.  So if you know a character you care about is in danger you might hurry to the end event of the level creating a sort of tension. So i'll show you some screens and explain some things you won't see.   Lucca and Magus do not exist here, of course they put up a hard fight but it appears they don't exist in world where time travel existed before lavos could be discovered to any degree of science.  No ocean palace needed to be built.  No sun stone needed to be recharged as all Zeal's problems could be solved through a multiverse they knew how to pull items out of. Zeal's total control of a series of timelines comes to an end when agent 86 shows up in 1999 on the day of lavos.   The short story i wrote was a prelude to some other stuff where agent 86 kills a bunch of agent 86's but rick and morty did that and now i'd rather something else.  Is the story cannon anyway? sure why not. What is cannon is the first thing the Gurus created, that being a temporal catch, a concept from the unofficial sequel and somewhat how the end of time works.  Agent 86 often comes from the catch or similar functioning portal sometimes seemingly set up on purpose.  I just learned a thing called sub pixel animation and i'm going to apply that to anything I can, like the stone statue enemies. I don't have to for anything i didn't make because those are already so friggen perfect.   Do i need help? probably but probably not.  I gotta make all these levels... It's like you saw the space ship already... so i gotta do that and a couple more pictures of this ship that totally isn't something i saw on my desk and traced. I don't want to reuse the corridor sprites even though they are in the black bird.  I need something new and than a bunch more.  For some clarity the three characters you play as want each other dead. The reasons will be clear to the player.  The dialogue can't be super heavy, well it can but it shouldn't be. The thing that is certain is that Ozzie will have his war one way or the other. You probably won't see toma there because the thing he wanted to do has been accomplished. I played reptite rage again just the other day, I still like it and it makes me want to finish this project. but it's like... gotta make a prison and i gotta make fish.  It seems to big and i don't want to rush. These pictures are of diagonal joined stuff i wanted to look good.  I want new trees too.  But... those old ones are still pretty good.  maybe a nuclear winter edit would be easier.
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Boo the Gentleman Caller on September 17, 2021, 01:13:30 am
Hey buddy,

Just take your time. These things take time and energy, and we're in no rush. Just glad to see you resuming work on it (and make an appearance). Hope you're well!
Title: Re: Chrono Trigger Galactea 3rd project.
Post by: Doc_Cigarette on December 21, 2021, 01:30:07 pm
The actual script is done.  I'm going to try to record later.  I'll use a wind sock and a bunch of other noise reduction techniques i learned while doing radio garbage. Almost all the scenery is done.  There are enemy edits i want to do first.  New enemies i don't want to show yet because this time they look pretty good.   The inside of lavos is now wet and goopy. The voice cast is pretty cut and dry.  We have an Ayla, a Lori, a gasper, a melchoir  and a really great ozzie. They guy who plays ozzie is also our vocal director.  Can you say flava flav free floor fries really fast? well that's part of the vocal warm up. I voiced agent 86 last time but it was one line.  So if you think you've got the voice of an agent let me know.  So what happens next?  Well the levels get put together instead of test levels. The  final screen of reptite rage is accurate to the story.  I'm also making additional blocks of story so i can use the help menu as a Story menu. Since every playable character has their own menu I can switch it between levels so that there is always some menu content as well as lots of level content. The only thing that remains unknown to the player is agent 86's mission.   it's pretty easy to guess. I have to draw a picture of galactea docked and partially submerged because it's a big boat too i guess.  Some things won't change.  Like the sound menu cats, those are 12 by 12 cats from an original 16 by 16 and it's really hard to chop anything like that and have it still look like what it is.   so i'm looking at something like 20 sprite pictures that are super easy to do basically a sticker book. At least six more enemies and maybe if i'm missing a wall or two a couple of those. With the enemies it's pretty easy too. than i just sort of put everything where it needs to go. I don't know when it's going to be done, however there is an end plan that should lead into a nice really easy to sprite out 100 level fourth game that is mostly just a shooter because that would be cool. How do the characters play you ask?  Well, Agent 86 is good and shooty with some tricks and reworked older weapons to look better and on scale. Ayla is a beast will face more enemies that are easier to kill usually and she's able to easily run through gunfire.  Lori has an array of weapons that favor chucking lots of bullets or single strike zeal magic.  I had this whole plan for lori learning mystic type magic like crimson rain but it didn't make sense because lori is not a nice person. One of the hardest parts deciding what they would say and how much of it they should or can say. so i keep those things short but i make sure there is some kind of conversation instead of people asking questions about questions.  That's it until i get a demo or something really cool to show you.  I'm not going to work, i'm doing this.