Chrono Compendium

Kajar Laboratories - Fan Works and Submissions => Chrono Trigger Modification => Topic started by: Mauron on December 18, 2019, 02:24:24 am

Title: How many active hackers do we have here?
Post by: Mauron on December 18, 2019, 02:24:24 am
I had an idea that I stole from a Mario RPG hacking community that is completely original and new.

In a small timeframe, each hacker submits a hack on a theme, for example, Chrono Christmas. Minimum hack length is a single frame (screenshot length), with no maximum.

The idea would be to get more people aware of what can be done with hacking, and hopefully get a few people to try out hacking that hadn't before.
Title: Re: How many active hackers do we have here?
Post by: trig on December 18, 2019, 12:21:28 pm
It'd be really cool to try! I don't know much but have lurked for a long time.
Title: Re: How many active hackers do we have here?
Post by: IHBP on December 18, 2019, 12:38:37 pm
Wait! You're into SMRPG hacking?
Title: Re: How many active hackers do we have here?
Post by: TheMage on December 18, 2019, 02:16:39 pm
Oooo, This sounds fun :D I'm in
Title: Re: How many active hackers do we have here?
Post by: Mauron on December 18, 2019, 03:13:41 pm
Wait! You're into SMRPG hacking?
Nope. I've just seen a few results of the contest submitted to RHDN lately, and decided to look into it a little.

So far this is the kind of response I was hoping to get, newbie hackers and experienced hackers showing interest.
Title: Re: How many active hackers do we have here?
Post by: Boo the Gentleman Caller on December 18, 2019, 04:45:00 pm
I am not a hacker but I love this idea! This sounds fun and should be further communicated. :D
Title: Re: How many active hackers do we have here?
Post by: Mauron on December 18, 2019, 06:42:04 pm
A non-hacker to help organize would be useful.
Title: Re: How many active hackers do we have here?
Post by: the_E_y_Es on December 22, 2019, 01:05:56 pm
The most I've done is change text in Crimson Echoes. I have an idea for a non-canon, alternate universe CT. Basically all the characters are enemies instead of allies. Might try and do a mock-up of that.
Title: Re: How many active hackers do we have here?
Post by: Boo the Gentleman Caller on December 24, 2019, 11:48:28 am
I do think this could be a really fun event, although obviously it will have to be done after Christmas. Maybe an early-2020 winter event (January-February)?
Title: Re: How many active hackers do we have here?
Post by: Lavos, a one-eyed tick on December 24, 2019, 11:53:13 am
I don't know how to hack, but this sounds like a really interesting and fun idea. For a theme, since March 11th is the 25th anniversary of Chrono Trigger's Japanese release, why not try making hacks to celebrate that?
Title: Re: How many active hackers do we have here?
Post by: Mauron on December 24, 2019, 12:38:08 pm
I could get behind that.

Some pointers:

- If you haven't done this before, start small. A simple finished entry is better than a complex incomplete one.
- Work with the assets you have. Assume that creating new graphics and inserting them will take too long, unless you've done this before.
- Feel free to ask on the forum if you have any questions about what you can and can't do.

Judging/scoring/whatevering should be done in a way where both experienced and beginner hackers have a chance at winning.
Title: Re: How many active hackers do we have here?
Post by: Boo the Gentleman Caller on December 26, 2019, 01:25:53 pm
I think it can be as simple as a single frame hack, right? I think I had seen that mentioned.
Title: Re: How many active hackers do we have here?
Post by: Mauron on December 26, 2019, 01:35:57 pm
Yeah, but we need to make sure the single frame hacks won't automatically lose to a full level hack just because the latter is a full level.
Title: Re: How many active hackers do we have here?
Post by: Schala Zeal on February 06, 2020, 06:25:51 am
I've dabbled with hacking a bit. And then there's deliberate corruption of games for amusing results, which isn't entirely random nowadays, but it's not for the epileptic. One such rom corruption is "Yoko Ono Trigger": https://www.youtube.com/watch?v=RxDuYA8nI4E
Title: Re: How many active hackers do we have here?
Post by: Boo the Gentleman Caller on February 06, 2020, 08:43:25 pm
I am super glad you put a seizure warning on that, haha...
Title: Re: How many active hackers do we have here?
Post by: Schala Zeal on February 06, 2020, 11:11:46 pm
lol... someone gave me the corrupted rom but I was able to make an IPS patch a while back
Title: Re: How many active hackers do we have here?
Post by: justin3009 on February 08, 2020, 10:08:58 am
I'm not exactly an active hacker for Chrono Trigger anymore. I've been thinking about going back to it to try a few things but I'm not sure what at this point. Nothing too intense or too large of an undertaking. Just not sure what would benefit this game at this point.
Title: Re: How many active hackers do we have here?
Post by: MS04 on February 08, 2020, 11:24:16 am
I guess I could consider myself an active hacker, but I've currently only done one piece of work, the upcoming Master Quest hack. I want to experiment a little more after that, but I doubt I'll release anything good that's original.
Title: Re: How many active hackers do we have here?
Post by: trig on February 08, 2020, 02:43:46 pm
I doubt

That's step 1 in the "How to not release anything good and original" guidebook!

I want to experiment

That's all you need!
Title: Re: How many active hackers do we have here?
Post by: MS04 on February 08, 2020, 08:08:00 pm
I doubt

That's step 1 in the "How to not release anything good and original" guidebook!

I want to experiment

That's all you need!


Thanks for the confidence boost, Trig! (Or at least, I'm guessing that was what it was.)
Title: Re: How many active hackers do we have here?
Post by: trig on February 08, 2020, 10:15:09 pm
 :)
Title: Re: How many active hackers do we have here?
Post by: Zakyrus on February 11, 2020, 09:29:10 am
I drop in now and then (been busy at work) hopefully soon, I'll get the CT+ tutorial put on YouTube(donate so I can quit my day-job, lol)

~Z
Title: Laputan Machine standing by
Post by: Daedalus007 on May 18, 2020, 02:11:02 am
Hello everyone!

I am 'Laputan Machine' aka Daedalus#6878 (on Discord) aka a lot of other names.  Romhacking net admin is not very friendly so I had to use a few different names on occasion but past is past.

The good news is that I still use the same protonmail e-mail address (and used it to register here) so the forum admin can double check that if they desire.

I'm the creator/author of the 3 fixes you all posted here (thanks for attribution btw much appreciated!).  I'm honored and humbled that Chronosplit was willing to include my Racing Fixes bugfix in their compilation bugfix/improvement patch and that's awesome!

I mainly wanted to post the following bit.
I did a combination of several patches:
-Level Zero
-Six Letter Names
-Reptite Reshuffle
-Johnny Jackpot (and presumably also affecting Racing Fixes)

I didn't remember which combination I did in which order, but it caused the game to freeze at the part where the party challenges Azala and the giant Tyrano for the first time in prehistory (the boss fight ends with the Lavos Red Star falling and the party flying away on Dactyls before it lands and destroys the area where they were).

So basically, I had been meaning to get back into Chrono Trigger, but if anyone wants to test out these bits and get in touch with me to see what works and what doesn't, let me know!  Please DO NOT use Zsnes but instead use either higan and/or SNES9X for testing (or real hardware if you have the capabilty of doing so).

I'd post my Discord link here but don't want to get mod-smacked so PM me if you're interested, or join Discord and send me a friend request.  Make sure when responding you mention you're from the Compendium.

Also Chronosplit if you happen to read this tyvm for honoring me with the inclusion in your compilation!
Title: Re: How many active hackers do we have here?
Post by: Mauron on May 19, 2020, 01:54:40 pm
If I remember right, Level Zero is mostly a difficulty hack, so it shouldn't collide with the others. Six letter names doesn't need any free space, so it should only be an issue with things that already alter text display.

I'm assuming Reptite Reshuffle and Johnny Jackpot both required free space, and since they were developed independently, Temporal Flux used the same free space for both. Instead of applying both patches, you'd have to apply one, then apply the other to a different ROM, and export the changes through the export system.
Title: Re: How many active hackers do we have here?
Post by: Daedalus007 on June 02, 2021, 10:56:48 pm
If I remember right, Level Zero is mostly a difficulty hack, so it shouldn't collide with the others. Six letter names doesn't need any free space, so it should only be an issue with things that already alter text display.

I'm assuming Reptite Reshuffle and Johnny Jackpot both required free space, and since they were developed independently, Temporal Flux used the same free space for both. Instead of applying both patches, you'd have to apply one, then apply the other to a different ROM, and export the changes through the export system.

Pardon the necro, but this is relevant specifically to the rom mods/hacks I worked on.
I'm the creator of both Reptite Reshuffle (RR) and Johnny Jackpot (JJ).  RR and JJ are fully compatible with one another.  RR only modifies one specific map (the Reptite Lair in Prehistory/Antiquity) while JJ only modifies one specific dialog in the Future during the racing minigame.
Title: Re: How many active hackers do we have here?
Post by: Mauron on June 03, 2021, 03:00:53 pm
Yeah, I double checked, and you're right. They both needed free space, but RR took space at 0x1B7FF5, and JJ took space at  0x0BF164.